Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

Warlock "stick around"-ability?

0 views
Skip to first unread message

Peter Knutsen

unread,
Dec 15, 2009, 7:14:19 AM12/15/09
to
Does the Warlock class have some kind of spell or ability to prevent
(PVE) enemies from fleeing? Fleeing enemies tend to catch the attention
of additional nearby enemies (I believe it's called "adds") and I'd like
to reduce that.

Is there something I've overlooked in my (so far) level 37 Warlock? Most
of the other classes I play have some kind of spell or other ability to
either freeze a mob in place, or else significantly reduce its movement
speed...

--
Peter Knutsen
sagatafl.org

Villy Vonka

unread,
Dec 15, 2009, 7:42:47 AM12/15/09
to
Curse of Exhaustion. Reduces the target's movement speed by 30% for
12 sec. Great in conjunction with fear, as it prevents the target
from running too far and pulling other mobs and also means when the
fear breaks it takes longer for the mob to get back to you. I have no
idea what the level requirement is but think it's quite low

I tend to carry a stack of frostweave nets around on my warlock but I
think the lowest level tailoring net is this one:

Netherweave Net
Requires Tailoring (300)
Use: Captures a target up to 25 yards away in a net for 3 sec.
Unreliable against targets higher than level 72

Peter Knutsen

unread,
Dec 15, 2009, 7:51:22 AM12/15/09
to
Villy Vonka wrote:
> Curse of Exhaustion. Reduces the target's movement speed by 30% for
> 12 sec. Great in conjunction with fear, as it prevents the target
> from running too far and pulling other mobs and also means when the
> fear breaks it takes longer for the mob to get back to you. I have no
> idea what the level requirement is but think it's quite low
[...]

Level 30, but it requires a fairly high-tier Affliction Talent, and I'm
almost exclusively Demonology-specced. Also my Warlock doesn't have
Tailoring.

--
Peter Knutsen
sagatafl.org

Shiflet

unread,
Dec 15, 2009, 9:56:18 AM12/15/09
to

"Peter Knutsen" <pe...@sagatafl.invalid> wrote in message
news:4b277d9a$0$280$1472...@news.sunsite.dk...

> Does the Warlock class have some kind of spell or ability to prevent (PVE)
> enemies from fleeing? Fleeing enemies tend to catch the attention of
> additional nearby enemies (I believe it's called "adds") and I'd like to
> reduce that.

Nope, you're pretty much out of luck. There's CoEx, which requires you to be
affliction, and you mentioned you were demo. Succubus has Seduce, but it
only works on humanoids(which most fleeing enemies are, so that should't be
an issue), breaks when the target takes damage, and has a cast time, so not
sure it's ideal. Once you hit level up a bit more and get your felguard, he
has a charge with a 3 second stun, if you set it to manual cast you could
use that to catch a fleeing enemy, but that's really about it as far as
locks go.

> --
> Peter Knutsen
> sagatafl.org


Peter Knutsen

unread,
Dec 15, 2009, 10:27:17 AM12/15/09
to
Shiflet wrote:
> Nope, you're pretty much out of luck. There's CoEx, which requires you to be
> affliction, and you mentioned you were demo. Succubus has Seduce, but it
> only works on humanoids(which most fleeing enemies are, so that should't be
> an issue), breaks when the target takes damage, and has a cast time, so not
> sure it's ideal. Once you hit level up a bit more and get your felguard, he
> has a charge with a 3 second stun, if you set it to manual cast you could
> use that to catch a fleeing enemy, but that's really about it as far as
> locks go.

Okay. So far as a Voidwalker-exclusive Demonologist I haven't had any
problems, only a few close calls on the Kurzen quest line in
Strangelthorn Vale where I'd had to fight 3 or sometimes 4 Kurzers
simultaneously, only about 1-2 levels lower than myself; I'll survive.
Warlock *is* easy mode.

--
Peter Knutsen
sagatafl.org

Kimbelyn

unread,
Dec 15, 2009, 11:08:32 AM12/15/09
to

i have to admit i havent played my warlock in a couple years, but what
about curse of recklessness?

http://www.wowhead.com/?spell=16231

or has this been removed?

PV

unread,
Dec 15, 2009, 11:45:56 AM12/15/09
to
Peter Knutsen <pe...@sagatafl.invalid> writes:
>Does the Warlock class have some kind of spell or ability to prevent
>(PVE) enemies from fleeing? Fleeing enemies tend to catch the attention
>of additional nearby enemies (I believe it's called "adds") and I'd like
>to reduce that.

We used to have curse of recklessness, but it was removed early in the lich
king patch cycle.

>Is there something I've overlooked in my (so far) level 37 Warlock? Most
>of the other classes I play have some kind of spell or other ability to
>either freeze a mob in place, or else significantly reduce its movement
>speed...

The closest would be curse of exhaustion, but if you're affliction, you
should have a ton of dots on your target anyway, so you don't care if they
run (dead mob walking). If you like to drain tank, you may even WANT
them to run and attract buddies. *
--
* PV Something like badgers, something like lizards, and something
like corkscrews.

paul...@yahoo.com

unread,
Dec 15, 2009, 1:24:58 PM12/15/09
to
> i have to admit i havent played my warlock in a couple years, but what
> about curse of recklessness?

Nerfed and removed.

It used to allow fear kiting in small places. I used it a lot in the
Outland dungeons. Fear, if the mob ran the wrong way, CoR him, then
CoA him (to overwrite Recklessness) then Fear again.

With the succy seducing 1 mob and me fear kiting another, I could tie
up 2 mobs forever until the group was ready for them.

Rob Wynne

unread,
Dec 15, 2009, 1:46:22 PM12/15/09
to
PV <pv+u...@pobox.com> wrote:
> Peter Knutsen <pe...@sagatafl.invalid> writes:
>>Does the Warlock class have some kind of spell or ability to prevent
>>(PVE) enemies from fleeing? Fleeing enemies tend to catch the attention
>>of additional nearby enemies (I believe it's called "adds") and I'd like
>>to reduce that.
>
> We used to have curse of recklessness, but it was removed early in the lich
> king patch cycle.
>

Made me mad. I loved judging just the right time to switch to it from CoA
when I was fighting runners. :)

Ah well. Now i'm level 80 and Destro spec, and few things that I don't
need a tank for live long enough to try and run away. And if I have a
tank, keeping them from running is HIS problem, not mine. :)

--
Rob Wynne / The Autographed Cat / d...@america.net
http://www.autographedcat.com/ / http://autographedcat.livejournal.com/
Gafilk 2010: Jan 8-10, 2010 - Atlanta, GA - http://www.gafilk.org/
Aphelion - Original SF&F since 1997 - http://www.aphelion-webzine.com/

Shiflet

unread,
Dec 15, 2009, 3:04:41 PM12/15/09
to

"Peter Knutsen" <pe...@sagatafl.invalid> wrote in message
news:4b27aad3$0$271$1472...@news.sunsite.dk...
> Warlock *is* easy mode.

Just wait till you get the felguard, who also has a taunt but hits far
harder than the VW, plus has a cleave and a stun for good measure.

> --
> Peter Knutsen
> sagatafl.org


PV

unread,
Dec 15, 2009, 3:38:04 PM12/15/09
to
paul...@yahoo.com writes:
>With the succy seducing 1 mob and me fear kiting another, I could tie
>up 2 mobs forever until the group was ready for them.

Yup, this skill made warlocks very popular in certain BC dungeons where you
had to deal with large groups. It was a fun skill, I miss doing it. *

Peter Knutsen

unread,
Dec 15, 2009, 6:31:17 PM12/15/09
to
On 15/12/2009 17:45, PV wrote:
> Peter Knutsen<pe...@sagatafl.invalid> writes:
[,..]

>> Is there something I've overlooked in my (so far) level 37 Warlock? Most
>> of the other classes I play have some kind of spell or other ability to
>> either freeze a mob in place, or else significantly reduce its movement
>> speed...
>
> The closest would be curse of exhaustion, but if you're affliction, you
> should have a ton of dots on your target anyway, so you don't care if they
> run (dead mob walking). If you like to drain tank, you may even WANT
> them to run and attract buddies. *

A ton of DoTs?

I use three, Curse of Agony, Corruption (I think it is called), and the
fire-based one which is part front-loaded, casting them on targets in
that order; that way, they should in theory expire at the same time,
except I've glyphed to make Curse of Agony last 6 seconds longer. (Also,
casting CoA first and the fire-one last, I start out with very little
damage in the first few seconds, giving my Voidwalker time to build up
aggro.)

Are there any DoTs I've overlooked, beyond those 3?

In my experience, those 3 DoTs are far from sufficient to kill a target
of my own level (even with the extended CoA), without additional damage
either from my own direct damage spells or various HP drains, or damage
from my Voidwalker, and that is with the 2 TP Talent that gives a +10%
damage bonus to CoA (I know I can also get 10% to Corruption, but that
costs 5 TPs, which I find too expensive).

--
Peter Knutsen
sagatafl.org

Shiflet

unread,
Dec 15, 2009, 7:08:48 PM12/15/09
to

"Peter Knutsen" <pe...@sagatafl.invalid> wrote in message
news:4b281c45$0$273$1472...@news.sunsite.dk...

> I use three, Curse of Agony, Corruption (I think it is called), and the
> fire-based one which is part front-loaded, casting them on targets in that
> order;

Immolate. And honestly, as demo even CoA will eventually be dropped from the
rotation.

> that way, they should in theory expire at the same time, except I've
> glyphed to make Curse of Agony last 6 seconds longer.

CoA has a very long duration as it is(24 seconds, isn't it?)...do you
regularly get it to last it's full duration? I only ask cause for me, I
almost never had CoA last it's full duration on non boss fights, even
unglyphed.

> Are there any DoTs I've overlooked, beyond those 3?

Nope. For demo, that's it. Affliction gets Unstable Affliction, at level 40
or 50, but that's it.

> In my experience, those 3 DoTs are far from sufficient to kill a target of
> my own level (even with the extended CoA), without additional damage
> either from my own direct damage spells or various HP drains, or damage
> from my Voidwalker, and that is with the 2 TP Talent that gives a +10%
> damage bonus to CoA (I know I can also get 10% to Corruption, but that
> costs 5 TPs, which I find too expensive).

As a demo lock, corruption is a stronger, far more useful spell, especially
once you start getting haste(master conjurer+spellstone is awesome) and get
glyph of quick decay. And yes, demo doesn't rely on their dots to kill,
they're a direct damage build with a strong pet, especially later on(when
they stop using CoA all together).


ScratchMonkey

unread,
Dec 15, 2009, 11:30:23 PM12/15/09
to
Rob Wynne <d...@america.net> wrote in news:hg8lhu$r71$1...@news.america.net:

>> We used to have curse of recklessness, but it was removed early in
>> the lich king patch cycle.
>
> Made me mad. I loved judging just the right time to switch to it from
> CoA when I was fighting runners. :)

What was the logic for removing that, anyway? I used to do that, but had
stopped playing my lock when WotLK came out, so it didn't really bother me
then. But now I'm leveling a couple other locks and I miss it.

And!

unread,
Dec 16, 2009, 4:55:38 AM12/16/09
to

"Peter Knutsen" <pe...@sagatafl.invalid> wrote in message
news:4b277d9a$0$280$1472...@news.sunsite.dk...

Revel in it.

At 30+ get your void out, dot up about 4 or 5 mobs, hit sacrifice and drain
life on the last one.
Once you get around 40 ish, I can't remember when start doing the same with
Ms Whiplash but turn seduction off, you want them beating on you not her, at
around 50 you can start really going to town I remember pulling 7 or 8 mobs
with this strategy.


PV

unread,
Dec 16, 2009, 11:29:28 AM12/16/09
to
Peter Knutsen <pe...@sagatafl.invalid> writes:
>A ton of DoTs?
>
>I use three, Curse of Agony, Corruption (I think it is called), and the

Three is enough to kill any out in the world non-elite all by themselves,
so it counts as a ton. When I want to wipe out a group, I go around
slapping up coa and corruption on everything, and when I get to the last
mob, I shadowflame, which usually hits everything I've been attacking
because they've all arrived in melee range. The last mob gets a life drain
and drain soul followup to refill the tank. It's more work to loot the
piles of dead stuff than to actually attack them.

>In my experience, those 3 DoTs are far from sufficient to kill a target
>of my own level (even with the extended CoA), without additional damage
>either from my own direct damage spells or various HP drains, or damage
>from my Voidwalker, and that is with the 2 TP Talent that gives a +10%
>damage bonus to CoA (I know I can also get 10% to Corruption, but that
>costs 5 TPs, which I find too expensive).

Then you have a gear or talent tree issue, I think. *

PV

unread,
Dec 16, 2009, 11:31:30 AM12/16/09
to
Scratc...@sewingwitch.com writes:
>What was the logic for removing that, anyway? I used to do that, but had
>stopped playing my lock when WotLK came out, so it didn't really bother me
>then. But now I'm leveling a couple other locks and I miss it.

Overpower in some cases, and unneeded complexity in others, I think. *

Catriona R

unread,
Dec 16, 2009, 1:14:45 PM12/16/09
to

He said he's lvl 37. 3 dots alone is most definitely not sufficient to
kill a mob at that level... or it might *just* be, but you might as
well do something else to kill it faster and reduce the incoming
damage you take. Maybe an overly twinked-out lvl 37 could do what
you're saying but a normal one... I strongly doubt it.
--
EU-Draenor:
Sagart (80 Undead Priest)
Tairbh (80 Tauren Druid)
Buinne (78 Troll Shaman)
Balgair (73 Human Rogue)
Eilnich (70 Blood Elf Warlock)
Ruire (70 Blood Elf Paladin)

Carl Warnell

unread,
Dec 16, 2009, 2:28:54 PM12/16/09
to
On 16/12/2009 00:08, Shiflet wrote:

> Nope. For demo, that's it. Affliction gets Unstable Affliction, at level 40
> or 50, but that's it.

Haunt counts as a kind of DoT too, as it increases damage while it ticks.

--
_____ . . <|
Carl Warnell ' o/ FORE! . . |
sp...@bogart.org.uk | . . . . |
/| . . ...o

Shiflet

unread,
Dec 16, 2009, 2:29:43 PM12/16/09
to

"Carl Warnell" <sp...@bogart.org.uk> wrote in message
news:4b293506$0$15203$bed6...@gradwell.net...

> On 16/12/2009 00:08, Shiflet wrote:
>
>> Nope. For demo, that's it. Affliction gets Unstable Affliction, at level
>> 40
>> or 50, but that's it.
>
> Haunt counts as a kind of DoT too, as it increases damage while it ticks.

Well, if the spell doesn't deal damage over time itself, I call it a debuff,
ala Faerie Fire or Curse of the Elements, rather than an actual DoT. But
yeah, it is another thing for aff locks to keep up.


0 new messages