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Hardest WoTLK Dungeon (non-Raid) and Boss

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Behemoth

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Dec 8, 2008, 1:07:09 PM12/8/08
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Hmm I'd like to see what everyone's opinon is the hardest instance
that isn't considered a raid (that means no 10 man no 25 man
instances)

it can be Normal or it can be Heroic .. as long as you state which one
you are commenting on

and please explain why you feel this is the hardest instance

and then if you're up to it ... then you can try to explain which
instance boss is the hardest boss to face in WoTLK (non-raid level)

Ok i'll go first

The Hardest Instance for me to learn has to be Heroic Gun'dak simply
for the fact that the bosses are more a dps check then anything

it's all burn things fast before you get overwhelmed by mobs then die

I especially think the first boss the Serpent boss is considerably the
hardest in the place as you have to LoS and range DPS him down before
the snake adds overwhelm the tank then kill you all

The hardest boss by far is Heroic Lokhan in HoL the fight is not so
much a DPS or Gear Check for non-tank members but rather a timing
fight

it's far easier to wipe on him because someone .. say the healer or
the tank wasn't fast enough to move and you died so you're going to be
corpse running again

I've yet to actually see him downed myself though I know of people how
have done it ... but they're in Tier 7 so that's alot higher then me
in Heroic+Badge+70s gear

shame too Heroic one you need him for the title and he drops very good
Epic Heroic Cloth pants

how about everyone else?

Jure_Bloodscalp

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Dec 8, 2008, 1:51:23 PM12/8/08
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I disagree about the first boss in Gundrak, it isn't really a dps
check since you can kill the adds. Gundrak isn't the hardest, but
there is a lot of AoE damage from the boss fights, the only easy fight
in there is the Mammoth Troll.

The hardest heroic instance IMO is Utgarde Pinnacle, the gauntlet can
really be a P.I.T.A. and that end boss has a nasty, nasty whirlwind
that can wipe the group if you don't have smart melee.

The hardest Heroic Boss is the end boss of Old Kingdom, I don't
remember his name but that MC he does on the party is deadly.

ke...@spamsucks.com

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Dec 8, 2008, 2:29:57 PM12/8/08
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> The hardest Heroic Boss is the end boss of Old Kingdom, I don't
> remember his name but that MC he does on the party is deadly.

IMO there are three hard fights in the current heroics. I'll rate them from
what I consider hardest to not-as-hardest.

1) Loken / Halls of Lightning. It's hard because it involves the entire party
doing a coordinated move back and forth. This makes it hard for the same
reason that heroic murmur was hard -- people time it wrong and die.
Alternatively, you can sit and heal through it, but it takes a lot of healing
power.

2) Herald Vasjez / Old Kingdom. Ever try to kill a damn resto druid in this
thing? We almost always lose some party member in the first mind control.
However, losing someone actually makes the fight easier (provided it's not
the tank or healer). As a demo-warlock the fight is easy for me because my
pet will tank the adds, but it seems to be hell for just about everyone else.
Even with my warlock-awesomeness, it takes all I have to burn down that resto
druid.

3) Gauntlet / Utgarde Pinnacle. Yes, the one where the dragon is laying down
strips of frost-napalm across two thirds of the pathway all the while adds
are continually spawning and the tank keeps getting netted. It's easiest to
get everyone in the final room, fight the adds in there, collect the spears,
and down him in one pass. You'll get an achievement for it too. The fight
isn't really that hard, it's just a matter of training that one new guy who
hasn't done it before. Beware: when you do get the dragon harpooned down, the
healer will invariably be one-shot during the first whirlwind (don't worry
about after the 3rd or 4th wipe, most healers will learn standing close to
the boss is a baaaaadddddd idea).

An honorable mention goes to Heroic Oculus. I've been there and one-shot the
boss, and I've been there and wiped for 3 hours. Some parties get the fight
and some don't. I have a feeling 10-man and 25-man Malygos are gonna be real
interesting...

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Catriona R

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Dec 8, 2008, 7:49:47 PM12/8/08
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On Mon, 8 Dec 2008 10:51:23 -0800 (PST), Jure_Bloodscalp
<Joh...@gmail.com> wrote:

>I disagree about the first boss in Gundrak, it isn't really a dps
>check since you can kill the adds. Gundrak isn't the hardest, but
>there is a lot of AoE damage from the boss fights, the only easy fight
>in there is the Mammoth Troll.

Yeah, I like the place, it's fun when you know the fights but it
certainly keeps me busy. I don't consider it the hardest though, for all
the healing I have to do, as it doesn't seem as difficult as some others
to me.

>The hardest heroic instance IMO is Utgarde Pinnacle, the gauntlet can
>really be a P.I.T.A. and that end boss has a nasty, nasty whirlwind
>that can wipe the group if you don't have smart melee.

Agree, the end boss hasn't been so awful for us but the gauntlet is
really tricky unless evryone is on top of their game and wellgeared.
Azol'Nerub is also a real pain, only completed it once but ouch, really
tough on all 3 bosses.

>The hardest Heroic Boss is the end boss of Old Kingdom, I don't
>remember his name but that MC he does on the party is deadly.

Haven't had so much trouble with him, Loken is the worst for me. The Old
Kingdom guy depends on how good your dps are at coping with 4 clones -
if they can cope it's fine; as healer I just heal myself and run away
waiting for somebody to help me and the tank can cope fine, the question
in our runs is always if the dps can survive it or not. The first time
they couldn't so we just sacrificed them before the first insanity and
me and the tank duoed him for the rest of it - slow but perfectly
effective ;-) Since then they've managed to survive so we've managed to
kill him rather faster...
--
EU-Draenor:
Sagart (80 Undead Priest)
Eilnich (70 Blood Elf Warlock)
Buinne (70 Troll Shaman)
Tairbh (70 Tauren Druid)
Balgair (70 Human Rogue)
Naomh (70 Draenei Priest)
Rosad (70 Human Warlock)
Sealgair (70 Dwarf Hunter)

Catriona R

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Dec 8, 2008, 8:23:36 PM12/8/08
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On 8 Dec 2008 19:29:57 GMT, ke...@spamsucks.com wrote:

>IMO there are three hard fights in the current heroics. I'll rate them from
>what I consider hardest to not-as-hardest.
>
>1) Loken / Halls of Lightning. It's hard because it involves the entire party
>doing a coordinated move back and forth. This makes it hard for the same
>reason that heroic murmur was hard -- people time it wrong and die.
>Alternatively, you can sit and heal through it, but it takes a lot of healing
>power.

Yep, tactic that finally worked for us was leave the tank in place,
since he has the health to eat that aoe and the rest of us move. Even
then we lose a dpser before the end, but I can generally keep myself
up... usually.

>2) Herald Vasjez / Old Kingdom. Ever try to kill a damn resto druid in this
>thing? We almost always lose some party member in the first mind control.
>However, losing someone actually makes the fight easier (provided it's not
>the tank or healer). As a demo-warlock the fight is easy for me because my
>pet will tank the adds, but it seems to be hell for just about everyone else.
>Even with my warlock-awesomeness, it takes all I have to burn down that resto
>druid.

I've been told I'm extremely overpowered and am a nightmare to kill in
that fight, and I'm only a priest ;-) Once I learned the the others can
help me after they kill their adds I stopped trying to kill mine and
just save mana, only fearing or using divine hymn to cc them, and wait
for help to come. It sure is easier if somebody dies tho, easiest time
we ever did it was when we deliberately sacrificed all the dpsers before
first insanity and me and the tank duoed 75% of the boss :-P

>3) Gauntlet / Utgarde Pinnacle. Yes, the one where the dragon is laying down
>strips of frost-napalm across two thirds of the pathway all the while adds
>are continually spawning and the tank keeps getting netted. It's easiest to
>get everyone in the final room, fight the adds in there, collect the spears,
>and down him in one pass. You'll get an achievement for it too. The fight
>isn't really that hard, it's just a matter of training that one new guy who
>hasn't done it before. Beware: when you do get the dragon harpooned down, the
>healer will invariably be one-shot during the first whirlwind (don't worry
>about after the 3rd or 4th wipe, most healers will learn standing close to
>the boss is a baaaaadddddd idea).

We tried to pull everything all together but found the tank took so much
damage I couldn't outheal it. Still haven't perfected that boss really
but we can get him down, just takes a few attempts.

>An honorable mention goes to Heroic Oculus. I've been there and one-shot the
>boss, and I've been there and wiped for 3 hours. Some parties get the fight
>and some don't. I have a feeling 10-man and 25-man Malygos are gonna be real
>interesting...

Hehe yeah Oculus has 3 fairly tough fights, the ones not on drakes are
fine once you get the hang of it but the drakes one, argh... I have a
lot of troubles with targetting the right drake to heal there, since I'm
used to healing via Benecaster or clicking on Grid, neither of which
works (Grid can't handle multiple mobs of same name, Benecaster only
uses my own heal spells) so it took me ages to get the hang of selecting
via the default partyframes (and then remembering to then target the
boss to get my own health up with the poison spell).

I'd throw a mention out to Azjol-Nerub as well, all three bosses seem
pretty tough the one time I've been. Last boss in particular is a pain
if you have nobody in group who can remove poisons. Halls of Stone
escort with Brann Bronzebeard is another tricky point, took several
attempts to complete it and we were actually all dead when it finished,
just by some miracle Brann didn't quite die before it completed lol.

Gumby619

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Dec 9, 2008, 4:02:16 AM12/9/08
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"Behemoth" <mch...@ellensgroup.com> wrote in message
news:d128825e-59e5-4f8a...@41g2000yqf.googlegroups.com...
Hey Behemoth, what server do you play on?

Gumby619


Behemoth

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Dec 9, 2008, 8:25:07 AM12/9/08
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> Gumby619- Hide quoted text -
>
> - Show quoted text -

US Khaz Modan PvE (A)

my main is Trinkt a Human Mage

yoj...@gmail.com

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Dec 9, 2008, 10:03:24 AM12/9/08
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On Dec 8, 2:29 pm, ke...@spamsucks.com wrote:

> An honorable mention goes to Heroic Oculus. I've been there and one-shot the
> boss, and I've been there and wiped for 3 hours. Some parties get the fight
> and some don't. I have a feeling 10-man and 25-man Malygos are gonna be real
> interesting...

Eh, it is an interesting idea to introduce, and I'm glad there is a 5
man boss that utilizes it, but there is a huge problem with fights
like this: their relative difficulty does not scale with gear. I'm
slightly disappointed to see a 10/25 man boss with this, and I really
hope it ends there, because I think I could get real tired of this
particular mechanic...

Catriona R

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Dec 9, 2008, 10:05:28 AM12/9/08
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But isn't that a GOOD thing? You can't brute force an encounter like
that by just outgearing it, you have to learn the strategy and skills
needed to beat it. Beating oculus on heroic was pretty satisfying to me
simply because gear has zero bearing on the difficulty level of the last
boss.

yoj...@gmail.com

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Dec 9, 2008, 10:24:07 AM12/9/08
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On Dec 9, 10:05 am, Catriona R <catrionarNOS...@totalise.co.uk> wrote:
> On Tue, 9 Dec 2008 07:03:24 -0800 (PST), yoj...@gmail.com wrote:
> >On Dec 8, 2:29 pm, ke...@spamsucks.com wrote:
>
> >> An honorable mention goes to Heroic Oculus. I've been there and one-shot the
> >> boss, and I've been there and wiped for 3 hours. Some parties get the fight
> >> and some don't. I have a feeling 10-man and 25-man Malygos are gonna be real
> >> interesting...
>
> >Eh, it is an interesting idea to introduce, and I'm glad there is a 5
> >man boss that utilizes it, but there is a huge problem with fights
> >like this: their relative difficulty does not scale with gear. I'm
> >slightly disappointed to see a 10/25 man boss with this, and I really
> >hope it ends there, because I think I could get real tired of this
> >particular mechanic...
>
> But isn't that a GOOD thing? You can't brute force an encounter like
> that by just outgearing it, you have to learn the strategy and skills
> needed to beat it. Beating oculus on heroic was pretty satisfying to me
> simply because gear has zero bearing on the difficulty level of the last
> boss.

Sure, a coordination check vs. a gear check. But WoW has had
coordination checks in various forms from the beginning (i.e.,
Razorgore in BWL and Kalecgos in Sunwell). These fights have very
little to do with gear, and everything to do with coordination and
timing.

I guess we'll have to agree to disagree, but I actually found it anti-
climatic in the Oculus, knowing we suceeded by merely managing our CDs
and pressing buttons at the right time...

Catriona R

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Dec 9, 2008, 10:58:13 AM12/9/08
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I find using skill a lot better than just outgearing a place myself -
where's the fun in beating something if it's down to gear not any skill?

gerryq

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Dec 9, 2008, 12:41:44 PM12/9/08
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Hmmm, how do you succeed on other bosses? (Yeah I know, gear up. But
it's no harm to have skill checks as well as gear checks, and the
Oculus boss isn't really all *that* hard.)

- Gerry Quinn

Behemoth

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Dec 9, 2008, 12:46:38 PM12/9/08
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well run alot of Heroics (that can be done with brute force)

The Nexus, UK, VH those kinda things

and gear up yeah

I remember I replaced 3 gears in one run of Nerub ... (man that was a
good run) and HoS (replaced 2 pieces)

I have to agree somewhat with Cat Skill checks are definately a change
from the usual tank and spank

Gear checks are a way to know when to run away from a group

yoj...@gmail.com

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Dec 9, 2008, 7:41:32 PM12/9/08
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On Dec 9, 12:41 pm, gerryq <ger...@indigo.ie> wrote:

Well, if it's not really all that hard, and you can do it naked if you
want, then what's the... point?

But to get back to my original thought, it's not the mechanic itself
that bugs me, its the alarming increase in its frequency that we are
seeing. I really enjoyed the Teron Gorefiend fight, because IIRC it
was the first fight that introduced this gear-independent mechanic
that utilized a different tool bar with different abilities and CDs.
But now that WothLK has come out, it was present in a ton of quests,
Drak'tharon Keep, the Oculus, and the Eye of Eternity. And this is
only up to T7...

It should remain a novelty and not become the norm...

yoj...@gmail.com

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Dec 9, 2008, 8:02:41 PM12/9/08
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Which WotLK fights that require no skill, just gear? Even the one's
that have been defined as "basically a tank and spank" require los
tactics, movement to avoid some magical effect, etc. Gearing up should
make fights easier, not trivial. That's progression. If your gear is
making an encounter trivial, you'll have to ask yourself what you are
doing there in the first place.

Yeechang Lee

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Dec 12, 2008, 6:26:23 AM12/12/08
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Behemoth wrote:
> I especially think the first boss [in heroic Gundrak] the Serpent

> boss is considerably the hardest in the place as you have to LoS and
> range DPS him down before the snake adds overwhelm the tank then
> kill you all

I tank the boss in the first doorway on the ground floor, and have the
healer and ranged DPS in the water behind me; although this method no
longer prevents adds from going to them (a benefit I never saw
myself), it still does prevent the boss' large AoE from hitting them.

Although I constantly lay down Consecrate in the doorway, some adds
still get past me. By the end, there are always so many adds that half
the time the boss dies only to have them finish us off anyway.

Still, all in all I like having the hardest boss in the instance up
front; the fight provides a quick and obvious check on the party's
capabilities. If we wipe several times we can dismiss the group and
since no one is yet saved there's no loss. If the boss is beaten, the
odds of the rest of the instance being straightforward are very
high. The first boss' waves in heroic Azjol-Nerub serve as a similar
check.

Most instances do have their hardest fights in the latter half, of
course, but especially-notorious examples that come to mind are (as
you mentioned) Loken in Lightning, the waves in Stone, and the
gauntlet in Pinnacle.

--
"Sorry, but I consider lack of a 'pause me' command [in World of
Warcraft] to be a bug. At the very least, a lack of needed feature.
fwiw, I am a programmer by profession."
-Burt Johnson, alt.games.warcraft, 11 Jan 2006

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