Sorry for the long winded story, but needed someone to hear about it
TeHKrons
Sounds like you made out like a Bandit.
I got my palm marked and was glad to hearth out and be done with
the most cursed run since the begginning of UBRS. Final tally: Five
raid wipes, ten deaths, 5 hours, 7g repair bill, beaststalker belt, and
two stacks of rugged leather. So was it worth it... hell yes, and I
will be going back tonight.
Sorry for the long winded story, but needed someone to hear about it
TeHKrons<<<<<<<<<<<<<<<<<<<<<
Someone should figure out how many times the average lv 60 end game raider
had to go through UBRS to really "finish" with UBRS.
Its all fun when new to it, but after so many repeats in UBRS it becomes
hated, but hearing a first time experience is fun.
dc
UBRS is quite fun (although I can see how it can get old if you've run
it 20x).
I've done it about 5 times now, mostly successful.
We tried the fear kite strategy once on the General guard (burn one,
tank general, fear other) and wiped when the warlock said it ran thru
the wall. Suddenly a lot of mobs from downstairs came boiling up.
Since then we use the Hunter kite strategy.
The other danger place for us was that hatchery. If you break too many
eggs (or get kicked off the upstairs ledge), it can lead to a wipe.
I did ZG20 for the first time last night. We killed a couple bosses
(bloodlord and one other) but wiped repeatedly on the batgirl. We
handled the bat squadrons OK but died each time those bomber guys
showed up.
I think UBRS is a good training ground for ZG20. I think they should
add a few more 10 man raids.
> > Just have to relay my UBRS story from last night as it was one of the
> > more interesting instance runs I have ever been on, and was my first
> > time through UBRS.
>
> UBRS is quite fun (although I can see how it can get old if you've run
> it 20x).
> I've done it about 5 times now, mostly successful.
>
> We tried the fear kite strategy once on the General guard (burn one,
> tank general, fear other) and wiped when the warlock said it ran thru
> the wall. Suddenly a lot of mobs from downstairs came boiling up.
> Since then we use the Hunter kite strategy.
>
> The other danger place for us was that hatchery. If you break too many
> eggs (or get kicked off the upstairs ledge), it can lead to a wipe.
Ah the Hatchery. Made famous by Leeroy Jenkins.
It's ok with the right people, though :)))
I've still not had my Flask of the Titans recipe drop after basically 9
months in the place. All the items I can use (except a helm off Gyth maybe)
I've got or had, and I was lucky to get an Ace of Beasts :))
--
Sue
It'll get old, trust me :). I've run it at least 30 times now, and
have gotten most everything from it that I would want. The only thing
left that I want is the Briarwood Reed (I've seen it drop once but lost
the roll), and I do go back to help one specific guildie try to get his
skinning knife from the beast.
> I think UBRS is a good training ground for ZG20. I think they should
> add a few more 10 man raids.
This I can certainly agree with. My guild does a lot of ZG and AQ20,
but we can only gather up that many people a few times per week
(weekends generally). We do joint MC runs with another guild on
Wednesdays but Mon, Tues, and Thursday is usually pretty dull (I often
will just farm or level an alt on these days). UBRS has just gotten
old, but I've love if they put in some more 10 mans (or even 15 mans).
Mike
> raid wipes, ten deaths, 5 hours, 7g repair bill, beaststalker belt, and
> two stacks of rugged leather. So was it worth it... hell yes, and I
> will be going back tonight.
That last sentence made the long read well worth it. Bravo!
I just had a 4-hour LBRS run this morning, similar in many aspects to
your story. :^) Sometimes the hardest-won victories are the most
rewarding.
Nick
--
#include<stdio.h> /* sigmask (sig.c) 20041028 PUBLIC DOMAIN */
int main(c,v)char *v;{return !c?putchar(* /* cc -o sig sig.c */
v-1)&&main(0,v+1):main(0,"Ojdl!Wbshjti!=ojdlAwbshjti/psh?\v\1");}
Yes, and I found out on my second UBRS run just how bad the hatchery
sucks. We had some people who needed to do it for a quest, so we
decided we would take it down. Well, i won't go into specifics of how
it happened, but we wiped (damn there's a lot of those hatchers) and
decided we would just try to move past it... big mistake. Next time I
won't attempt that one unless we have a crapload of mages and warriors.
We moved up to the top ledge and started clearing towards the next
boss. Problem was that someone got too close to the edge and managed
to aggro the twenty or so hatchers that were pacing back and forth in
the hatchery. Well a couple of people survived it, not sure how as
they didn't kill them all (does shadowmeld work to drop aggro?), and
we got everyone rezzed and healed and moved on. Got to the bosses room
and started clearing out the guys that came through the gates. Well,
about the third group of dragonspawns to come through, there were
suddenly about twenty of the guards taking us out, not sure where they
came from, but after they annihalated us they ran through the closed
gate at the opposite end of the room from where the people normally
come from. Someone said you can't continue if you wipe in that room so
the group disbanded and we all went about our lives. While I was
sitting there waiting to ressurect at the GY, I looked up at the
balcony and there were about ten more of the guards, standing there
gangster style like they had just called in a hit on our raid and were
watching to make sure that the job was finished. So from this
experience I have two questions. 1) Were these guards called in
because we started the FF thing and didn't finish? 2) Why if you wipe
in the dragon boss room can't you go on (or was that just someone
trying to break up the raid so they could leave and save face)?
> 1) Were these guards called in
> because we started the FF thing and didn't finish? 2) Why if you wipe
> in the dragon boss room can't you go on (or was that just someone
> trying to break up the raid so they could leave and save face)?
1) As far as I know, those guards appear when you start the Rend event
(where the mobs come out of the gate) and are just spectators.
2) That's the end. If you don't successfully complete the Rend event,
you're done with that run. It stinks ><
And the reason you wiped is classically blamed on hunters. Sometimes,
if a hunter jumps down from the balcony, his pet will come down to join
him the conventional way (to the right when you're up top) and aggro
the large number of mobs on the way. This is why you see a lot of
spastic "DISMISS ALL PETS OMGWTF" from various tools in the group when
you jump off that ledge.
> we got everyone rezzed and healed and moved on. Got to the bosses room
> and started clearing out the guys that came through the gates. Well,
> about the third group of dragonspawns to come through, there were
> suddenly about twenty of the guards taking us out, not sure where they
> came from
Soon after starting the Rend event, a bunch of orc spectators appear and
stand on the balcony to watch the fun. It's all too easy to target one
of these guys by accident and shoot them with a spell or a gun, which
makes them all come down and kill you. It sounds like this is what
happened to you.
> 2) Why if you wipe
> in the dragon boss room can't you go on (or was that just someone
> trying to break up the raid so they could leave and save face)?
No, it's true. If you wipe on the Rend event, you're done. The only way
back into the arena is to jump off the balcony -- but it's full of orc
spectators.
And the waves of dragonkin don't stop coming, so by the time you could
make it all the way back to the arena, it's filled with mobs.
--
John Gordon "It's certainly uncontaminated by cheese."
gor...@panix.com
Wait a minute, I know I ran through this room after wiping at the beast
my first time through UBRS, where do those guards up on the balcony go
when the fight is over, do they just disperse or do they join the fight
at some point?
Warlocks Pets are just as dumb. As far as pets are concerned AI stands for
Artificial Idiot.
>In <1161976532....@m73g2000cwd.googlegroups.com> "Tech Ron" <teh_c...@yahoo.com> writes:
>
>> we got everyone rezzed and healed and moved on. Got to the bosses room
>> and started clearing out the guys that came through the gates. Well,
>> about the third group of dragonspawns to come through, there were
>> suddenly about twenty of the guards taking us out, not sure where they
>> came from
>
>Soon after starting the Rend event, a bunch of orc spectators appear and
>stand on the balcony to watch the fun. It's all too easy to target one
>of these guys by accident and shoot them with a spell or a gun, which
>makes them all come down and kill you. It sounds like this is what
>happened to you.
Yep, it used to be SOP to announce to the raid "No tab-targetting,
EVER", while in the arena. Apparently this knowledge is not as
strongly taught to the new generations of players (whippsnappers!).
Rule #2 was dismiss pets before jumping down (and also crossing the
Rookery floor). And rule #3 - No AFKs on the balcony.
I've seen the spectators pulled 3 times in over 100 UBRS runs over 3
characters:
1. Egotistical mage (aren't they all?) intentionally frostbolts a
spectator. While we watched, he ran to the doorway where they would
emerge and died a quick death at their hands. Then they deaggro'd and
went back upstairs. It was quite a heart-stopping stunt, and it also
proves you can recover from this situation if recognized early and
thoughtfully.
2. Not sure how the spectators were pulled. We kept fighting. And
fighting. Dragonkin waves come, we're still fighting. And fighting.
We're dropping the last orcs when Gyth comes out. About half of us
ended up dead but we survived. This was a PuG no less! And then we
wiped on the very next pull, lol. I don't even think we finished.
The stress of the Rend fight just burnt the group out I suppose. This
was also back in the 15-man UBRS raid days; I doubt 10 could pull it
off unless over-geared for being there.
3. Standard "Oh $#%^!" wipe, heh. They couldn't all be winners now
could they?
FWIW I've seen tons of close calls with AFK people lingering on the
balcony. Raid chat fills up with desperate "Jump!" recommendations
pretty quickly. :)
Gnuthulhu, Undead Warlock
Fthagn, Undead Warrior
Rhyleya, Troll Hunter
Wydefoote, Tauren Shaman
Thunderhorn,US
Remove your coat for email.
1) LBRS
2) UBRS
3) MC
That being said, I have tanked UBRS thousand of times with my pally,
and DPS with him too. I have deliberately wipe stupid pugs before and
hell that was fun. I also made a ton of gold from the instance by DE
drops and skinning mobs. ZOMG RUGGED LEATHER!!
but ever since I became a PvPPer, UBRS became a hellish run to me. TOO
BLOODY LONG.
> My top three most hated instances are:
>
> 1) LBRS
> 2) UBRS
> 3) MC
I'd agree that LBRS is #1.
1) LBRS
2) Zul'Farrak (hate this place so much)
3) ST (boring and I still get lost at 60 :)
I think I've only completed once of that instance throughout my 2 years
of gaming.
I started raiding UBRS with my guild pre MC, and we could finish the
instance within 45 minutes in our blues. I was lucky for getting my LF
stuff in the first 2 runs. The guild leader was like, OH you don't
have LF shoulder. yeah, take it. it's yours, without me saying a
thing...
I just wish that works with Might of Menethil.