Posted 07/22/09 11:54:00 am
DR. E IS NOW DR. EA! CONSEQUENCES OF MORAL CHOICES! DANTE'S
INFERNO! EPIC STORY! HISTORICAL EVENTS! EMOTION! GREAT LITERATURE!
THE GREAT BOOKS RENAISSANCE!
It looks like someone at EA has internet access! For they have been
reading Gamasutra/ Gamedev.net/ Neogaf/ Something Awful/ BrokenToys/
Eegra/ TeamXbox/ their email/ dantesinfernogame.com (2005)/
greatbooksgames.com (2005)/ the US patent database (2005-2008)/
twitter/ the internet / and did I say Gamedev.net? Yes, somebody at EA
has been reading http://libertariangames.blogspot.com , http://gold45revolver.com
(October Suprise!), http://gamestorytelling.com , http://artsentrepreneurship.com
(2005) , http://autumnrangers.com (2004), http://herosjourneyentrepreneurship.org
(2007). Yes--while it might take them a couple years to get through my
2005/2006/2007/2008 "giant walls of text (as they train the fanboys/
fanmbas to label epic literature)," someone at EA has at least read my
2005/2006/2007/2008 research/patent abstracts below,
http://www.freepatentsonline.com/y2007/0087798.html,
http://www.freepatentsonline.com/y2009/0017886.html . Yes--they have
been Reading One Last Continue:
http://www.onelastcontinue.com/9136/vampire-zombie-communist-hookers-patent-it/
and Words on Play:
http://wordsonplay.wordpress.com/2009/05/28/system-and-method-for-creating-exalted-video-games-and-virtual-realities-wherein-ideas-have-consequences/
Yes somebody has been surfing the net at EA on company time! Naughty
naughty! If everyone is surfing the net, instead of working 22 hour
days, how will the storyless games with story, emotionless games with
emotion, amoral games with morality, and dante's inferno without
dante's inferno ever reach beta????? http://www.escapistmagazine.com/forums/read/9.125556?page=2
(Note how when individuals come up with new ideas it is absurd, but
when the corporate MBA announces the "new" idea months/years later in
shiny power point presentations and official Harvard MBA press
releases, it is seen as great and exalted widsom. Fanboys are trained
from an early by the corproate state to respond to superficial
stimulus, to never question the master chief MBA/CEO, to hire and kill
hookers, label the classics and epic poetry "giant walls of text" and
worship the corporate state's mammary glands as it provides the
withering soul its sustenance, as it kills their fathers in the
fminist movement, keeping them in their single mom's basements,
preventing them from going forth and finding their true fathers--
Moses, Jefferson, Homer, Gandhi, Buddha, Emerson, Campbell, sun Tzu,
Confucious, and Zeus.)
"All truth passes through three stages. First, it is ridiculed.
Second, it is violently opposed. Third, it is accepted as being self-
evident." --Arthur Schopenhauer, German philosopher (1788 - 1860)
And the truth is this: "Tomorrow's franchises will be lead by novels--
by the classical, epic ideals performed in the contemporary context,
beginning with words expressing epic, exalted story--with novels
written by rugged, singular authors. Yes--it is coming on back.
Comic books are great and all, but they lack the epic depths of
Dante's Inferno, Shakespeare's Hamlet, Moby Dick, and Autumn Rangers.
Why limit oneself to fleeting phantasms cobbled together by committees
of fanboy MBAs yet exalting yesterday's amoral/hooker-killing
technologies, when one can have depth, profundity, epic story,
character, meaning, soul, and romance? Why put the cart of spectacle
in front of the horse of epic story? For after all, in his Poetics,
Aristotle placed story first and spectacle close to last." Why play
the same old game (hyped with a new $69.95 skin), when you can have
epic poetry exalting the soul's immortal moral premises?
Of course the fiatocracy's dumbed-down academies train the fanboys to
scream "giant walls of text" when they see Aristotle's Poetics or the
Constitution (by giving them A's), and to run back on home to their
mom's basement to kill more unarmed women in metallic bras in Fallout
3/GTA/aging boomer-tech. But one cannot stop an idea whose time has
come, and the Great Books Gaming Renaissance shall be! For the fanboy
revolution, engraved in destiny from the dawn of time, hath begun!
Soon the rising, epic demand to wield a Gold 45 Revolver which fires
Zeus's lightning during the third-act's showdown, as long as one
walked the straight and narrow throughout the game, will be realized!
Of course, due to the epic corporate/fiat arrogance, a few more
classic literary works may first of all need to be crucified (in the
original Beowulf he kills Grendel's mother--in the Hollywood remake he
sleeps with her: in the original Dante's Inferno Beatrice is in Heaven/
Paradisio--in EA's remake she is in hell), a few billion more in
market cap may need to be lost by the fanboi MBAz, and the epic,
poetic soul of a few million more families may need to be destroyed by
the fiatocracy, along with a few thousand more jobs in the gaming
industry.
But the thing about the soul--it is immortal, and it shall forever
yearn for epic, exalted art and Moses' and Zeus's thundering justice
and catharsis. And fanboys all around the world are yearning to bring
that immoral thunder on down in the third act--in deep, meaningful,
and profound games wherein they can fight for classical ideals as did
Leonidas; instead of chainsawing locust, after locust, after locust,
after locust... after locust, taking a break and hiring and killing
unarmed women, and then shooting more locusts, as the fanboys put the
cart (mere spectacle) in front of the horse (epic story) in trying to
create a frachise instead of exalted art. Scorates reminds us that
virtue and epic soul do not come from money/MBAs, but that wealth and
money come from virtue and soul, and Aristotle stated that "story is
the soul of a work." Hence Ranger McCoy must reload APRIL with the
moral operating system.
Yes--these words flow like water, right on through the cubicles and on
by the fanboy MBA's stalwart prejudice against exalted romance,
character, honor, Constitutional Law, and epic, enduring love. The
words fly under the radar and over heads, immune to BFGs and Chainsaw
Lancers, right on up into the upper echelons of major gaming
companies. These exalted, eloquent, buzzord-free words bother them--
the phrases seem strange and impolite at first, as if they never made
it through business school but still want to hang out in the same
room. Make no mistake--the CEOs/Scottish Nobles/Sauron/Darth Vader do
not like these words, and will never, never acknowledge them nor their
source; but with all the shedding of market-cap and jobs, they've got
to try something. Even if it means reading the "large walls of text"
the feminist MBAs were sent forth to deconstruct and destory to make
way for the fiatocracy's supreme rule via dumbed-down fiat.
Dude! Check it out! Dr. E's ideas, words, and phrases are totally
pw3d1n9 EA's 2009 Comic Con presentations, as well as their entire
corporate vision!
http://www.monstersandcritics.com/gaming/news/article_1490917.php/Electronic_Arts_Comic-Con_schedule
" CONSEQUENCES OF MORAL CHOICES! DANTE'S INFERNO! EPIC STORY!
HISTORICAL EVENTS! EMOTION! GREAT LITERATURE! THE GREAT BOOKS
RENAISSANCE!" (See the 2005/2006/2007/2008 patent abstracts below for
more!)
I am thinking of changing my name to Dr. EA as I head on down to San
Diego!!! ALL YOUR GOLD 45 REVOLVER ARE BELONG TO US!!!(EA coined/
trademarked the phrase "all your base are belong to usTM" in 2007,
while staging a protest of fake aliens to publicize something or
other)
Gold 45 Revolver
The ideas, words, and phrases from my two patent applications/blogs/
articles/websites are rockin' Comic Con 2009! This soooo rocks!! I'm
gonna give them some Gold 45 Revolver t-shirts, as in 2010 they'll be
rockin' their Gold 45 Revolver technologies/games! Wahoo! And too, I
am going to tell them a secret--epic story is not to be found in
corporate hype, but it is to be found in the Great Books and
Classics. A new age has begun--an age of freedom--and rather than
leaidng with committees of video game fanboy/manboy/MBAs, the industry
will soon be lead by indie artsists, as sure as one man--Herman
Melville penned Moby Dick--as sure as one man--Dante Aligheri--rocked
the Divine Comedy, and not a committee of fanboy MBAs. It is not
enough to merely use the title Dante's Inferno to sell a God of War
mod, nor hire fake Christians to protest it, but one must perform the
classical ideals in the contemporary context, in the living art of
one's own--art such as Autumn Rangers and the Beatrice Game Engine.
Dr. E's showdown!
Dr. E taking on the corporate conglomerates as they eat his ideas?
Note all the fanboys sent forth to mock the ideas, while the massive
corporation eats them & regurgitates them as GoW mods & the same old
games with "epic story" and "deeper emotion" printed on the box. "All
truth passes through three stages. First, it is ridiculed. Second, it
is violently opposed. Third, it is accepted as being self-evident." --
Arthur Schopenhauer, German philosopher (1788 - 1860) And then the
MBA/fanboy deconstructs it, repackages it, and sells it as
"Art." (Note how Beatrice is in Heaven--where Dante put here, while EA
is consigning her to hell.)
For no great film/video games/comic books franchise has ever been lead
by anything other than epic story, and no epic piece of film nor
literature has ever been composed by anything other than the
individual--the lone poet warrior and rugged warrior poet. And too,
in the long run, epic art is not about making money to serve the
corporate fanboy/MBA fiatocracy; but it has ever been about heroically
exalting the timeless, epic ideals--serving the universal, immutable
moral premises--come hell or high water, as did Herman Melville and
Dante.
Dante penned The Inferno in exile, and Melville died pennieless and
unkown, with an unpublished copy of Billy Budd in his top desk
drawer. Both poet warriors--both ruggedly individualist souls served
the immortal, timeless, epic truths; and soon, video games shall also
achieve and exalt classical, epic art. Neither hired fake Christians
to stage a protest of their art, neither sewed a cross in Dante's
flesh while mocking epic Religion and Art, and neither put Beatrice in
hell; but instead, both understood that she was incorruptible.
And this fall we can all look forward to Dr. E's (Dr. EA's) textbook
The Gold 45 Revolver: The Hero's Journey in Arts Entrepreneurship &
Technology, and the re-release of his novel Autumn Rangers: The Legend
of The Gold 45 Revolver.
http://herosjourneyentrepreneurship.org/
O my prophetic soul! --Hamlet
"[b]Morality[/b] system and method for video game: system and method
for creating [b]story[/b], deeper meaning and [b]emotions[/b],
enhanced characters and AI, and dramatic art in video games: Dr. EA's
United States Patent Application 20070087798 Kind Code:A1
Abstract:A video game and game system incorporating a game character's
morality level that is affected by game occurrences such as moral,
amoral, or immoral choices in an [b]epic story's[/b] deeper context.
The character's [b]morality[/b] level affects the game's environment.
Such a feedback system based on [b]moral[/b] premises provides an
efficient means to enhance and deepen game play, as a sensible,
realistic, meaningful, profound, and epic story naturally emerges. The
measurement of moral choices will allow a player's soul to be rendered
upon the screen in cinematic action paralleling internal dramatic
action, thus providing the dramatic elements of classic literature and
film. The presentation of moral choices in the game, based upon moral
premises, will allow plot points that result in character arcs,
romantic relationships, exalted game play, and [b]epic story[/b]. [b]
Moral choices will lead to overall success, while immoral or amoral
choices will lead to overall failure[/b]. "
[url]http://www.freepatentsonline.com/y2007/0087798.html[/url] (COMES
COMPLETE WITH A DESCRIPTION OF THE DANTE'S INFERNO GAME PRESENTED AT
THE 2005 DGEXPO!!! READ IT OR SEE BELOW!)
System and method for creating exalted video games and virtual
realities wherein [b]ideas have consequences[/b] United States Patent
Application 20090017886 Kind Code:A1
Abstract:A video game method and system for creating games where [b]
ideas have consequences, incorporating branching paths that correspond
to a player's choices,[/b] wherein paths correspond to decisions
founded upon ideals, resulting in exalted games with deeper soul and
[b]story[/b], enhanced characters and meanings, and exalted gameplay.
The classical hero's journey may be rendered, as the journey hinges on
choices pivoting on classical ideals. Ideas that are rendered in word
and deed will have consequences in the gameworld. [b]Historical events
[/b] such as The American Revolution may be brought to life, as
players listen to famous speeches and choose sides. As [b]great works
of literature[/b] and dramatic art center around characters rendering
ideals real, both internally and externally, in word and deed, in love
and war, the present invention will afford video games that exalt the
classical soul, as well as the [b]great books, classics, and epic films
[/b]—past, present, and future. --http://www.freepatentsonline.com/
y2009/0017886.html
How Dr. E is Leading Electronic Arts' 2009 Comic Con Extravaganza, and
How EA Has a Long, Long Journey Yet To Go in Epic Story, Exalted
Emotion, Classical Literature/Dante's Inferno, and Rendering "The
Consequences of Moral Choices" in Games.
Titles of Dr. E's (Dr. EA's) 2005/2006/2007/2008 research:
"[b]Morality[/b] system and method for video game: system and method
for creating story, deeper meaning and [b]emotions[/b], enhanced
characters and AI, and dramatic art in video games." (Includes a full
treatment of a [b]Dante's Inferno Game! See below!![/b])
[url]http://www.google.com/patents/about?id=ee-jAAAAEBAJ[/url]
"System and method for creating exalted video games and virtual
realities wherein [b]ideas have consequences[/b]"
[url]http://www.google.com/patents/about?id=aAuzAAAAEBAJ[/url]
[url]http://www.neogaf.com/forum/showthread.php?t=366448[/url]
[url]http://forums.somethingawful.com/showthread.php?threadid=3143589[/
url]
Full title: How Dr. E is Leading Electronic Arts' 2009 Comic Con
Extravaganza, and How EA Has a Long, Long Journey Yet To Go in a "[b]
Dante's Inferno Game[/b]," "portraying [b]emotion[/b] in a more
viseceral way than [b]books & film[/b] traditionally display," "the
art of crafting a believable, [b]epic story[/b]," "how [b]historical
events[/b] served as the foundation for their upcoming action sandbox
game," and "working with comic artists to show players [b]the
consequences of their moral choices[/b] throughout the game."
Here's the EA comic-con schedule! Check out how they have infused
their vision with Dr. E's (Dr. EA's) 2005/2206/2007/2008 ideas and
words!!
[quote]
[url]http://www.monstersandcritics.com/gaming/news/article_1490917.php/
Electronic_Arts_Comic-Con_schedule#ixzz0Lzxsv5Jc[/url]
Thursday July 23, Room 8; 12:30-1:30 Dante's Inferno — Jonathan Knight
(executive producer, EA), Ash Huang (art director), Brandon Auman
(writer), Christos Gage (writer), and Victor Cook (director) talk
about the adaptation of this literary classic into pop culture. They
will discuss how they translated the various aspects of [b]The Divine
Comedy[/b] (Dr. E's (Dr. EA's) 2005 DGEXPO Booth & 2005/2006/2007/2008
patent applications! [url]http://dantesinfernogame.com,[/url] [url]
http://greatbooksgames.com[/url]) into a video game, an animated
feature, and a comic series, where they were faithful and where they
invented, and how each of the mediums differs. Also get a peak at EA's
game in development, and also watch the world premiere trailer for the
animated feature [b]Dante's Inferno[/b] co-produced by EA and Starz
Media.
Friday July 24, Room 2; 6:00-7:00 Dead Space Extraction — Chuck Beaver
(Producer), Ben Templesmith (Illustrator) and Antony Johnston (Writer)
will discuss utilizing the interactive gaming medium to portray [b]
emotion[/b] in a more visceral way than [b]books & film[/b]
traditionally display. Visceral Games executive producer Steve
Papoutsis discusses the implementation of [b]story[/b] and talent into
games and the art of crafting a believable, [b]epic story[/b] ("Epic
Story" Mentioned Three Times in the Abstract for [url]http://
www.google.com/patents/about?id=ee-jAAAAEBAJ:[/url] A video game and
game system incorporating a game character's [b]morality[/b] level
that is affected by game occurrences such as [b]moral, amoral, or
immoral choices[/b] in an [b]epic story[/b]'s deeper context. The
character's morality level affects the game's environment. Such a
feedback system based on moral premises provides an efficient means to
enhance and deepen game play, as a sensible, realistic, meaningful,
profound, and [b]epic story[/b] naturally emerges. The measurement of
moral choices will allow a player's soul to be rendered upon the
screen in cinematic action paralleling internal dramatic action, thus
providing the dramatic elements of classic literature and film. The
presentation of moral choices in the game, based upon moral premises,
will allow plot points that result in character arcs, romantic
relationships, exalted game play, and [b]epic story[/b]. [b]Moral
choices[/b] will lead to overall success, while immoral or amoral
choices will lead to overall failure"--"[b]Morality[/b] system and
method for video game: system and method for creating story, deeper
meaning and [b]emotions[/b], enhanced characters and AI, and dramatic
art in video games," by Dr. E (Dr. EA)) into this fall's Wii exclusive
Dead Space Extraction.
Saturday July 25, Room 2; 2:00-3:00 The Saboteur — Rethinking the WWII
Gaming Genre— Pandemic Studios™ lead designer Tom French and art
director Chris Hunt discuss how historical events (Check out Dr. EA's
System and method for creating exalted video games and virtual
realities wherein [b]ideas have consequences[/b] United States Patent
Application 20090017886 Kind Code:A1 Abstract:A video game method and
system for creating games where [b]ideas have consequences,
incorporating branching paths that correspond to a player's choices,[/
b] wherein paths correspond to decisions founded upon ideals,
resulting in exalted games with [b]deeper soul and story[/b], enhanced
characters and meanings, and exalted gameplay. The classical hero's
journey may be rendered, as the journey hinges on choices pivoting on
classical ideals. Ideas that are rendered in word and deed will have
consequences in the gameworld. [b]Historical events[/b] such as The
American Revolution may be brought to life, as players listen to
famous speeches and choose sides. As great works of literature and
dramatic art center around characters rendering ideals real, both
internally and externally, in word and deed, in love and war, the
present invention will afford video games that exalt the classical
soul, as well as the [b]great books, classics, and epic films[/b]—
past, present, and future. --http://www.freepatentsonline.com/
y2009/0017886.html,. by Dr. EA ) served as the foundation for their
upcoming action sandbox game The Saboteur, who the Saboteur is, and
how the innovative combination of game design and artistic style were
employed to develop a unique experience.
Sunday July 26. Room 6A; 3:15-4:15 Army of Two: The 40th Day —
Bridging Video Games with Comics. In this panel Reid Schneider
(Executive Producer - Army of Two) and Alex Hutchinson (Creative
Director - Army of Two) will discuss how they have been working with
comic artists to show players "[b]the consequences of their moral
choices[/b]" throughout the game.
(Check out Dr. EA's (formerly Dr. E) 2005/2006/2007/2008 versions!
Abstract: A video game method and system for creating games where [b]
ideas have consequences, incorporating branching paths that correspond
to a player's choices[/b], wherein paths correspond to decisions
founded upon ideals, resulting in exalted games with deeper soul and
story, enhanced characters and meanings, and exalted gameplay. The
classical hero's journey may be rendered, as the journey hinges on [b]
choices pivoting on classical ideals[/b]. Ideas that are rendered in
word and deed will have consequences in the gameworld. [b]Historical
events[/b] such as The American Revolution may be brought to life, as
players listen to famous speeches and choose sides. As great works of
literature and dramatic art center around characters rendering ideals
real, both internally and externally, in word and deed, in love and
war, the present invention will afford video games that exalt the
classical soul, as well as the great books, classics, and epic films--
past, present, and future.
Claims: 1. A method for creating video games and virtual realities
wherein [b]ideas have consequences[/b]), and how the in-depth
involvement of these artists in the production of Army of Two changes
the feel of the game
Read more: [url]http://www.monstersandcritics.com/gaming/news/
article_1490917.php/Electronic_Arts_Comic-Con_schedule#ixzz0Lzxsv5Jc[/
url]
[/quote]
In 2005, Dr. E presented a Dante's Inferno Game at the DGEXPO,
alongside Great Books Games (somebody contacted me in 2008 regarding
buying dantesinfernogame.com!):
[url]http://dantesinfernogame.com[/url]
[url]http://greatbooksgames.com[/url]
"The physical action and dramatic action would be unified by the moral
premise, thus deepening and emboldening the experience of both; thusly
resulting in a higher artistic experience in the game." --Dr. E
"Just as a moral premise unifies movies, and just as holding onto a
moral premise through adversity leads to complex and great stories
such as those described by Joseph Campbell's Hero's Journey, so too
would a moral premise unify a game and provide the game designers an
easier method for designing open-ended, realistic games, without first
of all going through every possible iteration of the game. " --Dr. E
If you see me @ comicon, you get a free t-shirt!
Rock on & rock out!
No the the exalted, eloquent text is always *exactly* relevant. We've
been over this a billion times, starting here. don't make make me
repeat myself.
http://www.gamasutra.com/blogs/ReidKimball/20090706/2235/Infusing_Games_with_a_M
oral_Premise.php
I think you meant to write, "In an ARGUMENT, a response should be
COMPREHENSIBLE in *direct* relation TO the question asked or statement
made, AS WELL AS well-edited for readability. I would suggest THAT YOU
leave the "copy-paste" function out."
I love it. The renaissance is rising--bold new ideas are needed, as
well as brave souls to render them--and the fiatocracy sends forth its
bravest fangirls to bicker about grammar/editing, as the culture and
currency are debauched, as millions are laid off, as the videogames
industry loses billions in market-cap and jobs, as marriage declines
and the family breaks up, as Western Civilization goes bankrupt.
http://www.telegraph.co.uk/finance/comment/ambroseevans_pritchard/5857074/Fiscal
-ruin-of-the-Western-world-beckons.html
Awesome.
So go ahead--make my day. With your best spell-checking software.
hey hanneke debie,
i think you should train your exalted love for classic, epic
literature on EA's Dante's Inferno:
http://www.destructoid.com/dante-s-dissonance-and-the-divide-between-games-and-b
ooks-139529.phtml">http://www.destructoid.com/dante-s-dissonance-and-
the-divide-between-games-and-b
ooks-139529.phtml">http://www.destructoid.com/dante-s-dissonance-and-
the-divide-between-games-and-b
ooks-139529.phtml
this blog can take care of itself, but it seems EA desperately needs
your intellectual acumen and piercing insights, as this is the lead
producer's take on Dante's Inferno:
"The mechanic functions as a sort of flashback to some sin he's
committed, but executive producer Jonathan Knight seems a little fuzzy
about the whole affair: We really thought it would be kind of sort of
crazy and twisted in a way, that he's got the cross, the red cross,
literally sewn right into the flesh of his chest. And it is a
tapestry, it's got little classic medieval tapestry-style scenes in
it. And, you know, I don't think he even quite knows why he's doing
it, but he's sewing these scenes, which as we'll learn in the game,
are literally scenes from his past, and each little scene is
representative of, shall we say, a poor choice that he made. "
--http://www.destructoid.com/dante-s-dissonance-and-the-divide-between-
games-and-b
ooks-139529.phtml">http://www.destructoid.com/dante-s-dissonance-and-
the-divide-between-games-and-b
ooks-139529.phtml">http://www.destructoid.com/dante-s-dissonance-and-
the-divide-between-games-and-b
ooks-139529.phtml
I think you will agree, hanneke, that as Dante wrote the inferno with
"large walls of text," it is quite kind of EA to tell us what Dante
really meant in a nice, clean soundbite that sews a cross into flesh
OMG! How cool! LMAO! EA pw3d Dante! LOL!: "We really thought it would
be kind of sort of crazy and twisted in a way, that he's got the
cross, the red cross, literally sewn right into the flesh of his
chest. And it is a tapestry, it's got little classic medieval tapestry-
style scenes in it. And, you know, I don't think he even quite knows
why he's doing it, but he's sewing these scenes, which as we'll learn
in the game, are literally scenes from his past, and each little scene
is representative of, shall we say, a poor choice that he made."
"As a gamer, I'm looking forward to Dante's Inferno because it looks
like fun. As someone who wishes that gaming, as a medium for
communication and entertainment, could break out of its shell, I have
to admit I'm disappointed that games like Dante's Inferno have to fall
back on traditional and played-out narrative structures and gameplay
tropes -- male power fantasies are getting a little old. Dante's
Inferno may represent Electronic Arts' dedication to supporting new
innovation (hell, that Visceral even tried to tackle the Divine Comedy
should warrant an 'A' for effort), but juxtaposing it against its
namesake casts contemporary game design in sharp relief -- we've got a
hell of a long way to go." --http://www.destructoid.com/dante-s-
dissonance-and-the-divide-between-games-and-b
ooks-139529.phtml">http://www.destructoid.com/dante-s-dissonance-and-
the-divide-between-games-and-b
ooks-139529.phtml">http://www.destructoid.com/dante-s-dissonance-and-
the-divide-between-games-and-b
ooks-139529.phtml
"At this point, I think it's clear that this Inferno is no longer
Dante's: it's Visceral's. It's new enough in spirit and tone that
producer Jonathan Knight and his team should stand up and say, "This
is what we created, with only a little help from Dante. This is
Visceral's Inferno." --http://www.destructoid.com/dante-s-dissonance-
and-the-divide-between-games-and-b
ooks-139529.phtml">http://www.destructoid.com/dante-s-dissonance-and-
the-divide-between-games-and-b
ooks-139529.phtml">http://www.destructoid.com/dante-s-dissonance-and-
the-divide-between-games-and-b
ooks-139529.phtml
Well hannek, I think EA could use your literary talents!
http://www.gamedaily.com/articles/news/report-visceral-departure-for-activision/
"Earlier this week, job listings suggested heavily that Activision was
looking to open a new studio in San Mateo, not far from the
headquarters of rival Electronic Arts. Now, GameSpot is reporting that
two top EA executives are leaving the company to helm the new
Activision studio. Sources report that Visceral Games general manager
Glenn Schofield and chief operating officer Michael Condrey let it be
known to their staff that they were leaving the company for the as-yet
untitled Activision studio. Schofield helped push EA to let Visceral
(then EA Redwood Shores) create Dead Space, one of the company's more
successful new IPs last year. He had been working to promote Dante's
Inferno, the latest title by Visceral."
Dude--that's what rocks!
Everyone's reading my words & doing their best to incorporate my
thoughts/ideas/patents/research in the rising renaissance!
I've been around. I have read what you have not read, seen what you
close your eyes to, and heard what you are deaf to, and I know how it
works: "All truth passes through three stages. First, it is ridiculed.
Second, it is violently opposed. Third, it is accepted as being self-
evident." --Arthur Schopenhauer
"In the sciences, the authority of thousands of opinions is not worth
as much as one tiny spark of reason in an individual man." — Galileo
Galilei
Welcome back to your favorite blog & see you soon!
Dr. EA :)
Hello Hanneke. Aristotle stated, "When storytelling decilnes, the
result is decadence."
This is cited throughout my patent application:
http://www.freepatentsonline.com/y2009/0017886.html
The present invention, which would foster video games exlalting these
ideals by allowing one to battle for them in word and deed, would be
researched and developed at CREATE, thusly leading to expanded,
enhanced, and novel commercial and educational opportunities. The
present invention would begin in the ordinary world, and follow the
hero's journey in allowing one to battle for the following ideals and
ideas, which would have exalted consequences.
So we ask, from where did this “failure of character, a triumph of
hubris and greed over honesty and integrity” derive? Where did this
brave new generation of managers and accountants come from? From our
universities. From our law schools and business schools. And just what
are we teaching them? Let the titles of the following books begin to
address that question:
Excellence Without a Soul: How a Great University Forgot Education, by
Harry R. Lewis (former Harvard Dean)
The Western Canon, (opens with An Elegy for the Canon ) by Harold
Bloom (Yale professor, author, critic)
Who Killed Homer? The Demise of Classical Education and the Recovery
of Greek Wisdom by Victor Davis Hanson (recipient of the Award for
Excellence in Teaching, the top award in the country for teaching in
the field of classics from the American Philological Association) and
John Heath
Bonfire of the Humanities: Rescuing the Classics in an Impoverished
Age by Victor Davis Hanson, John Heath, and Bruce S. Thornton
Smiling Through the Cultural Catastrophe: Toward the Revival of Higher
Education by Jeffrey Hart (Columbia professor)
The Closing of the American Mind, by Allan Bloom (University of
Chicago professor)
From Dawn to Decadence: 1500 to the Present: 500 Years of Western
Cultural Life (Hardcover), by Jacques Barzun
Are We Rome?: The Fall of an Empire and the Fate of America by Cullen
Murphy
Our Underachieving Colleges: A Candid Look at How Much Our Students
Learn and Why They Should be Learning More & Are Colleges Failing ? by
Derek Bok, former President of Harvard University
The remainder of the list of titles, spanning every aspect of the
“rotten barrel” of cultural decline; from business, to marriage, to
government, to entertainment, would consume the entire length of this
paper. Aristotle said, “When storytelling declines, the result is
decadence,” and is it any wonder that when the classics are removed
from education, the world is impoverished? Video games lack epic story
and soul as films invert Aristotle's Poetics, placing spectacle first
and character and plot last; and as Oscar Wilde reminds us, “life
imitates art.” Well, this present invention would place plot and
character first, and spectacle last in video games, countering common
fanboy opinion. The dumbing down knows no bounds, and the present
invention would foster video games that allowed players to argue and
reason with professors, in word and deed:
Our society and our literature and our culture are being dumbed down,
and the causes are very complex. I'm 73 years old. In a lifetime of
teaching English, I've seen the study of literature debased. There's
very little authentic study of the humanities remaining.—Harold Bloom,
Dumbing Down American Readers, LA Times, Sep. 24, 2003
Screenwriting teacher Robert McKee quotes the great poet Yeats, in
describing the postmodernized Hollywood.
Flawed and forced storytelling is forced to substitute spectacle for
substance, trickery for truth. Weak stories, desperate to hold
audience attention, degenerate into multimillion-dollar razzle-dazzle
demo reels. In Hollywood imagery becomes more and more extravagant, in
Europe more and more decorative. The behavior of actors becomes more
histrionic, more and more lewd, more and more violent. Music and sound
effects become increasingly tumultuous. The total effect transnudes
into the grotesque. A culture cannot evolve without honest, powerful
storytelling. When society repeatedly experiences glossy, hollowed-
out, pseudo-stories, it degenerates. We need true satires and
tragedies, dramas and comedies that shine a clean light into the dingy
corners of the human psyche and society. If not, as Yeats warned,
‘ . . . the center cannot hold.’—Robert Mckee, Story
The present invention, which would foster video games exlalting these
ideals by allowing one to battle for them in word and deed, would be
researched and developed at CREATE, thusly leading to expanded,
enhanced, and novel commercial and educational opportunities. The
present invention would begin in the ordinary world, and follow the
hero's journey in allowing one to battle for the following ideals and
ideas, which would have exalted consequences.
I'll keep repeating Aristotle—“when storytelling declines, the result
is decadence,” as art is culture's flagship. The present invention
would allow us to exalt Aristotle, and finally render video games that
are classical, epic art. As society forgets to laud the greater beauty
of the soul in its art, character and integrity—freedom's foundations—
become unfashionable. And so, losing trust in the moral soul, whose
center no longer holds, society begins to trade freedom for security;
and bureaucracies capitalize on this—growing to oppose the truth and
freedom that is necessary for the natural, long-term wealth generation
that classic capitalism affords. The late Nobel Laureate economist
Milton Friedman made note of this in the introduction to the late
Nobel Laureate economist F. A. Hayek's The Road to Serfdom:
I said at the outset that “in some ways” the message of this book “is
even more relevant to the United States today than it was when it
created a sensation . . . half a century ago.” Intellectual opinion
then was far more hostile to its theme than it appears to be now, but
practice conformed to it far more than it does today. Government in
the post World War II period was smaller and less intrusive than it is
today. Johnson's Great Society programs, including Medicare and
Medicaid, and Bush's Clean Air and Americans with Disabilities Acts,
were all still ahead, let alone the numerous other extensions of
government that Reagan was only able to slow down, not reverse, in his
eight years in office. Total government spending—federal, state, and
local—in the United States has gone from 25 percent of national income
in 1950 to nearly 45 percent in 1993.—Milton Friedman
Nor is it just in government that bureaucracy grows, but in business
too:
Over the past century, a gradual move from owner's capitalism—
providing the lion's share of the rewards of investment to those who
put up their own money and risk their own capital—has culminated in an
extreme version of manager's capitalism—providing vastly
disproportionate rewards to those whom we have trusted to manage their
enterprises in the interests of their owners.—John C. Bogle, Battle
for The Soul of Capitalism
The present novel invention, which would foster video games exalting
these ideals by allowing one to battle for them in word and deed, and
oppose the growth of the wealth-transferring state and corporate
bureaucracy, battling both of them in word and deed, would be
researched and developed at CREATE, thusly leading to expanded,
enhanced, and novel commercial and educational opportunities. The
present invention would begin in the ordinary world, and follow the
hero's journey in allowing one to battle for classical, epic, exalted
ideals and ideas, in thought, word, and action, which would have
exalted consequences.
Carl Schramm weighs in regarding the university's recent evolution;
which although oft being founded by and benefiting greatly from
entrepreneurs, now oft opposes to the classic entrepreneurial spirit.
Once again, the bureaucracy grows:
Our colleges, universities, and business schools should be at the
heart of entrepreneurial capitalism as the biggest contributors to the
changing economic landscape. But they are not. They have been taken
off course by: Graduating degreed people who are not educated and who
are certainly not as prepared as the need to be to contribute;
Becoming too bureaucratic, and bureaucracy is the antithesis to
entrepreneurial capitalism; Confusion about their mission and; The
fact that they don't even teach very well . . . . Instead of aiding
economic change, they are in many cases a hindrance, which is one of
the greatest ironies of our age . . . . For universities to shift away
from a broad, basic liberal education that includes grounding in
mathematics and science threatens the production of the human talent
needed to sustain the entrepreneurial ecosystem. Ultimately, it will
result in the production of young adults incapable of being creative
and innovative contributors to society . . . . The university is also
at risk of failing to play its central role in the entrepreneurial
ecosystem because of the enormous expansion of its bureaucracy and
overhead expenses. The problem here is multifold . . . .—Carl Schramm,
The Entrepreneurial Imperative, p. 121-133
The above noted authors hail from Harvard, Yale, Columbia, and the
University of Chicago; they include a former Harvard president and
dean, top-ranked classics and screenwriting teachers, the president of
the world's largest foundation devoted to entrepreneurship, and the
founder of Vanguard. They have all contributed immensely in the realm
of letters and leadership, and in one way or another, they all lament
the loss of epic story and soul; and the growth of soulless
bureaucracy. Even Warren Buffet weighs in on the contemporary
professoriate who, in Oscar Wilde's words, “know the price of
everything and value of nothing:”
Buffett found it “extraordinary” that academics studied such things.
They studied what was measurable, rather than what was meaningful. As
a friend [Charlie Munger] said, to a man with a hammer, everything
looks like a nail . . . [Buffett] was willing to give a lecture at
Columbia, and did so every year or two, but refused to donate money to
it. John C. Burton, the business school dean, said, “[Buffett] told me
very frankly he didn't think education was enhanced by money and
secondly he didn't think business schools were teaching the things he
wanted to support. He was very hostile to the idea of efficient market
research.” A stroll through the business section of the university
bookstore suggested that a student could get an MBA at Columbia
without ever hearing the names Graham and Dodd, and without even a
faint exposure to value investing . . . . “We have ‘professional’
investors, who manage many billions, to thank for most of this
turmoil. Instead of focusing on what businesses will do in the years
ahead, many prestigious money managers now focus on what they expect
other money managers to do in the days ahead.”—Buffet: The Making of
an American Capitalist, by Roger Lowenstein, p. 318-320
And Telemachus knows that he must soon defeat the suitors laying waste
to his estate; as they arrogantly threaten him and tell him that his
father—the mighty Odysseus—shall never return. A video game inspired
by the present invention will allow Odysseus to return, for Odysseus
does return, and Bogle calls on the students to “hold high your
idealism and your values. Remember always that even one person can
make a difference. And do your part to begin the world anew,” not only
by investing for the long-term, but by investing for eternity, with a
battle for the soul:
The human soul, as Thomas Aquinas defined it, is the ‘form of the
body, the vital power animating, pervading, and shaping an individual
from the moment of conception, drawing all the energies of life into a
unity.’ In our temporal world, the soul of capitalism is the vital
power that has animated, pervaded, and shaped our economic system,
drawing all of its energies into a unity. In this sense, it is no
overstatement to describe the effort we must make to return the system
to its proud roots with these words: the battle to restore the soul of
capitalism.—Bogle, Vanguard: Saga of Heroes
The present novel invention, which would foster video games exalting
these ideals by allowing one to battle for them in word and deed, and
oppose the growth of the wealth-transferring state and corporate
bureaucracy, battling both of them in word and deed, would be
researched and developed at CREATE, thusly leading to expanded,
enhanced, and novel commercial and educational opportunities. The
present invention would begin in the ordinary world, and follow the
hero's journey in allowing one to battle for classical, epic, exalted
ideals and ideas, in thought, word, and action, which would have
exalted consequences.
So begins the artistic entrepreneur's story and the humble hero's
journey; as an unyielding sense of “the way things ought to be”
propels them beyond this fallen world and into the unknown, with
naught but faith in their ideals. The video games inspired by the
present invention will capture this spirit. They set out alone;
knowing in their heart of hearts that Odysseus must return—that the
simple laws of arithmetic must prevail—that justice must be rendered
in that third act; even if popular opinion, tenure committees, hedge
fund managers, and tyrants sometimes suppose otherwise. And so the
threshold is crossed and obstacles overcome by the sheer force of the
individual's character, which knows no other way, but to follow
Plato's forms. And we live indebted to such souls. For the elixir that
enriches us all is time and again delivered by that prophet who,
although never known in their own home and oft exiled, yet returns on
home after their apotheosis; whence they not only rendered their
ideals, but became them, via action. The Founding Fathers recognized
the value of the all-too-often persecuted prophet, and they gave him a
Constitution which recognized his rights to say what he believed and
own that which he created, along with the duty to speak those words
which would defend that Constitution. From the iPod, to Windows, to
the Civil Rights movement, to Vanguard, to Star Wars, to The Hero with
a Thousand Faces —somewhere behind every useful, enduring entity
stands a soul with an immutable vision.
Dante's ornate tomb is in Florence, but his bones remain exiled in
Ravenna. He was banished from Florence with the threat of being burned
at the stake should he ever return, and he wrote The Divine Comedy in
exile, placing those who exiled him in his Inferno, in perhaps
literature's greatest instance of “poetic” justice. “Honour the most
exalted poet,” is etched on his empty tomb in Florence, followed by,
“his spirit, which had left us, returns.” Moses goes off alone into
the wilderness and on up a mountain—he skips the university meetings
discussing tuition (student debt) increases and the removal of
classical references from university websites—he skips the law review
luncheons and business plan and stock-picking competitions; and he
returns on home with the Ten Commandments that underlie our natural
rights and the American spirit: “We hold these truths to be self-
evident, that all men are created equal, that they are endowed by
their Creator with certain inalienable rights, that among these are
life, liberty and the pursuit of happiness.”
The present novel invention, which would foster video games exalting
Dante's ideals by allowing one to battle for them in word and deed,
and oppose the growth of the wealth-transferring state and corporate
bureaucracy, battling both of them in word and deed, would be
researched and developed at CREATE, thusly leading to expanded,
enhanced, and novel commercial and educational opportunities. The
present invention would begin in the ordinary world, and follow the
hero's journey in allowing one to battle for classical, epic, exalted
ideals and ideas, in thought, word, and action, which would have
exalted consequences.
Entrepreneurial education requires that we respect both the past
masters' exaltation of principle and the student's unique dreams by
which they, like the Knights of Arthurian Legend, must find their own
unique path through the forest in pursuit of that higher wealth. Novel
video games, inspired by this invention, would serve as means and
methods for entrepreneurial education, exalting the wealth of higher
quests. Such wealth was described by the economist Joseph Schumpeter
—“the stock exchange is a poor substitute for the Holy Grail.” Bogle
joins Schumpeter in elaborating on the classic definition of
entrepreneurship:
In today's grandiose era of capitalism, the word “entrepreneur” has
come to be commonly associated with those who are motivated to create
new enterprises largely by the desire for personal wealth or even
greed. But at its best, entrepreneurship entails something far more
important than mere money. Heed the words of the great Joseph
Schumpeter, the first economist to recognize entrepreneurship as the
vital force that drives economic growth. In his Theory of Economic
Development, written nearly a century ago, Schumpeter dismissed
material and monetary gain as the prime mover of the entrepreneur,
finding motivations like these to be far more powerful: (1) “The joy
of creating, of getting things done, of simply exercising one's energy
and ingenuity,” and (2) “The will to conquer, the impulse to
fight . . . to succeed for the sake, not of the fruits of success, but
of success itself.”
That's the way it was in 18th century America, at least in the case of
Benjamin Franklin. For Franklin, fairly described as “America's First
Entrepreneur,” the getting of money was always a means to an end, not
an end in itself. The enterprises he created were designed for the
public weal, not for his personal profit. When Franklin joined with
his colleagues in founding The Philadelphia Contributionship in 1752,
it was a mutual company owned by its policyholders. This combination
of ownership and service—creating a true mutuality of interest between
the owners of a firm and its managers—was not then, nor is it now, the
common mode of business organization, but The Contributionship has
thrived to this day.
Franklin also founded a library, an academy and college, a hospital,
and a learned society, all for the benefit of his community. Not bad!
His inventions followed the same philosophy. He made no attempt to
patent the lightning rod for his own profit; and he declined the offer
for a patent on the “Franklin stove” that revolutionized the
efficiency of home heating, with great benefit to the public at large.—
Bogle, Vanguard, Saga of Heroe, http://www.vanguard.com/bogle_site/sp20070227.htm
--above from patent application: http://www.freepatentsonline.com/y2009/0017886.html
Best, Dr. E
Hello Christopher!
You write, "I'm Australian and as such don't fall under your (I'm
assuming) US Constitution (Americans are the only ones who bandy about
theirs). While I'm not criticising it directly, I would in no way call
it perfect, as I'm sure many rational American minds would agree. You
also mention comics lacking depth, while many do, I'm certain you
should take some time."
Yes--the Founding Fathers themselves agreed with you that the
Constitution isn't perfect, which is why they created it in a manner
that could be amended. But too, they warned us of the pitfalls of
abritrary, politicized amendments starying from its classical ideals,
lest it lose all meaning!
You write, "I understand that you want to get your ideas across, and
your struggling for eloquence. I also understand that you feel
aggrieved by a perceived slight, made by various companies ignoring
your work."
No, no, no! The major companies are fially beginning to embrace my
research and ideas!
Read the above two patent titles and abstracts above, and then read
EA's Comic Con schedule! They are exalting the words, ideas, and
concepts from my 20005/2006/2007/2008 research!
Comic Con rox!!!
Dr. E :)
Dr. Elliot McGucken
23 Jul 2009 at 1:55 pm PST
profile image
Can you pick me out in this pic?
http://i646.photobucket.com/albums/uu184/gold45revolver/comiccon4.jpg
Hint: I'm holding the weapon which glows gold & shoots Zeus's
lightning.
Mickey Mullasan
10 Aug 2009 at 1:30 am PST
profile image
Keep rockin doc. It's about time someone brought something interesting
to the party.
Autumn Rangers & The Legend of The Gold 45 Revolver Videogame
by Dr. Elliot McGucken
Gold45Revolver™
Based on the novel Autumn Rangers, the videogame centers itself around
the heroic actions of US Marine Johnny Ranger McCoy. Ranger invented
an AI computer named APRIL which was stolen from him when he was stop-
lossed and is now being used by Silicon Virtue Inc. to manage hedge
funds and create WMDs and advanced Roboclone Agents that are being
sent after Ranger. Ranger endowed APRIL with a moral operating system
named Beatrice, which SV hacked and destroyed, and SV is now using
APRIL to expand their power and profits.
Scene from the third act’s “Gold 45 Revolver” showdown. APRIL has
transformed into the three-headed Satan from Dante’s Inferno.
While eluding APRIL’s sinister agents, Ranger meets a folksinger named
Autumn, who helps him out of a bind. Though she believes herself to
be a recent divorcee, on the run herself from a marriage to a drummer
gone bad, Autumn was created by APRIL as a vessel in which APRIL
copied her moral soul—Beatrice. But, in the current context, Autumn
is falling, turning towards drinking and drugs, which Ranger must keep
her off, so as not only to save Autumn, but Beatrice and APRIL. So it
is that this part of the game’s action revolves around courteously
disciplining a woman. Autumn has special powers which manifest
themselves in direct proportion to her ability to act and behave
morally.
SV has also been using APRIL to create Hollywood models and actresses
for the entertainment industry, and in the end, Ranger’s only chance
to save APRIL and copy Autumn’s soul into her is to enlist the help of
the army of roboclone models/actresses in infiltrating SV’s corporate
fortress.
Autumn Wests—the artificial human APRIL created to copy her pristine
soul—the Beatrice Operating System.
At the beginning, Ranger places his hand on a Bible and swears to
protect the Constitution from enemies both without and within. He is
shot down while flying air support missions over Afghanistan—the only
way to successfully advance is to sacrifice himself for a friend. And
too, in the end, only by sacrificing himself for Autumn, by coming
between her and the lightning from SV CEO Tucker Johnson’s modded gun,
is he able to save APRIL. Ranger absorbs the lightning and Tucker’s
fury, his arms outstretched, and dies, as Tucker floods him with
thunderbolts. And then, Ranger smiles. . . and when Tucker releases
his finger from the trigger, the lightning continues, as Ranger sucks
it forth from Tucker’s revolver, sapping it of its power. Ranger is
reborn, standing tall in his duster, as his own revolver begins to
glow gold, and Tucker runs for cover.
APRIL creates Autumn in her own image.
The game will exalt and unify the love and heroic action of the
Homeric Epic, utilizing technology in the patent-pending System and
method for creating exalted video games and virtual realities wherein
ideas have consequences.
Homer’s Odyssey Videogame
by Dr. Elliot McGucken
Gold45Revolver™
As Homer’s Odyssey contains the first showdown in all Western
literature, The Odyssey videogame will play out like a classic
Western, with a final showdown that can only be won by players who
have acted morally, resisting temptations such as the Sirens and Lotus
Eaters—while treating all—kings, beggars, and strangers—with kindness
and honor. The game will exalt and unify the love and heroic action
of the Homeric Epic, utilizing morality systems covered in the patent-
pending Morality System and method for creating story, deeper meaning
and emotions, enhanced characters and AI, and dramatic art in video
games and System and method for creating exalted video games and
virtual realities wherein ideas have consequences.
At the beginning of The Odyssey, Zeus looks down upon Odysseus’s
estate being laid to waste and his wife Penelope being coveted by
other men, noting, like Hamlet, that it is not, and cannot, come to
good; and the videogame will exalt this moral premise. When Odysseus
is slaying the suitors with the bow at the end, he exalts the moral
premise of the poem in sparing a suitor, telling him “Go forth and
tell all that fair dealing leads to greater profit in the end.”
Imagine being afforded the opportunity to spare an enemy, while
imparting upon them a moral lesson via a dialogue tree! Players will
be rewarded for “fair dealing” throughout and given the option to heed
the classical maxim that strangers and beggars are from Zeus, in both
word (via dialogue trees) and deed (via physical action).
The game opens with the final battle of Troy, whence Odysseus must
sneak his men into Troy within a wooden horse that is offered as a
gift to the Trojans. After winning the “Trojan Horse” campaign, the
player will advance to play as Telemachus, being trained by Athena,
who will teach the player the fighting, dialogue, and weapons systems
while disguised as an old man named Mentor, calling upon Telemachus to
man up and go forth and find his true father and rid his house of the
evil suitors. All this occurs against the backdrop of the suitors
laying Odysseus’s estate to waste, gambling in the courtyards,
carousing with wayward women, and wooing Penelope who will behave like
an incorruptible woman throughout, providing an inspirational beacon
throughout it all, though with subtlety, as sometimes she will seem to
wane in fortitude, exhorting Odysseus to get on home. Highlights of
the game will include defeating the Cyclops, navigating Poseidon’s
stormy seas, sailing between Scylla and Charybdis, voyaging on down to
Hades to converse with the dead and re-ascending, and using the
correct dialogue to win the favor of the goddess Calypso and
enchantress Circe.
Finally, the game will exalt the Gold45Revolver™ technology, wherein
only those who have behaved morally will be able to string the bow,
realize the full powers of the weapon, and delivers Zeus’s thundering
justice to the suitors.
Mon Dec 14, 2009 3:26 pm by Dr.ElliotMcGucken
I will definitely be buying EA's Inferno! They're including-
-the original poem in English!! How's that for some narrative design?
that so rocks they are including "giant walls of text!" wahooo!!!
From: http://news.softpedia.com/news/Dante-s- ... 9626.shtml
The exact content of Death Edition, as revealed by Console Planet, is
listed bellow.
Exclusive costume for a playable character in-game: Isaac Clarke from
Dead Space! (OMG LOZL! LOLZ!)
Making-of documentary with the game (Italian subtitles explaining why
they cast dante's beloved beatrice in hell and why they make fun of
his religion to market the game. lolz! lolz! lolz!).
Documentary "Dante in History" (subtitled in English).
Soundtrack full game.
Documentary on the creation of music and audio (Italian subtitles).
Digital Artbook edited by visual designer Wayne Barlowe (subtitled in
English). (What's the point of art "based" on Dante's work without
Dante's soul?)
Over 10 minutes of scenes from the soul "Dante's Inferno An Animated
Epic" (subtitled in English). (OMG LOZL! LOLZ! Why is Beatrice in
Hell? why is Dante a buff warrior again? Is it because "the author"
and poet warrior is dead as so many fanmbas proclaim?)
Digital reprint of the poem Complete (in English).
OMG!! LOLZ!! The original poem in English!! Digitaly remastered! LOLZ!
Like this:
http://www.gutenberg.org/etext/997
http://www.gutenberg.org/etext/8789
Too bad they left the poem (the fundamental narrative design which
hinged upon Beatrice's incorruptible nature) out of the game and gave
all true inferno fans (as well as all those longing for exalted, epic
content) the middle finger by casting Dante's incorruptible, beloved
Beatrice in hell while making fun of his religion and recasting him as
a buff warrior with a giant, fanboyish cross stitched across his
chest; not to mantion the giant vaginas and boobies. LOLZ! LOLZ! LOLZ!
Dante's Inferno happens to be a poem about undying, eternal love and
exalted feminine innocence, but check out how instead of exalting
love, the storyless, soulless EA fanmbas exalt the harrasment of booth
babes! LOLZ! LOLZ! EA RULEZ & PW#N5!
http://www.gamasutra.com/blogs/DrElliot ... w_Gold.php
And if you want the original poem in Italian and English, here ya go!
http://www.gutenberg.org/etext/997
http://www.gutenberg.org/etext/8789
I can hardly wait to pay EA $59.95 for it! LOLZ!
I think you guys are still working on the exact definition. I myself
am not sure but will keep pondeirng it.
All I know is that they have the potential to transform the industry
and exalt it to new heights--both spiritually and monetarily; as
story, character, romance, meaning, plot, and soul are in short supply
in today's games; while the demand in such entities has ever been
vast.
Best,
E
What might some developers have against classical ideals?
What might some developers have against classical ideals?
What might some developers have against a game in which one can exalt
freedom's classical, epic ideals in word and deed?
How come we haven't seen such exalted games yet, outlined in my
research?
http://www.google.com/patents?id=aAuzAA ... =1#PPA1,M1
What might they have against a) the power of words and dialogue to
transform npcs into vampires/zombies/communists and back again, and
what might they have against the player being allowed to round up a
fellowship based on classical, epic, exalted ideals; and then fight to
render them real in battle, just as our founding fathers did?
Why would some developers vehemently oppose such novel, exalted games?
On what grounds?
Why would some developers be opposed to characters being able to
choose to speak Jefferson's words or Karl Marx's words, and then fight
for them, and witness the various outcomes?
Why might some people be opposed to such games with exalted stories,
soul, meaning, and opportunities for epic, profound, significant
character and action; wherin ideas and ideals, both spoekn and
written, have consequences in action and outcome?
Why might some people be so opposed to such things?
Thanks!
Dr. E :)
Arts Entrepreneurship & Technology
Hero's Journey Entrepreneurship
2010 Predictions: EA Inferno Flameout & Renaissance in Story
This is our forum to discuss contemporary and classic interactive
narrative. The terms here are of no fixed set, please explore share
and experiment.
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Post Fri Dec 18, 2009 12:42 pm by Dr.ElliotMcGucken
2010 Predictions: EA Inferno Flameout & Renaissance in Story
For quite some time now, legions of rising fanboys, myself included,
have been asking the industry to give us meaningful, soulful games;
instead of fanboyized Dantes Infernos which place Beatrice in hell
while mocking Dante's religion, love, poetry, and spirit; recasting
the ultimate poet-warrior as a mere muscle-man, while poking fun at
Dante's religion and degrading the spirit of immortal love for a
woman's innocence for mere publicity.
Our requests for profound, epic story; and our helpful documents; have
repreatedly been met by snarky indifference and baneful ad hominem
attacks; but such is the nature of renaissances and revolutions; as
people invested in the old way of doing things fear change; especially
when taht change is married to exaltation and a renaissance.
Innovations are often met with the "not invented here so it cannot
be!" mindset, as people tend to believe that if it was really that
cool, it would have been done by now, for they would have invented it.
Thus, they begin to scale your "gaint walls of text" with the premise
that they are expert-kings, and thus that all your innovations must
have been done before. Looking through these tinted glasses, they time
and again attack your logic and reason, and when this fails, they
quickly descend into non-sequitors, red-herrings, and ad-hominem
attacks--attacking the man and messenger, as opposed to his classical,
epic ideas. After they have discredited the man, they are quick to
take his ideals and make them their own, but in their hands, the Gold
45 Revolver(TM) fails to glow gold. And they use this failure as
further evidence to support their false premise--that the ideas
underlying it were silly, as opposed to teh reality taht they are
epic, profound, and timeless.
But facts, like classical ideals, are stubborn things, and the
renaissance will be.
In 2010 and 2011, after the fanmbas have been brought down by their
arrogant reskinning of 1999 technologies and calling it "story" and
"art," we will begin witnessing some subtle changes in games, which
will have far-ranging, exalted consequences.
1) Games will incorporate dialogue containing classical ideals and
ideas, which will then resound throughout the action, and eventual
consequences and action in the game world, as players render ideals
real via action.
2) Games will provide players the opportunity to fight for ideals and
ideas, just as the Founding Fathers fought for the Constitution and
Declaration of Independence.
3) Games will provide players with the opportunity to form fellowships
with NPCs and other players who agree with their ideals, and it will
then provide players the opportunity to fight for said ideals and
render them real in the game world.
4) Games will provide players exalted opportunities to partake in epic
poetry, exalting character, story, love, and romance, while allowing
them the grand satisfaction fo seeing their character's ideals
rendered real via their action; as they win peace, love, justice, and
freedom.
5) Games will afford epic opportunities to shoot not just random
monsters; but monsters defined by their dark spirits and dark ideas.
6) Games will afford players teh opportunity to partake in vampire/
zombie games wherein the vampire/zombie state is caused, and cured, by
words reflecting different ideas--ideas which can then be fought for
in the game, and rendered real, as ideas have consequences.
7) Massive corporations will realize that hijnx, hype, and snarky
debauchery are not enough to drive game sales.
8) The cretaion of games will be driven more like the creation of
modern films--with visionary directors responsible for the experience,
rather than ten or more writers penning random, boring, irrelevant
dialogue which is not wed to any unifying, greater theme such as the
epic battle for truth, justice, love, and freedom.
9) Game design will be simplified via the incorporation of the moral
premise and ideals into the game's mechanics and AI; so that open-
ended worlds might give the player more freedom, while also demanding
of them moral behavior, as is the manner in which the best governments
have functioned throughout the millenia.
10) Games will become more spiritually realistic, joining classical,
epic story and higehr narratives, as players are allowed to fight for
profound, meaningful, classical precepts; sung by Homer and Moses on
down.
11) Finally, all those legions upon legions of people yearing for
story, art, and epic narrative in their videogames will no longer be
ignored.