Char name is Haraman on Aggramar (EU) and if someone have hints on
gear I would be very greateful.
Thanks in advance for all your feedback,
Umbi
Would you have fun while you did it?
If so, then probably. If not, doubtful.
--
Rob Wynne / The Autographed Cat / d...@america.net
http://www.autographedcat.com/ / http://autographedcat.livejournal.com/
Gafilk 2010: Jan 8-10, 2010 - Atlanta, GA - http://www.gafilk.org/
Aphelion - Original SF&F since 1997 - http://www.aphelion-webzine.com/
I wouldn't really advise going back and running heroics for gear.
Blue dungeon gear while leveling is far superior in most cases. I'd
stick with the new content and focus on leveling moreso than gear that
will be replaced in 1-2 weeks.
Umbi
On Mar 5, 4:01 pm, Rob Wynne <d...@america.net> wrote:
> Umbi <umberto.michelu...@gmail.com> wrote:
> > Hi,
> > I am a 74 tankadin. I am in mainly green wotlk stuff (460 defense atm)
> > and a few blues. I was wondering if gear from tbc heroic could be an
> > upgrade for me. I know I will have upgrades coming up my way when I
> > ding 75 and 76 but I was wondering if it was worth a few run there...
>
> Would you have fun while you did it?
>
> If so, then probably. If not, doubtful.
>
> --
> Rob Wynne / The Autographed Cat / d...@america.nethttp://www.autographedcat.com//http://autographedcat.livejournal.com/
> Gafilk 2010: Jan 8-10, 2010 - Atlanta, GA -http://www.gafilk.org/
> Ok so what you are saying is that one can go there for fun but the
> green gear in wotlk is better than what I could get from tbc heroics.
> Correct?
It's about effort vs reward really. You *could* get upgrades over
your current gear from the level 70 heroics but by the time that
you've done that you could also have got to level 80 and be going for
level 80 heroic gear. Why do the gear grind twice?
Also, the gear that you get whilst leveling in Wrath would give some
blue pieces too. If you do all the instance quests as you level
you'll get even more blue pieces.
A final note - if you want to do tanking at level 80 then you should
try to tank as many instances as you can whilst leveling. If you
don't tank whilst leveling then you could be stuck at level 80 without
the experience to do heroics and with few people willing to do level
80 normal instances so that you can get the experience.
steve.kaye
fact is you would have to be running the highest level of TBC
instances or raids to simply get anything worth keeping in 1-2 levels
doing that would waste valueable leveling time ... so unless you're
going to get achievements or finish missed instances .. I wouldn't
suggest going back for gear
I've compared my 70s gear to things I've gotten at heroic 80s and
noticed that the blues I got in heroics were even better then Tier5
gear I had in TBC
simply put ... hit 80 run heroics don't worry about gear you replace
get tanking stats .. def rating,parry,dodge, stamina and gear up the
normal way... without back tracking
Pretty much. The fact of the matter is that until you actually hit the
level cap and start running the endgame content, any gear you have is
temporary and likely to be replaced in short order.
The gear in T5/6/Sunwell would last you in some cases to 80, but the stuff
from heroics really isn't worth it.
--
Rob Wynne / The Autographed Cat / d...@america.net
http://www.autographedcat.com/ / http://autographedcat.livejournal.com/
Gafilk 2010: Jan 8-10, 2010 - Atlanta, GA - http://www.gafilk.org/
> I am a 74 tankadin. I am in mainly green wotlk stuff (460 defense atm)
> and a few blues. I was wondering if gear from tbc heroic could be an
> upgrade for me. I know I will have upgrades coming up my way when I
> ding 75 and 76 but I was wondering if it was worth a few run there...
I'm using Altoholic and just found another indispensable feature: It can
recommend gear upgrades for any of your alts. Select the equipment screen
in the addon and shift-click a piece of gear to see the list of all gear
that's "better" than it. (You can select from several options what
"better" means.) The tooltip shows what dungeon/boss the item comes from.
(Or that might be coming from Atlas Loot or some other addon I'm running.)
My 71 priest who hasn't run any TBC dungeons sees lots of TBC epics,
*followed* by blues from early WotLK dungeons (ie. the WotLK blues are
better).
You can also go to Armory and use their "find an upgrade" feature to
compare your gear to what's available.
> I am a 74 tankadin. I am in mainly green wotlk stuff (460 defense atm)
> and a few blues. I was wondering if gear from tbc heroic could be an
> upgrade for me. I know I will have upgrades coming up my way when I
> ding 75 and 76 but I was wondering if it was worth a few run there...
Yes and no. But your upgrades will require some kararuns. Most of my
mage's kara-equipment and items earned with TBC badges lasted until lvl
77-80.
--
Peter T.
>Hi,
>I am a 74 tankadin. I am in mainly green wotlk stuff (460 defense atm)
>and a few blues. I was wondering if gear from tbc heroic could be an
>upgrade for me. I know I will have upgrades coming up my way when I
>ding 75 and 76 but I was wondering if it was worth a few run there...
>
>Char name is Haraman on Aggramar (EU) and if someone have hints on
>gear I would be very greateful.
Well, if you either like the BC instances or haven't done them before
and want to check them out, then by all means go do a few if you like.
As for doing it just for the sake of gear, that would be a total waste
of time. While there is a dearth of decent greens or quest-reward
blues in LK, your best bet now for leveling gear is to run the LK
instances you can currently get into, or just plow on through to 80
and worry about running instances once you get there. That is where
the real LK gear is to be found, in the instances- particularly the
heroic ones, once you get to 80.
The time and effort it would take to find parties for, and run enough
BC heroics to get any purples that might be marginally worth keeping
for a 74, would be much better spent just leveling up in Northrend.
Any gear you might be able to scrape up from BC heroics would be very
temporary in usefulness, at best.
What requirements do I need to tank Heroics? What is the min. def (now
sitting at 483)? HP (now 14,2k)? dodge, parry?
Thanks for the replies! I tried to search in the groups but I haven't
found much. I need to search some guide around I guess (at work atm).
Thanks,
Umbi
On Mar 6, 7:07 am, Peter T. <pino...@hotmail.GEBIScom> wrote:
> In article <84b5f592-7533-4ab6-a2d1-
> 75fa8cefa...@l16g2000yqo.googlegroups.com>, umberto.michelu...@gmail.com
> What requirements do I need to tank Heroics? What is the min. def (now
> sitting at 483)? HP (now 14,2k)? dodge, parry?
Try this:
http://elitistjerks.com/f76/t37172-protection_paladin_field_manual_wow_3_0
_wotlk/
Yes. If you'll have fun running TBC instances and can get the people,
by all means go for it, but don't expect any amazing gear upgrades.
By 74 my hunter was replacing his TBC blues with Northrend greens.
You're better off running normal Northrend instances and getting the
drops from there and associated quest rewards, which will be a lot
better then heroic outland stuff. Also, the mobs in outland instances
will give you much less XP than those in Northrend, so you'll be
slower to level, too.
As a tankadin you can get decent tanking gear crafted for you that
will be *much* better than tbc heroic gear. My tankadin is wearing the
Tempered Saronite gear (the first item of which you wear at 74, the
last item you can't use until 78 though), which is very nice.
--
Zil, Level 80 NE Priest, Aman Shan're, Stormrage Europe
You need 535 defence to be crit immune. You should have about 20k
unbuffed HP for starting heroics, but if you're missing a bit and your
healer is well equipped you will do fine. Easiest heroics to start are
Utgarde Keep and Nexus.
--
Regards
Matt
Umbi
> Hi,
> I am a 74 tankadin. I am in mainly green wotlk stuff (460 defense atm)
> and a few blues. I was wondering if gear from tbc heroic could be an
> upgrade for me. I know I will have upgrades coming up my way when I
> ding 75 and 76 but I was wondering if it was worth a few run there...
I have a 74 tandadin, too. His stuff is mainly from Karazhan (T4 helmet,
100 badges torso, epic blacksmith crafted boots...).
He changed his spauldrons in the Nexus (a quest I think, or maybe a loot,
but I think it was a quest reward), this one was an upgrade. For the other
pieces... Well, I saw some stuff with better stamina, but the lack of other
stats made him keep his old stuff until now.
Well, my experience is not very usefull, since my paladin is the opposite
of yours, he already have this stuff. Follow the others advice : if you go
there fun, do it. :)
Another thing here is that once you get to level 80 you can no longer use
the ingame LFG window for the regular (non-heroic) version of lower level
instances. If you didn't do these on the way up you might be forced to go in
and "learn" in heroic mode.
If what you want to run isn't available in the LFG window, just join LFG
for something else .. at least then you'll have the channel available.
Can always join for the zone in which the dungeon resides so you don't
have to pick something in which you aren't actually interested.
Note that you don't strictly need 535def to successfully tank heroic UK or
Nexus. It helps, and a lot of people won't run with you without it (mostly
these people will want 540 anyway, which shows they don't fully understand),
but you can tank the easier heroics without being crit-immune.
But if you don't have the 535 (or higher) you might be better of doing
regular lvl80 instances (like HoL) to top you off.
I find more PUGs through the trade channel anyway, but that might just be my
server. I don't think I've ever seen anything on the actual LFG channel.
The other method is to get a lower level toon to be group leader and join
the LFG. There are a few problems with this method also, like finding the
lower level toon to start with.
The problem with Trade channel is it requires you to be in a city; as I
play on a low-ish pop realm, getting groups is rarely quick, and I don't
want to spend my limited play time standing around.
535 is the base minimum to be uncrittable at level 80 with mobs in
Heroic level instances
you can of course have more for Heroics and it benefits the amount of
dmg done to you ... though not a huge number
540 is the base minimum for raid level tanking def rating obviously
for higher harder hitting bosses it's recommended to have even higher
def rating simply the assist in the mitagtion of damage dealt to you
20k hp unbuffed is entry level life for low end Heroics or maybe even
just regular instances
I'd recommend getting atleast a 23k unbuffed with a minimum of 535
def rating for simply Heroic Tanking
I'd say with buffs for harder isntances I'd say 25k+ unbuffed and of
course 535 def rating minimum
it's not because it's a must factor to have uncritable ... just makes
the group run a hell of alot more smoother in boss fights
you don't want the healers going crazy trying to heal you
Hoofu, 80 tauren shaman, Argent Dawn (EU)
My shadow priest geared in Kara, badge, rep and heroic gear didn't
really find much in the way of real upgrades until about level 77 and
the higher level dungeons and quests. Some of the blues from the
Nexus and Utgarde Keep were *slight* upgrades and some weren't.
There were some items that had say maybe an extra 10 spell power, but
they didn't have any stats, or were missing the crit or hit rating or
such that the epics from TBC had, so weren't really upgrades.
My prot warrior is in a similar situation. Just a bubble from dinging
78 and a quarter to half her tanking gear is still from Kara or even
*regular* level 70 instances. I guess she might have found upgrades
for that gear already if she'd done the right quests, ran the right
dungeons until the specific item dropped, but I don't really play that
way. And certainly, the Kara gear she's got is holding up well
enough. Tanked Gun'Drak the other day. That's listed as 76-78. She
only got hit about 45%. Though she did take a fraction of a
percentage of crits. Could fix that by swapping some stamina gems for
defense but it's not really worth it. There'll be upgrades for those
Kara items soon enough.
So, I think it's a bit much to say that Kara and TBC Heroic gear will
be replaced by the first Northrend green's you come across. But quest
green's from the first zone's in Northrend will probably be close
enough to them that they aren't worth holding off entering Northrend
to acquire.
Ashen Shugar
--
The lions sing and the hills take flight.
The moon by day, and the sun by night.
Blind woman, deaf man, jackdaw fool.
Let the Lord of Chaos rule!
Some of my hunter's Kara drops lasted well into level 76-78.
Cheers
Urbin
--
Dun Morogh-EU (PvE)
Urbin (80), Dwarven Hunter | Surana (64), Draenei Mage
Mymule (70), Gnomish Warlock | Kordosch (62), Human Death Knight
Sunh (70), Nightelven Priest | Juran (33), Nightelven Druid
>So, I think it's a bit much to say that Kara and TBC Heroic gear will
>be replaced by the first Northrend green's you come across. But quest
>green's from the first zone's in Northrend will probably be close
>enough to them that they aren't worth holding off entering Northrend
>to acquire.
Agree. My priest was using 2/3 lvl 70 gear when I hit 80, and that
despite doing most instances on the way up - the Northrend gear was good
but only the lvl 80 gear really beat what I'd acquired at 70 (granted
this was mainly badge and ZA gear rather than Kara)
My druid was lower gear level, had Kara and various blues and a few
greens and he did get upgrades to most slots while levelling, but the
Kara epics lasted for some time, mostly not replaced until about Gundrak
level (the violet badge trinket lasted till lvl 80 because there are
zero tanking trinkets obtainable whilst levelling... not that many
available even at 80 tbh). Weapons tend to go sooner than armour, both
my characters replaced their lvl 70 epic weapons with quest rewards in
Zuldrak.
--
EU-Draenor:
Sagart (80 Undead Priest)
Tairbh (80 Tauren Druid)
Eilnich (70 Blood Elf Warlock)
Buinne (70 Troll Shaman)
Balgair (70 Human Rogue)
Naomh (70 Draenei Priest)
Rosad (70 Human Warlock)
Sealgair (70 Dwarf Hunter)
<snip>
> My prot warrior is in a similar situation. Just a bubble from dinging
> 78
<hijack>
What are prot warriors like to solo these days?
> What are prot warriors like to solo these days?
They're great! Well, at upper levels anyway, when you have access to the
deep talents like damage shields and shockwave.
You can easily take on a group of 5-6 melee mobs and kill them pretty fast.
Casters are a bit of a headache, but spell reflect helps.
And once you get Enraged Regeneration at level 75, it gets even easier.
--
John Gordon A is for Amy, who fell down the stairs
gor...@panix.com B is for Basil, assaulted by bears
-- Edward Gorey, "The Gashlycrumb Tinies"
With the 3.0 patch they became an absolute pleasure. : )
And since Revenge and Shield Slam are some of your main sources of
damage, it's not as necessary to get an uber weapon as I believe a
fury/arms build needs to start to shine.
At least, pre 3.0 when I tried a heavy fury build I mostly hated it.
Granted I had leveled as prot, so my best gear was for tanking, I
still had what I would have said was average dps gear for a freshly
dinged 70. And I did have the off-hand badge fist weapon.
Anyway, while I am only doing around 600dps at level 77, I never stop
to eat or heal up. Don't need to. As a herbalist I use the heal from
that to help keep topped up but just the natural regen between fights
goes a long way to keeping your health up.
I suppose a good fury/arms build with the gear available if you picked
the dps gear as first priority while you leveled up instead of the
tanking stuff would kill faster, but I believe you end up being much
more of a glass cannon. If you can't kill the mobs quickly enough,
they're going to hurt you and leave you needing to stop and heal up.
As a prot warrior I basically just bounce from mob to mob using
charge, occasionally trying to pick up a few extra mobs if they're
available to AoE them down.
Yes, the deep Prot talents are essential. Prior to level 55ish you don't
have access to those, so solo/levelling would still be horrible, but once
you can get to the bottom of the tree it becomes viable.
Whilst levelling through Northrend (and hence in mixed greens) I found that
by going to Fury I did not noticeably increase my dps, but did noticeably
reduce my effective health. Killing might have been a little faster, but
there was much more downtime between fights.
Enraged Regeneration CD is about right that by the time you need it again it
has come off CD. I use maybe one bandage every hour or two after a bad pull.
>Yes, the deep Prot talents are essential. Prior to level 55ish you don't
>have access to those, so solo/levelling would still be horrible, but once
>you can get to the bottom of the tree it becomes viable.
>
>Whilst levelling through Northrend (and hence in mixed greens) I found that
>by going to Fury I did not noticeably increase my dps, but did noticeably
>reduce my effective health. Killing might have been a little faster, but
>there was much more downtime between fights.
>
>Enraged Regeneration CD is about right that by the time you need it again it
>has come off CD. I use maybe one bandage every hour or two after a bad pull.
That sounds pretty good for higher levels, shame it's not as good at low
levels though - any suggestions on what's a good spec to use for a lvl
31 warrior duoing with a warlock? Finally picked my much neglected
warrior up tonight as a friend caught me up on his alt, and so far I'm
not too happy with how it's working out - I'm fury but half the time
don't have aggro, so no rage to do anything useful, and battle stance
can only really use mocking blow to grab aggro, once per minute (and I
suck at hopping between stances quickly so prefer to stick in one most
of the time)
Half considering looking at prot instead but not really sure how well
that'd work for me, since I don't really want to tank as warrior anyway
(I've got a nicely geared furry bear for tanking already!) Maybe there's
some way to play fury more effectively whilst duoing that I haven't yet
figured out? Only thing I know for sure buildwise is I don't want to go
with 2h arms option, as I just hate 2h weapons, dual wield suits me best
and I like the look of the fury tree for that, if only I could actually
get aggro to generate some rage...!
The damage I take gets a touch annoying too, I was playing a rogue with
the same friend until we reached my warrior's level and the rogue has
15% more avoidance (dodge/parry combined) than the warrior, who really
has very little more armour, so where the rogue would only need to
bandage after bad pulls (the Crusader enchants I have on my heirloom
weapons are all the healing I need on him) the warrior needs to every
few mobs. /sigh
When solo'ing as a Fury warrior you should be sitting in Berserker stance
most of the time, but don't really remember what that does to your threat
generation. When you are solo threat is not an issue.
If you have somebody else to run with the Prot is ok at the lower levels,
but the dps is really sub-optimal. The pet classes (Hunter and 'Lock) are
probably the worst to pair up with though. I healing class can keep you
alive while you bore the mobs to death, and a dps class (mage) can nuke all
out without worrying about getting squished. If you are playing with a pet
class, make sure they turn growl off (and cower on) or the pet will keep
pulling the agro. Alternatively, let the pet tank and go for a straight dps
build, after all the pet can be healed, you can't. Arms and Fury have a few
talents to generate rage without needing to have agro. (Anger Management and
Unbridled Wrath.)
I was going to suggest a fury spec, but using a weapon and shield in
defensive stance, but to make that work at all you really need Shield Slam,
which you don't get till level 40. Shield Slam, Revenge and Shockwave are
the big dps factors for a Prot build, and without Shield Slam (lvl 40) and
Shockwave (51 point talent) it's going to play quite differently. Maybe go
down the Prot tree enough to get Improved Revenge and Shield Mastery (so you
can spam Shield Block to trigger Revenge) then head down the Fury tree
(Cruelty and Unbridled Wrath). Something like:
http://www.wowhead.com/?talent=LZ0xhZVG0r
>
>On Wed, 11 Mar 2009 14:49:45 +1000, "Kilgaard" <Kilg...@hotmail.com>
>wrote:
>
>>Yes, the deep Prot talents are essential. Prior to level 55ish you don't
>>have access to those, so solo/levelling would still be horrible, but once
>>you can get to the bottom of the tree it becomes viable.
>>
>>Whilst levelling through Northrend (and hence in mixed greens) I found that
>>by going to Fury I did not noticeably increase my dps, but did noticeably
>>reduce my effective health. Killing might have been a little faster, but
>>there was much more downtime between fights.
>>
>>Enraged Regeneration CD is about right that by the time you need it again it
>>has come off CD. I use maybe one bandage every hour or two after a bad pull.
>
>That sounds pretty good for higher levels, shame it's not as good at low
>levels though - any suggestions on what's a good spec to use for a lvl
>31 warrior duoing with a warlock? Finally picked my much neglected
>warrior up tonight as a friend caught me up on his alt, and so far I'm
>not too happy with how it's working out - I'm fury but half the time
>don't have aggro, so no rage to do anything useful, and battle stance
>can only really use mocking blow to grab aggro, once per minute (and I
>suck at hopping between stances quickly so prefer to stick in one most
>of the time)
I leveled my warrior up to around level 40 with a split arms/fury
build before switching to prot, but this was literally years ago. As
such, I'm not entirely sure what abilities are now available at those
lower levels. Looking at wowhead, you don't get 'Berserker Rage'
until level 32. It will help you generate more rage so long as you're
taking damage.
Don't forget to try and start all your fights with charge for the rage
boost and so as to be the first person to agro the mob. You don't
want to have to play catch up.
Also, you can use Bloodrage if you're really having problems
generating rage, though as it uses up life, you probably don't want to
do this if you can avoid it.
Also, being as you're playing in a group and are wanting to hold agro
to help generate rage, don't forget to use sunder armor while your
other abilities are on cooldown. It generates a nice bit of threat
and it also increases the damage you do which I believe should help
increase the rage you generate.
For talents at level 31 I'd probably go for something like
<http://www.wowhead.com/?talent=LcrczZ0xxz>
Oh, and you might want to consider not dual wielding just yet. You
don't have to go for a slow two handed weapon, but a sword and shield
should stop you missing so much and let you generate some rage. (and
you can shield bash those casters to reduce the damage you take)
Though if you feel like twinking some, there are a number gloves that
you can equip at level 31 that can be enchanted with TBC enchant's to
increase hit rating, which at that level, would probably go a long way
to off setting the massive miss percentage of dual wielding. The
leather gloves from the Tiger Mastery chain in STV are probably one of
best that you can be sure of getting.
At least, this is what I'm guessing.
>When solo'ing as a Fury warrior you should be sitting in Berserker stance
>most of the time, but don't really remember what that does to your threat
>generation. When you are solo threat is not an issue.
Really? I only have like 2 skills I can even use in that stance, it's
useless to me currently... I'm kinda hoping I learn something useful for
it soon? I only got it at lvl 30 and there's soo little I can do in it
it's just a waste of time currently :-/
>If you have somebody else to run with the Prot is ok at the lower levels,
>but the dps is really sub-optimal. The pet classes (Hunter and 'Lock) are
>probably the worst to pair up with though. I healing class can keep you
>alive while you bore the mobs to death, and a dps class (mage) can nuke all
>out without worrying about getting squished. If you are playing with a pet
>class, make sure they turn growl off (and cower on) or the pet will keep
>pulling the agro. Alternatively, let the pet tank and go for a straight dps
>build, after all the pet can be healed, you can't. Arms and Fury have a few
>talents to generate rage without needing to have agro. (Anger Management and
>Unbridled Wrath.)
Well he's using imp rather than a tanking pet which isn't so bad, I'm
supposed to be tanking except I can't get aggro off him :-P
>I was going to suggest a fury spec, but using a weapon and shield in
>defensive stance, but to make that work at all you really need Shield Slam,
>which you don't get till level 40. Shield Slam, Revenge and Shockwave are
>the big dps factors for a Prot build, and without Shield Slam (lvl 40) and
>Shockwave (51 point talent) it's going to play quite differently. Maybe go
>down the Prot tree enough to get Improved Revenge and Shield Mastery (so you
>can spam Shield Block to trigger Revenge) then head down the Fury tree
>(Cruelty and Unbridled Wrath). Something like:
>
>http://www.wowhead.com/?talent=LZ0xhZVG0r
Hmm, looks intereswting, but since I spent a load of badges (and £15)
getting 2 BoA weapons across to this character I'd really rather
actually use them and dual wield if possible :-) Once I get aggro I can
hold it usually, the problem is getting it in the first place, since my
friend likes to pull and usually does enough aggro with his dots that by
the time I've charged in the mob just runs straight after him and I'm
left chasing.
Probably I need to learn better what skills to use to get fast aggro at
the start; I'm used to tanking on a druid where I'll use mangle or swipe
as an instant attack, so having to wait for the next swing for heroic
strike is often too long a wait and I've already lost the mob. If I can
only get it to begin with it's not too bad, but that seems to be the
hard part - does thunderclap do enough? If I can train myself to use
that maybe it'll help, and I can always put my next few points in the
talent for it.
My present build is
http://armory.wow-europe.com/character-talents.xml?r=Draenor&n=Laidir
btw - kinda guessing at what to go with based off my knowledge of other
classes, I'm not really sure how good those choices are, they just
looked useful!
>I leveled my warrior up to around level 40 with a split arms/fury
>build before switching to prot, but this was literally years ago. As
>such, I'm not entirely sure what abilities are now available at those
>lower levels. Looking at wowhead, you don't get 'Berserker Rage'
>until level 32. It will help you generate more rage so long as you're
>taking damage.
>Don't forget to try and start all your fights with charge for the rage
>boost and so as to be the first person to agro the mob. You don't
>want to have to play catch up.
Lol I find I'm playing catchup more when I start by charging... I
charge, mob runs off after warlock, I'm left chasing it and generating
no threat... argh :-) I need to figure how to get snap aggro as soon as
I reach the mob it seems.
>Also, you can use Bloodrage if you're really having problems
>generating rage, though as it uses up life, you probably don't want to
>do this if you can avoid it.
>Also, being as you're playing in a group and are wanting to hold agro
>to help generate rage, don't forget to use sunder armor while your
>other abilities are on cooldown. It generates a nice bit of threat
>and it also increases the damage you do which I believe should help
>increase the rage you generate.
Good point, I'll try and remember that!
>For talents at level 31 I'd probably go for something like
><http://www.wowhead.com/?talent=LcrczZ0xxz>
>
>Oh, and you might want to consider not dual wielding just yet. You
>don't have to go for a slow two handed weapon, but a sword and shield
>should stop you missing so much and let you generate some rage. (and
>you can shield bash those casters to reduce the damage you take)
>Though if you feel like twinking some, there are a number gloves that
>you can equip at level 31 that can be enchanted with TBC enchant's to
>increase hit rating, which at that level, would probably go a long way
>to off setting the massive miss percentage of dual wielding. The
>leather gloves from the Tiger Mastery chain in STV are probably one of
>best that you can be sure of getting.
>
>At least, this is what I'm guessing.
Hadn't thought of hit rating enchants, that's a pretty good idea - I've
got about 2% hit from my heirloom items and working on the +hit talent
currently which is another 3%... some enchants will help a lot though
and I'm not far off having high enough itemlvl gear.
It's not worth the trouble, especially as you are a tank and therefore
somewhat gear dependent. You'll probably find yourself repeatedly
running WotLK heroics for particular bits in fact.
When you ding 80, you will have access to heroics and rep reward
items, many of which are as good or better than anything that will
drop soon in raids. As a tank you'll probably find yourself
repeatedly running WotLK heroics for particular bits in fact.
>
>On Wed, 11 Mar 2009 14:00:43 GMT, death...@yahoo.com.au (Ashen
>Shugar) wrote:
>
>>I leveled my warrior up to around level 40 with a split arms/fury
>>build before switching to prot, but this was literally years ago. As
>>such, I'm not entirely sure what abilities are now available at those
>>lower levels. Looking at wowhead, you don't get 'Berserker Rage'
>>until level 32. It will help you generate more rage so long as you're
>>taking damage.
>>Don't forget to try and start all your fights with charge for the rage
>>boost and so as to be the first person to agro the mob. You don't
>>want to have to play catch up.
>
>Lol I find I'm playing catchup more when I start by charging... I
>charge, mob runs off after warlock, I'm left chasing it and generating
>no threat... argh :-) I need to figure how to get snap aggro as soon as
>I reach the mob it seems.
It sounds like one of the simplest ways may just be to play more
aggressively. ; )
By this I just mean going for the next mob well before your warlock is
ready to. Don't wait for em to loot, don't look at what you're
looting, just auto-loot and move on ASAP. Of course, if your friendly
warlock is just as aggressive, there's only so much you can do.
Being able to stance dance would certainly help. Charge, change to
defensive stance while you're still moving towards the mob, keep
hitting taunt until it goes off, then either change back to battle
stance or stay in defensive stance and start spamming sunders. Well,
two or three sunder's I'd guess. Rend, Overpower when available if
you changed back to battle stance, another sunder or two. I wouldn't
bother with heroic strike much unless you somehow end up with more
rage than you know what to do with.
One thing I'm not sure about, but that seems likely to me, is that if
you're dual wielding, then your charge possibly has that same high
percentage chance of missing, which would explain how the mobs are
going right past you when you charge them. Instead of being hit and
stunned for a second, giving you time to hit them again with a sunder,
you miss them and so they can keep moving.
<http://www.wowhead.com/?items=4&filter=sl=10;minle=35;maxle=75;minrl=0;maxrl=31;ub=3>
That should list all the gloves you can fit the 15 hit rating enchant
on that you can actually equip at level 31.
<http://www.wowhead.com/?items=4&filter=sl=8;minle=35;maxle=75;minrl=0;maxrl=31;ub=3#0+12+1>
And that should get you to boots you can put the surefooted enchant
on, assuming you can get hold of said enchant.
Though some of the items linked to may be quest rewards from quests
you can't get at 31.
Hmm, probably not possible, but I wonder if I could get my 80 Shadow
Priest into Kara and try and farm up that enchant solo (beyond the
help to start up a raid)?
>I think it was Catriona R <catrion...@totalise.co.uk> that wrote
>something like...
>
>>
>>On Wed, 11 Mar 2009 14:00:43 GMT, death...@yahoo.com.au (Ashen
>>Shugar) wrote:
>>
>>>I leveled my warrior up to around level 40 with a split arms/fury
>>>build before switching to prot, but this was literally years ago. As
>>>such, I'm not entirely sure what abilities are now available at those
>>>lower levels. Looking at wowhead, you don't get 'Berserker Rage'
>>>until level 32. It will help you generate more rage so long as you're
>>>taking damage.
>>>Don't forget to try and start all your fights with charge for the rage
>>>boost and so as to be the first person to agro the mob. You don't
>>>want to have to play catch up.
>>
>>Lol I find I'm playing catchup more when I start by charging... I
>>charge, mob runs off after warlock, I'm left chasing it and generating
>>no threat... argh :-) I need to figure how to get snap aggro as soon as
>>I reach the mob it seems.
>
>It sounds like one of the simplest ways may just be to play more
>aggressively. ; )
>By this I just mean going for the next mob well before your warlock is
>ready to. Don't wait for em to loot, don't look at what you're
>looting, just auto-loot and move on ASAP. Of course, if your friendly
>warlock is just as aggressive, there's only so much you can do.
Yeah sounds about right, I did a couple of quests with him earlier and
being more aggressive certainly helped, charge, thunderclap, sunder
immediately, and usually I managed to hold the mob on me - all of a
sudden it was a lot easier :-)
>Being able to stance dance would certainly help. Charge, change to
>defensive stance while you're still moving towards the mob, keep
>hitting taunt until it goes off, then either change back to battle
>stance or stay in defensive stance and start spamming sunders. Well,
>two or three sunder's I'd guess. Rend, Overpower when available if
>you changed back to battle stance, another sunder or two. I wouldn't
>bother with heroic strike much unless you somehow end up with more
>rage than you know what to do with.
Makes sense, I'm used to spamming Maul on my druid but with him I nearly
always have tons of rage anyway (unless I'm offtanking and can't get
aggro off the maintank, argh) Not really sure how to stance dance
effectively tbh, maybe works if you're a person who can memorise 500
keybindings but I'm not, and clicking just isn't effective enough for
changing stances a lot.
>One thing I'm not sure about, but that seems likely to me, is that if
>you're dual wielding, then your charge possibly has that same high
>percentage chance of missing, which would explain how the mobs are
>going right past you when you charge them. Instead of being hit and
>stunned for a second, giving you time to hit them again with a sunder,
>you miss them and so they can keep moving.
Nah I'm not missing, just wasn't using the right skills to start with,
the misschance only goes for white attacks not special ones. It worked a
lot better today after i stopped and thought about what skills I should
use :-)
>>Hadn't thought of hit rating enchants, that's a pretty good idea - I've
>>got about 2% hit from my heirloom items and working on the +hit talent
>>currently which is another 3%... some enchants will help a lot though
>>and I'm not far off having high enough itemlvl gear.
>
><http://www.wowhead.com/?items=4&filter=sl=10;minle=35;maxle=75;minrl=0;maxrl=31;ub=3>
>That should list all the gloves you can fit the 15 hit rating enchant
>on that you can actually equip at level 31.
>
><http://www.wowhead.com/?items=4&filter=sl=8;minle=35;maxle=75;minrl=0;maxrl=31;ub=3#0+12+1>
>And that should get you to boots you can put the surefooted enchant
>on, assuming you can get hold of said enchant.
Nice, thanks! I'll take a good look at those and see how early I can get
something, will also take note of those for my rogue that's much the
same level; if there's one thing I hate it's missing all the time :-)
>Hmm, probably not possible, but I wonder if I could get my 80 Shadow
>Priest into Kara and try and farm up that enchant solo (beyond the
>help to start up a raid)?
Hmm, phantom stagehands, not sure if you can get that far while Moroes
is alive, but worth a try. Problem is I think even at 80 you won't be
able to walk past past the mobs on the way to opera which hit like
trucks (I'm thinking of the pair of them which you have to pass between
or kill), and they may not be soloable. Maybe an invisibility potion can
solve that though?
Taunt? Should pull it right back again. You will need to stance dance.
>
> Probably I need to learn better what skills to use to get fast aggro at
> the start; I'm used to tanking on a druid where I'll use mangle or swipe
> as an instant attack, so having to wait for the next swing for heroic
> strike is often too long a wait and I've already lost the mob. If I can
> only get it to begin with it's not too bad, but that seems to be the
> hard part - does thunderclap do enough? If I can train myself to use
> that maybe it'll help, and I can always put my next few points in the
> talent for it.
Yes thunderclap is excellent for threat generation. Talented (cheaper) and
Glyphed (longer range).
>
> My present build is
> http://armory.wow-europe.com/character-talents.xml?r=Draenor&n=Laidir
> btw - kinda guessing at what to go with based off my knowledge of other
> classes, I'm not really sure how good those choices are, they just
> looked useful!
Can't really fault that build. I would have skipped Piercing Howl, but
that's more personal preference.
>"Catriona R" <catrion...@totalise.co.uk> wrote in message
>news:71q52pF...@mid.individual.net...
>> Hmm, looks intereswting, but since I spent a load of badges (and £15)
>> getting 2 BoA weapons across to this character I'd really rather
>> actually use them and dual wield if possible :-) Once I get aggro I can
>> hold it usually, the problem is getting it in the first place, since my
>> friend likes to pull and usually does enough aggro with his dots that by
>> the time I've charged in the mob just runs straight after him and I'm
>> left chasing.
>
>Taunt? Should pull it right back again. You will need to stance dance.
Thats the hard part :-P Is it possible to macro skills so you use one or
another depending what stance you're in? I know it's possible with
stealth; I have macros to ravage/pounce if stealthed or shred/maim if
not stealthed on my druid, can I do the same for my warrior with his
stances? That might make the dancing easier, if I can condense skills
onto one button depending on stance and so be able to have things like
taunt, intercept etc actually located somewhere near the stance buttons
(currently they're too far away for it to be convenient, since I have so
many skills filling my bars that only work in one stance, sigh)
>> Probably I need to learn better what skills to use to get fast aggro at
>> the start; I'm used to tanking on a druid where I'll use mangle or swipe
>> as an instant attack, so having to wait for the next swing for heroic
>> strike is often too long a wait and I've already lost the mob. If I can
>> only get it to begin with it's not too bad, but that seems to be the
>> hard part - does thunderclap do enough? If I can train myself to use
>> that maybe it'll help, and I can always put my next few points in the
>> talent for it.
>
>Yes thunderclap is excellent for threat generation. Talented (cheaper) and
>Glyphed (longer range).
Yeah I'm probably going to put my next 3 points in talenting
thunderclap, it seemed to have a pretty good effect when I started using
it last night anyway.
>> My present build is
>> http://armory.wow-europe.com/character-talents.xml?r=Draenor&n=Laidir
>> btw - kinda guessing at what to go with based off my knowledge of other
>> classes, I'm not really sure how good those choices are, they just
>> looked useful!
>
>Can't really fault that build. I would have skipped Piercing Howl, but
>that's more personal preference.
Have to admit I never use it, probably won't pick it back up if we get a
free respec for 3.1, as it's rather less useful than I'd hoped - I try
using it when I've got mobs chasing me and can't be bothered fighting
them, but since they usually daze me too it doesn't help much!
>On Thu, 12 Mar 2009 16:12:18 +1000, "Kilgaard" <Kilg...@hotmail.com>
>wrote:
>
>>"Catriona R" <catrion...@totalise.co.uk> wrote in message
>>news:71q52pF...@mid.individual.net...
>>> Hmm, looks intereswting, but since I spent a load of badges (and £15)
>>> getting 2 BoA weapons across to this character I'd really rather
>>> actually use them and dual wield if possible :-) Once I get aggro I can
>>> hold it usually, the problem is getting it in the first place, since my
>>> friend likes to pull and usually does enough aggro with his dots that by
>>> the time I've charged in the mob just runs straight after him and I'm
>>> left chasing.
>>
>>Taunt? Should pull it right back again. You will need to stance dance.
>
>Thats the hard part :-P Is it possible to macro skills so you use one or
>another depending what stance you're in? I know it's possible with
>stealth; I have macros to ravage/pounce if stealthed or shred/maim if
>not stealthed on my druid, can I do the same for my warrior with his
>stances? That might make the dancing easier, if I can condense skills
>onto one button depending on stance and so be able to have things like
>taunt, intercept etc actually located somewhere near the stance buttons
>(currently they're too far away for it to be convenient, since I have so
>many skills filling my bars that only work in one stance, sigh)
Check out
http://www.theoryspot.com/forums/f120/31899-wow-warrior-macros.html .
Note that I can't vouch for how well these work, as I bookmarked it in
one of the many times that I was thinking of making my Warrior a tank,
but she's remained DPS, so I haven't really used it. But I have read
through it, and don't see anything obvious that shouldn't work.
--
ald
reply via email to ald_007_1999 at yahoo dot com
That looks great, thanks! Seems to cover pretty much everything I'd want
to do :-)
Yes you can have macros that change based on the stance you are in. They
look exactly the same as the ones you have for druid forms. You can also set
the macro to change stance for you, so you can have a taunt macro that will
change you to defensive stance first and then taunt.
>
>>> Probably I need to learn better what skills to use to get fast aggro at
>>> the start; I'm used to tanking on a druid where I'll use mangle or swipe
>>> as an instant attack, so having to wait for the next swing for heroic
>>> strike is often too long a wait and I've already lost the mob. If I can
>>> only get it to begin with it's not too bad, but that seems to be the
>>> hard part - does thunderclap do enough? If I can train myself to use
>>> that maybe it'll help, and I can always put my next few points in the
>>> talent for it.
>>
>>Yes thunderclap is excellent for threat generation. Talented (cheaper) and
>>Glyphed (longer range).
>
> Yeah I'm probably going to put my next 3 points in talenting
> thunderclap, it seemed to have a pretty good effect when I started using
> it last night anyway.
>
>>> My present build is
>>> http://armory.wow-europe.com/character-talents.xml?r=Draenor&n=Laidir
>>> btw - kinda guessing at what to go with based off my knowledge of other
>>> classes, I'm not really sure how good those choices are, they just
>>> looked useful!
>>
>>Can't really fault that build. I would have skipped Piercing Howl, but
>>that's more personal preference.
>
> Have to admit I never use it, probably won't pick it back up if we get a
> free respec for 3.1, as it's rather less useful than I'd hoped - I try
> using it when I've got mobs chasing me and can't be bothered fighting
> them, but since they usually daze me too it doesn't help much!
What makes you think warriors are getting a free re-spec with 3.1? Have you
looked at the list of changes for Warriors (as opposed to the pages and
pages for other classes)?
>What makes you think warriors are getting a free re-spec with 3.1? Have you
>looked at the list of changes for Warriors (as opposed to the pages and
>pages for other classes)?
I said "if", not "when" IF. And considering almost every class is going
to need one I don't see a reason why warriors wouldn't?
Sorry, I'm not bitter. Really, I'm not.