Lovecraftian Scenes

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Pulpscrypt

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Nov 26, 1997, 3:00:00 AM11/26/97
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Okay...here's what I was really trying to get at with my first post.

In October of 98 we will be attempting a "Dark Attraction" or "Haunted House"
in our area and one of the suggestions was to theme it ala HPL. (We want to
avoid the chainsaws and Scream masks!) ;)

Any ideas? Remember, the scenes would have to be done live, multiple times each
evening (so sorry, the bombing of Innsmouth doesn't seem feasible!) and on a
limited budget.

Please e-mail with your ideas or concepts.

Thanks.

Azrael

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Nov 28, 1997, 3:00:00 AM11/28/97
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As soon as the people pass over the Threashold;
Empty the contents of a large crate of squid on top of them all!

Hmmm - How about those jars the mi-gos (mi-gi?) keep brains in. Hey you
could have one wired up to a 'talking machine' and have it utter weird stuff
(or something)

Azrael

Dan Clore

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Nov 28, 1997, 3:00:00 AM11/28/97
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Azrael wrote:

> As soon as the people pass over the Threashold;
> Empty the contents of a large crate of squid on top of them all!

> Hmmm - How about those jars the mi-gos (mi-gi?)

I believe the form you want is "mi-went".

> keep brains in. Hey you
> could have one wired up to a 'talking machine' and have it utter weird stuff
> (or something)

--
---------------------------------------------------
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Pulpscrypt

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Nov 29, 1997, 3:00:00 AM11/29/97
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>Hmmm - How about those jars the mi-gos (mi-gi?) keep brains in. Hey you

>could have one wired up to a 'talking machine' and have it utter weird stuff
>(or something)

The squid are out, but the "talking Brain" is a great idea!

Thanks Az.


Gareth Wilson

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Nov 29, 1997, 3:00:00 AM11/29/97
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What about the final scene of "the thing on the doorstep"?
Might be a bit expensive!
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james ambuehl

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Nov 29, 1997, 3:00:00 AM11/29/97
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Or how about a weird whispering gallery, with a taped chorus of people
(some offkey would be great . . . and maybe screaming chaotically as
well!) chanting over and over, "Ph'nglui Mglw-nafh Cthulhu R'lyeh"!

Or, you could take some ideas from THE DARKEST OF THE HILLSIDE THICKETS
newsletters: To have Mi-Go costumes, get a plastic army helmet and glue
a bunch of brain-like plastic tubing to it and paint it pink. Then have
giant paper mache claws -- oh, and defintely have some giant paper mache
tentacles, directed by a person for each, and have them sweep thru
occasionally!

And you gotta have some Deep Ones! Get some fishy masks or silly putty
to make your own bulging fishy eyes and lips and the like! And have a
podium set up with the NECRONOMICON upon it (WEBSTER'S DICTIONARY should
do well)!

Let your imagination run wild -- maybe a pack of ghouls burrowing thru a
cemtery too! -- but most important of all: HAVE FUN!

-- Jim
(wish I could take a run thru the finished project!)

Gareth Wilson

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Nov 30, 1997, 3:00:00 AM11/30/97
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james ambuehl wrote:
> And you gotta have some Deep Ones! Get some fishy masks or silly putty
> to make your own bulging fishy eyes and lips and the like!
>
Have a range of Innsmouth "hybrids" as well, and have the more
normal, younger ones planted in the audience...

AA245

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Nov 30, 1997, 3:00:00 AM11/30/97
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>In October of 98 we will be attempting a "Dark Attraction" or "Haunted House"
>in our area and one of the suggestions was to theme it ala HPL. (We want to
>avoid the chainsaws and Scream masks!) ;)

>Any ideas? Remember, the scenes would have to be done live, multiple times
>each
>evening (so sorry, the bombing of Innsmouth doesn't seem feasible!) and on a
>limited budget.

If the house has a good-sized basement, you could fill it with bones and make
it look like a smaller version of the twilit grotto in "The Rats In The Walls."
Or you could turn it into an occult museum like the one in "The Hound." Also,
be sure to inculde the bedroom with a crumbling gray corpse from "The Colour
Out Of Space." You should hide tape recorders in or near the walls that play
recordings of rat-like scampering noises (also from "The Rats In The Walls").
In one part of the floor, you could have the open trapdoor from "The Shadow Out
Of Time." There would be a tape recorder inside that plays a tape of unearthly
whistling and shrieking noises. Also, put a high powered fan inside that blows
out gusts of cold wind. And have the brain in a tank from "The Whisperer in
Darkness," complete with speech, sight, and hearing machines. They should be
located in an otherwise silent room. Every so often, the speech machine will
scream a long string of Cthulhuese words, scaring the hell out of whoever might
nearby at the time. Make sure to have some very dark, quiet rooms. Every
Lovecraftian haunted house needs some desolation and loneliness.


H.S.

Arbiter

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Dec 1, 1997, 3:00:00 AM12/1/97
to Pulpscrypt

Two possibilities come to mind. First, Rat-Things; they should be easy
enough to fabricate, and a few of them together with a lot of normal
(fake, I trust! ;) ) rats and some useful sound effects could be worth
trying.

Then of course there's the Hounds of Tindalos. Not a full-size
version, of course, but you could have head & shoulders emerging from
a corner of the room . . .

Best of luck!

--
*****
Everybody's playing the game,

But nobody's rules are the same.

Nobody's on nobody's side . . .
*****

Arbiter

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Dec 1, 1997, 3:00:00 AM12/1/97
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Gregory Loren Hansen

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Dec 1, 1997, 3:00:00 AM12/1/97
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Some kind of portal or window? Have a partially silvered mirror on your
side, a regular mirror on the inside. Put something in between, and be
sure the inside is well lit. It'll reflect back and forth between the
mirrors and look like it goes on forever.

I'm not sure about this one, but maybe if the silver were removed in the
middle parts you can put some kind of diarama in the middle, and it would
look like some cosmic tunnel leading to your monster.

I'm sure it would be a lot of work and cost a bit of money.

--
"And don't skimp on the mayonnaise!"


Christophe Thill

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Dec 2, 1997, 3:00:00 AM12/2/97
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Comme l'écrivait aa...@aol.com (AA245) :

>>In October of 98 we will be attempting a "Dark Attraction" or "Haunted House"
>>in our area and one of the suggestions was to theme it ala HPL. (We want to
>>avoid the chainsaws and Scream masks!) ;)

>Make sure to have some very dark, quiet rooms. Every
>Lovecraftian haunted house needs some desolation and loneliness.

And, of course, a library. If you have a bit of time to spend on it,
you can make a few nice-looking "ancient and forbidden tomes" and put
them on display; I've heard that CoC keepers have some neat tricks to
make them look very real.

Also, an mini-exhibition made up of a few weird statuettes; some of
them may represent Lovecraftian entities, but then they definitely
should be placed behind a curtain, in an alcove labeled "adults only",
like in "Horror in the museum".


Christophe Thill - Paris, France (c_t...@worldnet.fr)

ArKa/D/ia! Homepage: http://www.worldnet.fr/~c_thill/
HP Lovecraft page: http://www.worldnet.fr/~c_thill/hpl/
"The King in Yellow": http://www.worldnet.fr/~c_thill/chambers/
DAIKAIJU! Les monstres japonais: http://www.worldnet.fr/~c_thill/kaiju/

MayuTzu

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Dec 2, 1997, 3:00:00 AM12/2/97
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Howdy,
Chaosium has just published a sourcebook called, "Cthulhu Live". It is a
manual on how to run live-action CoC games. I haven't read it and so don't
know what the contents are like, but it seems a likely source for the sort of
information you're looking for.
I'll be interested to hear what sort of gimmicks y'all come up with.
When I ran our annual church haunted house about five years ago, I used real
body parts from the butcher's for the "Feel the witch's eyeballs, stomach,
hair, etc" gag, and had people either throw fake blood on innocent folks
walking through the maze, or run up to them and smear them with fake bloody
hands. With minimal amounts of make-up, you could probably simulate many of
the more humanoid races from Lovecraft, such as the serpent-people, the men
from Leng, the creatures from "The Doom That Came to Sarnath", the Outsider,
ghouls, mutating Deep Ones, and various cultists. You might also want people
to dress up and role-play various personalities from the tales- Wilbur
Whateley, Randolph Carter, Pickman, and others come quickly to mind. You could
also act out some of the scene's in the book as people walk by: for instance,
lead the guests into a basement room where a slightly crazed looking painter is
slaving over a canvas. As he begins to half-sketch out something monstrous and
babbles about drawing from real life models, have someone start pounding and
growling from the other side of a nearby door. The guide and the painter get
freaked out and urge the guests to run away into the next room. After they're
gone, they could hear the sound of the door flying open, shouts and screams and
growling, and then the painter being dragged screaming away. This could be a
good time for the guide to suggest that the group might feel more comfortable
on an above-ground floor. Good luck!

Azrael

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Dec 2, 1997, 3:00:00 AM12/2/97
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>
>And, of course, a library. If you have a bit of time to spend on it,
>you can make a few nice-looking "ancient and forbidden tomes" and put
>them on display; I've heard that CoC keepers have some neat tricks to
>make them look very real.
>
>Also, an mini-exhibition made up of a few weird statuettes; some of
>them may represent Lovecraftian entities, but then they definitely
>should be placed behind a curtain, in an alcove labeled "adults only",
>like in "Horror in the museum".


I've once remember seeing this site dedicated to making CoC props esp. Tomes
and Statues. Try out this link;
http://www.geocities.com/Athens/9133/cthulhu.htm
Handy,

Azrael

Gregory Loren Hansen

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Dec 2, 1997, 3:00:00 AM12/2/97
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In article <19971202165...@ladder02.news.aol.com>,

MayuTzu <may...@aol.com> wrote:
>Howdy,
> Chaosium has just published a sourcebook called, "Cthulhu Live". It is a
>manual on how to run live-action CoC games. I haven't read it and so don't
>know what the contents are like, but it seems a likely source for the sort of
>information you're looking for.
> I'll be interested to hear what sort of gimmicks y'all come up with.
>When I ran our annual church haunted house about five years ago, I used real
>body parts from the butcher's for the "Feel the witch's eyeballs, stomach,
>hair, etc" gag, and had people either throw fake blood on innocent folks
>walking through the maze, or run up to them and smear them with fake bloody
>hands. With minimal amounts of make-up, you could probably simulate many of

Hmm... you could have games set up. Throw the eyeballs into the serpent's
mouth, for instance.

Gregory Loren Hansen

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Dec 2, 1997, 3:00:00 AM12/2/97
to

In article <3483ab96...@news.worldnet.net>,

Christophe Thill <c_t...@worldnet.fr> wrote:
>Comme l'écrivait aa...@aol.com (AA245) :
>
>>>In October of 98 we will be attempting a "Dark Attraction" or "Haunted House"
>>>in our area and one of the suggestions was to theme it ala HPL. (We want to
>>>avoid the chainsaws and Scream masks!) ;)
>>Make sure to have some very dark, quiet rooms. Every
>>Lovecraftian haunted house needs some desolation and loneliness.
>
>And, of course, a library. If you have a bit of time to spend on it,
>you can make a few nice-looking "ancient and forbidden tomes" and put
>them on display; I've heard that CoC keepers have some neat tricks to
>make them look very real.

I've kept meaning to try this, but I haven't. But it's been suggested
that you draw up some parchments that are destined to become old. Then
soak them in tea, and dry them in an oven to make them darkened and
brittle.

Hmm... you could try that with the Simonomicon...

Georg Datterl

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Dec 3, 1997, 3:00:00 AM12/3/97
to


MayuTzu schrieb:

> Howdy,
> Chaosium has just published a sourcebook called, "Cthulhu Live". It is a
> manual on how to run live-action CoC games. I haven't read it and so don't
> know what the contents are like, but it seems a likely source for the sort of
> information you're looking for.
> I'll be interested to hear what sort of gimmicks y'all come up with.
> When I ran our annual church haunted house about five years ago, I used real
> body parts from the butcher's for the "Feel the witch's eyeballs, stomach,
> hair, etc" gag, and had people either throw fake blood on innocent folks
> walking through the maze, or run up to them and smear them with fake bloody
> hands. With minimal amounts of make-up, you could probably simulate many of

> the more humanoid races from Lovecraft, such as the serpent-people, the men
> from Leng, the creatures from "The Doom That Came to Sarnath", the Outsider,
> ghouls, mutating Deep Ones, and various cultists. You might also want people
> to dress up and role-play various personalities from the tales- Wilbur
> Whateley, Randolph Carter, Pickman, and others come quickly to mind. You could
> also act out some of the scene's in the book as people walk by: for instance,
> lead the guests into a basement room where a slightly crazed looking painter is
> slaving over a canvas. As he begins to half-sketch out something monstrous and
> babbles about drawing from real life models, have someone start pounding and
> growling from the other side of a nearby door. The guide and the painter get
> freaked out and urge the guests to run away into the next room. After they're
> gone, they could hear the sound of the door flying open, shouts and screams and
> growling, and then the painter being dragged screaming away. This could be a
> good time for the guide to suggest that the group might feel more comfortable
> on an above-ground floor. Good luck!

This all sounds great, but I wonder all the thread long, would an ordinary visitor
GET all the hints? Imagine you put up someone and put a sing saying "Wilbur
Whateley" on him. An ordinary visitor comes by, sees the sign and says "Hey, Willy,
could you tell me where I find the monsters?"

mfg, Georg
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