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Semolina Pilchard

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The Ydesicant

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Apr 30, 2010, 8:37:23 PM4/30/10
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Let's discuss ray tracing.

- Say you have a light beam which travels
back to the camera. How can you get a
shadowed spot on the object if it is a bright
light being traced?

- Is this the only way to realistically model
spherical surfaces?

- Please post an alternate version of 3
dimensional modeling using System.
Windows.media.media3d in the Visual
Studio framework. If it is good, I will buy
you a ticket out of the city.

Julian F Waldby

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May 1, 2010, 4:05:00 AM5/1/10
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On Apr 30, 6:37 pm, The Ydesicant <sinisterdag...@hotmail.com> wrote:
> Let's discuss ray tracing.
>
>   - Say you have a light beam which travels
>     back to the camera. How can you get a
>     shadowed spot on the object if it is a bright
>     light being traced?

Diffuse reflection and diffuse interreflection. BTW I think you are
right when you say Rev. Dr. Meow is a shit.

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