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Sweet! Next Zelda to use same graphics as Wind Waker!

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Mike

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May 24, 2003, 11:11:24 AM5/24/03
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I thought they were absolutely perfect for the series, glad to see they're
not crumbling to the pressure from some closed minded individuals.

"Aonuma: I am unable to give you any details right now. I am hoping to have
a playable version ready by next year's E3, so I'm hoping you'll be patient
and look forward to that.
As I did between Ocarina of Time and Majora's Mask, I will use the same
engine and the same graphics of Wind Waker for its sequel. However, I do
plan on powering everything up a bit."


http://www.computerandvideogames.com/r/?page=http://www.computerandvideogames.com/news/news_story.php(que)id=91804


Covak

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May 24, 2003, 12:02:15 PM5/24/03
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Ya, that rocks. I just read that interview and that little bit made me
happy :)


"Mike" <N...@Thanks.com> wrote in message
news:EPCdnc5yovg...@comcast.com...

Phil Da Lick!

unread,
May 24, 2003, 12:12:45 PM5/24/03
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"Mike" <N...@Thanks.com> wrote in message
news:EPCdnc5yovg...@comcast.com...
> I thought they were absolutely perfect for the series, glad to see they're
> not crumbling to the pressure from some closed minded individuals.

and yet your opinion makes you open minded. how odd.


El Guapo

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May 24, 2003, 1:35:11 PM5/24/03
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"Mike" <N...@Thanks.com> wrote in message
news:EPCdnc5yovg...@comcast.com...

This is excellent news. While I thought the game was great, there were a
few flaws that kept it from reaching OOT's level of achievement. Which is
not a terrible thing, considering that I (and many others) still regard OOT
as the best game ever. None of those flaws had anything to do with the
graphics though, so the sooner they can do a sequel with the same engine,
the better, IMO.


Jamie_Manic

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May 24, 2003, 1:43:01 PM5/24/03
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"Phil Da Lick!" <phil_t...@NOSPAMPLEASE.hotmail.com> wrote in message
news:kQMza.25212$xd5.1...@stones.force9.net...

You know what he meant. He was open minded to a new graphical style in the
series that some others snubbed because it was 'cartoony' or 'gay'. Because
hes happy to see that style used again doesn't mean he is closed minded.


Kevin Sullivan

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May 24, 2003, 2:07:48 PM5/24/03
to

In a way it does. It means he's closed minded to the idea of having
realistic graphics :p I liked the cel-shaded graphics but it would've
been cool to have a new one with realistic graphics as well.

That said, another cel shaded one is fine with me too. It'll be cool
to see how they do the game without the emphasis on sea travel. I
didn't mind the seafaring nearly as much as some people but I
definitely don't want to see it become a series trademark :P

The good thing is that the game could realistically be out by the end
of next year. Majora's Mask came out only 16 months after Ocarina of
Time. Given the same time frame the next game could be out in Japan
next April/May and see release here as the big holiday title.

Jonathan

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May 24, 2003, 2:25:07 PM5/24/03
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"Kevin Sullivan" <ke...@beestung.netHERWORLD> wrote in message
news:2tcvcvoif8grjviee...@4ax.com...

> On Sat, 24 May 2003 18:43:01 +0100, "Jamie_Manic"
> <jamiew...@hamsandiwch.com> wrote:
>
> >
> >"Phil Da Lick!" <phil_t...@NOSPAMPLEASE.hotmail.com> wrote in message
> >news:kQMza.25212$xd5.1...@stones.force9.net...
> >> "Mike" <N...@Thanks.com> wrote in message
> >> news:EPCdnc5yovg...@comcast.com...
> >> > I thought they were absolutely perfect for the series, glad to see
> >they're
> >> > not crumbling to the pressure from some closed minded individuals.
> >>
> >> and yet your opinion makes you open minded. how odd.
> >
> >You know what he meant. He was open minded to a new graphical style in
the
> >series that some others snubbed because it was 'cartoony' or 'gay'.
Because
> >hes happy to see that style used again doesn't mean he is closed minded.
> >
>
> In a way it does. It means he's closed minded to the idea of having
> realistic graphics :p I liked the cel-shaded graphics but it would've
> been cool to have a new one with realistic graphics as well.


Why? He never said he would be opposed to realisitc grpahics, he just said
he was happy to see the cartoon style return. I think that's perfectly
resonable, and don't see how it could ever be seen as close minded. I happen
to agree with him, I am very glad they are sticking with a good thing, but I
would also be perfectly happy with a more realistic style.


>
> That said, another cel shaded one is fine with me too. It'll be cool
> to see how they do the game without the emphasis on sea travel. I
> didn't mind the seafaring nearly as much as some people but I
> definitely don't want to see it become a series trademark :P

The problem with the sea travel was that there was just too much of it. At
least half the game is taken up with the very monotonous task of getting
from place the place. If they confined the sea travel to a small area of the
game, it would be much better.


Let's get to the important issues. Will this be a simple sidestory, ala MM,
or will it be a trie sequal that bridged the gap between WW and LoZ/Lttp?

Shadow

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May 24, 2003, 2:28:20 PM5/24/03
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"Mike" <N...@Thanks.com> wrote in message
news:EPCdnc5yovg...@comcast.com...
Yay! I initially disliked the cel-shading, but goddamn, they made it work! My
only hope is they have more dungeons, naturally. I got the shit blown out of me
enough times on the high seas to enjoy the low damage quotient.


Bowen

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May 24, 2003, 2:40:03 PM5/24/03
to

I may be the only one, but I seriously think that Majora's Mask was
horribly designed. The game was nice and all, but that 3 day limit was
tedious at best.

--
--Bowen--

Jonathan

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May 24, 2003, 2:39:53 PM5/24/03
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"Shadow" <mypan...@thedrycleaners.com> wrote in message
news:8ROza.344941$CK1....@news.easynews.com...

Yeah, I really don't get why people complain about the low damage. I mean,
the game is supposed to be a fun game based on puzzle solving. It's three
parts mind game to one part action game. Dying all the time just would be
appropriate in this game. Stick in a hard mode for the whiners.

Reminds me of those castlvania people. "Symphony of the Night is too
eeeasssyyy!"

Well fuck that. Maybe we could go back to the NES days when only the
superhuman among us, and those that could spend 24hours a day playing game
could ever get through a Castlevanai game.


Jonathan

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May 24, 2003, 2:41:22 PM5/24/03
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"Bowen" <ten.s...@newoB.com> wrote in message
news:baoea4$1upbb$2...@ID-159243.news.dfncis.de...


I agree.


>
> --
> --Bowen--
>


Bowen

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May 24, 2003, 2:43:12 PM5/24/03
to

LoL Yeah, I remember those days. It took some serious skill to beat
Mario, even.

--
--Bowen--

Kevin Sullivan

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May 24, 2003, 2:54:34 PM5/24/03
to
On Sat, 24 May 2003 11:25:07 -0700, "Jonathan"
<fdgfdg...@gfhfghfh.com> wrote:

>
>"Kevin Sullivan" <ke...@beestung.netHERWORLD> wrote in message
>news:2tcvcvoif8grjviee...@4ax.com...
>> On Sat, 24 May 2003 18:43:01 +0100, "Jamie_Manic"
>> <jamiew...@hamsandiwch.com> wrote:
>>
>> >
>> >"Phil Da Lick!" <phil_t...@NOSPAMPLEASE.hotmail.com> wrote in message
>> >news:kQMza.25212$xd5.1...@stones.force9.net...
>> >> "Mike" <N...@Thanks.com> wrote in message
>> >> news:EPCdnc5yovg...@comcast.com...
>> >> > I thought they were absolutely perfect for the series, glad to see
>> >they're
>> >> > not crumbling to the pressure from some closed minded individuals.
>> >>
>> >> and yet your opinion makes you open minded. how odd.
>> >
>> >You know what he meant. He was open minded to a new graphical style in
>the
>> >series that some others snubbed because it was 'cartoony' or 'gay'.
>Because
>> >hes happy to see that style used again doesn't mean he is closed minded.
>> >
>>
>> In a way it does. It means he's closed minded to the idea of having
>> realistic graphics :p I liked the cel-shaded graphics but it would've
>> been cool to have a new one with realistic graphics as well.
>
>
>Why? He never said he would be opposed to realisitc grpahics, he just said
>he was happy to see the cartoon style return.

Yes, while saying that if Nintendo had made the game realistic it
would've been because of "pressure from closed minded individuals".
That's not exactly open minded. :p

If Nintendo decided to make the game realistic I doubt it would have
had anything to do with pressure from people. If it's one thing
Nintendo doesn't do, it's listen :) I wouldn't be surprised if three
Zelda games actually make it out this generation anyway so a realistic
game after this next one is still a possibility...

I'm most excited to see the new GBA game myself :)

> I think that's perfectly
>resonable, and don't see how it could ever be seen as close minded. I happen
>to agree with him, I am very glad they are sticking with a good thing, but I
>would also be perfectly happy with a more realistic style.
>
>
>>
>> That said, another cel shaded one is fine with me too. It'll be cool
>> to see how they do the game without the emphasis on sea travel. I
>> didn't mind the seafaring nearly as much as some people but I
>> definitely don't want to see it become a series trademark :P
>
>The problem with the sea travel was that there was just too much of it. At
>least half the game is taken up with the very monotonous task of getting
>from place the place. If they confined the sea travel to a small area of the
>game, it would be much better.
>
>
>Let's get to the important issues. Will this be a simple sidestory, ala MM,
>or will it be a trie sequal that bridged the gap between WW and LoZ/Lttp?
>
>

Traditionally Zelda "sequels" tend to have nothing to do with the game
that came before it even if it features the same Link. Zelda II is
pretty much the only direct sequel that not only features the same
characters but takes place in the same world. (Albeit one that the
original Hyrule from LoZ is only a small corner of). Then again the
game itself is nothing like any of the others. So in that regard the
safest bet would probably be that this game will be a side story as
well.

Seeing as WW had a really good story and attempted to lay down a true
mythology to the series it'd be nice to see the followup continue with
that rather than just be a Link's Awakening/Majora's Mask side story
type game.

Jonathan

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May 24, 2003, 2:59:58 PM5/24/03
to
> > Yeah, I really don't get why people complain about the low damage. I
mean,
> > the game is supposed to be a fun game based on puzzle solving. It's
three
> > parts mind game to one part action game. Dying all the time just would
be
> > appropriate in this game. Stick in a hard mode for the whiners.
> >
> > Reminds me of those castlvania people. "Symphony of the Night is too
> > eeeasssyyy!"
> >
> > Well fuck that. Maybe we could go back to the NES days when only the
> > superhuman among us, and those that could spend 24hours a day playing
game
> > could ever get through a Castlevanai game.
>
> LoL Yeah, I remember those days. It took some serious skill to beat
> Mario, even.

You beat Mario? Wow. I salute you. I gave up on Mario rather quickly and
played Duck Hunt a lot. Hehe. Getting past bowser at the end was really
hard. And the stupid swimming levels. Argggghhh!

The my Grandma bought me a Game Genie. Gotta love infitie lives and Mega
Jumps.

If there was one thing I remeber from Nes, it was the way developers just
LOVED to have enemies flying on the screen from random angles so you could
never predict where they would come from. Even supposed "kids" games like
Chip and Dale did this.

And then there was the screen by screen maze levels. Myiamoto loved these,
using one in the last caslte of Mario 1, and then in Link's Awaking too. If
this isn't the stupidest "feature" ever, I don't know what is. It could take
hours to figure out the right pattern.

What about how hard Adventures of Link was? Not only that, but it gave you
almost no clue where to go at the begining of the game. I never got past the
first are because I simply had no idea where to go.

Ah, and then there were the hoplessly large maze levels. Journy to Faria
comes to mind. There was a huge mountain in that game that you were supposed
to somehow get through, but it was next to impossible. I remeber playing
that one with my uncle. He mapped out the whole thing on the inside of a
giant Ritz cracker box that had been a display in my Grandma's deli. Good
times. hehe.

Even by the time the SNES rolled around a lot of dvelopers still hand't
learned thier lessons. Castlevnaia Dracula X anybody? Yeah, that's real fair
to drop you into a hole and have to run away from your persuers while at the
same time having to make perfectly timed jumps over instand death pits. Yep.
fun all right.

Those were the days :)

>
> --
> --Bowen--
>


Jamie_Manic

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May 24, 2003, 3:03:02 PM5/24/03
to

"Jonathan" <fdgfdg...@gfhfghfh.com> wrote in message
news:vcvf6vt...@corp.supernews.com...

Yup, I didnt like Majoras Mask either because of the odd was it was
structured.


Daniel Kolle

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May 24, 2003, 3:02:27 PM5/24/03
to

Good. Hopefully people will get over the new graphical look.

--
-Kolle; 15 A.A. #2035
Koji Kondo, Yo-Yo Ma, and Gustav Mahler are my Gods.

Jonathan

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May 24, 2003, 3:08:39 PM5/24/03
to

"Kevin Sullivan" <ke...@beestung.netHERWORLD> wrote in message
news:m0fvcvko6hbme6kj6...@4ax.com...

How is it not open minded? Unless he specifies that non -celshaded would be
bad, it is still open minded. And to point out that anit-cel shading people
are closed minded does not in any way indicate that one of conversly
anti-realistic grpahics.


>
> If Nintendo decided to make the game realistic I doubt it would have
> had anything to do with pressure from people. If it's one thing
> Nintendo doesn't do, it's listen :)

That is one thing I certainly agree with.

> I wouldn't be surprised if three
> Zelda games actually make it out this generation anyway so a realistic
> game after this next one is still a possibility...
>
> I'm most excited to see the new GBA game myself :)

Me too, I just wish they would show some screens at least.

> >Let's get to the important issues. Will this be a simple sidestory, ala
MM,
> >or will it be a trie sequal that bridged the gap between WW and LoZ/Lttp?
> >
> >
>
> Traditionally Zelda "sequels" tend to have nothing to do with the game
> that came before it even if it features the same Link. Zelda II is
> pretty much the only direct sequel that not only features the same
> characters but takes place in the same world. (Albeit one that the
> original Hyrule from LoZ is only a small corner of). Then again the
> game itself is nothing like any of the others. So in that regard the
> safest bet would probably be that this game will be a side story as
> well.
>

Well I agree to a point. It is very clear that every Zelda has a different
Link, and now that Wind Waker is out, that is no longer speculation, but
hard fact. However, WW is a direct sequal to OoT/MM. It makes referecne to
both of those games, and the Hero from thos games more times that I can
count. It does appear that the Zelda designers, (I don't say Myiamoto
because he is only producer now) are atempting to weave a continuing stroy
arc, finally. Therefore, it would be very nice to see a game that bridges
the gap between WW and LTTP, or LoZ. SOmething to explain how the flooded
and destroyed Hyrule of WW re-appeared later on with familar landmarks such
as the Lost Woods, and Deaht Mountain, which wre present in OoT.


Bowen

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May 24, 2003, 3:09:25 PM5/24/03
to
Jonathan wrote:
>>>Yeah, I really don't get why people complain about the low damage. I
>
> mean,
>
>>>the game is supposed to be a fun game based on puzzle solving. It's
>
> three
>
>>>parts mind game to one part action game. Dying all the time just would
>
> be
>
>>>appropriate in this game. Stick in a hard mode for the whiners.
>>>
>>>Reminds me of those castlvania people. "Symphony of the Night is too
>>>eeeasssyyy!"
>>>
>>>Well fuck that. Maybe we could go back to the NES days when only the
>>>superhuman among us, and those that could spend 24hours a day playing
>
> game
>
>>>could ever get through a Castlevanai game.
>>
>>LoL Yeah, I remember those days. It took some serious skill to beat
>>Mario, even.
>
>
> You beat Mario? Wow. I salute you. I gave up on Mario rather quickly and
> played Duck Hunt a lot. Hehe. Getting past bowser at the end was really
> hard. And the stupid swimming levels. Argggghhh!

I wish, I could never get past that white stage.

> The my Grandma bought me a Game Genie. Gotta love infitie lives and Mega
> Jumps.
>
> If there was one thing I remeber from Nes, it was the way developers just
> LOVED to have enemies flying on the screen from random angles so you could
> never predict where they would come from. Even supposed "kids" games like
> Chip and Dale did this.

Chip and Dale is the best NES game to date, god that PVP stuff was funny.

> And then there was the screen by screen maze levels. Myiamoto loved these,
> using one in the last caslte of Mario 1, and then in Link's Awaking too. If
> this isn't the stupidest "feature" ever, I don't know what is. It could take
> hours to figure out the right pattern.

Like that nasty little forest in Zelda1 at the bottom left?

> What about how hard Adventures of Link was? Not only that, but it gave you
> almost no clue where to go at the begining of the game. I never got past the
> first are because I simply had no idea where to go.

You go north, then west. I think.

> Ah, and then there were the hoplessly large maze levels. Journy to Faria
> comes to mind. There was a huge mountain in that game that you were supposed
> to somehow get through, but it was next to impossible. I remeber playing
> that one with my uncle. He mapped out the whole thing on the inside of a
> giant Ritz cracker box that had been a display in my Grandma's deli. Good
> times. hehe.

LoL. And Part of Metroid did this. More like the other type of maze
though.

> Even by the time the SNES rolled around a lot of dvelopers still hand't
> learned thier lessons. Castlevnaia Dracula X anybody? Yeah, that's real fair
> to drop you into a hole and have to run away from your persuers while at the
> same time having to make perfectly timed jumps over instand death pits. Yep.
> fun all right.

And a lot of others.

--
--Bowen--

Kevin Sullivan

unread,
May 24, 2003, 3:20:15 PM5/24/03
to
On Sat, 24 May 2003 14:40:03 -0400, Bowen <ten.s...@newoB.com>
wrote:

Majora's Mask is my favorite Zelda game after Wind Waker. I really
don't understand what people's problem with the "time limit" is. I
never saw it as limiting because it never effects your exploration as
it's more than enough time to finish any one of the dungeons and on
top of that it adds all sorts of cool sidequests that wouldn't be
possible otherwise. The "limit" actually makes the world a lot more
open and realistic than any of the other Zelda games where for all
intents and purposes it's always the same day because everyone is
always in the same spot day in and day out.

In MM you had three days that repeat over and over but each day is
very different. In any other Zelda game you have one day that repeats
over and over ad nauseum, it's just not presented that way. You're
supposed to accept that time is actually progressing and people just
really do the exact same thing every day and night. It's pretty ironic
actually. The most tedious thing about it was that you lose all your
disposable items and have to spend all of 30 seconds collecting what
you might need from the tons of grass in Termina Field. I never
understood the point of taking away your arrows, bombs and rupees when
you can deposit money in the bank on the third day and have it be
available in the bank on the first day. THAT was a bad decision on the
designers part but that's about as minor a gripe as you can get.

The entire ending of OoT doesn't make sense for the exact same reason
and no one seems to care about that :P

It was also the first Zelda game where you'd actually get attached to
the characters IMO.

I'm definitely in the minority but I feel that OoT is seriously
overrated (especially in terms of the "story") and Majora's Mask is
severely underrated.

El Guapo

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May 24, 2003, 3:24:42 PM5/24/03
to
"Jonathan" <fdgfdg...@gfhfghfh.com> wrote in message
news:vcvf498...@corp.supernews.com...

A hard mode is all most people are asking for. The fighting was just too
easy for most Zelda veterans. Let it default to normal (easy) and bury the
difficulty option in the menus. Newcomers and casual gamers will never
change it, but it will make some of us very happy.


Kevin Sullivan

unread,
May 24, 2003, 3:26:07 PM5/24/03
to


I always found that funny as well. As if the Zelda games on N64 were
really any harder. I don't think I ever died in either of them either.
I can definitely tell you I had a lot more fun fighting in WW than I
did in both N64 games put together.

>Reminds me of those castlvania people. "Symphony of the Night is too
>eeeasssyyy!"
>
>Well fuck that. Maybe we could go back to the NES days when only the
>superhuman among us, and those that could spend 24hours a day playing game
>could ever get through a Castlevanai game.
>

The first Castlevania was ridiculous. I never made it past the Grim
Reaper but the lack of continues also insured that after 2 to 3 times
trying to get all the way up to him just to die again you'd never play
the game again. It's hard to get a feel for a boss enough to beat him
when you have maybe 2 chances to fight him before having to go through
the entire game again.

The 2nd one was easy and the third one was much fairer in terms of
difficulty while still being hard. I'll take the Symphony style game
any day of the week. Old school Castlevania fans will probably be
happy with Lament of Innocence though as it is a return to a more
action based game.

Raph

unread,
May 24, 2003, 3:34:00 PM5/24/03
to
> >I thought they were absolutely perfect for the series, glad to see
they're
> >not crumbling to the pressure from some closed minded individuals.

I have always liked cell shaded games and thought Zelda was great though I
would love to see the characters slightly more stylized in the sequel. My
all time favorite graphic look for a cell shaded game is Jet Set Radio
Future.

To be honest though, I would be happy whichever way they went with the
graphics...just as long as the gameplay is of the same quality.

Kevin Sullivan

unread,
May 24, 2003, 3:48:23 PM5/24/03
to
On Sat, 24 May 2003 12:08:39 -0700, "Jonathan"
<fdgfdg...@gfhfghfh.com> wrote:

Not to beat this to death or anything but by saying that the only
reason for realistic graphics would be to please closed minded
individuals says to me that this person is against realistic graphics
as much as other closed minded people are against the cel-shaded
graphics. If Nintendo had announced the opposite, that the game would
be realistic, wouldn't this person's post have been, "The cel-shaded
graphics were perfect, way to go Nintendo for crumbling under the
pressure of closed minded individuals" ?

I happen to agree that the cel-shaded graphics worked wonderfully but
not to the point of calling people who weren't into them as much
closed minded. I think some people took the graphics far too seriously
to the point of hating the entire game because of them but I can
sympathize with people who want a more realistic game simply because I
myself have always thought adult Link was much cooler than young Link,
going all the way back to when Zelda II was first released. I don't
see why the two can't coexist...

Young Link is much much cooler in the cel-shaded graphics than he was
in OoT or MM, that's for sure.

<snip>

>> >Let's get to the important issues. Will this be a simple sidestory, ala
>MM,
>> >or will it be a trie sequal that bridged the gap between WW and LoZ/Lttp?
>> >
>> >
>>
>> Traditionally Zelda "sequels" tend to have nothing to do with the game
>> that came before it even if it features the same Link. Zelda II is
>> pretty much the only direct sequel that not only features the same
>> characters but takes place in the same world. (Albeit one that the
>> original Hyrule from LoZ is only a small corner of). Then again the
>> game itself is nothing like any of the others. So in that regard the
>> safest bet would probably be that this game will be a side story as
>> well.
>>
>
>Well I agree to a point. It is very clear that every Zelda has a different
>Link, and now that Wind Waker is out, that is no longer speculation, but
>hard fact. However, WW is a direct sequal to OoT/MM. It makes referecne to
>both of those games, and the Hero from thos games more times that I can
>count. It does appear that the Zelda designers, (I don't say Myiamoto
>because he is only producer now) are atempting to weave a continuing stroy
>arc, finally. Therefore, it would be very nice to see a game that bridges
>the gap between WW and LTTP, or LoZ. SOmething to explain how the flooded
>and destroyed Hyrule of WW re-appeared later on with familar landmarks such
>as the Lost Woods, and Deaht Mountain, which wre present in OoT.
>

That's pretty much exactly what I said in the last part of my post
that you snipped out so I'd have to agree:) By pure tradition a side
story is possible but by the increased attention given to the history
of Hyrule in WW another direct sequel is likely as well. Hopefully the
latter is what they'll go with...

Jonathan

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May 24, 2003, 3:51:15 PM5/24/03
to

"El Guapo" <plet...@pinatas.com> wrote in message
news:_FPza.961137$3D1.566184@sccrnsc01...


Plenty of ways to make the fighting harder already. Don't use L Targeting.
Ignore the flashing "A". Or, you could just not bother to pick up the heart
containers after you beat the bosses.


Jonathan

unread,
May 24, 2003, 3:54:20 PM5/24/03
to
> The first Castlevania was ridiculous. I never made it past the Grim
> Reaper but the lack of continues also insured that after 2 to 3 times
> trying to get all the way up to him just to die again you'd never play
> the game again. It's hard to get a feel for a boss enough to beat him
> when you have maybe 2 chances to fight him before having to go through
> the entire game again.
>
> The 2nd one was easy and the third one was much fairer in terms of
> difficulty while still being hard. I'll take the Symphony style game
> any day of the week. Old school Castlevania fans will probably be
> happy with Lament of Innocence though as it is a return to a more
> action based game.

is it really a return though? So they have dispensed with Experience
points, I would be willing to bet they have some other systems that performs
the same duty. And I am pretty sure they game will lock you in a big metroid
style castle yet again. As much as I like these RPG type Castlevanias, they
are getting old. It would be very nice to see some different scenery for a
chnage, maybe even go outside the castle again. I really don't think IGA has
an imagination at all.


Leon Dexter

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May 24, 2003, 4:51:06 PM5/24/03
to
Jonathan <fdgfdg...@gfhfghfh.com> wrote in message
news:vcvja0d...@corp.supernews.com...

> Plenty of ways to make the fighting harder already. Don't use L Targeting.
> Ignore the flashing "A". Or, you could just not bother to pick up the
heart
> containers after you beat the bosses.


Heh...I could also play with my feet. Or turn my controller upside-down.
How ridiculous.

If a game in any other genre was as easy as WW is, it would be severely
criticised. If it was nearly impossible to lose a race in a racing game, to
lose a fight in a fighting game, if you scored a goal every play in a sports
game, if you took less than 1/4th as much damage as usual in an RPG, if you
were practically bulletproof in a shooting game...you wouldn't like it.

I doubt, in these cases, if the equivalent of your arguement, which would be
"let the other cars have a huge head start, or hold your brake through the
whole race" would placate anyone.

The lack of difficulty was a huge mistake, and Nintendo needs to address it
in the next game. The difficulty has always been about perfect in the Zelda
series--like many other aspects of the games. Wind Waker introduced several
problems, while fixing others. Overall, it was a bit of a step backwards,
in my opinion. It had potential that it didn't meet.


Phil Da Lick!

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May 24, 2003, 5:05:53 PM5/24/03
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"Jamie_Manic" <jamiew...@hamsandiwch.com> wrote in message
news:3ecfb15f$0$958$cc9e...@news.dial.pipex.com...

> > and yet your opinion makes you open minded. how odd.
>
> You know what he meant. He was open minded to a new graphical style in the
> series that some others snubbed because it was 'cartoony' or 'gay'.
Because
> hes happy to see that style used again doesn't mean he is closed minded.

Whereas people who liked the old graphical style and were perfectly happy to
see that used again were automatically "close minded". Right. Gotcha.


Shadow

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May 24, 2003, 5:28:32 PM5/24/03
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"Bowen" <ten.s...@newoB.com> wrote in message
news:baoeg2$1upbb$3...@ID-159243.news.dfncis.de...
Bah, Mario was a cakewalk compared to Zelda 2. That game was totally
unforgiving...


El Guapo

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May 24, 2003, 7:21:21 PM5/24/03
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"Bowen" <ten.s...@newoB.com> wrote in message
news:baoea4$1upbb$2...@ID-159243.news.dfncis.de...

I thought that it was very hard to get into. It definitely didn't pull me
in at first the way OOT and most Zelda games have. However, once I got into
the game I really started to enjoy it. And I liked the darker theme right
from the start, even when the game was still confusing. I'd love to replay
it with cleaner graphics, so hopefully they'll do another preorder deal with
the WW sequel.

I also agree with Kevin that you could get more attached to the characters.
Maybe it was because you saw their fates and held their future in your
hands. But definitely you saw a side to the characters that you typically
don't get from Zelda games, including WW. I wanted to fix things for these
characters, not because it was required to make the game progress, but
because I really wanted to help them. I think that's a rare thing, in any
game.

Oh, and the only thing better than riding Epona is rolling around as a Goron
at full speed. Awesome. :)


El Guapo

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May 24, 2003, 7:24:16 PM5/24/03
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"Jonathan" <fdgfdg...@gfhfghfh.com> wrote in message
news:vcvja0d...@corp.supernews.com...

OR, the developers can take five minutes, put in a difficulty option that
doubles the amount of damage you take, and be done with it.


Jonathan

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May 25, 2003, 5:16:40 PM5/25/03
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"Leon Dexter" <leondexte...@lvcm.com> wrote in message
news:2YQza.32635$Dr3.23001@fed1read02...

> Jonathan <fdgfdg...@gfhfghfh.com> wrote in message
> news:vcvja0d...@corp.supernews.com...
>
> > Plenty of ways to make the fighting harder already. Don't use L
Targeting.
> > Ignore the flashing "A". Or, you could just not bother to pick up the
> heart
> > containers after you beat the bosses.
>
>
> Heh...I could also play with my feet. Or turn my controller upside-down.
> How ridiculous.

> I doubt, in these cases, if the equivalent of your arguement, which would


be
> "let the other cars have a huge head start, or hold your brake through the
> whole race" would placate anyone.

That's hardly the same thing. Holding your break during a racing game
completely alters the game. Not picking up heart pieces has absoloutly no
effect on the game other than to make it harder.


Kevin Sullivan

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May 25, 2003, 6:22:15 PM5/25/03
to

The difficulty has very little to do with the game IMO. I never
thought OoT or MM were very hard either. Does it matter if I can go
through OoT and MM and never get killed but maybe lose 2/3 of my
health in any given dungeon or if I go through a dungeon in WW and
lose 1/8 of my health but still never get killed? The games are still
easy so what difference does it make if an enemy takes away half a
heart or three hearts?

It was pretty silly but it had absolutely no effect on my enjoyment of
the game and at worst it makes the game easier for people who are
completely devoid of gaming skill.

The fact that they *removed* three completely finished dungeons
because they thought the game was too long has got to be the stupidest
thing I've ever heard though. What were they thinking? The biggest
valid complaints about the game are that the 2nd half had too little
to do and could've used more dungeons.

El Guapo

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May 25, 2003, 7:19:59 PM5/25/03
to
"Kevin Sullivan" <ke...@beestung.netHERWORLD> wrote in message
news:56g2dvg6mvlor2mh3...@4ax.com...

Where did you read that they removed finished dungeons? I find that highly
unlikely.


Phil Da Lick!

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May 25, 2003, 7:45:12 PM5/25/03
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"El Guapo" <plet...@pinatas.com> wrote in message
news:zccAa.109968$rt6.37666@sccrnsc02...

> "Kevin Sullivan" <ke...@beestung.netHERWORLD> wrote in message
> > The fact that they *removed* three completely finished dungeons
> > because they thought the game was too long has got to be the stupidest
> > thing I've ever heard though. What were they thinking? The biggest
> > valid complaints about the game are that the 2nd half had too little
> > to do and could've used more dungeons.
>
> Where did you read that they removed finished dungeons? I find that
highly
> unlikely.

Not neccessarily the dungeons might have been finished but been some part of
a larger quest that was removed.

Or they could have been finished but didn't quite fit in with the rest of
the game in quite a few ways.

A lot of factors can infuence a decision to remove stuff from a game. Not
being finished is the obvious one to be sure, but there are many others.


celticblu101

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May 25, 2003, 9:35:23 PM5/25/03
to
Kevin, you need to get a life. lol

"Kevin Sullivan" <ke...@beestung.netHERWORLD> wrote in message

news:33ivcvckq60hll73e...@4ax.com...

DBR

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May 26, 2003, 3:39:46 AM5/26/03
to

"celticblu101" <celticblu1012...@hvc.rr.com> wrote in message
news:vbeAa.31357$pA2....@twister.nyroc.rr.com...

> Kevin, you need to get a life. lol
>
>
>


Yeah, Kevin. I really get sick of reading your posts. Your messages that
convey the sense to all of us that you really do love video games, know
about the industry, and most of all, seem content with your hobby.

I, personally, would rather criticise what you like to do--like the previous
fellow--because I have nothing else to do myself.

"Lol," indeed...


> "Kevin Sullivan" <ke...@beestung.netHERWORLD> wrote in message
> news:33ivcvckq60hll73e...@4ax.com...
> > On Sat, 24 May 2003 12:08:39 -0700, "Jonathan"
> > <fdgfdg...@gfhfghfh.com> wrote:
> >


<snip>


--
"To infinity and beyond!"

Surfchan

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May 26, 2003, 12:00:31 PM5/26/03
to
>Overall, it (WW) was a bit of a step backwards,

>in my opinion. It had potential that it didn't meet.

Unfortunately, I have to agree. The game seemed very repititive to me, also.
Especially setting sail to different islands and hauling up treasures from the
bottom of the sea. Initially a good idea, but they really didn't find a way to
keep it very fresh, IMHO. Granted, any Zelda game is going to seem at least a
little repititive (it gives you a chance to complete sidequests at any point),
but I really felt this game took that quality a bit too far. I agree with a
previous poster who said MM is one of the more underrated Zelda titles because
gameplay-wise, it is at least trying something different. It's been brought up
before, but WW was also pretty low on dungeons. I prefer the GB Zelda games
which pretty much revolve around dungeons at the expense of taking out other
(less important, IMO...) stuff. Also, I have to say I think the decision to
make the next Zelda game cel-shaded is a mistake. It was an interesting change
of graphical pace for one game, no doubt. But how about keeping with the spirit
of change, instead of the spirit of cel-shading?

Oh well. At least we'll get to play as Link in Soul Caliber 2, which looks
fantastic.

Jonathan

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May 26, 2003, 4:07:56 PM5/26/03
to
> (less important, IMO...) stuff. Also, I have to say I think the decision
to
> make the next Zelda game cel-shaded is a mistake. It was an interesting
change
> of graphical pace for one game, no doubt. But how about keeping with the
spirit
> of change, instead of the spirit of cel-shading?

What is the sprit of change, I ask you?

First off all, there is one very good reason to use cel-shading again. They
already have a pheneomenal engine that they can resuse, which will save
months of development time. That is main reason why cel-shading will be used
again. That, and the fact that it was damn cool.

When Zelda for Nintendo's nexts system comes out, that's when you can expect
something different.


Scott

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Jun 5, 2003, 5:58:44 PM6/5/03
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On Sat, 24 May 2003 11:11:24 -0400, "Mike" <N...@Thanks.com> wrote:

>I thought they were absolutely perfect for the series, glad to see they're


>not crumbling to the pressure from some closed minded individuals.
>

Having just finished The Wind Waker I'm glad to hear they're using the same
style of graphics in the next game. I just hope they fix the clipping that
popped up here and there. Not a major issue but in an otherwise graphically
spot on game it stood out. Great ending to the game too btw. :)

--
Scott

Bowen

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Jun 5, 2003, 6:03:43 PM6/5/03
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They need an online RPG of Zelda. ;)

--
--Bowen--

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