Xbox will be getting mostly ports from other systems, although they will
also get several exclusie games from Sega.
Nintendo will also get several Sega Exclusives, as well as many games
that you can get nowhere else. Nintendo made a few mistakes with the
N64, but has changed several things with the GC, and so the problems
with the N64 do not apply to this line of console.
XBox has Halo, Nintendo will have Metroid.
it's all a matter of what you're partial to.
--
Gene Poole ł
We are merely tenants, with nothing to brag about, while boasting of the
World eating out of our hands. Never looking down at our blood and mud
caked fingers and the cracked smiles on our masks.
-Lunar
"Mud Face"
Rogue leader is an excellent game. Sometimes it's a bitch since it's so
hard, but it's beautiful, fun, and immersive. It definitely should be owned
either by a purchase or a rental. Luigi's mansion shouldn't be bought
though, since it's only around 10 hours or less, however it's defintely
worth the rental.
As for Fever, i've heard the graphics are awesome, but the gameplay isn't as
good as the sega 2k series or madden, so i think it's better to stick to
those. Halo, on the other hand, is un-fucking-believable. Amazing fun. I
don't know if it's worth 300 dollars, but it's great, especially in co-op.
Obviously this doesn't
> mean much, as Sony didn't really have anything wrothwhile to buy when PS2
came
> out either. I've got a PS2, and don't want to get another system that will
have
> nothing but the same games as on PS2.
The PS2 right now has a bunch of top rated games.
GTA3
MGS2
Red Faction
THPS3
Madden and Sega 2K series
Devil May Cry
etc etc...
I like all kinds of games, and I really
> like the Nintendo name, but I wasn't impressed with the Nintendo 64, and
while
> Microsoft is an unproven entity, they do have the wealth of Bill Gates
backing
> them up. Any suggestions?
Financially, both systems won't be going anywhere, since Nintendo knows how
to earn and save money, and own the whole handheld market, while Bill Gates
is so damn rich. However, the gamecube promises great games made by
nintendo, its second parties, and third parties like sega in the not too
distant future. (Starfox, Eternal darkness, resident evil:1, perfect
dark:0, zelda, mario, metroid, etc etc). As for the xbox, the future is
very uncertain, however its hardware shows a promising potential. I
personally don't see anything much after halo, and so i won't be getting one
any time soon. However, it's up to you and not me.
--
-nebula ł-
"blame the canadian, slap the kicksen -- this is agvngc"
But yeah, hey don't be like me :o)
I know the Gamecube and PS2 combo will get great games from Japan. X-box,
however, will not in the future (since so many of the people over there
aren't exactly hog wild about the system). I guess I'm also going with
history on this one. No US system has done well since the Atari 2600 (late
70s is a long time).
I'm loving my Gamecube. If I got an X-box for Christmas, I wouldn't be
upset, but I sure won't be buying one anytime soon for myself. I hear Halo
is just incredible, but.... that's about it for now. And besides, Rogue
Leader is just the shit!
Spike
"MahaloMan69" <mahal...@aol.com> wrote in message
news:20011126143942...@mb-ch.aol.com...
Pong to Atari 2600 to Intellivision to ColecoVision... and so on...
I own the PS2, X-Box and a GameCube...
PS2
Pros:
- Software Titles... tons of them.
- Make sure to by the newest generation of PS2 (31xx) so as to get around the
DVD glitch
- Good graphics
Cons:
- Non-Portable
- High Priced
- Long load times
X-Box
Pros:
- Great graphics
- Hard Drive built in
- DVD player
- Decent Price
- Future Titles include Arena: Morrowwind (This RPG will knock your socks off)
Cons:
- Non-Portable and VERY heavy
- Fragile System - If jostled or accidently dropped, hard drive will have
problems afterwards.
- Limited selection of titles (as of 11-26-01)
- Bulky hand control
GameCube
Pros:
- Excellent Graphics
- Portable
- Hand controls are VERY comfortable
- Excellent price (If you want a DVD player go buy one for $100)
- Nintendo has a long track record of making a game only system
- High frame rate - 60 FPS instead of PS2/X-Box 25-20 FPS
Cons:
- Limited selection of titles (as of 11-26-01)
After playing Madden 2002 on all three systems (and on my PC), I would have to
say that the GameCube is the way to go if you want a game only system. If you
really need to fork out a $100 for a DVD player... get an X-Box or PS2...
If it is a choice between X-Box and PS2...get the X-Box.
Madden 2002's graphics were great on all three systems, but the GC edges both
of the out. Crisper, cleaner graphics and easier game play with the GC
controllers. I've tried several other games on all three systems and the GC
holds the edge. Don't get me wrong, X-Box and PS2 are excellent systems in
their own right, but the GameCube is a game only system and the price can't be
beat!
Just a few stray thoughts from the melted mind of....
Gateway
Gateway
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
"GOD BLESS AMERICA!"
"So shines a good deed in a weary world"
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Yeah, if you can only get one, get the gamecube. You can't lose.
pls disregard my previous Xboxer comment ;)
Thanks
As we move into the next arena of competing systems, 2001's HAL9000
may be a ways down the road, but there is a wide world of
electronic-gaming glory in sight. While most have hopefully known the
awesome perfection that is Dreamcast, it does behoove both the serious
and casual gamer to look at the upcoming choices and see what each new
platform has to offer them.
PS2 has already landed and GameCube and X-Box will within a year. PS2
and X-Box should both be in the $300.00 range and GameCube about
$200.00. Like most other technical-equipment purchases, it all depends
on what you want your new box to do. The PS2 has made a serious leap
forward as a true 'Set-Top Box' offering movie-playback and the
promise of serous internet capabilities. X-Box will offer these also
and Nintendo's new entry will at least offer online browsing. With DVD
players dropping in price everyday and nearly half the houses in the
country connected to the internet, these are niceties in a console,
but maybe not the prime focus.
Frosting aside, it falls next to look at the primary functions of
these new powerhouses and that is gaming. Though the technology is
more sophisticated and varied, the same things will apply to these new
machines that did in the 32-bit, 16-bit and 8-bit console wars.
#1. Software: No matter how much style, features or snob-value a
machine has, it is only as good as the software that is available and
what games it lets you play.
#2. Output quality: Ever HEAR the difference between Street Fighter II
on the Genesis vs. the Super NES, or SEE the difference between
standard video cables and digital video?
#3. Interface: What is the controller like? Do the online networks
function well (an important question since all of the above-mention
competitors are planning on online gaming)?
#4. Misc: Is the hardware designed to last and take serious use? Are
cool, new peripherals likely to be supported?
There are other considerations, but these are the most important. Let
us take a look at the 'Big 3' under these criteria using the
information currently available.
Software
Since the PS2 is here and has a decent number of titles to judge, this
is a good starting point. The most curious thing to notice is the lack
of even a single really new idea in the lineup. The cause appears to
be an extremely complicated programming architecture. What does this
mean to fighting-game fans already enjoying their gourmet version of
Tekken Tag Tournament or the SSX crowd in snowboard Nirvana? These are
very solid games. Companies as big as Namco, Midway or EA can easily
steamroll any programming challenges if they know there is a market
out there, but what about companies like DMA Design, creators of
highly innovative and commonly underrated games like Wild Metal and
Body Harvest? We have yet to see a Crazy Taxi or Seaman on the PS2,
much less a Samba De Amigo. The difficulty is that no developer can
take the chance of sinking the required money into a PS2 game unless
it is certain the game will be a success. Almost analogous to the
cartridge-overhead of making N64 games, only the strong will survive.
Many might think this is not a problem, because the big companies like
Square, Namco and Konami are generally the makers of the smash-hits
anyway. Plus, one can enjoy all of their current PlayStation favorites
with smoother graphics. If you are happy with your PlayStation groove,
then this might be totally acceptable, but you are not likely to see
much of anything that is truly new or groundbreaking.
The GameCube, at first glance, LOOKS like a kid's machine. With an
almost Lego-like case and Nintendo's recent history, it is tempting to
dismiss this machine without a second thought. Mario's next box
however is a technical powerhouse capable of easily equaling the PS2's
visuals. Bench tests have revealed that PS2's impressive
polygon-counts quickly fall to somewhere between 3 and 6 million polys
per/second with full effects on. This is due to the machine’s
almost total lack of hardware support that makes every effect an issue
of programming, and thus a drain on frame rate and overall
performance. GameCube is a very different beast all together. Polygon
counts between 6 and 12 million with full-effects are possible with it
due to its highly sophisticated hardware rendering. Being able to
render in one pass what the PS2 requires 8 separate passes to do
enables it to scarcely break a sweat at full capacity. This coupled
with a wonderful memory-saver called S3 texture decompression allows
as much as 50 megabytes of texture-detail to be saved in as little as
8 megabytes of RAM. This allows the machine to hold infinitely more
data simultaneously. So how does all this techno-babble affect
software? GameCube lets developers of all different levels of
resources make highly-detailed games very quickly. Moreover, the
system's Open-GL architecture has been a PC-software standard since
Quake I and the Cube should have a slew of perfect PC ports -
something that has generally not happened often in the console world.
Nintendo is still very dedicated to it's family-friendly formats, but
has pledged to permit developers much more freedom than in the past.
The ease of development might result in the machine's power quickly
being tapped, and there could easily be a plethora of clone-games that
look very similar, due to the emphasis on hardware effects, but, make
no mistake, this is NOT a machine to dismiss.
X-Box easily shows the most promise from a technical standpoint. Quite
possibly six times as powerful as the next guy, S3 texture
decompression, built in hard-drive and developer-friendly Direct X
architecture appear to offer it all. Not exactly a newcomer to
videogaming, Microsoft has a decent number of franchises under its
belt such as the Age of Empires series and a terrific relationship
with the PC game community. But the world's most powerful software
company doesn't have experience in the console industry. Is this a
problem?
Many believe it could be, due to the difference in developing for
console and PCs. Console-game designers have learned to debug code
very effectively, since a flawed game means a returned game. With PCs,
a flaw can be fixed with a downloadable-patch. But what good will the
X-Box's hard-drive be if it is filled up with patches to fix
program-errors that would have been tested-out of a game for another
machine? Console software usually sells for far more than equivalent
PC software, but there is also a big responsibility to get-it-right.
Microsoft claims to be working on these issues, but only time will
tell. In terms of innovation, this might be the virtual cornucopia for
new ideas. Things as subtle as background music promise to be a
completely new experience. Mathematical, real-time musical composition
and randomizing are being integrated into the X-Box's sound system,
meaning that a game might NEVER sound the same twice. Also, the
machine's shear power is permitting the possibility to use
fractal-geometry in ways never before possible. Rather than storing
sprites or 3D-models of trees and landscape details, scenes could be
"grown" in real-time using the complicated math that shapes our world
in real life. Will developers take advantage of such possibilities or
will we see quick and dirty ports of other console and PC games? The
X-Box has the most potential, but also the least experience with such
issues.
Output Quality
The PS2's stunning polygon counts and lighting effects are enough to
impress even the most jaded viewer, but this polish quickly fades if a
digital monitor or capture-card is being used. Early reports of the
machine's lack of anti-aliasing were partially true and partially not.
Software routines can perform full-screen anti-aliasing (at a huge
performance cost) and output filtering can greatly improve matters
without loss of speed, but the PS2 suffers from a lack of
horizontal-scan precision at digital resolutions and "crawling" when
displayed on a large conventional TVs. S-video and component-video
(analog RGB signal used by high-end DVD players) reduce some of these
effects by eliminating the machine's low quality video color-mixer
from the signal-chain. A game displayed with either of these advanced
cables, that has been well-crafted by the developer, can easily equal
displays in video arcades, but Sony has flatly refused to create any
form of VGA-box or digital output - most likely because the
aforementioned scan-inaccuracy would become very noticeable. For most
people, this is no big deal as they do not own an HDTV or have a VGA
monitor in a convenient place for console gaming, but to those already
spoiled by PC gaming or VGA-box play on the PC or Dreamcast, it might
be hard to settle for analog color and detail. On the positive side,
the PS2's sound quality is a wonder to behold. While there is no
3D-audio support, there are crisp highs and rich demensional effects
able to do justice to the DVD format, sounding fantastic on
good-quality audio equipment. So if you own an ordinary television
less than 19" or have a large, high-end TV with S-video or
component-video, you won't be disappointed (especially if you have a
great sound-system), but you might want to look elsewhere if HDTV or
VGA is your thing.
GameCube promises to fully support most major video formats - analog
and digital. A separate plug in for digital would appear to remove the
need for a special VGA-box. With luck, this will connect directly to a
PC monitor or HDTV with a cord. Curiously absent is digital audio.
Unlike the PS2, there is no optical-output for DTS. Nintendo is
claiming that this was a deliberate decision to avoid high-latency of
DTS, but this could just as easily been a cost-cutting maneuver to
avoid the expense of the hardware and licensing. The Cube does,
however, support conventional Dolby Surround with 64-channel 3D sound.
Microsoft's powerhouse benefits from the company’s long PC
heritage with full support of digital video and HDTV, as well as the
usual conventional formats. Most impressive is that X-Box's tech-specs
point to effective resolutions between 4 and 8 times higher than
PS2's. AC3 Dolby digital sound is also confirmed.
Interface
In terms of the control-device, none can show up the the PS2. The
original dual-shock controller was easily the most perfect design
imaginable--very intuitive and unobtrusively housing an unprecedented
12-buttons (including the L3 & R3 buttons actuated by pressing the
analog sticks), comfortable analog support and an accurate D-pad. The
Dual Shock 2 makes the perfect even more perfect with zero-play in the
new analog sticks and full analog on all buttons accept 'start' and
'select'. Gone also appears to be the occasional problems of the
vibration-effect causing the analog to cut-out. Much lighter, and yet
more solid in the hand, the Dual Shock 2 is a true cut above. The
system configuration is very elegant and clean with easily readable
text. It is a little irritating that the backward-compatibility
enhancements like faster disc access and filtering don't reliably stay
in the desired configuration after the machine is turned off, but this
is a minor point. Sony's online strategy appears to be a serious
afterthought. It is presumable that online-gaming interfaces will be
the responsibility of the game designer, in the way that the Dreamcast
currently does. Strangely, it is in the online arena that PS2 may be
able to really shine. Nintendo is only adding online connection to
"enhance the gaming experience" and Microsoft sings a similar song
(probably to avoid competition with its PC brethren). PS2 is selling
itself as a true set-top box and this is its chance to prove it with
high-quality internet support. Not only in gaming, but also in media
like MP3, Quicktime movies and basically bringing broadband to the
masses.
There is no information yet on the GameCube's menu systems, but the
strangely-shaped controller has made serious waves. Smaller and less
cumbersome than the N64's, it is said to be a delight to touch, and to
"feel good" in one's hands. The yellow camera-buttons from the N64
controller are replaced with an analog camera-stick. The buttons are
large and well-positioned to avoid accidentally hitting the wrong
ones, and the D-pad is placed in a usable area, unlike its predecessor
- thus making the thought of fighting games on a Nintendo platform an
attractive idea again. The seven-button limitation might be a problem
in complex games, but perhaps the D-pad might be used as 4 extra
buttons, in the way that the Dreamcast's so often is. Thankfully,
force-feedback is now internal and there is no more need to switch
between attachments and buy batteries. Much like the overall effect of
the GameCube system, as a whole, this controller is designed to
function in a predetermined way that, hopefully, will not leave the
gamer at "arm's length" from the action. Little is know about the
online strategy except that both standard modems and broadband will be
available. Judging from Nintendo's respect for children's games, it
will probably be very easily accessed and require very little
tinkering. The big N would also do very well to consider offering
direct-dial gaming for games that use the standard modem since most
youngsters in Nintendo's demographic will mostly want to play friends
that live locally.
Nothing is really know about the X-Box's controller for sure.
Microsoft has stated that the Sidwinder pad on display at E3 was just
a visual aid and will not be the final attachment. Company
spokespeople have stated that there are no plans to offer a mouse and
keyboard as they do not want the X-Box be seen as either a set-top box
or mini-PC. It will, however, be an unforgivable shame if the USB
ports on the machine will not be able to support mouse/keyboard play
in real-time strategy, first-person shooters and the types of games
that the PC does so well. Indeed it will be issues like control
support, online support and other interface issues that may make or
break this awesome piece of hardware.
Misc.
Early problems with PS2 overheating and DVD playback appear to have
been resolved, in contrast to the original PlayStation that never
really held up very well, and gone are the days of the disc-spindle
crumbling, leaving an otherwise usable PlayStation worthless. Massive
heat sinking and downright beefy case-construction are the new order
of the day. While not likely able to stand being dropped, due to its
weight, it should provide many years of faithful service, as long as
Sony doesn't go second sourcing to third-world countries with low
quality control as they did in their pre-WEGA Trinitron TVs. With
respect to cool peripherals, they are already in the works by
countless manufacturers.
The GameCube looks to be the all-terrain vehicle of game consoles.
Equipped with a very solid handle and durable case for console and
controller, this is a machine meant to be used. Hopefully, this time,
the new analog stick will last longer than the N64's. The N64 was
possibly the most peripheral-starved machine ever (with the possible
exception of the Neo Geo). What happened to the days of opening up the
original NES cartons to find lightguns, miniature arcade sticks and
even a cool-looking robot? This is a place for serious improvement
this time. We want arcade sticks, lightguns, mice and who knows, maybe
even maracas! The gaming public doesn't want to feel like they are
playing with remedial control-systems regardless of how cool the game
may look or sound.
Once again, the X-Box is a mystery. Can a company who is used to
thinking about computers as fragile, precision instruments, make a
console that will go the distance? They probably have a steep learning
curve to look forward to in the first year. Microsoft may sound much
like Sony in the first year of the PlayStation. At that time,
Sandpoint ID. rental-game shop owner Dell Bartello was told by Sony
representatives that his rental machines were bound to overheat and
malfunction if overused, and that the machine should be played about
one hour at a time. What types of peripherals will be available? Can a
newcomer to an industry as complex as this get it perfect right away?
Most likely not, but with Microsoft's almost endless resources, they
will probably get it right eventually.
Conclusion
Never before have three companies as capable as these all gone to the
mat, and with such arguably great products. On one side is the PS2 - a
machine made to make the most of the "here and now" in the way that
Sony does best. It offers solid franchises, CG-quality visuals (from
capable developers) and the possibility of state of the art
multi-media applications to the general public at a very fair price
compared to the 3DO and other proposed "do-everything" machines. On
the other side is the X-Box that holds the possible future of
interactive entertainment. Its glorious visual quality may make the
most awesome Hollywood effects look "just OK". It, further, promises
unimagined aural possibilities that can truly tap into the instinctive
and primal role that sound plays in our perceptions. And in the
middle, there is Nintendo's GameCube that offers a splendid balance
in-between at a lower price-point. Which one to buy is nearly
impossible to say, as each has tremendous strengths and will offer
plenty of gaming. The gamer who is still uncertain needs most
importantly to keep an ear open for the latest news on the two
unreleased contenders and then add up the points - pros, and cons. As
for this reviewer, I am off to go spend some quality time with the
reigning champion of gaming innovation and prowess - the Dreamcast.
"MahaloMan69" <mahal...@aol.com> wrote in message
news:20011126172417...@mb-ch.aol.com...
Halo is the only one i can think of as of now for the xbox. As for the
gamecube, there's super monkey ball, and waverace...at least those are what
i have. there's also pikmin and super smash brothers melee. However, the
real hits don't come till next year. it's a tough decision, but when you
can get halo on the pc, the gamecube was the way to go for me.
VP Microsoft Gaming Ed Fries says they vow not to have the system used for
PC game rehashes. I'm getting most of my info from the leading mags and for
the most part editor comments regarding the X-Box's gaming lineups for this
year are supposed to be best, while next years 3rd party lineup will leave
their customers with allot more to be desired for.
GameCube's lineup for next year is supposed to be chock full of favorites.
Not to mention First Party games from Nintendo~ala~SEGA. I'm starting to get
excited.
Go for the GameCube, there's so much more things that are original and
unique about it -- in the best possible ways.
Dang you Gene! You and your labels!!! :)
Super Monkey Ball (ensure you equip yourself with three extra gamepads
and three mates).
--
regards
Drewe
"Better the pride that resides
In a citizen of the world
Than the pride that divides
When a colourful rag is unfurled"
"MahaloMan69" <mahal...@aol.com> wrote in message
news:20011126143942...@mb-ch.aol.com...
"MahaloMan69" <mahal...@aol.com> wrote in message
news:20011126143942...@mb-ch.aol.com...
Since you already have a PS2, the decision is easy. Go GameCube...
"MahaloMan69" <mahal...@aol.com> wrote in message
news:20011126143942...@mb-ch.aol.com...
>get both. cant go wrong there...except having no money for anything else.
>
Thats what I'm doing. I just can't pick one over the other. I must
have Halo, and I must have Rogue Squadron II. There are more comming
soon that look like must haves for both systems also. What a great
time for gaming :-)
Anyway, if you get an xbox get halo. Project Gotham sucks compared to GT3.
One thing to keep in mind is that Xbox games are written in directx which
means its very likely that the games will be ported to the PC or vice versa.
I think consoles are all about exclusive games. Assuming all consoles have
similar types of games, if you dont have a PC I would recommend the xbox b/c
it will likely have a huge library of PC ports. However a vast majority of
xbox games will also be available on PC and/or other consoles so if you have
a pc then I would go with another console.
"MahaloMan69" <mahal...@aol.com> wrote in message
news:20011126172417...@mb-ch.aol.com...
Love,
me
http://www.juicycerebellum.com
"If everyone said they loved Rogue Leader would you love it too?"
it's this damn label maker!! forged by the hands of Lucifer himself!!
Gene Poole <gene....@aol.com> schreef in berichtnieuws
3C033D87...@aol.com...
Out of the two systems, the XB is most likely to have games that will
also appear on the PS2. Because of their first and second part
developers, the GC will most likely have more exclusive games.
The only other "must have" game for the GC is Super Monkey Ball. Luigi
and Wave Race are just average. Pikmin looks very promising and could
be another "must have" but I'd have to read more reviews on it.
As for the XB, its must have games are Halo and Project Gotham Racing.
Both are exclusive titles and Halo is one of the best rated launch
titles of all time. Definately worth getting an XB for.
You really can't go wrong with either choice right now.
The chese* isold and moldy! Where is the toilet!
So get Halo for your PC in a few months and buy a GC. :-) That's what
I'm doing.
you must be an extremely fast typer