"When activated, your next nature spell with a base casting time
less than 10sec becomes an instant cast spell."
This of course only makes sense if the healing spells are nature spells.
However, their tooltips do not mention what kind of school resto shaman
healing spells are.
Can anyone here tell me? If they are, I assume the following combo would be
pretty useful for "oh shit" situations:
1. Tidal Force
2. Nature's Swiftness
3. Healing Wave
Cheers
Urbin
--
Dun Morogh-EU (PvE)
Urbin (80), Hunter | Surana (70), Mage | Juran (41), Druid
Mymule (80), Warlock | Kordosch (65), Deathknight | Taalas (36), Shaman
Sunh (80), Priest | Greeta (50), Rogue | Gera (26), Paladin
> This of course only makes sense if the healing spells are nature spells.
> However, their tooltips do not mention what kind of school resto shaman
> healing spells are.
> Can anyone here tell me? If they are, I assume the following combo would be
> pretty useful for "oh shit" situations:
> 1. Tidal Force
> 2. Nature's Swiftness
> 3. Healing Wave
I believe all shaman resto spells are Nature spells, yes. (With the
exception of totems, which are Physical.)
If you have a question about a particular spell, you can test it by casting
the spell and seeing if your hands glow green while you're casting. If
they do, it's a Nature spell. (Sadly this test does not work for instant-
cast spells like Riptide.)
--
John Gordon A is for Amy, who fell down the stairs
gor...@panix.com B is for Basil, assaulted by bears
-- Edward Gorey, "The Gashlycrumb Tinies"
Thanks. In that case I'll spend my next talent point in Nature's Swiftness.
>On Mon, 12 Apr 2010 20:42:44 +0000 (UTC), John Gordon wrote:
>> In <slrnhs7015...@stinky-local.trash.net> Urbin <ur...@invalid.invalid> writes:
>>
>> > This of course only makes sense if the healing spells are nature spells.
>> > However, their tooltips do not mention what kind of school resto shaman
>> > healing spells are.
>>
>> > Can anyone here tell me? If they are, I assume the following combo would be
>> > pretty useful for "oh shit" situations:
>>
>> > 1. Tidal Force
>> > 2. Nature's Swiftness
>> > 3. Healing Wave
>>
>> I believe all shaman resto spells are Nature spells, yes. (With the
>> exception of totems, which are Physical.)
>>
>> If you have a question about a particular spell, you can test it by casting
>> the spell and seeing if your hands glow green while you're casting. If
>> they do, it's a Nature spell. (Sadly this test does not work for instant-
>> cast spells like Riptide.)
>
>Thanks. In that case I'll spend my next talent point in Nature's Swiftness.
>
>Cheers
>Urbin
I skipped it myself, though I can see it being useful at lower levels.
At 80, with the reduced casting time on Healing Wave after a riptide
and some haste, the Healing Wave is only like a 1.5 second cast
anyway.
Of course, for casting chain heal it'd be nice.
Ashen Shugar
--
The lions sing and the hills take flight.
The moon by day, and the sun by night.
Blind woman, deaf man, jackdaw fool.
Let the Lord of Chaos rule!
Riptide is quite a few levels away yet, but I see how it would be nice :-)
> Here are two macros I use with my shammy (Kansula, Nagrand EU), based on
> focus (at instance's start I simply select the tank and select him as my
> focus)
>
> this macro performs an instant heal based on focus:
>
> /cast Nature's Swiftness
> /stopcasting
> /cast [target=focus] Healing Wave
Does anyone know if Clique can be used to bind macros to a certain
key-click-combination?
> last advice, if I can, for your shaman: stack spell power,
I'm trying to but +SP items are hard to find at my level :-) So far I am
focusing on +Int
> but stack mana regen too ;)
What are the key stats for regen? +SPI? +MP5? Or do Shamans use another key
stat for mana regen?
>> but stack mana regen too ;)
>
>What are the key stats for regen? +SPI? +MP5? Or do Shamans use another key
>stat for mana regen?
Elemental shamans use int, but I don't believe resto shaman's have any
talents to boost their in combat mana regen.
There is crit to make their water shield proc without losing charges
via the improved watershield talent, but otherwise you make do with
mp5, water shield, your mana spring totem, mana tide totem and
hopefully repenishment from someone else.
Still, I don't recall ever really having mana problems running 5 man
heroics and I tend to spend a lot of mana dpsing while I'm the healer.
>On Tue, 13 Apr 2010 11:10:27 +0200, EvanMac wrote:
>> Urbin <ur...@invalid.invalid> wrote:
>> Here are two macros I use with my shammy (Kansula, Nagrand EU), based on
>> focus (at instance's start I simply select the tank and select him as my
>> focus)
>>
>> this macro performs an instant heal based on focus:
>>
>> /cast Nature's Swiftness
>> /stopcasting
>> /cast [target=focus] Healing Wave
>
>Does anyone know if Clique can be used to bind macros to a certain
>key-click-combination?
Yes it can. I have a similar macro on my Druid that I execute from a
Clique mouse combo.
One difference with my macro is that I do /stopcasting first so that
it stops whatever I'm casting to do the heal. I think that the target
in the macro should be "mouseover" to be used by Clique.
steve.kaye
--
Jengu - 80 Undead Death Knight Clokk - 80 Tauren Druid
Jelan - 80 Troll Priest Miho - 73 Blood Elf Rogue
Kibbs - 80 Blood Elf Paladin Jaille - 72 Blood Elf Warlock
>Urbin <ur...@invalid.invalid> wrote:
>
>> What are the key stats for regen? +SPI? +MP5? Or do Shamans use another key
>> stat for mana regen?
>
>for resto shammy you can prefer mp5 over spirit... until cataclysm :D
>
>upon cataclysm mp5 will be totally removed and shammy (and pala) will
>use spirit
>
>the point is: does all my mp5 item will be converted to spirit one?
>
>I don't know, tbh :D
They will be, definitely, sure Blizzard have already said that all
existing items will be converted to equivalent stats in cases where
the stats are removed.
--
EU-Draenor:
Sagart (80 Undead Priest)
Tairbh (80 Tauren Druid)
Buinne (80 Troll Shaman)
Balgair (75 Human Rogue)
Eilnich (70 Blood Elf Warlock)
Ruire (70 Blood Elf Paladin)
> I am uncertain where to spend my next resto shaman talent point. One
> possibility would be to spend it in Nature's Swiftness which says:
>
> "When activated, your next nature spell with a base casting time
> less than 10sec becomes an instant cast spell."
>
> This of course only makes sense if the healing spells are nature spells.
> However, their tooltips do not mention what kind of school resto shaman
> healing spells are.
>
> Can anyone here tell me? If they are, I assume the following combo would be
> pretty useful for "oh shit" situations:
>
> 1. Tidal Force
> 2. Nature's Swiftness
> 3. Healing Wave
>
> Cheers
> Urbin
Yes, and indeed it is :-)
--
If you're not part of the solution, you're part of the precipitate.
> What are the key stats for regen? +SPI? +MP5? Or do Shamans use another key
> stat for mana regen?
Crit (for proccing Improved Water Shield) and MP5. Shamans get no benefit
from Spirit.
Intellect is also a very good regen stat, if you are grouped with someone
who has Replenishment.
Cool. I guess I'll have to use the manual "edit" button to add it, since the
graphical config tool seems to be attached to the spell book. Or is there
another way?
> One difference with my macro is that I do /stopcasting first so that
> it stops whatever I'm casting to do the heal.
That makes sense.
> I think that the target in the macro should be "mouseover" to be used by
> Clique.
Ah, a good point, I would have forgotten that part :)
Thanks. That confirms my choice of focusing on +int and leaving +spi away. I
have only rarely seen +mp5 items so far...
I'll look into that talent. I'm not even sure if it is already available or
not...
> but otherwise you make do with mp5
Thanks, this is what I was looking for. Didn't know if mp5 was as important
for us as it is for holy priests.
> water shield, your mana spring totem
Yupp, these I already use
> mana tide totem
Don't think I have that yet, but will keep an eye out for it.
> and hopefully repenishment from someone else.
In wich case my focus on +int would again be useful :)
> Still, I don't recall ever really having mana problems running 5 man
> heroics and I tend to spend a lot of mana dpsing while I'm the healer.
No, so far I have not had any OOM issues either. I asked because EvanMac
recommended stacking up on mana regen :)
The "Edit" button edits one that you created previously. The "Custom"
button creates a new shortcut. One of the options is "Run Custom Macro"
- just type the macro into the "Macro Text" field. I've never used the
"Macro Index" field.
It can. Just open Clique config window, hit custom-button and select
a custom macro from the list.
--
"Clothes make the man. Naked people have little or no influence on
society." -Mark Twain
Obviously. Otherwise I wouldn't have dared question it ;-)
Wise move IMO and exactly what I did - it worked out well. Having a
large mana pool is extremely helpful, and the extra crit from Int helps
proc Improved Water Shield <http://www.wowhead.com/spell=16198>.
> > but stack mana regen too ;)
>
> What are the key stats for regen? +SPI? +MP5? Or do Shamans use another key
> stat for mana regen?
>
> Cheers
> Urbin
Glyphed and talented Water Shield, crit (see above), mana totems
situationally (I usually have healing totem up instead - it's very rare
I go OOM), and a large mana pool for the early resto shammy. MP5 is more
useful later on for sustained healing in raids and non-stop chain
pulling dungeon runs, but I really wouldn't worry about it till much
later levels for you. SP, Int and crit really are more desirable IMO. As
for spirit - I'd totally ignore it for the resto and ele shammies. I
can't speak personally for enh. shammies, but I doubt they find spirit
desiriable either.
> I can't speak personally for enh. shammies, but I doubt they find spirit
> desiriable either.
Not even remotely desirable for enhance.
>Lewis <g.k...@gmail.com.dontemailme> wrote:
>
>> In article <1jgvsj3.5spyqlxu7iqaN%evan...@gmail.com>,
>> evan...@gmail.com (EvanMac) wrote:
>> > /cast Nature's Swiftness
>> > /stopcasting
>> > /cast [target=focus] Healing Wave
>>
>> /stopcasting doesn't do anything anymore, does it?
>
>without it the macro won't work
Yes it will.
It *used* to be required so that the client knew that there wasn't a
spell being cast enabling it to cast the next spell in the one action.
Several patches ago they allowed the client to send a spell cast
message to the server whilst one was still being processed removing
the need for /stopcasting in macros like that one.
>In article <1jgvsj3.5spyqlxu7iqaN%evan...@gmail.com>,
> evan...@gmail.com (EvanMac) wrote:
>> /cast Nature's Swiftness
>> /stopcasting
>> /cast [target=focus] Healing Wave
>
>/stopcasting doesn't do anything anymore, does it?
It's not needed where it is placed in the macro above but it still
stops spell casting and channelling when you execute it.
I use it in my instant cast heal macro but I use it as the first line
so that I stop whatever I'm doing and cast the emergency heal right
away.
Does this work? I would have expected casting Riptide to trigger a GCD.
>It's not needed where it is placed in the macro above but it still
>stops spell casting and channelling when you execute it.
>
>I use it in my instant cast heal macro but I use it as the first line
>so that I stop whatever I'm doing and cast the emergency heal right
>away.
Yeah I have it macroed to Wind Shear for those emergency moments where
the boss is casting a big heal or something. Still works in that it
stops your current cast, isn't really needed for anything other than
that purpose though, as I understand it.
These days, you don't need to include /stopcasting in macros like this.
--
Christopher Adams - Sydney, Australia
Toe to toe
Dancing very close
Barely breathing
Almost comatose