On Tue, 21 May 2013 13:20:56 +0100, Catriona R
<
catrion...@totalise.co.uk> wrote:
>It's tomorrow in Europe, today in US, think this are the final
>patchnotes:
Erm, "*these* are"... I'm not that illiterate, really... :-P
> Experience needed to increase from level 85 to level 90 has been
>reduced by 33%.
Surprised this one happened so early, usually they wait till the next
expansion for that. Mildly annoyed too, as my ironman isn't lvl 90 and
now will have to finish it off the easier way, challenge just got
reduced by 33%! Don't mind so much for my other alts tbh, it *is*
pretty slow going from 85-90, hence I've only got 2 90s so far (very
low for me, I usually have at least 5-6 max lvl by the end of an
expansion and 3-4 by this stage)
> Healing abilities and spells which automatically pick targets now
>follow consistent rules for targeting logic. Targets with lower %
>health will be preferred, and players are weighted more heavily than
>pets.
I'd thought that was how it was supposed to be already, but if it
wasn't, then good! Now if they can also get it to favour people in
your own group, that'd be wonderful (Disc questing with other people
around me; I'd like my Atonement to heal me rather than the random
people nearby who are competing with me for mobs!)
> Mass Dispel no longer dispels magic effects that are normally
>undispellable. Cast time has been decreased to 0.5 seconds, down from
>1.5 seconds for Discipline and Holy Priests.
Given I don't pvp much (so don't care about removing bubbles and
iceblocks), this is a good change for me! Not that I use the spell
much in general but it was good on that MSV trash which would stun
everyone if the debuff wasn't dispelled.
> Atonement now heals nearby friendly targets for 90% of the damage
>dealt, down from 100%.
Shame, but it's not such a nerf that it'll hurt me much - I only use
that spec for scenarios and worldbosses anyway, go Holy for serious
healing as I'm a lot more comfortable as holy for harder content. Disc
is great for a bit of both dps and healing! (I know people use it very
well for healing harder stuff but it just doesn't suit me so well,
Holy feels more comfortable)
> Penance now deals 10% less damage, but healing done is increased
>by 10%.
Booo, love that spell for dpsing. At least it's only a 10% nerf.
> Divine Hymn now targets 12 raid members (up from 5) each time it
>heals when used in a 25-player instance.
Awesome, I'm looking forward to this change in LFR!
> Shado-Pan and The August Celestials daily quests no longer have a
>faction prerequisite to be Revered with the Golden Lotus.
About time too. Could've done with that being in from the start, I kno
they didn't want people to be overwhelmed trying to do every faction
at once but that piece of gating was pretty obnoxious, even just
honoured with GL would've been fair enough, but it made GL dailies
unplayable for months as there were so damn many people doing them,
argh.
> A Test of Valor: Reduced the amount of Valor needed for this
>achievement to 3000 Valor Points, down from 6000.
Makes sense now, 6k is probably fine for the hardcore players who cap
valor weekly anyway, but by now we're down to people who are rather
less hardcore, it took me well over 2 months to get through it for
example. Not much harm letting folk catch up a little on this one now
it's two patches ago!
> Creatures that are outdoors in the world and are Level-90 and
>above now have a chance to drop Lesser Charms of Good Fortune.
As if I wasn't already drowning in the things. Suppose it's handy for
my alts....
> Oondasta
> Shiny Pile of Refuse now has a chance to contain a Primal Egg,
>and a number of Dinosaur Bones.
Yay! I want one of those eggs but farming is a pain; I can only
reliably kill the baby triceratops, and guess what... so can most
other people so they tend to be dead :-P
> Spitfire Beam no longer increases in damage with each jump,
>deals a flat 200,000 damage(up from 150,000 damage), and jumps to 99
>targets (up from 20 targets).
Oh boy, that'll be fun. So instead of instakilling half the raid on
pull, he'll get *everyone* to half health and then no doubt roar to
finish them all off! Wonder how long it'll take to get people to
spread out on the pull... on my server at least, we always seem to
pull from behind him, where the two lots of dino bones are, meaning
all of us are funneling through a small space to reach the battle, and
always get hit by that attack lol - chaining to 99 people now means
everyone there gets hit, that'll be fun!
> Hit Chance is now displayed for all abilities.
Good, I get so sick of miss miss miss and figuring out after several
fights that that ability probably has a lower hitchance :-P
> Battle Pet Abilities no longer have a base chance to miss or be
>dodged by opposing pets of the same level.
Extremely good! I like my battles to be about whether I had a good
strategy, not whether I got unlucky and had my important attacks miss
3 times!
> Reduced the chance to miss when fighting higher-level opponents
>from 5% per level to 2% per level.
Excellent when levelling lower lvl pets, I like to try and do some dmg
with say a lvl 21 vs lvl 25s, but they tend to miss too often.
Appreciate they need some misschance but it was a bit too high before
so good change.
> A series of new achievements and rewards have been added for
>max-level matchmaking PvP pet battles
Erk, I hate pvp pet battling. Perhaps I got unlucky but every game I
tried I got beaten heavily so never went back.
> Battle pets' recent ability loadouts will now be saved when pets
>are swapped in and out of battle slots.
One of those things where you think "why didn't they do that in the
first place?" The number of times I've had to forfeit and rearrange
pet skills because I forgot I didn't have the right skills up after a
swap...
> Whispers from pet tamers in the north have spread word of an
>elusive new battle pet that can be found in the frozen tundras of
>Northrend. The Unborn Val'kyr awaits.
Love the screenies I've seen of that, seems a rather good pet for my
undead priest (with valkyr glyph too)!
> Battle Pet drops have been added to Burning Crusade raids. These
>new pets can be obtained from raid bosses in Karazhan, Tempest Keep
>and Serpentshrine Cavern. Obtaining all of these new pets will reward
>players with a new battle pet, Tito!
Cool, love an excuse to do some old raids :-) Have to see if any of my
alts want anything for transmog then, Burning Crusade had the best
looks on gear IMO, at least it's nearly always that expansion or
vanilla I go back to for anything. Can't help noticing how many others
transmog back to it too, hope Blizz are taking hints for future
designs...
> A new achievement and reward has been added for characters that
>complete every Pet Battle daily quest in a single day.
Oh man, I'll have to go for that but it'll take *hours*! Good way to
fill a day though.
> Protection for bad luck streaks have been added to Battle-Stones
>from pet supplies bags and wild battles. Each bag or battle that does
>not provide a stone has a progressively better chance to award a stone
>to the player.
/cheer.
> Beasts of Fable daily quest has been broken into three separate
>chapters. Players can now choose to do any or all of the chapters each
>day. Rewards have been modified to include a new consumable that will
>boost battle pet XP for a limited time.
So glad that got broken up, it really takes too long for a daily,
should've been a weekly with guaranteed good drops imo.
> All Pet Battle daily quests on Pandaria, Beasts of Fable and
>Spirit Tamer quests will now award experience, valor, and Lesser
>Charms of Good Fortune.
Cool, I do pet dailies more often than any others these days so valor
is always good!
> Players can now choose to receive loot for specializations other
>than the one that's currently active. This feature can be accessed by
>right-clicking on the character portrait and selecting the option from
>the drop-down list. Loot specialization is available for bonus rolls,
>Raid Finder, Heroic Scenarios, and Mists of Pandaria quest rewards.
Excellent change. Doesn't affect me much personally as I tend to stick
with the same role on each character, but it's fantastic for everyone
who wants to gear up offspecs, or just to have a less painful queue.
Also maybe those people who queue as healers for fast queue and then
dps all the time to get dps loot might bother to actually use their
healing spec - even if they're rubbish at it, *some* effort would be
appreciated...!
> Protection for bad luck streaks have been added to bonus
>rolls. Each bonus roll that does not provide loot has a progressively
>better chance to award loot to the player.
Thank goodness! It feels so disheartening when you go for ages with no
loot - my bf was trying to gear an alt up a couple of weeks back, he
kept going back to MSV and spending coins, then going to Isle of
Thunder to get more - think he went though about 40 coins and got
maybe one item (which wasn't an upgrade). No idea how he had the
patience tbh, I'd have given up far sooner.
> Magisters' Terrace is now accessible at level 68, down from
>level 70.
> The Mechanar is now accessible at level 68, down from level
>70.
Was surprised to hear Mech required lvl 70 for dungeon finder - 68 was
plenty at the time, once we could actually get people there! Magisters
Terrace on the other hand is a lot harder, so it surprise me that that
one has been lowered, unless it's less hard than I remember lol.
> Items upgradable by Valor now require 250 Valor to upgrade
>per 4 item levels, for a total of 500 Valor for 8 item levels per
>item. This is retroactive to all items that use Valor.
Much less crazy than previous numbers, I'll be using that I think. At
least, once I've upgraded my last lurking 483 pieces to something in
the 500s!
> Players can now use items that are in the bank or Void Storage for
>transmogrification.
Finally, that means I'll use Void Storage a whole lot more and stop
having itemsets clogging up banks because I'll want them whenever I
get an upgrade.
> Excess Elder Charms of Good Fortune can be used to purchase an
>Arcane Trove/Sunreaver Bounty.
Sounds good, I tend to end up sitting on keys for the treasure room
because I have far too many Elder Charms on my main, now I can
actually burn them on something! Contents may not be amazing, but I
don't really care, anything beats a useless currency lol.
> A new achievement and reward has been added for obtaining 200
>mounts.
Wow, impressed by anyone who's got that far. Not sure how many I have
but I'd guess somewhere around 160-170...
> Unclaimed Black Market Containers are now available on the Black
>Market Auction House. What's inside? It's a mystery! When opened, the
>container has a chance to contain any item that can be available on
>the BMAH.
I forsee people spending hundreds of thousands of gold for a white
vendor pet :-P