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Edward Scissorhands

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Feb 12, 2004, 5:18:44 AM2/12/04
to
So, like, in <KJCdnXPc-r3...@comcast.com>, the most excellent
dude Rogue13 <windru...@hotmail.com> said:
>I’m posting this for a good friend. See original erotic and gothic
>artwork at http://www.artisticcompulsive.com/

A: No binaries. You think top-posting crabs are bad, you don't want to
know what you get from binaries.

B: That one bit was so unoriginal, unappealing and frankly, pointless,
that it saved me the bother of clicking the link to find something to
criticise. It was neither erotic, nor goth, nor terribly good or
stylish.

EdwardS
--
EdwardS - Romero crossed with Teletubbies.
What kind of Zombies like Living Flesh?
Fat zombies, skinny zombies, zombies who climb on rocks
Tough zombies, sissy zombies, even zombies with the pox love living flesh...

Hatter

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Mar 10, 2004, 9:18:52 AM3/10/04
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Edward Scissorhands <Edw...@dmc12.demon.co.uk> wrote in message news:<tGAzpIBP...@btinternet.com>...

> So, like, in <KJCdnXPc-r3...@comcast.com>, the most excellent
> dude Rogue13 <windru...@hotmail.com> said:
> >I’m posting this for a good friend. See original erotic and gothic
> >artwork at http://www.artisticcompulsive.com/
>
> A: No binaries. You think top-posting crabs are bad, you don't want to
> know what you get from binaries.
>
> B: That one bit was so unoriginal, unappealing and frankly, pointless,
> that it saved me the bother of clicking the link to find something to
> criticise. It was neither erotic, nor goth, nor terribly good or
> stylish.
>
> EdwardS

Ed I hope you don't hate me for clicking on the link, but some of it
is sort-of erotic, pretty goth and really not bad. Notice I said 'not
bad' but what I can't understand is myself. If this was 1990 I would
be lapping up half of this stuff with gusto. Now all I can say is "Not
Bad, the better ones remind me of White Wolf illustrations." Why am I
missing any passion or euthusiasm? Have I become the Jaded bastard
teen goth aspire to assume the appearance of, but not acceptably so
because I'm not thin, pretty, or rich.

Hatter

The Fiendish Plot of Fascinet

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Mar 10, 2004, 10:18:55 AM3/10/04
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Hatter wrote:
>Edward Scissorhands wrote in message news:...
>> So, like, in , the most excellent
>> dude Rogue13 said:
>> >I’m posting this for a good friend. See original erotic and

gothic
>> >artwork at http://www.artisticcompulsive.com/
>>
>> A: No binaries. You think top-posting crabs are bad, you don't want
to
>> know what you get from binaries.
>>
>> B: That one bit was so unoriginal, unappealing and frankly,
pointless,
>> that it saved me the bother of clicking the link to find something
to
>> criticise. It was neither erotic, nor goth, nor terribly good or
>> stylish.
>>
>
> Ed I hope you don't hate me for clicking on the link, but some of it
> is sort-of erotic, pretty goth and really not bad. Notice I said 'not
> bad' but what I can't understand is myself. If this was 1990 I would
> be lapping up half of this stuff with gusto. Now all I can say is "Not
> Bad, the better ones remind me of White Wolf illustrations." Why am I
> missing any passion or euthusiasm? Have I become the Jaded bastard
> teen goth aspire to assume the appearance of, but not acceptably so
> because I'm not thin, pretty, or rich.
>

I had to check it out after this, and I have to say that they're both
technically good. Bryan's best stuff is better than Brenna's, but
hers seems to be more consistent.

Neither of them draw anything the least bit interesting. Most of the
stuff there looks like they've drawn a picture from playboy and given
it spock ears, goat horns, or a devil's tail. No or minimal
backgrounds, no movement, almost nothing with interaction or emotion.
Everyone's pretty much just staring at stuff and doing nothing. A few
things try to be creepy, but they obviously don't know from horror.

The drawings are good, just boring.

-F

The Emperor Penguin

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Mar 10, 2004, 9:10:02 PM3/10/04
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fasc...@yahoo.com (The Fiendish Plot of Fascinet) wrote
> Hatter wrote:
> >Edward Scissorhands wrote in message news:...

<random snips>

> >> >artwork at http://www.artisticcompulsive.com/

> >> B: That one bit was so unoriginal, unappealing and frankly,
> pointless,
> >> that it saved me the bother of clicking the link to find something
> to
> >> criticise. It was neither erotic, nor goth, nor terribly good or
> >> stylish.
> >>
> >
> > Ed I hope you don't hate me for clicking on the link,

Well that'll be two of us.

> > but some of it is sort-of erotic, pretty goth and really not bad. Notice I
> > said 'not bad'

> I had to check it out after this, and I have to say that they're both
> technically good. Bryan's best stuff is better than Brenna's, but
> hers seems to be more consistent.
>

> No or minimal
> backgrounds, no movement, almost nothing with interaction or emotion.
> Everyone's pretty much just staring at stuff and doing nothing. A few
> things try to be creepy, but they obviously don't know from horror.

I must agree. Technically competent, but artisticly blank. I think
Hatter hit the nail on the head with his <snipped> comment about their
being reminiscent of White Wolf illustrations. That's exactly it -
they're illustrations, not artworks.

~~~
The Emperor Penguin

Panurge

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Mar 10, 2004, 10:02:54 PM3/10/04
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nige...@aol.com (Hatter) wrote:

> ...what I can't understand is myself. If this was 1990 I would


> be lapping up half of this stuff with gusto. Now all I can say is "Not
> Bad, the better ones remind me of White Wolf illustrations." Why am I
> missing any passion or euthusiasm?

You probably just don't want to see the umpteenth iteration of it, no
matter how good it was to begin with. Maybe you loved it in 1990 partly
because it wowed you, and what wowed you about it might've been partly
its originality, if you hadn't seen much work like that before. By now,
not being original might get it emotional "points off", not just
intellectual ones.

Or maybe you just have higher standards now, even for things that
attract you already on a more basic level. Think of food--you may love
*tirami su*, but you could still tell the difference between OK *tirami
su* and great *tirami su*--and as you eat more of it, you'd be less
inclined to excuse the merely OK stuff.
--
"Composers tend to think most people really care a lot about music.
Well, most people don't." --Aaron Copland

erithromycin

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Mar 13, 2004, 1:03:39 AM3/13/04
to
Hatter:
>EdwardS:

>>A: No binaries. You think top-posting crabs are bad, you don't want to
>>know what you get from binaries.

Giant crabs, so, presumably, now, anyway, a visit from Norwegian Special
Forces with a Cease & Desist Notice.

>If this was 1990 I would be lapping up half of this stuff with gusto. Now
>all I can say is "Not Bad, the better ones remind me of White Wolf
>illustrations."

Dude. From when? There was a pretty drastic shift between 1st and 3rd
editions of most lines, and they've gotten very stylised with Exalted.
--
erith - birdsong


Hatter

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Mar 16, 2004, 1:05:56 PM3/16/04
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"erithromycin" <erithr...@ananzi.co.za> wrote in message news:<40532690$0$4614$afc3...@news.ukonline.co.uk>...

Who know? Probably first or second, and not the top of the line stuff
in the same style done by Bradstreet(the only good gaming
illustrator.) While I game, and like to game, I haven't done anything
White Wolf in years, and never gave a rat's ass about editions. For
the most part, a change in editions for role playing games tends to
mean "a crapload of minor number crunching adjustments about die
rolls" which affect role playing not at all. There are counter
examples, the most notable is third edition D&D, or second edition
Shadowrun, which makes a major overhaul. Other than that....ppphbbbt.
I know you were talking about the artwork, but there is another
collary, if a game was popular, there is a tendency for artwork
quality to go down.

Hatter
Who like to run Gurps despite having the crappiest illustrators of
all.

erithromycin

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Mar 17, 2004, 2:29:48 PM3/17/04
to
Hatter:
>erith:
>>Hatter:

>>>If this was 1990 I would be lapping up half of this stuff with gusto. Now
>>>all I can say is "Not Bad, the better ones remind me of White Wolf
>>>illustrations."

>>Dude. From when? There was a pretty drastic shift between 1st and 3rd
>>editions of most lines, and they've gotten very stylised with Exalted.

>Who know? Probably first or second, and not the top of the line stuff
>in the same style done by Bradstreet(the only good gaming
>illustrator.)

Oh, okay.

>While I game, and like to game, I haven't done anything
>White Wolf in years, and never gave a rat's ass about editions. For
>the most part, a change in editions for role playing games tends to
>mean "a crapload of minor number crunching adjustments about die
>rolls" which affect role playing not at all. There are counter
>examples, the most notable is third edition D&D, or second edition
>Shadowrun, which makes a major overhaul. Other than that....ppphbbbt.

There were some pretty drastic shifts between editions of WW games, but that
all really depends on whether you're playing the game as written, or are
part of one of those scenes that plays a game that just happens to be very
similar to one that was written elsewhere.

>I know you were talking about the artwork, but there is another
>collary, if a game was popular, there is a tendency for artwork
>quality to go down.

Bold theory. Possibly supportable too.

>Who like to run Gurps despite having the crappiest illustrators of
>all.

Two volume 4e. coming soon!
--
erith - thousands of civil servants are to be given their marching orders

[Ministry of Silly Walks?]


Hatter

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Mar 19, 2004, 1:27:12 PM3/19/04
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"erithromycin" <erithr...@ananzi.co.za> wrote in message news:<4058b6ce$0$3198$afc3...@news.ukonline.co.uk>...

>
> There were some pretty drastic shifts between editions of WW games, but that
> all really depends on whether you're playing the game as written, or are
> part of one of those scenes that plays a game that just happens to be very
> similar to one that was written elsewhere.

Bah, it still did dots/prioirties, 10 sided dice with target numbers,
blood pools..same skill/stat combos. Same clans...same disiplines,
mostly same backstory. Everything else is number crunchy hoo-ha for
combat geeks AFAIC.



> Two volume 4e. coming soon!

Unfortunatly they don't change enough. Gurps was the cutting edge of
late eighties gaming technology, and its interchangabilty is still
unequaled. However they are falling into the trap of being unwilling
to make major changes because of the possibility of rendering other
products obsolete. Of all producers Shadowrun IIEd handled this best
by creating a small conversion oriented section of the 2nd ed booklet
which covered most of the basic situations. Gurps however has been
catering wildly to the number-cruchy crowd.I mean their vechile
book(s) involves ridiculous amounts of math. I do math enough in my
day job.

Gurps has yet to deliver a balance of mental and physical stats,
something almost every other same company has figured out, but the
still plod along with their antiquated three physicals and one mental
as a legacy of when it was a minitures game. I use a simple soulution
of combining strenght and health into physique, and dividing IQ into
IQ and Will. This involves very few rules mods(you can buy/disad
strenght like the old weak/strong will) All charisma and psi based
skills are now based on will.

Hatter

erithromycin

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Apr 4, 2004, 10:31:03 AM4/4/04
to
Hatter:
>erith:

>>There were some pretty drastic shifts between editions of WW games, but
>>that all really depends on whether you're playing the game as written, or
>>are part of one of those scenes that plays a game that just happens to be
>>very similar to one that was written elsewhere.

>Bah, it still did dots/prioirties, 10 sided dice with target numbers,
>blood pools..same skill/stat combos. Same clans...same disiplines,
>mostly same backstory. Everything else is number crunchy hoo-ha for
>combat geeks AFAIC.

The backstory changed quite a bit, as did some of the focus. The issue may
have been differentiation from Stellar Game's 'Nightlife', but it basically
introduced a dichotomy between the game as intended, and as played - largely
due to the way it was written and ruled:

(from the RPG.net Open 'Roleplaying Koans')
"Vampire is a roleplaying game of personal horror. What is the damage of a
jury-rigged flamethrower?"

>>Two volume 4e. coming soon!

>Unfortunatly they don't change enough. Gurps was the cutting edge of
>late eighties gaming technology, and its interchangabilty is still
>unequaled. However they are falling into the trap of being unwilling
>to make major changes because of the possibility of rendering other
>products obsolete. Of all producers Shadowrun IIEd handled this best
>by creating a small conversion oriented section of the 2nd ed booklet
>which covered most of the basic situations. Gurps however has been
>catering wildly to the number-cruchy crowd.I mean their vechile
>book(s) involves ridiculous amounts of math. I do math enough in my
>day job.

I think GURPS is just too unweildy - it's nice being able to get all these
compatible game books, but are people playing with all of them, or doing
something else? I also prefer games 'powered by GURPS' - Hellboy is a really
nice bit of kit.

>Gurps has yet to deliver a balance of mental and physical stats,
>something almost every other same company has figured out, but the
>still plod along with their antiquated three physicals and one mental
>as a legacy of when it was a minitures game. I use a simple soulution
>of combining strenght and health into physique, and dividing IQ into
>IQ and Will. This involves very few rules mods(you can buy/disad
>strenght like the old weak/strong will) All charisma and psi based
>skills are now based on will.

Well, you know, Stats are not the whole of the thing, but I see what you are
getting at. To be honest, I'm largely of the opinion that universal systems
are flawed, but that's just me.
--
erith - .sig


Hatter

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Apr 7, 2004, 2:46:14 PM4/7/04
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"erithromycin" <erithr...@ananzi.co.za> wrote in message news:<407070a2$0$24476$afc3...@news.ukonline.co.uk>...

> Well, you know, Stats are not the whole of the thing, but I see what you are
> getting at. To be honest, I'm largely of the opinion that universal systems
> are flawed, but that's just me.

Stats are not the whole of the thing..true nuff. It just was one of
the most glaring game balance/literature modeling problem I've has
with Gurps(with the exception of their spell system which is as bad as
1rst ed D&D if not worse.) Yes universal systems are flawed, however a
great deal of smaller systems are horribly flawed. Gurps allows you to
try out new ideas and senarios without having to build everything from
scratch, and lower other players resistance to trying something new.
Gurps was very good about play balance with advantages and
disadvantages system. Gurps also allowed you to genuinely suprise your
players. No is surprised when eldrich horrors show up if you are
playing using the COC system. No one is surprise when vampires show up
when using the white wolf system. No one if surprised when aliens land
when using the Slime Creatures from outer Space system.

Gurps has the problem now of being way too crunchy. They are going far
too much into core fan service with expanded manuvers and further
complications. This raises the entry bar. This is the way of death,
especially now gaming is a rapidly diminishing hobby.

Hatter

erithromycin

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May 20, 2004, 12:10:46 PM5/20/04
to
Hatter:
>erithromycin:

>>Well, you know, Stats are not the whole of the thing, but I see what you
>>are getting at. To be honest, I'm largely of the opinion that universal
>>systems are flawed, but that's just me.

>Stats are not the whole of the thing..true nuff. It just was one of
>the most glaring game balance/literature modeling problem I've has
>with Gurps(with the exception of their spell system which is as bad as
>1rst ed D&D if not worse.)

Well, that's design falling short of goals, and as for the magic, I blame
Vance. I mean, the idea that you just do things is great, but it sits very
poorly in systems where almost everything else is inherently random.

>Yes universal systems are flawed, however a
>great deal of smaller systems are horribly flawed. Gurps allows you to
>try out new ideas and senarios without having to build everything from
>scratch, and lower other players resistance to trying something new.
>Gurps was very good about play balance with advantages and
>disadvantages system. Gurps also allowed you to genuinely suprise your
>players. No is surprised when eldrich horrors show up if you are
>playing using the COC system. No one is surprise when vampires show up
>when using the white wolf system. No one if surprised when aliens land
>when using the Slime Creatures from outer Space system.

Ah, but they can be surprised when they _don't_. Which is a different thing.

>Gurps has the problem now of being way too crunchy. They are going far
>too much into core fan service with expanded manuvers and further
>complications. This raises the entry bar. This is the way of death,
>especially now gaming is a rapidly diminishing hobby.

I don't see evidence for gaming rapidly diminishing, just getting too
splintered for it's own good. I'm curious to see what GURPS 4e does, but the
price point already seems to be too far above what I'm willing to pay for it
to be worthwhile.
--
erith - .sig


Dag

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May 20, 2004, 3:26:28 PM5/20/04
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On Thu, 20 May 2004 17:10:46 +0100, erithromycin <erithr...@ananzi.co.za> wrote:

>>No is surprised when eldrich horrors show up if you are
>>playing using the COC system. No one is surprise when vampires show up
>>when using the white wolf system. No one if surprised when aliens land
>>when using the Slime Creatures from outer Space system.
>
> Ah, but they can be surprised when they _don't_. Which is a different thing.

Reminds me of CoC game I played once where the most tense part was
the first four hours or so when nothing out of the ordinary happens.
Holy fuck that was scary.

Dag

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