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Editing Majormud 1.1W for windows

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Lisa

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Dec 5, 1999, 3:00:00 AM12/5/99
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visit this website, it will tell ya what you need to know, how to do
it, etc :)
http://members.xoom.com/_XOOM/zerodeath/index.htm

Valheru

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Dec 5, 1999, 3:00:00 AM12/5/99
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What about 1.1x? Any sites that cover editing?

Thomas

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Dec 5, 1999, 3:00:00 AM12/5/99
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Is there any chance you are going to finish the hex list for items and
monsters?
Lisa <Kiri...@home.com> wrote in message news:3849bfd8.179504336@news...

Lisa

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Dec 6, 1999, 3:00:00 AM12/6/99
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sorry, dont know of any sites for majormud 1.1x and its no my webpage
to update, you would have to ask the person who made the site.

Jamze

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Dec 6, 1999, 3:00:00 AM12/6/99
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The hexes on the webpage only work until the wcupdate takes place. Unless
you can figure out a way to stop the auto update, they wont work (or
recompile the database like mm2k is doing)


Lisa <Kiri...@home.com> wrote in message news:384bb645.308144972@news...

Lisa

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Dec 7, 1999, 3:00:00 AM12/7/99
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Try making a copy of the update file, then take that file and modify
it then copy it back over as the main update file and reload the
system. It has worked for us like that. Good Luck

Jamze

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Dec 7, 1999, 3:00:00 AM12/7/99
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Dont see how that is diffrent from just editing the file. But I will give it
a try ;>

so edit a copy of the wccupdate, then copy the "new" update over the top of
the old?


Lisa <Kiri...@home.com> wrote in message news:384c9c30.55476207@news...

TN - MM

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Dec 7, 1999, 3:00:00 AM12/7/99
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That won't work. Been there done that. It's the exact same as editing. If you
want to edit 1.1w from my experiences (which haven't been good) you need to A)
be lucky B) edit it like MMEDIT does (however it does it...) or C) find some
working crack of sorts. Granted the one crack has been posted by I'm real
hesitant to try it. Trojans suck.

-MM

P.S. Anyone know a utility to change the "creation date and time" of a file? I
have a theory I want to test with hexing, and it involves hexing the file then
modifying it to make it look like it was created on the same date/time as the
orignal file.

TN - MM

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Dec 7, 1999, 3:00:00 AM12/7/99
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Well I know they're not edited until they spawn, the point is, when MUD runs its
automatic update it detects the hex and "corrupts" the file. You've never had this
happen? Are you using 1.1w for Win9x/NT or the dos version? I've done far too many
things to try and make this piece of crap work and nothing does. The update edit
lasts until MUD is *automatically* updated at which point anyone in the game
presently can play but anyone trying to enter gets the corrupt message. Only thing
I can guess you did is used the crack that supposedly disables the update, because
MUD in and of itself (at least with this version and following and probably as few
previous ones) detects the hex and corrupts the game.

If you didn't use the crack, would you mind explaining in detail what you did that
has allowed you to edit it? (Operating system and WG/MMUD versions would be nice to
know as well.) I'd love to finally make this piece of crap work, but it's not been
promising.

-MM

Lisa wrote:

> Thats funny, we've been editing our majormud through the update file
> for the last few weeks and havent had a problem with it at all.
> *shrug* maybe it was just our good luck :)
> When you do edit it, I suggest when you open mud back up, go through
> and kill the monsters you edited, that way they will regen with the
> proper exp. You wont get the new exp out of them until they regen.
> Try it :)
>


Lisa

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Dec 8, 1999, 3:00:00 AM12/8/99
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Thats funny, we've been editing our majormud through the update file
for the last few weeks and havent had a problem with it at all.
*shrug* maybe it was just our good luck :)
When you do edit it, I suggest when you open mud back up, go through
and kill the monsters you edited, that way they will regen with the
proper exp. You wont get the new exp out of them until they regen.
Try it :)

Lisa

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Dec 8, 1999, 3:00:00 AM12/8/99
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What I would recommend is making a copy of the data base (
wccupda2.dat) that you want to edit, then edit the copy (making sure
that you edit ALL monsters that you want edited, we found multiples of
monsters names in the files) once you do that, you should take the
copied file and overwrite the wccupda2.dat file that was the original.
Then take the board up and try it that way. That is exactly what we
have been doing.
We are running 1.1W for win9x/NT.
The data base editor we are using is Hex Workshop 3.0
hope that helps ya out a little more.
We have only edited monsters, we havent attempted anything else yet

On Tue, 07 Dec 1999 22:39:46 -0800, TN - MM <sp...@this.com> wrote:

>Well I know they're not edited until they spawn, the point is, when MUD runs its
>automatic update it detects the hex and "corrupts" the file. You've never had this
>happen? Are you using 1.1w for Win9x/NT or the dos version? I've done far too many
>things to try and make this piece of crap work and nothing does. The update edit
>lasts until MUD is *automatically* updated at which point anyone in the game
>presently can play but anyone trying to enter gets the corrupt message. Only thing
>I can guess you did is used the crack that supposedly disables the update, because
>MUD in and of itself (at least with this version and following and probably as few
>previous ones) detects the hex and corrupts the game.
>
>If you didn't use the crack, would you mind explaining in detail what you did that
>has allowed you to edit it? (Operating system and WG/MMUD versions would be nice to
>know as well.) I'd love to finally make this piece of crap work, but it's not been
>promising.
>
>-MM
>
>Lisa wrote:
>

Zorif

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Dec 8, 1999, 3:00:00 AM12/8/99
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has anyone tried editing the CRC checking? or the date of last access? back
when I was trying to edit mmud, I used hex workshop to make sure the CRC was
the same before and after I edited the files. this worked for races, but it
took up too much time during finals week for me to continue.
Anddy
Lisa <Kiri...@home.com> wrote in message news:384e192d.94088892@news...

TN - MM

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Dec 8, 1999, 3:00:00 AM12/8/99
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I still don't see how this differs from just editing the database itself. In the end
it's the exact same well, ending (or at least it should be). I'll give it a whirl though
because I want this damn thing hexed.

Wish me luck, for I'll need it! :)

-MM

TN - MM

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Dec 8, 1999, 3:00:00 AM12/8/99
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I owe you an apology for doubting your way of hexing, as well I was extremely surprised
to find out that it worked! So, I'm sorry for doubting! I still don't know WHY it works
considering it's the exact same end result in file contents, but damnit if it didn't
work. I'm flabbergasted right now. I'm running the BBS a couple of times to make sure
the few changes I made stick, but it's looking good!

Now, all I need to do is figure out how to make my own class and items and I'll be good
to go!

THANK YOU! Finally I'll be able to get somewhere with this damn hexing crap. Again,
thanks. And to anyone who doubts that it works, read her message (or what I quoted) and
try it, you might be pleasantly surprised. And to you 1.1X people, it would be worth
trying on that too.

-MM

P.S. After a shutdown and bringing it up again and letting it update it's still good.
Wow...time to get hexing :)

Lisa

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Dec 8, 1999, 3:00:00 AM12/8/99
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Good :) glad to hear it worked for you :) Lemme know when its up so i
can play too :)
Lisa

Valheru

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Dec 9, 1999, 3:00:00 AM12/9/99
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TN - MM,
Been following your chat with Lisa. I understand how the process works to get it
to run. My problem is editing the hex code. Just trying this out, so I'm very
new to it. I have all sorts of hex editors to use,
just am confused on what to edit. I've seen a web page that explains the
basics, but it's for 1.1w and I'm running WG3(1.1x). I know it's prolly too
hard to explain in an e-mail to me, but maybe a hint, or a few links to
tutorials, etc. would be great. I'm like you and going crazy trying to get this
to work! Thanks for any help at all!

Valheru

Moltar

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Dec 9, 1999, 3:00:00 AM12/9/99
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Well go to the site Lisa mentioned, and then using whatever hex editor
you please, find what it is you're trying to edit.. In most cases
there's a few dialog entries "%S stabs at you with his dagger!" et
al..And also, make sure the message that ya get from looking at it
follows.. And then using the page for editing, say an item, look at it
and what you're trying to edit.. and then just use things that they
have in common as landmarks.. usually for items I use the sequence of
"FF FF FF FF"'s andsuch and then just count from there.. usually
there will be 00's between and then you'll know what it is you're
editing. Say you're editing the damage for that aforementioned
dagger.. so in the damage area it should be like.. 01 00 05 00.. I
like to have one all purpose sysop tool so I make those both 64 00 64
00 and then itll hit for at least 100 every time.. itll tke a while to
figure ou the values you wanna enter tho.. when you get down to
abilities, and this applies to all things, the ability list comes in
handy a LOT. theoretically you can give that lil ol dagger AC of 100,
picklocks of almost 300 traps of almost 300, anything really..
for monsters, I've still honestly not figured out the money dropping
issue.. all i know is that I accidentally made lash worms give upwards
of 20 runic.. works for me!! exp, as it mentions on the page shouldnt
be hexed about E8 FD..
Furthermore I found this, you can set a shop to be a trainer AND a
shop.. I suggest making the sysop support shop a trainers, and set it
to go as high as 255, and put whatever items you may want to have in
an easy space to get for sale there. I'm not quite sure what the value
you need to make it a trainer is, but I did it by seeing where that
value is on a shop, and then looking at a trainers, and then you just
change the value for the shop to the trainer's. I'm thinking it may be
08. Anyhoo.. I dunno if that hekps too much.. the thing ya just have
to bear in mind is to use things as land marks and make sure ya hex
the right thing or it could seriously screw a lot of your users up.
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