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The Final Truth About the PS2, AA and Jaggies

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JeZa

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May 28, 2000, 3:00:00 AM5/28/00
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Greetings all,

I am a VERY proud PS2 owner as well as a DC owner, just to set
that record straight. Now if anybody out there has bothered to
read through the lengthy interview with Phil Harrison in this
months Edge magazine, there is a whole section which in which
the AA and Jaggy thing is explained, just to quote a small section
from the interview:

Phil:

"Playstation 2 has hardware AA on a primitive level. I dont mean
Basic level, I mean graphically primitive polygon level - which
means the developer pr programmer can choose how to do the
AA. It's a very flexible system. You can also do FSAA if you wish to
dedicate the effort to it - That is something that developers have to
decide upon themselves."

just from that small little extract alone it is clear that the PS2's
potential to do AA and FSAA is only limited by the developers
willingness to devote effort to it. The next question that Edge
asked (prepare yourselves DC fanboys who wish only for the
demise of the PS2) was:

Edge:

"Are you saying that performance doesn't have to take a
performance hit through using AA? Lets set the record straight."

Phil:

"Yes"

There you have it. Now I aint no expert and I am just a gamer, but
at the end of the day I love the PS2 and have wanted it from the
day it was announced. I have high expectations of this machine
and true the hype was a little over the top, but I think of it nowadays
as a preparation for the future. The DC has been out for a while
now and I think that there is still a lot of life left in it. Hence I am not
planning of getting rid of mine any time soon. But My PS2 is
gonna be the centre point of my gaming experience for a long time
to come, I only hope that developers decide to get into the act of
really really getting to explore the PS2's potential sooner rather
than later, but as they say all good things come to those who wait,
and I for one am very much willing to wait for the onster games
like MGS2 to be released.
I really advise anybody who has access to the Interview to have a
good read of it, it is interesting and it does clear up a lot of issues
that have been boiling about on this NG lately namely: Jaggies,
Development problems, VRAM issues etc.


Just my Opinion :)
--
Jerry

Qwerty

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May 28, 2000, 3:00:00 AM5/28/00
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It's true that PS2 supports AA but it DOES take a performance hit. However,
the PS2 is powerfull enough to take it.
Phill is wrong about one thing and that is FSAA. PS2 does NOT support it,
ever. The HW is not powerfull enough to support FSAA.
Don't get me wrong, the PS2 is a very powerfull machine but not powerfull
enough to do FSAA. Phil is just lying about FSAA but what do you expect from
a marketing guy?

"JeZa" <An...@jcorate.demon.co.uk> wrote in message
news:QrFhMAAK...@jcorate.demon.co.uk...

Fawad Sheikh

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May 28, 2000, 3:00:00 AM5/28/00
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>
> Edge:
>
> "Are you saying that performance doesn't have to take a
> performance hit through using AA? Lets set the record straight."
>
> Phil:
>
> "Yes"


Let me point out firstly that I DO have a PS2 (before I get flamed).
Nothing is for free in 3D. There is no way (even with hardware FSAA) that
the performance will not take a hit. You don't need special hardware to do
FSAA, but to do it otherwise I'm guessing PS2 would have to supersample at a
higher rez, slap it into a backbuffer then redisplay it. I would think the
mo0st important factor would be fillrate, so although there are no bandwidth
restrictions the PS2 would be fillrate limited.
Let me dig out a whitepaper (by Kristoff on Beyond 3D) on FSAA which will
explain it better, albeit in technical terms.

Plat

jes

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May 28, 2000, 3:00:00 AM5/28/00
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I think where starting to see it with games like Getaway and Metal Gear
Solid 2.

"JeZa" <An...@jcorate.demon.co.uk> wrote in message
news:QrFhMAAK...@jcorate.demon.co.uk...
> Greetings all,
>
> I am a VERY proud PS2 owner as well as a DC owner, just to set
> that record straight. Now if anybody out there has bothered to
> read through the lengthy interview with Phil Harrison in this
> months Edge magazine, there is a whole section which in which
> the AA and Jaggy thing is explained, just to quote a small section
> from the interview:
>
> Phil:
>
> "Playstation 2 has hardware AA on a primitive level. I dont mean
> Basic level, I mean graphically primitive polygon level - which
> means the developer pr programmer can choose how to do the
> AA. It's a very flexible system. You can also do FSAA if you wish to
> dedicate the effort to it - That is something that developers have to
> decide upon themselves."
>
> just from that small little extract alone it is clear that the PS2's
> potential to do AA and FSAA is only limited by the developers
> willingness to devote effort to it. The next question that Edge
> asked (prepare yourselves DC fanboys who wish only for the
> demise of the PS2) was:
>
> Edge:
>
> "Are you saying that performance doesn't have to take a
> performance hit through using AA? Lets set the record straight."
>
> Phil:
>
> "Yes"
>

Kjetil Torgrim Homme

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May 28, 2000, 3:00:00 AM5/28/00
to
[qwer@ty]

> It's true that PS2 supports AA but it DOES take a performance
> hit. However, the PS2 is powerfull enough to take it.

The performance hit is negligible if you design the engine right.

> Phill is wrong about one thing and that is FSAA. PS2 does NOT
> support it, ever. The HW is not powerfull enough to support FSAA.

The VRAM will be a bit tight, yes. There simply isn't room for
1280x960 with 32 bit colour and 32 bit Z-buffer, so some compromise
would have to be made. I can't think of any application which makes
it worthwhile to do FSAA in this manner. Polygon based AA and careful
texture handling will prove sufficient.

> Don't get me wrong, the PS2 is a very powerfull machine but not
> powerfull enough to do FSAA. Phil is just lying about FSAA but
> what do you expect from a marketing guy?

He isn't lying. He said the PS2 can do AA without a performance hit,
he said nothing about FSAA:


Kjetil T.

Carl221

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May 28, 2000, 3:00:00 AM5/28/00
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>I think where starting to see it with games like Getaway and Metal Gear
>Solid 2.

It better be sooner !!

CoolColJ

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May 28, 2000, 3:00:00 AM5/28/00
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Who wants FSAA anyway, makes a blurry mess,

All you want is edge and texture AA when adjacent colours exceed a certain
threshold to
cause a jaggy image. Just like in the 3d Apps I use. AA cause detail loss,
only use enough to get an effect, not anymore than is required.

Hey if a Voodoo 5500 can do AA, the PS2, which has considerable more fill
rate can manage no probs.

----------------------------------------------------------------
CCJ

aka BLITZ_Force

My website --------> www.geocities.com/coolcolj


Fawad Sheikh <fa...@freeuk.com> wrote in message
news:co9Y4.2116$DC2.3...@nnrp3.clara.net...


> >
> > Edge:
> >
> > "Are you saying that performance doesn't have to take a
> > performance hit through using AA? Lets set the record straight."
> >
> > Phil:
> >
> > "Yes"
>
>

Fawad Sheikh

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May 28, 2000, 3:00:00 AM5/28/00
to

>
> The performance hit is negligible if you design the engine right.


What engine are you talking about. It has nothing to do with the EE. The GS
(IMHO) just wasn't designed for FSAA.


>
> > >
> The VRAM will be a bit tight, yes. There simply isn't room for
> 1280x960 with 32 bit colour and 32 bit Z-buffer, so some compromise
> would have to be made. I can't think of any application which makes
> it worthwhile to do FSAA in this manner. Polygon based AA and careful
> texture handling will prove sufficient.

You can completely forget about about 32 bit Z-buffer that's way out of the
question with 4 MbVram. That would require 6 MB

> He isn't lying. He said the PS2 can do AA without a performance hit,
> he said nothing about FSAA:

> Kjetil T.

That's well noticed.

Plat

Fawad Sheikh

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May 28, 2000, 3:00:00 AM5/28/00
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CoolColJ <cool...@optushome.com.au> wrote in message
news:ucaY4.2173$291....@news1.belrs1.nsw.optushome.com.au...

> Who wants FSAA anyway, makes a blurry mess,
>
> All you want is edge and texture AA when adjacent colours exceed a certain
> threshold to
> cause a jaggy image. Just like in the 3d Apps I use. AA cause detail loss,
> only use enough to get an effect, not anymore than is required.
>
> Hey if a Voodoo 5500 can do AA, the PS2, which has considerable more fill
> rate can manage no probs.


The V5500 also uses rotated grid and subpixel jittering which produses
superb FSAA results. In fact John Carmack notes the very same fact. The 4
times FSAA using V5500/6000 is unrivalled at C.level.

To Kjetil :

If you assume 24Bit RGB + 16bit Zbuffer + 8bit alpha + second frame buffer
at 640x480, that comes out at 2.6Mb, leaving approx 1.3Mb for textures.
Even a 1280x960 16bpp frame buffer need over 13MB video ram. PS2 only has
4MB video ram. There are some tricks whereby you MAY be able to get 4X RGSS.
You amy run into fillrate problems though even at low rez.

Plat.

Simon Lau

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May 28, 2000, 3:00:00 AM5/28/00
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Yeah, it's a very good interview and EDGE has always been a quality mag.

Further more to the AA issue (i.e. why developers hadn't got round to using
it yet) there was also the following:

Edge:
Is it a video RAM issue ?

Phil:
No, it's got nothing to do with that.

Read the interview, it's very good.

I think the FAQ needs to be updated with regards to these issues.

JeZa wrote in message ...


>Greetings all,
>
>I am a VERY proud PS2 owner as well as a DC owner, just to set
>that record straight. Now if anybody out there has bothered to
>read through the lengthy interview with Phil Harrison in this
>months Edge magazine, there is a whole section which in which
>the AA and Jaggy thing is explained, just to quote a small section
>from the interview:
>
>Phil:
>
>"Playstation 2 has hardware AA on a primitive level. I dont mean
>Basic level, I mean graphically primitive polygon level - which
>means the developer pr programmer can choose how to do the
>AA. It's a very flexible system. You can also do FSAA if you wish to
>dedicate the effort to it - That is something that developers have to
>decide upon themselves."
>
>just from that small little extract alone it is clear that the PS2's
>potential to do AA and FSAA is only limited by the developers
>willingness to devote effort to it. The next question that Edge
>asked (prepare yourselves DC fanboys who wish only for the
>demise of the PS2) was:
>

>Edge:
>
>"Are you saying that performance doesn't have to take a
>performance hit through using AA? Lets set the record straight."
>
>Phil:
>
>"Yes"
>

Jason G Doig

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May 28, 2000, 3:00:00 AM5/28/00
to

> Phill is wrong about one thing and that is FSAA. PS2 does NOT support it,
> ever. The HW is not powerfull enough to support FSAA.
> Don't get me wrong, the PS2 is a very powerfull machine but not powerfull
> enough to do FSAA.

If by FSAA, we're talking about the "render a bigger display and filter it
down to the screen res" bodge then I'm afraid you're wrong. PS2 is easily
powerful enough to do this kind of hack. Whether anyone bothers or not, is
down to them.

Cheers,

Jase.

--
Jason G Doig, Senior Programmer SCEE.
Opinions expressed are mine, not necessarily anyone else's, yadda yadda...

Jun

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May 28, 2000, 3:00:00 AM5/28/00
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I'm pretty sure he was talking about the game engine, which is
customized/developed by the programmers, and not the emotion engine
itself.

Why does a 32bit Z-buffer require 6MB?

Qwerty

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May 29, 2000, 3:00:00 AM5/29/00
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"Kjetil Torgrim Homme" <kjet...@haey.ifi.uio.no> wrote in message
news:1rd7m6y...@ganglot.ifi.uio.no...
> [qwer@ty]

> He isn't lying. He said the PS2 can do AA without a performance hit,
> he said nothing about FSAA:

he did, quote: "You can also do FSAA if you wish to dedicate the effort to

Nerraw

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May 29, 2000, 3:00:00 AM5/29/00
to
So being what everyone who approaches me here thinks to be true about a Sega
Fan and all, I just have one question, where is the truth of this you speak
of, let's get another point straight, I owned a PS for many years, I will
own a PS2 eventually if the NA release proves to be a success and GT2K is
available and is improved enough over the PS version to warrant owing.

Nerraw

P.S. Does this mean I will be a Sony Fan when I finally get my PS2?

"JeZa" <An...@jcorate.demon.co.uk> wrote in message
news:QrFhMAAK...@jcorate.demon.co.uk...

> Greetings all,
>
> I am a VERY proud PS2 owner as well as a DC owner, just to set
> that record straight. Now if anybody out there has bothered to
> read through the lengthy interview with Phil Harrison in this
> months Edge magazine, there is a whole section which in which
> the AA and Jaggy thing is explained, just to quote a small section
> from the interview:
>
> Phil:
>
> "Playstation 2 has hardware AA on a primitive level. I dont mean
> Basic level, I mean graphically primitive polygon level - which
> means the developer pr programmer can choose how to do the

> AA. It's a very flexible system. You can also do FSAA if you wish to


> dedicate the effort to it - That is something that developers have to

The Fuzz

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May 29, 2000, 3:00:00 AM5/29/00
to
Qwerty wrote:
>
> "Kjetil Torgrim Homme" <kjet...@haey.ifi.uio.no> wrote in message
> news:1rd7m6y...@ganglot.ifi.uio.no...
> > [qwer@ty]
> > He isn't lying. He said the PS2 can do AA without a performance hit,
> > he said nothing about FSAA:
>
> he did, quote: "You can also do FSAA if you wish to dedicate the effort to

> it - That is something that developers have to decide upon themselves"

Yes, but nothing about the *performance* with FSAA enabled. He said it
*can* do FSAA, and that you could program AA in without a [significant]
performance hit: he didn't lie.

--
-"And after that, my guess is you'll never hear from him again"-
Visit FuzzWeb, and find out all about me!
http://www.ozemail.com.au/~randrgrant
| *The Fuzz*
\ / mmmmm...spamalicious!
-- O O -- Guess what to remove if you *really*
/ \ want to e-mail me...
_| |_ randrSPAMAL...@ozemail.com.au

=============
RANDOM QUOTES
=============

- He does not believe that does not live according to his belief.
-Thomas Fuller
- Yeah, but I showed 'em. I got a LOBOTOMY!
-Repo Man
- As individuals express their life, so they are.
-Karl Marx & Freidrich Engels

Ste Birmo

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May 29, 2000, 3:00:00 AM5/29/00
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Is it just me is PH trying to tell us something about Naughty Dog?
As far as I know they have had the development Tool longer than
most other people so by my reckoning they must have something
good to show us soon.


Fawad Sheikh

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May 29, 2000, 3:00:00 AM5/29/00
to

>
> If by FSAA, we're talking about the "render a bigger display and filter it
> down to the screen res" bodge then I'm afraid you're wrong. PS2 is easily
> powerful enough to do this kind of hack. Whether anyone bothers or not,
is
> down to them.
>
> Cheers,
>
> Jase.
>
> Jason G Doig, Senior Programmer SCEE.
> Opinions expressed are mine, not necessarily anyone else's, yadda yadda...

Well if the effective fillrate of the PS2 is anything near its peak it
shouldn't be much of a problem. But the Memory is...
You could easily do supersampling via an accumulation buffer technique. That
means transforming everything multiple time crippling the max polygon rate.

The other method would be tiling. You could render the frame a quadrant at
a time that way getting enough memory to render at the higher resolution
needed for supersampling.

What you cant do is just rendering the frame the traditional way at high
resolution, there is simply not enough memory.

If its so easy I suggest you share it with us, cant be a big secret if its
that easy

Plat..


Jason G Doig

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May 29, 2000, 3:00:00 AM5/29/00
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> What you cant do is just rendering the frame the traditional way at high
> resolution, there is simply not enough memory.

I think you've answered your own question here. You can't use the
"traditional" (read, wasteful, brute-force) approach, but you are free to
use any number of alternative approaches such as splitting the screen into
chunks, or whatever else takes your fancy.


> If its so easy I suggest you share it with us, cant be a big secret if its
> that easy

Without being rude, why should I? This is a public forum, and PS2
development is most definitely under NDA. If you have a legitimate query
(i.e. you're a developer) then there are perfectly good private channels to
ask about this kind of stuff. If not, then "you don't need to know". I
appreciate you might be very *interested* about this kind of thing, and I
sympathise, but details about PS2 specific rendering techniques are not
going to come from me :)

And using my name in the subject: of messages isn't going to make me any
more likely answer, just more likely to leave altogether. I don't want
anything thinking I'm some kind of spokesman, I'm just here for my personal
amusement....


Jase.


--

Fawad Sheikh

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May 29, 2000, 3:00:00 AM5/29/00
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> And using my name in the subject: of messages isn't going to make me any
> more likely answer, just more likely to leave altogether. I don't want
> anything thinking I'm some kind of spokesman, I'm just here for my
personal
> amusement....
>


Calm down. It's up you to answer if you wish to. If you don't so what.

Plat.

Kjetil Torgrim Homme

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May 29, 2000, 3:00:00 AM5/29/00
to
[Fawad Sheikh]

> If you assume 24Bit RGB + 16bit Zbuffer + 8bit alpha + second
> frame buffer at 640x480, that comes out at 2.6Mb, leaving approx
> 1.3Mb for textures.

The second frame buffer doesn't need alpha or Z-buffer.
640*480, 32 bit RGBA, 32 bit Z-buffer: 2400 kB
640*480, 24 bit RGB: 900 kB
Total: 3300 kB

It is conceivable that the GS has a mode where every other scanline is
omitted in VRAM. It is a waste to keep it around since the output is
interlaced anyway. This chops the memory requirements in half.

> Even a 1280x960 16bpp frame buffer need over 13MB video ram.

My calculator says 2400 kB.


Kjetil T.

Qwerty

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May 29, 2000, 3:00:00 AM5/29/00
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He did lie because PS2 cannot do FSAA, performance hit or not.

"The Fuzz" <randrSPAMAL...@ozemail.com.au> wrote in message
news:39320011...@ozemail.com.au...

Greg Nolle

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May 29, 2000, 3:00:00 AM5/29/00
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How do you know? How can you be so sure?

Greg.

--
Visit PS2newz at: http://www.ps2newz.f2s.com
Please read the Official FAQ at:
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Qwerty wrote in message <959623705.11099....@news.demon.nl>...

Fawad Sheikh

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May 29, 2000, 3:00:00 AM5/29/00
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> interlaced anyway. This chops the memory requirements in half.
>
> > Even a 1280x960 16bpp frame buffer need over 13MB video ram.
>
> My calculator says 2400 kB.
> >

> Kjetil T.


I think that's if the texturing capabilities are used incorrectly ( my
example not yours you'll be glad to know). According to what I currently
know, textures are intended to be stored on the EE 32MB of memory. These
textures can have various bit depths. Then, the EE decompresses the textures
needed for one frame, sends it through the 1.2 gb/sec bus to the GS, and
that frame is rendered. You don't need to send any info back to the EE as
the frame is already rendered. Something more like 10-15MB of textures (per
frame) is more correct. Assuming 60fps, that's 600MB textures/sec if its
10MB per frame, or 900MB textures/sec if its 15MB per frame. Now that is
when texture streaming is "mastered" on PS2. As of right now developers are
having a hard time, so they just figure that they can use nothing but 8-bit
textures on the 4MB of GS memory. It is possible to have only 2.5MB for
textures if you are using nothing else but 8-bit. But that isn't how you
should do it.
Correct me if I'm wrong, but I think that's right.

Plat

Qwerty

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May 30, 2000, 3:00:00 AM5/30/00
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it's all in the math

"Greg Nolle" <gr...@nolle.co.uk> wrote in message
news:959628175.15848.0...@news.demon.co.uk...

Bruce Pervin

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May 30, 2000, 3:00:00 AM5/30/00
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Qwerty wrote in message <959640802.24532....@news.demon.nl>...

>it's all in the math


Yes Dreamcast users now believe that their console is so amazing, it *can*
make 1+1=3. ;-)

Bruce

Steve

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May 30, 2000, 3:00:00 AM5/30/00
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bollox

Kjetil Torgrim Homme

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May 30, 2000, 3:00:00 AM5/30/00
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[Fawad Sheikh]

> I think that's if the texturing capabilities are used incorrectly
> ( my example not yours you'll be glad to know). According to what
> I currently know, textures are intended to be stored on the EE
> 32MB of memory. These textures can have various bit depths. Then,
> the EE decompresses the textures needed for one frame, sends it
> through the 1.2 gb/sec bus to the GS, and that frame is rendered.

3.2 GB/s, actually.

> You don't need to send any info back to the EE as the frame is
> already rendered. Something more like 10-15MB of textures (per
> frame) is more correct.

There is room for approx 2 MB of textures at any one time, so to do
that, you need to separate the scene into 10 different classes of
objects. I.e. transfer the textures for the Celica, render it/them,
transfer the textures for the Boxster, render it, and so on. Other
types of game may have a more difficult job of splitting up the
problem.

> Assuming 60fps, that's 600MB textures/sec if its 10MB per frame,
> or 900MB textures/sec if its 15MB per frame. Now that is when
> texture streaming is "mastered" on PS2.

Good point, but the 1.2 -> 3.2 GB/s makes this less of a problem.


Kjetil T.

Fawad Sheikh

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May 30, 2000, 3:00:00 AM5/30/00
to
>
> 3.2 GB/s, actually.
>
> > You don't need to send any info back to the EE as the frame is
> > already rendered. Something more like 10-15MB of textures (per
> > frame) is more correct.
>


Good point there forgot it was dual channel Rambus.

Plat (Ims)

The Fuzz

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May 30, 2000, 3:00:00 AM5/30/00
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Hmm... SCEA VP of 3rd party relations and R&D disagrees with you, SCEE
Cambridge senior programmer Jason Doig disagrees with you -- what
exactly *are* your qualifications?

Qwerty wrote:
>
> it's all in the math
>

jes

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May 30, 2000, 3:00:00 AM5/30/00
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another Crash Bandicoot...
"Ste Birmo" <steb...@cableinet.co.uk> wrote in message
news:B1oY4.9072$F31.1...@news3.cableinet.net...

jes

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May 30, 2000, 3:00:00 AM5/30/00
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You+Me=US......
"Qwerty" <qwer@ty> wrote in message
news:959640802.24532....@news.demon.nl...

jes

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May 30, 2000, 3:00:00 AM5/30/00
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No you won't be a Sony fan, unless you start treating them like god. The
reason why you are a Sega fan is cuase you treat Sega like god. There is
nothing wrong with fans, but I think they're crazy.
"Nerraw" <ner...@home.com> wrote in message
news:UgmY4.113987$55.25...@news2.rdc1.on.home.com...

> So being what everyone who approaches me here thinks to be true about a
Sega
> Fan and all, I just have one question, where is the truth of this you
speak
> of, let's get another point straight, I owned a PS for many years, I will
> own a PS2 eventually if the NA release proves to be a success and GT2K is
> available and is improved enough over the PS version to warrant owing.
>
> Nerraw
>
> P.S. Does this mean I will be a Sony Fan when I finally get my PS2?
>
> "JeZa" <An...@jcorate.demon.co.uk> wrote in message
> news:QrFhMAAK...@jcorate.demon.co.uk...
> > Greetings all,
> >
> > I am a VERY proud PS2 owner as well as a DC owner, just to set
> > that record straight. Now if anybody out there has bothered to
> > read through the lengthy interview with Phil Harrison in this
> > months Edge magazine, there is a whole section which in which
> > the AA and Jaggy thing is explained, just to quote a small section
> > from the interview:
> >
> > Phil:
> >
> > "Playstation 2 has hardware AA on a primitive level. I dont mean
> > Basic level, I mean graphically primitive polygon level - which
> > means the developer pr programmer can choose how to do the
> > AA. It's a very flexible system. You can also do FSAA if you wish to

> > dedicate the effort to it - That is something that developers have to

Jason G Doig

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May 30, 2000, 3:00:00 AM5/30/00
to

> Hmm... SCEA VP of 3rd party relations and R&D disagrees with you, SCEE
> Cambridge senior programmer Jason Doig disagrees with you -- what
> exactly *are* your qualifications?

I'm not at Cambridge!

(before I upset them all up there!)

The Fuzz

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May 30, 2000, 3:00:00 AM5/30/00
to

Oop! Sorry!

Greg Nolle

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May 30, 2000, 3:00:00 AM5/30/00
to
So what qualifications do you have and what math exactly are you talking
about? Its just that you don't seem to justify your comment and Sony seem to
disagree with what you're saying.

Greg.

--
Visit PS2newz at: http://www.ps2newz.f2s.com
Please read the Official FAQ at:
http://www.ps2newz.f2s.com/newsgroup/faq/

Qwerty wrote in message <959640802.24532....@news.demon.nl>...


>it's all in the math
>
>"Greg Nolle" <gr...@nolle.co.uk> wrote in message
>news:959628175.15848.0...@news.demon.co.uk...
>> How do you know? How can you be so sure?
>>
>> Greg.
>>
>> --
>> Visit PS2newz at: http://www.ps2newz.f2s.com
>> Please read the Official FAQ at:
>> http://www.ps2newz.f2s.com/newsgroup/faq/
>>
>> Qwerty wrote in message
><959623705.11099....@news.demon.nl>...
>> >He did lie because PS2 cannot do FSAA, performance hit or not.
>> >
>> >"The Fuzz" <randrSPAMAL...@ozemail.com.au> wrote in message
>> >news:39320011...@ozemail.com.au...
>> >> Qwerty wrote:
>> >> >
>> >> > "Kjetil Torgrim Homme" <kjet...@haey.ifi.uio.no> wrote in message
>> >> > news:1rd7m6y...@ganglot.ifi.uio.no...
>> >> > > [qwer@ty]
>> >> > > He isn't lying. He said the PS2 can do AA without a performance
>hit,
>> >> > > he said nothing about FSAA:
>> >> >

>> >> > he did, quote: "You can also do FSAA if you wish to dedicate the


>effort
>> >to
>> >> > it - That is something that developers have to decide upon

>themselves"
>> >>
>> >> Yes, but nothing about the *performance* with FSAA enabled. He said
it
>> >> *can* do FSAA, and that you could program AA in without a
[significant]
>> >> performance hit: he didn't lie.
>> >>

Ste Birmo

unread,
May 30, 2000, 3:00:00 AM5/30/00
to
jes <j...@yifan.net> wrote in message:
> another Crash Bandicoot...

Nope. They ruled that out a good while ago.
Whatever it is it was impressive enough for PH to want to show it
to the folks at the last GDC.


Simon Lau

unread,
May 30, 2000, 3:00:00 AM5/30/00
to
It's a very good interview. EDGE has always been a quality mag.

What's more Phil says the AA has nothing to do with the VRAM at all. Time to
update the FAQ.

JeZa wrote in message ...

simon

unread,
May 30, 2000, 3:00:00 AM5/30/00
to
Fawad Sheikh wrote in message ...
====
>> The performance hit is negligible if you design the engine right.
>
>What engine are you talking about. It has nothing to do with the EE. The GS
>(IMHO) just wasn't designed for FSAA.
====
????.......he is talking about the game engines used in games

====
>> The VRAM will be a bit tight, yes. There simply isn't room for
>> 1280x960 with 32 bit colour and 32 bit Z-buffer, so some compromise
>> would have to be made. I can't think of any application which makes
>> it worthwhile to do FSAA in this manner. Polygon based AA and careful
>> texture handling will prove sufficient.
>
>You can completely forget about about 32 bit Z-buffer that's way out of the
>question with 4 MbVram. That would require 6 MB
====
again, everyone is thinking of the ps2 in terms of pc
arcitechture.......they arent the same

--
From Simon Hutchinson
EMail: smhATeidosnetDOTcoDOTuk
ICQ: Not On News Posts

dev...@devnull.net

unread,
May 30, 2000, 3:00:00 AM5/30/00
to
On Sun, 28 May 2000 12:23:54 +0100, JeZa <An...@jcorate.demon.co.uk>
wrote:

>Greetings all,
>
>I am a VERY proud PS2 owner as well as a DC owner, just to set
>that record straight. Now if anybody out there has bothered to
>read through the lengthy interview with Phil Harrison in this
>months Edge magazine, there is a whole section which in which
>the AA and Jaggy thing is explained, just to quote a small section
>from the interview:
>
>Phil:
>
>"Playstation 2 has hardware AA on a primitive level. I dont mean
>Basic level, I mean graphically primitive polygon level - which
>means the developer pr programmer can choose how to do the

>AA. It's a very flexible system. You can also do FSAA if you wish to


>dedicate the effort to it - That is something that developers have to

>decide upon themselves."
>
>just from that small little extract alone it is clear that the PS2's
>potential to do AA and FSAA is only limited by the developers
>willingness to devote effort to it. The next question that Edge
>asked (prepare yourselves DC fanboys who wish only for the
>demise of the PS2) was:
>
>Edge:
>

>"Are you saying that performance doesn't have to take a
>performance hit through using AA? Lets set the record straight."
>
>Phil:
>
>"Yes"

I think it's a bit ridiculous to accept a Sony corporate talking
head's word as the final truth. If the PS2 can do FSAA, that's great.
But any consumer would have to be an idiot to believe it before
they've seen it considering Sony's history of over-hyping the PS2.

Nerraw

unread,
May 31, 2000, 3:00:00 AM5/31/00
to
Ah shucks, well I guess I will never be a fan of anything then cause I don't
think anything other than GOD will be worth the worship.

Sega is good, Sony was good.

Nerraw

"jes" <j...@yifan.net> wrote in message

news:8gvjr...@enews2.newsguy.com...


> No you won't be a Sony fan, unless you start treating them like god. The
> reason why you are a Sega fan is cuase you treat Sega like god. There is
> nothing wrong with fans, but I think they're crazy.
> "Nerraw" <ner...@home.com> wrote in message
> news:UgmY4.113987$55.25...@news2.rdc1.on.home.com...
> > So being what everyone who approaches me here thinks to be true about a
> Sega
> > Fan and all, I just have one question, where is the truth of this you
> speak
> > of, let's get another point straight, I owned a PS for many years, I
will
> > own a PS2 eventually if the NA release proves to be a success and GT2K
is
> > available and is improved enough over the PS version to warrant owing.
> >
> > Nerraw
> >
> > P.S. Does this mean I will be a Sony Fan when I finally get my PS2?
> >
> > "JeZa" <An...@jcorate.demon.co.uk> wrote in message
> > news:QrFhMAAK...@jcorate.demon.co.uk...

> > > Greetings all,
> > >
> > > I am a VERY proud PS2 owner as well as a DC owner, just to set
> > > that record straight. Now if anybody out there has bothered to
> > > read through the lengthy interview with Phil Harrison in this
> > > months Edge magazine, there is a whole section which in which
> > > the AA and Jaggy thing is explained, just to quote a small section
> > > from the interview:
> > >
> > > Phil:
> > >
> > > "Playstation 2 has hardware AA on a primitive level. I dont mean
> > > Basic level, I mean graphically primitive polygon level - which
> > > means the developer pr programmer can choose how to do the
> > > AA. It's a very flexible system. You can also do FSAA if you wish to
> > > dedicate the effort to it - That is something that developers have to
> > > decide upon themselves."
> > >
> > > just from that small little extract alone it is clear that the PS2's
> > > potential to do AA and FSAA is only limited by the developers
> > > willingness to devote effort to it. The next question that Edge
> > > asked (prepare yourselves DC fanboys who wish only for the
> > > demise of the PS2) was:
> > >
> > > Edge:
> > >
> > > "Are you saying that performance doesn't have to take a
> > > performance hit through using AA? Lets set the record straight."
> > >
> > > Phil:
> > >
> > > "Yes"
> > >

Greg Nolle

unread,
May 31, 2000, 3:00:00 AM5/31/00
to
I take it you're talking about the bit where it says:

"Edge: Is it a video RAM issue?
PH: No, it's got nothing to do with that."

The thing is, I think he's talking about the implementation of AA, not the
use of it, ie. the reason why it hasn't been used yet is not because of the
VRAM. I don't think he's saying that switching on AA has nothing to do with
the VRAM. Do you see what I mean?

Greg.

--
Visit PS2newz at: http://www.ps2newz.f2s.com
Please read the Official FAQ at:
http://www.ps2newz.f2s.com/newsgroup/faq/

Simon Lau wrote in message <95969689...@ernani.logica.co.uk>...


>It's a very good interview. EDGE has always been a quality mag.
>
>What's more Phil says the AA has nothing to do with the VRAM at all. Time
to
>update the FAQ.
>
>JeZa wrote in message ...
>

Qwerty

unread,
May 31, 2000, 3:00:00 AM5/31/00
to
Well, let's see Jason Doig do FSAA on a PS2 then...

"The Fuzz" <randrSPAMAL...@ozemail.com.au> wrote in message

news:3933313F...@ozemail.com.au...


> Hmm... SCEA VP of 3rd party relations and R&D disagrees with you, SCEE
> Cambridge senior programmer Jason Doig disagrees with you -- what
> exactly *are* your qualifications?
>

> Qwerty wrote:
> >
> > it's all in the math
> >
> > "Greg Nolle" <gr...@nolle.co.uk> wrote in message
> > news:959628175.15848.0...@news.demon.co.uk...
> > > How do you know? How can you be so sure?
> > >

> > > Greg.
> > >
> > > --
> > > Visit PS2newz at: http://www.ps2newz.f2s.com
> > > Please read the Official FAQ at:
> > > http://www.ps2newz.f2s.com/newsgroup/faq/
> > >

> > > Qwerty wrote in message
> > <959623705.11099....@news.demon.nl>...
> > > >He did lie because PS2 cannot do FSAA, performance hit or not.
> > > >
> > > >"The Fuzz" <randrSPAMAL...@ozemail.com.au> wrote in message
> > > >news:39320011...@ozemail.com.au...
> > > >> Qwerty wrote:
> > > >> >
> > > >> > "Kjetil Torgrim Homme" <kjet...@haey.ifi.uio.no> wrote in
message
> > > >> > news:1rd7m6y...@ganglot.ifi.uio.no...
> > > >> > > [qwer@ty]
> > > >> > > He isn't lying. He said the PS2 can do AA without a
performance
> > hit,
> > > >> > > he said nothing about FSAA:
> > > >> >

> > > >> > he did, quote: "You can also do FSAA if you wish to dedicate the


> > effort
> > > >to
> > > >> > it - That is something that developers have to decide upon

The Fuzz

unread,
Jun 1, 2000, 3:00:00 AM6/1/00
to
Maybe he doesn't want to. Not everyone thinks it's worth the
trade-off. Oh, and please learn to snip: one line of new text and 95
lines of quoted text is a bit ridiculous...

Qwerty wrote:
>
> Well, let's see Jason Doig do FSAA on a PS2 then...
>

--

Carl Mueller

unread,
Jun 1, 2000, 3:00:00 AM6/1/00
to
<dev...@devnull.net> wrote:
> On Sun, 28 May 2000 12:23:54 +0100, JeZa <An...@jcorate.demon.co.uk>
> wrote:
>
> >Greetings all,
> >
> >I am a VERY proud PS2 owner as well as a DC owner, just to set
> >that record straight. Now if anybody out there has bothered to
> >read through the lengthy interview with Phil Harrison in this
> >months Edge magazine, there is a whole section which in which
> >the AA and Jaggy thing is explained, just to quote a small section
> >from the interview:
> >
> >Phil:
> >
> >"Playstation 2 has hardware AA on a primitive level. I dont mean
> >Basic level, I mean graphically primitive polygon level - which
> >means the developer pr programmer can choose how to do the
> >AA. It's a very flexible system. You can also do FSAA if you wish to

> >dedicate the effort to it - That is something that developers have to
> >decide upon themselves."
> >
> >just from that small little extract alone it is clear that the PS2's
> >potential to do AA and FSAA is only limited by the developers
> >willingness to devote effort to it. The next question that Edge
> >asked (prepare yourselves DC fanboys who wish only for the
> >demise of the PS2) was:
> >
> >Edge:
> >
> >"Are you saying that performance doesn't have to take a
> >performance hit through using AA? Lets set the record straight."
> >
> >Phil:
> >
> >"Yes"
>
> I think it's a bit ridiculous to accept a Sony corporate talking
> head's word as the final truth. If the PS2 can do FSAA, that's great.
> But any consumer would have to be an idiot to believe it before
> they've seen it considering Sony's history of over-hyping the PS2.

First point: whether the hardware can do it or not is mostly
irrelevant. What matters is whether a game will do it.

Second point: The PS/2 does not have any special provisions for
doing "easy" AA. It can only do alpha-based AA, which requires sorting
the polygons in front-to-back order. This is a lot of work, which
means that most developers probably won't do it.

The PS/2 has ZERO special provisions for any type of multi-sample AA
(true FSAA). This is not to say the PS/2 can't do multi-sample AA.
You could do it by rendering the scene multiple times, each time with
a slightly different offset, and blending the results. However, this
would require even more VRAM, which the PS/2 has very little of, and
again, developers would likely not do this.


jes

unread,
Jun 1, 2000, 3:00:00 AM6/1/00
to
Mistake, Sony has more supporters, Sega has less. Who do you think will come
out on top? Sony is well known for almost every electronics in your
household, while Sega is only well known for its great arcade games and
somewhat in its bad console history. Use common sense, Sony will come out on
top against Sega.

"Nerraw" <ner...@home.com> wrote in message
news:OF6Z4.124184$55.27...@news2.rdc1.on.home.com...

Jason G Doig

unread,
Jun 1, 2000, 3:00:00 AM6/1/00
to

"The Fuzz" wrote:
> Maybe he doesn't want to. Not everyone thinks it's worth the
> trade-off. Oh, and please learn to snip: one line of new text and 95
> lines of quoted text is a bit ridiculous...
>
> Qwerty wrote:
> >
> > Well, let's see Jason Doig do FSAA on a PS2 then...

Indeed I don't. Unlike the trolls in here that think "FSAA" is some kind of
holy-grail that we ought to be aspiring to, I consider it a cheap and ugly
bodge that is only a little better than doing nothing at all.

An image without aliasing effects, yes, this is ultimately desirable. But
no current technique will eliminate all these effects (arguably none can, as
the images are still made of the same number of pixels), and all have
advantages and disadvantages. In my opinion, the standard method of FSAA is
the worst of the bunch. It does not cure some of the worst aliasing, it
blurs out details that might be desirable to keep, it simply applies a
uniform amount of averaging over the image and does not discriminate.


Cheers,

CoolColJ

unread,
Jun 1, 2000, 3:00:00 AM6/1/00
to
That's what the Geforce does, and it looks like crap, why bother.

Waste of horse power, f*ck AA

--
----------------------------------------------------------------
CCJ

aka BLITZ_Force

My website --------> www.geocities.com/coolcolj


Carl Mueller <za...@home.com> wrote in message
news:CvnZ4.81052$55.6...@news1.sttls1.wa.home.com...


> <dev...@devnull.net> wrote:
> > On Sun, 28 May 2000 12:23:54 +0100, JeZa <An...@jcorate.demon.co.uk>
> > wrote:
> >

Nerraw

unread,
Jun 1, 2000, 3:00:00 AM6/1/00
to
Common sense is what I am using here and it is not all black and white, what
if because DC is better at playing games than PS2 and the games which keep
coming out prove that and people start to realize it's benefit for gaming
over the PS2 when it finally lands in NA.

Was this not the principle everyone keeps howling made the PS1 so popular
having so many great games and no DVD.

I don't fall for that, well they make stereo's and walkmans and everything
crap so they must make a great PS2 as the first PS1 was such a success.

It boils down to what people "Kids in general both young & old" will want to
be playing and if the DC proves to have better looking, playing games then
it can overcome the popular hysteria the PS2 is causing.

You would think a company that has been in the business so long and has
learned something from it's mistakes would be able to do better, I believe
they are but alot of people have not realized yet and or refuse to look
closer because of the hysteria of PS2.

Nerraw

P.S. Ask yourself this, what if Sony never made another console like the
PS2, what would you be buying if not already.


"jes" <j...@yifan.net> wrote in message news:8h4tp...@enews1.newsguy.com...

J-rod

unread,
Jun 1, 2000, 3:00:00 AM6/1/00
to
joey <hex...@ev1.net> wrote in message
news:rgyZ4.31663$v7.16...@news-west.usenetserver.com...
> Oh god. shut the hell up about "trolls". Consumers, idiot.

Consumers, humans, entities, whatever.
There are still trolls, of which you are definitely one.

> Most of the ps2 games don't look so good.

F**k! just what sort of brain disease do you have?

> Get back to work. Jerk.

Joey, you are, without doubt, a first class prick.


joey

unread,
Jun 1, 2000, 3:00:00 AM6/1/00
to
Oh god. shut the hell up about "trolls". Consumers, idiot. Most of the ps2

games don't look so good.

joey

unread,
Jun 1, 2000, 3:00:00 AM6/1/00
to
jes. who gives a flying fuck about who is on top? Do you? Can sony get you
outt of your crappy country?

John K.

unread,
Jun 1, 2000, 3:00:00 AM6/1/00
to

Jason G Doig wrote in message
<959847170.5274.0...@news.demon.co.uk>...

>
>
>"The Fuzz" wrote:
>> Maybe he doesn't want to. Not everyone thinks it's worth the
>> trade-off. Oh, and please learn to snip: one line of new text and 95
>> lines of quoted text is a bit ridiculous...
>>
>> Qwerty wrote:
>> >
>> > Well, let's see Jason Doig do FSAA on a PS2 then...
>
>Indeed I don't. Unlike the trolls in here that think "FSAA" is some kind
of
>holy-grail that we ought to be aspiring to, I consider it a cheap and ugly
>bodge that is only a little better than doing nothing at all.
>
>An image without aliasing effects, yes, this is ultimately desirable. But
>no current technique will eliminate all these effects (arguably none can,
as
>the images are still made of the same number of pixels), and all have
>advantages and disadvantages. In my opinion, the standard method of FSAA
is
>the worst of the bunch. It does not cure some of the worst aliasing, it
>blurs out details that might be desirable to keep, it simply applies a
>uniform amount of averaging over the image and does not discriminate.

Yeah, just look at the N64, or rather don`t unless you want to start wearing
glasses. (squints)
Give me clean and crispy i say. And to be honest most of the people moaning
about jaggies are comparing things to a DC hooked to a monitor. Hooked up
to a big tv there are some jaggies, you can`t get escape them totally as
there are only so many horizontal lines are there?
And i`d rather play my games on a big TV relaxing on the couch, a few
jaggies ain`t gonna make me set it up on a desk and use my pc monitor.

Kjetil Torgrim Homme

unread,
Jun 2, 2000, 3:00:00 AM6/2/00
to
[John K.]

> Yeah, just look at the N64, or rather don`t unless you want to
> start wearing glasses. (squints) Give me clean and crispy i say.

I agree totally.

> And to be honest most of the people moaning about jaggies are
> comparing things to a DC hooked to a monitor. Hooked up to a big
> tv there are some jaggies, you can`t get escape them totally as
> there are only so many horizontal lines are there?

Right. 625 on PAL, 525 on NTSC.

> And i`d rather play my games on a big TV relaxing on the couch, a
> few jaggies ain`t gonna make me set it up on a desk and use my pc
> monitor.

Well, more and more television sets have VGA inputs, so we can soon
have the best of both worlds. The PS2 can _in theory_ support
1280x1024, but I doubt if anything but strategy games will be able to
use that. (There is no room for Z-buffer or anything in VRAM at that
high a resolution.) Hopefully we will see games at 640x480 with no
interlacing when such TV's are more widespread.


Kjetil T.


JamesOC

unread,
Jun 2, 2000, 3:00:00 AM6/2/00
to
Ehh, how exactly is Jrod a "psx dryhumping debaser"? No where did I see him
bash the PSX/PS2. You're the only "psx dryhumping debaser" here, Joey.

"joey" <mo...@ev1.net> wrote in message
news:iWAZ4.3343$Gh.1...@typhoon.austin.rr.com...
> What are you his boyfriend or something? And let me enlighten you. A
teenage
> psx dryhumping debaser cannot label me. I mean you can say what you will
but
> it's just like pissing up a rope.


jes

unread,
Jun 2, 2000, 3:00:00 AM6/2/00
to
Your saying the United States is a crappy country?

"joey" <hex...@ev1.net> wrote in message
news:PhyZ4.31671$v7.16...@news-west.usenetserver.com...

jes

unread,
Jun 2, 2000, 3:00:00 AM6/2/00
to
Wth are you talking about. The PS2 isn't even 1 year old yet, and your
saying the DC has better potential of having better games. A company like
Sega proves that they don't learn from there mistakes. There history with
the gamegear, sega cd, Saturn, etc.. has proven that. They are always the
first to go but last to finish.

"Nerraw" <ner...@home.com> wrote in message
news:3RtZ4.134317$55.28...@news2.rdc1.on.home.com...

J-rod

unread,
Jun 2, 2000, 3:00:00 AM6/2/00
to
joey <mo...@ev1.net> wrote in message
news:iWAZ4.3343$Gh.1...@typhoon.austin.rr.com...
> What are you his boyfriend or something?

Like any normal person, I value his opinion infinitely more than yours.

> And let me enlighten you. A teenage psx dryhumping debaser
> cannot label me. I mean you can say what you will but it's just
> like pissing up a rope.

Yeah, so why did you feel the need to reply then?

p.s. Troll.


joey

unread,
Jun 2, 2000, 3:00:00 AM6/2/00
to
I think you are confused. Scratch that, I KNOW you are confused. Ask mommy.
"JamesOC" <jam...@wow.com> wrote in message
news:fzFZ4.269852$8k3.2...@news1.rdc1.sdca.home.com...

> Ehh, how exactly is Jrod a "psx dryhumping debaser"? No where did I see
him
> bash the PSX/PS2. You're the only "psx dryhumping debaser" here, Joey.
>
>
>
> "joey" <mo...@ev1.net> wrote in message
> news:iWAZ4.3343$Gh.1...@typhoon.austin.rr.com...
> > What are you his boyfriend or something? And let me enlighten you. A

joey

unread,
Jun 2, 2000, 3:00:00 AM6/2/00
to
I thought you lived in the Philippines?

"jes" <j...@yifan.net> wrote in message
news:8h7o3...@enews3.newsguy.com...

> Your saying the United States is a crappy country?
> "joey" <hex...@ev1.net> wrote in message
> news:PhyZ4.31671$v7.16...@news-west.usenetserver.com...
> > jes. who gives a flying fuck about who is on top? Do you? Can sony get
you
> > outt of your crappy country?

joey

unread,
Jun 2, 2000, 3:00:00 AM6/2/00
to
Whatever you say, mensa.
"J-rod" <j-...@cableinet.co.uk> wrote in message
news:qONZ4.1138$p43.1...@news3.cableinet.net...

> joey <mo...@ev1.net> wrote in message
> news:iWAZ4.3343$Gh.1...@typhoon.austin.rr.com...
> > What are you his boyfriend or something?
>
> Like any normal person, I value his opinion infinitely more than yours.
>
> > And let me enlighten you. A teenage psx dryhumping debaser
> > cannot label me. I mean you can say what you will but it's just
> > like pissing up a rope.
>

jes

unread,
Jun 3, 2000, 3:00:00 AM6/3/00
to
I was born there.

"joey" <hex...@ev1.net> wrote in message
news:qCRZ4.42799$v7.19...@news-west.usenetserver.com...

joey

unread,
Jun 3, 2000, 3:00:00 AM6/3/00
to
Oh. Sorry. Jingoism is still baaad.
jes <j...@yifan.net> wrote in message news:8h9j2...@enews3.newsguy.com...

JamesOC

unread,
Jun 3, 2000, 3:00:00 AM6/3/00
to
It looks like someone doesn't know what "debaser" means. Maybe you should
use "smaller" words next time, kid. By the way, I thought you kill filed me?
Has someone been using that excuse just so they can get out of conversations
that would likely make them look like a bigger idiot than they already are?
Shame on you, Stupid.

"joey" <hex...@ev1.net> wrote in message

news:MBRZ4.42792$v7.19...@news-west.usenetserver.com...

JamesOC

unread,
Jun 3, 2000, 3:00:00 AM6/3/00
to

"J-rod" <j-...@cableinet.co.uk> wrote in message
news:qONZ4.1138$p43.1...@news3.cableinet.net...
> joey <mo...@ev1.net> wrote in message
> news:iWAZ4.3343$Gh.1...@typhoon.austin.rr.com...

Here's the thing, J-Rod. He calls you a "psx debaser", but he doesn't
realize that he is calling you, in basic terms, a "psx basher". Uhhh, it
looks like Joey is confused again.

CoolColJ

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Jun 3, 2000, 3:00:00 AM6/3/00
to
Who said the US was such a nice place to live :)

Australia is so much better!

Rebekah Grant

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Jun 3, 2000, 3:00:00 AM6/3/00
to
CoolColJ wrote:
>
> Who said the US was such a nice place to live :)
>
> Australia is so much better!

Especially, apparently, when you have cable. How does the Optus wire
shape up, btw?
--
*The Fuzz*


-"And after that, my guess is you'll never hear from him again"-

| http://www.ozemail.com.au/~randrgrant
\ / "If on a winter's night a traveller,
-- O O -- Outside the town of Malbork,
/ \ Leaning from a steep slope
_| |_ Without fear of wind or vertigo..."

joey

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Jun 3, 2000, 3:00:00 AM6/3/00
to
Go get your teeth cleaned, assguzzler.

JamesOC <jam...@wow.com> wrote in message
news:AW_Z4.271393$8k3.2...@news1.rdc1.sdca.home.com...

CoolColJ

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Jun 3, 2000, 3:00:00 AM6/3/00
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Rebekah Grant <randr...@ozemail.com.au> wrote in message
news:3938C0AC...@ozemail.com.au...

> CoolColJ wrote:
> >
> > Who said the US was such a nice place to live :)
> >
> > Australia is so much better!
>
> Especially, apparently, when you have cable. How does the Optus wire
> shape up, btw?
> --
>

Its great! But most sites limit bandwidth to 25k a sec, like IGN and daily
radar,
but its cool, I can have 10 downloads going at once, and still surf at speed
:)

Fastest I ever got was 500k a sec with Download accelerator, got that 90meg
demo in 5 mins ;)

Its cool not having to dial the modem , its always on and connected.
The cost of the cable modem is offset by not having to pay for phone calls
anymore :)

And online games are a breeze, 25-70ms ping when its a good server ;)
I get called LPB though :P Low Ping Bastard :D

Unlimited time, no limits on amount downloaded. I must have over 100 gigs
this month :)

ccj

JamesOC

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Jun 3, 2000, 3:00:00 AM6/3/00
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And to think, thats the best you can do! Hahahaha.

"joey" <mo...@ev1.net> wrote in message

news:B2c_4.5545$cH1.1...@typhoon.austin.rr.com...

Dominic Monfre

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Jun 3, 2000, 3:00:00 AM6/3/00
to
>And to think, thats the best you can do! Hahahaha.
>

What's really scary is that he claims to be 30+ years old

Dom
Dom's Kanji Tattoo Archive
http://kanji.homepage.com

{So tuck the kids in the safe tonight / shut the eyes in the cupboard}
[Open up your skull, Ill be there climbing up the walls]

You're a dick and I'm tired of your dicketry! ~Stan

JamesOC

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Jun 3, 2000, 3:00:00 AM6/3/00
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"Dominic Monfre" <abrax...@aol.commodore64> wrote in message
news:20000603160438...@ng-fb1.aol.com...

> What's really scary is that he claims to be 30+ years old

LOL, I think Joey better lay off the games for awhile and hit the books
instead. I recommend he start with "The Cat in the Hat". It's a classic,
Joey. One of my 5 year old cousins' favorite books. Read it with someone who
would be willing to sound out the difficult words for you.

The Fuzz

unread,
Jun 4, 2000, 3:00:00 AM6/4/00
to
Bastard, bastard, bastard, bastard, bastard!
Bastard!
Sorry, that should be LP Bastard!
Sometimes, if I log on after midnight, I can get up to 50k with my 56k
modem... <heavy sigh>

--

CoolColJ

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Jun 4, 2000, 3:00:00 AM6/4/00
to
Do you have cable coverage in your area?

If you can afford it, its well worth it, I aint going back!!!
It'll change your internet habits forever, I download every demo and movie
;)


----------------------------------------------------------------
CCJ

aka BLITZ_Force

My website --------> www.geocities.com/coolcolj


The Fuzz <randrSPAMAL...@ozemail.com.au> wrote in message
news:3939AD50...@ozemail.com.au...

Greg Nolle

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Jun 4, 2000, 3:00:00 AM6/4/00
to
CoolColJ wrote in message ...

>Do you have cable coverage in your area?
>
>If you can afford it, its well worth it, I aint going back!!!
>It'll change your internet habits forever, I download every demo and movie
>;)

I know what you mean! I recently got a 2Mbps ADSL line and I download just
about everything now. Before it was "should I spend ages downloading this
video?" whereas now its "have I got enough space for another one?"!

Greg.

--
Visit PS2newz at: http://www.ps2newz.f2s.com
Please read the Official FAQ at:
http://www.ps2newz.f2s.com/newsgroup/faq/

<snip>

CoolColJ

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Jun 4, 2000, 3:00:00 AM6/4/00
to
ARghh! You said it, Harddrive space is the big problem now ;)

I just burn everything to CDR, but now I have to use Where Is It,to keep
tabs
on what is on what CDR ;)

--
----------------------------------------------------------------
CCJ

aka BLITZ_Force

My website --------> www.geocities.com/coolcolj


Greg Nolle <gr...@nolle.co.uk> wrote in message
news:960115790.26066.0...@news.demon.co.uk...

John K.

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Jun 4, 2000, 3:00:00 AM6/4/00
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CoolColJ wrote in message
<7Pu_4.2492$291....@news1.belrs1.nsw.optushome.com.au>...

>ARghh! You said it, Harddrive space is the big problem now ;)

I just got a whopper hard drive and free net access so download times and
space mean nothing anymore(i just let it go while i`m in work). But after
being on the net for years i`m running out of things to download.
No demos appeal to me, i`ve got all the voyager, simpsons, south park and
family guy episodes you can get and i have all the MP3`s i want.
So can you recommend something to keep my modem ticking over to make my £20
a month free-net time worthwhile?
You high-bandwidth guys have to be downloading tons of something i haven`t
thought of.

>
>I just burn everything to CDR, but now I have to use Where Is It,to keep
>tabs
>on what is on what CDR ;)

Me too before i got another 14 gigs of hard drive. But for keeping tabs on
your CDR`s you should get HP Simple Trax, works brilliantly. You can browse
and search the contents of all your CD`s from explorer without putting in
any CDR first.
Just an awesome program.


joey

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Jun 4, 2000, 3:00:00 AM6/4/00
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Oh, ok. You are so funny. You are my new hero. Maybe someday i can be just
like you.

JamesOC <jam...@wow.com> wrote in message
news:FYd_4.274626$8k3.2...@news1.rdc1.sdca.home.com...

CoolColJ

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Jun 4, 2000, 3:00:00 AM6/4/00
to
Yeah some kick arse Japanese CG !!!!!

http://www.ceres.dti.ne.jp/~wivern/


Here knock yourself silly!
This guy did the CG for Code Veronica on Lightwave
The full version is here at much better quality and length than the daily
radar one.

Just get Go!zilla to leech every Jpeg and Mpeg from the site :)


Check the Project Wyvern 2 min Mpeg - wow!

--
----------------------------------------------------------------
CCJ

aka BLITZ_Force

My website --------> www.geocities.com/coolcolj


John K. <r...@stimpy.com> wrote in message
news:1Sx_4.5944$p43.7...@news3.cableinet.net...


>
> CoolColJ wrote in message
> <7Pu_4.2492$291....@news1.belrs1.nsw.optushome.com.au>...
> >ARghh! You said it, Harddrive space is the big problem now ;)
>
> I just got a whopper hard drive and free net access so download times and
> space mean nothing anymore(i just let it go while i`m in work). But after
> being on the net for years i`m running out of things to download.
> No demos appeal to me, i`ve got all the voyager, simpsons, south park and
> family guy episodes you can get and i have all the MP3`s i want.
> So can you recommend something to keep my modem ticking over to make my

Ł20

JamesOC

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Jun 4, 2000, 3:00:00 AM6/4/00
to

"joey" <mo...@ev1.net> wrote in message
news:31y_4.8405$cH1.1...@typhoon.austin.rr.com...

> Oh, ok. You are so funny. You are my new hero. Maybe someday i can be just
> like you.

Hahahaha, were you even able to read my last post? lol.

JamesOC

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Jun 4, 2000, 3:00:00 AM6/4/00
to

"John K." <r...@stimpy.com> wrote in message
news:1Sx_4.5944$p43.7...@news3.cableinet.net...
>
> So can you recommend something to keep my modem ticking over to make my
£20

> a month free-net time worthwhile?

One word (or two if you're Joey).
PORN.


joey

unread,
Jun 4, 2000, 3:00:00 AM6/4/00
to
Oh, I can do better. I am bored with this thread. You two mensas have not
realized that i was not speaking about, or to you when I jumped on this
thread. I thought you would figure that outt, but that is not to be. <g>

JamesOC <jam...@wow.com> wrote in message
news:gIc_4.274096$8k3.2...@news1.rdc1.sdca.home.com...

> And to think, thats the best you can do! Hahahaha.
>
> "joey" <mo...@ev1.net> wrote in message

JamesOC

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Jun 4, 2000, 3:00:00 AM6/4/00
to
Good. Now go away, little man.

"joey" <mo...@ev1.net> wrote in message
news:4lB_4.10605$Gh.1...@typhoon.austin.rr.com...

John K.

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Jun 4, 2000, 3:00:00 AM6/4/00
to

JamesOC wrote in message ...

Ha! Had my fill of that years ago. Well not exactly my "fill", a guys got
needs you know?

But not every minute is a porn-fest now, like it was during those wacky
porn-filled early days of surfing.
I`m over that now........ nearly :-)

John K.

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Jun 4, 2000, 3:00:00 AM6/4/00
to

CoolColJ wrote in message ...
>Yeah some kick arse Japanese CG !!!!!
>
>http://www.ceres.dti.ne.jp/~wivern/
>
>
>Here knock yourself silly!
>This guy did the CG for Code Veronica on Lightwave
>The full version is here at much better quality and length than the daily
>radar one.
>
>Just get Go!zilla to leech every Jpeg and Mpeg from the site :)

Would be nice, if the whole site wasn`t in jibberish :-(
Kinda hard to bother to navigate through

Thanks anyway.

JamesOC

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Jun 5, 2000, 3:00:00 AM6/5/00
to

"John K." <r...@stimpy.com> wrote in message
news:aPB_4.6428$p43.7...@news3.cableinet.net...

> >One word (or two if you're Joey).
> >PORN.
>
> Ha! Had my fill of that years ago. Well not exactly my "fill", a guys
got
> needs you know?
>
> But not every minute is a porn-fest now, like it was during those wacky
> porn-filled early days of surfing.
> I`m over that now........ nearly :-)

Yea, the good ol' days when porn on the net was a discovery. Now, its like
"wow, porn....". It's never gonna be the same.

CoolColJ

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Jun 5, 2000, 3:00:00 AM6/5/00
to
Well just click the links on the left - :)

Its worth seeing man, ther is some amazing stuff there

http://www.juston.com/public/coolcolj/X-RIDERS.MPG

Here is just one for your convience - 14 megs

----------------------------------------------------------------
CCJ

aka BLITZ_Force

My website --------> www.geocities.com/coolcolj


John K. <r...@stimpy.com> wrote in message

news:6YB_4.6438$p43.7...@news3.cableinet.net...

joey

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Jun 6, 2000, 3:00:00 AM6/6/00
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Sure kid. whatever you say Sir Pokemon.

"JamesOC" <jam...@wow.com> wrote in message
news:vLB_4.276549$8k3.2...@news1.rdc1.sdca.home.com...

joey

unread,
Jun 6, 2000, 3:00:00 AM6/6/00
to
That's pretty fuckin lame pokemon. Cable modems rock. Having a wife rocks
too.

"JamesOC" <jam...@wow.com> wrote in message
news:GUA_4.276409$8k3.2...@news1.rdc1.sdca.home.com...

>
> "John K." <r...@stimpy.com> wrote in message
> news:1Sx_4.5944$p43.7...@news3.cableinet.net...
> >
> > So can you recommend something to keep my modem ticking over to make my
> £20
> > a month free-net time worthwhile?
>

JamesOC

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Jun 6, 2000, 3:00:00 AM6/6/00
to

"joey" <hex...@ev1.net> wrote in message
news:B4b%4.90107$v7.33...@news-west.usenetserver.com...

> That's pretty fuckin lame pokemon. Cable modems rock. Having a wife rocks
> too.

Hahahaha, are you saying that you're married and that you've never looked at
porn? In your life? Stop bullshitting, moron. Hahaha, goddamn sissy.

JamesOC

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Jun 6, 2000, 3:00:00 AM6/6/00
to

"joey" <hex...@ev1.net> wrote in message
news:g3b%4.90092$v7.33...@news-west.usenetserver.com...

> Sure kid. whatever you say Sir Pokemon.

Wow, good comeback.....

joey

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Jun 6, 2000, 3:00:00 AM6/6/00
to
Your mom was giving me a hand job, I was noticing her bald spot whilst I
type. Got distracted bro..........sorry. <g>

"JamesOC" <jam...@wow.com> wrote in message
news:gBb%4.279651$8k3.2...@news1.rdc1.sdca.home.com...

JamesOC

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Jun 6, 2000, 3:00:00 AM6/6/00
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"joey" <hex...@ev1.net> wrote in message
news:66d%4.90568$v7.33...@news-west.usenetserver.com...

> Your mom was giving me a hand job, I was noticing her bald spot whilst I
> type. Got distracted bro..........sorry. <g>

Oh no, you're resorted to making fun of momma's. How.....unoriginal. At
least display some wit in you're insults, joey. Ahh, so boring and so dumb
(Sort of like your...naah.). This was was even worse than your Pokemon
flames. Hahahaha, give it another go Joey. I'm sure you'll think of a better
one. Until then...lol

p.s. still waiting for a clever insult from you... not counting on it,
though...hahaha

joey

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Jun 6, 2000, 3:00:00 AM6/6/00
to
Yeah sure. When i was a teenager, after that it's time to go for the real
deal son.

"JamesOC" <jam...@wow.com> wrote in message
news:KAb%4.279650$8k3.2...@news1.rdc1.sdca.home.com...

>
> "joey" <hex...@ev1.net> wrote in message

JamesOC

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Jun 6, 2000, 3:00:00 AM6/6/00
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"joey" <hex...@ev1.net> wrote in message
news:Y6d%4.90571$v7.33...@news-west.usenetserver.com...

> Yeah sure. When i was a teenager, after that it's time to go for the real
> deal son.

Suuuure, Joey. We all believe your Usenet persona. LOL!

Spag Bol

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Jun 6, 2000, 3:00:00 AM6/6/00
to

CoolColJ wrote in message ...
>Well just click the links on the left - :)
>
>Its worth seeing man, ther is some amazing stuff there
>
>
>
>http://www.juston.com/public/coolcolj/X-RIDERS.MPG

Link doesn`t work :-(

Saw Project Wyvern though, WOW! What is that? A movie, game, what?
Looks awesome, i love space battles. It looks like a game i`ve been
planning for the PS3 (or whatever can do graphics like that in the future),
it gave me some great ideas.
If you know of any more stuff like that don`t hesitate to point me to it
please.

simon

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Jun 6, 2000, 3:00:00 AM6/6/00
to
John K. wrote in message <1Sx_4.5944$p43.7...@news3.cableinet.net>...
====

>I just got a whopper hard drive and free net access so download times and
>space mean nothing anymore(i just let it go while i`m in work). But after
>being on the net for years i`m running out of things to download.
>No demos appeal to me, i`ve got all the voyager, simpsons, south park and
>family guy episodes you can get and i have all the MP3`s i want.
====
where do you get simpsons and south park episodes from?

are they real video?

--
From Simon Hutchinson
EMail: smhATeidosnetDOTcoDOTuk
ICQ: Not On News Posts

CoolColJ

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Jun 7, 2000, 3:00:00 AM6/7/00
to

Spag Bol <sdf...@34fsa.com> wrote in message
news:Wzd%4.726$VK4....@news3.cableinet.net...

>
> > Link doesn`t work :-(


Yeah the Justin site is lagged out bad :(

Anyway its on that site, and the video is called X-Riders
Just frigging awesome. But its packed in .lzh. You can get the PC .lzh
archiver
and get winrar to unpack it for you if you put the Lzh executable in the
windows dir.

http://www.3dcg.ne.jp/~wivern/x-riders/x-riders.html


For Lzh archiver here

http://burks.bton.ac.uk/burks/software/compress/install.sw#2:lha213.exe

>
> Saw Project Wyvern though, WOW! What is that? A movie, game, what?
> Looks awesome, i love space battles. It looks like a game i`ve been
> planning for the PS3 (or whatever can do graphics like that in the
future),
> it gave me some great ideas.
> If you know of any more stuff like that don`t hesitate to point me to it
> please.
>


Well those were done in Lightwave v5.6 - and It will be a while before
you can graphics of that quality done in real time. You can fake it though
with
PS3, but real time raytracing is still another 50 years away :)


Well I have links for some kick arse Japanese CG sites :0

http://www.spamkill.com/pages/3DJapan.html

ccj

Spag Bol

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Jun 9, 2000, 3:00:00 AM6/9/00
to

>where do you get simpsons and south park episodes from?
>
>are they real video?
>

Hmmm, i just went to the 2 jump-off sites that i use and they are gone :-(
Fucking Fox lawyer bastards.

Oh well, at least the south park site is still up: http://sp.bext.net/
And you can try here http://personal.inet.fi/cool/catz/ for other stuff, it
updates regularly.

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