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Godzilla spotted

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Clevanator

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May 8, 1998, 3:00:00 AM5/8/98
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>but of course if they'd
>buy me a free Ultimate Godzilla, I'd take it down this second!! ;))
>
>

Ha-ha! Don't sell yourself so cheaply, Gary. Insist on one of each licensed
item that will be sold.

> (and I'd LOVE to see a 98 version of
>Ghirorah.. ;) Talk about a film that could be updated SO well now.. ;)
>

Gosh. A Kind Ghidorah where we can't see the wires. What a thought.


Cleve


"He's worse than dead, Jim! Spock's brain, its gone!!!!"

Christopher Paris

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May 8, 1998, 3:00:00 AM5/8/98
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Excellent scoop, Gary! (I had reserved comment on the G-design controversy
until I saw something that I knew was unmistakeably real, and your scoop was
it!)

As expected, the new design is way too humanized. The long humanoid arms and
poorly designed legs are the weakest links. Ironically, Americans have been
bitching for years about "man in a rubber suit" Toho Godzilla, and then when
an American version finally materializes, it looks more like a man in a suit
(thanks to the overhumanized anatomy) than any previous Godzilla. So far
I've played a little game with people, and "tested" their reactions to this
design. EVERYONE I spoke to said the same thing: "It looks like a man in a
suit!" or "It looks like a guy standing on his toes."

This design was probably due to the limitations of motion-capture, although
I recall Centropolis bragging early on (before work had actually begun on
the SFX) that their technology would allow a human actor's movements to be
altered (via software) to represent that of a creature with dramatically
different anatomy (shorter arms, etc.) Sort of like the "dancing baby"
we've seen so much. Apparently, Centropolis either didn't deliver, and had
to design a Godzilla closer to human anatomy to get the motion-capture to
work properly, or Tatapoulis just came up with a very poor body design.

I've reserved comment on what to expect from the film until I've seen it,
but I hope the physical motion of the new G makes up for what it lacks in
design.

CP


Jonathan Mock

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May 10, 1998, 3:00:00 AM5/10/98
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From: "Christopher Paris" <cpa...@NOSPAMmh101.infi.net>

> Excellent scoop, Gary! (I had reserved comment on the G-design controversy
> until I saw something that I knew was unmistakeably real, and your scoop was
> it!)
>
> As expected, the new design is way too humanized. The long humanoid arms and
> poorly designed legs are the weakest links. Ironically, Americans have been
> bitching for years about "man in a rubber suit" Toho Godzilla, and then when
> an American version finally materializes, it looks more like a man in a suit
> (thanks to the overhumanized anatomy) than any previous Godzilla. So far
> I've played a little game with people, and "tested" their reactions to this
> design. EVERYONE I spoke to said the same thing: "It looks like a man in a
> suit!" or "It looks like a guy standing on his toes."

It's ironic, but the previous two attempts to start a G-franchise in the US
have all managed to do the same thing with Godzilla.

Item 1 - Hannah Barberra 'humanised' Godzilla, making the proportions more
like a guy in a tight fitting costume.

Item 2 - Marvel Comics also went for the 'tight' lizard look, again looking
like a guy in a suit.

Tristar are just following form.



> This design was probably due to the limitations of motion-capture, although
> I recall Centropolis bragging early on (before work had actually begun on
> the SFX) that their technology would allow a human actor's movements to be
> altered (via software) to represent that of a creature with dramatically
> different anatomy (shorter arms, etc.) Sort of like the "dancing baby"
> we've seen so much. Apparently, Centropolis either didn't deliver, and had
> to design a Godzilla closer to human anatomy to get the motion-capture to
> work properly, or Tatapoulis just came up with a very poor body design.


Naaah, I don't think that has anything to do with it. Motion Capture mainly
records movements of the 'actor' not so much the proprtions. I think it can
be used for this kind of effect, but why CFX had trouble with it evades me.
Maybe they should have gone for a DID type device that Phil Tippets team
used in JP?

> I've reserved comment on what to expect from the film until I've seen it,
> but I hope the physical motion of the new G makes up for what it lacks in
> design.
>
> CP

I agree, IF the movie is as exciting as the trailers, maybe I won't notice
how much they mucked about with 'Godzilla'.

And remember - the only person who decides if this is Godzilla is
*yourself* for *yourself*.

--
Jonathan Mock

³Quick to judge, quick to anger, slow to understand
Ignorance and prejudice, and fear, walk hand in hand...²

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