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Ritual of Souls

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sanyonebr...@googlemail.com

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Jul 24, 2008, 6:27:32 AM7/24/08
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Is there an addon that can keep track of who has eaten their
healthstones so I know when to pop up another soul well?

lcpltom

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Jul 24, 2008, 7:23:41 AM7/24/08
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On Jul 24, 6:27 am, sanyonebronzebe...@googlemail.com wrote:
> Is there an addon that can keep track of who has eaten their
> healthstones so I know when to pop up another soul well?

None that I am aware of.

Anyone else notice the new spell animation for Ritual of Souls? Once
you and the group complete the ritual the Soulwell comes down out of
the sky like some kind of bolt. It looks pretty cool.

Rob Wynne

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Jul 24, 2008, 9:55:42 AM7/24/08
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I DID notice that. I had wondered if it had always done that and I'd just
never paid close attention. It is pretty cool.

--
Rob Wynne / The Autographed Cat / d...@america.net
http://www.autographedcat.com/ / http://autographedcat.livejournal.com/
Gafilk 2009: Jan 9-11, 2009 - Atlanta, GA - http://www.gafilk.org/
Aphelion - Original SF&F since 1997 - http://www.aphelion-webzine.com/

lcpltom

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Jul 24, 2008, 10:09:53 AM7/24/08
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On Jul 24, 9:55 am, Rob Wynne <d...@america.net> wrote:

> lcpltom <lcpl...@yahoo.com> wrote:
> > On Jul 24, 6:27 am, sanyonebronzebe...@googlemail.com wrote:
> >> Is there an addon that can keep track of who has eaten their
> >> healthstones so I know when to pop up another soul well?
>
> > None that I am aware of.
>
> > Anyone else notice the new spell animation for Ritual of Souls? Once
> > you and the group complete the ritual the Soulwell comes down out of
> > the sky like some kind of bolt. It looks pretty cool.
>
> I DID notice that. I had wondered if it had always done that and I'd just
> never paid close attention. It is pretty cool.
>
> --
> Rob Wynne / The Autographed Cat / d...@america.nethttp://www.autographedcat.com//http://autographedcat.livejournal.com/
> Gafilk 2009: Jan 9-11, 2009 - Atlanta, GA -http://www.gafilk.org/

> Aphelion - Original SF&F since 1997 -http://www.aphelion-webzine.com/

Yeah, I thought the same thing and asked the group I was with.

After that, a mage in the group summoned a table, and it phased in
just like it always did, though it looked a bit bigger. Kind of anti-
climatic after having a soulwell shoot out of the sky.

Jason Tinling

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Jul 24, 2008, 11:35:33 AM7/24/08
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On Jul 24, 7:09 am, lcpltom <lcpl...@yahoo.com> wrote:
>
> Yeah, I thought the same thing and asked the group I was with.
>
> After that, a mage in the group summoned a table, and it phased in
> just like it always did, though it looked a bit bigger.  Kind of anti-
> climatic after having a soulwell shoot out of the sky.

It also does a cool dispapearance animation if it "expires" before all
the cookies are removed from the jar :-)

lcpltom

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Jul 24, 2008, 12:36:55 PM7/24/08
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Damn, we always move one before I see it disappear, or I summon one
right before a boss and during the boss I am too busy to notice.
Might have to summon one just to stand there and watch it.

ke...@spamsucks.com

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Jul 24, 2008, 2:18:12 PM7/24/08
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> It also does a cool dispapearance animation if it "expires" before all
> the cookies are removed from the jar :-)

hmmm... Haven't seen this one. I've been running almost exclusively 25-mans
lately, and my soulwell usually disappears before the cookies are removed (in
fact, it usually disappears before even I get a chance to get mine, lol).
You'd think the thing could contain 25 cookies....

The new animation is cool, but I dislike the sound effect that was added a
few patches ago -- the one that sounds like a faulty toilet stuck running the
whole time the soulwell is sitting there. A dozen or so souls stuck in a well
should have some sound more ominous.

As a final add to my wishlist, I wish the soul shards would be marked with
the mob they came from. I would reserve a bag in my bank for Gruuls Soul,
Mag's Soul, Prince Malchezar's soul, etc... Clicking on a soul shard should
play sound effects from that boss, maybe with a bit of a helium-voice. It
would be a riot running around stormwind clicking on prince's shard and
hearing "You fight not only prince malchezar alone, but the legions I
command!"

While I'm griping about random unrelated things, we warlocks ought to be able
to name our demons. Even lowly hunters can name their pets. If I ripped some
demon out of the void, I ought to be able to call him whatever I choose, and
a felhunter named "fluffy", an imp named "sirhopsalot", a voidwalker named
"purplepeopleeater", and a succubus named "parishilton" would be just oh so
cool.

-----------------------------------------------------------
Posted using Android Newsgroup Downloader:
.... http://www.sb-software.com/android
-----------------------------------------------------------

Brent Stroh

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Jul 24, 2008, 3:15:33 PM7/24/08
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ke...@spamsucks.com wrote:

>While I'm griping about random unrelated things, we warlocks ought to be able
>to name our demons. Even lowly hunters can name their pets. If I ripped some
>demon out of the void, I ought to be able to call him whatever I choose, and
>a felhunter named "fluffy", an imp named "sirhopsalot", a voidwalker named
>"purplepeopleeater", and a succubus named "parishilton" would be just oh so
>cool.

...which looks to me like an excellent reason to NOT allow warlocks to name
their own pets... ;)

-Brent

lcpltom

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Jul 24, 2008, 3:28:47 PM7/24/08
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As I was reading your comment on the soulwell, the idea come over me
that the souls trapped in all those soul shards should somehow haunt
the warlock. Say random whispers from the soulshards in your bag
based on what mob you stole the soul of.

Then I read your next comment and realized we were on the same track
there. What might also be kind of cool is if you could release the
soul from the shard, spawning a ghostly watered down version of
whatever mob you captured. Imagine a severely weakened Prince spawned
in lets say Northshire Abbey, slaughtering all the newbs there, and
quite possibly your warlock, before being sucked back to the nether.
That would be funny.

As for warlock demons, I believe at one point in the past warlocks had
the ability to name their demons, but it was changed to the random
generated name, which I think fits better. Demons are intelligent
beings (save your comments on intelligence regarding the felguard and
voidwalker, how slow would you talk if you were always used as a meat
shield?) and thus would have already had a name prior to you enslaving
them. Unfortunately it also means you can end up with some dumb or
unpronounceable demon names. Beasts on the other hand don't typically
have the intelligence to give themselves a name, so naming a beast
once tamed makes sense.

I got lucky with my succy's name. She spawned with the name Nazriel,
which I found suitable.

ke...@spamsucks.com

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Jul 24, 2008, 4:16:12 PM7/24/08
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> Then I read your next comment and realized we were on the same track
> there. What might also be kind of cool is if you could release the
> soul from the shard, spawning a ghostly watered down version of
> whatever mob you captured.

Exactly! So much more could be done with soul shards. Just imagine the poor
warlock who visits his bank after leaving some neglected soul shards in the
bank, only to open up his bag and is immediately one-shot by a very irritable
gruul the dragonslayer.

> Imagine a severely weakened Prince spawned
> in lets say Northshire Abbey, slaughtering all the newbs there, and
> quite possibly your warlock, before being sucked back to the nether.
> That would be funny.

This reminds me a story someone told me of pre-TBC Kazzak. Apparantly every
time this guy kills someone he grows stronger. Well, somebody kited him to
stormwind, set him loose on the city and (according to this urban legend) it
required a server reset by Blizzard to repair the never-ending destruction of
stormwind as every time a guard spawned kazzak became more powerful.

> As for warlock demons, I believe at one point in the past warlocks had
> the ability to name their demons, but it was changed to the random
> generated name, which I think fits better. Demons are intelligent

Yes, I understand the reasoning that Blizzard used. I also understand the
danger of allowing warlocks to choose various unacceptably stupid names for
their demons. After all, they are demons, not some kitten that was tamed out
in the forest. However, I still wanna be able to name my demons! :)

Catriona R

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Jul 24, 2008, 5:01:10 PM7/24/08
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On Thu, 24 Jul 2008 13:55:42 GMT, Rob Wynne <d...@america.net> wrote:

>lcpltom <lcp...@yahoo.com> wrote:
>> On Jul 24, 6:27 am, sanyonebronzebe...@googlemail.com wrote:
>>> Is there an addon that can keep track of who has eaten their
>>> healthstones so I know when to pop up another soul well?
>>
>> None that I am aware of.
>>
>> Anyone else notice the new spell animation for Ritual of Souls? Once
>> you and the group complete the ritual the Soulwell comes down out of
>> the sky like some kind of bolt. It looks pretty cool.
>
>I DID notice that. I had wondered if it had always done that and I'd just
>never paid close attention. It is pretty cool.

I was wondering the same, only noticed it after this latest patch,
looks pretty cool! :-)

Jason Tinling

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Jul 24, 2008, 5:20:01 PM7/24/08
to
On Jul 24, 12:28 pm, lcpltom <lcpl...@yahoo.com> wrote:

>
> As for warlock demons, I believe at one point in the past warlocks had
> the ability to name their demons, but it was changed to the random
> generated name, which I think fits better.  Demons are intelligent
> beings (save your comments on intelligence regarding the felguard and
> voidwalker, how slow would you talk if you were always used as a meat
> shield?) and thus would have already had a name prior to you enslaving
> them.  Unfortunately it also means you can end up with some dumb or
> unpronounceable demon names.  Beasts on the other hand don't typically
> have the intelligence to give themselves a name, so naming a beast
> once tamed makes sense.

A lot of demonology "lore" places special emphasis on names when it
comes to demon mastery. Demons had/were known by many various names,
titles, etc, but had one true name. To learn that name was to wield
power over them. In keeping with that theory, it would make sense
that you wouldn't immediately start calling your imp "Fluffy" and
expect him to respond, except maybe with a fireball to the face ;-)

PV

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Jul 24, 2008, 6:23:13 PM7/24/08
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ke...@spamsucks.com writes:
>few patches ago -- the one that sounds like a faulty toilet stuck running the
>whole time the soulwell is sitting there. A dozen or so souls stuck in a well
>should have some sound more ominous.

Indeed. On the other hand, it's now a running gag to say to the raid "would
someone please jiggle the handle on the soulwell?" when what I mean is
"pick up your damn cookies, you lazy bums". *



>As a final add to my wishlist, I wish the soul shards would be marked with
>the mob they came from. I would reserve a bag in my bank for Gruuls Soul,
>Mag's Soul, Prince Malchezar's soul, etc... Clicking on a soul shard should
>play sound effects from that boss, maybe with a bit of a helium-voice. It
>would be a riot running around stormwind clicking on prince's shard and
>hearing "You fight not only prince malchezar alone, but the legions I
>command!"

Oh, damn. That's brilliant. Make an official suggestion.

>While I'm griping about random unrelated things, we warlocks ought to be able
>to name our demons.

The demons existed in the twisting nether before you learned how to summon
them - they had a name already. Calling a demon by other than their true
name is a good way to get turned into a stain on the floor. Mythologywise,
they did the right thing. I wish they had more names in the randomizer pool
though - I occasionally come across demons with the same name as mine, and
that's just weird. *
--
* PV something like badgers--something like lizards--and something
like corkscrews.

PV

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Jul 24, 2008, 6:26:39 PM7/24/08
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ke...@spamsucks.com writes:
>This reminds me a story someone told me of pre-TBC Kazzak. Apparantly every
>time this guy kills someone he grows stronger. Well, somebody kited him to
>stormwind, set him loose on the city and (according to this urban legend) it
>required a server reset by Blizzard to repair the never-ending destruction of
>stormwind as every time a guard spawned kazzak became more powerful.

Not an urban legend - they had to put a "leash" on him right after that.
You can find a video on youtube, or at least you could a couple years ago.

Even better, Kazzak actually becomes invulnerable a few minutes after being
engaged, so no matter how many people tried to clean it up in stormwind, it
just got them added to the "you're dead now" list. *

Ashen Shugar

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Jul 25, 2008, 6:03:12 AM7/25/08
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I think it was pv+u...@pobox.com (PV) that wrote something like...

What might be a nice touch, is if a demon you've summoned gets killed
rather than just unsummoned, the next time you summon one of that
type, it has a new name.
While the "killing" of the demon might not actually _kill_ kill it, it
still might need a bit of time before being able to make itself a new
body to use in Azeroth.

Ashen Shugar
--
The lions sing and the hills take flight.
The moon by day, and the sun by night.
Blind woman, deaf man, jackdaw fool.
Let the Lord of Chaos rule!

lcpltom

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Jul 25, 2008, 7:37:18 AM7/25/08
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Go check Youtube, I know there used to be a video of Kazzak smashing
Stormwind. The one I saw a long time ago even had them kiting him up
to the throne room.

I remember right before TBC was launched when the other Doomguard who
looks like Kazzak went rampaging at the entrance to the major cities
of Azeroth. I showed up once to see him in front of UC, with more
players than I had ever seen grouped up at the base of the Zepplin
tower. Occasionally some lowbie who didn't know any better would go
running towards the gate and get killed. Eventually, someone pulled
him towards us, and at this point I saw more corpses than I had ever
seen before. Eventually I took a ride towards the sewer entrance in
the hills and got in that way, but poor newbies don't know about that
entrance.

lcpltom

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Jul 25, 2008, 8:30:06 AM7/25/08
to

A possible expansion onto the idea of tracking what soul is stored in
a soulshard.

Give warlocks a new ability called Corrupt Soul, which corrupts the
targeted soulshard, turning the soul stored inside into a demon (if it
wasn't already) and summoning that demon, consuming the shard of
course. Give the summoned demon some of the abilities that it had in
real life, although watered down in the case of raid bosses.

Imagine summoning a demonic Ony in the middle of AV.

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