yours,
Chris
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THE SPACE-CRIME CONTINUUM 92 King Street
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>I've seen some of the advance stuff on this and it looks quite cool.
>I'm just curious if other people are looking forward to it as well . .
Aeon looks fine. Not great, but fine. I keep getting the impression
that White Wolf is doing this because they'd committed themselves in
their advertising to do a Science Fiction game, and they decided to do
it even though Exile became inviable for any number of financial,
ideological, and political reasons. I still think Exile looked more
interesting and more flexible than Aeon, but I'll be the first to
admit that I've seen less of Aeon than I have of Exile.
K.
K.
Well, only if there are some really cool star ships and some wacked out
weapon called "Crimson Mist" Cause I've been waiting for it for what seems
like forever. It'd better Rock....Or I'll tell your mommie!!!
HEH, HEH, HEH.....vbeg $->
--
cobalt
"I am he, who wanders the endless nights in search of she who swims the eternal depths..."
> I've seen some of the advance stuff on this and it looks quite cool.
> I'm just curious if other people are looking forward to it as well . .
I don't know. It is kind of the WoD in space from what I could see. All
the apparent character types were Psionic (no-normal, hard working,
average human types). It follows in the tradition of the storyteller
system, in other words, powered characters that are different (and
probably screwed up somehow) from the norm. I also have a problem with
playing "Psi-Corps" characters, but that is probably my watching a little
too much Babylon 5.
I have to say the Storyteller system is at a disadvantage in a Science
Fiction genre. Going by what we have, My PC can buy Biochemistry and
Genetics up to 5 while only buying Science 1. Storyteller is not well set
up for a game genre loaded with technical and sceintific knowledge (a
beginning Chemical Engineer with 13 knowledge dots? Stereochemistry,
Biochemistry, Organic chemistry, Polymer Synthesis, Fluid Dynamics, etc...
Not enough dots).
My other fear is that somewhere, sometime soon there will be psionic
characters fighting the Wyrm (not in my game!).
I will wait and see.
Rod K.
--
Machine shared by Anne Gwin (agwin*AT*mail.utexas.edu) and Nyarlathotep (nyarlathotep*AT*mail.utexas.edu). Sometimes we forget to change the name on the post.
"The little engine that could, did."--Rob Manning, Mars Pathfinder flight director, 7/4/97.
<Discussing an image of a black rectangle silhouetted against the Martian landscape> "That is the top of the calibration target, that is _not_ in fact a monolith."--NASA TV commentator, 7/5/97
True, while the focus is on psions, there are specific rules for writing
up "normal, hard working, average human types." Plus, whereas in WoD the
supernaturals operate mostly separate from the normal populace, in Aeon
psions interact with normals constantly. Most of the people you run into
are normal, in fact.
And, since they used to be normal themselves before their latent psionic
powers were triggered, psions are about as screwed up as any other
normal person. Finally, the psions aren't a bunch of "Psi-Corps"
characters (although there is one psi order that shares some
similarities). There are plenty of psion pilots, investigators,
technicians, soldiers, scientists, criminals -- whatever. They do a lot
of different stuff.
> I have to say the Storyteller system is at a disadvantage in a Science
> Fiction genre. Going by what we have, My PC can buy Biochemistry and
> Genetics up to 5 while only buying Science 1. Storyteller is not well set
> up for a game genre loaded with technical and sceintific knowledge (a
> beginning Chemical Engineer with 13 knowledge dots? Stereochemistry,
> Biochemistry, Organic chemistry, Polymer Synthesis, Fluid Dynamics, etc...
> Not enough dots).
There I wouldn't necessarily disagree with you. That's one of the first
things we looked at -- how to balance realistic detail with streamlined
game systems.Yes, we have broad Abilities, but within each Ability are a
number of Specialties -- so, in your example, Biochemistry and Genetics
are Specialties of Science. No, it isn't fully realistic, but it does do
a good job of relating different Abilities in a more sensible fashion.
The option is there for players to incorporate as much detailed skill
division as they like; however, the fundamental system keeps things
streamlined for those who want to keep the mechanics to a minimum.
> My other fear is that somewhere, sometime soon there will be psionic
> characters fighting the Wyrm (not in my game!).
> I will wait and see.
No need to worry. WoD is entirely, utterly separate from the Trinity
Universe. There are nasty, malevolent forces at work in Aeon, but it's
not the Wyrm (nor is it the Sabbat, the Technocracy, the Dauntain or
Oblivion).
This is all just FYI. Please do take a look at Aeon when it comes out at
the end of this month. Read it over, see what you think. I hope you'll
like it!
Bates
________________________________________
Andrew Bates
Aeon Developer
aba...@white-wolf.com
White Wolf Publishing, Inc.
www.white-wolf.com
Eh. Brainiac 5 already figured out how to reverse the effects of Crimson
Mist by triggering carefully-deployed cold charges. Too bad the damn
Khunds had already turned the hard-working theme park populace of Orando
into a mass of screaming neurosis....
Obaeon: It rocks. Dramatically speaking. Good complex setting that's
definitely not the World of Darkness in Space.
Makes sense.
<Comment on how you can play a normal human in Aeon snipped>
> Ah! Now this is a comment that makes me feel a bit more confident that
> this is a product that I might enjoy. Granted, "normal" humans (as normal
> as a PC can get...) -can- be worked into a WoD chronicle....but having the
> detailed rules right there on the front end is, IMO, a good thing.
They're not too different, really. Normal Attributes don't get quite as
high to start and you don't get psi powers, but other than that psions
and normals are both still human.
<Comment on how Aeon is completely divorced from WoD snipped>
> You do know, there's going to be -somebody- out there going, "Oh, it's a
> Storyteller game? Can I play my 3rd generation Ventrue with ...." and
> before he spits out the twisted rest of his power-gamer wet-dream
> character, some poor GM is going to have to commit some sort of personal
> mayhem....of course, this could all be coming out of the combination of
> personal experience, personal pet-peeves, and my sarcastic sense of humor.
Oh, I know. I'm sure I'll get all sorts of questions about how vampires,
werewolves, mages, wraiths and/or changelings would deal with X
psion-related situation. I won't bother with such questions, since they
have nothing to do with Aeon. Still, people are more than welcome to do
whatever they want in the privacy of their gaming group. As long as
they're having fun, it's fine by me.
> So far, from what I've been hearing and seeing, I just might like it. In
> fact, it's a good bet. If that's the case, Mr. Bates....well, I'll be
> looking forward to discussing the world of Aeon with the good folks on
> this newsgroup. Thanks for the FYI.
I'm always glad to get input. Thanks!
Bates
(Oh, you can call me Andrew. We're not very formal around here.)
> True, while the focus is on psions, there are specific rules for writing
> up "normal, hard working, average human types." Plus, whereas in WoD the
> supernaturals operate mostly separate from the normal populace, in Aeon
> psions interact with normals constantly. Most of the people you run into
> are normal, in fact.
>
> And, since they used to be normal themselves before their latent psionic
> powers were triggered, psions are about as screwed up as any other
> normal person. Finally, the psions aren't a bunch of "Psi-Corps"
> characters (although there is one psi order that shares some
> similarities). There are plenty of psion pilots, investigators,
> technicians, soldiers, scientists, criminals -- whatever. They do a lot
> of different stuff.
Ah! Now this is a comment that makes me feel a bit more confident that
this is a product that I might enjoy. Granted, "normal" humans (as normal
as a PC can get...) -can- be worked into a WoD chronicle....but having the
detailed rules right there on the front end is, IMO, a good thing.
> There I wouldn't necessarily disagree with you. That's one of the first
> things we looked at -- how to balance realistic detail with streamlined
> game systems.Yes, we have broad Abilities, but within each Ability are a
> number of Specialties -- so, in your example, Biochemistry and Genetics
> are Specialties of Science. No, it isn't fully realistic, but it does do
> a good job of relating different Abilities in a more sensible fashion.
> The option is there for players to incorporate as much detailed skill
> division as they like; however, the fundamental system keeps things
> streamlined for those who want to keep the mechanics to a minimum.
Actually, I wasn't too worried about Aeon using the Storyteller
system....for two reasons.
1) Better too few rules than too many, IMO. You can -always- institute
house rules as a GM, true?
2) It's an established system. I don't know about anybody else, but in
Memphis...getting people to try a new game system is like pulling teeth
from a dragon. It's tough, messy, and you're liable to get your head
bitten off.
> > My other fear is that somewhere, sometime soon there will be psionic
> > characters fighting the Wyrm (not in my game!).
> > I will wait and see.
>
> No need to worry. WoD is entirely, utterly separate from the Trinity
> Universe. There are nasty, malevolent forces at work in Aeon, but it's
> not the Wyrm (nor is it the Sabbat, the Technocracy, the Dauntain or
> Oblivion).
You do know, there's going to be -somebody- out there going, "Oh, it's a
Storyteller game? Can I play my 3rd generation Ventrue with ...." and
before he spits out the twisted rest of his power-gamer wet-dream
character, some poor GM is going to have to commit some sort of personal
mayhem....of course, this could all be coming out of the combination of
personal experience, personal pet-peeves, and my sarcastic sense of humor.
> This is all just FYI. Please do take a look at Aeon when it comes out at
> the end of this month. Read it over, see what you think. I hope you'll
> like it!
So far, from what I've been hearing and seeing, I just might like it. In
fact, it's a good bet. If that's the case, Mr. Bates....well, I'll be
looking forward to discussing the world of Aeon with the good folks on
this newsgroup. Thanks for the FYI.
Until then......
--
Neale J. Carter
that...@earthlink.net
"I'm fascinated by the ambiguity of man's relationship to the huge mysterious around him; how, on the one hand, we make ourselves little boxes and think to exist snugly and safely in them; on the other, we extend our knowledge further and furtherinto the limitless void; and yet from time to time these opposites collide and produce astounding results."--Joan Aiken, from -The Faces of Fantasy-
Sure, a planet full of Fomori or Garou would liven the day right up for
our heroic Psions (or misunderstood Abberants)! Although the Aberrants
pretty much sound like they are Fomori or Marauders or something...
Ian T