Also, the map in Onslaught should rotate with you. There is no North
in a game, so there's no reason to have the map in a fixed direction.
Also, it would be nice to have the map displaying before the match
actually begins, so you can see where everything is.
>The menu pop-ups in UT2004 are annoying and damn near useless. They
>don't stay long enough for you to read them, and they cover up what
>you want to see otherwise. Is there a way to disable them?
Unless it's some sort of mod, the popups seemed okay.
>
>Also, the map in Onslaught should rotate with you. There is no North
>in a game, so there's no reason to have the map in a fixed direction.
>Also, it would be nice to have the map displaying before the match
>actually begins, so you can see where everything is.
>
Fixed map orientations allow players to communicate with each other
(e.g. "They're sneaking around the east.") This isn't as easy with a
rotating map, especially if that map tends to be a little symettrical.
Also, a rotating map could be inefficient - in some implementations,
you might only see a fraction of what you should see.
It's also a tradition - some games have large expanses that span
several map areas - you generally need a consistant direction facing
upward to help players remember the shape of the map.
>The menu pop-ups in UT2004 are annoying and damn near useless. They
>don't stay long enough for you to read them, and they cover up what
>you want to see otherwise. Is there a way to disable them?
Not sure what you're talking about. Do you mean the balloon tips that
pop up when you hover the cursor over a menu item?
>Also, the map in Onslaught should rotate with you. There is no North
>in a game, so there's no reason to have the map in a fixed direction.
Actually, there is a North... it's whatever is at the top of the map.
If you've ever watched a Shoutcast of an ONS match, the announcer will
commonly refer to East, West, etc. If the map rotated you would lose
that.
>Also, it would be nice to have the map displaying before the match
>actually begins, so you can see where everything is.
There's always a small node layout in the upper portion of the screen
unless you've opted to turn that off. And you can get a larger
version by pressing escape and hitting the "Map" tab.
> Also, the map in Onslaught should rotate with you. There is no North
> in a game, so there's no reason to have the map in a fixed direction.
> Also, it would be nice to have the map displaying before the match
> actually begins, so you can see where everything is.
>
I have to say I agree with the others that have replied: A rotating map
would be more of a PIA and confusing that the fixed map. It's the
difference between saying "If you spawned at our core, go to the closest
node, then past it to the next, then go left up the valley towards their
core about halfway", , and saying "east side of the map". With a
rotating map, directions get complicated at best, and you're stuck
largely with either describing a position in relation to the powercores,
or getting real wordy in reference to the terrain. The nodes aren't
really numbered, so they're fairly useless unless they can uniquely be
identified as "The node on the bridge" or some other distinguishing
feature, which is no better than "North-east node, or "upper right" or
such. . .
I miss assault. Such simplicity.
BTW, you guys catch the new demo videos? Either I'm getting older or the
games getting faster. Wow. So much going on at once.
Yeah, I've been following very closely. I'm hoping Warfare will be a
lot of fun.
But from a lot of the press I've read lately, I may even give DM
another try. Virtually *everyone* at Epic is saying they're getting
back to their UT99 roots... bigger player models, more gravity (less
bunny hopping), stronger weapons with some of the old weapons (like
enforcer and sniper rifle) returning... it gives me a boner just
thinking about it. <g>
I think all the hopping/jump dodging was what did in DM for me too. I still
really enjoy sniper servers and a little freeze tag because run-n-gun is at
a minimum. Maybe that's the "it" factor 2K4 was lacking in, a more realistic
approach to game gravity.
The only thing that brought me into 2K4 was ONS. I tried 2K3 (same as
2K4 for all intents and purposes) when it first came out and hated it
because:
- Tiny player models
- Weak weapons
- Exaggerated player movements
Supposedly, these have all been addressed to some degree in UT3.
Here's hoping...
> - Exaggerated player movements
That nails it exactly for me.
>
> BTW, you guys catch the new demo videos? Either I'm getting older or the
> games getting faster.
Probably a little of both :)
J/K
Slam-ba-yi-ya!
That was really funny GTD.
Asshat. <g>
>
>>
>> I miss assault. Such simplicity.
>It's true, I like head-to-head, line in the sand aspect of it
I don't remember if we've discussed this, but...
They've dropped both Onslaught *and* Assault in UT3. The reason being
that the new Warfare gametype is supposedly a combination of both
gametypes. There is still a power core and nodes, but there are also
objectives to achieve. Let's hope it satisfies both of the previous
game's aficionados.
It's probably too much for me. Multitasking is a skill for the young :)
I DL'ed the demo to World in Conflict and played about 20 minutes. Got
aggravated with having to digest too much info at once and went to quit. My
kid was looking over my shoulder (unbeknownst to me) and said "Can I try?"
The little jerk excelled at the damn game. He played about three days and
started owning the demo servers. I had to tell a couple of people over the
in-game voice comm that he really was a kid and no, he isn't cheating. Black
and White 2 was too much for me (even with a trainer) but he played it out.
Must get that from his Mom? Maybe it's the mailman... :P
I think that's why assault is so much fun. It's a prescribed set of
obstacles. Fairly simple. ONS is fun but for me I'm not a big asset. Just
too much happening to enjoy myself.
>
>"Folk" <Fo...@folk.com> wrote in message
>news:sef6c3d219cssrko0...@4ax.com...
>> On Tue, 14 Aug 2007 17:37:19 -0800, GTD <Stoo...@duuuh.net> wrote:
>>
>>>
>>>>
>>>> I miss assault. Such simplicity.
>>>It's true, I like head-to-head, line in the sand aspect of it
>>
>> I don't remember if we've discussed this, but...
>>
>> They've dropped both Onslaught *and* Assault in UT3. The reason being
>> that the new Warfare gametype is supposedly a combination of both
>> gametypes. There is still a power core and nodes, but there are also
>> objectives to achieve. Let's hope it satisfies both of the previous
>> game's aficionados.
>
>It's probably too much for me. Multitasking is a skill for the young :)
Meh. I figure I'm older than you, and if I can do it...
>I DL'ed the demo to World in Conflict and played about 20 minutes. Got
>aggravated with having to digest too much info at once and went to quit. My
>kid was looking over my shoulder (unbeknownst to me) and said "Can I try?"
>The little jerk excelled at the damn game. He played about three days and
>started owning the demo servers. I had to tell a couple of people over the
>in-game voice comm that he really was a kid and no, he isn't cheating. Black
>and White 2 was too much for me (even with a trainer) but he played it out.
>Must get that from his Mom? Maybe it's the mailman... :P
>
>I think that's why assault is so much fun. It's a prescribed set of
>obstacles. Fairly simple. ONS is fun but for me I'm not a big asset. Just
>too much happening to enjoy myself.
ONS is pretty straightforward at it's essence. Connect the dots and
blast the enemy core. As with any other game though there are
strategies that come into play.
But you're certainly right... the younger folks are better wired to
do multitasking. I've no doubt that I was a better player in UT99
than I am now, and it's completely attributable to how much my
reflexes and quick thinking have diminished in the last 10 years. Us
"chronologically challenged" gamers just need to be a bit more devious
then our younger counterparts to keep up.
>
> But you're certainly right... the younger folks are better wired to
> do multitasking. I've no doubt that I was a better player in UT99
> than I am now, and it's completely attributable to how much my
> reflexes and quick thinking have diminished in the last 10 years. Us
> "chronologically challenged" gamers just need to be a bit more devious
> then our younger counterparts to keep up.
When exactly did we become the "old farts" that we used to make fun of?
I actually enjoy the team aspect of ONS and there have been a few times I've
played with a good group. Mostly I feel badly because I am usually the
weakest member of a team. My DM skills are middle-ground decent (got a
monster kill on DM-Morpheus3 yesterday, yay me) but I get a little lost on
my place in the team. I guess that's why BR and CTF are so much fun. If you
don't have the ball/flag you KNOW your role is to camp the carrier to
protect them.
BTW, ever see Alex (Sixdarts) around? He hasn't posted in a long time.
Haven't seen him on the servers either.
That sucks, , ,but, , just like assault for 2003, SOMEONE will mod it
up. . . I hope. . .
I have an idea for a gametype I was going to try and implement in 2k4,
but I don't know enough about gametypes to get anywhere with it. Maybe
UT3 will be will be easier to make gametype mods for. .
Sorry, i couldn't help it, , ,must be some mild form of tourettes or
something. .
I wonder if that would be considered an oxymoron....
I want to know if you spelled "Tourettes" on the fly or had to look it up?
On the fly, but still had to look it up to be sure. It was, largely luck
that/if I got it right. .
I am suitably impressed. I would have whiffed on the third "t". Yet another
person smarter than me <sigh>.......
Luckier, , ,besides, I saw the advert for a show about people with it,
so I kinda had a head start anyways.. . :)
>
>"Folk" <Fo...@folk.com> wrote in message
>news:olv8c356o5nm39sli...@4ax.com...
>
>>
>> But you're certainly right... the younger folks are better wired to
>> do multitasking. I've no doubt that I was a better player in UT99
>> than I am now, and it's completely attributable to how much my
>> reflexes and quick thinking have diminished in the last 10 years. Us
>> "chronologically challenged" gamers just need to be a bit more devious
>> then our younger counterparts to keep up.
>
>When exactly did we become the "old farts" that we used to make fun of?
There are still older farts to make fun of you know. ;-)
>I actually enjoy the team aspect of ONS and there have been a few times I've
>played with a good group. Mostly I feel badly because I am usually the
>weakest member of a team. My DM skills are middle-ground decent (got a
>monster kill on DM-Morpheus3 yesterday, yay me) but I get a little lost on
>my place in the team. I guess that's why BR and CTF are so much fun. If you
>don't have the ball/flag you KNOW your role is to camp the carrier to
>protect them.
It's like anything else.... practice makes perfect.
I used to dislike playing on servers that had no voice comm because I
felt it was too difficult to develop strategies without voice
communication. Now I'm very happy (and probably prefer) to play pub
games without voice. That's because the experienced players know
exactly what to do without being told, and it generally doesn't do any
good to tell the noobs anything anyway. <g>
>BTW, ever see Alex (Sixdarts) around? He hasn't posted in a long time.
>Haven't seen him on the servers either.
Nope. And I quit playing UT99 years ago, so I wouldn't be running
into him online either.
I have it (quite badly in fact) but only when I hurt myself.
I had a friend in junior high / high school that had tourettes. He used
to blurt out "blow it out your ass!" on a regular basis, especially when
he got excited or frustrated.
I apologize if my joking offended you. It was probably a bit callous thing
to say. I did a semester in abnormal psych in college and although some
disorders are fascinating to study, it is disheartening to know that people
live with them.
> It's like anything else.... practice makes perfect.
>
> I used to dislike playing on servers that had no voice comm because I
> felt it was too difficult to develop strategies without voice
> communication. Now I'm very happy (and probably prefer) to play pub
> games without voice. That's because the experienced players know
> exactly what to do without being told, and it generally doesn't do any
> good to tell the noobs anything anyway. <g>
>
>>BTW, ever see Alex (Sixdarts) around? He hasn't posted in a long time.
>>Haven't seen him on the servers either.
>
> Nope. And I quit playing UT99 years ago, so I wouldn't be running
> into him online either.
I liked voice comm right up until it was full of kids yelling curse words
they would be afraid of using IRL. Teamspeak is cool, but you have to get in
to a clan or be a regular to be able to join in. I have a couple of times
but I just don't have the time to dedicate to being seen enough on a server
to be an unrecruited regular.
Talking about six got me thinking: How many oldtimers you think will pop
back up when UT3 gets going? I've wondered about Tut, Deadman, Six,
Meltdown, Mr K etc and how they are doing.
His name wasn't "Duke Nukem" was it?
>
>"Folk" <Fo...@folk.com> wrote in message
>news:v23hc3haq9dilaucr...@4ax.com...
>
>> It's like anything else.... practice makes perfect.
>>
>> I used to dislike playing on servers that had no voice comm because I
>> felt it was too difficult to develop strategies without voice
>> communication. Now I'm very happy (and probably prefer) to play pub
>> games without voice. That's because the experienced players know
>> exactly what to do without being told, and it generally doesn't do any
>> good to tell the noobs anything anyway. <g>
>>
>>>BTW, ever see Alex (Sixdarts) around? He hasn't posted in a long time.
>>>Haven't seen him on the servers either.
>>
>> Nope. And I quit playing UT99 years ago, so I wouldn't be running
>> into him online either.
>
>I liked voice comm right up until it was full of kids yelling curse words
>they would be afraid of using IRL. Teamspeak is cool, but you have to get in
>to a clan or be a regular to be able to join in. I have a couple of times
>but I just don't have the time to dedicate to being seen enough on a server
>to be an unrecruited regular.
Time is hard to come by.
>Talking about six got me thinking: How many oldtimers you think will pop
>back up when UT3 gets going? I've wondered about Tut, Deadman, Six,
>Meltdown, Mr K etc and how they are doing.
Hard to say. I think WoW must have sucked up some of those folks.
Either that or the grim reaper. ;-)
Log on to Find out how you can make money by clicking my Web Site.
You will find good Affiiliates for health products, such as EDTA-Oral
Chelation,
Apricot kernels for cancer treament, Other affiliates are for Computer,
household products, Satellite TV (You may watch International Channel on
your Computer),
Download Commmercial Movies, Email, Free Horoscope.
"Todd" <no...@nowhere.com> wrote in message
news:2ecsb3hm5s4g1u8cu...@4ax.com...
> The menu pop-ups in UT2004 are annoying and damn near useless. They
> don't stay long enough for you to read them, and they cover up what
> you want to see otherwise. Is there a way to disable them?