Hey, if it had sold another 20,000 it would have matched the sales
numbers of the mega-hit "Ace Combat 6" on the 360.
Your console is definitely on its way with powerhouses like this one.
MS should be surrendering any day now.
-Eric
Hey fanbitch, since the 360 has well more than a 2-1 install base, R&C is
kicking its ass, I would be more disappointed that such a decently rated
game for your console god averaged less than a game that's for your despised
satanic console.
111,056 copies of AC sold for the 12.75mil 360s sold
97055 copies of R&C sold for 5.34mil PS3s sold
Let's see, Metacritic gives R&C a 9.0 and gives AC a 8.2, yet in both their
first weeks, AC only outsells R&C by 14,001 copies, woohoo, 360 fanbitches
should celebrate! AC outsells R&C by a 1.44/1 ratio, while the 360 has a
2.33/1 install base ratio.
Actually I should apologize, AC *only* outsold R&C by a 1.14/1 ratio, not
1.44, Bwahahahahahahaha, let's celeabrate!
Are you truly this fucking stupid in real life or do you just play a
dumbfuck fanboy troll on usenet only?
Ratchet and Clank offically launched today shot for brains.
Insomniac bumped it up a week because it was finished early. Just check your
local flyers and you will see it's advertised to be released 11/31 by 2pm.
Besides, why do you give a shit what the PS3 does regardless? You pathetic
fanbabies need to grow up an quit worshiping a piece of plastic.
How many 360s are out there compared to PS3's again, Xbot loser? How
much longer has the 360 been out than the PS3 again, idiot? It's
amazing how many Xbots live in the fantasy world...
Assume the position, idiot. And get back down on your knees...
Considering R&C officially was suppose to launch today
http://bestbuy.shoplocal.com/bestbuy/default.aspx?action=detail&flashbrowse=y&storeid=2564705&rapid=470478&pagenumber=3&listingid=-2092528507&ref=%2fbestbuy%2fdefault.aspx%3faction%3dbrowsepageflash%26storeid%3d2564705%26pagenumber%3d3%26rapid%3d470478%26prvid%3d102807BA
I think it's doing pretty good.
Yea I was wondering what was going on when I saw an ad on TV that said
R&C was coming out on the 31st, when I had just picked up two copies
at Gamestop on the 27th.
Who gives a crap about sales records? The fact remains that Ratchet
is a AAA title, and blowns the claim that Ps3 has NO good exclusives
out of the water. Pathetic that you losers have to desperately find
some way to trash all PS3 titles. Last time I checked, Warhawk,
Heavenly Sword, Folklore, and Eye of Judgement all received great
reviews. Xbots will realy be sobbing when the greatness of Uncharted
comes out in a month.
What makes me laugh is that you call other people fanboys but you're
the one posting stuff insulting a console... and I'm assuming that
makes you an xbox fanny with the xbox group in the headers.
--
Paul (We won't die of devotion)
-------------------------------------------------------
Stop and Look
http://www.geocities.com/dreamst8me/
oops, freudian slip there :O))
http://www.joystiq.com/2007/10/31/360-leads-hardware-to-software-ratio-wii-and-ps3-trail-with-sim/
The attach rate is almost twice as much.
http://www.joystiq.com/2007/10/31/360-leads-hardware-to-software-ratio-wii-and-ps3-trail-with-sim/
Sorry dipshit.
I make it a point to never open anything you post.
I trust you about as much as I do our government
What does have anything to do with R&C sales vs AC sales?
Nothing?
Thought so.
You and the other trolls and fanboys online are among the dumbest people I
have ever run across in my entire life. There are so many freaking variables
you insecure morons don't take into account when you throw out pathetic
statistics it boggles my mind. I serious can't believe this is what society
has sunk to with idiots arguing over an entertainment console. You have some
serious issues that you really need to address. Gaming consoles should be
the least of your worries.
He's not the only one on these NG's who's guilty of that though.
Actually most of those got pretty mediocre reviews.
Warhawk was the only one to even crack an average over 80% on
metacritic.
If you want to get technical, Ratchet and Clank is a flagship, mascot,
brand name title for the Playstation 3. Ace Combat is none of those
things for the Xbox 360... it's a throaway game that only appeals to a
small portion of Xbox 360 gamers (and gamers in general for that
matter).
The original poster opened the door by using Ace Comba as a
comparison, but the comparison that should be used is one of the more
popular games for the Xbox 360, something really associated with the
Xbox 360, like Gears of War or Halo 3.
Sony allowed retailers to sell early.
Oh fucking please! Heavenly Sword is an 8.1 on Gamerankings and 7.9 on Meta
(averages out and Meta uses a funky translating scoring system when
converting an alphabet scoring system to a numeric). Ratchet & Clank is 9.0
on Meta and Gamerankings.
While your criteria does need to be considered when talking about
current attach rates, the fact that the Xbox 360 had an attach rate of
3.9 games per console in the United States during its launch window
also needs to be considered in the age-to-age comparison you find more
fair and telling. The Playstation 3 never achieved that high an attach
rate despite matching the hardware sales rate in the first year.
To be fair, nobody has continued to claim, following the release of
Ratchet and Clank, that the Playstation 3 has no good exclusives.
> Pathetic that you losers have to desperately find
> some way to trash all PS3 titles. Last time I checked, Warhawk,
> Heavenly Sword, Folklore, and Eye of Judgement all received great
> reviews.
How could Eye of Judgment have gotten a great review?
Warhawk, Heavenly Sword and Folklore got decent reviews, but your
statement is disingenuous if you only reference the sources that gave
them really good reviews and ignore the sources that gave them less
than stellar reviews.
The Metacritic aggregates for these games don't indicate AAA titles,
although to be fair, you didn't claim they were AAA titles in this
thread.
I'm kind of surprised you didn't mention Resistance since it scored
higher than those 3 already-released titles.
> Xbots will realy be sobbing when the greatness of Uncharted
> comes out in a month.
Why would anybody be sobbing?
Yes because the 360 was the first of new gen and there was nothing else
around at the time to compete with it, so people jumped all over it when
it came out. Plus because it was and still is cheap to buy, people have
got more spare cash to buy the games afterwards
The games attach rate of the consoles is going to be a better way to
compare the two because it takes the console's retail age out of the
equation.
Oh please what? Like I said, with the exception of Ratchet & Klank,
all those titles received mediocre scores.
In fairness the installed base for the X360 in the US is much higher
than the PS3's. In any event, I was one of those 97,000 people who
bought it and couldn't be more satisfied. The game is great fun.
You said ONLY Warhawk was the only one to crack 8.0 and HS ranks rights
there, you fanbitch!
It's on my list, but I bought GH3 this week and getting COD4 next week, so
not sure when I'll be able to pick it up. I may ask for it for christmas.
I still want the Simpsons, possibly Rock Band, possibly Assasins Creed, etc.
There are a lot of good games coming out
This is wholly irrelevant. It has nothing to do with attach rates and
would actually be a good argument for why the Xbox 360 sold better at
launch than the Playstation 3 did... except for the fact that the
Playstation 3 sold better in terms of real numbers since there wasn't
enough supply of the Xbox 360.
> Plus because it was and still is cheap to buy, people have
> got more spare cash to buy the games afterwards
This is a dubious argument. When the Xbox 360 first came out, it was
the most expensive mainstream console to hit retail in the history of
video games (I don't count niche systems like the Neo Geo).
Yes, the Xbox 360's price point is below the Playstation 3's and
always has been, but that doesn't mean the console is cheap. It's more
expensive than what gamers have been used to buying. The fact that it
had a 3.9 attach rate at launch simply shows that the games were
compelling enough for people to spend the extra cash.
The low attach rate for the Playstation 3 implies only 1 of 2 things:
that the games just weren't compelling enough or that many of the
people who bought the system were just looking for a cheap Blu-Ray
player.
Putting it another way... if games like Metal Gear Solid 4, Ratchet
and Clank, Gran Turismo 5, Uncharted, Haze, Heavenly Sword, Warhawk,
etc. were all available at launch, don't you think the attach rate,
not to mention the hardware sales, would have been much higher?
If the games are compelling enough, people will spend the extra cash.
That's all fine and good, but 80% is still not AAA by any definition.
That's a B-, which I'm sure many kids are fine with getting in school
but none would claim is an A+, an A or even an A-, LOL.
No, not at all. It's bloody childish though.
You're not wrong there, Paul.
Your reading comprehension is terrible. I said Warhawk was the only
one to crack 80% on metacritic and that statement is a fact. So go
fuck yourself.
What the hell kind of Xbot nonsense is this?? HE'S the one you need
to tell this to. All I'm saying is that consider the user base of the
console. 97,000 copies of R&C given the install base is impressive by
any standard, which you damn well know.
I thought you were only defending your beloved RMZ troll and the Doug
Jacobs Troll, but apparently you will bend over backwards to defend
even the stupidest of Xbots. If so, you're going to be a very busy
man.
That's not an excuse. Both the PS1 and PS2 came out after other consoles
had debuted. In fact, the Dreamcast had been on the market for a solid
year before the PS2 arrived. That didn't stop the PS2 from quickly
crushing the Dreamcast, and becoming the top console last generation. On
top of that, the Dreamcast was cheaper when the PS2 came out, and the PS2
STILL did great.
--
It's not broken. It's...advanced.
> 111,056 copies of AC sold for the 12.75mil 360s sold
> 97055 copies of R&C sold for 5.34mil PS3s sold
Uh, isn't Ace Combat also $150 because it comes with the flight
controller?
- Jordan
Jordan, get real will you, are all AC copies $150 and come with those
accessories? Were all Halo3 releases $130?
You're extremely weak on this one and you know it. The sales are shit for AC
if you want to go by install base, compared to R&C and the PS3 install base.
Did I contend what was AAA? I only challenged dicklick to his 80% claim,
stick with it will you.
R&C cracked 90% and you said (out of what was liste in the OP) that Warhawk
was the only one to crack 80%, and you didn't specify "other than ....", so
go fuck yourself
Seriously, I don't know... the only Ace Combat I've seen is the one
boxed with the controller. Is there a stand alone? Or is it like Steel
Battalion?
- Jordan
Yes, I was just at Meijer's (local Wal-mart type store locally), then Best
Buy and both had it for the usual start off price of $59.99. I didn't even
see what you were talking about at either store.
> Yes, I was just at Meijer's (local Wal-mart type store locally), then Best
> Buy and both had it for the usual start off price of $59.99. I didn't even
> see what you were talking about at either store.
I haven't been shopping for it because I'm not in to flight/combat
sims, but I was at Fred Meyer's and they had this in their case:
http://www.ebgames.com/product.asp?product%5Fid=200302
Until you mentioned it and I ran the EB search I didn't know a
"straight" version existed. I thought it was like the copy of Steel
Battalion that I bought back in the day (what a great game... MONSTER
controller though...)
http://www.estarland.com/images/Extra_Product_Images/Hardware/xbox_steelbattalionex.jpg
- Jordan
LOL
When was I defending him?
In any case, yes, the sales of Ratchet & Clank can't be ignored. You
might notice I haven't been one of the morons going on about how
Ratchet & Clank means nothing.
Oh come on... even I knew he wasn't including R&C on that list. He was
responding to this quote from alvinstraight: "Last time I checked,
> 111,056 copies of AC sold for the 12.75mil 360s sold
> 97055 copies of R&C sold for 5.34mil PS3s sold
Uh, isn't Ace Combat also $150 because it comes with the flight
controller?
- Jordan
It was fairly obvious to all (except the most retarded of people) that
I was only referring to this statement:
"Last time I checked, Warhawk,
Heavenly Sword, Folklore, and Eye of Judgement all received great
reviews. Xbots will realy be sobbing when the greatness of Uncharted
comes out in a month."
Only a fucking retard like yourself would assume I was including
Ratchet and Klank in there since it was already stated previously in
this thread that it was receiving scores higher than 80%.
Unfortunately I forgot there were people out there that were as dumb
as you. I will make sure I clarify things better in the future so
retards like yourself don't get confused.
When you clarify things for the confused can you include mentality
challenged vs retard?
It might make your points sound a little more valid instead of the rumbles
of a ..... er um "retard".
That was the sad part of my post. For those PS3 fanboys who don't get
it, "Ace Combat 6" is a no-name title that no one gives a shit about.
And even *IT* significantly outsold what was supposed to be one of the
PS3's big-selling flagship titles.
> 97,000 copies of R&C given the install base is impressive by
> any standard, which you damn well know.
97,000 copies of a game that was supposed to be a flagship title is an
absolute joke, It's barely worth comparing to even the crappiest of
360 titles.
If you think for a second that developers aren't paying attention to
numbers like that, you're fucking nuts. You think they are going to
want to develop exclusive titles for a console that can't even sell
over 100,000 copies of a major title in its debut week, when they
could be developing for the 360 (which can sell more than that for
even minor titles)?!?!?
-Eric
> Who gives a crap about sales records?
Developers.
-Eric
Is that good by PS3 standards? We 360 fans would consider that
mediocre.
> What makes me laugh is that you call other people fanboys but you're
> the one posting stuff insulting a console... and I'm assuming that
> makes you an xbox fanny with the xbox group in the headers.
You're assuming that my use of the word "fanboy" is an implicit
criticism against fanboyism itself.
> Fuck off, bitch.
Anthrax fan or not, you still suck.
Shove your political correctness up your gaping, festering asshole.
Real men call 'em like they see 'em. A spade is a spade. A retard is a
retard. And it's mentally challenged, not mentality challenged.
Give the numbers this week after it is actually AVAILABLE everywhere.
You don't disappoint.
BTW. You are FAR from a real man.
Someday when you grow up you'll ealrn what a real man actually is.
Maybe mommy and daddy can explain it to you.
I'm done.
So real men hide behind usenet, act tough, and say things they would NEVER
say face to face to someone as they would get their asses handed to them?
> I'm done.
Ya, I figured as much. Go back to watching the Oprah book club
episodes you have Tivoed, or whatever the hell it is people like you
do to pass the time.
Hmmm, I don't recall saying that any of those are characteristics of a
real man. Your list obviously varies from mine. Whatever floats your
boat.
However I did say that a politically correct piece of shit that is
offended by the word "retard" is not a real man.
If you're assuming I meet anyone of those criteria you listed, you are
100% wrong. I call people retards to their face all the time. And I'm
yet to have anyone "hand me my ass". If you think I am "acting tough",
then I am sorry that I frightened you. Perhaps your parents should
install some sort of filtering software so you don't have to read
posts from people like me.
As usual BD you hit it dead on.
people that are phsycially "tough" don't have the need to come into
newsgroups and be confrontational, mock others, call them names, etc. I've
never met one who did.
The only people that do that are ones who could never assume that sort of
authorative behavior in real life, so they have to pretend it behind servers
and networks where they know they'll never be called on it.
It's a crap word usually used by people who dislike one thing or
another
--
Paul (We won't die of devotion)
-------------------------------------------------------
Stop and Look
http://www.geocities.com/dreamst8me/
yep, just what I thought. Thanks.
Just to cure you of your ignorance, the Ace Combat series is hardly a
"no name series". Ace Combat 4 was a greatest hits title for the PS2,
and the series is pretty much the only modern fighter jet combat
series on consoles that's not a joke. Just because you chose to
ignore the PS2's software library doesn't meant the rest of the world
did.
> 97,000 copies of a game that was supposed to be a flagship title is an
> absolute joke, It's barely worth comparing to even the crappiest of
> 360 titles.
Even worse than that, Namco said, about a year ago, that they have to
sell 500,000 copies to turn a profit.
http://kotaku.com/gaming/ps3/namco-ps3-games-must-sell-500k-for-profit-218215.php
- Jordan
Not only does it have great gameplay, it could be one of the most gut-
busting hilarious games ever made.
By the way Carla, how's prison life treating you?
Well, you need to take that article from a year ago for its context then, it
doesn't add up now. Here are parts of that article (not nessecarily in order
of how it reads in the article):
"Graphics for the high-definition games cost about 1 billion yen ($8.6
million) to create, more than double that for Nintendo Co.'s Wii titles,
Takasu said in a Tokyo interview Nov. 28."
``We have to sell at least 500,000 copies per title worldwide to make a
profit on PlayStation 3 games,'' said Takasu. He said titles for the new
Sony console are ``selling well.''
Why wouldn't those cost apply to the 360 for HD game expenses?
More:
"Shortages of the PlayStation 3 may also make it more difficult for software
makers to sell enough games. Tokyo-based Sony halved shipment targets for
the console this year and delayed the European release amid a dearth for
some parts. The company may have missed its goal of shipping 400,000
consoles in the U.S. earlier this month, according to analysts including
Jeetil Patel at Deutsche Bank Securities in San Francisco."
Wasn't there shortages for the 360 and adding that, how would that apply
today since the PS3 now has close to a 5.5mil install base?
Anyway, more:
``Game makers may hesitate to make games for a console if its shipment is
being delayed,'' said Yuuki Sakurai, who helps manage $6.02 billion at
Fukoku Mutual Life Insurance Co. in Tokyo. ``Some game makers may wait until
a console becomes popular because of increasing production costs.''
Again, now we have almost 5.5mil PS3 out there, you're stating an article
that wouldn't apply today, but more here:
"Tokyo-based Namco Bandai expects games for the consoles introduced this
month by Sony and Nintendo and a year ago by Microsoft Corp. to account for
10 percent of software sales, or 3.15 million units, this fiscal year ending
March 31, Takasu said. The company sold about 26,000 titles for Microsoft's
Xbox 360 last year, when it was introduced."
Let's see, when Namco releasd titles for the 360 the previous year (and the
360 had less consoles installed relative to the PS3 at the end of "06",
correct me if I am worng on this), it sold 26,000 titles. Didn't they just
state that they need to sell 500K to make a profit for HD games, yet only
sold 26,000 HD titles for the 360?
You are not taking into account the greater expense developing for the
PS3 due to it's learning curve and overall difficulty in crafting
optimized code, which we have seen as one ps3 title after another is
delayed. Overhead costs for 360 development are much lower, and can be
shared with the pc, and possible other platforms such as mobile, etc.
Admittedly 26K units moved in a year is probably not very profitable,
but it comes a lot closer to creating a real profit to the publisher
and developer than ps3 software sales are at this time.
That would depend on the title and the developer.
And how many 360 titles were delayed because of development issues ? But I
was addressing the article and the timeframe it represents, so take this
into account, one game for the PS3 was
actually developed for the PS3 at that time, RFOM, and it wasn't delayed.
The others were almost all ports, didn't see dev problems there. Dirt, for
the 360 which came out 2 months before the PS3 version, was not as good as
the PS3 version, so writing code doesn't seem to be an issue either. Why
after over 1-1/2 year of making games on a console, is the 360 version of
Dirt not as good as the same game that came out on a system not close to a
year old when it was released? IOWs, it seemed harder to make the game
better for the 360.
Also, correct me if I am wrong, but for the 360 I think COD2 cost about
$15mil to develop,
Perfect Dark Zero took 3 years and $12mil to develop. But here we have
Heavenly Sword run along $15-20mil range to develop (and that is well into
3-4 years), so I don't see cost as a point now since it seems to be about a
wash for both system in dev costs, it would be an issue if the consoles
didn't sell, which what was Namco is contesting
> Admittedly 26K units moved in a year is probably not very profitable,
> but it comes a lot closer to creating a real profit to the publisher
> and developer than ps3 software sales are at this time.
>
The point is, the article makes a
statement regarding some 500k threshold to make money on PS3 titles at that
time, (do you see Namco or any other developer making this claim now?), yet,
it also states that just a tad more than 1/20 (of 500K) of Namco's titles
(meaning not just one title) for the 360 sold in its first year of
availability at the end of 2005. Where's their money making issue with that?
While I see your point, you are making it a stretch since the meat of
Namco's
argument was how many PS3s were released for launch for them to make their
500K claim. Yet the 360 had less at its launch. But it state "titles" sold
only 26k in (if just in one week would be total shit) for the easy to write
to 360
for that relative time frame.
Actually, I think a lot of developers will simply look at what the
hardware numbers are like after the holiday season. Nobody can deny
that the new $400 price point is going to help sales - maybe not to a
tremendous extent but to some extent nonetheless.
It's possible the costs of production go down as the studios get more
and more experience developing for the system. A significant portion
of the initial budgets when the console first came out were for
developers to learn more about the architecture.
Who said this particular cost didn't apply to the Xbox 360 as well?
The concern of the studios at that point was the high price point for
the Playstation 3. At that particular time, the studios were looking
at several facts:
a) The Xbox 360 had been out for a year and amassed a respectable
install base. Any given game is going to sell better in an Xbox 360
version than a PS3 version because of that.
b) Because of a, the studios have already gotten past any learning
curve. They've had well over a year to work on it since they started
working on games in early 2005.
c) The learning curve in the first place wasn't that great, at least
for developers who had worked on the original Xbox or the PC.
But you're right in that the situation can't be assumed to apply in
the here and now. The Playstation 3 has been out for almost a year
now.
> More:
>
> "Shortages of the PlayStation 3 may also make it more difficult for software
> makers to sell enough games. Tokyo-based Sony halved shipment targets for
> the console this year and delayed the European release amid a dearth for
> some parts. The company may have missed its goal of shipping 400,000
> consoles in the U.S. earlier this month, according to analysts including
> Jeetil Patel at Deutsche Bank Securities in San Francisco."
>
> Wasn't there shortages for the 360 and adding that, how would that apply
> today since the PS3 now has close to a 5.5mil install base?
While it was a legitimate concern before launch, there's no reason
this could be a concern after the system launched since demand never
exceeded supply in any region.
> Anyway, more:
>
> ``Game makers may hesitate to make games for a console if its shipment is
> being delayed,'' said Yuuki Sakurai, who helps manage $6.02 billion at
> Fukoku Mutual Life Insurance Co. in Tokyo. ``Some game makers may wait until
> a console becomes popular because of increasing production costs.''
>
> Again, now we have almost 5.5mil PS3 out there, you're stating an article
> that wouldn't apply today, but more here:
Now, the concern is simply that people aren't buying the games, even
with such a large install base. The two top-selling games, Resistance
and Motorstorm, aren't doing too badly, considering the size of the
install base, but all the other games are left dangling.
> "Tokyo-based Namco Bandai expects games for the consoles introduced this
> month by Sony and Nintendo and a year ago by Microsoft Corp. to account for
> 10 percent of software sales, or 3.15 million units, this fiscal year ending
> March 31, Takasu said. The company sold about 26,000 titles for Microsoft's
> Xbox 360 last year, when it was introduced."
>
> Let's see, when Namco releasd titles for the 360 the previous year (and the
> 360 had less consoles installed relative to the PS3 at the end of "06",
> correct me if I am worng on this), it sold 26,000 titles. Didn't they just
> state that they need to sell 500K to make a profit for HD games, yet only
> sold 26,000 HD titles for the 360?
There's more to the cost of a title than just graphics...
Don't mistake being an asshole for being a "real man."
Nor is a person who thinks that using words like "retard" makes them a
Which begs the question... is a publisher going to care about sales
from a percentages standpoint or just sales? My money's on just sales
because that's the way they looked at things in the previous
generation when they were abandoning the Xbox and going only with the
PS2.
Actually, I don't remember any Xbox 360 holiday titles being delayed
past the holiday season so far... at least not the past two holiday
seasons.
> But I
> was addressing the article and the timeframe it represents, so take this
> into account, one game for the PS3 was
> actually developed for the PS3 at that time, RFOM, and it wasn't delayed.
Resistance: Fall of Man was made by Insomniac Games, which is a second-
party developer. They had access to the Playstation 3 development kits
long before third-party developers and they also knew pretty much what
the beast could do well in advance. Second-party developers have huge
advantages over third-party developers.
> The others were almost all ports, didn't see dev problems there. Dirt, for
> the 360 which came out 2 months before the PS3 version, was not as good as
> the PS3 version, so writing code doesn't seem to be an issue either. Why
> after over 1-1/2 year of making games on a console, is the 360 version of
> Dirt not as good as the same game that came out on a system not close to a
> year old when it was released? IOWs, it seemed harder to make the game
> better for the 360.
This seems to be a pretty easy one:
a) This is the first game that Codemasters has done for either
platform so how much time the system has been out has no bearing on
the situation.
b) Sony co-developed the game engine with Codemasters.
> Also, correct me if I am wrong, but for the 360 I think COD2 cost about
> $15mil to develop,
> Perfect Dark Zero took 3 years and $12mil to develop. But here we have
> Heavenly Sword run along $15-20mil range to develop (and that is well into
> 3-4 years), so I don't see cost as a point now since it seems to be about a
> wash for both system in dev costs, it would be an issue if the consoles
> didn't sell, which what was Namco is contesting
I can't speak to the actual numbers because I haven't seen any actual
references, but the cost of Call of Duty 2 was definitely offset by
the fact that it was a port of a PC game. Cost is irrelevant in this
discussion for a game like Perfect Dark Zero because it's a first-
party game - Microsoft isn't going to be nearly as worried about sales
because they're not limited to a slice of the profits... they get the
whole pie.
On the other hand, sales for a game like Heavenly Sword are much more
important because the game was developed by a small independent studio
(the one that did Kung Fu Chaos for the Xbox).
> > Admittedly 26K units moved in a year is probably not very profitable,
> > but it comes a lot closer to creating a real profit to the publisher
> > and developer than ps3 software sales are at this time.
>
> The point is, the article makes a
> statement regarding some 500k threshold to make money on PS3 titles at that
> time, (do you see Namco or any other developer making this claim now?), yet,
> it also states that just a tad more than 1/20 (of 500K) of Namco's titles
> (meaning not just one title) for the 360 sold in its first year of
> availability at the end of 2005. Where's their money making issue with that?
>
> While I see your point, you are making it a stretch since the meat of
> Namco's
> argument was how many PS3s were released for launch for them to make their
> 500K claim. Yet the 360 had less at its launch. But it state "titles" sold
> only 26k in (if just in one week would be total shit) for the easy to write
> to 360
> for that relative time frame.
They were just verbalizing concerns regarding the shipment numbers.
Regardless of how many Playstation 3 units were shipped out and sold
to retail during the launch window, Namco at that time would still
have had to sell 500,000 copies of a game to make a profit. That the
Playstation 3 didn't sell as well as hoped simply creates an
environment in which Namco does not make a profit on their game during
that time period.
Actually, very few retailers forced bundles on gamers. The game
specialty stores are always culprits of that nature, but Target, Wal-
mart, K-mart, etc. didn't force anybody to buy games, nor did Amazon
or Toys R Us (although some units were held back for bundles there).
Best Buy initially tried to do that but received such a backlash that
they allowed those first customers to return the games and accessories
if they wanted. I waited overnight for the second shipment and didn't
have to buy a single other thing (although I chose to).
I don't know about Quake IV, Kameo and Perfect Dark Zero (although I
did choose freely to pick those second two up), but I was very much
excited about Call of Duty 2 and Project Gotham Racing 3. Call of Duty
2 had some insane attach rate in the first few months and it was
actually pretty difficult to find until the new year.
It is a great game. I hope it does get notice among Sony fans, so
that the series gets more respect than it has had.
- Rich
Yeah, tell the world how many 360s are out there compared to PS3s.
And then tell the world how this isn't relevant to which system
companies will develop for or target, or market and promote. Welcome
to having the console that is the XBox of this generation. Well, not
quite, it is sitting third sucking on vapors of the Wii and 360.
- Rich
Well, I made a post last week regarding these sales, here is a to follow up
on this and show how AC6 is doing now compared to R&C in comparison.
After two weeks in US sales;
AC6 - 156,145 total copies sold - (2nd week sales totals) 45,089
R&C -141,603 " " - " " " " "
44,548
Wow, compared to the first week, R&C only sold 541 less copies in its 2nd of
sales than AC6 did in its 2nd week. Big difference from the 11,000 sales
difference in the first week!