just wanted to share this
What better way to dispose of a fleet of Battleships/Juggernaunts, or a
field of cannon towers.
Oh, PLUS, they are faster and cheaper than dragons to make.
Ceno Arubis
http://members.tripod.com/~War2Ceno
It is very easy to make a Destroyer. They are quick also and three or
four shots will kill a Dragon.
They're not always the best. If you're in FFA, you shouldn't make
dragons for they will just make archers, etc. If you have an ally, have
your ally make the standard troops and help guard your city. Once you
have accumulated maybe 9 dragons, then they are powerful. If you send
them in, the opponents might start making Rangers and then in comes the
standard troops. So dragons are good only if they have good backup.
John Marsland <jo...@telis.org> wrote in article
<32DE77...@telis.org>...
this doesn't seem to be from an experienced player. the point of flyers
are to take out jugs and force your opponent to bring along archers/mages
when they charge and to invis and kill peasants. they are not for taking
out towers. that's for mages/catapults (sure, flyers kill cannon towers,
but if you're smart, you build a few guards near them). and PALADINS cast
healing (i wouldn't correct him--i use knights and paladins
interchainagbly often, but he said death knights)
_________
Sure, there's no I in TEAM, but take out the T and the A, and what are you left with? ME
> I also think the griffins are cool 'cause they can only be attacked by
> water-units,
Only destroyers, not Jugs
axe-throwers/archers, and towers.
Only Guard Towers, not Cannon Towers
Catapults, haha! haven't
> been attacked by them (so I don't know if they can/'t) but they have no
> defense.
Catapults can“t touch them.
send in AT LEAST 4 griffins, attack towers, return home, get
> death knights
Paladins
to cast heal spells, go back and attack again!
If the Orcs have GT nearby, your Gryphons are dead meat. I prefer
ground forces. I mean, a Dragon have 100 HP, a Zep has 160!!!!!
Something wrong here?
And they only do 8-16 damage. And they are expensive.
BTW, Percy. Have you read the manual at all????
HMA
---
Signatures are for nerds.
A good use for gryphons is to kill expnsions on water levels. Most
people dont have anything that can hit air units at their expansion. If
you want to invade with gryphons, your first target should be their
lumber mill.
--
Hard to believe but usually, the only people who make dragons and
gryphons on Kali are people who suck. There was this one game where me
and my ally (my handle is Bluestar and my ally's is Lufia_LWF aka
Novastar) were taking out one guy and he received no help whatsoever on
High Seas Combat! When I was looking for the other guy, I found he had
NO shipyard!!! All he had were dragons and he started coming for my
Destroyers. You can read more at my web-page but this is what you
basically need to know.
Ceno Arubis
http://members.tripod.com/~War2Ceno
HA HA HA!
How would you know that? First of all if you use dragons or griffins
doesnt mean you suck. The guy you played was a idiot. He should of
went STRAIGHT for your town, not stopping to attack your navy. How
can you little destroyers reach them if they are over land? Then he
should of taken out your lumber mill, and any magic users in the area.
Of course if he did the griffin/dragon rush correctly YOU SHOULDNT
HAVE ANY MAGIC USERS (mages/dks..) I have not built a shipyard before
and won MANY games with just making dragons. However, I must say I am
not the expert. One person who is VERY GOOD at executing a dragon
rush is RANKED 2ND on cases ladder and he complinents his
griffins/dragons to help him get there. I would post his strategy but
his page his down temporary. Try here
http://192.206.106.73:8000/strategy if it works, go to "strategies of
the war2 gods" and there is a page that tells u how to pull off the
griffin rush. Just because you dont know how to succussfully use
griffins/dragons doesnt mean you suck.
please ignore my spelling errors, i am 2 lazy 2 check them
>
>they're slow, and they shoot at each other when attacking
>buildings/other troups.
>
>just wanted to share this
These birds (dragons and gryphons) have their uses, namely, IMHO :-
(1) Persuades opponents to spend money on archers or axe-throwers, hence losing time and resources.
(2) Good value for unit quota when you can't create any more units and still have tons of gold.
(3) Scattering effect breaks up BL ogre rush.
(4) Useful in scenarios with terrain restrictions since they have added mobility compared to other units.
(5) When used in groups of about 5-6 (not too many or else clumsy and hurt each other) they can do hit-and-run
attacks. For gryphons, heal them for the next run. For dragons, BL and haste them then run back before haste runs
out. Repeat hit-and-run in order to harass and make your opponent worry. Avoid DKs and mages. When at the base
have them take out peons/peasants on the gold and key buildings. Against 5-6 BL and hasted dragons, guard towers
are pretty useless (lasting about 2 seconds).
(6) Sinks jugs and subs.
(7) Used as mop-up crew (after eg a BL ogre-magi rush has depleted his defences and mana).
(8) Used to defend your base and to discourage BL ogre-magi rush. If you have like 9 gryphons, they'll have to bring along
9 DKs. But your paladins will make sure they don't come close enough to hurt your gryphons. They need 2 coils to
kill a gryphon and if a DK only does one coil in time, you can heal the gryphon back.
They're great against players who reason like this:-
(a) Birds suck, therefore -
(b) My opponent won't build birds, therefore -
(c) I don't have to build archers/axe-throwers or bring along mages/DKs in my attack.
KS
Hmmm....death knights healing griffins??? I didn't know they could heal
dragons!
As for wiping out all the towers...HA!
Once I see you attack me with griffins/dragons...
I'll build a line of 5-6 gaurd towers, and churn out 9 archers...and get a
few upgrades...
Can we say, "Bye, bye gragons and griffins"?
See you,
CW
___________________________________________________________
If I ever achieved perfect humility, I would be very, very proud. -Benjamin Franklin, paraphrased
In article <32DC85...@dartmouth.edu>, bo...@dartmouth.edu says...
to see dragon sucks, just mean you haven't fully see their potential
yet.
and 3 blood lusted and hasted dragon, can take out pretty much a lot of
stuff before they are killed. So it's well worth the investment.
Also, they are an great distraction. Just something to keep your enemy
busy.
also, remember what's your reaction to seeing a lot of dragons, I say
most likely a lot of archers, now if you were to send in your ground
force, who do you think has an advantage.
so dragons, are something cool for beginner, and appreciated by the
experienced players.
hp
In article <1997011914...@susanti-16.itea.ntnu.no>,
Hans.Mart...@salgsnett.no (Hans Martin Asheim) wrote:
>Percy Hui <pe...@cyberdude.com> wrote:
>
>> I also think the griffins are cool 'cause they can only be attacked
by
>> water-units,
>Only destroyers, not Jugs
> axe-throwers/archers, and towers.
>Only Guard Towers, not Cannon Towers
> Catapults, haha! haven't
>> been attacked by them (so I don't know if they can/'t) but they have
no
>> defense.
>Catapults can“t touch them.
> send in AT LEAST 4 griffins, attack towers, return home, get
>> death knights
>Paladins
>to cast heal spells, go back and attack again!
>
>I also think the griffins are cool 'cause they can only be attacked by
>water-units, axe-throwers/archers, and towers. Catapults, haha! haven't
>been attacked by them (so I don't know if they can/'t) but they have no
>defense. send in AT LEAST 4 griffins, attack towers, return home, get
>death knights to cast heal spells, go back and attack again!
>--
wow! i'd never thought of getting my death knights to cast heal!
--
Mutant
> hey, you know what I think? gryphons and dragons can be rule if used
> right. no, really, think about it. like some guys say, dragons can be
> bloodlusted and hasted. gryphs cant be b-lusted or hasted, but healing!
> man, if you can heal, gryphons can rule! try it. make ,like ,
> 9 paladins and maybe 2 or 3 gryphs. send em in and when you get into
> the
> yellow hp range ,get em out! heal! bada bing, man. one more reason
> humans can rule. personally, dragons suck, but gryphons, man,
> gryphons
> rule. but then, this just what _I_ think.
>
> check ya later,
> Rayn
>
> ---Be cool about fire safety---
--
Chuck Kulchar
Sti...@CENTURYinter.net
Http://www.geocities.com/timessquare/6396
hp
In article <5c6t6t$j...@news.pacifier.com>,
Demndred
I'm afraid you're wrong. I've played games where the use of
gryphons/dragons has made me win. The stupid thing to do is _not_ to
use all the units available to you or to go all-out on
gryphons/dragons. Having a few gryphons/dragons in my army means that I
can watch for an attack coming, and if they forgot to send along DKs or
archers just run up and start pounding away on all the men.
Dragons/gryphons just need to be used properly, because their main
advantage is being able to strike from an invulnerable position.
Demndred
ok, i could also say that if you use towers and DKs it means you can't win
without them. if you use OMs it also might mean that you can't win
without them. SO WHAT??? if it makes me win more then what's wrong with
it? are you saying that they're cheesy? if so, try to make it more
clear, rather than saying "if you use them, it means you suck"
_________
"I will not go gentle into that goodnight."--Wraith: the Oblivion
I found that griffins/dragons make a great companion for battleships. A
sub can take out an unsuspecting battleship, but with a flying machine,
subs are quickly gone. Dragons/griffins have the bonus of attacking these
ships/subs as well as spying. They can also reek havoc on unprotected
peasants and disrupt your enemies gold chain.
--
Ciao!
"Just because I don't care, doesn't mean that I don't understand."
-Homer (Simpson, that is)
Actually, the main advantage for DEFENSE is that ogres can't hurt
them.
For offense, their main advantage is that they can quickly move
anywhere on the map to strike, without worrying about maneuvering
through water, trees, rocks, or wall-ins.
--
Dan Zerkle zer...@cs.ucdavis.edu
GCS d(---)(!) p- c++ !l u++ e++(+++) m s++/-- !n h+(--) f g+++(-) w+ t+ r(-) y+
Stamp out Internet spam! See http://www.vix.com/spam/ to help.
I think Dragons and Griffins suck. BUT, I do agree they are effective
when sent in groups but I believe they should be sent in groups of 5 or
6. Even then, they can easily be taken care of with 6 Rangers.
Demndred
Suppose I have 2 or 3 Mages like a good player should. Suppose I
Blizzard. Yes I will hit my own buildings but it will hold off the
attack. Suppose the Blizzard kills your Ogre-mages because they're
fighting my Paladins. Suppose you send your Dragons after my Mages.
Suppose my Mages do lightning attack while I'm whipping out the
Archers. Boom, your dragons are dead. I lost two mages but you lost
six dragons. Now I know you're either building more dragons or you're
building some Ogre-mages. I build a couple more Rangers, upgrade then
restart my Knights. I come in and attack your town. What happens
then????
: Suppose I have 2 or 3 Mages like a good player should. Suppose I
: Blizzard. Yes I will hit my own buildings but it will hold off the
: attack. Suppose the Blizzard kills your Ogre-mages because they're
: fighting my Paladins. Suppose you send your Dragons after my Mages.
: Suppose my Mages do lightning attack while I'm whipping out the
: Archers. Boom, your dragons are dead. I lost two mages but you lost
: six dragons. Now I know you're either building more dragons or you're
: building some Ogre-mages. I build a couple more Rangers, upgrade then
: restart my Knights. I come in and attack your town. What happens
: then????
Bring some griffins with your paladins. Simple huh?
I think if someone is building dragons on you it means you're leaving
them alone for too long.
-d
then you have to guess which (if not both) i'm building. if you guess
right, good for you. if i'm playing humans i'll invis the first 2 dragons
i build so you don't defend for them, if i'm playing orcs i'll just haste
them and send them to a deserted corner. either way they're hidden. so
you're left to guess what i'm doing, even if you have recon. let's say
i'm building dragons. if you build rangers then i'm gonna notice when i
send over the stupid eye and stop after the first for second. let's say
i'm building ogres. then you have to build ogres to defend. and if i
have 1 dragon hidden off in the corner then you're toast. and you're even
more toast if you guess wrong, we all know how invonerable dragons are and
how OMs kill rangers (and if you wasted the cash to upgrade that much then
i had enough cash to build a few dragons). that's why guard towers are so
important: they can fight off both attacks. here's the thing: they will
go after whichever unit is at lower life within their range, so they hit
the ogres and leave the dragons to kill everything
I seriously doubt two mages can hold off such a force...why doesn't
Demndred or whoever just bring in two Death Knights off his own, and haste
the Dragons, or H to H (hand to hand) the mages? I don't think your
strategy holds.
:What happens then????
We never get that far.
CW
_____
Time waits for no man. Why should I?
I didn't say Mage vs Ogre-mage. I said 2 Mages, Paladins, vs
Ogre-mages.
>
>I think Dragons and Griffins suck. BUT, I do agree they are effective
>when sent in groups but I believe they should be sent in groups of 5
or
>6. Even then, they can easily be taken care of with 6 Rangers.
Actually, if you have bloodlusted and hasted dragons, 6 Rangers is not
a prob. The thing is not to send them in large group cause they often
hurt each other. So the ideal group is 3 to 4 cause all you need is 1
DK and Orge Mage. It's really effective cause 1 shot from each, you
can take out a gaurd tower, and it's best used as a distraction.
Oh, also, if you ever play the pud WhatKey, then you will know the true
meaning ...
hp
1 Gryphon
2 Sapper
3 Mage
4 Knight
5 footman
6 archer
but I could be wrong. However I don't think I am... anyone else know?
Demndred
Demndred
Demndred
i would test this, but i am currently lending my cd to a friend so he can
try the game before bying it. someone please set up a test pud where you
give the opponent a guard tower and yourself these things and see who it
attacks
_________
"There's no time for sanity now!"--The Tick
Well...that makes sense. That's what I thought too... you also had
dragons on the ogre-mage side. I don't think this is a fair assesment,
though. The ogre player should have two death knights with him, right?
Check me here, cause I might be wrong.
In any case, 6 (or whatever number...as long as your mages have the mana
to cast spells) ogremages vs. 6 paladins and two mages is rather even.
However, you (in this situation) said you might have to cast blizzard on
your own buildings to kill the remaining ogres. Fine. Then, say, 2
dragons come over. I'm pretty sure (okay, I haven't tested this, but I
will, by tomorrow, and post the results) that two mages lose to two
dragons... If not, fine. What about three? (I'll test that, too).
Now...your archers are out...and the dragons are gone. And the ogre
player has two, three ogres to your two, three archers. Right? Isn't
this an ultimatly losing situation? He just keep sending them over, as
soon as they are built, and death knights as soon as he can. And those
dragons can heckle you also.
Last night I was playing a 3 player FFA on Death in the middle. The human
player (bottom-left corner) was between 2 orcs. I was bottom-right corner. The
human got taken care of pretty quickly cause he got mages and griffons and
left his paladins at level 2. Duh. Anyway, once he was dead, the enemy was Orc
and in the top-left corner. He had a good defense and lots of DK's and
Ogre-mages. I couldn't send in my Ogre-mages. Even the sappers got nailed
before they could reach their targets. (He had a great arrangement of guard
towers protected by trees). What he didn't have was Dragons. So I went for
them. Got about 4 of them (gold was getting tight), lusted and hasted them
and sent them over to his camp, caused some general damage to his DK's and
ogre-mages. His towers nailed my dragons.
We were almost equal at this stage, but he was FORCED to build more towers and
axe-throwers and DK's for defense, while I spent my money expanding. Got some
more dragons and generally weakened his ogres to half health before he could
attack with them. Dragons also provide great recon. SO everytime he got ready
for an attack, my dragons would scatter them (thus not allowing him to lust
his ogres quickly) and then my lusted Ogres would charge his half-dead ogres.
Dragons give the enemy 2 choices.. to go for dragons themselves or to pump up
defense to prevent the periodic incursions. If he goes for dragons, he's
played right into your hands cause you are forcing him to make decisions.
Also, you have a head start on dragons, so he's gonna be out-numbered anyway.
He thought he was hurting me by killing the suicidal squads of 6 dragons (15K
gold!!!) that I sent in every 5 minutes into his town, but what he didnt know
was that the diversion allowed me to save most of my ogre-mages for protecting
my 3 other expansions. He never came close to attacking me. I mined a total of
4 mines (60K each) and he got 2 mines. Naturally he ran out of gold trying to
make DK's. My dragons, towers or no towers, had 1 job... to launch a suicidal
attack on his DK's and then fry his Ogres. He thought I was crazy to send in 6
dragons to kill his 3 DK's, but by then I had money to spare. I could afford
the bad bargains.
I could never have attacked his town effectively with ogres and sappers and
he'd probably have gotten more mines if I hadn't succeeded in putting him on
the defensive.
I won inspite of his excellent town defense. Thanks to the dragons.
Gussie
Demndred
I think ships are somewhere near the top of the priority list. I know
subs are, because once or twice an arrow tower has had a choice between a
sub and a griffin and it shot the sub. Don't ask me why, subs are no
threat to a tower, but it does seem to confirm the priorities. I think a
Catipult/Ballista works the same way when left to its own devices.
Paladins and other ground units just seem to attack the closest target.
By the way, a little tip: when making a unit retreat, be sure to keep it
out of sight of enemy units. Most of the time, if it sees one, it will
instantly attack.