You may have come across the "Peg Game" in a number of restaurants throughout the country. The game consists of a small wooden triangle board with 15 holes in it and 14 pegs. Starting with one empty spot, the player is supposed to jump pegs until there is only one left. Some of these games state that if you can complete them, you're a genius- so here's an easy strategy to win the game and impress your family and friends!
Cracker Barrel Triangle Game Baseball Solution
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Easy breezy! Once you have the peg game solution memorized, winning it becomes a matter of muscle memory. As if you needed another excuse to eat at Cracker Barrel, right? If you want to buy a triangle peg game to practice until your next visit to the Old Country Store, you can find them on Amazon (for cheaper too.)
Barrels (also called Plain Barrels,[1] Wooden Barrels,[2] Normal Barrels,[3][4] or Regular Barrels[5][6]) are objects that can be used in a variety of ways throughout the Mario franchise and related franchises, most commonly as projectiles that can be thrown to attack other characters. In their original appearance, Donkey Kong, they were used as such by the titular Donkey Kong against Mario, with the mechanic returning in Donkey Kong Country and subsequent games to aid Donkey Kong in defeating enemies. However, there are many exceptions from this mechanic, as in some games, barrels function as platforms or as simple item containers. Their physical appearance might change slightly from game to game (e.g., the number of hoops rimming the barrels, their tints and coloration, their size), but these are mostly aesthetic and do not modify the gameplay.
Many variations of the normal barrel appear in the games, and a list where each of them is mentioned can be found below. Largely due to its iconic role in the original arcade game and its use in the Donkey Kong Country series, the barrel has become an object commonly associated with Donkey Kong in Mario-related media.
Barrels appear as obstacles yet again in the Game & Watch port of the original Donkey Kong and the remakes in Game & Watch Gallery 2, Game & Watch Gallery 4, and Game & Watch Collection. In these games, although barrels are thrown by Donkey Kong like before, this time around, there are no means to destroy them.
The first four levels of the Game Boy version of Donkey Kong are an almost exact imitation of the classic arcade game, which means that barrels appear once again in the 25m stage. When Mario jumps over one, he is awarded 100 points, just like in the original game. Nevertheless, the player only earns 300 points upon destroying a barrel with a hammer, unlike in the arcade Donkey Kong. Later in the game, Donkey Kong still uses barrels as attacks occasionally. When a rolling barrel encounters an edge and falls down to the platform underneath, Mario needs to perform a handstand right under the falling barrel and stop it with his feet. The barrel then lands upright, and it can be picked up so Mario can throw the barrel back at Donkey Kong in order to damage him.
Barrels appear as uncommon obstacles in Super Mario Bros. Special, where they are credited as Tarusar. They are introduced in World 3-4 and continue to appear occasionally throughout the game. Barrels retain their physics from Donkey Kong, in that they roll continuously towards Mario. Their source is not seen, but they always fall from a certain height onto the ground before they start rolling. Mario cannot destroy barrels with a stomp or fireballs, but he can use a Hammer to destroy them in World 3-4. They can also be beaten by punching them from beneath a brick.
Donkey Kong Country introduces several types of barrels that the Kongs can use to attack enemies. Regular barrels appear frequently in many levels throughout the game and can be picked up and carried by pressing the .mw-parser-output span.longbuttoncolor:#000;font-size:smaller;font-variant:small-caps;white-space:nowrap;background:#fff;border:1px solid #000;border-radius:1em;padding:0 0.5em;display:inline.mw-parser-output span.roundbuttonwidth:10px;height:16px;font-size:smaller;font-variant:small-caps;white-space:nowrap;background:url(" _Button.svg/16px-Def_Button.svg.png")no-repeat;padding:0 3px;display:inline-block;overflow:hidden button on the SNES controller while the playable character is in front of the barrel. Donkey Kong lifts the barrel above his head, while Diddy Kong carries it in front of his body. The barrel can then be tossed by releasing the button, after which it rolls on the ground ahead until it hits a wall or goes off-camera. Barrels can also phase through enemies and defeat them, although touching an enemy with a barrel while carrying it will result in the barrel breaking as well as the enemy being taken out. In Donkey Kong Country 3: Dixie Kong's Double Trouble!, barrels can break if they collide with an enemy while rolling. Regular barrels are needed to destroy tough or well-protected enemies, including Zingers and Krushas, and are sometimes needed to take down bosses, such as Queen B., Kreepy Krow or Baron K. Roolenstein. During boss battles, there are specific methods of acquiring barrels: they can either spawn repeatedly without the player's input, appear after defeating a living Mini-Necky, or fall from the ceiling after the player pulls some pipes.
Some enemies also use barrels themselves. Manky Kongs toss them at the Kongs, similar to Donkey Kong in the original arcade game. When Rambi bumps into a barrel thrown by a Manky Kong, the barrel does not break, but instead simply falls off-screen.
After Donkey Kong Country, barrels retain the same functions they had in the aforementioned game. Despite being common in Donkey Kong Land 2 and Donkey Kong Land III, the first Donkey Kong Land features only three barrels, each in Jungle Jaunt, Freezing Fun, and Tricky Temple. In this game, barrels are smaller and take the form of wooden kegs.
In Super Mario RPG: Legend of the Seven Stars, barrels appear inside the Sunken Ship, where they are grouped into piles, usually serving as stairs for Mario to reach a higher floor. Later in the game, one of the puzzles hosted by Dr. Topper inside Bowser's Keep has the player guess how many barrels are stacked up in a large heap seen from the usual in-game perspective. In another area of Bowser's Keep, Mario confronts a Chained Kong that stands atop a high place in a lofty room and hurls barrels down several stairs. The barrels push Mario down the stairs if they hit him, making him lose some coins in the process.
Barrels also appear as items in Super Smash Bros. and Super Smash Bros. Melee, where they contain one to four items and can roll along inclines. They also sometimes explode when broken. They return in subsequent Super Smash Bros. games, alongside Crates. Starting with Super Smash Bros. Brawl, barrels change appearance depending on the stage in which they appear. For example, they turn into Present Barrels on the Yoshi's Island stage; though the effect of the barrels remains unchanged.
In Donkey Kong 64, regular-looking barrels are commonly featured as design patterns for many constructions in the game (e.g. Cranky's Lab has the shape of a large barrel, and so does the slot machine in the Batty Barrel Bandit minigame). Klobbers return from a past game, along with their clothing composed of barrels. This time, the enemies can straightforwardly harm the Kongs by bumping into them with the barrels they wear. Otherwise, they behave the same as before.
Inside the main sunken ship of Gloomy Galleon, and also inside the barn with the club-wielding Kosha in Fungi Forest, one can find barrels. These are relatively big, and only fulfill decorative purposes without offering the possibility of being picked up by the player. On the other hand, barrels that can be grabbed and thrown just like in the past Donkey Kong games are rather uncommon here. These are small, and the player's character can take one in his arms if button on the controller is pressed. Pressing this button again makes the character throw the barrel, which rolls continuously on the ground until hitting a wall. Two areas of the game feature barrels that function as handy objects: one of Cranky Kong's training minigames takes place inside the first of these areas; the other one is Diddy Kong's igloo from Crystal Caves, which can be accessed much later in the game.
In the main menu of the game, Donkey Kong takes a barrel, lifts it above him, and waits for the player to select an option. Once the option has been selected, the ape throws the barrel and destroys it.
In Mario Party 3, barrels appear in Coconut Conk. In the minigame, one of the players is trapped in the barrel, and that player must roll around to avoid getting hit by coconuts, which causes the barrel to break, thus causing the player to lose.
Barrels appear in the minigame Blooper Scooper from Mario Party 6, where they are carried among other objects towards a giant Blooper by a whirlpool. They will break when they crash into the Blooper or the players. If a player is hit by a barrel, they will be knocked towards the Blooper.
In the minigame Barrel Peril of Mario Party Advance, the playable character has to walk on a long alley while wearing a barrel. The character can hide inside the barrel to protect themself from Chain Chomps that guard the area.
The Mario Party 8 minigame Blazing Lassos has the player lasso barrels with point values marked on each one while spinning on a wheel. Additionally, on the DK's Treetop Temple board, two Green Spaces involve barrels. One Green space involves a trio of Ukikis chasing characters away by rolling on barrels, also referred to as Monkey Barrels.[8] Another Green Space involves the DK Barrel Cannon.
Barrels appear in the Donkey Kong microgame in WarioWare, Inc.: Mega Microgame$!, which is based upon the 25m level from the original Donkey Kong. Here, they are thrown by Donkey Kong towards Mario, and need to be jumped over while standing in place. Barrels are seen again in a similar microgame in WarioWare: D.I.Y. Showcase and WarioWare Gold, in which the player must destroy barrels that come towards Mario as he moves automatically on the beams.
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