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Talents stats help

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nuts

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Nov 24, 2009, 4:58:12 AM11/24/09
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I wonder how stats increases gained from the talent tree work.
If a talent increases a given stat by n%, does it mean a percentage of
the bare stat (ie not including contribution from armor/weap)?
And if a talent states "increases your total stat by n%" is this "total"
the bare stat+armor contribution?

For instance (hunter, SV tree):
The lightning reflexes talent states "increases your agility by 3%"
while the hunting party talent says "increases your total agility by an
additional 1%"

let's say my agi is 400 (100 bare + 300 from armor/weapons).
The first talent takes my agi to 103+300=403
the second takes it to 404

is this correct?

And what about non-base stats like crit rating and attack power?
Lethal shots increases critical strike chance by 1%. The way I
understand it, this adds 1% to crit rating gained by armor/weapon.

ThomasH

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Nov 24, 2009, 2:46:51 PM11/24/09
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nuts wrote:
> For instance (hunter, SV tree):
> The lightning reflexes talent states "increases your agility by 3%"
> while the hunting party talent says "increases your total agility by an
> additional 1%"
>
> let's say my agi is 400 (100 bare + 300 from armor/weapons).
> The first talent takes my agi to 103+300=403
> the second takes it to 404
>
> is this correct?

Nope, it's 4% of total agility, which is why Survivalists love agility
so much. So, you'll have 4% extra agility, meaning 416.

By the way, if you put 5 points in lightning reflexe, it gives 15% extra
agility, 3 points in Hunting party gives 3%, totalling 18%; So you'll
have 400 + 18% = 472 agility. Which is really nice :-)

> And what about non-base stats like crit rating and attack power?
> Lethal shots increases critical strike chance by 1%. The way I
> understand it, this adds 1% to crit rating gained by armor/weapon.

Yep, it's a bit weird after the last story. Same with hit rating; it
adds a flat percentage. Base hit chance against a mob youtr level is
95%. Hit rating gives you a certain amount of extra hit chance which is
added to the 95%... Same with Crit.

--
Greets, Thomas.
Bulgaroth (Hunter), Latigo (DK), Darkhulk (Druid), and Smallwall
(Paladin) on Argent Dawn EU.

nuts

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Nov 25, 2009, 3:59:39 AM11/25/09
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ThomasH wrote:
> nuts wrote:
>> For instance (hunter, SV tree):
>> The lightning reflexes talent states "increases your agility by 3%"
>> while the hunting party talent says "increases your total agility by
>> an additional 1%"
>>
>> let's say my agi is 400 (100 bare + 300 from armor/weapons).
>> The first talent takes my agi to 103+300=403
>> the second takes it to 404
>>
>> is this correct?
>
> Nope, it's 4% of total agility, which is why Survivalists love agility
> so much. So, you'll have 4% extra agility, meaning 416.
>
> By the way, if you put 5 points in lightning reflexe, it gives 15% extra
> agility, 3 points in Hunting party gives 3%, totalling 18%; So you'll
> have 400 + 18% = 472 agility. Which is really nice :-)

I'm missing something here...
My current stamina according to armory is 585 (117+468)
Total armor/weapon contribution to stamina is 426

So I have an additional 468-426=42 stamina, supposedly gained from talents.
the only stamina-increasing talent I have is Survivalist, that states
"increases stamina by 10%"

But 42 is 10% of 426, meaning the 10% increase appear to have been
calculated on armor contribution alone...
Same thing seems to apply to agi.

http://eu.wowarmory.com/character-sheet.xml?r=Saurfang&cn=Saferiderann

Matt

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Nov 25, 2009, 11:57:05 AM11/25/09
to
On 25 Lis, 09:59, nuts <nuspam...@re.net> wrote:
> I'm missing something here...
> My current stamina according to armory is 585 (117+468)
> Total armor/weapon contribution to stamina is 426

Don't rely on armory for such calculations - it's not up to date and
shows many things incorrectly - for example it shows all stats as 0
for a few of your items. Check ingame and see if the inconsistency is
there.

--
Regards
Matt

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