At the moment I have 2 T8 pieces with a nice occasional +SP bonus and 2 T9's
along with Bejewelled Wizard's Bracers and the Saviour's Slippers (a
mistake, should got the Spellslinger Slippers)
The Spectral Kriss, Igniter Rod and the Dalaran handbag complete the
ensemble ;)
the problem I see is so much crit and too little hit on the new T9 stuff :/
With nearly 100 spare emblems of triumph and a mere 15 or so frosts, it's
going to take me time to get to the newer frost emblem bought set and I
don't want to be disappointed with wasting triumphs on the T9 if it's as hit
limited as it looks to me
any thoughts?
thanks
Karl
Mages don't need that much hit anyway, since they are easily hit
capped. Whatever shortage there is can be made up with gems.
--
Waddling Eagle
World Famous Flight Instructor
that's one part of it, but no one gets hit capped easily unless their gear
is covered in hit.
although if I gem for hit to take me to the cap it looks like i'll have
less SP than the full T8 set, so far in upgrading from older mixed bits I've
had to overgem 2 runed cardinals with hit gems, overenchant my SP gloves
with hit and even with precision at 3/3 in my talent tree, find i'm short of
the cap, enough such that I have dropped using spellfoods and use hit food.
.. which still leaves me short on hit. To get my hit back up with the gear
I own I'm looking at dropping 245 pieces and going back to 200's.
Are there mages who like the Tier 9 stuff?
On the other hand, I'm unhappy with the +hit on the Frost plate gear. As
in, there is none, and I'm a fury warrior. Special attack cap is easy,
but full cap is something like 700, so gemming and enchanting is not
going to get that done for me.
> On the other hand, I'm unhappy with the +hit on the Frost plate gear. As
> in, there is none, and I'm a fury warrior. Special attack cap is easy, but
> full cap is something like 700, so gemming and enchanting is not going to
> get that done for me.
This is an issue? AFAIK, pretty much *nobody* aims for the "full cap" on
melee builds anyways. they get to the special attack cap and that's it. I
know that's what I've always read about warriors, hunters, rogues(they aim
for the poison cap, generally), and DKs...
As a hunter, I aim to be as close to hitcap (262) as possible. Right now,
I'm just a bit short, but since I'm the raid leader, I just make sure I put
a draenei in my group. *grin*
Bear in mind that the hit cap most people talk about is the hit cap for
*raiding*. If you're just running heroics and never do 10 or 25 man
raiding, you can get away with a signifigantly lower amount of +hit.
(I'm assuming the OP is a raider, but this is a point that many people seem
to miss, so I figured I'd make it anyway.)
--
Rob Wynne / The Autographed Cat / d...@america.net
http://www.autographedcat.com/ / http://autographedcat.livejournal.com/
Gafilk 2010: Jan 8-10, 2010 - Atlanta, GA - http://www.gafilk.org/
Aphelion - Original SF&F since 1997 - http://www.aphelion-webzine.com/
> (I'm assuming the OP is a raider, but this is a point that many people
> seem
> to miss, so I figured I'd make it anyway.)
The point you missed was that he was aiming to hit the MAX cap. When most
people talk about being "hit capped", they're talking about the soft cap-the
point where your special attacks never miss, not the point where your white
normal attacks never miss, as the hit rating needed for that is much, much
higher, ludicrously so, in fact. The OP wasn't talking about the "cap" in
the sense that most people do(which he is at, and is fine on), he was
talking about the hard cap, where his auto attacks never miss either, which
no warrior, pally, rogue, enhance shammy, or DK aims for cause it's simply
not viable. He mentioned aiming for 700 hit rating to be capped, which is
WELL beyond the 8% that raiding warriors are meant to aim for, and in fact,
well beyond even that 17% that enhance shamans aim for(so their shocks and
lightning bolts never miss).
Noooooo, the original poster was a mage and said nothing about soft or hard
caps. The person you responded to brought up the 700 number out of left
field, and I get the feeling they had no idea what the number actually is.
(No offense to him, but that's my impression from re-reading the thread.)
I don't believe I missed any points. The point I was *making* was regards
to hit cap as it's commonly used and as people need to commonly gear
towards.
sorry, I didn't make the point as the previous poster suggested, I am a
raiding mage.
I am uncertain whre you got the impression I was aiming for 700 hit, if i
did, my bad..
my hit is currently 344 - hy head is the only piece of armor with hit (69),
adding the elemental focus stone (108) and my new weapon, Seethe (52).. the
Dalaran Handbag (Ward of the violet citidel of 38 hit) and the Brimstone
Igniter (28 hit) leaves me short of my soft hit cap.
so no, im way short of 17% at 14% WITH my hit food buff, even with food
buffs and raid buffs I am short on hit, with the T9 gear offering less hit
than the 8.5
I see here some other comments on the T9 set as being a reduction of
500-700dps over the full 8.5 set:
http://forums.wow-europe.com/thread.html?topicId=9520950536&sid=1 so I
guess that was the answer I was looking for, and confirmed my suspicions -
sigh
I guess I'll keep plodding along and saving frost emblems till I can catch
up with the rest of the guild. Kinda sad since I was 2nd top geared in my
guild and top at damage last week. Already I have seen minor gear upgrades
to much less geared players aquiring one T9 item result in them blowing past
my dps. SO far even though I have more than enough emblems to gear for a
full T9 set I am now down to 4th on guild ranking gear wise (2564 gear
rating), people at a gear rating of 2428 are now beating my dps easily
sux to be a mage atm I guess :(
thanks
They weren't talking about you. They were talking about the fury
warrior who spoke up saying there is no +hit on the frost plate gear
and as they are presumably dual wielding, their hit cap for white
attacks is massive high. Like around 700 hit rating.
Ashen Shugar
--
The lions sing and the hills take flight.
The moon by day, and the sun by night.
Blind woman, deaf man, jackdaw fool.
Let the Lord of Chaos rule!
What spec are you? My mage has +6% hit from talents and with +hit buff
from other classes is hit capped with about 240 odd hit rating.
Depends. Arcane-spec hit caps incredibly easily. Frost spec or
Frostfire spec hit cap slightly easier, but Fire/TotW spec gets no
boons whatsoever - you're basically stuck shooting for the same number
a every other caster.
Mike
i'm ffb, and i'm told the hit cap is supposed to be around 446 hit (as
above)
k
> any thoughts?
>
> thanks
>
> Karl
You'd get a full set of T9 gear and still find something to complain
about? :-)
> any thoughts?
>
> thanks
>
> Karl
jeweled bracers, magician's robe, 264 cape, seethe and T9.. higher on every
count, and doing a lot less dps than my 2 t8 & 2 T9 combo.. I'm going to
spend a few more of my pile of emblems on the remaining t9 piece, watch all
my spirit (and crit bonus from spirit) go, then gem everything for hit to
get me to the 14% I need and will report back
I dropped the 245 gear back to 219 today in ulduar and saw 1000dps increase,
back to before I started trying to 'upgrade'
I just didnt want to 'upgrade' to T9 based on wild speculation, and with
both experienced arcanes and ffbs who had done so reporting the T9 a fail, I
was curious about others opinions before blowing 200+ hard earned triumphs
I guess I'll just have to see
I'll probably end up doing as a number of other mages have done and park her
out of the raids 'till I get get all 264 gear and hope she does better
a shame, I was doing 4-6.6k in raids before upgrading :(
/sad
There's nothing wrong with the T9 itemization for mages.
Spec arcane, for the 6% hit, get a dreanei put into your party for 1%
hit, get a moonkin aura for 3% hit, and suddenly you have 10% hit,
without even trying.
That leaves a mere 7% hit to make up in gear, which isn't that much.
That's pretty much what my guild's mages do. They are all arcane
mages, all wearing 4xT9.245, with 334-387 hit rating.
Normal mode, 25 man Jaraxxus is probably the only unexpired WoL report
I have of a (relatively) simple dps fight, where fight mechanics don't
impact the dps numbers too much. In that fight, the mages did
6.8k-8.7k dps.
The low end mage got targeted a lot with infernals and legion flames,
while the top end mage got away scot free. As far as I can tell,
that's the only reason why their dps numbers differ.
--
// T.Hsu
Some of us aren't lucky enough to be able to plug n play raid
groupings as easy as changing colored lego bricks. What do you do when
your boomkin and dreanei don't show up? Just raid at 4% less hit? Swap
gear? That just sticks you at the same point as a mage that doesn't
have those luxuries.
> > Spec arcane, for the 6% hit, get a dreanei put into your party for 1%
> > hit, get a moonkin aura for 3% hit, and suddenly you have 10% hit,
> > without even trying.
>
> Some of us aren't lucky enough to be able to plug n play raid
> groupings as easy as changing colored lego bricks.
When you're at the point of theorycrafting for end-game optimization,
then of course you must make assumptions.
If you don't do that, then there's no single definition of "optimal"
gear, is there?
I'd like to see what Rawr says about the OP's current gear, presumably
without enchants and gems, compared to the
presumptive gear, also without enchants and gems.
This is really a discussion for the elitistjerks site anyway, where
there'd be more than a few people with the gear in question who would
have actual gameplay experience with it.
For 50 triumph marks you can get the crystal shard trinket. 128 hit
and 512 haste for 20 secs on use. Generally on a 25 man raid you will
have the boomkin or the raid leader is not up to speed.
I always figure its my responsibilty to see to it i'm hit capped.
I got my 4 piece set of T9 gear for the extra 5% crit chance on my
arcane blasts, missles. It does make a big difference on dps/damage.