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I am ray tracing: the presence of saying oof in the face of liars like Rev. Dr. Meow.

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The Ydesicant

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Apr 30, 2010, 9:09:27 PM4/30/10
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I am ray tracing a nethack (wiki: http://en.wikipedia.org/wiki/Nethack)
approach to Robot Odyssey (wiki: http://en.wikipedia.org/wiki/Robot_Odyssey).
It will be slightly retro from the original in that it will use a tile-
based approach. That is, area will be squared off by tiles or squares
of a certain size. I think this has an interesting feel to it.
Although space is aliased, I believe time will be smoothe. At least as
smoothe as a clock tick per 100 ms can produce. Part of my reason for
this is that I want to approach multiplayer. Jeff Vogel says
multiplayer is difficult, but I feel it is lucrative. People want
human competition.

If you understand what I am asking, continue. Otherwise, reread the
last paragraph one more time. Ps; I have developed an interesting
multiplayer archetype. This is a very good item and could be banked. I
hope you will buy in to my project by giving me suggestions. I will
credit you when I finish the project. Presently the main area of
suggestive


is on the robot interiors: currently I am thinking of like one logic
gate per square and have something like 48X48 interior squares wired
up to the interior of the robot. Please give suggestions regarding
this particular item. BTW nikolai this means you. Your creativity
needs to be harnessed for profit.

I have not yet decided on whether to make this three dimensional or
two dimensional. I am leaning towards three dimensional, but this
requires four non-me responses to my previous item regarding ray
tracing.

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