João Pedro Santos
--
Best regards,
Cyril A. Sluchanko
Cyr...@usa.net
> I just bought a french videogames magazine and there's a piece there
>about the Wing Commander Movie with some pictures and small interviews
>with some actors and Chris Roberts. In Chris Roberts interview he says
>(this is my translaiton French and English aren't my native languages so
>it might have few errors) that nowadays it's no longer justifiable to
>invest in FMV sequences for game. The same story can be told using much
>less money using digitised characters that offer more flexibility and
>more options.
> Questioned about the use of FMV in future Digital Anvil games he
>says aht they won't use it and that the story will be told with
>digitised character, voice, Motion Control and Motion Capture.
> So don't expect FMV in Digital Anvil games.
This is very interesting. Roberts has always been a strong advocate of
FMV and interactive movies, so it's strange that he'd make an
about-turn now. Perhaps directing the WC movie wasn't as fun as he had
expected. :)
>More than a Wing 6 these days I would like a Wing 2 done with FMV
>and Prophecy's engine but that would be huge. I bet it would take about
>10 CD's or something if you'd include the data-disks.
DVD would probably alleviate the problem of requiring too many discs.
Anyway, it would be nice if the earlier games were indeed remade, but
unfortunately the reality is that this is impractical and unfeasible;
moreover, I'd prefer to see a new WC game with a brand new story,
rather than one with a story that we're already familiar with.
/*======================================================================*/
#include <stdio.h>
int main(void) {
char *s = "\xA\x2C\0#my$~od$iclcikzJgcfdc|foa\"*gcF*dc|foA*gexL", *i;
for(i=s+*(s+1);i-s-1;) printf("%c", *i--^*s); return 0; }
/*======================================================================*/
Digital Anvil is funded by everybodys favorite chew toy, Microsoft,
so indeed they can afford it...
> --
> _______ Luv your friend God _______
> || | || ¬ f¬f-----¬f----\ f--¬ f--¬f-----¬f------¬f--az || | ||
> ------- \ / || o || D )| \ / ||_ _||__ __|| (_ -------
> /MARMITE\ ' || || / | Y | ) ( | | | _ /MARMITE\
> -7g =^=/ - n || X || |\ \ | X X |f- -¬ | | | ( -8g =^=/ -
> | (___) | / \J|_/ \_||_| \_\|_/ \_/ \_||_____| |__| |__ | (___) |
> \_______/ http://www.york.ac.uk/~ss135 \_______/
--
Long live the Confederation,
Ben "Bandit (LOAF)" Lesnick
Introspection WCHS
http://introspect.wa.net/wchs/
There are precious few WC3 sets, a chair here, a table there. The
rooms were computer generated compared to the sets in WC4, Prophecy and
P2.
Chris Reid
CRei...@aol.com
alt.games.wing-commander Homepage:
http://www.geocities.com/SiliconValley/Bay/7595
Hehe, I don't think Micorsoft would fund too much money for games, but
they would spend a lot on publishing and marketing perhaps.
DanO
Lead Designer
Digital Anvil
God wrote in message <35536738...@york.ac.uk>...
>Basically Anvil can't afford it so its bad. Sets in WC are silly, WC3
>sets are better in imagination, and probably cheaper.
WC3 didn't use real sets, unlike WC4. All the backgrounds in WC3 were
computer generated, and added to the videos using the blue screen
technique.
>BUZZ!!! Wrong Answer...we can afford whatever we want for a game. But, I
>think everyone will like the Mocap/Polygon stuff much better than
>full-motion video. The technology/speed is now available to make the stylish
>virtual actors a possiblity.
>
>DanO
>Lead Designer
>Digital Anvil
Thank you. =) We needed that dose of reality and fact.
>On Fri, 08 May 1998 21:12:40 +0100, God <ss...@york.ac.uk> wrote:
>>Basically Anvil can't afford it so its bad. Sets in WC are silly, WC3
>>sets are better in imagination, and probably cheaper.
>WC3 didn't use real sets, unlike WC4. All the backgrounds in WC3 were
>computer generated, and added to the videos using the blue screen
>technique.
I think that's what he meant by "in imagination". Of course, who knows (or
cares) what he meant?
- Gerthein (-o-)
-----------------------------
g e r t h e i n @ w x s . n l
-----------------------------
>"Kelvin Lim, take this cartload of loot back to the palace and meet me back
>here at midnight, with ten soldiers, a restless lynch mob and a small
>portable gallows."
>
>>On Fri, 08 May 1998 21:12:40 +0100, God <ss...@york.ac.uk> wrote:
>
>>>Basically Anvil can't afford it so its bad. Sets in WC are silly, WC3
>>>sets are better in imagination, and probably cheaper.
>
>>WC3 didn't use real sets, unlike WC4. All the backgrounds in WC3 were
>>computer generated, and added to the videos using the blue screen
>>technique.
>
>I think that's what he meant by "in imagination". Of course, who knows (or
>cares) what he meant?
I thought he meant that the WC3 sets were more imaginative, unlike the
silly WC4 sets. :)
And Chris Roberts can thank Square Soft for saving him all that money. In
Final Fantasy VII, Square showed better than anyone else that digitzed
characters (who even still use the traditional Final Fantasy text boxes) can
make just as good a story as anything done on FMV.
I thought Wing Commander I showed that...
>Digital Anvil is funded by everybodys favorite chew toy, Microsoft,
>so indeed they can afford it...
If DA had infinite money supply they would do FMW. ;)
>> Delance <<
>João Pedro Santos wrote:
>> Questioned about the use of FMV in future Digital Anvil games he
>>says aht they won't use it and that the story will be told with
>>digitised character, voice, Motion Control and Motion Capture.
>> So don't expect FMV in Digital Anvil games.
>
>And Chris Roberts can thank Square Soft for saving him all that money. In
>Final Fantasy VII, Square showed better than anyone else that digitzed
>characters (who even still use the traditional Final Fantasy text boxes) can
>make just as good a story as anything done on FMV.
Final Fantasy is... unique. :) Actually, technically speaking, FF7 did
use FMV, it was just that all the FMV was CG. :) In any case, the
percentage of games which use real actors for their FMV is actually
pretty low.
>Ben Lesnick <bles...@erols.com> wrote:
No. They want to *make* money. If DA had a guarantee that FMV (by the way,
it's *not* FMW) games would make money, then yes, they would probably do a
few FMV games. Alas, FMV is expensive, competition is tough, and so this
sort of game loses money more often than it makes some. Origin has been
fortunate -- not in the least because the quality associated with the
WC-brand name -- but it's just too risky nowadays. That, coupled to the
fact that MoCap Animation has improved dramatically over the past years,
means that DA's decision is a logical one. Perhaps some day large-scale FMV
will be more commercially viable (I've always said WC4 was a bit ahead of
its time).
>Final Fantasy is... unique. :) Actually, technically speaking, FF7 did
>use FMV, it was just that all the FMV was CG. :) In any case, the
>percentage of games which use real actors for their FMV is actually
>pretty low.
Still, it's not completely out of the market. Dune 2000 will
use real actors, for exemple.
>> Delance <<
Continuing on the line, if DA had infinite money supply they
would not have to make money. You see, ** IF ** they had, which they
don't, which was the reason for my original post. DA does not have an
infinite money supply coming from M$, which owns a small part of DA
and will handle marketing and distribution.
>> Delance <<
DA: Uhm, Microsoft, we need like 200 million dollars.
MS: Err... what for?
DA: Oh, no reason, we just want some money.
> >> Delance <<
> Continuing on the line, if DA had infinite money supply they
>would not have to make money.
If they had infinite money, they'd be hanging in hammocks on the Bahama's.
They'd retire. You've proved the idiocy of your own hypothetical situation.
João "Overlord" Santos
> Continuing on the line, if DA had infinite money supply they
> would not have to make money. You see, ** IF ** they had, which they
> don't, which was the reason for my original post. DA does not have an
> infinite money supply coming from M$, which owns a small part of DA
> and will handle marketing and distribution.
>
> >> Delance <<
> Even if DA had infinite money I don't see them making games that
>they know will lose money one. Which is a pitty in my oppinion, because
>I really liked the FMV in games. The only thing bad in it in my oppinion it
>the fact that is less flexible than CG graphics.
CG characters are getting more realistic, both in appearance and
movement, these days, though. The day when we can no longer tell the
difference between a real actor and a CG character might not be too
far off.
>But now with the arrival of DVDs maybe that would give more options.
>After all the most simple DVD with just one side and one layer has the
>space of 7 CDs.
You'll have to film more FMV to fill that space, though, which leads
to increased costs, and no company has infinite money. :)
>> Continuing on the line, if DA had infinite money supply they
>> would not have to make money. You see, ** IF ** they had, which they
>> don't, which was the reason for my original post. DA does not have an
>> infinite money supply coming from M$, which owns a small part of DA
>> and will handle marketing and distribution.
>
>DA: Uhm, Microsoft, we need like 200 million dollars.
>MS: Err... what for?
>DA: Oh, no reason, we just want some money.
DA does not have infinite money because MS will not just keep
giving them money for no good reason like this. Only in your fantasy
world where MS give money for free, Japan did not surrendered because
of the nukes and Wilford was on the Intrepid on WC4. ;)
>> Delance <<
Interesting, you understand exactly what I was trying to drive
into your thick little skull, reply saying just what I'm trying to,
and then believe you're waving some sort of incredible victory in
my face, such that you have to resort to your typical pettiness:)
Very funny:)
>Interesting, you understand exactly what I was trying to drive
>into your thick little skull, reply saying just what I'm trying to,
>and then believe you're waving some sort of incredible victory in
>my face, such that you have to resort to your typical pettiness:)
>Very funny:)
Another pointless post with insults followed by smileys. Not
even funny...
>> Delance <<
Uhm, actually, no:) You're just an idiot (G) I was making
a very important point...
>Delance wrote:
>>
>> Another pointless post with insults followed by smileys. Not
>> even funny...
>
>Uhm, actually, no:) You're just an idiot (G) I was making
>a very important point...
You insults are not very important points (maybe just for you,
but hey, even if you don't like it you are not the center of the
universe).
BTW, I guess I could just cut and paste my previous reply and
change the "smileys" for "(G)".
>> Delance <<
Remove the smileys all together, and read what I wrote. I was trying
to say something, not simply respond to your petty insults, which
is what I've unfortunatly allowed myself to do since...
>>DA: Uhm, Microsoft, we need like 200 million dollars.
>>MS: Err... what for?
>>DA: Oh, no reason, we just want some money.
> DA does not have infinite money because MS will not just keep
>giving them money for no good reason like this.
Err... I think that was the *joke*, Delance.