Definitely the WORST video game idea since the Gameboy Micro. Sounds
like bilgemerk's next "Halo killer."
The GB micro was a great little system though. It was a little too
expensive, and released too late, but the system itself was really
pretty cool, like a little jewel...
The PSP go though, seems a bit of a turd.
-Miles
--
"Suppose we've chosen the wrong god. Every time we go to church we're
just making him madder and madder." -- Homer Simpson
If they really needed a comparision they could have said the PSP Go
will be as big a flop as the Virtua-Boy. Seriously I like my PSP and
all but there's no way I'd buy that piece of crap PSP Go. It looks
horrible. I hate digital downloadable media and it is the dumbest
thing Sony did since they over-priced the PS3 when it came out.
It's not quite on the level of Sega's mistakes with the Saturn but
it's starting to toe that borderline.
> It's not quite on the level of Sega's mistakes with the Saturn but
> it's starting to toe that borderline.- Hide quoted text -
>
I agree that if the market Sony was aiming for with the Go was PSP
owners, then it's a big mistake. But if their market were gamers or
potential gamers who want a powerful gaming system that they can fit
in their shirt pocket, then it could be a success.
That being said, I have a PSP3000 and I bought one. Why? Because I
also want a PSP that I don't have to carry around in a purse.
Perhaps it's actually a test, to see the extent to which gamers will
endure horrible controls...
No, wait, that would imply Sony actually thought about usability.
-Miles
--
Opportunity, n. A favorable occasion for grasping a disappointment.
> Perhaps it's actually a test, to see the extent to which gamers will
> endure horrible controls...
Have you tried playing a game on one? After 8 days with it, I'm as
comfortable with the feel of the Go as I am with my 3000, and I love
the placement of the nub on it.
I've heard some people complain about how tight your hands have to be
to work the controls now (similar to the problems people had with the
GBA SP) but my bigger concern lies with the triggers, which are
obstructed to a degree by the slid up screen.
I suppose if you never played games that made extensive use of those
triggers, everything would be fine (unless, of course, you have big
hands like many of the people complaining about the ergonomic
challenges of the tighter controls do).
Which of the older PSP games have you downloaded and played thus far?
"Fits in your pocket" is not as big an advantage as you would think.
People generally will utilize this or the DS when traveling,
commuting, etc. and few people do that without some sort of a
messenger bag, laptop case, backpack, purse, etc. in which they can
easily toss their device.
Before anyone tries to point out how key a factor is for, say, an MP3
player or a cell phone, let me remind that with a cell phone, you need
to be able to access it quickly and possibly frequently (you're not
going to be taking the PSP out for a minute at a time multiple times
during an outing) and with an MP3 player the convenience is in being
able to quickly remove it to switch to another track you want to hear.
Usage patterns for gaming devices are much different.
No - if you're interested in the types of games the PSP has to offer,
you've already purchased one in the past few years because it's
already the right size for ergonomic placement of the controls and for
decent screen dimensions.
The bottom line is that there is no real advantage to the PSP Go. What
little the greater portability gives you is not nearly worth the
cramped layout, the awkwardness of the triggers behind the screen, the
lack of backwards compatibility, and the insane price tag.
Resistance Retribution, which uses the triggers for firing. Also
Ratchet and Clank: Size Matters, which uses the triggers for camera
control. Seriously, I really don't have any issues with the triggers
or nub. My only issue, as it was with the 3000 also, is that every so
often, the side of my hand between my thumb and index finger will rub
up against the power switch and shut the game off and put the Go into
sleep mode, which really sucks but not the end of the world. Maybe
it's just me...
> The bottom line is that there is no real advantage to the PSP Go. What
> little the greater portability gives you is not nearly worth the
> cramped layout, the awkwardness of the triggers behind the screen, the
> lack of backwards compatibility, and the insane price tag.
See my previous post. I don't find the layout cramped at all. In fact,
I find my DS gives me more hand cramps than the GO will ever do.
Obviously, if you have large hands, you'll have problems with every
controller out there. By lack of backwards compatibility I assume you
mean lack of UMD and ability to attach PSP accessories, how could they
make a smaller device if they had to include all of that? Insane price
tag...true. But I ended up only paying $225 Canadian for it, which is
about $200US, so I got a little bit of a break on the price. Only time
will tell as to whether there is a big enough market out there for
this type of gaming device to make it profitable.
I have to say that I hope that the PSP GO *does* fail not because it's
Sony or some other fanboyish reason but because I am strongly against
the concept of download-only games for devices that are designed
specifically for gaming. It's not a good precedent to lay down and it
has to be nipped in the bud before all of the manufacturers start
getting the wrong idea.