P.S. If anyone with anything to do with Activision is reading this. In
MechWarrior 3 could you please give us a user's manual that's actually
useful...like from the original MechWarrior 2. I've had to ask dozens of
questions that could have been answered with a more indepth manual. I
remember the book I got with MechWarrior 2 and it was certainly a lot more
useful than this thin packet thing I got with Mercenaries. After reading it
I still had no idea what some of the weapons and equipment did. And (not to
get too far off track). It would be nice to have the Internet play more
user friendly. I have given up on trying to go through all those stupid DOS
steps I have to go through. A simple Windows95 interface seems to me would
make a lot more sense...since that's where most of us are playing
MechWarrior 2: Mercenaries. Well, that's all.
1. To call in an air strike use alt-x.
To call off the aerospace fighter (order it to fly a holding pattern)
use
alt-c.
IMO aerospace fighters in MW2:M are pretty much worthless. They tend
to run into tall objects and grind themselves to death against them.
You're better off having another mech in you're lance.
2. Activision is not producing MW3. It is being distributed by
Microprose.
BTW, don't believe the ranges given for the energy weapons in the game.
I
could hit targets over a klick away with a PPC.
--
Experience is what you get looking for something else.
-Mary Pettibone Poole
Robert Oliver || rbol...@ix.netcom.com
>1. To call in an air strike use alt-x.
Don't you wish they'd put this in the manual? I floundered with these
things for DAYS.
> To call off the aerospace fighter (order it to fly a holding pattern)
>use
> alt-c.
> IMO aerospace fighters in MW2:M are pretty much worthless. They tend
> to run into tall objects and grind themselves to death against them.
> You're better off having another mech in you're lance.
If you can find a good pilot with a Stuka tho....a Stuka fighter will
pack a lot of power. They come in handy for dealing with the Dropship
on Wolcott. Which CAN cause you a LOT of hurt if you don't kill it
quickly
>2. Activision is not producing MW3. It is being distributed by
>Microprose.
It's being developed by FASAInteractive.
>BTW, don't believe the ranges given for the energy weapons in the game.
>I
>could hit targets over a klick away with a PPC.
>--
On the mission where Clan Wolf captures you, mount a PPC in your mech.
Remember, this is a STANDARD PPC. Now, on HARD, there is a Panther up
on that cliff on the Devil's Peaks. Zoom in on him good, and hit "L".
You'll see him. At 1.4 Kilometers, you can hit him....and get off
several salvos. In fact, on missions where it is clear to see, you can
often finish off enemies before they start firing at you. You can kill
the Catapult and Orion without getting hit either. Not quite as fun,
but if you are out to get the highest score possible, employing this
technique may work for you....
Guarantee their future beer supply : )
--
Commander Trustar
Team Banzai
Starlight Striketeam
Comstar: true...@pipeline.com
Robert Oliver wrote:
> BTW, don't believe the ranges given for the energy weapons in the game.
> I
> could hit targets over a klick away with a PPC.
Of course you can. Those ranges are for targetting systems, not for
weapons. Even small laser can hit targets as long as you can see, but
can you aim it?
--
With best regards
Udav
Udav
the problem with my ER med lasers is at close range they don't hit the
target. There seems to be a minimum range for beam weapons. I have my
lasers in the torso but they don't hit if the enemy gets too close.
--
Darrell Mayeda
drma...@pixi.com
> Robert Oliver <r*b*oli...@ix.netcom.com> wrote:
>
> >1. To call in an air strike use alt-x.
>
> Don't you wish they'd put this in the manual? I floundered with these
> things for DAYS.
>
> > To call off the aerospace fighter (order it to fly a holding
> pattern)
> >use
> > alt-c.
> > IMO aerospace fighters in MW2:M are pretty much worthless. They
> tend
> > to run into tall objects and grind themselves to death against
> them.
> > You're better off having another mech in you're lance.
>
> If you can find a good pilot with a Stuka tho....a Stuka fighter will
> pack a lot of power. They come in handy for dealing with the Dropship
> on Wolcott. Which CAN cause you a LOT of hurt if you don't kill it
> quickly
>
> >2. Activision is not producing MW3. It is being distributed by
> >Microprose.
>
> It's being developed by FASAInteractive.
>
> >BTW, don't believe the ranges given for the energy weapons in the
> game.
> >I
> >could hit targets over a klick away with a PPC.
> >--
>
> On the mission where Clan Wolf captures you, mount a PPC in your mech.
>
> Remember, this is a STANDARD PPC. Now, on HARD, there is a Panther up
> on that cliff on the Devil's Peaks. Zoom in on him good, and hit "L".
> You'll see him. At 1.4 Kilometers, you can hit him....and get off
> several salvos. In fact, on missions where it is clear to see, you can
>
> often finish off enemies before they start firing at you. You can kill
>
> the Catapult and Orion without getting hit either. Not quite as fun,
> but if you are out to get the highest score possible, employing this
> technique may work for you....
Um, isn't the reason the ranges are so short because of the
restrictions of the TARGETTING COMPUTER of the mechs? supposedly? eh?
>Hi. My question is how can I control those Aerotech Pilots that I hire in
>MechWarrior 2: Mercenaries.
>>SNIP<<
Ryan,
I have had great success with the Pilots of the Mercs Group I lead,
Maxx's Mauraders :-). The ALT-X keys work well. Big thing here to
remember that they are stationed at bases throughout the Planet.
Some may be 5-7 Kms away. As soon as you power up select one
of your StarMates, 4 is the max right ? YOU, 2 Star Mates and 1Pilot,
and tell the Pilot to engage, don't worry he is 2.5 minutes away yet.
When he arrives on RADAR, zoomed to 2km with SHIFT-X, then you can
target an Enemy Mech or building or whatever and engage him again.
Do you know what an AEROPILOT really kills well, ELEMENTALS. :-)
His downward fight angle and Splash reak havoc on the little @#$%^&.
So if you get a contract that does not require Heavy Mechs then an
Aero Pilot is actually quite useful, remember that he leaves after a
kill so make sure to keep feeding him targets or you have to wait for
him to return each time.
If you take him/her use him/her or you have reduced your fighting
forces capabilities quite a bit. That usually proves FATAL and that
costs C-BILLS and that we can't have ;-)
John