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Do Curse of Elements and Curse of Shadows stack?

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Devast8or

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Jul 13, 2006, 5:23:43 PM7/13/06
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Hi all,

if 2 warlocks both cast curse of shadows (or elements) on the same target,
will they stack?

And would there be any point in doing so (someone here said you can no
longer make the mobs have megative resistance with these curses, do bosses
have enough resistances that two of the same curse would be any use)?

TIA

Devast8or


Caeryn Dryad of Whisperwind

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Jul 13, 2006, 5:42:26 PM7/13/06
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Since one reduces Shadow and Arcane Resistance and increases damage and
the other does the same for Fire and Frost, they do not stack.

Will they both take effect? Yes.
Will they increase damage taken by Shadow/Arcane and Frost/Fire? Yes
Will they make spells easier to land (on targets with resistances)? Yes
Will casting Curse of Shadow first make Curse of Elements easier to
land (on targets with resistances)? Yes

So yes there's a point in doing so, because Warlocks like to play with
Shadow/Fire and Mages like to play with Frost/Fire/Arcane.

Devast8or

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Jul 13, 2006, 7:49:09 PM7/13/06
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"Caeryn Dryad of Whisperwind" <tie...@gmail.com> wrote in message
news:1152826946.0...@p79g2000cwp.googlegroups.com...

>
> > if 2 warlocks both cast curse of shadows (or elements) on the same
target,
> > will they stack?
> >
> > And would there be any point in doing so (someone here said you can no
> > longer make the mobs have megative resistance with these curses, do
bosses
> > have enough resistances that two of the same curse would be any use)?
> >
> > TIA
> >
> > Devast8or
>
> Since one reduces Shadow and Arcane Resistance and increases damage and
> the other does the same for Fire and Frost, they do not stack.

Ah, I meant if both warlocks cast the same curse. Sorry if that was unclear
:)

> Will they both take effect? Yes.
> Will they increase damage taken by Shadow/Arcane and Frost/Fire? Yes
> Will they make spells easier to land (on targets with resistances)? Yes
> Will casting Curse of Shadow first make Curse of Elements easier to
> land (on targets with resistances)? Yes
>
> So yes there's a point in doing so, because Warlocks like to play with
> Shadow/Fire and Mages like to play with Frost/Fire/Arcane.
>

Yes, there's definitely a point in casting at least one of each in a raid
with both warlock and mages.

What I'm thinking is, if there are three warlocks in the raid will it be of
any use having two of them to cast CoE and the last to cast CoS? Or will one
the CoE be redundant and should be switched in favor of Agony/Doom?

Or are CoE and CoS just not worth it, so we should have all the warlock use
Agony or Doom?

Devast8or


Brian

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Jul 13, 2006, 8:18:07 PM7/13/06
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"Bother!", said Pooh, as he read Caeryn Dryad of Whisperwind's latest post
to alt.games.warcraft.

And just for completeness, since I'm not 100% sure of the intent of the
OP...

If two warlocks try to get two applications of Curse of Shadows on the same
target, they do not stack. You can't get doubled reduction on a
highly-resistant mob, and you can't double the 10% vuln bonus.

Brian
--
ICQ#: 68214833 | AIM: LineNoise54
.
Great spirits have often encountered violent opposition from weak minds.
- Albert Einstein

Simon Nejmann

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Jul 13, 2006, 8:21:23 PM7/13/06
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On Fri, 14 Jul 2006 01:49:09 +0200, "Devast8or"
<inv...@invalid.invalid> wrote:

>What I'm thinking is, if there are three warlocks in the raid will it be of
>any use having two of them to cast CoE and the last to cast CoS? Or will one
>the CoE be redundant and should be switched in favor of Agony/Doom?

The second CoE will overwrite the first CoE (or it cannot be cast at
all, nt sure?) - they cannot be stacked.

>Or are CoE and CoS just not worth it, so we should have all the warlock use
>Agony or Doom?

CoE and CoS are very much worth it for the reduction in resists and
the 10% extra damage, especially if you have several mages and
warlocks - eg. one CoE helps all mages do at least 10% extra damage,
you don't need many mages for that to top CoA or CoD.

But if you have 3+ warlocks, then CoA and CoD are the better choices
for the extras (if you can spare the debuff slots - remember 16
debuffs max).

Well, actually you could also say good things for letting the third
warlock drop a Curse of Recklessness on the target...
The target gets +90 AP, true, but that is only +6.4 dps - nothing at
all for a raid boss who does 1k+ per hit. On the other hand it also
removes 640 armor which will let all the hunters, rogues, and warriors
do more damage.

--
Regards
Simon Nejmann

Caeryn Dryad of Whisperwind

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Jul 13, 2006, 8:30:03 PM7/13/06
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Simon's right.

The first two should almost always be CoE and CoS (I think). The third
onwards varies, either Agony, Recklessness or Tongues. Some caster
bosses requires Tongues to slow their casting time. Once the first two
is on, I don't really know what the warlocks cast.

Brian

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Jul 13, 2006, 11:32:17 PM7/13/06
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"Bother!", said Pooh, as he read Caeryn Dryad of Whisperwind's latest post
to alt.games.warcraft.

>Simon's right.

If you're sure that the mob will last a full minute or longer, Curse of
Doom is *insanely* good. 3200 unmodified damage for 300 mana. Better
damage than Curse of Agony.

Brian
--
ICQ#: 68214833 | AIM: LineNoise54
.

Would the ocean be deeper if sponges didn't live there?

Ham Pastrami

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Jul 14, 2006, 12:46:30 AM7/14/06
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"Brian" <brian...@pobox.com> wrote in message
news:304eb2156ktb5qp1d...@4ax.com...

> If you're sure that the mob will last a full minute or longer, Curse of
> Doom is *insanely* good. 3200 unmodified damage for 300 mana. Better
> damage than Curse of Agony.

In theory yes, but most competent raids will knock COD off the debuff list
well before the timer is up. Blizzard should be fixing the debuff priority
in the next few patches.


Devast8or

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Jul 14, 2006, 3:31:44 AM7/14/06
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"Simon Nejmann" <snej...@worldonline.dk> wrote in message
news:h5odb2ldogs70d8ut...@4ax.com...

> On Fri, 14 Jul 2006 01:49:09 +0200, "Devast8or"
> <inv...@invalid.invalid> wrote:
>
> >What I'm thinking is, if there are three warlocks in the raid will it be
of
> >any use having two of them to cast CoE and the last to cast CoS? Or will
one
> >the CoE be redundant and should be switched in favor of Agony/Doom?
>
> The second CoE will overwrite the first CoE (or it cannot be cast at
> all, nt sure?) - they cannot be stacked.

Thanks, just what I wanted to know.

> >Or are CoE and CoS just not worth it, so we should have all the warlock
use
> >Agony or Doom?
>
> CoE and CoS are very much worth it for the reduction in resists and
> the 10% extra damage, especially if you have several mages and
> warlocks - eg. one CoE helps all mages do at least 10% extra damage,
> you don't need many mages for that to top CoA or CoD.

Right, this was what I thought. We usually have 2 warlcoks and 2-3 mages in
ZG, last time we even had 3 warlocks which was what made em think of this
subject.

> But if you have 3+ warlocks, then CoA and CoD are the better choices
> for the extras (if you can spare the debuff slots - remember 16
> debuffs max).

Ah, right there's a limit on that. I have to keep an eye on whether it seems
like we hit that limit or not (ISTR someone inhere mentioning that weapons
like Skullforge Reaver was a bad idea in raids, this must be why, yeah?)

> Well, actually you could also say good things for letting the third
> warlock drop a Curse of Recklessness on the target...
> The target gets +90 AP, true, but that is only +6.4 dps - nothing at
> all for a raid boss who does 1k+ per hit. On the other hand it also
> removes 640 armor which will let all the hunters, rogues, and warriors
> do more damage.

Never really thought of that. Could be worth a try.

Thanks for the help to you and everyone else who posted.

Devast8or


PV

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Jul 14, 2006, 10:43:53 AM7/14/06
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"Devast8or" <inv...@invalid.invalid> writes:
>Hi all,
>
>if 2 warlocks both cast curse of shadows (or elements) on the same target,
>will they stack?

It can't be done. The only curse that can be put multiple times on the same
target is curse of doom.

>And would there be any point in doing so (someone here said you can no
>longer make the mobs have megative resistance with these curses, do bosses
>have enough resistances that two of the same curse would be any use)?

it's true that resistance can no longer be MADE negative - it zeroes out
and then you just get the 10% damage increase (nothing to sneeze at). I'm
not sure what happens if the resistance is already negative, but I think it
gets even more negative - during a brief burst of shadow sensitivity on the
mobs leading to firemaw (we only got him to 45%, disappointing but not
terrible for a first attempt), we were pulling whimper-inducing
shadowbolts. *
--
* PV something like badgers--something like lizards--and something
like corkscrews.

PV

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Jul 14, 2006, 11:22:57 AM7/14/06
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"Devast8or" <inv...@invalid.invalid> writes:
>Or are CoE and CoS just not worth it, so we should have all the warlock use
>Agony or Doom?

Curse of elements is very much worth it, in fact your mages will start
screaming at you if it isn't nailed up VERY fast. After that, you want
recklessness (yes, I was surprised at that too - but the stripped armor
turns out to be quite handy, and the extra attack power is an advantage in
rage generation. Just so long as they don't hit me!), and if you have a
third warlock, finally you can put up shadows so that your own attacks
benefit. Shadows is also vital if you're going to banish - it greatly
reduces resists and early breaks. *

PV

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Jul 14, 2006, 11:26:44 AM7/14/06
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Brian <brian...@pobox.com> writes:
>If you're sure that the mob will last a full minute or longer, Curse of
>Doom is *insanely* good. 3200 unmodified damage for 300 mana. Better
>damage than Curse of Agony.

In five man instances, yes. In raids, it's pointless - your mages will do
far more than 3200 damage extra over that minute if elements is up. The one
amusing exception is in BWL - if you get lucky and some of the enemies are
shadow vulnerable at the right moment, you will do about 4 times the stated
damage. If one of these is being offtanked while the warlocks and engineers
are being handled, have everyone put doom on it - it's possible that the
mob will simply drop dead. *

Brian

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Jul 14, 2006, 2:24:33 PM7/14/06
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"Bother!", said Pooh, as he read PV's latest post to alt.games.warcraft.

>Brian <brian...@pobox.com> writes:
>>If you're sure that the mob will last a full minute or longer, Curse of
>>Doom is *insanely* good. 3200 unmodified damage for 300 mana. Better
>>damage than Curse of Agony.
>
>In five man instances, yes. In raids, it's pointless - your mages will do
>far more than 3200 damage extra over that minute if elements is up. The one
>amusing exception is in BWL - if you get lucky and some of the enemies are
>shadow vulnerable at the right moment, you will do about 4 times the stated
>damage. If one of these is being offtanked while the warlocks and engineers
>are being handled, have everyone put doom on it - it's possible that the
>mob will simply drop dead. *

In raids, you will hopefully have more than one warlock. Assign one of
them to CoE, one of them to CoS, and have the extras use CoD. (Or, if
there's two mobs, have all warlocks put CoD on the off-mob, and the spare
warlocks use CoA on the main mob).

Brian
--
ICQ#: 68214833 | AIM: LineNoise54
.

Do not follow where the path may lead Go instead where there is no path
and leave a trail -- George Bernard Shaw

PV

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Jul 14, 2006, 3:45:49 PM7/14/06
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Brian <brian...@pobox.com> writes:
>In raids, you will hopefully have more than one warlock. Assign one of
>them to CoE, one of them to CoS, and have the extras use CoD. (Or, if
>there's two mobs, have all warlocks put CoD on the off-mob, and the spare
>warlocks use CoA on the main mob).

Not much point to that. To most raid bosses a few thousand damage is
insignificant when compared to what happens the moment the whole raid
focuses on them. I do see it happen though, when someone wants to look a
little better in the damage numbers. This is a bad thing.

Sadly, curse of shadows (except for banishing) is considered the
lowest-priority curse. Recklessness has better payback overall in a raid,
so if you've got only two warlocks, prepare to get resisted a lot.

On the other hand, a lot of our jobs don't depend on damage (banishing,
health and soulstoning), so nobody cares that our damage isn't all that
hot. I spend most of the Garr fight staring at one elemental and doing no
other damage, because it's more important to time the rebanishes to the
second (gotta love necrosis) than to do damage in that fight. Garr's
buddies can slam a clothie into the dirt in under 4 seconds from full
health - they're FAST. *

hans escher

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Jul 15, 2006, 9:06:01 AM7/15/06
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"PV" <pv+u...@pobox.com> schreef in bericht
news:12bfbd9...@news.supernews.com...

> "Devast8or" <inv...@invalid.invalid> writes:
>>Hi all,
>>
>>if 2 warlocks both cast curse of shadows (or elements) on the same target,
>>will they stack?
>
> It can't be done. The only curse that can be put multiple times on the
> same
> target is curse of doom.

It can be done but results in one curse owned by the last caster, which
is replaced by the next curse of the last caster.

It has occurred to me, on a target that already had CoS, I mispressed CoS
when I had to cast CoE, then I did the intended CoE.
This resulted in a target without CoS, only CoE.

oops, sorry.

Hans.


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