So you need EASY LEVELS, fast levels and something to aim for.
Heres a FANTASY Mud thats been open for a while and is just starting to take
form. Its still a bit rough but features all the necessities for a good
race war mud.
We had a stable player base over summer and all testers enjoyed the game
play. Now the majority have had to get back to the books until next summer.
So more raiders are needed.. It was upon their recomendation that we
promote as playable and open. (We are very fusy Imms.)
MUD Features..
20+ Races
16+ Classes
Artifacts
Real Mob AI
Race Wars
Home Towns
Maps & Continents
Surface Word
Under Dark
Outter Planes
Mass Zone Spells (Meteor Shower, Fog of Death, Volcano, Fire Storm etc.)
Regular Quests run as a group by group based..
Clans Lvl 25+
Clan Armies Lvl 50+ commanders (from Footmen to Wyverns and Dragons, Cavalry
etc)
-Imagine you can expand clan halls into Keeps and fill them with all the
Buildings from Warcraft and produce troops that you can lead against enemy
clans, or even enemy race cities. Take out the elite guards and open the
city up for raiding. FRAG FRAG FRAG.. Use armies to block/guard areas, trap
enemy raiders/units, surround em and mash them to pieces!
Clan Warfare
Army Formations
We are lacking in bulk Zones, althought the ones that are finished are some
of the best I have ever seen.
Any builders who would like to get involved we have an Extended Scripting
languge, Multiple Player quest flags etc. Easily convert AD&D modules to
script without loosing the detail and intricacies of ifs, who whats and
wheres....
Coming up..
-Siege Weapons.. :)
-Ships/Naval Warfare.
-Zone ownership. When you take a city/town or zone it becomes your clans,
generates revenue and different mobs load that support you. eg Human Elite
guards might become Ogre Elite guards etc..
see you there..
Address is : FIROC.ORG #4000