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Natal not accurate enough - Tony Hawk

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Blig Merk

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Jun 3, 2009, 10:15:54 PM6/3/09
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Of course, Sony came to the conclusion quite awhile ago that just a
camera motion controller wasn't enough; "some experiences need
buttons". Tony Hawk was allowed to try just video control for his new
skateboard game and came to the conclusion it wasn't accurate enough.
There are also reports now of slight lag, making the control feel
sluggish.

http://www.eurogamer.net/articles/e3-tony-hawk-xbox-360-camera-not-accurate-enough

E3: Hawk: Natal "not accurate enough"

Tony Hawk doesn't think too much of the new Xbox 360 motion-sensing
camera and will happily stick to his plastic skateboard thank you very
much.

"We actually tried to get [Tony Hawk: Ride] running with a camera, but
it wasn't accurate enough," Hawk told MTV Multiplayer. "Plus you can't
really do ollies, grabs and flips when you're just standing on
nothing."

Hawk's board peripheral has in-built accelerometers as well as sensors
that judge hand and foot movement off of the deck. Players aren't
required to match moves exactly, but tricks like manuals (wheelies)
and 180 spins can be fully recreated in living rooms.

The Xbox 360 motion-sensing camera was unveiled during Microsoft's E3
conference and demonstrated by overseer-with-the-glasses Kudo Tsunoda.
But our friend Peter Molyneux from Lionhead stole the show unveiling
Milo & Kate, his top secret camera-game that has unnervingly
impressive interaction with a little boy using the new Project Natal
Xbox 360 tech.

Head over to our playtest impressions of Project Natal and the Xbox
360 motion-sensing camera to find out more.

That's not out until next year, whereas Tony Hawk: Ride with
peripheral will be out this autumn. We've written our feet-on
impressions of Ride, too, because we're work-obsessed.

khee mao

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Jun 3, 2009, 10:23:07 PM6/3/09
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"Blig Merk" <blig...@yahoo.com> wrote in message
news:6fdfaaa7-dd69-49d4...@a36g2000yqc.googlegroups.com...
he may have a point, but he surely has more to gain from selling his own
peripheral...

The alMIGHTY N

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Jun 4, 2009, 9:55:14 AM6/4/09
to
On Jun 3, 10:15 pm, Blig Merk <blig_m...@yahoo.com> wrote:
> Of course, Sony came to the conclusion quite awhile ago that just a
> camera motion controller wasn't enough; "some experiences need
> buttons". Tony Hawk was allowed to try just video control for his new
> skateboard game and came to the conclusion it wasn't accurate enough.
> There are also reports now of slight lag, making the control feel
> sluggish.

You would have to be a complete moron to think that by saying his,
you're somehow educating or shocking anyone in these newsgroups.

*OBVIOUSLY* Project Natal isn't the end-all, be-all of user
interaction with video games. Did you really think that *anyone* who
saw the demo thought, even for just a moment, "This could work for
every single game from now on?"

Guess what... Sony's little device isn't going to cut it for Tony
Hawk's game, either - you'd still need to buy his little plastic
skateboard.

Try again.

> http://www.eurogamer.net/articles/e3-tony-hawk-xbox-360-camera-not-ac...

The Doctor (as portrayed by Richard Hurndall)

unread,
Jun 4, 2009, 10:45:25 PM6/4/09
to
On Jun 3, 10:15 pm, Blig Merk <blig_m...@yahoo.com> wrote:
> Of course, Sony came to the conclusion quite awhile ago that just a
> camera motion controller wasn't enough; "some experiences need
> buttons". Tony Hawk was allowed to try just video control for his new
> skateboard game and came to the conclusion it wasn't accurate enough.
> There are also reports now of slight lag, making the control feel
> sluggish.
>
> http://www.eurogamer.net/articles/e3-tony-hawk-xbox-360-camera-not-ac...

>
> E3: Hawk: Natal "not accurate enough"
>
> Tony Hawk doesn't think too much of the new Xbox 360 motion-sensing
> camera and will happily stick to his plastic skateboard thank you very
> much.
>
> "We actually tried to get [Tony Hawk: Ride] running with a camera, but
> it wasn't accurate enough," Hawk told MTV Multiplayer. "Plus you can't
> really do ollies, grabs and flips when you're just standing on
> nothing."
>
> Hawk's board peripheral has in-built accelerometers as well as sensors
> that judge hand and foot movement off of the deck. Players aren't
> required to match moves exactly, but tricks like manuals (wheelies)
> and 180 spins can be fully recreated in living rooms.
>
> The Xbox 360 motion-sensing camera was unveiled during Microsoft's E3
> conference and demonstrated by overseer-with-the-glasses Kudo Tsunoda.
> But our friend Peter Molyneux from Lionhead stole the show unveiling
> Milo & Kate, his top secret camera-game that has unnervingly
> impressive interaction with a little boy using the new Project Natal
> Xbox 360 tech.
>
> Head over to our playtest impressions of Project Natal and the Xbox
> 360 motion-sensing camera to find out more.
>
> That's not out until next year, whereas Tony Hawk: Ride with
> peripheral will be out this autumn. We've written our feet-on
> impressions of Ride, too, because we're work-obsessed.

Tony who? Does anyone care about Tony Hawker anymore?

Morgan

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Jun 5, 2009, 7:07:21 PM6/5/09
to
Blig Merk wrote:

Different peripheral, different use. A joystick is better then a mouse for a
flight sim but a mouse is better than a joystick for a FPS. Yet both mice
and joysticks are excellent control methods when implanted correctly.

Christ, I've just seen a new story. It's been reported that screwdrivers
aren't the best way of knocking a nails into wood. They say something called
a hammer is better.

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