I am a VERY proud PS2 owner as well as a DC owner, just to set
that record straight. Now if anybody out there has bothered to
read through the lengthy interview with Phil Harrison in this
months Edge magazine, there is a whole section which in which
the AA and Jaggy thing is explained, just to quote a small section
from the interview:
Phil:
"Playstation 2 has hardware AA on a primitive level. I dont mean
Basic level, I mean graphically primitive polygon level - which
means the developer pr programmer can choose how to do the
AA. It's a very flexible system. You can also do FSAA if you wish to
dedicate the effort to it - That is something that developers have to
decide upon themselves."
just from that small little extract alone it is clear that the PS2's
potential to do AA and FSAA is only limited by the developers
willingness to devote effort to it. The next question that Edge
asked (prepare yourselves DC fanboys who wish only for the
demise of the PS2) was:
Edge:
"Are you saying that performance doesn't have to take a
performance hit through using AA? Lets set the record straight."
Phil:
"Yes"
There you have it. Now I aint no expert and I am just a gamer, but
at the end of the day I love the PS2 and have wanted it from the
day it was announced. I have high expectations of this machine
and true the hype was a little over the top, but I think of it nowadays
as a preparation for the future. The DC has been out for a while
now and I think that there is still a lot of life left in it. Hence I am not
planning of getting rid of mine any time soon. But My PS2 is
gonna be the centre point of my gaming experience for a long time
to come, I only hope that developers decide to get into the act of
really really getting to explore the PS2's potential sooner rather
than later, but as they say all good things come to those who wait,
and I for one am very much willing to wait for the onster games
like MGS2 to be released.
I really advise anybody who has access to the Interview to have a
good read of it, it is interesting and it does clear up a lot of issues
that have been boiling about on this NG lately namely: Jaggies,
Development problems, VRAM issues etc.
Just my Opinion :)
--
Jerry
"JeZa" <An...@jcorate.demon.co.uk> wrote in message
news:QrFhMAAK...@jcorate.demon.co.uk...
Let me point out firstly that I DO have a PS2 (before I get flamed).
Nothing is for free in 3D. There is no way (even with hardware FSAA) that
the performance will not take a hit. You don't need special hardware to do
FSAA, but to do it otherwise I'm guessing PS2 would have to supersample at a
higher rez, slap it into a backbuffer then redisplay it. I would think the
mo0st important factor would be fillrate, so although there are no bandwidth
restrictions the PS2 would be fillrate limited.
Let me dig out a whitepaper (by Kristoff on Beyond 3D) on FSAA which will
explain it better, albeit in technical terms.
Plat
> It's true that PS2 supports AA but it DOES take a performance
> hit. However, the PS2 is powerfull enough to take it.
The performance hit is negligible if you design the engine right.
> Phill is wrong about one thing and that is FSAA. PS2 does NOT
> support it, ever. The HW is not powerfull enough to support FSAA.
The VRAM will be a bit tight, yes. There simply isn't room for
1280x960 with 32 bit colour and 32 bit Z-buffer, so some compromise
would have to be made. I can't think of any application which makes
it worthwhile to do FSAA in this manner. Polygon based AA and careful
texture handling will prove sufficient.
> Don't get me wrong, the PS2 is a very powerfull machine but not
> powerfull enough to do FSAA. Phil is just lying about FSAA but
> what do you expect from a marketing guy?
He isn't lying. He said the PS2 can do AA without a performance hit,
he said nothing about FSAA:
Kjetil T.
It better be sooner !!
All you want is edge and texture AA when adjacent colours exceed a certain
threshold to
cause a jaggy image. Just like in the 3d Apps I use. AA cause detail loss,
only use enough to get an effect, not anymore than is required.
Hey if a Voodoo 5500 can do AA, the PS2, which has considerable more fill
rate can manage no probs.
----------------------------------------------------------------
CCJ
aka BLITZ_Force
My website --------> www.geocities.com/coolcolj
Fawad Sheikh <fa...@freeuk.com> wrote in message
news:co9Y4.2116$DC2.3...@nnrp3.clara.net...
> >
> > Edge:
> >
> > "Are you saying that performance doesn't have to take a
> > performance hit through using AA? Lets set the record straight."
> >
> > Phil:
> >
> > "Yes"
>
>
What engine are you talking about. It has nothing to do with the EE. The GS
(IMHO) just wasn't designed for FSAA.
>
> > >
> The VRAM will be a bit tight, yes. There simply isn't room for
> 1280x960 with 32 bit colour and 32 bit Z-buffer, so some compromise
> would have to be made. I can't think of any application which makes
> it worthwhile to do FSAA in this manner. Polygon based AA and careful
> texture handling will prove sufficient.
You can completely forget about about 32 bit Z-buffer that's way out of the
question with 4 MbVram. That would require 6 MB
> He isn't lying. He said the PS2 can do AA without a performance hit,
> he said nothing about FSAA:
> Kjetil T.
That's well noticed.
Plat
The V5500 also uses rotated grid and subpixel jittering which produses
superb FSAA results. In fact John Carmack notes the very same fact. The 4
times FSAA using V5500/6000 is unrivalled at C.level.
To Kjetil :
If you assume 24Bit RGB + 16bit Zbuffer + 8bit alpha + second frame buffer
at 640x480, that comes out at 2.6Mb, leaving approx 1.3Mb for textures.
Even a 1280x960 16bpp frame buffer need over 13MB video ram. PS2 only has
4MB video ram. There are some tricks whereby you MAY be able to get 4X RGSS.
You amy run into fillrate problems though even at low rez.
Plat.
Further more to the AA issue (i.e. why developers hadn't got round to using
it yet) there was also the following:
Edge:
Is it a video RAM issue ?
Phil:
No, it's got nothing to do with that.
Read the interview, it's very good.
I think the FAQ needs to be updated with regards to these issues.
JeZa wrote in message ...
>Greetings all,
>
>I am a VERY proud PS2 owner as well as a DC owner, just to set
>that record straight. Now if anybody out there has bothered to
>read through the lengthy interview with Phil Harrison in this
>months Edge magazine, there is a whole section which in which
>the AA and Jaggy thing is explained, just to quote a small section
>from the interview:
>
>Phil:
>
>"Playstation 2 has hardware AA on a primitive level. I dont mean
>Basic level, I mean graphically primitive polygon level - which
>means the developer pr programmer can choose how to do the
>AA. It's a very flexible system. You can also do FSAA if you wish to
>dedicate the effort to it - That is something that developers have to
>decide upon themselves."
>
>just from that small little extract alone it is clear that the PS2's
>potential to do AA and FSAA is only limited by the developers
>willingness to devote effort to it. The next question that Edge
>asked (prepare yourselves DC fanboys who wish only for the
>demise of the PS2) was:
>
>Edge:
>
>"Are you saying that performance doesn't have to take a
>performance hit through using AA? Lets set the record straight."
>
>Phil:
>
>"Yes"
>
If by FSAA, we're talking about the "render a bigger display and filter it
down to the screen res" bodge then I'm afraid you're wrong. PS2 is easily
powerful enough to do this kind of hack. Whether anyone bothers or not, is
down to them.
Cheers,
Jase.
--
Jason G Doig, Senior Programmer SCEE.
Opinions expressed are mine, not necessarily anyone else's, yadda yadda...
Why does a 32bit Z-buffer require 6MB?
he did, quote: "You can also do FSAA if you wish to dedicate the effort to
Nerraw
P.S. Does this mean I will be a Sony Fan when I finally get my PS2?
"JeZa" <An...@jcorate.demon.co.uk> wrote in message
news:QrFhMAAK...@jcorate.demon.co.uk...
> Greetings all,
>
> I am a VERY proud PS2 owner as well as a DC owner, just to set
> that record straight. Now if anybody out there has bothered to
> read through the lengthy interview with Phil Harrison in this
> months Edge magazine, there is a whole section which in which
> the AA and Jaggy thing is explained, just to quote a small section
> from the interview:
>
> Phil:
>
> "Playstation 2 has hardware AA on a primitive level. I dont mean
> Basic level, I mean graphically primitive polygon level - which
> means the developer pr programmer can choose how to do the
> AA. It's a very flexible system. You can also do FSAA if you wish to
> dedicate the effort to it - That is something that developers have to
Yes, but nothing about the *performance* with FSAA enabled. He said it
*can* do FSAA, and that you could program AA in without a [significant]
performance hit: he didn't lie.
--
-"And after that, my guess is you'll never hear from him again"-
Visit FuzzWeb, and find out all about me!
http://www.ozemail.com.au/~randrgrant
| *The Fuzz*
\ / mmmmm...spamalicious!
-- O O -- Guess what to remove if you *really*
/ \ want to e-mail me...
_| |_ randrSPAMAL...@ozemail.com.au
=============
RANDOM QUOTES
=============
- He does not believe that does not live according to his belief.
-Thomas Fuller
- Yeah, but I showed 'em. I got a LOBOTOMY!
-Repo Man
- As individuals express their life, so they are.
-Karl Marx & Freidrich Engels
Well if the effective fillrate of the PS2 is anything near its peak it
shouldn't be much of a problem. But the Memory is...
You could easily do supersampling via an accumulation buffer technique. That
means transforming everything multiple time crippling the max polygon rate.
The other method would be tiling. You could render the frame a quadrant at
a time that way getting enough memory to render at the higher resolution
needed for supersampling.
What you cant do is just rendering the frame the traditional way at high
resolution, there is simply not enough memory.
If its so easy I suggest you share it with us, cant be a big secret if its
that easy
Plat..
I think you've answered your own question here. You can't use the
"traditional" (read, wasteful, brute-force) approach, but you are free to
use any number of alternative approaches such as splitting the screen into
chunks, or whatever else takes your fancy.
> If its so easy I suggest you share it with us, cant be a big secret if its
> that easy
Without being rude, why should I? This is a public forum, and PS2
development is most definitely under NDA. If you have a legitimate query
(i.e. you're a developer) then there are perfectly good private channels to
ask about this kind of stuff. If not, then "you don't need to know". I
appreciate you might be very *interested* about this kind of thing, and I
sympathise, but details about PS2 specific rendering techniques are not
going to come from me :)
And using my name in the subject: of messages isn't going to make me any
more likely answer, just more likely to leave altogether. I don't want
anything thinking I'm some kind of spokesman, I'm just here for my personal
amusement....
Jase.
--
Calm down. It's up you to answer if you wish to. If you don't so what.
Plat.
> If you assume 24Bit RGB + 16bit Zbuffer + 8bit alpha + second
> frame buffer at 640x480, that comes out at 2.6Mb, leaving approx
> 1.3Mb for textures.
The second frame buffer doesn't need alpha or Z-buffer.
640*480, 32 bit RGBA, 32 bit Z-buffer: 2400 kB
640*480, 24 bit RGB: 900 kB
Total: 3300 kB
It is conceivable that the GS has a mode where every other scanline is
omitted in VRAM. It is a waste to keep it around since the output is
interlaced anyway. This chops the memory requirements in half.
> Even a 1280x960 16bpp frame buffer need over 13MB video ram.
My calculator says 2400 kB.
Kjetil T.
"The Fuzz" <randrSPAMAL...@ozemail.com.au> wrote in message
news:39320011...@ozemail.com.au...
Greg.
--
Visit PS2newz at: http://www.ps2newz.f2s.com
Please read the Official FAQ at:
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Qwerty wrote in message <959623705.11099....@news.demon.nl>...
> Kjetil T.
I think that's if the texturing capabilities are used incorrectly ( my
example not yours you'll be glad to know). According to what I currently
know, textures are intended to be stored on the EE 32MB of memory. These
textures can have various bit depths. Then, the EE decompresses the textures
needed for one frame, sends it through the 1.2 gb/sec bus to the GS, and
that frame is rendered. You don't need to send any info back to the EE as
the frame is already rendered. Something more like 10-15MB of textures (per
frame) is more correct. Assuming 60fps, that's 600MB textures/sec if its
10MB per frame, or 900MB textures/sec if its 15MB per frame. Now that is
when texture streaming is "mastered" on PS2. As of right now developers are
having a hard time, so they just figure that they can use nothing but 8-bit
textures on the 4MB of GS memory. It is possible to have only 2.5MB for
textures if you are using nothing else but 8-bit. But that isn't how you
should do it.
Correct me if I'm wrong, but I think that's right.
Plat
"Greg Nolle" <gr...@nolle.co.uk> wrote in message
news:959628175.15848.0...@news.demon.co.uk...
Yes Dreamcast users now believe that their console is so amazing, it *can*
make 1+1=3. ;-)
Bruce
> I think that's if the texturing capabilities are used incorrectly
> ( my example not yours you'll be glad to know). According to what
> I currently know, textures are intended to be stored on the EE
> 32MB of memory. These textures can have various bit depths. Then,
> the EE decompresses the textures needed for one frame, sends it
> through the 1.2 gb/sec bus to the GS, and that frame is rendered.
3.2 GB/s, actually.
> You don't need to send any info back to the EE as the frame is
> already rendered. Something more like 10-15MB of textures (per
> frame) is more correct.
There is room for approx 2 MB of textures at any one time, so to do
that, you need to separate the scene into 10 different classes of
objects. I.e. transfer the textures for the Celica, render it/them,
transfer the textures for the Boxster, render it, and so on. Other
types of game may have a more difficult job of splitting up the
problem.
> Assuming 60fps, that's 600MB textures/sec if its 10MB per frame,
> or 900MB textures/sec if its 15MB per frame. Now that is when
> texture streaming is "mastered" on PS2.
Good point, but the 1.2 -> 3.2 GB/s makes this less of a problem.
Kjetil T.
Good point there forgot it was dual channel Rambus.
Plat (Ims)
Qwerty wrote:
>
> it's all in the math
>
I'm not at Cambridge!
(before I upset them all up there!)
Oop! Sorry!
Greg.
--
Visit PS2newz at: http://www.ps2newz.f2s.com
Please read the Official FAQ at:
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Qwerty wrote in message <959640802.24532....@news.demon.nl>...
>it's all in the math
>
>"Greg Nolle" <gr...@nolle.co.uk> wrote in message
>news:959628175.15848.0...@news.demon.co.uk...
>> How do you know? How can you be so sure?
>>
>> Greg.
>>
>> --
>> Visit PS2newz at: http://www.ps2newz.f2s.com
>> Please read the Official FAQ at:
>> http://www.ps2newz.f2s.com/newsgroup/faq/
>>
>> Qwerty wrote in message
><959623705.11099....@news.demon.nl>...
>> >He did lie because PS2 cannot do FSAA, performance hit or not.
>> >
>> >"The Fuzz" <randrSPAMAL...@ozemail.com.au> wrote in message
>> >news:39320011...@ozemail.com.au...
>> >> Qwerty wrote:
>> >> >
>> >> > "Kjetil Torgrim Homme" <kjet...@haey.ifi.uio.no> wrote in message
>> >> > news:1rd7m6y...@ganglot.ifi.uio.no...
>> >> > > [qwer@ty]
>> >> > > He isn't lying. He said the PS2 can do AA without a performance
>hit,
>> >> > > he said nothing about FSAA:
>> >> >
>> >> > he did, quote: "You can also do FSAA if you wish to dedicate the
>effort
>> >to
>> >> > it - That is something that developers have to decide upon
>themselves"
>> >>
>> >> Yes, but nothing about the *performance* with FSAA enabled. He said
it
>> >> *can* do FSAA, and that you could program AA in without a
[significant]
>> >> performance hit: he didn't lie.
>> >>
Nope. They ruled that out a good while ago.
Whatever it is it was impressive enough for PH to want to show it
to the folks at the last GDC.
What's more Phil says the AA has nothing to do with the VRAM at all. Time to
update the FAQ.
JeZa wrote in message ...
====
>> The VRAM will be a bit tight, yes. There simply isn't room for
>> 1280x960 with 32 bit colour and 32 bit Z-buffer, so some compromise
>> would have to be made. I can't think of any application which makes
>> it worthwhile to do FSAA in this manner. Polygon based AA and careful
>> texture handling will prove sufficient.
>
>You can completely forget about about 32 bit Z-buffer that's way out of the
>question with 4 MbVram. That would require 6 MB
====
again, everyone is thinking of the ps2 in terms of pc
arcitechture.......they arent the same
--
From Simon Hutchinson
EMail: smhATeidosnetDOTcoDOTuk
ICQ: Not On News Posts
>Greetings all,
>
>I am a VERY proud PS2 owner as well as a DC owner, just to set
>that record straight. Now if anybody out there has bothered to
>read through the lengthy interview with Phil Harrison in this
>months Edge magazine, there is a whole section which in which
>the AA and Jaggy thing is explained, just to quote a small section
>from the interview:
>
>Phil:
>
>"Playstation 2 has hardware AA on a primitive level. I dont mean
>Basic level, I mean graphically primitive polygon level - which
>means the developer pr programmer can choose how to do the
>AA. It's a very flexible system. You can also do FSAA if you wish to
>dedicate the effort to it - That is something that developers have to
>decide upon themselves."
>
>just from that small little extract alone it is clear that the PS2's
>potential to do AA and FSAA is only limited by the developers
>willingness to devote effort to it. The next question that Edge
>asked (prepare yourselves DC fanboys who wish only for the
>demise of the PS2) was:
>
>Edge:
>
>"Are you saying that performance doesn't have to take a
>performance hit through using AA? Lets set the record straight."
>
>Phil:
>
>"Yes"
I think it's a bit ridiculous to accept a Sony corporate talking
head's word as the final truth. If the PS2 can do FSAA, that's great.
But any consumer would have to be an idiot to believe it before
they've seen it considering Sony's history of over-hyping the PS2.
Sega is good, Sony was good.
Nerraw
"jes" <j...@yifan.net> wrote in message
news:8gvjr...@enews2.newsguy.com...
> No you won't be a Sony fan, unless you start treating them like god. The
> reason why you are a Sega fan is cuase you treat Sega like god. There is
> nothing wrong with fans, but I think they're crazy.
> "Nerraw" <ner...@home.com> wrote in message
> news:UgmY4.113987$55.25...@news2.rdc1.on.home.com...
> > So being what everyone who approaches me here thinks to be true about a
> Sega
> > Fan and all, I just have one question, where is the truth of this you
> speak
> > of, let's get another point straight, I owned a PS for many years, I
will
> > own a PS2 eventually if the NA release proves to be a success and GT2K
is
> > available and is improved enough over the PS version to warrant owing.
> >
> > Nerraw
> >
> > P.S. Does this mean I will be a Sony Fan when I finally get my PS2?
> >
> > "JeZa" <An...@jcorate.demon.co.uk> wrote in message
> > news:QrFhMAAK...@jcorate.demon.co.uk...
> > > Greetings all,
> > >
> > > I am a VERY proud PS2 owner as well as a DC owner, just to set
> > > that record straight. Now if anybody out there has bothered to
> > > read through the lengthy interview with Phil Harrison in this
> > > months Edge magazine, there is a whole section which in which
> > > the AA and Jaggy thing is explained, just to quote a small section
> > > from the interview:
> > >
> > > Phil:
> > >
> > > "Playstation 2 has hardware AA on a primitive level. I dont mean
> > > Basic level, I mean graphically primitive polygon level - which
> > > means the developer pr programmer can choose how to do the
> > > AA. It's a very flexible system. You can also do FSAA if you wish to
> > > dedicate the effort to it - That is something that developers have to
> > > decide upon themselves."
> > >
> > > just from that small little extract alone it is clear that the PS2's
> > > potential to do AA and FSAA is only limited by the developers
> > > willingness to devote effort to it. The next question that Edge
> > > asked (prepare yourselves DC fanboys who wish only for the
> > > demise of the PS2) was:
> > >
> > > Edge:
> > >
> > > "Are you saying that performance doesn't have to take a
> > > performance hit through using AA? Lets set the record straight."
> > >
> > > Phil:
> > >
> > > "Yes"
> > >
"Edge: Is it a video RAM issue?
PH: No, it's got nothing to do with that."
The thing is, I think he's talking about the implementation of AA, not the
use of it, ie. the reason why it hasn't been used yet is not because of the
VRAM. I don't think he's saying that switching on AA has nothing to do with
the VRAM. Do you see what I mean?
Greg.
--
Visit PS2newz at: http://www.ps2newz.f2s.com
Please read the Official FAQ at:
http://www.ps2newz.f2s.com/newsgroup/faq/
Simon Lau wrote in message <95969689...@ernani.logica.co.uk>...
>It's a very good interview. EDGE has always been a quality mag.
>
>What's more Phil says the AA has nothing to do with the VRAM at all. Time
to
>update the FAQ.
>
>JeZa wrote in message ...
>
"The Fuzz" <randrSPAMAL...@ozemail.com.au> wrote in message
news:3933313F...@ozemail.com.au...
> Hmm... SCEA VP of 3rd party relations and R&D disagrees with you, SCEE
> Cambridge senior programmer Jason Doig disagrees with you -- what
> exactly *are* your qualifications?
>
> Qwerty wrote:
> >
> > it's all in the math
> >
> > "Greg Nolle" <gr...@nolle.co.uk> wrote in message
> > news:959628175.15848.0...@news.demon.co.uk...
> > > How do you know? How can you be so sure?
> > >
> > > Greg.
> > >
> > > --
> > > Visit PS2newz at: http://www.ps2newz.f2s.com
> > > Please read the Official FAQ at:
> > > http://www.ps2newz.f2s.com/newsgroup/faq/
> > >
> > > Qwerty wrote in message
> > <959623705.11099....@news.demon.nl>...
> > > >He did lie because PS2 cannot do FSAA, performance hit or not.
> > > >
> > > >"The Fuzz" <randrSPAMAL...@ozemail.com.au> wrote in message
> > > >news:39320011...@ozemail.com.au...
> > > >> Qwerty wrote:
> > > >> >
> > > >> > "Kjetil Torgrim Homme" <kjet...@haey.ifi.uio.no> wrote in
message
> > > >> > news:1rd7m6y...@ganglot.ifi.uio.no...
> > > >> > > [qwer@ty]
> > > >> > > He isn't lying. He said the PS2 can do AA without a
performance
> > hit,
> > > >> > > he said nothing about FSAA:
> > > >> >
> > > >> > he did, quote: "You can also do FSAA if you wish to dedicate the
> > effort
> > > >to
> > > >> > it - That is something that developers have to decide upon
Qwerty wrote:
>
> Well, let's see Jason Doig do FSAA on a PS2 then...
>
--
First point: whether the hardware can do it or not is mostly
irrelevant. What matters is whether a game will do it.
Second point: The PS/2 does not have any special provisions for
doing "easy" AA. It can only do alpha-based AA, which requires sorting
the polygons in front-to-back order. This is a lot of work, which
means that most developers probably won't do it.
The PS/2 has ZERO special provisions for any type of multi-sample AA
(true FSAA). This is not to say the PS/2 can't do multi-sample AA.
You could do it by rendering the scene multiple times, each time with
a slightly different offset, and blending the results. However, this
would require even more VRAM, which the PS/2 has very little of, and
again, developers would likely not do this.
"The Fuzz" wrote:
> Maybe he doesn't want to. Not everyone thinks it's worth the
> trade-off. Oh, and please learn to snip: one line of new text and 95
> lines of quoted text is a bit ridiculous...
>
> Qwerty wrote:
> >
> > Well, let's see Jason Doig do FSAA on a PS2 then...
Indeed I don't. Unlike the trolls in here that think "FSAA" is some kind of
holy-grail that we ought to be aspiring to, I consider it a cheap and ugly
bodge that is only a little better than doing nothing at all.
An image without aliasing effects, yes, this is ultimately desirable. But
no current technique will eliminate all these effects (arguably none can, as
the images are still made of the same number of pixels), and all have
advantages and disadvantages. In my opinion, the standard method of FSAA is
the worst of the bunch. It does not cure some of the worst aliasing, it
blurs out details that might be desirable to keep, it simply applies a
uniform amount of averaging over the image and does not discriminate.
Cheers,
Waste of horse power, f*ck AA
--
----------------------------------------------------------------
CCJ
aka BLITZ_Force
My website --------> www.geocities.com/coolcolj
Carl Mueller <za...@home.com> wrote in message
news:CvnZ4.81052$55.6...@news1.sttls1.wa.home.com...
> <dev...@devnull.net> wrote:
> > On Sun, 28 May 2000 12:23:54 +0100, JeZa <An...@jcorate.demon.co.uk>
> > wrote:
> >
Was this not the principle everyone keeps howling made the PS1 so popular
having so many great games and no DVD.
I don't fall for that, well they make stereo's and walkmans and everything
crap so they must make a great PS2 as the first PS1 was such a success.
It boils down to what people "Kids in general both young & old" will want to
be playing and if the DC proves to have better looking, playing games then
it can overcome the popular hysteria the PS2 is causing.
You would think a company that has been in the business so long and has
learned something from it's mistakes would be able to do better, I believe
they are but alot of people have not realized yet and or refuse to look
closer because of the hysteria of PS2.
Nerraw
P.S. Ask yourself this, what if Sony never made another console like the
PS2, what would you be buying if not already.
"jes" <j...@yifan.net> wrote in message news:8h4tp...@enews1.newsguy.com...
Consumers, humans, entities, whatever.
There are still trolls, of which you are definitely one.
> Most of the ps2 games don't look so good.
F**k! just what sort of brain disease do you have?
> Get back to work. Jerk.
Joey, you are, without doubt, a first class prick.
Yeah, just look at the N64, or rather don`t unless you want to start wearing
glasses. (squints)
Give me clean and crispy i say. And to be honest most of the people moaning
about jaggies are comparing things to a DC hooked to a monitor. Hooked up
to a big tv there are some jaggies, you can`t get escape them totally as
there are only so many horizontal lines are there?
And i`d rather play my games on a big TV relaxing on the couch, a few
jaggies ain`t gonna make me set it up on a desk and use my pc monitor.
> Yeah, just look at the N64, or rather don`t unless you want to
> start wearing glasses. (squints) Give me clean and crispy i say.
I agree totally.
> And to be honest most of the people moaning about jaggies are
> comparing things to a DC hooked to a monitor. Hooked up to a big
> tv there are some jaggies, you can`t get escape them totally as
> there are only so many horizontal lines are there?
Right. 625 on PAL, 525 on NTSC.
> And i`d rather play my games on a big TV relaxing on the couch, a
> few jaggies ain`t gonna make me set it up on a desk and use my pc
> monitor.
Well, more and more television sets have VGA inputs, so we can soon
have the best of both worlds. The PS2 can _in theory_ support
1280x1024, but I doubt if anything but strategy games will be able to
use that. (There is no room for Z-buffer or anything in VRAM at that
high a resolution.) Hopefully we will see games at 640x480 with no
interlacing when such TV's are more widespread.
Kjetil T.
"joey" <mo...@ev1.net> wrote in message
news:iWAZ4.3343$Gh.1...@typhoon.austin.rr.com...
> What are you his boyfriend or something? And let me enlighten you. A
teenage
> psx dryhumping debaser cannot label me. I mean you can say what you will
but
> it's just like pissing up a rope.
Like any normal person, I value his opinion infinitely more than yours.
> And let me enlighten you. A teenage psx dryhumping debaser
> cannot label me. I mean you can say what you will but it's just
> like pissing up a rope.
Yeah, so why did you feel the need to reply then?
p.s. Troll.
"joey" <hex...@ev1.net> wrote in message
news:MBRZ4.42792$v7.19...@news-west.usenetserver.com...
"J-rod" <j-...@cableinet.co.uk> wrote in message
news:qONZ4.1138$p43.1...@news3.cableinet.net...
> joey <mo...@ev1.net> wrote in message
> news:iWAZ4.3343$Gh.1...@typhoon.austin.rr.com...
Here's the thing, J-Rod. He calls you a "psx debaser", but he doesn't
realize that he is calling you, in basic terms, a "psx basher". Uhhh, it
looks like Joey is confused again.
Australia is so much better!
Especially, apparently, when you have cable. How does the Optus wire
shape up, btw?
--
*The Fuzz*
-"And after that, my guess is you'll never hear from him again"-
| http://www.ozemail.com.au/~randrgrant
\ / "If on a winter's night a traveller,
-- O O -- Outside the town of Malbork,
/ \ Leaning from a steep slope
_| |_ Without fear of wind or vertigo..."
Its great! But most sites limit bandwidth to 25k a sec, like IGN and daily
radar,
but its cool, I can have 10 downloads going at once, and still surf at speed
:)
Fastest I ever got was 500k a sec with Download accelerator, got that 90meg
demo in 5 mins ;)
Its cool not having to dial the modem , its always on and connected.
The cost of the cable modem is offset by not having to pay for phone calls
anymore :)
And online games are a breeze, 25-70ms ping when its a good server ;)
I get called LPB though :P Low Ping Bastard :D
Unlimited time, no limits on amount downloaded. I must have over 100 gigs
this month :)
ccj
"joey" <mo...@ev1.net> wrote in message
news:B2c_4.5545$cH1.1...@typhoon.austin.rr.com...
What's really scary is that he claims to be 30+ years old
Dom
Dom's Kanji Tattoo Archive
http://kanji.homepage.com
{So tuck the kids in the safe tonight / shut the eyes in the cupboard}
[Open up your skull, Ill be there climbing up the walls]
You're a dick and I'm tired of your dicketry! ~Stan
> What's really scary is that he claims to be 30+ years old
LOL, I think Joey better lay off the games for awhile and hit the books
instead. I recommend he start with "The Cat in the Hat". It's a classic,
Joey. One of my 5 year old cousins' favorite books. Read it with someone who
would be willing to sound out the difficult words for you.
--
If you can afford it, its well worth it, I aint going back!!!
It'll change your internet habits forever, I download every demo and movie
;)
----------------------------------------------------------------
CCJ
aka BLITZ_Force
My website --------> www.geocities.com/coolcolj
The Fuzz <randrSPAMAL...@ozemail.com.au> wrote in message
news:3939AD50...@ozemail.com.au...
I know what you mean! I recently got a 2Mbps ADSL line and I download just
about everything now. Before it was "should I spend ages downloading this
video?" whereas now its "have I got enough space for another one?"!
Greg.
--
Visit PS2newz at: http://www.ps2newz.f2s.com
Please read the Official FAQ at:
http://www.ps2newz.f2s.com/newsgroup/faq/
<snip>
I just burn everything to CDR, but now I have to use Where Is It,to keep
tabs
on what is on what CDR ;)
--
----------------------------------------------------------------
CCJ
aka BLITZ_Force
My website --------> www.geocities.com/coolcolj
Greg Nolle <gr...@nolle.co.uk> wrote in message
news:960115790.26066.0...@news.demon.co.uk...
I just got a whopper hard drive and free net access so download times and
space mean nothing anymore(i just let it go while i`m in work). But after
being on the net for years i`m running out of things to download.
No demos appeal to me, i`ve got all the voyager, simpsons, south park and
family guy episodes you can get and i have all the MP3`s i want.
So can you recommend something to keep my modem ticking over to make my £20
a month free-net time worthwhile?
You high-bandwidth guys have to be downloading tons of something i haven`t
thought of.
>
>I just burn everything to CDR, but now I have to use Where Is It,to keep
>tabs
>on what is on what CDR ;)
Me too before i got another 14 gigs of hard drive. But for keeping tabs on
your CDR`s you should get HP Simple Trax, works brilliantly. You can browse
and search the contents of all your CD`s from explorer without putting in
any CDR first.
Just an awesome program.
http://www.ceres.dti.ne.jp/~wivern/
Here knock yourself silly!
This guy did the CG for Code Veronica on Lightwave
The full version is here at much better quality and length than the daily
radar one.
Just get Go!zilla to leech every Jpeg and Mpeg from the site :)
Check the Project Wyvern 2 min Mpeg - wow!
--
----------------------------------------------------------------
CCJ
aka BLITZ_Force
My website --------> www.geocities.com/coolcolj
John K. <r...@stimpy.com> wrote in message
news:1Sx_4.5944$p43.7...@news3.cableinet.net...
>
> CoolColJ wrote in message
> <7Pu_4.2492$291....@news1.belrs1.nsw.optushome.com.au>...
> >ARghh! You said it, Harddrive space is the big problem now ;)
>
> I just got a whopper hard drive and free net access so download times and
> space mean nothing anymore(i just let it go while i`m in work). But after
> being on the net for years i`m running out of things to download.
> No demos appeal to me, i`ve got all the voyager, simpsons, south park and
> family guy episodes you can get and i have all the MP3`s i want.
> So can you recommend something to keep my modem ticking over to make my
Ł20
Hahahaha, were you even able to read my last post? lol.
One word (or two if you're Joey).
PORN.
Ha! Had my fill of that years ago. Well not exactly my "fill", a guys got
needs you know?
But not every minute is a porn-fest now, like it was during those wacky
porn-filled early days of surfing.
I`m over that now........ nearly :-)
Would be nice, if the whole site wasn`t in jibberish :-(
Kinda hard to bother to navigate through
Thanks anyway.
Yea, the good ol' days when porn on the net was a discovery. Now, its like
"wow, porn....". It's never gonna be the same.
Its worth seeing man, ther is some amazing stuff there
http://www.juston.com/public/coolcolj/X-RIDERS.MPG
Here is just one for your convience - 14 megs
----------------------------------------------------------------
CCJ
aka BLITZ_Force
My website --------> www.geocities.com/coolcolj
John K. <r...@stimpy.com> wrote in message
news:6YB_4.6438$p43.7...@news3.cableinet.net...
Hahahaha, are you saying that you're married and that you've never looked at
porn? In your life? Stop bullshitting, moron. Hahaha, goddamn sissy.
Wow, good comeback.....
Oh no, you're resorted to making fun of momma's. How.....unoriginal. At
least display some wit in you're insults, joey. Ahh, so boring and so dumb
(Sort of like your...naah.). This was was even worse than your Pokemon
flames. Hahahaha, give it another go Joey. I'm sure you'll think of a better
one. Until then...lol
p.s. still waiting for a clever insult from you... not counting on it,
though...hahaha
Suuuure, Joey. We all believe your Usenet persona. LOL!
Link doesn`t work :-(
Saw Project Wyvern though, WOW! What is that? A movie, game, what?
Looks awesome, i love space battles. It looks like a game i`ve been
planning for the PS3 (or whatever can do graphics like that in the future),
it gave me some great ideas.
If you know of any more stuff like that don`t hesitate to point me to it
please.
are they real video?
--
From Simon Hutchinson
EMail: smhATeidosnetDOTcoDOTuk
ICQ: Not On News Posts
Yeah the Justin site is lagged out bad :(
Anyway its on that site, and the video is called X-Riders
Just frigging awesome. But its packed in .lzh. You can get the PC .lzh
archiver
and get winrar to unpack it for you if you put the Lzh executable in the
windows dir.
http://www.3dcg.ne.jp/~wivern/x-riders/x-riders.html
For Lzh archiver here
http://burks.bton.ac.uk/burks/software/compress/install.sw#2:lha213.exe
>
> Saw Project Wyvern though, WOW! What is that? A movie, game, what?
> Looks awesome, i love space battles. It looks like a game i`ve been
> planning for the PS3 (or whatever can do graphics like that in the
future),
> it gave me some great ideas.
> If you know of any more stuff like that don`t hesitate to point me to it
> please.
>
Well those were done in Lightwave v5.6 - and It will be a while before
you can graphics of that quality done in real time. You can fake it though
with
PS3, but real time raytracing is still another 50 years away :)
Well I have links for some kick arse Japanese CG sites :0
http://www.spamkill.com/pages/3DJapan.html
ccj
Hmmm, i just went to the 2 jump-off sites that i use and they are gone :-(
Fucking Fox lawyer bastards.
Oh well, at least the south park site is still up: http://sp.bext.net/
And you can try here http://personal.inet.fi/cool/catz/ for other stuff, it
updates regularly.