Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

5 slots left for the new RaceBuilder game.

0 views
Skip to first unread message

cluster23

unread,
Jul 22, 2009, 1:01:20 PM7/22/09
to
Hiho,

After a pause of more as 2 years, it's time to play a planets game.

We have set up an Game, in wich the player are able to configure the
race the want to play in a wide range.
Like playing with the assimilate race bonus of the Borg while having
the Hiss mission of the Lizards, the ability to build fighters in
space, and a shiplist with MBR, Dark Wing and Gorbie for example.

Have a look at the racebuilder page http://haha.spacequadrat.de/rh/racebuilder.html

Want to join, the game gets discussed and hosted at http://www.rcworld.de

Regards, Harry

cluster23

unread,
Jul 23, 2009, 8:34:17 AM7/23/09
to
3 slots left

cluster23

unread,
Jul 24, 2009, 3:12:29 AM7/24/09
to
On 23 Jul., 14:34, cluster23 <h...@gmx.de> wrote:
> 3 slots left

1 slot left.. hurry

Magnate

unread,
Jul 24, 2009, 8:01:08 AM7/24/09
to
"cluster23" <h...@gmx.de> wrote in message
news:c8a15ed7-23d1-4685...@h31g2000yqd.googlegroups.com...

>
>
> On 23 Jul., 14:34, cluster23 <h...@gmx.de> wrote:
>> 3 slots left
>
> 1 slot left.. hurry

Looks very interesting. Is this a PHOST game or a TimHost game? And what
shiplist is being used?

CC

John Cataldo

unread,
Jul 25, 2009, 1:23:48 AM7/25/09
to
Looks like the game is full.

I'd be interested in following along, or at least seeing what races
players built!

cluster23

unread,
Jul 26, 2009, 5:52:08 PM7/26/09
to
PHost with Thost shiplist

cluster23

unread,
Jul 26, 2009, 5:52:38 PM7/26/09
to

it's still 1 slot left

Magnate

unread,
Jul 27, 2009, 7:27:19 AM7/27/09
to
"cluster23" <h...@gmx.de> wrote

So how does that work then? Does PHost approximate to THost combat? I've
only ever played PHost with the PList shiplists, and I guess the balance
would change quite a bit with the original THost ships, since they're
limited to 10 beams/bays/tubes and all.

I think I'll give it a try - I'm a bit rusty but it looks too interesting to
miss.

CC

Magnate

unread,
Jul 27, 2009, 8:42:44 AM7/27/09
to

Hmmm. Well, I followed the link given in the first post of this thread, and
I designed my race (there was a problem with the addition for "column B" but
I spent only 8 points in the end). I entered my email address and clicked
Send and it went to a confirmation screen showing me the various pconfig /
truehull / hullfunc settings for my custom race. They all looked ok so I
just clicked "OK, that's my race!" and it sent me to the hosting hompeage
(http://haha.spacequadrat.de/rh/index.html). I haven't received an email to
the gmail address I used to sign up, and there's no sign of the game on the
site (there's a link to the racebuilder setup page, but no reference to the
game either as currently running or awaiting players).

So anyway, I hope I've managed to join and I'll hear from you soon.

CC

Message has been deleted

Magnate

unread,
Jul 28, 2009, 9:52:03 AM7/28/09
to
"Heiko Schlenker" <hsc...@gmx.de> wrote

> * Magnate <n...@receiving.here> wrote:
>> "cluster23" <h...@gmx.de> wrote
>>> On 24 Jul., 14:01, "Magnate" <n...@receiving.here> wrote:
>>>> Looks very interesting. Is this a PHOST game or a TimHost game? And
>>>> what
>>>> shiplist is being used?
>>>>
>>> PHost with Thost shiplist
>>
>> So how does that work then?
>
> No. I recommend to use the shiplist TList
> <http://www.blutmagie.de/vagabond/TList/tlist.html>.
> It is a slightly modified original shiplist for PHost.

I thought so. Perhaps the OP meant TList rather than THost (original)
shiplist?

It doesn't look like I managed to join the game - still no email in response
to my race submission.

Heiko, while you're there - about two years ago I got halfway through
updating your "pscripts" auto-hosting package for Linux hosting (adding
quickhost functionality etc.), but I never sent it to you. If you've made
any changes in the past couple of years, can you point me to the latest
version, so that when I do send you my changes, they'll be against your
newest version!

CC

Message has been deleted

Stefan Reuther

unread,
Jul 28, 2009, 12:51:37 PM7/28/09
to
> The Phost autohost package called PScripts were written by the
> PHost 1.x guys. You can find them on the European mirror site of
> PHost 3 version < 3.3:
> <http://www.nefo.med.uni-muenchen.de/~phost/phost3.html>
> --> <http://www.nefo.med.uni-muenchen.de/%7Ephost/phost3/pscripts.tar.gz>
>
> I think, the new PScripts version should be published on the
> official PHost website <http://www.phost.de>. :-)

Although I run phost.de, I do not maintain the PScripts. I would have
expected them on phost-contrib.sourceforge.net (admittedly after
sweeping away lots of cobwebs. note to self: release new PDK.) or at the
Vagabond.

If you want them on phost.de, we can probably arrange a way, but on the
other hand it's probably not too bad if not everything PHost-related has
to run through me :-)


Stefan

Message has been deleted

cluster23

unread,
Jul 31, 2009, 5:19:40 PM7/31/09
to
On 27 Jul., 14:42, "Magnate" <n...@receiving.here> wrote:

> >>> Looks very interesting. Is this a PHOST game or a TimHost game? And what
> >>> shiplist is being used?
>
> >> PHost with Thost shiplist
>
> > So how does that work then? Does PHost approximate to THost combat? I've
> > only ever played PHost with the PList shiplists, and I guess the balance
> > would change quite a bit with the original THost ships, since they're
> > limited to 10 beams/bays/tubes and all.

It's not relevant if the ships are PList, TList, TList XY, build from
scratch or somewhat else, because any player has (can have) the same
ships and the only battleships are Virgo, DarkWing and Gorbie.

> Hmmm. Well, I followed the link given in the first post of this thread, and
> I designed my race (there was a problem with the addition for "column B" but
> I spent only 8 points in the end). I entered my email address and clicked
> Send and it went to a confirmation screen showing me the various pconfig /
> truehull / hullfunc settings for my custom race. They all looked ok so I
> just clicked "OK, that's my race!"

The racebuilder page at this location was only for showing the players
what she can do to tweak his race. The final race creation gets done
after all players are found (we are 11 now, sorry) and our host has
the time to setup the game.

> and it sent me to the hosting hompeage
> (http://haha.spacequadrat.de/rh/index.html). I haven't received an email to
> the gmail address I used to sign up, and there's no sign of the game on the
> site (there's a link to the racebuilder setup page, but no reference to the
> game either as currently running or awaiting players).

Ops, thats only a old copy of a dead test page. :) As written in the
first post, the game gets discussed and hosted at http://www.rcworld.de

> So anyway, I hope I've managed to join and I'll hear from you soon.

Sorry.. I've not looked here since we had found the last player. But I
plan to create another racebuilder game with PList ships and
experience enabled. If so, it gets discussed at the http://www.rcworld.de
forum and i drop a note here.

sorry for the confusion ;-)

Regards, Harry

cluster23

unread,
Jul 31, 2009, 5:24:54 PM7/31/09
to
On 27 Jul., 21:07, Heiko Schlenker <hsch...@gmx.de> wrote:

> * Magnate <n...@receiving.here> wrote:
> > "cluster23" <h...@gmx.de> wrote
> >> On 24 Jul., 14:01, "Magnate" <n...@receiving.here> wrote:
>
> >>> Looks very interesting. Is this a PHOST game or a TimHost game? And what
> >>> shiplist is being used?
>
> >> PHost with Thost shiplist
>
> > So how does that work then?
>
> No.

Sorry, but your No. makes no sense for me.

> I recommend to use the shiplist TList

Why

> <http://www.blutmagie.de/vagabond/TList/tlist.html>.
> It is a slightly modified original shiplist for PHost.

Well, slightly modified, but why does this list works and the other
does not?

Regards, Harry

Message has been deleted

Stefan Reuther

unread,
Aug 2, 2009, 6:43:45 AM8/2/09
to
Heiko Schlenker wrote:

> * cluster23 <h...@gmx.de> wrote:
>>On 27 Jul., 21:07, Heiko Schlenker <hsch...@gmx.de> wrote:
>>>I recommend to use the shiplist TList
>>
>>Why
>
> Because the original ship list was crafted for TimHost and not for
> PHost. One important thing to remember: Combat is different
> <http://www.phost.de/phost4doc/diffs.html>. Especially if you use
> PHost's alternative combat.

Right, Tim's list with alternative combat would not work. But with
non-alternative combat, and correct settings, why not? With this config,
it has the same formulas as Tim's host. So I wouldn't expect a PHost
game with Tim's list to be worse than a THost game with Tim's list. I
doubt that Tim's list was designed with all the goofs of THost's VCR
algorithm in mind (i.e. biased random numbers, damaged-lizard-planets-
get-beam-upgrade bug, ...). Actually, I doubt it has seen any large-
scale simulating at all before its release, as fast simulators did not
exist in 1993 (sim.exe? You're kidding.).

> To make it short: Do not use the original ship list for PHost games.

Under the premise that you want a perfectly balanced game: agreed. The
"competition" is better balanced, simply because its creators had much
better tools than Tim had in '93.

Under the premise that you just want the same thing you always played
with THost, go ahead. Sure, combat results will not be 100% identical,
but they will come close. And they will not be 100% balanced, as ever,
but you may not care about that.


Stefan

cluster23

unread,
Aug 6, 2009, 7:03:20 AM8/6/09
to
> >>>I recommend to use the shiplist TList
>
> >>Why
>
> > Because the original ship list was crafted for TimHost and not for
> > PHost. One important thing to remember: Combat is different
> > <http://www.phost.de/phost4doc/diffs.html>. Especially if you use
> > PHost's alternative combat.
>
> Right, Tim's list with alternative combat would not work. But with
> non-alternative combat, and correct settings, why not? With this config,
> it has the same formulas as Tim's host. So I wouldn't expect a PHost
> game with Tim's list to be worse than a THost game with Tim's list.

Well, because we do not use alternative combat settings and _any race
has the same ships_, i do not think there is any worse to use those
ships in the game. That are simple hulls, with a given mass, # of
beams, torps, bays, tubes and ship functions assigned.
I still think that it makes null difference, from which shiplist those
handful ships comes. For this game it's simple: the only big
battleships in the game are Gorbie, Virgo and Dark Wing. A player can
have two of them at max, but one player can have Extra Fighter Bays
assigned while another has for example 150% Lizard damage bonus and
the third player the Fed Scotty bonus chosen.

As i already said, the next racebuilder game will be use all new phost
features like experience, alternative combat and ships from the
current phost shiplist.

> > To make it short: Do not use the original ship list for PHost games.

dogmas are religious stuff, i do like logic more ;-)


>
> Under the premise that you just want the same thing you always played
> with THost, go ahead. Sure, combat results will not be 100% identical,
> but they will come close. And they will not be 100% balanced, as ever,
> but you may not care about that.
>

was so in the last 15 years for the most planets games.

Regards, Harry

Magnate

unread,
Aug 10, 2009, 6:47:21 AM8/10/09
to
"Heiko Schlenker" <hsc...@gmx.de> wrote

> * Stefan Reuther <stefa...@arcor.de> wrote:
>> Heiko Schlenker wrote:
>>> * Magnate <n...@receiving.here> wrote:
>>>>Heiko, while you're there - about two years ago I got halfway
>>>>through updating your "pscripts" auto-hosting package for Linux
>>>>hosting (adding quickhost functionality etc.), but I never sent it
>>>>to you.
> [...]

>>> I think, the new PScripts version should be published on the
>>> official PHost website <http://www.phost.de>. :-)
>>
>> Although I run phost.de, I do not maintain the PScripts.
>
> In fact, nobody maintains them. :-)

>
>> I would have expected them on phost-contrib.sourceforge.net
>
> Oh, you are right.

Well, there's my answer - thanks folks. If and when I ever get around to
posting my updated pscripts, I'll post them on sourceforge. I guess that'll
make me the new maintainer by default.

CC

0 new messages