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US Dino Crisis is mod-chip protected!

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Darien Allen

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Sep 23, 1999, 3:00:00 AM9/23/99
to
I can't believe this late in the life of the system someone finally
decided to introduce Mod Chip protection to the US. Though I expected
it to be EA/Square, somehow it doesn't surprise me that it's oh we
forgot to include the uncensored RE intro Capcom.

A sad day in US gaming. Sure you can bypass with the GS(hopefully
someone will have one shortly), but still, it's the fact of the
matter.....


------------------------

Darien Allen
Contributing Editor,
Q64, PSExtreme
ICQ-2927081


Joshua Kaufman

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Sep 23, 1999, 3:00:00 AM9/23/99
to
Darien Allen wrote:
>
> I can't believe this late in the life of the system someone finally
> decided to introduce Mod Chip protection to the US. Though I expected
> it to be EA/Square, somehow it doesn't surprise me that it's oh we
> forgot to include the uncensored RE intro Capcom.
>
> A sad day in US gaming. Sure you can bypass with the GS(hopefully
> someone will have one shortly), but still, it's the fact of the
> matter.....
>

Damn. Not that I was planning on getting DC, but I was hoping when Sony
said it would be 'too hard to impliment for the US' in regaurds to FF8,
it meant for all games too.

All I have to say is that if Saga Forntier 2 is protected, there WILL be
hell to pay.

-Joshua
--
AOL-IM: TerraEpon ICQ: 5404138

Jim

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Sep 23, 1999, 3:00:00 AM9/23/99
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Big brother has arrived to the playstation.

Darien Allen <darien...@mindspring.com> wrote in message
news:37eaa3f...@news.mindspring.com...


> I can't believe this late in the life of the system someone finally
> decided to introduce Mod Chip protection to the US. Though I expected
> it to be EA/Square, somehow it doesn't surprise me that it's oh we
> forgot to include the uncensored RE intro Capcom.
>
> A sad day in US gaming. Sure you can bypass with the GS(hopefully
> someone will have one shortly), but still, it's the fact of the
> matter.....
>
>

Axeman

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Sep 23, 1999, 3:00:00 AM9/23/99
to
I've had my PSX (earlier generation model) modded with the "Stealth"
chip, and I also got this Game Blaster Pro (like a gameshark) attached
to the back with the codes to play the import Dino Crisis when it first
came out.

If I remove the Game Blaster and run the import DC, the game will not
load all the way.
However, with the US DC, the game works fine. No problems running it!

So I guess it depends on what kind of mod work was done on your unit.

<<<Axeman>>>

B. Keith Barbour wrote:


>
> On Thu, 23 Sep 1999 22:07:03 GMT, darien...@mindspring.com (Darien
> Allen) wrote:
>
> >I can't believe this late in the life of the system someone finally
> >decided to introduce Mod Chip protection to the US. Though I expected
> >it to be EA/Square, somehow it doesn't surprise me that it's oh we
> >forgot to include the uncensored RE intro Capcom.
> >
> >A sad day in US gaming. Sure you can bypass with the GS(hopefully
> >someone will have one shortly), but still, it's the fact of the
> >matter.....
>

> A sad day in U.S. gaming? Why? So some of these thieves will finally
> have to pay for a damn game. Give me a break. I'm sure many of
> you guys have modded PSXs for the sole purpose of playing Japanese
> imports and I can respect that, but I'd bet 90% of the people that
> bitch about this are just pissed because they can't buy a pirated copy
> for $5 and play it.
>
> Kudos to Sony for at least trying to thwart the pirate SOBs even
> though some of you guys that actually *buy* games are affected too.
>
> Keith

B. Keith Barbour

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Sep 24, 1999, 3:00:00 AM9/24/99
to

Darien Allen

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Sep 24, 1999, 3:00:00 AM9/24/99
to
Now at the time of Fri, 24 Sep 1999 01:19:02 GMT, b...@gamewood.net (B.
Keith Barbour) we were graced with this statement:

>A sad day in U.S. gaming? Why? So some of these thieves will finally
>have to pay for a damn game. Give me a break. I'm sure many of
>you guys have modded PSXs for the sole purpose of playing Japanese
>imports and I can respect that, but I'd bet 90% of the people that
>bitch about this are just pissed because they can't buy a pirated copy
>for $5 and play it.
>
>Kudos to Sony for at least trying to thwart the pirate SOBs even
>though some of you guys that actually *buy* games are affected too.
>
>Keith

Keith I'm not even going to get into this with you. The high and
mighty talk doesn't fly with me friend.

Joshua Kaufman

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Sep 24, 1999, 3:00:00 AM9/24/99
to
"B. Keith Barbour" wrote:
>
> On Thu, 23 Sep 1999 22:07:03 GMT, darien...@mindspring.com (Darien
> Allen) wrote:
>
> >I can't believe this late in the life of the system someone finally
> >decided to introduce Mod Chip protection to the US. Though I expected
> >it to be EA/Square, somehow it doesn't surprise me that it's oh we
> >forgot to include the uncensored RE intro Capcom.
> >
> >A sad day in US gaming. Sure you can bypass with the GS(hopefully
> >someone will have one shortly), but still, it's the fact of the
> >matter.....
>
> A sad day in U.S. gaming? Why? So some of these thieves will finally
> have to pay for a damn game. Give me a break. I'm sure many of
> you guys have modded PSXs for the sole purpose of playing Japanese
> imports and I can respect that, but I'd bet 90% of the people that
> bitch about this are just pissed because they can't buy a pirated copy
> for $5 and play it.
>
> Kudos to Sony for at least trying to thwart the pirate SOBs even
> though some of you guys that actually *buy* games are affected too.

Shows what you know. Why don;t you email NCS or Tronix and ask them how
many different customers that buy PSX Imports they have.
Fact is, alot of people have chips for imports, and the number would be
alot higher than it is if there were no Game Enahcner devices.

jay jefferson

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Sep 24, 1999, 3:00:00 AM9/24/99
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listen, i have NO problem with buying games. i have a saturn, psx, dc,
snes, and n64 and own games for all of them. i also enjoy imports
since some games don't come out over here. this is bullshit and should
not be tollerated.

-j.

On Fri, 24 Sep 1999 01:19:02 GMT, b...@gamewood.net (B. Keith Barbour)
wrote:

>On Thu, 23 Sep 1999 22:07:03 GMT, darien...@mindspring.com (Darien
>Allen) wrote:
>
>>I can't believe this late in the life of the system someone finally
>>decided to introduce Mod Chip protection to the US. Though I expected
>>it to be EA/Square, somehow it doesn't surprise me that it's oh we
>>forgot to include the uncensored RE intro Capcom.
>>
>>A sad day in US gaming. Sure you can bypass with the GS(hopefully
>>someone will have one shortly), but still, it's the fact of the
>>matter.....
>
>A sad day in U.S. gaming? Why? So some of these thieves will finally
>have to pay for a damn game. Give me a break. I'm sure many of
>you guys have modded PSXs for the sole purpose of playing Japanese
>imports and I can respect that, but I'd bet 90% of the people that
>bitch about this are just pissed because they can't buy a pirated copy
>for $5 and play it.
>
>Kudos to Sony for at least trying to thwart the pirate SOBs even
>though some of you guys that actually *buy* games are affected too.
>

>Keith


Donald Keon Kim

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Sep 24, 1999, 3:00:00 AM9/24/99
to
In article <37ec0701...@news.tp.net>, jay jefferson <j...@tp.net> wrote:
>listen, i have NO problem with buying games. i have a saturn, psx, dc,
>snes, and n64 and own games for all of them. i also enjoy imports
>since some games don't come out over here. this is bullshit and should
>not be tollerated.


Yeah, I'm pretty pissed about this, too. Maybe it'll be reflected in
sales? Any estimates on what percentage of PSX owners have modded their
PSXs? Think it'll put a dent in sales for Dino Crisis?

Don Kim
dk...@midway.uchicago.edu
--


Nikki Rogers

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Sep 24, 1999, 3:00:00 AM9/24/99
to

Joshua Kaufman <kauf...@email.uc.edu> wrote in message
news:37EAFE8D...@email.uc.edu...

> "B. Keith Barbour" wrote:
> >
> > On Thu, 23 Sep 1999 22:07:03 GMT, darien...@mindspring.com (Darien
> > Allen) wrote:
> >
> > >I can't believe this late in the life of the system someone finally
> > >decided to introduce Mod Chip protection to the US. Though I expected
> > >it to be EA/Square, somehow it doesn't surprise me that it's oh we
> > >forgot to include the uncensored RE intro Capcom.
> > >
> > >A sad day in US gaming. Sure you can bypass with the GS(hopefully
> > >someone will have one shortly), but still, it's the fact of the
> > >matter.....
> >
> > A sad day in U.S. gaming? Why? So some of these thieves will finally
> > have to pay for a damn game. Give me a break. I'm sure many of
> > you guys have modded PSXs for the sole purpose of playing Japanese
> > imports and I can respect that, but I'd bet 90% of the people that
> > bitch about this are just pissed because they can't buy a pirated copy
> > for $5 and play it.
> >
> > Kudos to Sony for at least trying to thwart the pirate SOBs even
> > though some of you guys that actually *buy* games are affected too.
>
> Shows what you know. Why don;t you email NCS or Tronix and ask them how
> many different customers that buy PSX Imports they have.
> Fact is, alot of people have chips for imports, and the number would be
> alot higher than it is if there were no Game Enahcner devices.
>
> -Joshua
> --
> AOL-IM: TerraEpon ICQ: 5404138

And since the new model PSX doesn't have the port for GE's, the only way to
play imports is with a modchip. I'm sure Capcom is getting some emails from
some pissed off people.

Pat Ballenger

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Sep 24, 1999, 3:00:00 AM9/24/99
to
In article <37eacff1...@news.gamewood.net>,

b...@gamewood.net (B. Keith Barbour) wrote:

>
> Kudos to Sony for at least trying to thwart the pirate SOBs even
> though some of you guys that actually *buy* games are affected too.
>

> Keith
>

Actually, it'll drive some potential legal purchasers to buy cracked
copies (generally cracked within a few days of release).

But with such an inconsiderate response, I wouldn't have expected any
actual THOUGHT of the real consequences of such an action.....

--
The future will be a better tomorrow.
-- Vice President Dan Quayle


Sent via Deja.com http://www.deja.com/
Before you buy.

B. Keith Barbour

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Sep 24, 1999, 3:00:00 AM9/24/99
to
On Fri, 24 Sep 1999 02:16:42 GMT, darien...@mindspring.com (Darien
Allen) wrote:

>Now at the time of Fri, 24 Sep 1999 01:19:02 GMT, b...@gamewood.net (B.
>Keith Barbour) we were graced with this statement:
>

>>A sad day in U.S. gaming? Why? So some of these thieves will finally
>>have to pay for a damn game. Give me a break. I'm sure many of
>>you guys have modded PSXs for the sole purpose of playing Japanese
>>imports and I can respect that, but I'd bet 90% of the people that
>>bitch about this are just pissed because they can't buy a pirated copy
>>for $5 and play it.
>>

>>Kudos to Sony for at least trying to thwart the pirate SOBs even
>>though some of you guys that actually *buy* games are affected too.
>>
>>Keith
>

>Keith I'm not even going to get into this with you. The high and
>mighty talk doesn't fly with me friend.

So what should Sony do to protect themselves? Just curious what you
think the solution is. Everytime a company takes steps against
piracy, it usually affects people that go the legal route to some
degree.

Keith

Joshua Kaufman

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Sep 24, 1999, 3:00:00 AM9/24/99
to

See Saturn. See Saturn's import and priracy protection. See the ease of
defeating the Saturn's import protection. See the difficulty of
defeating the Saturn's copy protection. Yeah Saturn yeah.

Cixelsid

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Sep 24, 1999, 3:00:00 AM9/24/99
to
On Thu, 23 Sep 1999 22:07:03 GMT, darien...@mindspring.com (Darien
Allen) wrote:

>I can't believe this late in the life of the system someone finally
>decided to introduce Mod Chip protection to the US. Though I expected
>it to be EA/Square, somehow it doesn't surprise me that it's oh we
>forgot to include the uncensored RE intro Capcom.
>
>A sad day in US gaming. Sure you can bypass with the GS(hopefully
>someone will have one shortly), but still, it's the fact of the
>matter.....


So all consumers with a modchip in their PSX should RETURN THE GAME to
the store and tell them it's DEFECTIVE and get their money back.
Maybe after half the people either DON'T BUY the game or RETURN the
game those assholes at Capcom will get their heads out of their asses
and stop making it difficult for people who just want to play import
games.

What I do with my playstation is my fucking business. If I want to
put a modchip in it I will do it. I bought the fucking thing, that
gives me the right to do whatever I want with it. I could take it
apart, put it back together, put all sorts of chips inside of it, burn
it, throw it from a moving helicopter, bury it, or throw it in a
river.
Sony and Capcom shouldn't give a fuck 2 ways about it, as long as I
paid my good hard earned money and those slanty eyed gooks over at
SONY keeps getting my AMERICAN dollars on their mangy kamikazee,
pearl harbor attacking, rice eating, tamagachi playing, sushi eating,
small penis having, non-knowing how to drive, bicycle pedalling,
radiation having, greedy little hands, then they shouldn't care what I
do with that playstation.


I SAY BOYCOTT DINO CRISIS AND ALL CAPCOM GAMES. And if they keep
fucking with us then we'll just have to go out and buy a fucking
DREAMCAST and tell them all to go fuck themselves and shove their
modchip protected games up their tight japanese assholes.

DON'T FUCK WITH THE U. S. OF FUCKING A.

CUZ WE'LL NUKE THE SHIT OUT OF YOUR MEASLY LITTLE POLLUTED COUNTY JUST
LIKE WE DID 40 SOME ODD YEARS AGO. AND I'LL BE THE ONE PUSHING THE
FUCKING BUTTON.

p.s. have a pleasant day.


Jason Bilsky

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Sep 24, 1999, 3:00:00 AM9/24/99
to

Darien Allen wrote:

> I can't believe this late in the life of the system someone finally
> decided to introduce Mod Chip protection to the US. Though I expected
> it to be EA/Square, somehow it doesn't surprise me that it's oh we
> forgot to include the uncensored RE intro Capcom.
>
> A sad day in US gaming. Sure you can bypass with the GS(hopefully
> someone will have one shortly), but still, it's the fact of the
> matter.....
>

I know this may sound kinda dumb, but is it possible that SCEA or capcom
accidentally left the protection as part of the program? After all, if
they intentionally left it in in the US, wouldn't they have changed the
text so that we who speak english can read it???

(of course, I haven't gotten my copy of DC yet, so this is speculation,
but people keep mentioning a "Japanese language lock-out screen"...)

-jason


Darien Allen

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Sep 24, 1999, 3:00:00 AM9/24/99
to
Now at the time of Fri, 24 Sep 1999 10:01:19 GMT, b...@gamewood.net (B.

Keith Barbour) we were graced with this statement:

>So what should Sony do to protect themselves? Just curious what you


>think the solution is. Everytime a company takes steps against
>piracy, it usually affects people that go the legal route to some
>degree.

What was wrong with the route the Saturn took?

Darien Allen

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Sep 24, 1999, 3:00:00 AM9/24/99
to
Now at the time of Fri, 24 Sep 1999 10:07:49 -0500, Jason Bilsky
<jbi...@butchers.com> we were graced with this statement:

>I know this may sound kinda dumb, but is it possible that SCEA or capcom
>accidentally left the protection as part of the program? After all, if
>they intentionally left it in in the US, wouldn't they have changed the
>text so that we who speak english can read it???
>
>(of course, I haven't gotten my copy of DC yet, so this is speculation,
>but people keep mentioning a "Japanese language lock-out screen"...)

No it's not accidental, Capcom has confirmed the the mod-protection is
in place.

They aren't concerned because they feel it only effects a small
portion of their customers, which is true, still the legitimate small
portion ain't happy. Thank goodness for GS....

Killbomb

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Sep 24, 1999, 3:00:00 AM9/24/99
to

Darien Allen wrote in message <37ee8d8b...@news.mindspring.com>...

>No it's not accidental, Capcom has confirmed the the mod-protection is
>in place.
>
>They aren't concerned because they feel it only effects a small
>portion of their customers, which is true, still the legitimate small
>portion ain't happy. Thank goodness for GS....


What bothers me is that the whole mod "protection" is pointless because it
is so easily worked around. Capcom should have realized this from the import
release of DC. The only thing it accomplishes is pissing off legitimate
customers who now have to shell out extra money to buy a Game Shark....which
I most likely will not do. I had been looking forward to DC but I'm not
going to shell out money for a GS just to play one game.


Nikki Rogers

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Sep 24, 1999, 3:00:00 AM9/24/99
to

Pat Ballenger <peba...@my-deja.com> wrote in message
news:7sg1p4$4dp$1...@nnrp1.deja.com...

> In article <37eacff1...@news.gamewood.net>,
> b...@gamewood.net (B. Keith Barbour) wrote:
>
> >
> > Kudos to Sony for at least trying to thwart the pirate SOBs even
> > though some of you guys that actually *buy* games are affected too.
> >
> > Keith
> >
>
> Actually, it'll drive some potential legal purchasers to buy cracked
> copies (generally cracked within a few days of release).
>
The crack was posted last night. You can get it at
http://207.226.241.143/psx/files/kaldccrk.zip

Reed Ballesteros

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Sep 24, 1999, 3:00:00 AM9/24/99
to

Donald Keon Kim wrote:

> Yeah, I'm pretty pissed about this, too. Maybe it'll be reflected in
> sales? Any estimates on what percentage of PSX owners have modded their
> PSXs? Think it'll put a dent in sales for Dino Crisis?

I highly doubt it that this will significantly affect overall sales of
Dino Crisis. Even though we on the newsgroups make it sound like
eveyone including their grandma has a modchip in their Playstations, in
reality we are only a very, very small (but very, very loud =) minority
of Playstation owners.

Game companies know this very fact. They really aren't ignorant. So,
playing by the numbers, they can really screw us in order to "prevent
piracy" without affecting overall sales. I'm not saying it's the
etchically right thing to do, but from a business standpoint, a company
has to do what it has to do to "protect itself."

Late.
-Reed


Cherko

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Sep 24, 1999, 3:00:00 AM9/24/99
to
I don't see how the anti mod protects Capcom. Protect it
from what? It doesn't force the user to buy an original
copy, since it won't work anyway. It doesn't protect it
from piracy, since people will make patched copies.

I don't think it will make someone who has a mod chip take
installed take it out. It's not going to make anyone not
buy a modchip, since they've probably got new chips coming
out that defeat the anti-mod.

In the end it will help:
1) Mod chip dealers who can now sell new anti-mod mod chips.
2) The proliferation of patched copies.
3) Interact to sell more Gamesharks. Which don't work on
the 9000 series.
4) Sony, if some people go out and buy a second PSX for
anti-mod games. (Which still won't help import gamers).

I see Capcom's move will have most people opting for #1 and
#2.

Cherko


* Sent from RemarQ http://www.remarq.com The Internet's Discussion Network *
The fastest and easiest way to search and participate in Usenet - Free!


NeoOtaku

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Sep 24, 1999, 3:00:00 AM9/24/99
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Cherko <che...@my-deja.com> wrote in message
news:17599f0b...@usw-ex0102-012.remarq.com...

> I don't see how the anti mod protects Capcom. Protect it
> from what? It doesn't force the user to buy an original
> copy, since it won't work anyway. It doesn't protect it
> from piracy, since people will make patched copies.
>
> I don't think it will make someone who has a mod chip take
> installed take it out. It's not going to make anyone not
> buy a modchip, since they've probably got new chips coming
> out that defeat the anti-mod.
>
> In the end it will help:
> 1) Mod chip dealers who can now sell new anti-mod mod chips.
> 2) The proliferation of patched copies.
> 3) Interact to sell more Gamesharks. Which don't work on
> the 9000 series.
> 4) Sony, if some people go out and buy a second PSX for
> anti-mod games. (Which still won't help import gamers).
>
> I see Capcom's move will have most people opting for #1 and
> #2.
>
> Cherko


GameSharks now work on the 9000 series PlayStations. I haven't been able to
try one out yet, so I don't know exactly how they do it, but the newest
packaging says that they work.
--
-NeoOtaku
http://psxperts.8m.com/
PlayStation Expert
Reiko Nagase worshipper

the Guide

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Sep 24, 1999, 3:00:00 AM9/24/99
to
Buy Dino Crisis at Video Games Direct through beyond.com

http://www.icenter.net/~huebs/gdlinks/vgdirect/

Henry

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Sep 24, 1999, 3:00:00 AM9/24/99
to
Jason Bilsky wrote:

> I know this may sound kinda dumb, but is it possible that SCEA or capcom
> accidentally left the protection as part of the program? After all, if
> they intentionally left it in in the US, wouldn't they have changed the
> text so that we who speak english can read it???

The import Dino Crisis didn't come with the RE3 demo, and that has the
protection as well. The laziness is only in the fact that they used the
same program from the Japanese version, in that they didn't bother to
even translate it.

Henry LaPierre
fre...@ix.netcom.com

>
> (of course, I haven't gotten my copy of DC yet, so this is speculation,
> but people keep mentioning a "Japanese language lock-out screen"...)
>

> -jason

Steve Liu

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Sep 24, 1999, 3:00:00 AM9/24/99
to
In article <37EBA734...@informix.com>,

So why has Square and a bunch of other companies gone to the trouble of
removing the modchip lockout? I remember reading on RPGamer.com that
someone actaully asked a Square spokesman about the modchip thing and the
Square guy replied "Yes, Final Fantasy 8 will work on a modified
PlayStation" or some such.

It just points to a lazy Capcom who doesn't care about its customers.
Perhaps the number of us modchippers are small, but look at the bad rap
and press Capcom is getting over this. They aren't protecting themselves
against piracy at all. Game shark codes, crackes for these protections
come out almost same dayish. And if it was protecting against piracy, you
figure Capcom would've changed the text to English. No, they're just lazy.

Of course, Sony deserves some of the blame. They're the ones who linked
"copy protection" with "territorial lockout".
==============================================================================
Steve C. Liu Internet address: koal...@radix.net
"I can do anything I like!" The Doctor: Remembrance of the Daleks
This sig has been brought to you by... Frungy! The Sport of Kings!
==============================================================================


Kevin Sullivan

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Sep 25, 1999, 3:00:00 AM9/25/99
to
Reed Ballesteros <re...@informix.com> wrote:

>
>Donald Keon Kim wrote:
>
>> Yeah, I'm pretty pissed about this, too. Maybe it'll be reflected in
>> sales? Any estimates on what percentage of PSX owners have modded their
>> PSXs? Think it'll put a dent in sales for Dino Crisis?
>
>I highly doubt it that this will significantly affect overall sales of
>Dino Crisis. Even though we on the newsgroups make it sound like
>eveyone including their grandma has a modchip in their Playstations, in
>reality we are only a very, very small (but very, very loud =) minority
>of Playstation owners.
>
>Game companies know this very fact. They really aren't ignorant. So,
>playing by the numbers, they can really screw us in order to "prevent
>piracy" without affecting overall sales. I'm not saying it's the
>etchically right thing to do, but from a business standpoint, a company
>has to do what it has to do to "protect itself."

If people with mod-chips make up such a small percentage of the total
PSX owners that it won't affect sales of the game, then doesn't that
make it kind of stupid for Sony to go through the trouble of trying to
keep people from copying it? Anybody who has a modchip knows that you
can play the game with a Game Shark or any other 'enhancer' device and
if the person copies games then they know they can patch the game with
no effort at all. It seems to me that they are spending money
implementing this system and it isn't going to change a thing. Except
piss those people off who have their systems modded just so they can
play legitimate import games. And again, if those people who play
imports via modchips are such a small percentage then why go thru all
the trouble of keeping them from being able to play the games? The
whole thing is ludicrous...I really don't understand the point of the
territorial lockouts...The people who want to play imports are going
to get around the lockout. The people who aren't going to buy imports
don't care either way.

Cixelsid

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Sep 25, 1999, 3:00:00 AM9/25/99
to
On Thu, 23 Sep 1999 22:07:03 GMT, darien...@mindspring.com (Darien
Allen) wrote:

>I can't believe this late in the life of the system someone finally
>decided to introduce Mod Chip protection to the US. Though I expected
>it to be EA/Square, somehow it doesn't surprise me that it's oh we
>forgot to include the uncensored RE intro Capcom.
>
>A sad day in US gaming. Sure you can bypass with the GS(hopefully
>someone will have one shortly), but still, it's the fact of the
>matter.....

psx.ign.com says there may be some kind of swap trick you can do. Has
anyone had any success with this?


d...@d-lab.demon.co.uk

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Sep 25, 1999, 3:00:00 AM9/25/99
to
Cixelsid wrote:
> psx.ign.com says there may be some kind of swap trick you can do. Has
> anyone had any success with this?

OK boys and girls get this down yer neck

D014957E 1040
8014957E 1000
D0149004 959C
80149004 9E64
D01495F4 2021
801495F0 FFF6
D01495F4 2021
801495F2 1000

<COMBINED MOD CHIP KRAK AND PAL/NTSC SWITCHER -NTSC JAP>

Mark/Heidi

unread,
Sep 25, 1999, 3:00:00 AM9/25/99
to
>
>
> Yeah, I'm pretty pissed about this, too. Maybe it'll be reflected in
> sales? Any estimates on what percentage of PSX owners have modded their
> PSXs? Think it'll put a dent in sales for Dino Crisis?
>
> Don Kim
> dk...@midway.uchicago.edu
> --

I would have to bet that it will have a statistically insignificant affect on
sales since the percentage of PSX owners that have mod chips installed is
statistically insignificant. While many on this list probably have mod chips
installed I would venture a guess that the percentage of PSX with chips
installed is in the 2-4% range.
While I understand that many people use the chips to play imports the fact
remains that the overwhelming majority use it to play pirated games and Sony and
the companies that produce games have to do what they can to make that as hard
as they can. It's simply good business.

I doubt any bitching from people with mod chip PSX will have any affect as
Sony's target customers that they want to satisfy is not those that are stealing
games.

I am surprised a college boy like yourself doesn't know more about business.

Mark

BTW- I don't own a PSX but do enjoy the group and will be buying a PSX2.

Jim

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Sep 25, 1999, 3:00:00 AM9/25/99
to

Mark/Heidi <mark-...@mindspring.com> wrote in message
news:37ECF0A0...@mindspring.com...

> >
> >
> > Yeah, I'm pretty pissed about this, too. Maybe it'll be reflected in
> > sales? Any estimates on what percentage of PSX owners have modded their
> > PSXs? Think it'll put a dent in sales for Dino Crisis?
> >
> > Don Kim
> > dk...@midway.uchicago.edu
> > --
>
> I would have to bet that it will have a statistically insignificant affect
on
> sales since the percentage of PSX owners that have mod chips installed is
> statistically insignificant. While many on this list probably have mod
chips
> installed I would venture a guess that the percentage of PSX with chips
> installed is in the 2-4% range.
> While I understand that many people use the chips to play imports the fact
> remains that the overwhelming majority use it to play pirated games and
Sony and
> the companies that produce games have to do what they can to make that as
hard
> as they can. It's simply good business.
>

But it isn't good business because it isnt affecting the pirates, it only
affects people who do not pirate games. Those with mod chips that simply
pirate games will use a crack and still be able to play dino crisis. Those
with mod chips who do not pirate games are simply screwed. How is this good
business? All this did was give the hackers a hard on and annoy import game
players.

atholbrose

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Sep 25, 1999, 3:00:00 AM9/25/99
to
On Sat, 25 Sep 1999 01:38:17 GMT, Kevin Sullivan
<crow...@mindspring.com> wrote:
>If people with mod-chips make up such a small percentage of the total
>PSX owners that it won't affect sales of the game, then doesn't that
>make it kind of stupid for Sony to go through the trouble of trying to
>keep people from copying it? Anybody who has a modchip knows that you

You're missing the point. Anti-mod-chip detection routines are not about
piracy; they are about *regions*.

--
r. n. dominick -- cinn...@one.net

Dan

unread,
Sep 25, 1999, 3:00:00 AM9/25/99
to
Download the patch at www.gamecopyworld.com
and patch the image before burning, and bingo good as gold.

jay jefferson

unread,
Sep 26, 1999, 3:00:00 AM9/26/99
to
if that were the case, then why is the writing on the US one in
japanesse and not american?

-j.

On Sat, 25 Sep 1999 18:29:03 GMT, cinn...@shell.one.net (atholbrose)
wrote:

atholbrose

unread,
Sep 26, 1999, 3:00:00 AM9/26/99
to
On Sun, 26 Sep 1999 03:06:39 GMT, jay jefferson <j...@tp.net> wrote:
>if that were the case, then why is the writing on the US one in
>japanesse and not american?

A) It's Japanese. And we speak English here in the US.
B) Why wouldn't it be? They're not trying to stop Americans from playing
the game via mod chip...really, who knows? Does it really matter?

jay jefferson

unread,
Sep 26, 1999, 3:00:00 AM9/26/99
to
A) yes it does appearantly, because a lot of people are upset about
it.

-j.

On Sun, 26 Sep 1999 03:11:37 GMT, cinn...@shell.one.net (atholbrose)
wrote:

AxL

unread,
Sep 27, 1999, 3:00:00 AM9/27/99
to
Cixelsid <jar...@my-Deja.com> wrote:
>So all consumers with a modchip in their PSX should RETURN THE GAME to
>the store and tell them it's DEFECTIVE and get their money back.
>Maybe after half the people either DON'T BUY the game or RETURN the
>game those assholes at Capcom will get their heads out of their asses
>and stop making it difficult for people who just want to play import
>games.

Once you install a mod chip in your PSX, Sony voids the
warranty, as they don't even consider it to be their product anymore.
Yes, it is 100% legal to put a mod chip in your system, but neither
Capcom nor Sony are legally obliged to support it.

>paid my good hard earned money and those slanty eyed gooks over at
>SONY keeps getting my AMERICAN dollars on their mangy kamikazee,
>pearl harbor attacking, rice eating, tamagachi playing, sushi eating,
>small penis having, non-knowing how to drive, bicycle pedalling,
>radiation having, greedy little hands, then they shouldn't care what I
>do with that playstation.

Spewing ethnic slurs and exposing yourself as a prejudiced bigot
isn't going to win many people to your side. Bad move.

--
-AxL, a...@wpcr.plymouth.edu "In Christianity, neither morality nor religion
a...@mail.plymouth.edu Come into contact with reality at any point."
http://mindwarp.plymouth.edu/~axl - Nietzsche


Jason Bilsky

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Sep 29, 1999, 3:00:00 AM9/29/99
to

Jason Bilsky wrote:

> I know this may sound kinda dumb, but is it possible that SCEA or capcom
> accidentally left the protection as part of the program? After all, if
> they intentionally left it in in the US, wouldn't they have changed the
> text so that we who speak english can read it???

so maybe I was right....

http://www.gameinformer.com/news/sep99/092799y.html

-jason


Joshua Kaufman

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Sep 29, 1999, 3:00:00 AM9/29/99
to

Read the article again.

Dave Wilson

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Sep 29, 1999, 3:00:00 AM9/29/99
to
Jason Bilsky wrote:
>
> Jason Bilsky wrote:
>
> > I know this may sound kinda dumb, but is it possible that SCEA or capcom
> > accidentally left the protection as part of the program? After all, if
> > they intentionally left it in in the US, wouldn't they have changed the
> > text so that we who speak english can read it???
>
> so maybe I was right....
>
> http://www.gameinformer.com/news/sep99/092799y.html
>
> -jason

Nope, the protection was on purpose. The following is direct copy of an
e-mail I received from Capcom:

Hello,

Thank you for taking time to correspond with us. We always welcome
questions, comments, and suggestions for our company. Now on to your
question. The copy protection in Dino Crisis is designed to detect a Mod
Chip and will not run on a Playstation that has one installed. We use
this
to protect our product from being illegally copied or even pirated. As
for
the future, you will expect to see more companies placing anti-piracy
codes
into their software. But it is also up to game developers whether they
will
use the anti-piracy code or not. Good luck and happy gaming!

Best Wishes
Chris Charles
Capcom Customer Service Representative
(408) 774-0400

JB

unread,
Sep 30, 1999, 3:00:00 AM9/30/99
to
daaw...@indiana.edu (Dave Wilson) wrote in
>
>Nope, the protection was on purpose. The following is direct copy of an
>e-mail I received from Capcom:
>
>Hello,
>
>Thank you for taking time to correspond with us. We always welcome
>questions, comments, and suggestions for our company. Now on to your
>question. The copy protection in Dino Crisis is designed to detect a Mod
>Chip and will not run on a Playstation that has one installed. We use
>this
>to protect our product from being illegally copied or even pirated. As
>for
>the future, you will expect to see more companies placing anti-piracy
>codes
>into their software. But it is also up to game developers whether they
>will
>use the anti-piracy code or not. Good luck and happy gaming!

it still doesn't explain why they didn't bother to make the screen ENGLISH.

and it still means that they're violating their part of the contract one
signs when they buy the game, the part that says that we are entitled to
make a copy for backup purposes.

or did they leave that part out of the manual?

-jason

terrell gibbs

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Oct 1, 1999, 3:00:00 AM10/1/99
to
In article <7sucit$eue$1...@autumn.news.rcn.net>, fuz...@world.std.com (JB) wrote:

>and it still means that they're violating their part of the contract one
>signs when they buy the game, the part that says that we are entitled to
>make a copy for backup purposes.

I don't sign any contract when I buy a game; do you? And while copyright
law *allows* you to make a backup for yourself, it does not state that
manufacturers are required to make this possible.

fully_co...@my-deja.com

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Oct 19, 1999, 3:00:00 AM10/19/99
to
In article <OhF7Kn3B$GA.178@cpmsnbbsa05>,

"Jim" <ter...@rdsnet.com> wrote:
>
> Mark/Heidi <mark-...@mindspring.com> wrote in message
> news:37ECF0A0...@mindspring.com...
> > >
> > >
> > > Yeah, I'm pretty pissed about this, too. Maybe it'll be reflected
in
> > > sales? Any estimates on what percentage of PSX owners have modded
their
> > > PSXs? Think it'll put a dent in sales for Dino Crisis?
> > >
> > > Don Kim
> > > dk...@midway.uchicago.edu
> > > --
> >
> > I would have to bet that it will have a statistically insignificant
affect
> on
> > sales since the percentage of PSX owners that have mod chips
installed is
> > statistically insignificant. While many on this list probably have
mod
> chips
> > installed I would venture a guess that the percentage of PSX with
chips
> > installed is in the 2-4% range.

I don't know how you figure your data, this is my first post here and
off all the people I know with systems (age 11-38) about 15 of 20 have
the chip. I live in Toronto and have seen far more consols with chips
than without in my travels.

$2


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