Who'd believe that's me knifing Rob Arndt at :18? He tried to defend
with some kung fu or something but I got him.
But giving a review as the developers all know who I am and live for
me and what I think, everything looks strong, it did kind of seem
choppy/jerky when you move the player, also bullets should be able to
destroy small stuff like benches and trees, they all should be
responsive to the littlest things. Little things should be destroyed
by little weaponry.
It was impressive seeing the wall he was laying behind at 4:51 get
blasted away and the weaponry sounds are perfect IMHO.
Two things that annoyed me and I'd undo, the siren for bomb being
placed and everytime a guy gets killed you as the player see your hand
in desperation kind of signal for help. If both your hands are on your
weapon or you're in a position such as crouch or sit, that won't
happen so I'd omit that or add a ton more specific to the position
you're in. Also, the announcements by soldiers doesn't sound military
so much. Highly trained professional soldiers will have a real
concrete dialect that is awing regarding achieved objetives, now if I
was Hitler and these were my SS guys it'd be "Objective is being
compromised" with regular tone no tension.
One thing I note about US military that was not true about German
military, is that the Waffen SS commanders never yelled, never were
loud, never shouted when in training and defining the Waffen SS
dialect for command. Professional was elegance and that was normal
tone normal volume unless in a hot zone where weaponry was excessively
loud. Waffen SS dialogue was very professional, businesslike demeanor,
never shouting or gun-ho loud volume, but the wording was also very
strict and elegant such as "target is being compromised" or "objective
is met" and if there's more than one objective the objective name/
number specifically would be in that verbal announcement.
Simply, the dialogue and wording just isn't there to make it
realistic, I reflect to CounterStrike as a good reference.
Actually shouting was very much part of SS training as it is with many
military or paramilitary units. Both recruits and of course their
instructors.
I'd need to see the videos as the ones I saw (not many) showed
consulting, not shouting. This was on an obstacle course, a very loose
rule of authority was the Waffen SS benchmark except when on public
display. I was even told they called each other by their firstnames in
place of using rank salutations.
Dave, I think it was Otto Kuum's men I read this about regarding first
name basis I can't remember if it was "Tigers In The Mud" or "Waffen
SS Hitlers Instrument of Terror" but I know I read it. The videos I
saw of basic training where the drill instructors were using their
regular voice explaining the training and then doing the drills they
only would say something if one would fail, it was very professional
treatment of the lowest ranks, they weren't demeaned or mocked. Do you
know of any videos online that show basic training drills showing how
it was done?
We were told at the start that the Captain had bet a promotion on making his
company score the highest in the Basic Training final tests, three times in
a row, and we were the third. They worked our (and their own) butts off but
treated us with respect and let us out on weekends. And we gave back
everything they asked for, without complaint, especially after seeing how
the other companies were treated.
The DIs still had to be loud to be heard clearly at the far end of the
column over the noise of boots and other nearby DIs. This is an Air Force
explanation:
http://www.drillpad.net/DPcommands(AF).htm
Optionally in the Army the execution part of the command could be simplified
to save the voice, like Atten - Hut or Forward - Harch, as the H sound
produces the necessary loud and brief timing signal without stressing the
vocal cords so much.
jsw
http://www.youtube.com/watch?v=coiTJbr9m04
http://www.youtube.com/watch?v=BxDQ2Ow-VfI
It looks strong. Better overall integration seems performed by the
developers.