I have the Sega CD, 32X and Master System converter add-ons. I also have
various lightgun and arcade stick controllers. Do I need to keep all 3
systems in order to play all the possible games and use all of the add-ons
and controllers?
In other words, are there any games or hardware that only work with specific
models?
--
=__ __ __ _ __ _= Andrew Krieg - Lead Software Engineer =
=_ __ _ __ _ _ __= =
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I'm pretty sure that the 1601 and the 1603 models are both Mark-I Genesis
consoles with the volume control and the headphone jack. But the 1451 is
new to me... Is that the revised Mark-II that's square, with the shallower
cartridge port and no headphone jack?
Anyway, there's no compatibility problems with the Mark-I Genesis and any
of the accessories you describe. In fact, if you have the American Power
Base Convertor, it only fits on that model Genesis. The Mark-II has a
completely different form factor and the PBC doesn't fit without some
major cosmetic surgery. Also, depending on which Sega CD unit you have
(hinged door or front-loader) you may need the little plastic extension in
order to support the entire Mark-I Genesis, but this in no way affects
compatibility.
Now if the 1451 is a Mark-II, then there might be a compatibility problem
with the Sega CD. Later model Genesis units which were manufactured by
Majesco omit the expansion port entirely... If you remove the port cover,
or if you pull the casing open and examine the circuit board, you'll see
that there are no metal contacts on the expansion slot. This model SHOULD
still work with the 32x as long as you have the spacer unit, but I don't
have one handy just to test. But it doesn't seem like to me you have to
worry about keeping a particular unit.
I'm in a similar situation... I own at least three Genesis units, but I've
decided to keep them all. One has the PBC attachment, the other has a 32x,
and the third has a front-loader Sega CD. Of course, these all gather dust
since I do most of my 16-bit gaming on a Sega CDX or a Nomad, but the
sanity of that situation is for my therapist to decide. :)
-KKC, cheerfully embodying American excess in his video game enjoyment.
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>Now if the 1451 is a Mark-II, then there might be a compatibility problem
>with the Sega CD. Later model Genesis units which were manufactured by
>Majesco omit the expansion port entirely... If you remove the port cover,
>or if you pull the casing open and examine the circuit board, you'll see
>that there are no metal contacts on the expansion slot.
This isn't a problem in the slightest.
The expansion port contacts on the later Mark II units are carbon
(black), rather than metallic, but rest assured they are fully
functional (as you'll discover for yourself when you connect up your
Sega CD!)
In fact, if anything, they provide a better contact than the metal
connectors, as they're not prone to tarnishing etc.
--
Mike
Hey, that's excellent. Thanks for the new information. Well, new to me, at
any rate. I was under the impression that the expansion port was left off
to save on manufacturing costs. This raises my opinion of Majesco quite a
few notches.
Now. Why is it that Majesco didn't see fit to make a new Saturn unit with
some off-the-shelf Hitachi chips and a revised CD drive? They certainly
had the opportunity and the licensing all wrapped up. And gods know
there's certainly room in the market for bargain gaming, if the continued
sales of cartridge-based systems and consoles is any indicator. Not
everybody can drop $500 every year on a new box and software.
-KKC, who needs to pick up one of the Majesco Genesis units now just to
round out his collection. :)
>In article <7bardu0chviafu14a...@4ax.com>,
>Mike G <m.a.g...@ncl.ac.uk> wrote:
>>On Sat, 11 May 2002 21:28:08 GMT, kend...@eris.io.com (Kendrick
>>Kerwin Chua) wrotd:
>>
>>>Now if the 1451 is a Mark-II, then there might be a compatibility problem
>>>with the Sega CD. Later model Genesis units which were manufactured by
>>>Majesco omit the expansion port entirely... If you remove the port cover,
>>>or if you pull the casing open and examine the circuit board, you'll see
>>>that there are no metal contacts on the expansion slot.
>>
>>This isn't a problem in the slightest.
>>
>>The expansion port contacts on the later Mark II units are carbon
>>(black), rather than metallic, but rest assured they are fully
>>functional (as you'll discover for yourself when you connect up your
>>Sega CD!)
>>
>>In fact, if anything, they provide a better contact than the metal
>>connectors, as they're not prone to tarnishing etc.
>
>Hey, that's excellent. Thanks for the new information. Well, new to me, at
>any rate. I was under the impression that the expansion port was left off
>to save on manufacturing costs. This raises my opinion of Majesco quite a
>few notches.
>
Don't raise it too high. You seem to have been a little confused as
to which systems Majseco made. All of the Genesis II systems were
made by Sega themselves both with the metal contacts and the carbon
contacts. Majesco did indeed completely leave off the expansion port
of the models they made but the only ones they made were the Genesis
III models which were super tiny. They also left out a few extra
chips in the unit which prevents the 32X, GameGenie, and Virtua Racing
from working on the system. Fee free to lower your opinion of Majesco
a few notches again. Don't get me wrong, the Genesis III is great for
what it does (play games), but it can't use any addon made for the
true Genesis models ( I and II ).
>I'm straightening out my collection and going through my piles of hardware
>when I notice I have 3 different Sega Genesis models. I have a 1601, 1603
>and MK-1451.
>
>I have the Sega CD, 32X and Master System converter add-ons. I also have
>various lightgun and arcade stick controllers. Do I need to keep all 3
>systems in order to play all the possible games and use all of the add-ons
>and controllers?
>
>In other words, are there any games or hardware that only work with specific
>models?
These are the 3 models you have:
The 1601 IIRC is the original-style model, without the copyright logo on
boot.
The 1603 IIRC is the original-style model with the copyright logo and the
Ext. port removed.
The MK-1451 is the Sega slimline model.
The 32X, Sega CD, Multitap and Arcade Sticks work on all 3. Depending
Master System Converter type you have, it could work on all 3
(unofficial), or either the 16?? series or the slimline model depending
on the type you have.
--
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# if (post != bottom) { kill poster }
Is Golden Axe 2 compatible with the six button controller? Try holding in
the MODE button when you're powering up the Nomad and see if that makes a
difference. Some games which were designed only for the three-button
controller freak out when they see the extra button states on the newer
controller, so that's why the Mode button is there.
-KKC, thought there was an official list somewhere on the web. Anyone?
also i cant get decap attack and forgotten worlds to work right either
>
>no help, i know about the mode button its kinda hard to miss
>
>also i cant get decap attack and forgotten worlds to work right either
Your Mode button sounds dead.
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# "Wow! I heard a rumour of my friend that 1+1=3!"
>
>no help, i know about the mode button its kinda hard to miss
>
>also i cant get decap attack and forgotten worlds to work right either
Ah. Forgotten Worlds doesn't seem to work on a 6-button pad even if
you hold in the Mode button on power-up - it must be something to do
with how the pads are read. Basically, you need a standard 3-button
pad to play this game.
--
Mike
>Ah. Forgotten Worlds doesn't seem to work on a 6-button pad even if
>you hold in the Mode button on power-up - it must be something to do
>with how the pads are read. Basically, you need a standard 3-button
>pad to play this game.
!? Works fine for me with the mode button. I haven't touched
a 3 button pad in years. Forgotten Worlds doesn't work on a Nomad
however, mode button or not.
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>In article <bm54eu8co97m23e0f...@4ax.com>,
>Mike G <m.a.g...@ncl.ac.uk> wrote:
>>>also i cant get decap attack and forgotten worlds to work right either
>
>>Ah. Forgotten Worlds doesn't seem to work on a 6-button pad even if
>>you hold in the Mode button on power-up - it must be something to do
>>with how the pads are read. Basically, you need a standard 3-button
>>pad to play this game.
>
> !? Works fine for me with the mode button. I haven't touched
>a 3 button pad in years. Forgotten Worlds doesn't work on a Nomad
>however, mode button or not.
Hmm... is this with the original Sega 6 button pad?
I've tried it with the Majesco 6-button pad (the one that comes with
the Genesis 3), and it doesn't appear to work properly, no matter what
you do with the MODE button.
Perhaps whatever it is that prevents Forgotten Worlds from working
with the Nomad's controller, also applies to the Majesco controller.
--
Mike
>Hmm... is this with the original Sega 6 button pad?
> I've tried it with the Majesco 6-button pad (the one that comes with
>the Genesis 3), and it doesn't appear to work properly, no matter what
>you do with the MODE button.
Perhaps. The pad I usually use is a Sega one. The only
Majesco one I have is with my Genesis3...in its box...in the closet.
I'm not in a rush to open it. =^)