The owners are able to specify what they would like the alert sent to
(SMS, email, ICQ, MSN, or AIM) when they sign up. As my intentions are not
to start up something like TMC, the mud's address and port will NOT be
posted on the web site. There will also be a feature very soon to check if
the mud is
just down for the specific player (a router could be down etc.), or for
everyone.
The address for this web site is http://themps.cjb.net/
If you would like to help, please email me.
"Skorpian" <nexu...@subdimension.com> wrote in message
news:xp7_7.645$9u6....@news-server.bigpond.net.au...
"Everett Feldt" <eve...@aikido.cx> wrote in message
news:Onv_7.43875$K36.15...@news1.rdc1.va.home.com...
<snip>
That's true *if* the cron job works every time. It doesn't always;
sometimes you have a bug in your code that prevents the MUD from
starting a second time. Even harder to detect in a cron job are bugs
which prevent players from getting past the login screen (i.e. a logic
error in the connect code in player.c for an LP-Mud). Sometimes it'll
work for old players, but not for new players (e.g. when a feature has
been added and you forgot to initialize variables for the new players --
again, this can happen in LP), so the admin's might think everything's
Ok, but no one new can sign on.
A cron job (or similar method) to auto-restart the MUD covers controlled
shutdowns or unstable code that crashes on its own, and for these it is
a good idea to have one. However, it is far from being a catch-all. If
you have a MUD so stable that it never crashes except when you tell it
to, feel free not to use his page. But for the rest of us, this might work.
-- Acius
Even for those who've got stable muds it might not be a bad idea.
Not all servers allow crontab entries. I know that betterbox doesn't, and I'm
sure there's a few others that don't as well. That's both a good and a bad
thing, as the average mudder doesn't have a clue as to how to write a
bash/perl script to check if their mud is up or not.