I'm sure it's due to legal reason as to why Sony doesnt just admit
that they F'ed up. It's about the lawsuit not the 'feature'. Though,
while rumble was in fact a sin to remove, it wasnt going to cause any
type of NEW innovation. That said, i would have rather had rumble than
blu-ray.
I'm sorry, but you increasingly appear to be something of a Sony
apologist. I've extensively played the PS3 and there are several game
sthat would most certainly do better with Rumble.
Suggesting Rumble is last gen is like saying analogue control is last
gen too. That's plain crazy.
Besides, Nintendo manages perfectly well with BOTH.
.prefer the
> layout of the 360 controller though.
The 360 pad is as near to perfect as one could get, IMHO.
I'm sorry, but with each message I read from you, I am increasingly
unde the impression that you are a Sony Apologist. Clearly Rumble is a
feature that is missed, otherwise Nintendo wouldn't have bothered with
it either.
One of my major gripes with games like Motor storm or R:FOM is that
they lack any tactile feedback for events such as being hit, or
hitting ground rocks/kerbs etc.
Tilt on the PS3 has been a joke too, as it lacks the precision or the
poise that makes the system so successfully on the Wii. (you can't
hold the PS3 pad in one hand like you can with the Wiimote)
Sony are the same company that tries to justify taking a feature out
of the European model while charging nearly 1/3rd more than anyone
else and having no 20gig mdoel to fall-back on.
>prefer the
> layout of the 360 controller though.
The 360 pad is as near to perfection as one can get for a traditional
2 handed pad.
> The 360 pad is as near to perfect as one could get, IMHO.
IAWTP. The weight, the layout of the buttons, the tension of the sticks
and triggers, the addition of the bumper buttons... MS might not be
great at hardware, but they got the 360 controller damn near perfect.
The D-pad is still not great, but it's better than the original.
Now if only the batteries didn't drain even while the controller is off.
But at least you can take them out and charge them without having to
tether the controller to the console, like the PS3. (And god DAMN is it
annoying that you have to plug the PS3 controller in just to do the
latest PS3 incremental update.)
The loss of rumble is bad, but for my money the lack of weight in the
PS3 controller, the lack of any attempt at improving the decade-old
design and those gawdawful curved, slippery pseudo-triggers are even
worse. If anyone comes out with an adapter to use 360 controllers on the
PS3, I will be a happy man. Hell, I'd even settle for PS2 controllers.
-Z-
> if you're going to quote, quote properly. it's 'feature', not 'failure'.
> he said rumble is a last gen feature, and, well, it IS a last gen feature
> when compared to motion sensing.
Motion sensing is an unproven and so far underutilized gimmick on the
PS3 platform. Try playing MotorStorm using tilt control... it's damn
near impossible, and therefore useless. And you're saying you'd rather
have that than being able to feel the road underneath you, cars hitting
you and so on?
Rumble is about immersion in the game world (hence the name of the
company that Sony lost its lawsuit to.) Motion sensing is just an
alternate control scheme that doesn't lend itself well to a lot of games.
-Z-
> Motion sensing is an unproven and so far underutilized gimmick on the PS3
> platform. Try playing MotorStorm using tilt control... it's damn near
> impossible, and therefore useless.
agreed, although I never tried it on MotorStorm. I could never drive with
it on COD3 and thought the parts where you shake off attackers or set
charges using it to be idiotic nonsense. I feel like a moron shaking a
controller to get someone off of me.
>And you're saying you'd rather have that than being able to feel the road
>underneath you, cars hitting you and so on?
I'd rather have neither. I never cared for rumble and it never made
"driving" or "getting shot" feel more "realistic" to me just because my
joystick was shaking in my hand. It didn't help me make any decisions in
the game or give the games a better feel to me. It was just a shaking
joystick.
The only part where I will miss rumble is in baseball (which I'll pick up
tomorrow) in that I used rumble to sense when the pitch was going to be a
ball/strike. But that said, I don't think replacing it with six-axis was
any better. It just doesn't seem to be sensative enough to be used in
games.
I wouldn't mind using it for a fishing game for instance to set the hook or
wiggle your lure...assuming it could be that sensative..but other than that,
I can't really think of any good uses for it. The current uses are tacky
and annoying.
>
> Rumble is about immersion in the game world (hence the name of the
> company that Sony lost its lawsuit to.) Motion sensing is just an
> alternate control scheme that doesn't lend itself well to a lot of games.
>
Indeed, although the PC gaming world is often bereft of rumble, though
Logitech, along with Imersion, attempted the iFeel mouse with rumble.
it was largely a failure though.
However, PC gaming has far more in the way of interaction options.
Mouse gaming is fast and frenetic, and can to a certain extent do
without rumble, but racing games really should be played with a
joystick or steering wheel - or at the least a Joypad.
The most fun I had with a PC controller was playing on a force
feedback wheel, something the Ps3 doesn't support either.
Motion sensing controllers were available, ironically from Microsoft,
long before Sony even thought about it.
> -Z-
well they had a lot of practice, as bad as the original xbox one was.
Playing something like Madden was maddening with no dual triggers.
>(And god DAMN is it annoying that you have to plug the PS3 controller in
>just to do the latest PS3 incremental update.)
I hate that too
> the lack of any attempt at improving the decade-old design
they DID make an attempt (the bat-a-rang) and it was so universally
ridiculed that they went against it.
The same effect is found in Resistance, - whereby you occasionally
have to 'shake' off an atacker.
However, pressing a button has the exact same effect for all it was
worth.
>
> >And you're saying you'd rather have that than being able to feel the road
> >underneath you, cars hitting you and so on?
>
> I'd rather have neither. I never cared for rumble and it never made
> "driving" or "getting shot" feel more "realistic" to me just because my
> joystick was shaking in my hand. It didn't help me make any decisions in
> the game or give the games a better feel to me. It was just a shaking
> joystick.
I find the rumble *essential* in both types of games. It's not just an
'effect' - it's physical feedback to tell you when you are beinghit, -
somthing that splats of blood on the screen can't do if your being hit
from behind!
Likewise, hitting the rumble strip - so much easier to determine if
you are in a racing game in 1st or 2nd person view.
>
> The only part where I will miss rumble is in baseball (which I'll pick up
> tomorrow) in that I used rumble to sense when the pitch was going to be a
> ball/strike. But that said, I don't think replacing it with six-axis was
> any better. It just doesn't seem to be sensative enough to be used in
> games.
>
> I wouldn't mind using it for a fishing game for instance to set the hook or
> wiggle your lure...assuming it could be that sensative..but other than that,
> I can't really think of any good uses for it. The current uses are tacky
> and annoying.
The Wii controller is ideal for this, but even then, i'ts way too
tricky.
No, Motion Sensetivity - as far as the PS3 pad is concnered, is just
under-developed and immature.
Nintendo added the dual LEDs and mini-camera in the Wiimote to add an
extra level of sensing to enable far more ranges of motion than simple
accelerometers could determine.
Sony simply shoved a patent into the Sixaxis hoping it'd differentiate
them.
> I find the rumble *essential* in both types of games. It's not just an
> 'effect' - it's physical feedback to tell you when you are beinghit, -
> somthing that splats of blood on the screen can't do if your being hit
> from behind!
to each his own...you find it "essential" and I find it not even a "nice to
have". If it was "essential" I wouldn't have been able to finish both RFOM
and COD3, yet I did both and enjoyed both tremendously (aside from my
comments about the sixaxis usage).
There are other notifications that you're being hit rather than your
joystick starts moving. I crank up my surround sound and I know perfectly
well when a morter has went off right next to me.
If you prefer one hand tied behind your back, so be it. One can also
complete both games without the sound on. It's just not as fun or
easy!
> yet I did both and enjoyed both tremendously (aside from my
> comments about the sixaxis usage).
>
> There are other notifications that you're being hit rather than your
> joystick starts moving.
There are several instances when there is so much going on it's hard
to tell either way. For example, in a game like Gears, you get blood
splats on your screen, and in most shooters, the sound is different
when YOU are being hit. .
However, in large, intense battles, it's an advantage to have rumble.
> I crank up my surround sound and I know perfectly
> well when a morter has went off right next to me.
How about a soldier shooting you from atop a hill behind you at the
same time? The mortar will down out that sound and you'll be a goner
if you don't seek cover.
>Indeed, although the PC gaming world is often bereft of rumble, though
>Logitech, along with Imersion, attempted the iFeel mouse with rumble.
>it was largely a failure though.
I loved playing UT with my iFeel mouse back in the day, I was sad to
see the idea of FF mice fade away :-(
--
Andrew, contact via http://interpleb.googlepages.com
Help make Usenet a better place: English is read downwards,
please don't top post. Trim replies to quote only relevant text.
Check groups.google.com before asking an obvious question.
> Wow... just... WOW:
>
> http://www.1up.com/do/newsStory?cId=3157501
Actually, I don't see the big deal about rumble. I usually turn it off
if the option is there.
Next week Sony details how playing the 360 leads
to impotence!
--
All Purpose Culture Randomness
http://www.angelfire.com/tx/apcr/index.html
how would rumble differentiate between the 2? You feel a joystick shake in
that same circumstance. Does it actually punch you in the head to let you
know you're being shot as opposed to near something exploding?
I just think your giving WAY too much credit to a shaking stick. It has
it's uses (like the baseball example I mentioned), but lack of it in a war
game is hardly the same as a game without sound.
While i love the classic look of the Dual shock/shake, i'll always miss the
rumble. Logitech HAS to come out with a replacement... i mean, its only
right.
My favorite games for rumble have always been survival horror. It really
adds to the atmosphere and makes the shocking moments hit home.