Ok, my friend and I played our first time, and I
discovered he liked grunt rushes...(sometimes, even peon rushes) I
found that the only way I can defend a grunt rush is build a fast
offense (which I am not too good at) and then do my own grunt
rush...:( I find that once you do that, it makes the game boring....
Is there a way I can put off his attacks until we can have a REAL game
going??
On Thursday, 2 May 1996, Khale Drywne wrote...
It's known as Ogre Rulz, you can't attack unless you have ogres or your
opponent is doing something like building a force en-mass outside your
base.... IE in a recent game our opponent protested that we couldn't
attack his barracks that was practically on our front lawn, he lost that
arguement <EG>
Steve, the <TORN> one
> Ok, my friend and I played our first time, and I
> discovered he liked grunt rushes...(sometimes, even peon rushes) I
> found that the only way I can defend a grunt rush is build a fast
> offense (which I am not too good at) and then do my own grunt
> rush...:( I find that once you do that, it makes the game boring....
> Is there a way I can put off his attacks until we can have a REAL game
> going??
Well, the simplest way to do this is make it a house rule that you can not attack untill
a certain type of unit is available, or by making a time limit.
Personally, if someone likes that approach, do this....
build a barrak first thing.
then build a farm
Now, crank out some grunts for protection, and build another farm
Now build a town hall, and get the peons to work.
That will usually keep the moron from rushing you, since you will be able to defend with
the grunts
Most players (including myself) feel ogre rules go way to far.
Whip out some guard towers / have a prepared wallin defense (or heck
if he always does it wallin right away, get a guard tower.. surprise :)
- maybe that'll suggest he shouldn't do it anymore (as when he doesnt
get through, his troops are hurt/devestated and he is way behind).
gluck,
Craig
David Thorne (dfth...@hk.super.net) wrote:
: On Thursday, 2 May 1996, Khale Drywne wrote...
: >
: >
: > Ok, my friend and I played our first time, and I
: > discovered he liked grunt rushes...(sometimes, even peon rushes) I
: > found that the only way I can defend a grunt rush is build a fast
: > offense (which I am not too good at) and then do my own grunt
: > rush...:( I find that once you do that, it makes the game boring....
: > Is there a way I can put off his attacks until we can have a REAL game
: > going??
: It's known as Ogre Rulz, you can't attack unless you have ogres or your
>
> Ok, my friend and I played our first time, and I
>discovered he liked grunt rushes...(sometimes, even peon rushes) I
>found that the only way I can defend a grunt rush is build a fast
>offense (which I am not too good at) and then do my own grunt
>rush...:( I find that once you do that, it makes the game boring....
>Is there a way I can put off his attacks until we can have a REAL game
>going??
Few ideas:
Walls and archers, stagger the walls in such a way to either slow them
down or bog them up.
Guard towers - it takes a bit to knock these down, hit them while they
hit the tower. Also put walls around your archers/guard towers.
The veteran players though will I am sure have some better ideas than
this though...
-hope this helps
__________________________________________________________
Information, stated by the above userid does not represent
in any way the postion of Ericsson Corp.
On Thursday, May 02, 1996, Bradley Upson wrote...
> Khale,
>
> > Ok, my friend and I played our first time, and I
> > discovered he liked grunt rushes...(sometimes, even peon rushes) I
> > found that the only way I can defend a grunt rush is build a fast
> > offense (which I am not too good at) and then do my own grunt
> > rush...:( I find that once you do that, it makes the game boring....
> > Is there a way I can put off his attacks until we can have a REAL game
> > going??
>
> Well, the simplest way to do this is make it a house rule that you can
not attack untill
> a certain type of unit is available, or by making a time limit.
>
> Personally, if someone likes that approach, do this....
> build a barrak first thing.
> then build a farm
> Now, crank out some grunts for protection, and build another farm
> Now build a town hall, and get the peons to work.
>
> That will usually keep the moron from rushing you, since you will be
able to defend with
> the grunts
That is also cheap.. do this tell him you must make a town hall 1st.. and
play on LOW :)
I find what works for me is to build up a solid defense as if I /was/
going to attack (but don't). Then, if they attack, I can fight them
off. Meanwhile, I'll then go on to build a bigger town. Usually works
pretty well, and sometimes, to keep enemy on their toes, I might attack.
Otherwise, you can keep the game going (for yourself, anyway) by doing
this.
I used to avoid that by playing "ogre rules", but I got tired of playing
that way, and liked it better to keep the "threat" of a grunt rush
alive. =)
>
>
> Ok, my friend and I played our first time, and I
>discovered he liked grunt rushes...(sometimes, even peon rushes) I
>found that the only way I can defend a grunt rush is build a fast
>offense (which I am not too good at) and then do my own grunt
>rush...:( I find that once you do that, it makes the game boring....
>Is there a way I can put off his attacks until we can have a REAL game
>going??
To defend against a Grunt Rush you need Peptobismol....
Seriously, quickly build a lumber mill and then build some towers and
upgrade them to Guard Towers. Have all the towers very close to one
another (of course all this comes after you have a Hall and some
farms). As you send new peasants out to get lumber and mine gold keep
building wall to wall towers until you have about 8 right in front of
the opening to your city area. His offensive will never bring them
down with grunts.
>Khale,
>
>> Ok, my friend and I played our first time, and I
>> discovered he liked grunt rushes...(sometimes, even peon rushes) I
>> found that the only way I can defend a grunt rush is build a fast
>> offense (which I am not too good at) and then do my own grunt
>> rush...:( I find that once you do that, it makes the game boring....
>> Is there a way I can put off his attacks until we can have a REAL game
>> going??
>
>Well, the simplest way to do this is make it a house rule that you can not attack untill
>a certain type of unit is available, or by making a time limit.
>
>Personally, if someone likes that approach, do this....
>build a barrak first thing.
>then build a farm
>Now, crank out some grunts for protection, and build another farm
>Now build a town hall, and get the peons to work.
>
>That will usually keep the moron from rushing you, since you will be able to defend with
>the grunts
It'll NEVER end then... he'll just keep rushing...he'll rush 5
grunts everytime he builds 10, and then keep my forces at bay...when
he has enough collected, he'll send the other 20 (collected from the
saved 5s) and rush me again... since I don't know how many grunts he's
keeping, I don't know how many to build (to defend). And if I build
nonstop, he'll attack a few times...stop, and build catapults, and
ogres..once he takes out grunts, he'll send in his grunts to wipe up..
If I try to defend by building my own catapults and knights, he just
won't build his, and he'll just keep rushing..sheer number overcomes
me....:(
The truth is that the only way to defend against a "grunt rush" is to build
grunts of your own, but I agree with you that would get boring in a hurry if all
you do is race to build grunts the fastest. A solution to that is to play one of
the .puds that come with the game, one that neither of you have ever seen
before and is (hopefully) pretty big. That makes it so that not only do you
have to build quick but you have to find the other person too. Grunt rushes
are pretty tough on a 128X128 map.
> Ok, my friend and I played our first time, and I
>discovered he liked grunt rushes...(sometimes, even peon rushes) I
>found that the only way I can defend a grunt rush is build a fast
>offense (which I am not too good at) and then do my own grunt
>rush...:( I find that once you do that, it makes the game boring....
>Is there a way I can put off his attacks until we can have a REAL game
>going??
Just build a defense force at begining, if he can build a attack
force, why can't you have a defensive army ready as both starting
condition are the same? And the offensive side got to travel to your
base to attack, that time gap is actually give you advantage on build
a stronger defensive than the offensive. I work well with my building
sequence: Town Hall -> Farm -> Barrack and peon -> Grunt, peon and
farm -> Grunt and lumber mill -> guard tower and etc... Pactise more
on multitasking, and find your own building sequence, if you have free
time in beginning, you surely dead...
Regards,
Francis Lee
fra...@hkstar.com
P.S. I got some Warcraft 2 map about the World War 2 in
http://www.hkstar.com/~franlee. Take a look and give some comment!
>Khale,
>
>> Ok, my friend and I played our first time, and I
>> discovered he liked grunt rushes...(sometimes, even peon rushes) I
>> found that the only way I can defend a grunt rush is build a fast
>> offense (which I am not too good at) and then do my own grunt
>> rush...:( I find that once you do that, it makes the game boring....
>> Is there a way I can put off his attacks until we can have a REAL game
>> going??
>
[deletia...]
> It'll NEVER end then... he'll just keep rushing...he'll rush 5
>grunts everytime he builds 10, and then keep my forces at bay...
I don't know what you want people to tell you. If the guy is better
than you, he's better than you. Unless you want to cheat, he's going
to beat you because he's producing much faster than you are, evidently,
and he's keeping you off balance.
How many peasants do you have before you build your first military
unit? (I usually have three farms worth, unless I'm not in a defensible
area; arrow towers can defend you fine in the early going and allow you
to worry more about getting wood and gold). If you only have about
five, you're playing to lose.
>he has enough collected, he'll send the other 20 (collected from the
>saved 5s) and rush me again... since I don't know how many grunts he's
>keeping, I don't know how many to build (to defend).
How does he know how many you're building?
Is he guessing, or is he mounting "fact finding" expeditions into
your territory?
If the latter is true, he is teaching you a valuable lesson;
intelligence (that's information, not smarts) is of great use in
Warcraft II.
> And if I build
>nonstop, he'll attack a few times...stop, and build catapults, and
>ogres..once he takes out grunts, he'll send in his grunts to wipe up..
When he stops, attack him. Try something different, if what you're
doing now isn't working.
>If I try to defend by building my own catapults and knights, he just
>won't build his, and he'll just keep rushing..sheer number overcomes
>me....:(
Then you're doing something wrong. He shouldn't be able to build
more than you, unless his peons are being more productive than you
or you're not utilizing resources quickly enough.
Practice and practice and practice. That's the best advice for any
situation such as the one above. Chances are, if you can stave
off his early advances you'll find that he overextended himself
and is vulnerable to an attack by your army.
Thank you for your time
dp
--
EL, DDfL & J dave pease, RDFC dpe...@qualcomm.com
"What's a 'SILICONE SURFER'? A tiny little person who slides around
on Anna Nicole Smith's breasts? G1F! G11II!!FFF!!!" -- Ben Weiner
At first u need hall, farm(s), lumber mill arranged to block in peasants,
(barraks as well if you can't get them to pop outside with your setup),
and set the guard towers up inside where they can hit an attack to any
building. Peasants go crazy workin, have/make room for more stuff (farms,
blacksmith..) make units to fight off enemy, assault opponent.
Khale Drywne (che...@ix.netcom.com) wrote:
: On Thu, 02 May 1996 11:45:11 -0700, Bradley Upson <bup...@rpa.net>
: wrote:
: >Khale,
: >
: >> Ok, my friend and I played our first time, and I
: >> discovered he liked grunt rushes...(sometimes, even peon rushes) I
: >> found that the only way I can defend a grunt rush is build a fast
: >> offense (which I am not too good at) and then do my own grunt
: >> rush...:( I find that once you do that, it makes the game boring....
: >> Is there a way I can put off his attacks until we can have a REAL game
: >> going??
: >
: >Well, the simplest way to do this is make it a house rule that you can not attack untill
: >a certain type of unit is available, or by making a time limit.
: >
: >Personally, if someone likes that approach, do this....
: >build a barrak first thing.
: >then build a farm
: >Now, crank out some grunts for protection, and build another farm
: >Now build a town hall, and get the peons to work.
: >
: >That will usually keep the moron from rushing you, since you will be able to defend with
: >the grunts
: It'll NEVER end then... he'll just keep rushing...he'll rush 5
: grunts everytime he builds 10, and then keep my forces at bay...when
: he has enough collected, he'll send the other 20 (collected from the
: saved 5s) and rush me again... since I don't know how many grunts he's
: keeping, I don't know how many to build (to defend). And if I build
: nonstop, he'll attack a few times...stop, and build catapults, and
: ogres..once he takes out grunts, he'll send in his grunts to wipe up..
: If I try to defend by building my own catapults and knights, he just
This is a little bit different than what has been recommended before, but I
really don't see grunts as the solution to everything. There are a lot of defensive
strategies that will make early attacks near impossible:
o Try to keep enemies from your peons with farms. If you use buildings
more important for the end-game, blizzards/fire storms (depending on the
version) can prove fatal.
o A single catapult can kill dozens of enemies if he's also held back in
your 'safe' zone. If he sends 5 grunts, the catapult will automatically kill
the first, and then the suceeding troops. If you create a stop-gap point
where you can triple team a single foe you will destroy him with catapult
and grunts, while if he instead tries to attack your buildings, the catapult
alone will defeat him. Using this strategy, we've found that only the first
grunt has any chance of doing damage.
As for expansion, since it's simple to wage defensive warfare before your foe
has mages, make sure you're the first to develop them. :-)
> It'll NEVER end then... he'll just keep rushing...he'll rush 5
> grunts everytime he builds 10, and then keep my forces at bay...when
> he has enough collected, he'll send the other 20 (collected from the
> saved 5s) and rush me again... since I don't know how many grunts he's
> keeping, I don't know how many to build (to defend). And if I build
> nonstop, he'll attack a few times...stop, and build catapults, and
> ogres..once he takes out grunts, he'll send in his grunts to wipe up..
> If I try to defend by building my own catapults and knights, he just
> won't build his, and he'll just keep rushing..sheer number overcomes
> me....:(
How long have you been playing? It sounds like you need to speed things up, and start
using some strategy against the guy.
Try this....
build the buildings in the following order....
barraks
2 farms
town hall
2 farms
lumber mill
barraks number 2
black smith
Now, as soon as you get the first farm built, crank out some grunts. Have the grunts
stand in a line where you think your opponent has the best chance to get you. As soon as
the town hall is out, get some more peopns to start mining. Keep making grunts untill
you get the lumber mill completed. Now, start cranking out some archers, and get peons
to cut lumber. Make the archers stand in a line behind the grunts (you must tell the
grunts to "stand their ground", otherwise the defense will break up when the enemy
approaches. Now, when the enemy approaches, the archers will fire their arrows, while
the grunts protect the archers.
You must keep the food supply greater than the number of troops you have being made.
Otherwise you will have to wait to create stuff while farms are being built.
I find the gunt/archer wall to be very effective.
Baldy
Why bother with Cannon Towers? They blow, unless you're defending against
battleships.
If you want to build two rows of stuff, try a row of Farms in front of a
row of Guard Towers. Now *that* is annoying to go up against with grunts...
Baldy (s97...@umslvma.umsl.edu) wrote:
: There is a very easy solution to your problem with 'Grunt Rushes.' What I
: do is quickly build a Blacksmith and a Lumbermill at the beginning. Build
: a solid wall of guard towers at the entrance to your city, one row though,
: and right behind it build a solid wall of cannon towers. I've found that
I think I started disregarding this guy's strategy after he said that Cannon
Towers are good defense against Juggernauts/Battleships. Plugged.
>In article <318ac54f...@nntp.ix.netcom.com>,
>Khale Drywne <che...@ix.netcom.com> wrote:
>
>[deletia...]
>
>> It'll NEVER end then... he'll just keep rushing...he'll rush 5
>>grunts everytime he builds 10, and then keep my forces at bay...
>
>I don't know what you want people to tell you. If the guy is better
>than you, he's better than you. Unless you want to cheat, he's going
>to beat you because he's producing much faster than you are, evidently,
>and he's keeping you off balance.
>
>How many peasants do you have before you build your first military
>unit? (I usually have three farms worth, unless I'm not in a defensible
>area; arrow towers can defend you fine in the early going and allow you
>to worry more about getting wood and gold). If you only have about
>five, you're playing to lose.
>
>>he has enough collected, he'll send the other 20 (collected from the
>>saved 5s) and rush me again... since I don't know how many grunts he's
>>keeping, I don't know how many to build (to defend).
>
>How does he know how many you're building?
>
>Is he guessing, or is he mounting "fact finding" expeditions into
>your territory?
>
>If the latter is true, he is teaching you a valuable lesson;
>intelligence (that's information, not smarts) is of great use in
>Warcraft II.
>
>> And if I build
>>nonstop, he'll attack a few times...stop, and build catapults, and
>>ogres..once he takes out grunts, he'll send in his grunts to wipe up..
>
>When he stops, attack him. Try something different, if what you're
>doing now isn't working.
>
>>If I try to defend by building my own catapults and knights, he just
>>won't build his, and he'll just keep rushing..sheer number overcomes
>>me....:(
>
>Then you're doing something wrong. He shouldn't be able to build
>more than you, unless his peons are being more productive than you
>or you're not utilizing resources quickly enough.
>
>Practice and practice and practice. That's the best advice for any
>situation such as the one above. Chances are, if you can stave
>off his early advances you'll find that he overextended himself
>and is vulnerable to an attack by your army.
>
>Thank you for your time
>
>dp
>
>--
>EL, DDfL & J dave pease, RDFC dpe...@qualcomm.com
>"What's a 'SILICONE SURFER'? A tiny little person who slides around
>on Anna Nicole Smith's breasts? G1F! G11II!!FFF!!!" -- Ben Weiner
Well, that was a little while ago.. I've improved a little.. Now I
can beat him...but its all by chance... our whole game is footmen, we
never get to any other units....
I started getting pissed and built nonstop footmen and raided his
city... I sent 5-10 to raid, left maybe 5 at home, and send 18 out
scoutting...because he has his WHOLE army scoutting.. He'll have 2 at
home, and I'll kick those 2's ass... then I divide my scoutting into 2
groups... 1 to continue scouting for his men, and run away to the
other as soon as I find them... the second joins the 1st five and
waits outside the city... I send one into his city and kill the peons,
that'll piss him off enough to convince him to take his army home, to
get me off his back... by that time, I have maybe 10-15 more grunts
ready, and I send them out, I destroy the barracks at his home.. when
he comes back, he would have lost the few he left at home, I stopped
his income, I killed his barracks, we've got almost equal men - all
footmen/grunts. So then, we fight it out...whoever's lucky wins... I
have a better chance because I snuck into his place quick.. sometimes
my new men at home arrive late and I get killed...but it'll slow them
down.. and I'll just have 15 fresh men to try again.. Anyway, if he
beats me in the war, (BTW, its in HIS home, so I have an advantage) I
should have 5-6 men at home, ready.. he won't have but 2 or 3 left,
and NO barracks, NO peons... so I'll kill him there, sometimes,
though, he gets back on his feet pretty fast.. but you see what I
mean...its SO pointless if the whole game is just footmen....
Uhh...he doesn't usually use intelligence...he sends 'em over in
small masses, then larger ones, and then sometimes, if I keep beating
him, he'll upgrade to keep and send over ogres... but I don't even
give him that opportunity with this new tactic I have (as described
above) Niether of us have really any peons, by the time the games
over, I have 3 peons on wood, and 5 peons on gold, and 2 builder peons
that go to wood if they're not busy.. so 10 peons... Then I have
40-50 footmen.. I usually have blacksmith, lvl 5. But I may or may
not have lumber mill.. My mistake before was shooting for the long
game, I played the long style (like 20 peons, huge defensive guard /
canon tower, small standing army, small scoutting army, and LOTS of
resource income... I waited too long before getting an army off. Now,
I'm playing a short game...not even expecting to go to lumber mill.. I
think he took grunt rushing to the extreme, and I have no choice but
to follow...
Send Peons to Get Gold and keep building Grunts as fast as you can until you have about
8-10. This will hold off almost any Grunt rush.
Forget Towers Because by the time You get the Lumber Mill Etc built. iTs to late your
opponent has 8 Grunts sitting in your backyard. Build 2 barracks and make lotsa grunts
and peons in the begining. Works like a charm.
Drazen1
Guard Towers are a waste of time against an experienced opponent. Building
a wall of towers just gives your opponent time/incentive to create
wizards / death knights, which sit there and demolish your structures
at leisure.
The best strategy is to keep a standing militia of troops at all times. I
like to keep my troops a little out-fo-the-way, so that my opponent can't
see 'em ... when he attacks, I ambush.
One or two guard towrs *right* ext to my town hall is pretty much my
limit.
jm.
_______________________________________________________________________
Circus Geek: "Some people can pull their testicles inside their body."
Mulder: "Yes, I'm doing that as we speak." - The X-Files
jonathan mayer http://www2.engin.umich.edu/~jmayer jma...@umich.edu
>The best strategy is to keep a standing militia of troops at all times. I
>like to keep my troops a little out-fo-the-way, so that my opponent can't
>see 'em ... when he attacks, I ambush.
Nice strategy, I'd like to see that. :-)
>One or two guard towrs *right* ext to my town hall is pretty much my
>limit.
Some thing about guard tower.
1. Cost as a catapult
2. taking 1.5 time HP than a knight
3. Causing a lot damage when enemy just a little too close
4. peon can repair it in a little effect.
So I always put one or two powers in strategy spot...and build farm in
front of it to delay enemy's attack.
Yeah, this method is much less efficient if opponent is people.
/ming
: >In article <4mnnap$e...@news.umsl.edu>, Baldy <s97...@umslvma.umsl.edu> wrote:
: >>There is a very easy solution to your problem with 'Grunt Rushes.' What I
: >>do is quickly build a Blacksmith and a Lumbermill at the beginning. Build
: >>a solid wall of guard towers at the entrance to your city, one row though,
: >>and right behind it build a solid wall of cannon towers.
: >
: >Why bother with Cannon Towers? They blow, unless you're defending against
: >battleships.
: >
: >If you want to build two rows of stuff, try a row of Farms in front of a
: >row of Guard Towers. Now *that* is annoying to go up against with grunts...
: >
: >Thank you for your time
: >
: heheehe... well, I used to do that, until this grunt rusher came up
: on me.. man, I can secure a city pretty well.. Farms in front, guard
: towers in back... scoutting parties (looking for catapults) and
: then archers EVERYWHERE...that was just defense, then I had offense of
: knights and ballistas only.. but these grunt rushes are coming in
: 10-15 minutes before the games starts, so I can't use those elaborate
: defenses...i'll hafta revert to something else... read one of my
: earlier posts (about 5 mins ago) and that'll tell you where I am
: now... Everyone's givin' me help on what I had problems 5 days ago...
: I'm past that, now I can not only neutralize him, but beat him on
: occassion (by chance...51-49, favor is with me) but we still don't
: even have keeps...we just keep rushing back and forth till one dies...
I hate grunt rushes, and they're really not that hard to defend against
either--as long as you're not being rushed against by more than one
player--there's no defense for that. Anyhow, just get a blacksmith, MANY
peons, and a barracks or two and use grunts for defense, upgrading as you
can. With upgraded grunts vs his non-upgraded or low level grunts your
grunts will mop his up--at which point the grunt rushes will begin to
peter out.
When the rushes peter out, build a few more grunts for defense, and go
find him. Your grunt rush isn't really to wip him out, tho if you can,
go right ahead! What you're looking for is finding out what he's
got--and if you keep upgrading...get those ogres ready...
Darin Clark
If one's heart breaks, in a forest, with noone else around,
There is one burning question: Did it make a sound?
>Khale Drywne wrote:
>>
>> On Sat, 04 May 1996 19:56:57 GMT, a fan wrote:
>>
>> >> che...@ix.netcom.com (Khale Drywne) writes:
>> >>
>> >>
>> >> Ok, my friend and I played our first time, and I
>> >> discovered he liked grunt rushes...(sometimes, even peon rushes) I
>> >> found that the only way I can defend a grunt rush is build a fast
>> >> offense (which I am not too good at) and then do my own grunt
>> >> rush...:( I find that once you do that, it makes the game boring....
>> >> Is there a way I can put off his attacks until we can have a REAL game
>> >> going??
>> >>
>> >>
>> >>>>>
>> >I'm a firm believer in guard towers. Guard towers will fend off his attack
That's exactly what I'm doing..but what I'm saying, is, that after
you do that, you'll never have a chance to upgrade cuz neither of us
have a chance to take a breather... we grunt rush each other till one
of us is gone...
Maybe, but he can build 30 by the time I get to level 5, and 5
grunts...5 grunts are NOTHING against his 30!
> It'll NEVER end then... he'll just keep rushing...he'll rush 5
> grunts everytime he builds 10, and then keep my forces at bay...when
> he has enough collected, he'll send the other 20 (collected from the
> saved 5s) and rush me again... since I don't know how many grunts he's
> keeping, I don't know how many to build (to defend). And if I build
> nonstop, he'll attack a few times...stop, and build catapults, and
> ogres..once he takes out grunts, he'll send in his grunts to wipe up..
> If I try to defend by building my own catapults and knights, he just
> won't build his, and he'll just keep rushing..sheer number overcomes
> me....:(
Seems like you're in need of a working defense. Please be sure to
build some kind of wall around your base (best choice are farms, cos
destroying takes longer and your units are provided with lots of food).
After that take care of building lots of long-distance-weapons, i.e
archers, cannon-towers, ballistas...
You should then have enough time to build masses of units to attack
while your enemy gets rid of his units at your defense shield.
(Don't forget to repair burning farms/towers!)
Hope this helps! Werner.
-->Why bother with Cannon Towers? They blow, unless you're defending against
-->battleships.
CT suck bigtime against battleships. There are 6 very effective ways
to defend against battleships: Catapults, birds, subs, blizzard, d&d
and whirlwinds.
-->If you want to build two rows of stuff, try a row of Farms in front of a
-->row of Guard Towers. Now *that* is annoying to go up against with grunts...
Why not use catapults instead of towers. It's kinda like mobile
towers. They're especially good if you have something to defend them.
Plus you can use them in an eventual attack. Build some walls, and
place your catapults behind them. Much more effective.
Jacob S. Nielsen
"The opinions hereby expressed are not the ones of my employer.
They are the ones of the author ONLY.Any problems written about,
are the ones of the author, NOT his employers."
E-mail: j...@olivetti.dk
Mobile: +45-20947492
> Guard Towers are a waste of time against an experienced opponent. Building
> a wall of towers just gives your opponent time/incentive to create
> wizards / death knights, which sit there and demolish your structures
> at leisure.
Practically every element in WC2 has its place. The development of a WC2
game shares certain strategic similarities with chess - there tends to be
the opening and the middle game, occasionally getting down to an end game
(only occurs if a resource runs out).
At every stage of the game, developing new technology brings advantages,
mostly by making old technology less effective or obsolete. Guard towers
are particularly useful in the opening and early middle games, but they are
made almost obsolete by the development of catapults or mages which can get
into range of the tower. Don't write them off in the early stages just
because they are rendered less effective later. If the game gets down to
the end game (everyone has no more resources to gather) then even a single
peon advantage over your opponent can be enough to win - rather like chess,
where a single pawn is sufficient unless it's on an outside file.
Have fun,
Mazz.
One thing that can be easily done is edit the map you like to use and put
a healthy forest between the two of you. There won't be ANY attacks till
he gets dragons or chops/blows his way through a LOT of trees.
jmc
> I can wall in my city, if I use the minimal space required... I'd
>hafta leave lumber mill outside, blacksmith outside... We both start
>out similar...
> Hall => Farm => Barracks => Farm & Blacksmith => Nonstop footmen..
> He's over at my city REAL quick...
Build 2 barracks. So long as you've got enough peasants mining gold and
building farms you'll be able to produce twice the army your enemy has in
half the time. Also make sure to send out scouts early to locate your
enemy so you can anticipate where he'll be attacking from. The last thing
you need in a war of fast production is to have your peasant population
under attack.
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Uhhh? Grunt Rush happens at the begginging of the game dummy.... not
when you have a fortress/castle...
Idiot
Toby.
Listen you lamer, people who actually know how to play this game will
build a shit load of peasants and get everything in about five minutes. I
could have dragons or gryphons made at about the same time anyone could
make catapults. A typical Grunt rusher send the soldiers in and will be
stopped by a large wall armed with cannon towers while you are making
flying units. The no brain loser like you will then bring catapults down
for the towers and will be met by flying units. The next time you feel
like using your milkshake operating brain to insult someone, try learning
the mechanics of the game, or a good player.
>
>
You guys post the result of yer face-off...I'm curious.
mw
yeah, but a person with 20 grunts, will easily defeat 5 towers..
specially since the other team doesn't waste money of towers, smith,
OR mill!! They just start out with a a barracks, enough farms, and
then do nonstop grunts... they'll probably destroy you before you
have 2 towers build. and upgraded..
Just curious...
Don Good
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* ww ww
>Do you ever get on Kali? If so Whats yer name? You dont think My strategy
>works and that
>You can have towers built before i get to ya?? We are definately gonna
>have to play
>sometime.. That will put an end to your strategy.. I guarantee it...
>Anyways While your
>3 towers are taking out my 5 grunts I got 3 grunts sitting in your peon
>Line having a
>massacre.. I may not kill you this Way but Atleast i got gold rolling in
>while you Are
>trying to make NEW peons. ;) And While your making peons Im Making MORE
>grunts to send
>your way.. Those Towers can only last so long.. And without money to Build
>grunts to
>help defend them or peons to help repair them your in trouble..
>I Will be Looking for ya on Kali..
>Drazen1
I think you're wrong here. First of all, you are assuming your opponent
is going to be building towers at the logical entrance of his base. Good
players will put a few towers near his peasant concentration.. i.e. NEXT
to his mine.. and lumber mills. With 5 grunts, you will only be able to
take out a few peasants before you're dead.. and that's assuming your
opponent doesn't make his peasants run around so you get hit even more.
Meanwhile, you just spent about 800 gold and xxx lumber on a Barracks,
and 600 gold x 5 on grunts. Your grunts can die... whereas the towers
can be healed. Not only that.. but the towers are useful later in the game,
as a 2nd line of defense against dragons/griffons, etc.. whereas grunts
are almost useless after Knights/Ogres. With the extra money, your opponent
then has been able to save up enough money to have quite a few more peasants
than you.. gold is coming in faster.. and is given the chance to build
barracks and upgrade to keep faster and at his leisure.
Grunt attacks CAN be powerful.. especially on medium and high resources,
and if you are on a small map. You can improve your chances by going for
the all-or-nothing strategy.. barracks, a farm or two.. and all grunts
very early. But I feel this type of strategy.. where you try to wipe
out your opponent very early on is not very fun.. and is more luck than
skill. There are other quick-win strategies too.. such as lumber mill/
tower next to his base.. etc.. but does that really show your true skill?
And if you fail your one and only chance.. the game's over.
Your strategy can work in some cases.. but a good player can stop it..
especially if he knows you are the type who would try the quick-win
strategies. (IF I know my opponent doesn't do that, I wouldn't even
bother building towers, and instead concentrate on getting more peasants
earlier on) If your strategy works every time.. then you need to get out
and play some better players.
Lyle
--
_____________________________________________________________________________
Lyle Fong http://www.humans.com Pager: (510) 810-1210
>>> -YwfnDo you ever get on Kali? If so Whats yer name? You dont think My strategy works and that
>>You can have towers built before i get to ya?? We are definately gonna have to play
>>sometime.. That will put an end to your strategy.. I guarantee it... Anyways While your
>>3 towers are taking out my 5 grunts I got 3 grunts sitting in your peon Line having a
>>massacre.. I may not kill you this Way but Atleast i got gold rolling in while you Are
>>trying to make NEW peons. ;) And While your making peons Im Making MORE grunts to send
>>your way.. Those Towers can only last so long.. And without money to Build grunts to
>>help defend them or peons to help repair them your in trouble..
>>I Will be Looking for ya on Kali..
>>Drazen1
>You guys post the result of yer face-off...I'm curious.
>mw
Did you really have to quate the whole damn thing for one line of
return reply ?? sheesh that is annoying you know that
Yeppers.
mw
On Thu, 16 May 1996, Jeff McDowell wrote:
> In article <3193d68...@nntp.ix.netcom.com>, che...@ix.netcom.com (Khale
> Drywne) says:
> >
> > Maybe, but he can build 30 by the time I get to level 5, and 5
> >grunts...5 grunts are NOTHING against his 30!
>
> No, but 30 level 1 grunts will get slaughtered by, say, 10 towers.
> I'm telling you, towers are the key to stopping a gruntrush. A lot
> of net players seem to have some sort of mysterious, almost religous
> objection to using towers. I know they aren't much use against
> bloodlusted ogres, but they slaughter level 1 grunts.
>
> -Ywfn
>
>
Towers are great for defending. That's what towers are for...
Guard towers can easily take out one Dragon by itself then all you have
to do is repair. instead of building millions of archers They get the
job done...
Maverick