Whilst some dungeons are shorter than others it really does depend upon
the group that you are with. You can easily spend longer on a short
instance with one group than you spend in a long dungeon with a
different group.
steve.kaye
The only instance I've got any experience with is the DeadMines, and it
should be doable inside perhaps 90 minutes, probably less if the PUG is
good (or more likely, if the PUG can't do it well inside 90 minutes, it
can't do it at all).
I've also heard that the next higher instance, The Stockades, is
remarakbly short to complete, and if Bertie is level 21 then he's almost
ready to try it.
My rule of thumb, for when I want to get started on PUGging instances
again, is to stock well up with supplies (potions, buff foods, weapon
buff items, scrolls and so forth) and then have a "window" of at least 2
hours time ahead of me. That should suffice at least for lower level
instances. I have no idea about high level ones.
--
Peter Knutsen
sagatafl.org
In 2 hours time, I can get at least 4, maybe 5 or 6 level 80 dungeons done.
> --
> Peter Knutsen
> sagatafl.org
> My rule of thumb, for when I want to get started on PUGging instances
> again, is to stock well up with supplies (potions, buff foods, weapon
> buff items, scrolls and so forth) and then have a "window" of at least 2
> hours time ahead of me. That should suffice at least for lower level
> instances. I have no idea about high level ones.
>
It really depends of the instance.
Burning Crusade dungeons were designed to be shorter than the original wow
ones, and Wotlk's even shorter.
Some instance are very large (sunken temple, Blackrock Dephts...), but were
not designed to be done in one try, and are not linear like the Deadmines.
And if nobody knows the dungeon, you can get lost a lot.
> My rule of thumb, for when I want to get started on PUGging instances
> again, is to stock well up with supplies (potions, buff foods, weapon
> buff items, scrolls and so forth) and then have a "window" of at least
> 2 hours time ahead of me. That should suffice at least for lower level
> instances. I have no idea about high level ones.
>
It really depends of the instance.
Burning Crusade dungeons were designed to be shorter than the original
wow ones, and Wotlk's even shorter.
Some instance are very large (sunken temple, Blackrock Dephts...), but
were not designed to be done in one try, and are not linear like the
Deadmines. And if nobody knows the dungeon, you can get lost very often.
> And if nobody knows the dungeon, you can get lost very often.
I have seen too many groups disbanding in Maraudon after a wipe because
it's difficult to find the right entrance. :)
--
Peter T.
Get lost often? One word... Gnomer! I still hate that place with 6
toons through it, and STILL get lost in it... Getting better at Sunken
Temple though...
>>
>> It really depends of the instance.
>>
>> Burning Crusade dungeons were designed to be shorter than the original
>> wow ones, and Wotlk's even shorter.
>>
>> Some instance are very large (sunken temple, Blackrock Dephts...), but
>> were not designed to be done in one try, and are not linear like the
>> Deadmines. And if nobody knows the dungeon, you can get lost very often.
>
> Get lost often? One word... Gnomer! I still hate that place with 6
> toons through it, and STILL get lost in it... Getting better at Sunken
> Temple though...
>
I'll always remember the first time I thought I had understood Sunken
Temple architecture. That's the time I found out there were two different
levels of balconies with mob onto it (one with the statues to activate, and
one with the trolls).
I've found that having a decent map on a browser I can ALT-TAB to
makes a huge difference. There are also several addons that will give
you detailed maps, and you place on them.
In Classic, there is a huge variety of dungeons, some of which can
take many hours to clear at appropriate level. These days, too many
people get carried through by an max-level character, and don't really
learn to work in a group as a result. I hope the new LFG tool is
improving the situation, by making grouping easier.
At max level, many of the WotLK raid dungeons are simply a series of
boss encounters, with little trash between them. Since the first
random heroic each day drops two Frost Emblems, many people who far
out-gear the instances run them, leading to occasional clears in under
15 minutes of locations that might have taken over an hour when LK was
new.
pt
As others said, it depends a lot on the group. You did mention that you are
level 21 in another thread, so I guess you're interested in the "classic"
dungeons, not so much in those of the Burning crusade or those in Northrend.
I try to list them roughly in ascending level range, but might be a bit off.
The times are pure guesses and can vary widely depending on group
composition.
Deadmines:
60-90 minutes should be realistic
Stockades:
20-40 minutes
Razorfire Chasm (name?):
I've never done it at the proper level, but it is
fairly small, so I guess 45 minutes should be ok
Wailing Caverns:
I've never done it at the proper level, but I recall
it as relatively large, so I'd guess 60+ minutes
The one in Ashenvale on the coast, whose name I never remember :)
Medium sized, I always get lost on the way into the instance,
though that should no longer be a problem with the LFG tool.
Would probably take 60+ minutes
Shadowfang Keep:
I've never done it at the proper level. I have no
idea how long it would take with a level appropriate
group
Gnomeregan:
Is fairly big with some tricky bosses, I'd say 60-90
minutes would be the lower end
Scarlett Monastery:
Comes in four wings, each wing is fairly small, you
should probably be able to do each wing in 20-40
minutes
Uldaman:
Medium sized, slightly confusing. With some cool
Indiane-Jonesy themes. 1-2 hours.
RFK and RFD:
I've never done them at the proper level, can't
tell you how long they would take. I recall them
as medium sized
Zul'Farrak:
Outdoors, one of my old world favorites. It used to
be tough (graves anyone? :) but has been made simpler.
The scripted stairs-event is really cool, but can be
challenging. It's medium sized, 60-90 minutes is
probably a bit optimistic
Maraudon:
Comes in three wings, I've never done it at level.
Each wing can probably be done in 45-60 minutes
Sunken Temple:
Large and *VERY* confusing in its layout. I still
hate the place. Plan for 2+ hours unless your group
knows the place well from previous characters.
Blackrock Depths:
By far the largest 5-man dungeon ever. A full clear
used to take 3-6 hours, depending on group and gear.
I have no clue how long it takes a level appropriate
group now
Scholomance:
Relatively large, 2 hours is probably realistic
Stratholme:
Can be done in two "wings": Live and Undead side.
Each would probably take 60-90 minutes
I'v probably forgotten some.
Cheers
Urbin
--
Dun Morogh-EU (PvE)
Urbin (80), Dwarven Hunter | Surana (70), Draenei Mage
Mymule (80), Gnomish Warlock | Kordosch (65), Human Death Knight
Sunh (80), Nightelven Priest | Greeta (30), Dwarven Rogue
> On Mon, 15 Feb 2010 01:12:20 -0800 (PST), BertieB...@gmail.com
> wrote:
>> I always find myself short of time to do dungeon instances. Anyone
>> know if theres a guide somewhere that lists the time it takes to run
>> through each dungeon instance so I know in advance if I've got the
>> time to commit to it?
>
> As others said, it depends a lot on the group. You did mention that
> you are level 21 in another thread, so I guess you're interested in
> the "classic" dungeons, not so much in those of the Burning crusade or
> those in Northrend. I try to list them roughly in ascending level
> range, but might be a bit off. The times are pure guesses and can vary
> widely depending on group composition.
>
> Deadmines:
> 60-90 minutes should be realistic
> Stockades:
> 20-40 minutes
> Razorfire Chasm (name?):
Ragefire Chiasm? It's in Orgrimmar, level 13-16. Rather difficult to enter
for Alliance before the looking for group tool (I know, I did it with my
level 13 dwarf). Since Bertie is 21, it's "too late" to use the looking for
group tool for this one, I guess.
> I've never done it at the proper level, but it is
> fairly small, so I guess 45 minutes should be ok
> Wailing Caverns:
> I've never done it at the proper level, but I recall
> it as relatively large, so I'd guess 60+ minutes
> The one in Ashenvale on the coast, whose name I never remember :)
Blackfathom deep.
> Medium sized, I always get lost on the way into the instance,
> though that should no longer be a problem with the LFG tool.
> Would probably take 60+ minutes
> Shadowfang Keep:
> I've never done it at the proper level. I have no
> idea how long it would take with a level appropriate
> group
I would say one hour. The first dungeons with "outside" part. Very nice
place.
> Gnomeregan:
> Is fairly big with some tricky bosses, I'd say 60-90
> minutes would be the lower end
It's the first dungeons with a key for a shortcut that lead you near the
final boss. If take the shortcut, it's only a 30 minutes travel.
Black Rock Spire. It's got and Upper and Lower area. It is possible
to fall from the upper area to the lower. And personally I think
Sunken Temple is fairly simple. I think it's just the spiral stair
cases that disorient some people. BRS on the other hand is complex as
well as having multiple levels like ST.
ST, you enter at something like the middle level. You can go down, in
which case you get to an area that has a large open area in the middle
with a balcony around its edge. On the balcony, there are snake
statues that you use in the correct order to activate a boss down in
the middle. Above this area, is another large open area in the middle
of the instance with numerous dragonkin and rooms to the sides with
bosses in them. Up from there is its balcony with trolls you need to
kill to make a shield drop so you can get into one of the side and
kill a boss which will then make one of the other bosses attackable.
Once you remember which stair cases go to which level, it's pretty
simple, though it's still not hard to make a wrong turn and end up on
the wrong level.
The Levels basically look like this:
Circular Hallway with stairs down to level below.
Balcony's with named Troll mobs
Open area with Dragonkin and bosses in side rooms
Balcony with Snake Statues
Open area where a boss can be summoned.
When you first enter the instances, the spiral staircase to your
immediate right goes up to the open area with the Dragonkin, the
spiral stair case to your left goes down to the area where the
summoned boss appears and there's two other staircases. These can go
up to the very top level, past the trolls balcony level, and you then
can go around the circular hallway, taking each side passage you come
across, down some steps to the balcony's with the trolls. Some of
those staircase on the side passages will also keep going further down
to the level of the snake Statue balcony's I believe. You don't
really go that way though. Generally you kill the trolls then go to
the Dragonkin level, often by just jumping off the last troll's
balcony.
Once the Dragonkin level is cleared, you can either levitate or
slowfall down the hole in the center of the level, right down to the
bottom of the instance, or take the stairs back to the start of the
instance, then go down from there to the snake statue balcony level,
hit the statues in order, then jump down and kill the boss there.
I really don't see why people have *that* much trouble with ST. Some,
yes, as a lot of the staircases look the same and you can head off in
the wrong direction before you realise it but otherwise it's quite a
simple instance.
Ashen Shugar
--
The lions sing and the hills take flight.
The moon by day, and the sun by night.
Blind woman, deaf man, jackdaw fool.
Let the Lord of Chaos rule!
Thanks both. Still a fair amount of time to tie up. Not so easy for
those of us with families, or jobs to get out of bed for next day !!!!
[snip list of 5 man dungeons]
> Black Rock Spire. It's got and Upper and Lower area.
UBRS needs a raid, though. Consideringe that Bertie is level 21, I limited
myself to pure 5 man dungeons.
Talking of which, I was in LBRS to get the Elder of the Dungeon achievment
last night and noticed that the "flag" next to the minimap indicating
instance difficulty showed "15". I thought BRS had been limited to 10
people for a very long time....
> And personally I think Sunken Temple is fairly simple. I think it's just
> the spiral stair cases that disorient some people.
That and the fact that every level has 6 identical bits and that there are
two of those levels that also look identical.
First, I tend to not know where I am. Second, I tend not know where I was
and where I need to go to. Third, I loose track on where I have been for the
statues and troll shield, so I keep going round in circles a gazillion
times, revisiting that place again and again.
> BRS on the other hand is complex as well as having multiple levels like ST.
I totally agree with this. I only no longer loose my way around LBRS as I
have been solo farming it at level 70 until I knew it inside out :)
I am sure the new instance maps would be very nice for those multi-levelled
instances.
> I really don't see why people have *that* much trouble with ST. Some,
> yes, as a lot of the staircases look the same and you can head off in
^^^^^
You misspellt *all* :)
>On Mon, 15 Feb 2010 16:00:30 GMT, Ashen Shugar wrote:
>> I think it was Urbin <ur...@invalid.invalid> that wrote something
>> like...
>>
>> >On Mon, 15 Feb 2010 01:12:20 -0800 (PST), BertieB...@gmail.com wrote:
>> >> I always find myself short of time to do dungeon instances. Anyone
>> >> know if theres a guide somewhere that lists the time it takes to run
>> >> through each dungeon instance so I know in advance if I've got the
>> >> time to commit to it?
>> >
>> >As others said, it depends a lot on the group. You did mention that you are
>> >level 21 in another thread, so I guess you're interested in the "classic"
>> >dungeons, not so much in those of the Burning crusade or those in Northrend.
>> >I try to list them roughly in ascending level range, but might be a bit off.
>> >The times are pure guesses and can vary widely depending on group
>> >composition.
>
>[snip list of 5 man dungeons]
>
>> Black Rock Spire. It's got and Upper and Lower area.
>
>UBRS needs a raid, though. Consideringe that Bertie is level 21, I limited
>myself to pure 5 man dungeons.
Ah, UBRS hasn't needed a raid for a long time. It's the same instance
as LBRS after all. Just the slightly tougher area.
>Talking of which, I was in LBRS to get the Elder of the Dungeon achievment
>last night and noticed that the "flag" next to the minimap indicating
>instance difficulty showed "15". I thought BRS had been limited to 10
>people for a very long time....
My guess, when they made it easier, limited it, they forgot to change
a description somewhere in the code, since it wasn't actually being
used to display anything to the users, so didn't matter if it was now
wrong, but now the recent change is using it and they hadn't realised
they needed to fix it.
Or maybe you can still get in there in a 15 man raid. I've certainly
never been in a position to test it.
>> And personally I think Sunken Temple is fairly simple. I think it's just
>> the spiral stair cases that disorient some people.
>
>That and the fact that every level has 6 identical bits and that there are
>two of those levels that also look identical.
Oh, I dunno about identical. The two different circular corridors
have different types of mobs. I think it's mostly just the
rectangular stair cases that tend to be identical, and so you can end
up going up or down one of them that you weren't planning on if you
don't watch your minimap.
>First, I tend to not know where I am. Second, I tend not know where I was
>and where I need to go to. Third, I loose track on where I have been for the
>statues and troll shield, so I keep going round in circles a gazillion
>times, revisiting that place again and again.
>
>> BRS on the other hand is complex as well as having multiple levels like ST.
>
>I totally agree with this. I only no longer loose my way around LBRS as I
>have been solo farming it at level 70 until I knew it inside out :)
I never ran UBRS before TBC and only ran LBRS once or twice, so never
really got a chance to learn it. I've since gotten a *bit* better at
it from solo'ing through there for various things but it's not very
firmly in my memory.
>I am sure the new instance maps would be very nice for those multi-levelled
>instances.
Could help some, though I seem to recall going up and down a *lot* in
LBRS. ; )
>> I really don't see why people have *that* much trouble with ST. Some,
>> yes, as a lot of the staircases look the same and you can head off in
> ^^^^^
>
>You misspellt *all* :)
lol, nah. There's two types of staircases. Spiral ones and
Rectangular ones. ; )
I think this is why Blizzard shortened the dungeons in BC and LotWK.
pt
I know it hasn't needed a raid to enter. But back when I ran it at level 60
attempting UBRS in a 5 man group would have been useless. I don't know how
much they nerfed it, but would have assumed that at level 60 you would still
need close to 10 people. Of course, at 80 it can be soloed now.
> >Talking of which, I was in LBRS to get the Elder of the Dungeon achievment
> >last night and noticed that the "flag" next to the minimap indicating
> >instance difficulty showed "15". I thought BRS had been limited to 10
> >people for a very long time....
>
> My guess, when they made it easier, limited it, they forgot to change
> a description somewhere in the code, since it wasn't actually being
> used to display anything to the users, so didn't matter if it was now
> wrong, but now the recent change is using it and they hadn't realised
> they needed to fix it.
That makes sense.
> Or maybe you can still get in there in a 15 man raid. I've certainly
> never been in a position to test it.
I haven't either. But as I understood it, it was changed from a 15-raid to a
10-raid at the same time that Scholo and Strat were changed from 10-raids to
5-dungeons to stop people zerging through there. The only way to stop these
people would have been to disallow a raid with 15 members entering... So I
suspect that they changed the limit but not the description.
> >> And personally I think Sunken Temple is fairly simple. I think it's just
> >> the spiral stair cases that disorient some people.
> >
> >That and the fact that every level has 6 identical bits and that there are
> >two of those levels that also look identical.
>
> Oh, I dunno about identical.
Identical enough for me, in any case :)
> >> BRS on the other hand is complex as well as having multiple levels like ST.
> >
> >I totally agree with this. I only no longer loose my way around LBRS as I
> >have been solo farming it at level 70 until I knew it inside out :)
>
> I never ran UBRS before TBC and only ran LBRS once or twice, so never
> really got a chance to learn it. I've since gotten a *bit* better at
> it from solo'ing through there for various things but it's not very
> firmly in my memory.
I ran UBRS a lot. When I entered my current guild (I was 60 at the time)
that was the trial-run they took me to. Also, at the time, it was the only
raid for less than 40 people and as my guild mates had done the 5-man
content so often to no longer even go near, we ran UBRS a lot on raid free
nights.
I tried finding 5-man groups to do LBRS for the quests but only ever managed
to get there twice and both groups fell apart long before encountering the
first boss.
That's why I went back at 70, just so I would get to see all of LBRS.
> >I am sure the new instance maps would be very nice for those multi-levelled
> >instances.
>
> Could help some, though I seem to recall going up and down a *lot* in
> LBRS. ; )
Exactly why the new instance maps would be nice. Atlas just pastes together
the minimap graphics, so the BRS maps look like one big square with nothing
to indicate the levels. The new instance maps on the other hand have
separate maps for each level which would make things much easier to grasp.
At least for me.
> >> I really don't see why people have *that* much trouble with ST. Some,
> >> yes, as a lot of the staircases look the same and you can head off in
> > ^^^^^
> >You misspellt *all* :)
>
> lol, nah. There's two types of staircases. Spiral ones and
> Rectangular ones. ; )
Truly? I must have been so confused by the place that the fact hadn't even
registered. In my defense, it's been years since I've been in there apart
from the visit for the Elder two nights ago and last year.
>On Tue, 16 Feb 2010 02:27:20 GMT, Ashen Shugar wrote:
>> I think it was Urbin <ur...@invalid.invalid> that wrote something
>> like...
>>
>> >On Mon, 15 Feb 2010 16:00:30 GMT, Ashen Shugar wrote:
>> >> I think it was Urbin <ur...@invalid.invalid> that wrote something
>> >> like...
>> >[snip list of 5 man dungeons]
>> >
>> >> Black Rock Spire. It's got and Upper and Lower area.
>> >
>> >UBRS needs a raid, though. Consideringe that Bertie is level 21, I limited
>> >myself to pure 5 man dungeons.
>>
>> Ah, UBRS hasn't needed a raid for a long time. It's the same instance
>> as LBRS after all. Just the slightly tougher area.
>
>I know it hasn't needed a raid to enter. But back when I ran it at level 60
>attempting UBRS in a 5 man group would have been useless. I don't know how
>much they nerfed it, but would have assumed that at level 60 you would still
>need close to 10 people. Of course, at 80 it can be soloed now.
Hmm, I'm not at all sure. I would think that a 5 man group of level
60's could handle it now.
>
>> >I am sure the new instance maps would be very nice for those multi-levelled
>> >instances.
>>
>> Could help some, though I seem to recall going up and down a *lot* in
>> LBRS. ; )
>
>Exactly why the new instance maps would be nice. Atlas just pastes together
>the minimap graphics, so the BRS maps look like one big square with nothing
>to indicate the levels. The new instance maps on the other hand have
>separate maps for each level which would make things much easier to grasp.
>At least for me.
>
I'm just thinking though, that with all the up and downing, looking at
a map you might have to be swapping from one map level to another
every 20 or 30 feet.
Wow, if that is true, they must have nerfed it to bits. Shame, because it's
one of my favourite instances in the game. It was hard enough to be a
challenge (even after months of running it, we would occasionally wipe), but
just at the right level where an "oh shit" moment could still be turned into
success if people were quick on their feet. It was long enough to offer a
bit of content, yet short enough to not take a full night.
> >> >I am sure the new instance maps would be very nice for those multi-levelled
> >> >instances.
> >>
> >> Could help some, though I seem to recall going up and down a *lot* in
> >> LBRS. ; )
> >
> >Exactly why the new instance maps would be nice. Atlas just pastes together
> >the minimap graphics, so the BRS maps look like one big square with nothing
> >to indicate the levels. The new instance maps on the other hand have
> >separate maps for each level which would make things much easier to grasp.
> >At least for me.
>
> I'm just thinking though, that with all the up and downing, looking at
> a map you might have to be swapping from one map level to another
> every 20 or 30 feet.
True. But I think I might prefer that to a single map onto which all levels
have just been projected perpedicularly into one big indistignuishable blob.
The "ideal(tm)" map would be in an isometric 3D view, a bit like those
explosion drawings mechanical engineers do or that are sometimes put up at
train stations and airports, showing the different levels from angled above.
Well, I don't know for sure. Groups would still have to be paying
attention and using CC probably. Having a mob run away and pull
another group would probably be a wipe. But with how much more
powerful characters are these days with talent tree changes, heirloom
items or gear with tbc enchants and that sort of thing, I'd guess it
could be done in a 5 man.
I'd guess a 60 character choosing a random old world instance could
end up in Black Rock Spire and I suppose it would be 5 man, as that's
what the LBRS quests require and you could then choose to head to the
Upper section. Maybe I'll find out once I've leveled more of my alt's
more. My hunter's 48 and my druid, while only about 33 I think, is
leveling fast.
Heh. Running Gnomer with Hordies, as I did recently with my shaman, is
hysterical. No one has any idea where anything is, and I end up patiently
guiding them to Thermaplug while they freak out about how big it all is. :)
--
Rob Wynne / The Autographed Cat / d...@america.net
http://www.autographedcat.com/ / http://autographedcat.livejournal.com/
Gafilk 2011: Jan 7-9, 2011 - Atlanta, GA - http://www.gafilk.org/
Aphelion - Original SF&F since 1997 - http://www.aphelion-webzine.com/