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griffins/dragons are retards

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Ronald Boskovic

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Jan 15, 1997, 3:00:00 AM1/15/97
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they're slow, and they shoot at each other when attacking
buildings/other troups.

just wanted to share this

rkj

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Jan 17, 1997, 3:00:00 AM1/17/97
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These flyers are a bad buy compared to standard troops, but in some
situations they can't be beat. They can attack from invulnerability
more often, and they can attack troops otherwise invulnerable.

What better way to dispose of a fleet of Battleships/Juggernaunts, or a
field of cannon towers.

Ceno Arubis

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Jan 18, 1997, 3:00:00 AM1/18/97
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Oh, PLUS, they are faster and cheaper than dragons to make.

Ceno Arubis
http://members.tripod.com/~War2Ceno

Ceno Arubis

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Jan 18, 1997, 3:00:00 AM1/18/97
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rkj wrote:
>
> These flyers are a bad buy compared to standard troops, but in some
> situations they can't be beat. They can attack from invulnerability
> more often, and they can attack troops otherwise invulnerable.
>
> What better way to dispose of a fleet of Battleships/Juggernaunts, or a
> field of cannon towers.

It is very easy to make a Destroyer. They are quick also and three or
four shots will kill a Dragon.

Ceno Arubis

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Jan 18, 1997, 3:00:00 AM1/18/97
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John Marsland wrote:
>
> Your ignorance insults me. Dragons and griffins SUCK to u becasue u
> dont know how to use them. they can be used quite effficently if done
> at the correct map and used by surprise. For example they kick some
> serious ass on maze. it is so hard to control your guys, but with
> dragons, u just fly right over there. I have one so many games on
> maze by using dragons. they are real useful on sea maps such as spiral
> and high seas, and are great for stopping expansions. Just because u
> dont know how 2 use dragons, doesnt mean they suck.
> --
>
> If I had a dime for every original idea Bill Gates had- Why, I'd
> have nothing. ----Christopher Meinck
>
> Ever Notice how fast windows runs? Neither did I. ---Kurt
> Strasser
>
> Come visit my Warcraft II Page
> http://www.geocities.com/TimesSquare/Arcade/2212

They're not always the best. If you're in FFA, you shouldn't make
dragons for they will just make archers, etc. If you have an ally, have
your ally make the standard troops and help guard your city. Once you
have accumulated maybe 9 dragons, then they are powerful. If you send
them in, the opponents might start making Rangers and then in comes the
standard troops. So dragons are good only if they have good backup.

Percy Hui

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Jan 18, 1997, 3:00:00 AM1/18/97
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I also think the griffins are cool 'cause they can only be attacked by
water-units, axe-throwers/archers, and towers. Catapults, haha! haven't
been attacked by them (so I don't know if they can/'t) but they have no
defense. send in AT LEAST 4 griffins, attack towers, return home, get
death knights to cast heal spells, go back and attack again!
--
Percy Hui (pe...@cyberdude.com)
Richmond, BC, Canada
Visit MultiPlayers 4 U! at http://www.geocities.com/TimesSquare/Arcade/7363


John Marsland <jo...@telis.org> wrote in article
<32DE77...@telis.org>...

Mr Kowman

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Jan 18, 1997, 3:00:00 AM1/18/97
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pe...@cyberdude.com wrote

>I also think the griffins are cool 'cause they can only be attacked by
>water-units, axe-throwers/archers, and towers. Catapults, haha!
>haven't
>been attacked by them (so I don't know if they can/'t) but they have no
>defense. send in AT LEAST 4 griffins, attack towers, return home, get
>death knights to cast heal spells, go back and attack again!

this doesn't seem to be from an experienced player. the point of flyers
are to take out jugs and force your opponent to bring along archers/mages
when they charge and to invis and kill peasants. they are not for taking
out towers. that's for mages/catapults (sure, flyers kill cannon towers,
but if you're smart, you build a few guards near them). and PALADINS cast
healing (i wouldn't correct him--i use knights and paladins
interchainagbly often, but he said death knights)
_________
Sure, there's no I in TEAM, but take out the T and the A, and what are you left with? ME

Scott Boyd

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Jan 18, 1997, 3:00:00 AM1/18/97
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I use dragons/gryphons to get rid of anything that is non-air fighting,
attacking in force and with paladins around to recover. I really like
them for fighting over water. I use the dragons to eliminate the
submarines. Then send in your subs to eliminate the other water forces.

Hans Martin Asheim

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Jan 19, 1997, 3:00:00 AM1/19/97
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Percy Hui <pe...@cyberdude.com> wrote:

> I also think the griffins are cool 'cause they can only be attacked by
> water-units,

Only destroyers, not Jugs
axe-throwers/archers, and towers.
Only Guard Towers, not Cannon Towers


Catapults, haha! haven't
> been attacked by them (so I don't know if they can/'t) but they have no
> defense.

Catapults can“t touch them.


send in AT LEAST 4 griffins, attack towers, return home, get
> death knights

Paladins


to cast heal spells, go back and attack again!

If the Orcs have GT nearby, your Gryphons are dead meat. I prefer
ground forces. I mean, a Dragon have 100 HP, a Zep has 160!!!!!
Something wrong here?
And they only do 8-16 damage. And they are expensive.

BTW, Percy. Have you read the manual at all????

HMA

---
Signatures are for nerds.

Fruity!

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Jan 19, 1997, 3:00:00 AM1/19/97
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Mr Kowman wrote:
>
> pe...@cyberdude.com wrote
> >I also think the griffins are cool 'cause they can only be attacked by
> >water-units, axe-throwers/archers, and towers. Catapults, haha!

> >haven't
> >been attacked by them (so I don't know if they can/'t) but they have no
> >defense. send in AT LEAST 4 griffins, attack towers, return home, get
> >death knights to cast heal spells, go back and attack again!
>
> this doesn't seem to be from an experienced player. the point of flyers
> are to take out jugs and force your opponent to bring along archers/mages
> when they charge and to invis and kill peasants. they are not for taking
> out towers. that's for mages/catapults (sure, flyers kill cannon towers,
> but if you're smart, you build a few guards near them). and PALADINS cast
> healing (i wouldn't correct him--i use knights and paladins
> interchainagbly often, but he said death knights)
> _________
> Sure, there's no I in TEAM, but take out the T and the A, and what are
>you left with? ME

A good use for gryphons is to kill expnsions on water levels. Most
people dont have anything that can hit air units at their expansion. If
you want to invade with gryphons, your first target should be their
lumber mill.

John Marsland

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Jan 19, 1997, 3:00:00 AM1/19/97
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Yes it might be easy to make a destroyer, but what idiot attacks
destroyers with griffins/dragons? When i use dragons or griffins it
is not to take out someones navy

--

Ceno Arubis

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Jan 20, 1997, 3:00:00 AM1/20/97
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Hard to believe but usually, the only people who make dragons and
gryphons on Kali are people who suck. There was this one game where me
and my ally (my handle is Bluestar and my ally's is Lufia_LWF aka
Novastar) were taking out one guy and he received no help whatsoever on
High Seas Combat! When I was looking for the other guy, I found he had
NO shipyard!!! All he had were dragons and he started coming for my
Destroyers. You can read more at my web-page but this is what you
basically need to know.

Ceno Arubis
http://members.tripod.com/~War2Ceno

John Marsland

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Jan 20, 1997, 3:00:00 AM1/20/97
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> Hard to believe but usually, the only people who make dragons and
> gryphons on Kali are people who suck. There was this one game where > me and my ally (my handle is Bluestar and my ally's is Lufia_LWF aka
> Novastar) were taking out one guy and he received no help whatsoever > on High Seas Combat! When I was looking for the other guy, I found > he had NO shipyard!!! All he had were dragons and he started coming > for my Destroyers.


HA HA HA!
How would you know that? First of all if you use dragons or griffins
doesnt mean you suck. The guy you played was a idiot. He should of
went STRAIGHT for your town, not stopping to attack your navy. How
can you little destroyers reach them if they are over land? Then he
should of taken out your lumber mill, and any magic users in the area.
Of course if he did the griffin/dragon rush correctly YOU SHOULDNT
HAVE ANY MAGIC USERS (mages/dks..) I have not built a shipyard before
and won MANY games with just making dragons. However, I must say I am
not the expert. One person who is VERY GOOD at executing a dragon
rush is RANKED 2ND on cases ladder and he complinents his
griffins/dragons to help him get there. I would post his strategy but
his page his down temporary. Try here
http://192.206.106.73:8000/strategy if it works, go to "strategies of
the war2 gods" and there is a page that tells u how to pull off the
griffin rush. Just because you dont know how to succussfully use
griffins/dragons doesnt mean you suck.
please ignore my spelling errors, i am 2 lazy 2 check them

K S

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Jan 21, 1997, 3:00:00 AM1/21/97
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Ronald Boskovic <bo...@dartmouth.edu> wrote:

>
>they're slow, and they shoot at each other when attacking
>buildings/other troups.
>
>just wanted to share this

These birds (dragons and gryphons) have their uses, namely, IMHO :-

(1) Persuades opponents to spend money on archers or axe-throwers, hence losing time and resources.

(2) Good value for unit quota when you can't create any more units and still have tons of gold.

(3) Scattering effect breaks up BL ogre rush.

(4) Useful in scenarios with terrain restrictions since they have added mobility compared to other units.

(5) When used in groups of about 5-6 (not too many or else clumsy and hurt each other) they can do hit-and-run
attacks. For gryphons, heal them for the next run. For dragons, BL and haste them then run back before haste runs
out. Repeat hit-and-run in order to harass and make your opponent worry. Avoid DKs and mages. When at the base
have them take out peons/peasants on the gold and key buildings. Against 5-6 BL and hasted dragons, guard towers
are pretty useless (lasting about 2 seconds).

(6) Sinks jugs and subs.

(7) Used as mop-up crew (after eg a BL ogre-magi rush has depleted his defences and mana).

(8) Used to defend your base and to discourage BL ogre-magi rush. If you have like 9 gryphons, they'll have to bring along
9 DKs. But your paladins will make sure they don't come close enough to hurt your gryphons. They need 2 coils to
kill a gryphon and if a DK only does one coil in time, you can heal the gryphon back.


They're great against players who reason like this:-

(a) Birds suck, therefore -
(b) My opponent won't build birds, therefore -
(c) I don't have to build archers/axe-throwers or bring along mages/DKs in my attack.


KS

Edax9

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Jan 21, 1997, 3:00:00 AM1/21/97
to

>>>I also think the griffins are cool 'cause they can only be attacked by
water-units, axe-throwers/archers, and towers. Catapults, haha! haven't
been attacked by them (so I don't know if they can/'t) but they have no
defense. send in AT LEAST 4 griffins, attack towers, return home, get
death knights to cast heal spells, go back and attack again!


Hmmm....death knights healing griffins??? I didn't know they could heal
dragons!

As for wiping out all the towers...HA!

Once I see you attack me with griffins/dragons...
I'll build a line of 5-6 gaurd towers, and churn out 9 archers...and get a
few upgrades...
Can we say, "Bye, bye gragons and griffins"?

See you,
CW
___________________________________________________________
If I ever achieved perfect humility, I would be very, very proud. -Benjamin Franklin, paraphrased

Tom Bowersox

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Jan 21, 1997, 3:00:00 AM1/21/97
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Percy Hui wrote:
>
> I also think the griffins are cool 'cause they can only be attacked by
> water-units, axe-throwers/archers, and towers. Catapults, haha! haven't
> been attacked by them (so I don't know if they can/'t) but they have no
> defense. send in AT LEAST 4 griffins, attack towers, return home, get
> death knights to cast heal spells, go back and attack again!
> --
> Percy Hui (pe...@cyberdude.com)
> Richmond, BC, Canada
> Visit MultiPlayers 4 U! at http://www.geocities.com/TimesSquare/Arcade/7363
>
> John Marsland <jo...@telis.org> wrote in article
> <32DE77...@telis.org>...
> > Your ignorance insults me. Dragons and griffins SUCK to u becasue u
> > dont know how to use them. they can be used quite effficently if done
> > at the correct map and used by surprise. For example they kick some
> > serious ass on maze. it is so hard to control your guys, but with
> > dragons, u just fly right over there. I have one so many games on
> > maze by using dragons. they are real useful on sea maps such as spiral
> > and high seas, and are great for stopping expansions. Just because u
> > dont know how 2 use dragons, doesnt mean they suck.
> >
> >
> >
> > Ronald Boskovic wrote:
> > >
> > > they're slow, and they shoot at each other when attacking
> > > buildings/other troups.
> > >
> > > just wanted to share this
> >
> > --

> >
> > If I had a dime for every original idea Bill Gates had- Why, I'd
> > have nothing. ----Christopher Meinck
> >
> > Ever Notice how fast windows runs? Neither did I. ---Kurt
> > Strasser
> >
> > Come visit my Warcraft II Page
> > http://www.geocities.com/TimesSquare/Arcade/2212
> >
I also agree. Only one more thing that can attack air units: Other are
units (Dragons/griffons)
--
Homepage: http://soli.inav.net/~trident/
Clubs I made: http://angelfire.com/pages2/tombowers.index.html Deranged
Siblings Club
"I raised a sword in anger and a man shuddered. I raised a pen in anger
and the world shuddered."
http://www.quill.net

Shade@GT

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Jan 23, 1997, 3:00:00 AM1/23/97
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First of all, there is no unit that can't be pumped up with spells. My
favorite trick is to get about 10 dragons, cast haste, bloodlust, and
unholy armor on as many as I can. Have you ever seen 10 hasted,
bloodlusted, armored dragons? It is a beatiful sight and they can level
a barracks in about 10 seconds. Once the spells wear off, if the enemy
has many archers then pull back your dragons and do it again. In a long,
evenly-matched game this makes SO much difference.


In article <32DC85...@dartmouth.edu>, bo...@dartmouth.edu says...

H Yang

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Jan 23, 1997, 3:00:00 AM1/23/97
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Well let's put this way, if you play orcs try blood lust and haste, now
your dragon is an awesome force.

to see dragon sucks, just mean you haven't fully see their potential
yet.

and 3 blood lusted and hasted dragon, can take out pretty much a lot of
stuff before they are killed. So it's well worth the investment.

Also, they are an great distraction. Just something to keep your enemy
busy.

also, remember what's your reaction to seeing a lot of dragons, I say
most likely a lot of archers, now if you were to send in your ground
force, who do you think has an advantage.

so dragons, are something cool for beginner, and appreciated by the
experienced players.

hp


In article <1997011914...@susanti-16.itea.ntnu.no>,
Hans.Mart...@salgsnett.no (Hans Martin Asheim) wrote:


>Percy Hui <pe...@cyberdude.com> wrote:
>
>> I also think the griffins are cool 'cause they can only be attacked
by
>> water-units,

>Only destroyers, not Jugs
> axe-throwers/archers, and towers.
>Only Guard Towers, not Cannon Towers

> Catapults, haha! haven't
>> been attacked by them (so I don't know if they can/'t) but they have
no
>> defense.

>Catapults can“t touch them.

> send in AT LEAST 4 griffins, attack towers, return home, get
>> death knights

>Paladins


>to cast heal spells, go back and attack again!
>

Shade@GT

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Jan 23, 1997, 3:00:00 AM1/23/97
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You are without a doubt a very small-minded individual. I pity you. 5 dragons
with haste can take out a gaurd tower being hit only about 3 times.

Percy Hui

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Jan 23, 1997, 3:00:00 AM1/23/97
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the manual?? I thought it was scrap paper to fold my origami orcs!!!!!!
--
---

Percy Hui (pe...@cyberdude.com)
Richmond, BC, Canada
Visit MultiPlayers 4 U! at http://www.geocities.com/TimesSquare/Arcade/7363

Mutant

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Jan 23, 1997, 3:00:00 AM1/23/97
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On 18 Jan 1997 00:24:07 GMT, "Percy Hui" <pe...@cyberdude.com> wrote:

>I also think the griffins are cool 'cause they can only be attacked by

>water-units, axe-throwers/archers, and towers. Catapults, haha! haven't


>been attacked by them (so I don't know if they can/'t) but they have no

>defense. send in AT LEAST 4 griffins, attack towers, return home, get
>death knights to cast heal spells, go back and attack again!
>--
wow! i'd never thought of getting my death knights to cast heal!

--
Mutant

C. Kulchar

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Jan 23, 1997, 3:00:00 AM1/23/97
to

OK, not tryin to nock anyone's stragty, but if you use dragons/gryphons it
just means you stink and cant win with land/sea stuff. Sure a few things
can kill dragons, but try using just paladins and cattys, and if you can win,
it means that you are good, and u dont have to cheet, besides its funner
to see a peon going up aginst a big Oger then a peon going up aginst a
stupid gryphon

> hey, you know what I think? gryphons and dragons can be rule if used
> right. no, really, think about it. like some guys say, dragons can be
> bloodlusted and hasted. gryphs cant be b-lusted or hasted, but healing!
> man, if you can heal, gryphons can rule! try it. make ,like ,
> 9 paladins and maybe 2 or 3 gryphs. send em in and when you get into
> the
> yellow hp range ,get em out! heal! bada bing, man. one more reason
> humans can rule. personally, dragons suck, but gryphons, man,
> gryphons
> rule. but then, this just what _I_ think.
>
> check ya later,
> Rayn
>
> ---Be cool about fire safety---

--
Chuck Kulchar
Sti...@CENTURYinter.net
Http://www.geocities.com/timessquare/6396


wak...@sirius.com

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Jan 24, 1997, 3:00:00 AM1/24/97
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Dragons cannot be their own all powerful fighting force. The idea would
be, in response to your comment CW, take out the towers with death
knights, back them up with some ogers. Haste the dragons/blodlust, then
attack. By then, the towers should be gone, cuz you only had archers for
defense, and the dragons can just cruise right in, hasted and
bloodlusted.
-Wake

marlon

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Jan 25, 1997, 3:00:00 AM1/25/97
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H Yang

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Jan 25, 1997, 3:00:00 AM1/25/97
to

I don't see the point at all of casting unholy armour at all. First of
all, it last only about 10 sec, so just as you were done casting it on
the last dragon, the first one is alredy gone. Secondly, it takes half
life off your dragon.

so which everway you look at it, it's plain and stupid to cast it on
dragons, a blood lusted hasted dragon, is more effective, and it's
probably best to send in group of three of four, cause any more, they
end up attacking each other.

hp

In article <5c6t6t$j...@news.pacifier.com>,

Erik Goble

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Jan 26, 1997, 3:00:00 AM1/26/97
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Yes, I like the human ability to do that, but then again by the time you
get back from your healing episode he will probably have guard towers
and the like, but with dragons hasted and bloodlusted you do at least
four times as good as a gryphon. Now suppose with three normal gryphons
you could take out two guard towers ( I doubt you can, but I dunno for
sure). Now that means with 3 hasted bloodlusted dragons you could take
out at least 6 by the time you died, and if you unholy armour a nearly
dead dragon you can run in, hit once, pull back, repeat, and they can't
do anything about it.

Demndred

Erik Goble

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Jan 26, 1997, 3:00:00 AM1/26/97
to

C. Kulchar wrote:
>
> OK, not tryin to nock anyone's stragty, but if you use dragons/gryphons it
> just means you stink and cant win with land/sea stuff. Sure a few things
> can kill dragons, but try using just paladins and cattys, and if you can win,
> it means that you are good, and u dont have to cheet, besides its funner
> to see a peon going up aginst a big Oger then a peon going up aginst a
> stupid gryphon

I'm afraid you're wrong. I've played games where the use of
gryphons/dragons has made me win. The stupid thing to do is _not_ to
use all the units available to you or to go all-out on
gryphons/dragons. Having a few gryphons/dragons in my army means that I
can watch for an attack coming, and if they forgot to send along DKs or
archers just run up and start pounding away on all the men.
Dragons/gryphons just need to be used properly, because their main
advantage is being able to strike from an invulnerable position.

Demndred

Mr Kowman

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Jan 26, 1997, 3:00:00 AM1/26/97
to

>OK, not tryin to nock anyone's stragty, but if you use dragons/gryphons
>it just means you stink and cant win with land/sea stuff. Sure a few
>things can kill dragons, but try using just paladins and cattys, and if
>you can win, it means that you are good, and u dont have to cheet,
>besides its funner to see a peon going up aginst a big Oger then a peon
>going up aginst a stupid gryphon

ok, i could also say that if you use towers and DKs it means you can't win
without them. if you use OMs it also might mean that you can't win
without them. SO WHAT??? if it makes me win more then what's wrong with
it? are you saying that they're cheesy? if so, try to make it more
clear, rather than saying "if you use them, it means you suck"
_________
"I will not go gentle into that goodnight."--Wraith: the Oblivion

Brad Johnson

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Jan 26, 1997, 3:00:00 AM1/26/97
to

Erik Goble wrote:

>
> C. Kulchar wrote:
> >
> > OK, not tryin to nock anyone's stragty, but if you use dragons/gryphons it
> > just means you stink and cant win with land/sea stuff. Sure a few things
> > can kill dragons, but try using just paladins and cattys, and if you can win,
> > it means that you are good, and u dont have to cheet, besides its funner
> > to see a peon going up aginst a big Oger then a peon going up aginst a
> > stupid gryphon
>
> I'm afraid you're wrong. I've played games where the use of
> gryphons/dragons has made me win. The stupid thing to do is _not_ to
> use all the units available to you or to go all-out on
> gryphons/dragons. Having a few gryphons/dragons in my army means that I
> can watch for an attack coming, and if they forgot to send along DKs or
> archers just run up and start pounding away on all the men.
> Dragons/gryphons just need to be used properly, because their main
> advantage is being able to strike from an invulnerable position.
>
> Demndred
Demndred is right, but there is a another point that he missed. Dragons
keep the game balanced. That is if you do not build any archers or
guard towers you are defenseless.
As well in sea battles someone might chose to build a large armada of
battleships and submarines with no destroyers. In this situation a
group of dragons can desimate them without exposing themselves to any
danger.

Eric Erickson

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Jan 27, 1997, 3:00:00 AM1/27/97
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I found that griffins/dragons make a great companion for battleships. A
sub can take out an unsuspecting battleship, but with a flying machine,
subs are quickly gone. Dragons/griffins have the bonus of attacking these
ships/subs as well as spying. They can also reek havoc on unprotected
peasants and disrupt your enemies gold chain.

--
Ciao!

"Just because I don't care, doesn't mean that I don't understand."
-Homer (Simpson, that is)


Nana63

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Jan 28, 1997, 3:00:00 AM1/28/97
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all of you guys who think dragons/griffins suck are all morons. first of
all you have to send them in groups of 3 and4 to be effective and second
they can go any where which makes them the shit

Dan Zerkle

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Jan 28, 1997, 3:00:00 AM1/28/97
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Erik Goble (go...@hg.uleth.ca) wrote:
: Dragons/gryphons just need to be used properly, because their main

: advantage is being able to strike from an invulnerable position.

Actually, the main advantage for DEFENSE is that ogres can't hurt
them.

For offense, their main advantage is that they can quickly move
anywhere on the map to strike, without worrying about maneuvering
through water, trees, rocks, or wall-ins.
--
Dan Zerkle zer...@cs.ucdavis.edu
GCS d(---)(!) p- c++ !l u++ e++(+++) m s++/-- !n h+(--) f g+++(-) w+ t+ r(-) y+
Stamp out Internet spam! See http://www.vix.com/spam/ to help.

Bluestar

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Jan 28, 1997, 3:00:00 AM1/28/97
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I think Dragons and Griffins suck. BUT, I do agree they are effective
when sent in groups but I believe they should be sent in groups of 5 or
6. Even then, they can easily be taken care of with 6 Rangers.

Bluestar
http://bluestar.simplenet.com/War2

Erik Goble

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Jan 29, 1997, 3:00:00 AM1/29/97
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OK, lots of people think they suck, but they don't. Suppose I attack
you with all my ogre-mages and dragons at once? If you didn't have good
recon (we've all been caught off guard by dragons one time or another)
you are dead. You can't built towers because I will just kill them, and
if you build axethrower's they will be torn apart by ogres. It's just
using them effectively. I send one or two to intercept attack groups.
They can get a few hits in and seriously tone down how much damage the
attack would have done. Often the group will run back to base for
protection which means I just avoided a big fight.

Demndred

Bluestar

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Jan 29, 1997, 3:00:00 AM1/29/97
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Suppose I have 2 or 3 Mages like a good player should. Suppose I
Blizzard. Yes I will hit my own buildings but it will hold off the
attack. Suppose the Blizzard kills your Ogre-mages because they're
fighting my Paladins. Suppose you send your Dragons after my Mages.
Suppose my Mages do lightning attack while I'm whipping out the
Archers. Boom, your dragons are dead. I lost two mages but you lost
six dragons. Now I know you're either building more dragons or you're
building some Ogre-mages. I build a couple more Rangers, upgrade then
restart my Knights. I come in and attack your town. What happens
then????

Bluestar
http://bluestar.simplenet.com/War2

Dave Poythress

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Jan 30, 1997, 3:00:00 AM1/30/97
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In article <32EFE4...@bluestar.simplenet.com>,
Bluestar <webm...@bluestar.simplenet.com> wrote:

: Suppose I have 2 or 3 Mages like a good player should. Suppose I


: Blizzard. Yes I will hit my own buildings but it will hold off the
: attack. Suppose the Blizzard kills your Ogre-mages because they're
: fighting my Paladins. Suppose you send your Dragons after my Mages.
: Suppose my Mages do lightning attack while I'm whipping out the
: Archers. Boom, your dragons are dead. I lost two mages but you lost
: six dragons. Now I know you're either building more dragons or you're
: building some Ogre-mages. I build a couple more Rangers, upgrade then
: restart my Knights. I come in and attack your town. What happens
: then????

Bring some griffins with your paladins. Simple huh?

I think if someone is building dragons on you it means you're leaving
them alone for too long.

-d


--
brea...@swbell.net

Mr Kowman

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Jan 30, 1997, 3:00:00 AM1/30/97
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>Now I know you're either building more dragons or you're
>building some Ogre-mages. I build a couple more Rangers, upgrade then
>restart my Knights. I come in and attack your town. What happens
>then????

then you have to guess which (if not both) i'm building. if you guess
right, good for you. if i'm playing humans i'll invis the first 2 dragons
i build so you don't defend for them, if i'm playing orcs i'll just haste
them and send them to a deserted corner. either way they're hidden. so
you're left to guess what i'm doing, even if you have recon. let's say
i'm building dragons. if you build rangers then i'm gonna notice when i
send over the stupid eye and stop after the first for second. let's say
i'm building ogres. then you have to build ogres to defend. and if i
have 1 dragon hidden off in the corner then you're toast. and you're even
more toast if you guess wrong, we all know how invonerable dragons are and
how OMs kill rangers (and if you wasted the cash to upgrade that much then
i had enough cash to build a few dragons). that's why guard towers are so
important: they can fight off both attacks. here's the thing: they will
go after whichever unit is at lower life within their range, so they hit
the ogres and leave the dragons to kill everything

Edax9

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Jan 30, 1997, 3:00:00 AM1/30/97
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:Suppose the Blizzard kills your Ogre-mages because they're

:fighting my Paladins. Suppose you send your Dragons after my Mages.
:Suppose my Mages do lightning attack while I'm whipping out the
:Archers.

I seriously doubt two mages can hold off such a force...why doesn't
Demndred or whoever just bring in two Death Knights off his own, and haste
the Dragons, or H to H (hand to hand) the mages? I don't think your
strategy holds.

:What happens then????

We never get that far.

CW
_____
Time waits for no man. Why should I?

Bluestar

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Jan 30, 1997, 3:00:00 AM1/30/97
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I didn't say Mage vs Ogre-mage. I said 2 Mages, Paladins, vs
Ogre-mages.

Bluestar
http://bluestar.simplenet.com/War2

H Yang

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Jan 30, 1997, 3:00:00 AM1/30/97
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In article <32EE8D...@bluestar.simplenet.com>,
Bluestar <webm...@bluestar.simplenet.com> wrote:

>
>I think Dragons and Griffins suck. BUT, I do agree they are effective
>when sent in groups but I believe they should be sent in groups of 5
or
>6. Even then, they can easily be taken care of with 6 Rangers.


Actually, if you have bloodlusted and hasted dragons, 6 Rangers is not
a prob. The thing is not to send them in large group cause they often
hurt each other. So the ideal group is 3 to 4 cause all you need is 1
DK and Orge Mage. It's really effective cause 1 shot from each, you
can take out a gaurd tower, and it's best used as a distraction.

Oh, also, if you ever play the pud WhatKey, then you will know the true
meaning ...

hp

Erik Goble

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Jan 31, 1997, 3:00:00 AM1/31/97
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As I understood it guard towers had a priority list of what to
attack... it's something like:

1 Gryphon
2 Sapper
3 Mage
4 Knight
5 footman
6 archer

but I could be wrong. However I don't think I am... anyone else know?

Demndred

Erik Goble

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Jan 31, 1997, 3:00:00 AM1/31/97
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Bluestar wrote:
>
> Erik Goble wrote:
> >
> > Bluestar wrote:
> > >
> > > Nana63 wrote:
> > > >
> > > > all of you guys who think dragons/griffins suck are all morons. first of
> > > > all you have to send them in groups of 3 and4 to be effective and second
> > > > they can go any where which makes them the shit
> > >
> > > I think Dragons and Griffins suck. BUT, I do agree they are effective
> > > when sent in groups but I believe they should be sent in groups of 5 or
> > > 6. Even then, they can easily be taken care of with 6 Rangers.
> > >
> > > Bluestar
> > > http://bluestar.simplenet.com/War2
> > OK, lots of people think they suck, but they don't. Suppose I attack
> > you with all my ogre-mages and dragons at once? If you didn't have good
> > recon (we've all been caught off guard by dragons one time or another)
> > you are dead. You can't built towers because I will just kill them, and
> > if you build axethrower's they will be torn apart by ogres. It's just
> > using them effectively. I send one or two to intercept attack groups.
> > They can get a few hits in and seriously tone down how much damage the
> > attack would have done. Often the group will run back to base for
> > protection which means I just avoided a big fight.
> >
> > Demndred
>
> Suppose I have 2 or 3 Mages like a good player should. Suppose I
> Blizzard. Yes I will hit my own buildings but it will hold off the
> attack. Suppose the Blizzard kills your Ogre-mages because they're

> fighting my Paladins. Suppose you send your Dragons after my Mages.
> Suppose my Mages do lightning attack while I'm whipping out the
> Archers. Boom, your dragons are dead. I lost two mages but you lost
> six dragons. Now I know you're either building more dragons or you're

> building some Ogre-mages. I build a couple more Rangers, upgrade then
> restart my Knights. I come in and attack your town. What happens
> then????
>
> Bluestar
> http://bluestar.simplenet.com/War2
Suppose I pull back my dragons and make it my highest priority to kill
your mages? I don't think you can stop me. even with blizzard it means
you will kill your paladins as well, and then, once I kill your mages I
walk in with some nice dragons and mop up the inards of your town. If I
survive with any ogre-mages I assure you I will be killing everything in
sight, and if I don't I will be sending them from all over. That means
you get to pick what to do: Die because your paladins can't fight
dragons, die because your mages can't fight ogre-mages, die because
axethrowers can't even kill peons (true fact, I tested it) or die
because you do nothing. It's just using dragons effectively that
matters

Demndred

Erik Goble

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Jan 31, 1997, 3:00:00 AM1/31/97
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Edax9 wrote:
>
> :Suppose the Blizzard kills your Ogre-mages because they're

> :fighting my Paladins. Suppose you send your Dragons after my Mages.
> :Suppose my Mages do lightning attack while I'm whipping out the
> :Archers.
>
> I seriously doubt two mages can hold off such a force...why doesn't
> Demndred or whoever just bring in two Death Knights off his own, and haste
> the Dragons, or H to H (hand to hand) the mages? I don't think your
> strategy holds.
>
> :What happens then????
>
> We never get that far.
>
> CW
> _____
> Time waits for no man. Why should I?
Hey hey hey, how did _I_ get in this discussion? I can't find the
article that he's talking about...

Demndred

Mr Kowman

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Jan 31, 1997, 3:00:00 AM1/31/97
to

>As I understood it guard towers had a priority list of what to
>attack... it's something like:
>
>1 Gryphon
>2 Sapper
>3 Mage
>4 Knight
>5 footman
>6 archer

i would test this, but i am currently lending my cd to a friend so he can
try the game before bying it. someone please set up a test pud where you
give the opponent a guard tower and yourself these things and see who it
attacks
_________
"There's no time for sanity now!"--The Tick

Edax9

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Jan 31, 1997, 3:00:00 AM1/31/97
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:I didn't say Mage vs Ogre-mage. I said 2 Mages, Paladins, vs Ogre-mages.

Well...that makes sense. That's what I thought too... you also had
dragons on the ogre-mage side. I don't think this is a fair assesment,
though. The ogre player should have two death knights with him, right?
Check me here, cause I might be wrong.

In any case, 6 (or whatever number...as long as your mages have the mana
to cast spells) ogremages vs. 6 paladins and two mages is rather even.
However, you (in this situation) said you might have to cast blizzard on
your own buildings to kill the remaining ogres. Fine. Then, say, 2
dragons come over. I'm pretty sure (okay, I haven't tested this, but I
will, by tomorrow, and post the results) that two mages lose to two
dragons... If not, fine. What about three? (I'll test that, too).
Now...your archers are out...and the dragons are gone. And the ogre
player has two, three ogres to your two, three archers. Right? Isn't
this an ultimatly losing situation? He just keep sending them over, as
soon as they are built, and death knights as soon as he can. And those
dragons can heckle you also.

Augustus Fink-Nottle

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Jan 31, 1997, 3:00:00 AM1/31/97
to

Dragons can come in handy!!! Especially when they are used as a diversion.

Last night I was playing a 3 player FFA on Death in the middle. The human
player (bottom-left corner) was between 2 orcs. I was bottom-right corner. The
human got taken care of pretty quickly cause he got mages and griffons and
left his paladins at level 2. Duh. Anyway, once he was dead, the enemy was Orc
and in the top-left corner. He had a good defense and lots of DK's and
Ogre-mages. I couldn't send in my Ogre-mages. Even the sappers got nailed
before they could reach their targets. (He had a great arrangement of guard
towers protected by trees). What he didn't have was Dragons. So I went for
them. Got about 4 of them (gold was getting tight), lusted and hasted them
and sent them over to his camp, caused some general damage to his DK's and
ogre-mages. His towers nailed my dragons.

We were almost equal at this stage, but he was FORCED to build more towers and
axe-throwers and DK's for defense, while I spent my money expanding. Got some
more dragons and generally weakened his ogres to half health before he could
attack with them. Dragons also provide great recon. SO everytime he got ready
for an attack, my dragons would scatter them (thus not allowing him to lust
his ogres quickly) and then my lusted Ogres would charge his half-dead ogres.

Dragons give the enemy 2 choices.. to go for dragons themselves or to pump up
defense to prevent the periodic incursions. If he goes for dragons, he's
played right into your hands cause you are forcing him to make decisions.
Also, you have a head start on dragons, so he's gonna be out-numbered anyway.
He thought he was hurting me by killing the suicidal squads of 6 dragons (15K
gold!!!) that I sent in every 5 minutes into his town, but what he didnt know
was that the diversion allowed me to save most of my ogre-mages for protecting
my 3 other expansions. He never came close to attacking me. I mined a total of
4 mines (60K each) and he got 2 mines. Naturally he ran out of gold trying to
make DK's. My dragons, towers or no towers, had 1 job... to launch a suicidal
attack on his DK's and then fry his Ogres. He thought I was crazy to send in 6
dragons to kill his 3 DK's, but by then I had money to spare. I could afford
the bad bargains.

I could never have attacked his town effectively with ogres and sappers and
he'd probably have gotten more mines if I hadn't succeeded in putting him on
the defensive.

I won inspite of his excellent town defense. Thanks to the dragons.

Gussie

Erik Goble

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Feb 1, 1997, 3:00:00 AM2/1/97
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Test it? Oh come now, if we tested it thee argument would just end
there. That wouldn't be the usenet thing to do :) Well I posted the
belief of it having priorities (oldest on this message) and I read
somewhere that a guy had actually tested it... but if someone _would_ be
so kind as to confirm it I would appreciate it. Heck, I'd do it myself
but... um... I'm too lazy :)

Demndred

The Daktaklakpak

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Feb 3, 1997, 3:00:00 AM2/3/97
to go...@hg.uleth.ca

I think ships are somewhere near the top of the priority list. I know
subs are, because once or twice an arrow tower has had a choice between a
sub and a griffin and it shot the sub. Don't ask me why, subs are no
threat to a tower, but it does seem to confirm the priorities. I think a
Catipult/Ballista works the same way when left to its own devices.
Paladins and other ground units just seem to attack the closest target.
By the way, a little tip: when making a unit retreat, be sure to keep it
out of sight of enemy units. Most of the time, if it sees one, it will
instantly attack.


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