What's the point of the game then? If you don't have different weapon
types and strategies and everyone has the same gun then it comes down
to who is the best sniper and mover.
Any comments?
Seems like a pretty accurate description, I'd say. It becomes much
more a game of dodging and accuracy, as opposed to two guys staring at each
other, waiting for one of them to die from the pittance of damage they
deal. I expect the real appeal is in the visceral carnage that comes from
blowing people to tiny pieces with every shot.
-SpeedBall
Baron
>Ok, I think it's called instagib.
>It's a mod that I see a HUGE amount of servers running now a days.
It's quite popular, even though you don't seem to like it.
>What's the point of the game then? If you don't have different weapon
>types and strategies and everyone has the same gun then it comes down
>to who is the best sniper and mover.
The Enhanced Shock Rifle is not a sniper rifle. I guess you
wrote that to give it a negative touch.
Regular UT is about who can remember where the weapons and
the 'good stuff' is located, and when it will reappear.
Instagib is about who is the best mover and aimer.
The matches are way more intensive than regular UT.
You should try it out, you might like it.
Bent Wagner
PSY
As purely a CTF instagib player myself I can say its not the visceral
carnage speedball mentions, I mean come on , it would get pretty boring
pretty quick, lol
I play it cos everyone is on an equal footing. No running around the corner
witrh a goo gun to be hit by a barrage of rockets. No relying on flack
bouncing around 6 times before it hits someone, no searching for a better
weapon than the one you have. (which means you can attack or defend without
worrying you have a crap weapon). With instagib, you either hit em or you
dont.
As for teaching accuracy, id say it teaches you how to visually compensate
for lag :o)
-Fordy
"Bent Wagner" <p...@psy.bronderslev.dk> wrote in message
news:slrnajnhc...@psy.bronderslev.dk...
Insta isn't about being the best mover: lots of good insta players have
terrible movement, espeically some iCTF defenders.
Hello Robert
RS> What's the point of the game then? If you don't have
RS> different weapon types and strategies and everyone has the
RS> same gun then it comes down to who is the best sniper and
RS> mover.
You've just answered your own question.
--
[3am]Flash
[P!NK]Flash
Aimbot FAQ: http://www.digdilem.org/ut/aimbot.html
> Ok, I think it's called instagib.
> What's the point of the game then? If you don't have different weapon
> types and strategies and everyone has the same gun then it comes down
> to who is the best sniper and mover.
For me, Instagib *IS* Unreal Tournament. I forget that the 'normal' game
exists.
Instagib is fast and intense, and has a large following of players who enjoy
it. There's no wondering if someone will die when you hit them, as there are
no shield belts, armour, health pick-ups etc. If you hit them, they're dead.
it means u dont need to master all weapons => they're not crappy just
because you don't use them efficiently
"Robert Schultz" <semb...@hotmail.com> wrote in message
news:fd216888.02072...@posting.google.com...
Hello Visine
V> So the point would be to teach weapon accuracy and quick
V> movement and dodging.
Nearly. The point, like regular UT, is to enjoy yourself. :)
Well played last night, BTW.
The "point" of instagib is like any other UT game type, kill or be
killed.
Many people like this type of game play, many do not, [I am a "do not"].
I just find the the game type boring as hell, one weapon... wow.
I prefer to frag with the assortment of weapons UT offers, I think it's
the challenge of going against a player with a more powerful weapon makes
it satisfying to me.
With instagib, it's usually down to whom sees whom first along with
accuracy, sorta like 1 vs 1, [which I don't care for either].
I do know that the majority of the aim botters prefer instagib, [for
obvious reasons].
--
-=[OGT]=-
Braccae tuae aperiuntur
>kaito_1000<
It also has a big community, there are players who play this mod only,
instagib clans, leagues, etc. Why? Because it's fun.
>Basically it removes EVERY gun from the game.
It also removes all medikits and powerups except boots, btw.
>What's the point of the game then? If you don't have different weapon
>types and strategies and everyone has the same gun then it comes down
>to who is the best sniper and mover.
In instaDM - yes, in instaCTF - no.
Sure you need good aim and movement in iCTF too, but you'll also need
prediction, strategy and teamplay. When you die with one hit, it's
hard to cap a flag without the help of your teammates.
>Any comments?
It's a simpler game, but not an easier one. It plays much more
different than you would think on the first impression. The maps are
not the same without the Translocator. You never need to go for a
weapon or fight for a powerup, it's frantic action from start to end.
Happy gibbin!
"Robert Schultz" <semb...@hotmail.com> wrote in message
news:fd216888.02072...@posting.google.com...
the ASMD translates well to many other weapons in UT and it gives you
more immediate and accurate feedback regarding aiming. In a regular
game there is no accounting for chasing someone down for a 95% drain
and having someone else get the frag with a well-timed shot with the
enforcer. Nor is hitting someone with 5% health for a frag a true
measure of your skill. And based on strategy and style it does not all
work out in the end.
Instagib has its place and can be a bit revealing of your weak points.
You don't want to stand still and you don't want to suck at aiming.
I've found it to be quite helpful and really should play it more than
I do.
I play low grav, high speed (135-155% faster than normal) CTF insta. I find
the game much faster and more exiting than normal weapons play (which I
seldom play anymore). Although you die a lot more, when you re-spawn you're
ready to go (no running around trying to get weapons, powerups, armor etc.)
Maps are by necessity bigger, which I like, but since you can move a hell of
a lot faster by dodging in low grav (especially from high places) you're not
spending too much time traveling the map. You're right, it really does come
down to who is the best shooter and mover, skills which take awhile to
develop. Regards.
drip
Its the only thing I really play anymore, CTF mainly but a bit of dm aswell,
because everyone is on an even footing at the start or at any other point in
the game.It means that I dont have to keep practicing the same maps over and
over to learn all the weapon and powerup points (I'm a lazy git, dont have
the time or the inclination). It means that I can join any game weather I
know the map or not and have a half decent chance of getting a good game. On
the down side it has reduced my ability to play with normal weapons to
approximately zero (as proven by my brief appearance at fragfest tother
night).
I for one love it and hope its included in the new game whenever that is
gonna be.
7
> "-=[OGT]=-" <ol...@hotmail.com> wrote:
>
>>The "point" of instagib is like any other UT game type, kill or be
>>killed.
>>
>>Many people like this type of game play, many do not, [I am a "do
>>not"]. I just find the the game type boring as hell, one weapon...
>>wow. I prefer to frag with the assortment of weapons UT offers, I
>>think it's the challenge of going against a player with a more
>>powerful weapon makes it satisfying to me.
>
> You want a challenge? Try playing instagib with good players whose
> pings are about 100 lower than yours.
>
>
No thanks, like I said, I find Instagib boring.
Besides, since I usually have 100ms or lower ping, a 100ms lower ping
than me would put them in the negative, ping-wise... ;O]
On the other hand for me playing UT with the regular weapons gets boring
also. I think because the addiction to instagib + low grav the game doesn't
feel the same to me. I tend to run around with the sniper rifle to give me
the same sort of feel as if I was playing with the instagib weapon. The
shock weapon just doesn't do, with the sniper I can at least get head shots.
And If you have ever played sniper only servers which I play on once in
awhile too, getting heads shots is almost second nature.
"-=[OGT]=-" <ol...@hotmail.com> wrote in message
news:Xns9254670E36...@216.168.3.30...
> I think you know how to dominate using the regular UT weapons.
> Instagib really throws you off because you can't dominate anymore and
> are nearly equal to everyone else, but your lack of skills ruins the
> game for you. Plus the game now is a bit harder for you.
>
> On the other hand for me playing UT with the regular weapons gets
> boring also. I think because the addiction to instagib + low grav the
> game doesn't feel the same to me. I tend to run around with the
> sniper rifle to give me the same sort of feel as if I was playing with
> the instagib weapon. The shock weapon just doesn't do, with the
> sniper I can at least get head shots. And If you have ever played
> sniper only servers which I play on once in awhile too, getting heads
> shots is almost second nature.
>
Actually, when UT first cam eout, I played Instagib pretty much all the
time. It just got boring for me, I can tolerate sniper servers for a
little while, but that gets old after a few maps too.
I guess it's just a personal preference.
In real life, It only takes one shot to kill .... Remember that :-)
"**{71}Threat**" <**{71}Threat**.no-spam@NeverEnding.com> wrote in message
news:ujr5usf...@corp.supernews.com...
"Slartibartfast" <RonOb...@hotmail.com> wrote in message
news:aid9p...@enews4.newsguy.com...
"Charlie Malm" <vze2...@verizon.net> wrote:
>and such was why ZP was created
That helps, but if your ping is a lot higher than someone else's, then
you're still at a significant disadvantage (albeit much less than you
would be without ZP).