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Flying mounts and aggro

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Catriona R

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Jan 10, 2007, 4:02:33 AM1/10/07
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Can't find the thread but I think someone was asking about how aggro on
flying mounts works, so I've been experimenting (with some nice low level
mobs for safety ;-))

I found with lvl 66-67 mobs, I could get within 8 yards (the range where
shoot turns red for being too close) without aggro. If a mob did aggro (and
was a melee mob, not tried casters yet), just hopping high enough that I'm
out of melee range causes it to deaggro. Just one jump with the spacebar is
enough, and they only aggro in the first place if you go low enough to get
in melee range.

Now if course I don't know how this will work with ranged mobs, got to find
some of them for testing, but it seems melee mobs are no trouble once you
can fly :-)
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EU-Draenor:
Balgair - Human Rogue (lvl 60)
Sagart - Undead Priest (lvl 60)
Sealgair - Dwarf Hunter (lvl 58)
Sgoildubh - Human Mage (lvl 44)
Beag - Dwarf Paladin (lvl 42)

Catriona R

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Jan 10, 2007, 4:27:46 AM1/10/07
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On Wed, 10 Jan 2007 09:02:33 +0000, Catriona R
<catrion...@totalise.co.uk> wrote:

>Can't find the thread but I think someone was asking about how aggro on
>flying mounts works, so I've been experimenting (with some nice low level
>mobs for safety ;-))
>
>I found with lvl 66-67 mobs, I could get within 8 yards (the range where
>shoot turns red for being too close) without aggro. If a mob did aggro (and
>was a melee mob, not tried casters yet), just hopping high enough that I'm
>out of melee range causes it to deaggro. Just one jump with the spacebar is
>enough, and they only aggro in the first place if you go low enough to get
>in melee range.
>
>Now if course I don't know how this will work with ranged mobs, got to find
>some of them for testing, but it seems melee mobs are no trouble once you
>can fly :-)

Same seems to apply with casters, at least all the ones I found in Nagrand
- strangely they all want to melee me first instead of casting stuff at me,
so they won't do it till I've got closer. I'll have to try and find some
casters who prefer to cast (hmm, those really really annoying blood elf
warlocks in terokkar might do the trick ;-)) and see what they do, but it
looks fairly consistent so far.

Oh yeah, beware of lag - I got dazed off my gryph a split second after
taking off at one point, so it seems you can be dazed when running along
the ground, at least, and I'm assuming it hadn't realised I was off the
ground when the daze happened. Or maybe it's only pvp where daze/poly/etc
got turned off, as aggro range is so minimal in pve that it's not hard to
avoid aggro; you have to be on the ground or very near it to get any aggro
in the first place. I'll try higher level mobs later on and see if the
aggro range stays consistent.

Oh yeah, and my days of soloing elite quests appear over :-( Tried two
different 66-67 ones and had to vanish out of both, one I barely scratched
the mob (and it was a lvl 66 quest suggesting 2 people... lol), the other I
took about 2/3 off before I had to vanish. Maybe other classes have it
easier but rogues certainly take too much damage to have a chance.
Hopefully things improve with better gear but even without good gear I
shouldn't find mobs 3-4 lvls below me quite so tough!

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