Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

Dart Download Image From Url [Extra Quality]

3 views
Skip to first unread message

Jocelyn Kahler

unread,
Jan 25, 2024, 12:05:37 PMJan 25
to
<div>their is no need to create asset directory and under it images directory and then you put image.Better is to just create Images directory inside your project where pubspec.yaml exist and put images inside it and access that images just like as shown in tutorial/documention</div><div></div><div></div><div>The following image formats are supported: JPEG, PNG, GIF, Animated GIF, WebP, Animated WebP, BMP, and WBMP. Additionalformats may be supported by the underlying platform. Flutter willattempt to call platform API to decode unrecognized formats, and if theplatform API supports decoding the image Flutter will be able to render it.</div><div></div><div></div><div></div><div></div><div></div><div>dart download image from url</div><div></div><div>DOWNLOAD: https://t.co/qoEOe2qm3q </div><div></div><div></div><div>To automatically perform pixel-density-aware asset resolution, specify theimage using an AssetImage and make sure that a MaterialApp, WidgetsApp,or MediaQuery widget exists above the Image widget in the widget tree.</div><div></div><div></div><div>The Image.asset, Image.network, Image.file, and Image.memoryconstructors allow a custom decode size to be specified through cacheWidthand cacheHeight parameters. The engine will then decode and store theimage at the specified size, instead of the image's natural size.</div><div></div><div></div><div>This can significantly reduce the memory usage. For example, a 4K image thatwill be rendered at only 384216 pixels (one-tenth the horizontal andvertical dimensions) would only use 330KB if those dimensions are specifiedusing the cacheWidth and cacheHeight parameters, a 100-fold reduction inmemory usage.</div><div></div><div></div><div>In the case where a network image is used on the Web platform, thecacheWidth and cacheHeight parameters are only supported when theapplication is running with the CanvasKit renderer. When the application isusing the HTML renderer, the web engine delegates image decoding of networkimages to the Web, which does not support custom decode sizes.</div><div></div><div></div><div>In this example, a variant of NetworkImage is created that passes all theImageConfiguration information (locale, platform, size, etc) to the serverusing query arguments in the image URL. link To create a local project with this code sample, run:</div><div></div><div> flutter create --sample=widgets.Image.3 mysample</div><div></div><div></div><div>I'm attempting to take an asset image, resize the image to an arbitrary width and height, and convert the image to a dart ui image so that I can draw the image on a canvas using the drawImage method. This so I can adjust the image for different screen sizes.</div><div></div><div></div><div>However I'm running into an issue resizing the image. I've attempted several different approaches but the best I've managed is to either draw the correct image data with the image cropped instead of resized, the data invalidated (incorrect decoding static) at the correct size, or the correct image data while failing to resize the image.</div><div></div><div></div><div></div><div></div><div></div><div></div><div>Flutter apps can include both code and assets(sometimes called resources). An asset is a filethat is bundled and deployed with your app,and is accessible at runtime. Common types of assets includestatic data (for example, JSON files),configuration files, icons, and images(JPEG, WebP, GIF, animated WebP/GIF, PNG, BMP, and WBMP).</div><div></div><div></div><div>info Note: Only files located directly in the directory are included. Resolution-aware asset image variants are the only exception. To add files located in subdirectories, create an entry per directory.</div><div></div><div></div><div>The two main methods on an asset bundle allow you to load astring/text asset (loadString()) or an image/binary asset (load())out of the bundle, given a logical key. The logical key maps to the pathto the asset specified in the pubspec.yaml file at build time.</div><div></div><div></div><div>If the width and height of the rendered image are not specifiedon the Image widget, the nominal resolution is used to scalethe asset so that it occupies the same amount of screen spaceas the main asset would have, just with a higher resolution.That is, if .../my_icon.png is 72px by 72px, then.../3.0x/my_icon.png should be 216px by 216px;but they both render into 72px by 72px (in logical pixels),if width and height are not specified.</div><div></div><div></div><div>A package can also choose to have assets in its lib/folder that are not specified in its pubspec.yaml file.In this case, for those images to be bundled,the application has to specify which ones to include in itspubspec.yaml. For instance, a package named fancy_backgroundscould have the following files:</div><div></div><div></div><div>On Android the assets are available through theAssetManager API. The lookup key used in,for instance openFd, is obtained fromlookupKeyForAsset on PluginRegistry.Registrar orgetLookupKeyForAsset on FlutterView.PluginRegistry.Registrar is available when developing a pluginwhile FlutterView would be the choice when developing anapp including a platform view.</div><div></div><div></div><div>On iOS the assets are available through the mainBundle.The lookup key used in, for instance pathForResource:ofType:,is obtained from lookupKeyForAsset or lookupKeyForAsset:fromPackage:on FlutterPluginRegistrar, or lookupKeyForAsset: orlookupKeyForAsset:fromPackage: on FlutterViewController.FlutterPluginRegistrar is available when developinga plugin while FlutterViewController would be the choicewhen developing an app including a platform view.</div><div></div><div></div><div>When implementing Flutter byadding it to an existing iOS app,you might have images hosted in iOS that youwant to use in Flutter. To accomplishthat, use the ios_platform_images pluginavailable on pub.dev.</div><div></div><div></div><div>You can also fully customize your launch screen storyboardin Xcode by opening .../ios/Runner.xcworkspace.Navigate to Runner/Runner in the Project Navigator anddrop in images by opening Assets.xcassets or do anycustomization using the Interface Builder inLaunchScreen.storyboard.</div><div></div><div></div><div>DART images and video on this website are generally available for noncommercial educational and public information purposes, so long as their use does not convey NASA's or the Johns Hopkins University Applied Physics Laboratory's implicit or explicit endorsement of any goods or services. No fee or written permission is required for their use, but please credit images to NASA/Johns Hopkins University Applied Physics Laboratory (unless otherwise noted in the image caption).</div><div></div><div></div><div>DART is a NASA mission and adheres to the space agency's guidelines for image use and reproduction. For more information, please review NASA's Media Usage Guidelines or contact the Johns Hopkins University Applied Physics Laboratory Public Affairs Office at 240-228-5020 or via email.</div><div></div><div></div><div>The final five-and-a-half minutes of images leading up to the DART spacecraft's intentional collision with asteroid Dimorphos. The DART spacecraft streamed these images from its DRACO camera back to Earth in real time as it approached the asteroid. This replay movie is 10 times faster than reality, except for the last six images, which are shown at the same rate that the spacecraft returned them. Both Didymos and its moonlet Dimorphos are visible at the start of the movie. At the end, Dimorphos fills the field of view. The final image in the movie shows a patch of Dimorphos that is 51 feet 16 meters) across. DART's impact occurred during transmission of the final image to Earth, resulting in a partial picture at the end of this movie. Didymos is roughly 2,500 feet (780 meters) in diameter; Dimorphos is about 525 feet (160 meters) in length.</div><div></div><div></div><div>This video is constructed of images taken on November 30, 2022 by astronomers at Magdalena Ridge Observatory in New Mexico, USA. It shows the motion of the Didymos system across the sky over the course of roughly 80 minutes, and features a long, linear tail stretching to the right from the asteroid system to the edge of the frame. The animation is roughly 32,000 kilometers across the field of view at the distance of Didymos.</div><div></div><div></div><div>Matthew Bray is the designer and lead engineer for the DART High Gain Antenna (HGA), following the antenna from concept to prototype, flight fabrication, and testing. The DART HGA is a wideband Radial Line Slot Array (RLSA) that forms a narrow beam, allowing high throughput images to be downloaded from DART's DRACO instrument as the spacecraft approaches the Didymos asteroid system. Watch Matthew and his team install the HGA onto the DART spacecraft.</div><div></div><div></div><div>This animation combines the local topography of Dimorphos as determined using Didymos Reconnaissance and Asteroid Camera for Optical navigation (DRACO) images and a model of the DART spacecraft oriented as it was at the time of impact to reveal how and when various components of the spacecraft hit the surface. Each solar array impacted a boulder, and the bus impacted the surface, all within microseconds of one another. These details establish the initial impact conditions that feed into models of the DART impact event, conditions that influence the ejecta and therefore the momentum enhancement factor. The large boulder in the foreground is Atabaque Saxum.</div><div></div><div></div><div>NASA's first planetary defense test mission, the Double Asteroid Redirection Test (DART), will impact the asteroid moonlet Dimorphos at roughly 14,000 miles per hour (22,530 kilometers per hour). This animation shows conceptually how Dimorphos' orbit around its larger asteroid companion Didymos will change after DART's impact, from a larger orbit to a slightly smaller one that's several minutes shorter than the original.</div><div></div><div></div><div>An animation from inside NASA's first planetary test mission, the Double Asteroid Redirection Test (DART), as it approaches and eventually collides with the asteroid moonlet Dimorphos. DART uses an autonomous optical navigation system called the Small-body Maneuvering Autonomous Real Time Navigation (SMART Nav) system in combination with its high-resolution imager called the Didymos Reconnaissance and Asteroid Camera for Optical navigation (DRACO) to autonomously guide the spacecraft into the asteroid.</div><div></div><div> dafc88bca6</div>
0 new messages