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A new idea for a web site

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Ben Silbert

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Jan 4, 2002, 9:24:33 PM1/4/02
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I've come up with an idea which seems very useful from my point of view,
being a mud imp.

Tell me what you think:

I will create a web site that mud owners can post their muds on, not as an
advertisement, but as a way for players to inform the admins if their mud
has crashed, eg. I go to the site, post my mud. One day my mud crashes, and
I am at the movies. My players log online to the web site, and click on a
few buttons that will send either an SMS message, email, ICQ, MSN, or AIM to
the admin so they know the mud has crashed and to attend to is ASAP.

The owners will be able to specify what they would like the alert sent to
(SMS, email, ICQ, MSN, or AIM) when they sign up. As my intentions are not
to start up something like TMC, the mud's address and port will NOT be
posted on the web site. There will also be a feature to check if the mud is
just down for the specific player (a router could be down etc.), or for
everyone.

So, what do you think? Do you like the idea? Any improvements?


Jp Calderone

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Jan 5, 2002, 5:59:07 PM1/5/02
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Ben Silbert wrote:

a cron job would get the mud started faster


Jp

--
Examinations are formidable even to the best prepared, for
even the greatest fool may ask more the the wisest man can answer.
-- C.C. Colton
--
5:58pm up 0:16, 1 user, load average: 0.00, 0.13, 0.12

Ian

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Jan 29, 2002, 5:42:32 PM1/29/02
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Can we get an example of such a cron job?
Just trying to get mud to start if needed.

"Jp Calderone" <kur...@yahoo.com> wrote in message
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Jp Calderone

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Jan 29, 2002, 9:29:41 PM1/29/02
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<code state="untested" disclaimer="zero liability" license="gpl 2.0">

* * * * * if [ "`pidof yourmud`" = "" ]; then (/path/to/yourmud &); fi

</code>

of course, using the name of your mud's binary in place of "yourmud",
and the proper path as well.. Also note it won't work if you run
multiple muds with the same binary name...

easy as eatin' pancakes.

Jp

Ian wrote:

> Can we get an example of such a cron job?
> Just trying to get mud to start if needed.
>
> "Jp Calderone" <kur...@yahoo.com> wrote in message
> news:3C37853A...@yahoo.com...
>
>>
>>Ben Silbert wrote:
>>
>>

> > > [huge snip of boring stuff]


--
| This
| signature
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| 8 lines
| long.
| (So sue me)
---
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9:26pm up 13:28, 1 user, load average: 1.66, 1.43, 1.41

Ian

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Jan 30, 2002, 3:48:06 AM1/30/02
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Thanks for the quick reply Jp, I got a couple of questions if you don't mind
taking a few momments:

Running OpenBSD 3 ( no xwin straight CLI )


1) Need to get mud to start on boot (SMAUG) directory of mud is /mud , the
Binary is in /mud/src
from my limited experience with the mud is I have to launch it from the
"area" folder /mud/area
Example : cd /mud/area ../src/startup &
What I would like to do is have it start up at boot , I will be running
2 instances(2 different ports) one for a test server, to make sure things
work before I move it to the "Live server"

2) What permissions should the mud folder/sub-folders have and shoudl the
mud have it's own user account(if yes any instructions)?
Any advice at all would be greatly appreciated

Thank you
I.
iaro...@hotmail.com


"Jp Calderone" <kur...@yahoo.com> wrote in message

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Jp Calderone

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Jan 30, 2002, 10:53:52 PM1/30/02
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OpenBSD, yum.

Yea.. a separate user is good.. no reason for anyone else to have
permissions on the mud files, or for the mud to have permissions on
anyone elses files... smaug does need to be run from area, stupidly,
learn csh (better yet, learn bash and rewrite the startup script, csh
is NOT a good scripting language) and fix the script so it doesn't fail
when such a feeble precondition as being run from the area dir isn't
met. I'd also move everything into /home/mud, running from /mud is
a bit messy. umask 077 would probably be good...

if you have a cron job set up, you won't need to start the mud at boot,
because it will get started soon after by cron..

Jp


Ian wrote:


--
Getting undefined references to 'crypt' when you compile your mud?
Add `-lcrypt` to the link flags and everything will work fine.
--
9:42pm up 1 day, 13:44, 1 user, load average: 1.10, 1.03, 1.01

Emry

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Feb 4, 2002, 4:41:37 PM2/4/02
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"Ben Silbert" <nexu...@subdimension.com> wrote in message
news:BttZ7.34516$wD1.2...@news-server.bigpond.net.au...

> I've come up with an idea which seems very useful from my point of view,
> being a mud imp.
Intresting concept.

The main flaw, is that most implementors will either have it set up so that it
restarts itself, or have a neccesity to have a life away from the MU*. Given
that most of them are run at no charge to the players, it's soemthing that is
likely costing the implamenter a fortune to run anyway. :-) They are going to
check on it when they have the time.
And odd's are... If they are where any of the mentioned items, except the SMS
message could get to them, they were logged into the MU* when it crashed.


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