Thanks
Jim
hayman
Have everyone go dual barracks and mass basic units fast. Everyone should
have 50 food asap, hit them hard and do a little recon for what enemy is not
towered. Kill town hall, altar and all peons then move to the next base. Do
not pound on buildings while your allies are fighting. Get in there and
fight. Never waste time killing each last farm while the other 3 enemies
tech and mass big stuff because even your teir 1 armies are no match for
things like chims, necros and healing wards.
Be prepaired though. Upgrade your town hall at least and get 2 heros and
keep pace with some smooth teching even if you rush. I like to think of what
makes a good tier 2 army. For my orc strat, this is getting the bezerk grunt
upgrade, kodo support and a few raiders to net air and kill towers fast.
With TC aura and shadow hunter healing, its all good for your team. Don't
forget pilliage for your grunts.
I myself am a fan of hit and run. Have 2 teammates harrass 1 of your
opponents real hard, make him ask for help, draw in attention, then
just move up to the next opponent base. On the other hand you and your
4th teammate can start hiting the base farthest from the harrassed
opponent player. Its really nerve-wrecking and REALLY effective when
done properly. Playing under such pressure guarantees that at least
one player from the opposite team will make a mistake. Try it next
time ur playing 4v4, its pure fun :P
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Right, multiauras are INSANE! Especially when its the UD Dual aura and
the Orc's TC Endurance. Speed coming from 2 auras, and the vamp aura
is insane for tier1 melle units