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Am I just getting old?

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Mark (newsgroups)

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Apr 17, 2007, 9:31:36 AM4/17/07
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I've experienced a few mildly annoying people in the few months I've
been playing WoW, but last night was the first time I really felt my
blood boil. And it was for such a simple thing.

I was killing pirates in Tanaris (I think) and the area was reasonable
crowded. I was trying to be choosy about my kills so as not to
interfere too much with other people, but as I was heading towards a
mob, clearly closer than anyone else, some guy sent his pet past me.
Being a hunter myself I did a quick autoshot to tag the mob because I
felt it was rightfully mine anyway. Mob down, the guy walks past me
and says "f#####g b###h" (I'm playing a female toon, which was a
mistake on it's own anyway). I asked him what his problem was and he
says "You", then whispers some more foul language insults and runs
off. I tried whispering him to tell him I thought he was wrong, but he
had me on ignore already. I was furious and I think it was because I
felt frustratingly helpless to do anything about such bad behaviour.
The problem is, there are no consequences for his actions. Choose to
do something like that to the wrong person in real life and you could
earn yourself a good wallop (and I'd have no problem someone walloping
me if I was that disrespectful). But in WoW there is no such thing, is
there? I mean, I suppose I could report him, but what would that
achieve? Am I just being painfully old here? It doesn't seem like such
a big deal when I type this out but at the time I was really angry.

His name was Kalib, playing on the European Alonsus realm. I looked
him up on the armoury and it seems he's part of a big guild of high
level chars, so surely must have _some_ social skills?

I'm even open to the possibility that he really felt that the mob was
his somehow, but he didn't even want to entertain a polite
conversation about it.

NBChick

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Apr 17, 2007, 9:35:06 AM4/17/07
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"Mark (newsgroups)" <marknew...@yahoo.com> wrote in message
news:1176816696....@y5g2000hsa.googlegroups.com...

You should have reported him. His language was against the ToS and Blizzard
isn't taking that stuff lightly as of late it seems. They may have suspended
his account for any amount of time. As little as 3 hours... but you're not
helpless. That's considered harrassment.


Shammy

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Apr 17, 2007, 9:48:30 AM4/17/07
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>
> You should have reported him. His language was against the ToS and
> Blizzard isn't taking that stuff lightly as of late it seems. They may
> have suspended his account for any amount of time. As little as 3 hours...
> but you're not helpless. That's considered harrassment.
>

Just what I wanted to say ^^ Just say: I took the screenshot of the chat and
you will be reported trust me that will calm his spirits :p


Mark (newsgroups)

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Apr 17, 2007, 9:52:44 AM4/17/07
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That is exactly what I wanted to whisper to him, because I did in fact
take a screenshot of the chat and considered reporting him. But as I
say, he had me on ignore already which is mostly why I was so angry.
He insults me, then is too cowardly to even give me a right to reply.

Shammy

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Apr 17, 2007, 9:57:22 AM4/17/07
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>
> That is exactly what I wanted to whisper to him, because I did in fact
> take a screenshot of the chat and considered reporting him. But as I
> say, he had me on ignore already which is mostly why I was so angry.
> He insults me, then is too cowardly to even give me a right to reply.
>

Too bad you didn't report him I wonder if he had the GM on ignore too ^^


groki...@yahoo.com

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Apr 17, 2007, 10:26:19 AM4/17/07
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Respect is a two way street. You have to give it to get it.

Its not important who did what to whom. You both felt entitled to
kill the thing. You were offended to autoshoot before his pet would
tag it. He was offended enough to swear and ignore you. You were
then offended enough to post to a message.

Personally, if an area is camped to hell and back. I'll just go to
another area, jump on my trader for a bit of bazaar action, log in an
alt, try to join with a group killing them... just take it easy, it's
a game. By competing for kills it gets stress levels high. Remember,
having world servers and not everything instanced is why we play WoW
and not other MMORPGs. Right?

That said, verbal abuse is bad. You should have reported him right
away. It's a game, there's no need to verbally abuse someone over who
is entitlted to kill what first.

Geoff

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Apr 17, 2007, 10:49:14 AM4/17/07
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> Being a hunter myself I did a quick autoshot to tag the mob because I
> felt it was rightfully mine anyway. Mob down, the guy walks past me
> and says "f#####g b###h" (I'm playing a female toon, which was a
> mistake on it's own anyway). I asked him what his problem was and he
> says "You", then whispers some more foul language insults and runs
> off.

playing a female main was a bad idea in itself :)
also female hunters are classic chinese gold farmer stereotype
so if you go to a mage and ask for 20 stacks of water for 2g, don't be
surprised if he tells you get get stuffed (and /spit) :)

poeple get pissed off when you tag things they are going for
it's like pushing in front of someone in a queue

i try and share mobs, but general if someone blantantly does that with me i
normaly just get annoyed and tag all theirs for a bit to see how they like
it :)

or am i being cheap ass and just as bad......


Urbin

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Apr 17, 2007, 11:35:23 AM4/17/07
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On 17 Apr 2007 06:31:36 -0700, Mark (newsgroups) wrote:
> I've experienced a few mildly annoying people in the few months I've
> been playing WoW, but last night was the first time I really felt my
> blood boil. And it was for such a simple thing.
>
> I was killing pirates in Tanaris (I think) and the area was reasonable
> crowded. I was trying to be choosy about my kills so as not to
> interfere too much with other people, but as I was heading towards a
> mob, clearly closer than anyone else, some guy sent his pet past me.
> Being a hunter myself I did a quick autoshot to tag the mob because I
> felt it was rightfully mine anyway. Mob down, the guy walks past me
> and says "f#####g b###h" (I'm playing a female toon, which was a
> mistake on it's own anyway). I asked him what his problem was and he
> says "You", then whispers some more foul language insults and runs
> off. I tried whispering him to tell him I thought he was wrong, but he
> had me on ignore already. I was furious and I think it was because I
> felt frustratingly helpless to do anything about such bad behaviour.

You are not.

> I mean, I suppose I could report him, but what would that achieve?

If the ### out words said what I think the do, you could have reported him
for harrassing/foul language. That would earn him a warning or even a short
time suspension.

> His name was Kalib, playing on the European Alonsus realm. I looked
> him up on the armoury and it seems he's part of a big guild of high
> level chars, so surely must have _some_ social skills?

Find out who his guild's officers are. Whisper them with the incident. My
guild takes complaints about members very seriously, we do not want people
to give our guild a bad name (though I can't think of a case where one of
our members was complained about to the officers).

> I'm even open to the possibility that he really felt that the mob was
> his somehow, but he didn't even want to entertain a polite
> conversation about it.

He might have just been an immature kid. Or had a bad day. Or he may be a
prat. My solution to his likes are /ignore without even trying to explain
myself. If I were bothered enough, I would get in touch with his guild or
report him to a GM.

Cheers
Urbin

--
Urbin (70), Dwarven Hunter (PvE) @dunmorogh.de
Sunh (62), Nightelven Priest (PvE) @dunmorogh.de
Mymule (35), Gnomish Warlock (PvE) @dunmorogh.de
Juran (33), Nightelven Druid (PvE) @dunmorogh.de

lcpltom

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Apr 17, 2007, 1:18:32 PM4/17/07
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On Apr 17, 9:31 am, "Mark (newsgroups)" <marknewsgro...@yahoo.com>
wrote:

You're not alone in this problem. As a warlock, I start off my
attacks with dot's. The problem is it takes sometimes up to 3 seconds
for a dot to tag a mob as my own, depending on what dot I open with.

Hunters are the worst, followed by warriors, at stealing a mob just
after I apply 1 or 2 dot's to a target. In this case its obvious I am
already attacking a target and sometimes I wonder if they know that
they can steal it from and benefit from my dot's.

For a while, I used to repond to it by casting curse of wrecklessness
on it, or if it was a warrior, cast fear and make the warrior chase it
all over the zone. Unfortunately, around patch 2.0 the ability to
apply fear to a target not tagged as your own was removed.

If I see someone running directly towards a mob, I stop and look for
another target.

Palindrome

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Apr 17, 2007, 1:24:24 PM4/17/07
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On 17 Apr 2007 10:18:32 -0700, lcpltom <lcp...@yahoo.com> wrote:


>Hunters are the worst, followed by warriors, at stealing a mob just
>after I apply 1 or 2 dot's to a target. In this case its obvious I am
>already attacking a target and sometimes I wonder if they know that
>they can steal it from and benefit from my dot's.

If you tagged it, they can't steal it. They would get a grey target
bar, indicating they get nothing if they kill it, and your target bar
would be red, meaning the mob is yours.

Palindrome

flopbucket

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Apr 17, 2007, 1:35:50 PM4/17/07
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On Apr 17, 1:24 pm, Palindrome <damon-AAA-no...@tiscali.co.uk> wrote:

No, the problem is as a Warlock if you cast a DoT it will land and
even appear on the portrait. But the DoT will not do any damage until
its first tick, which can be up to 3 seconds. It is only after the
first tick when damage happens that the mob is actually tagged to you.

The problem is you go and use mana by casting a few DoTs and then some
jackass warrior or whatever intercepts and now tags it because he can
do instant damage and then he gets an easy kill because our DoTs start
ticking and we wasted the mana.

Has happened many many times to me. I wish the DoT had its first tick
instantly.


Jason Cavett

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Apr 17, 2007, 2:20:20 PM4/17/07
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Don't even bother warning him. There is nothing accomplished from
that. Just do it.

You don't tell someone you're going to sue them if you're gonig to
because it gives them a chance to come up with a defense. Don't do it
for anything else.

/pet peeve of mnie
//nothing against you personally

David Casey

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Apr 17, 2007, 2:57:15 PM4/17/07
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On 17 Apr 2007 10:35:50 -0700, flopbucket wrote:

>>> Hunters are the worst, followed by warriors, at stealing a mob just
>>> after I apply 1 or 2 dot's to a target. In this case its obvious I am
>>> already attacking a target and sometimes I wonder if they know that
>>> they can steal it from and benefit from my dot's.
>>
>> If you tagged it, they can't steal it. They would get a grey target
>> bar, indicating they get nothing if they kill it, and your target bar
>> would be red, meaning the mob is yours.
>

> No, the problem is as a Warlock if you cast a DoT it will land and even
> appear on the portrait. But the DoT will not do any damage until its
> first tick, which can be up to 3 seconds. It is only after the first
> tick when damage happens that the mob is actually tagged to you.
>
> The problem is you go and use mana by casting a few DoTs and then some
> jackass warrior or whatever intercepts and now tags it because he can do
> instant damage and then he gets an easy kill because our DoTs start
> ticking and we wasted the mana.
>
> Has happened many many times to me. I wish the DoT had its first tick
> instantly.

I hate this when I'm killing mobs with my priest. I usually start out with
VE then SW:P both of which are DoT's so take a few seconds to begin doing
damage. If it looks like someone might try to steal the mob, I'll start
out with Mind Blast instead which pretty much guarantees the mob will be
mine. :P

Dave
--
You can talk about us, but you can't talk without us!
US Army Signal Corps!!
http://www.geocities.com/davidcasey98

Justin Thompson

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Apr 17, 2007, 3:02:29 PM4/17/07
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On 17 Apr 2007 10:35:50 -0700, flopbucket <flopb...@hotmail.com>
wrote:


>No, the problem is as a Warlock if you cast a DoT it will land and
>even appear on the portrait. But the DoT will not do any damage until
>its first tick, which can be up to 3 seconds. It is only after the
>first tick when damage happens that the mob is actually tagged to you.
>
>The problem is you go and use mana by casting a few DoTs and then some
>jackass warrior or whatever intercepts and now tags it because he can
>do instant damage and then he gets an easy kill because our DoTs start
>ticking and we wasted the mana.
>
>Has happened many many times to me. I wish the DoT had its first tick
>instantly.
>

If you high level and want to make a point - you can use Death Coil
and shadowburn.

Shadowburn is best as it instant cast and has zero travel time to
target, so although it uses a soul shard - you do get the tag - so can
get it back when mob dies :)
Good for tagging those critcal "must have " mobs in busy zones.

HTH
Cheers

crazyfalnger

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Apr 17, 2007, 3:05:06 PM4/17/07
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Basicaly he was trying to tick you off. He used the "last word"
technique. I've done it before it. Someone insults or upsets me...we
have a few words...I say something nasty and then /ignore.......I know
it ticks you off, cuz it would tick me off...

I'm sure the person who did this to you was trying to tick you off. So
if it happens to you again you can always say something in general
chat or trade about him....and most likely if you used any harsh words
to him he would of said "reported" and you would have gotton a 3 hour
ban....

I know I used to be a wow jerk...i've since reformed and I'm only
nasty when people are nasty to me first.

Mike Gaskins

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Apr 17, 2007, 3:05:13 PM4/17/07
to

I have the same issue with my druid. I always open up with roots +
Insect Swarm. 2 dots that will take a few seconds to tick. I
generally care little about "mob stealing". It don't bother me
really, but I've seen some who would tag the mob before my DoT ticks,
and then run off to another one. Now I'm left with a mob that they
have tagged, but with enough DoTs on it that I've got aggro. They
usually want ME to have to kill the thing so that they can come back
and loot it. I don't care how much extra time it takes me; in this
scenario I ALWAYS run until I deaggro the the thing. No way I'm gonna
do the work and let them claim it. If they'd shot it and continued so
as to get the aggro themselves it wouldn't be as much of an issue.

Mike

Brian Westley

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Apr 17, 2007, 3:37:43 PM4/17/07
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Shadowburn is a talent spec, so not all warlocks have it.
Deathcoil could be on cooldown. Just Drain Life already...

---
Merlyn LeRoy

Justin Thompson

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Apr 17, 2007, 3:41:55 PM4/17/07
to
On Tue, 17 Apr 2007 19:37:43 -0000, Brian Westley <wes...@visi.com>
wrote:

>Justin Thompson <Justin....@removethisntlworld.com> writes:


>
>Shadowburn is a talent spec, so not all warlocks have it.
>Deathcoil could be on cooldown. Just Drain Life already...
>
>---
>Merlyn LeRoy

True - but drain life is also a dot in effect - you have to wait for
1 second to get the first tick

Cheers

Darin Johnson

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Apr 17, 2007, 4:10:45 PM4/17/07
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On Apr 17, 10:18 am, lcpltom <lcpl...@yahoo.com> wrote:
> Hunters are the worst, followed by warriors, at stealing a mob just
> after I apply 1 or 2 dot's to a target.

I've had many cases where my rogue character was setting up
for the kill, distracts the target, and before I can hit my first
strike some boar zooms up and tags it... Sometimes it's just
a matter that others don't see me. That' fine. But in cases
where I'm obviously there and fighting others, it's annoying when
someone goes out of their way to tag stuff first. I've had it happen
when there were clearly other things to tag instead, and it
seemed like I was definately being driven off. Even more annoying
is when it was a pair of characters, one level 60+ paired with
level 30 who ran up and started the slaughter, so I just had to
sit down and wait.

(it would be nice if "sap" tagged the target also, I lose a lot of
those to other players)

On the other hand, my hunter character has lost to others as well;
which taught me to not wait for my pet to attack first if there are
others around.

--
Darin Johnson

Darin Johnson

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Apr 17, 2007, 4:16:11 PM4/17/07
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On Apr 17, 12:05 pm, Mike Gaskins <mbga...@clemson.edu> wrote:
>I don't care how much extra time it takes me; in this
> scenario I ALWAYS run until I deaggro the the thing. No way I'm gonna
> do the work and let them claim it.

I once had a high level horde lead a stream of elites to my low level
alliance char to try and kill me (pve server). They then aggroed me
instead of him. I laughed at it at the time (was a paladin so I
survived,
looted the corpses, and /thanked the horde).

But I was just thinking that a similar trick might work on taggers.
My rogue char could aggro a bunch of nearby enemies, run up to
the tagger, then vanish. Would this dump aggro on the tagger
or would they just run back to their reset point?

--
Darin Johnson

Vladesch

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Apr 17, 2007, 8:17:04 PM4/17/07
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"Mark (newsgroups)" <marknew...@yahoo.com> wrote in message
news:1176816696....@y5g2000hsa.googlegroups.com...

You can report him, in which case he'll be temporarily banned, and 1 step
closer to losing his account.


Catriona R

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Apr 17, 2007, 11:32:39 PM4/17/07
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On 17 Apr 2007 10:35:50 -0700, flopbucket <flopb...@hotmail.com> wrote:

>Has happened many many times to me. I wish the DoT had its first tick
>instantly.

So do I, from both sides - when I'm on my rogue I often end up stealing
someone's mob by throwing a knife at it at the same time a dot appears...
because the throw has a short delay on it, plus I don't always react that
fast myself, it'll often tag the mob before I've realised someone else was
going for it... and then they send rude emotes at me, as if I even knew
they were there :-(

And I gave up pulling mobs with shadow word pain on my priest; if I'm in a
place where others are pulling mobs too, I use shadow word death as my only
instant cast direct damage spell - yeah, it damages me too, but at least I
get the tag!
--
EU-Draenor:
Balgair - Human Rogue (lvl 70)
Naomh - Draenei Priest (lvl 70)
Sealgair - Dwarf Hunter (lvl 62)
Sagart - Undead Priest (lvl 60)
Sgoildubh - Human Mage (lvl 50)
Beag - Dwarf Paladin (lvl 45)

Thomas Jespersen

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Apr 17, 2007, 11:40:08 PM4/17/07
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On 17 Apr 2007 10:35:50 -0700, flopbucket wrote:


> Has happened many many times to me. I wish the DoT had its first tick
> instantly.


I have the same problem sometimes on a MAGE. Yes, I use Pyroblast to pull
most of the times, and the flying animation of Pyroblast is pretty slow so
another player can tag my mob before Pyroblast lands. That happened to me
last weekend when an annoying alliance druid was casting moonfire just as
my pyroblast was about to land. Result was that my pyroblast aggroed the
mob and he would get the kill if I did not run away.

Ofcourse when something like that happens I change tactics, because I have
an instant cast spell in my arsenal (fireblast) which I then use to tag
mobs. Though that is not optimal because pyroblast will do a much larger
damage to the mob before he aggroes me.

Urbin

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Apr 18, 2007, 2:59:17 AM4/18/07
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On 17 Apr 2007 10:18:32 -0700, lcpltom wrote:
> On Apr 17, 9:31 am, "Mark (newsgroups)" <marknewsgro...@yahoo.com>
> wrote:
> > I'm even open to the possibility that he really felt that the mob was
> > his somehow, but he didn't even want to entertain a polite
> > conversation about it.
>
> You're not alone in this problem. As a warlock, I start off my
> attacks with dot's. The problem is it takes sometimes up to 3 seconds
> for a dot to tag a mob as my own, depending on what dot I open with.
>
> Hunters are the worst, followed by warriors, at stealing a mob just
> after I apply 1 or 2 dot's to a target.

Funnily enough I often get my hunter's targets stole, too, unless I send the
pet in first. I usually open up witha serpent sting (a dot, same problem as
warlock) either just before or just after my pet reaches the mob. Every once
in a while somebody deals instant damage after my sting landed (so I have
aggro) but before it deals damage (so it's not yet tagged). And then my pet
reaches the target (with growl on), so there is no easy way to disengage
from the fight, even. I practically *have* to kill somebody elses mob for
them...

killm...@gmx.de

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Apr 18, 2007, 3:48:39 AM4/18/07
to
> Being a hunter myself I did a quick autoshot to tag the mob because I
> felt it was rightfully mine anyway.

So you considered all mobs around you yours. Someone else
was already engaging the mob with an action that takes
some time to officially tag the mob.
You stole his kill with an instant attack.

Fucking bitch.

Shammy

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Apr 18, 2007, 4:18:11 AM4/18/07
to
> So you considered all mobs around you yours. Someone else
> was already engaging the mob with an action that takes
> some time to officially tag the mob.
> You stole his kill with an instant attack.
>
> Fucking bitch.
>

If I see someone standing in from of a mob and obviously killing mobs I just
go to the next mob.... and if someone tags my mob... ah well go to the next
one... but swearing to someone because of 1 mob .....


Mark (newsgroups)

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Apr 18, 2007, 5:07:06 AM4/18/07
to

I specifically stated that I was being respectful. In other words I
was not considering all mobs around me as mine. Which part of the
following did you not understand?

"I was trying to be choosy about my kills so as not to
interfere too much with other people, but as I was heading towards a
mob, clearly closer than anyone else, some guy sent his pet past me."

I was already intent on killing that mob. I hadn't tagged him yet, but
I was definitely the closest person to him and was running in his
direction. If the roles had been reveresed there is no way I would
have sent my pet running past someone who I could see was heading
towards a mob.

Would you act the same way in real life as you've just done in this
post? I think you wouldn't because you're a coward.

gernot almen

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Apr 18, 2007, 6:55:59 AM4/18/07
to
> His name was Kalib, playing on the European Alonsus realm. I looked
> him up on the armoury and it seems he's part of a big guild of high
> level chars, so surely must have _some_ social skills?

Have a talk with his guildmaster. If the guild is not only big but
respected, the don't want to loose this respect.


Dan

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Apr 18, 2007, 7:57:31 AM4/18/07
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Darin Johnson <da...@usa.net> wrote:

>But I was just thinking that a similar trick might work on taggers.
>My rogue char could aggro a bunch of nearby enemies, run up to
>the tagger, then vanish. Would this dump aggro on the tagger
>or would they just run back to their reset point?

It depends - the victim has to do something to get onto the other
mobs threat lists, otherwise they'll ignore him and run back. If he
makes the mistake of a.o.e or cleave or some multi-target attack,
then they'll go for him when you vanish. If they are social mobs
(e.g. humanoids) then the fact that he is hitting one of their
friends can do it. I used to use this trick with ogres to kill bots
in Deadwind Pass. But beware, you can be reported for harrassment if
you do this to real players.

Dan


Dan

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Apr 18, 2007, 8:03:10 AM4/18/07
to
Darin Johnson <da...@usa.net> wrote:

>On Apr 17, 10:18 am, lcpltom <lcpl...@yahoo.com> wrote:
>> Hunters are the worst, followed by warriors, at stealing a mob just
>> after I apply 1 or 2 dot's to a target.
>
>I've had many cases where my rogue character was setting up
>for the kill, distracts the target, and before I can hit my first
>strike some boar zooms up and tags it... Sometimes it's just

>a matter that others don't see me. That's fine.

Yeah, that's annoying - but can't really complain when you are
invisible to start with. :)

But in cases

>(it would be nice if "sap" tagged the target also, I lose a lot of
>those to other players)

Sap doesn't put you in combat. That's an important feature - you can
someone, do something right next to them (e.g. open the chest they
were guarding) then restealth and sneak away. If sap tagged the mob
and put you in combat - so you wouldn't be able to open chests or
restealth without vanishing. Which would suck. It also doesn't make
much sense for improved sap, which leaves you in stealth to start
with. The mob has tagged to a player it can't see?

You'd need it to tag the mob, yet leave you not in combat - but
you're automatically in combat when an npc has you on its threat
list.

Dan

Dan

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Apr 18, 2007, 8:09:00 AM4/18/07
to
flopbucket <flopb...@hotmail.com> wrote:

>No, the problem is as a Warlock if you cast a DoT it will land and
>even appear on the portrait. But the DoT will not do any damage until
>its first tick, which can be up to 3 seconds. It is only after the
>first tick when damage happens that the mob is actually tagged to you.

I get this sometimes even on my rogue. As a swords rogue, I open
from stealth with cheap-shot, which stuns but doesn't do damage.
It's possible to for the mob to be tagged by someone else if they
get a shot in before my first sword swing lands. It's tight, but not
impossible. I had a hunter doing this to me in stranglethorn
recently, at first I assumed it was an accident and went on to kill
the mob anyway, but after the third time in a row it became obvious
he was doing it on purpose - he was too low level to kill them
himself. So the next time he tried it, I just vanished and let him
have the mob. It killed him, then he had the nerve to to whisper me,
"why didnt u help?!!!!" Well, matey, you tag it, you kill it.

Dan

Apheliona

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Apr 18, 2007, 8:17:13 AM4/18/07
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"lcpltom" <lcp...@yahoo.com> wrote in message

> You're not alone in this problem. As a warlock, I start off my
> attacks with dot's. The problem is it takes sometimes up to 3 seconds
> for a dot to tag a mob as my own, depending on what dot I open with.

I've only got a level 22 locks, so please bear with me ;)
Cant you start off with immolate - it does initial damage and then ticks
like a dot?

-Aph


Chris Bradley

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Apr 18, 2007, 12:26:03 PM4/18/07
to
On 18 Apr 2007 02:07:06 -0700, Mark (newsgroups) <marknew...@yahoo.com> sayeth:

>I specifically stated that I was being respectful. In other words I
>was not considering all mobs around me as mine. Which part of the
>following did you not understand?
>
>"I was trying to be choosy about my kills so as not to
>interfere too much with other people, but as I was heading towards a
>mob, clearly closer than anyone else, some guy sent his pet past me."
>
>I was already intent on killing that mob. I hadn't tagged him yet, but
>I was definitely the closest person to him and was running in his
>direction. If the roles had been reveresed there is no way I would
>have sent my pet running past someone who I could see was heading
>towards a mob.

Most likely, he had already started sending his pet towards the mob
before you even decided to attack. It's just that you probably didn't
see it happening.

It doesn't mean that he should have sworn, but grow a pair of balls
and brush it off and stop whining.

--
Chris B.
fur...@iglou.com

Ishmaiel

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Apr 18, 2007, 1:11:05 PM4/18/07
to
On Apr 18, 9:26 am, furr...@iglou.com (Chris Bradley) wrote:
> On 18 Apr 2007 02:07:06 -0700, Mark (newsgroups) <marknewsgro...@yahoo.com> sayeth:
> furr...@iglou.com

As a warlock I get very frustrated when I get my kills stolen.
Especially on a regular basis.

The reasoning is this: it SHOWS my dots on the portrait. Anybody can
select and see it, and if they haven't started the attack yet why
continue? No I don't swear at people, if its habitual they might get a
"Please don't ks me, I need kills too." Any sort of rude comment and I
start moving away in hopes to avoid it.

The only time I've ever gone ape-shit on someone was when TBC was
brand new, first day. And I was going for kills in the Path of Glory
and a damn hunter constantly tagged my kills right before my tick and
my void got there. I followed him around and cast shadow burn on each
mob he was targeting. I even made a macro to assist him.

Of course lag was so bad and the place was filled with every sort of
idiot imaginable but I think he got the idea that it sure does suck to
get ks'd by someone with a grudge.

drowland

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Apr 18, 2007, 2:02:59 PM4/18/07
to
"Ishmaiel" <not_th...@hotmail.com> wrote in message
news:1176916265.2...@b58g2000hsg.googlegroups.com...

> The only time I've ever gone ape-shit on someone was when TBC was
> brand new, first day. And I was going for kills in the Path of Glory
> and a damn hunter constantly tagged my kills right before my tick and
> my void got there. I followed him around and cast shadow burn on each
> mob he was targeting. I even made a macro to assist him.
>
> Of course lag was so bad and the place was filled with every sort of
> idiot imaginable but I think he got the idea that it sure does suck to
> get ks'd by someone with a grudge.
It was horrible back on those first days. I remember the horrendous lag
(5-20s to do an instant attack), and the fact that every single mob spawn
point was overcamped like crazy. Back when doing some of the zeth'gor quests
were easy, because all the mobs were constantly killed immediately after
spawning.
No wonder some people bought the game at midnight release, and started
playing right away...just so they could get 'ahead of the curve' by the
following evening's primetime play. However, I was not one of those ppl,
lol, I have a life. Anybody that books a couple days off work and waits in
line at midnight to buy a game should re-evaluate their priorities, IMO.


Peter Ellis

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Apr 18, 2007, 2:18:56 PM4/18/07
to
Mark (newsgroups) wrote:
>
> I was already intent on killing that mob. I hadn't tagged him yet, but
> I was definitely the closest person to him and was running in his
> direction. If the roles had been reveresed there is no way I would
> have sent my pet running past someone who I could see was heading
> towards a mob.

Did you check that he hadn't already put a DoT on the mob? As others in the
thread have stated, it's easily possible that he had, and that therefore he
should have had priority.

Peter


Mark (newsgroups)

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Apr 18, 2007, 3:33:59 PM4/18/07
to
On 18 Apr, 17:26, furr...@iglou.com (Chris Bradley) wrote:
> On 18 Apr 2007 02:07:06 -0700, Mark (newsgroups) <marknewsgro...@yahoo.com> sayeth:

If it's all the same to you Chris I think I'll reserve the right to
respond to someone who calls me a "fucking bitch" on a usenet forum.

Mark (newsgroups)

unread,
Apr 18, 2007, 3:36:21 PM4/18/07
to

Sorry, I should have stated, he was a hunter, and no, there was no
Hunter's Mark on the mob. I would immediately apologise if it were a
warlock and he'd explained that he put a DoT on first. Anyway, the
issue is over and as Chris so eloquently expressed I think I'll stop
"whining" now ;-)

Darin Johnson

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Apr 18, 2007, 4:51:47 PM4/18/07
to
On Apr 18, 4:57 am, Dan <no.spam.here.invalid> wrote:
> It depends - the victim has to do something to get onto the other
> mobs threat lists,

Hmm, I wonder how this horde led the elite raptors onto me then.
I don't think I had any AoE, and was just bashing and sealing
and judging normally on the one I was fighting. I assumed
that I was being aggroed because I was so much lower level
than the the horde. (but maybe I did have a residual aoe
that I forgot about)

--
Darin Johnson

Darin Johnson

unread,
Apr 18, 2007, 4:59:38 PM4/18/07
to
On Apr 18, 5:03 am, Dan <no.spam.here.invalid> wrote:
> Sap doesn't put you in combat. That's an important feature - you can
> someone, do something right next to them (e.g. open the chest they
> were guarding) then restealth and sneak away.

?? I can't restealth after I've sapped something and become
visible. Ie, before I got improved sap, this meant I could not
restealth until the sappee woke and gave up on combat
(ie, loot his chest, run like mad to a safe place, and wait).
Noticed this first in the rogue quest in the Westfall tower,
where I bypassed all the guards on the way up, sapped the
boss, looted his chest, then was stuck with no way to
stealth back out... I presume the same applies to improved
sap if I become visible somehow (like looting a chest).

--
Darin Johnson

Catriona R

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Apr 18, 2007, 6:36:54 PM4/18/07
to

Often just being in combat near the mobs is enough for them to notice you
exist... I've even heard of people getting aggro from passing mobs when
they were just sitting drinking, and doing nothing at all that could be
considered a threat :-/


--
EU-Draenor:
Balgair - Human Rogue (lvl 70)
Naomh - Draenei Priest (lvl 70)
Sealgair - Dwarf Hunter (lvl 62)
Sagart - Undead Priest (lvl 60)
Sgoildubh - Human Mage (lvl 50)

Beag - Dwarf Paladin (lvl 46)

Catriona R

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Apr 18, 2007, 6:38:15 PM4/18/07
to

Yep, non-improved sap does indeed put you in combat. Improved sap doesn't
though, you can sap something, loot a chest/pick a herb, and restealth, no
problems - however if you attack another mob within aggro range of the
sapped mob, you remain in combat after the one you attacked dies.

Darin Johnson

unread,
Apr 18, 2007, 7:37:25 PM4/18/07
to
On Apr 18, 3:36 pm, Catriona R <catrionarNOS...@totalise.co.uk> wrote:
> Often just being in combat near the mobs is enough for them to notice you
> exist...

Of course. But I also heard from people that WoW solved the
problem of people training streams of enemies up to newbies
hoping to kill them. Generally the enemies will just run back
home. This was the first time I'd ever seen someone lead
a train that didn't go back home when they lost interest.

--
Darin Johnson

Darin Johnson

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Apr 18, 2007, 7:39:15 PM4/18/07
to
On Apr 18, 3:38 pm, Catriona R <catrionarNOS...@totalise.co.uk> wrote:
> Yep, non-improved sap does indeed put you in combat. Improved sap doesn't
> though, you can sap something, loot a chest/pick a herb, and restealth, no
> problems - however if you attack another mob within aggro range of the
> sapped mob, you remain in combat after the one you attacked dies.

Hmm, good to know. The other day I was sapping, killing one enemy,
then backstabbing the original. I hadn't noticed I could restealth,
or
I'd have ambushed or garroted instead.

Dan

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Apr 19, 2007, 7:44:55 AM4/19/07
to
Darin Johnson <da...@usa.net> wrote:

Some raptors are social, and will help their friends. The ones in
Wailing Cavern even call for help from their friends. Maybe that
was it.

Dan

Dan

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Apr 19, 2007, 7:46:43 AM4/19/07
to
Catriona R <catrion...@totalise.co.uk> wrote:

>On 18 Apr 2007 13:59:38 -0700, Darin Johnson <da...@usa.net> wrote:
>
>>On Apr 18, 5:03 am, Dan <no.spam.here.invalid> wrote:
>>> Sap doesn't put you in combat. That's an important feature - you can
>>> someone, do something right next to them (e.g. open the chest they
>>> were guarding) then restealth and sneak away.
>>
>>?? I can't restealth after I've sapped something and become
>>visible. Ie, before I got improved sap, this meant I could not
>>restealth until the sappee woke and gave up on combat
>>(ie, loot his chest, run like mad to a safe place, and wait).
>>Noticed this first in the rogue quest in the Westfall tower,
>>where I bypassed all the guards on the way up, sapped the
>>boss, looted his chest, then was stuck with no way to
>>stealth back out... I presume the same applies to improved
>>sap if I become visible somehow (like looting a chest).
>
>Yep, non-improved sap does indeed put you in combat. Improved sap doesn't
>though, you can sap something, loot a chest/pick a herb, and restealth, no
>problems - however if you attack another mob within aggro range of the
>sapped mob, you remain in combat after the one you attacked dies.

Yes, sorry, I meant improved sap. My rogues always have improved
sap, I keep forgetting the standard version isn't so useful. :)

Dan


Peachhead

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Apr 19, 2007, 11:41:52 AM4/19/07
to

"Ishmaiel" <not_th...@hotmail.com> wrote in message
news:1176916265.2...@b58g2000hsg.googlegroups.com...
> I followed him around and cast shadow burn on each
> mob he was targeting. I even made a macro to assist him.
>

Pardon the newbie question, but exactly how do I make an assist macro? This
has been my biggest problem in WoW. It's very difficult in a group of
friendlies attacking a group of mobs for me to target and attack the same
mob as others in the group.


John Gordon

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Apr 19, 2007, 10:46:31 AM4/19/07
to
In <As-dnePPKvEs4rrb...@comcast.com> "Peachhead" <Peac...@STOPSPAMcomcast.net> writes:

> Pardon the newbie question, but exactly how do I make an assist macro? This
> has been my biggest problem in WoW. It's very difficult in a group of
> friendlies attacking a group of mobs for me to target and attack the same
> mob as others in the group.

1. Click on the Main Menu button (or press Escape)
2. Click Macros
3. Click New (or Create)
4. Enter a name for this macro
5. Select an icon for this macro
6. In the text box, enter "/assist Fred" (without the quotes)
7. Click Complete
8. Drag the macro icon to your hotbar

When you want to change the name of the person you're assisting, edit the
macro to show the new name.

--
John Gordon A is for Amy, who fell down the stairs
gor...@panix.com B is for Basil, assaulted by bears
-- Edward Gorey, "The Gashlycrumb Tinies"

Peachhead

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Apr 19, 2007, 12:11:23 PM4/19/07
to

"John Gordon" <gor...@panix.com> wrote in message
news:f07vc6$6hv$1...@reader2.panix.com...

TYVM

>


drowland

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Apr 19, 2007, 11:27:34 AM4/19/07
to
"John Gordon" <gor...@panix.com> wrote in message
news:f07vc6$6hv$1...@reader2.panix.com...
> 1. Click on the Main Menu button (or press Escape)
> 2. Click Macros
> 3. Click New (or Create)
> 4. Enter a name for this macro
> 5. Select an icon for this macro
> 6. In the text box, enter "/assist Fred" (without the quotes)
> 7. Click Complete
> 8. Drag the macro icon to your hotbar

You can also use the default 'assist' hotkey which is F. Use F2-F5 to target
the person in your party (as long as your group doesn't keep changing,
they'll stay in the same relative position and function-key shortcut).

So, if your 'assist' friend is in the first slot on your party list, simply
hit F2 then F and you'll be on their target. You can also use some kind of
unitframes mod, I use xPERL which shows the 'target' box of all my party
members beside their party icon, I just click on that to acquire their
target.


Dan

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Apr 20, 2007, 7:25:02 AM4/20/07
to
Darin Johnson <da...@usa.net> wrote:

>On Apr 19, 4:46 am, Dan <no.spam.here.invalid> wrote:
>> Yes, sorry, I meant improved sap. My rogues always have improved
>> sap, I keep forgetting the standard version isn't so useful. :)
>

>I noticed something else yesterday while I was paying attention
>to this. Improved sap leaves me out of combat, I can mine or
>open chests and restealth. However, if I attack something
>else nearby, then sometimes the sapped target will make a
>sound like he aggroed also. When the second target is dead
>I can't restealth. It didn't happen all the time, but it happened
>often enough to be annoying.

Yes that's the way it works. You won't aggro a sapped target by
proximity alone, but hitting a friend of the sapped one close enough
will aggro him as well and put you on his threat list, thus keeping
you in combat until you are far away or he's dead. It's the same
with sheep - if you have a mage sheep a target, someone else can
walk right up to the sheep and open chests/whatever and walk away
without being in combat. But if they attack another mob near the
sheep, they 'aggro' the sheep and get on that mob's threat list too.

Dan


Dan

PV

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Apr 20, 2007, 11:58:38 AM4/20/07
to
use...@stormbringer.clara.co.uk writes:
>Yes that's the way it works. You won't aggro a sapped target by
>proximity alone, but hitting a friend of the sapped one close enough
>will aggro him as well and put you on his threat list, thus keeping

Not always though! You can sometimes sap one and kill the other, and go out
of combat. I've never figured out what the trigger is. *
--
* PV something like badgers--something like lizards--and something
like corkscrews.

Darin Johnson

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Apr 20, 2007, 2:57:12 PM4/20/07
to
On Apr 20, 4:25 am, Dan <no.spam.here.invalid> wrote:
> You won't aggro a sapped target by
> proximity alone, but hitting a friend of the sapped one close enough
> will aggro him as well and put you on his threat list,

This also happened to me when I was picking locks to level
up my skill. Was in Desolace, underwater, and I sap a naga
to get to the chest he was near while I still had breath. As
soon as I started picking the lock I heard him aggro... This
didn't happen the other ten times I tried it though. I suspect
he was probably looking in my direction.

--
Darin Johnson

Thom Rosario

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Apr 20, 2007, 3:06:54 PM4/20/07
to
NBChick wrote:
> "Mark (newsgroups)" <marknew...@yahoo.com> wrote in message
> news:1176816696....@y5g2000hsa.googlegroups.com...
>>
>> His name was Kalib, playing on the European Alonsus realm. I looked
>> him up on the armoury and it seems he's part of a big guild of high
>> level chars, so surely must have _some_ social skills?
Sure, but "social skills" is subjective; his entire guild could be just
like he is.

Nick Vargish

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Apr 23, 2007, 11:50:49 AM4/23/07
to
"Geoff" <foooo...@hotmail.com> writes:

> playing a female main was a bad idea in itself :)

Never had any problems myself, thankfully.

Okay, once, my warlock was dressed in full black mageweave, and was
dancing with her succubus (I was goofing off before a guild
meeting). I picked up a fan who would not leave me alone, but hey,
that's what /ignore is for.

Nick

--
#include<stdio.h> /* sigmask (sig.c) 20041028 PUBLIC DOMAIN */
int main(c,v)char *v;{return !c?putchar(* /* cc -o sig sig.c */
v-1)&&main(0,v+1):main(0,"Ojdl!Wbshjti!=ojdlAwbshjti/psh?\v\1");}

Darin Johnson

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Apr 19, 2007, 4:52:20 PM4/19/07
to
On Apr 19, 4:46 am, Dan <no.spam.here.invalid> wrote:
> Yes, sorry, I meant improved sap. My rogues always have improved
> sap, I keep forgetting the standard version isn't so useful. :)

I noticed something else yesterday while I was paying attention


to this. Improved sap leaves me out of combat, I can mine or
open chests and restealth. However, if I attack something
else nearby, then sometimes the sapped target will make a
sound like he aggroed also. When the second target is dead
I can't restealth. It didn't happen all the time, but it happened
often enough to be annoying.

--
Darin Johnson

king...@gmail.com

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Apr 24, 2007, 5:31:58 PM4/24/07
to
On Apr 18, 2:59 am, Urbin <u...@dunmorogh.eu> wrote:
> On 17 Apr 2007 10:18:32 -0700, lcpltom wrote:
>
> > On Apr 17, 9:31 am, "Mark (newsgroups)" <marknewsgro...@yahoo.com>
> > wrote:
> > > I'm even open to the possibility that he really felt that the mob was
> > > his somehow, but he didn't even want to entertain a polite
> > > conversation about it.

>
> > You're not alone in this problem. As a warlock, I start off my
> > attacks with dot's. The problem is it takes sometimes up to 3 seconds
> > for a dot to tag a mob as my own, depending on what dot I open with.
>
> > Hunters are the worst, followed by warriors, at stealing a mob just
> > after I apply 1 or 2 dot's to a target.
>
> Funnily enough I often get my hunter's targets stole, too, unless I send the
> pet in first. I usually open up witha serpent sting (a dot, same problem as
> warlock) either just before or just after my pet reaches the mob. Every once
> in a while somebody deals instant damage after my sting landed (so I have
> aggro) but before it deals damage (so it's not yet tagged). And then my pet
> reaches the target (with growl on), so there is no easy way to disengage
> from the fight, even. I practically *have* to kill somebody elses mob for
> them...
>
> Cheers
> Urbin
>
> --
> Urbin (70), Dwarven Hunter (PvE) @dunmorogh.de
> Sunh (62), Nightelven Priest (PvE) @dunmorogh.de
> Mymule (35), Gnomish Warlock (PvE) @dunmorogh.de
> Juran (33), Nightelven Druid (PvE) @dunmorogh.de

When people have done this to me when I'm on my hunter, I figure the
happiness/food cost of dismissing the pet and feigning death are worth
it. especially if they immediately go on to another mob.

Kint :)

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