------------------------------------------------------------------------
Archive-name: games/ultima
Posting-Frequency: Biweekly
Last-modified: June 3, 2001
Version: 2.23
URL: TBA
Copyright 2001 Paul Gilham.
Portions copyright 1998-2000 Edward Franks.
Portions copyright 1996, 1997 Andrew Charlton
Maintainer: Paul Gilham <rgcu...@daisho.demon.co.uk>
------------------------------------------------------------------------
rec.games.computer.ultima.* Frequently Asked Questions List
------------------------------------------------------------------------
This FAQ was originally conceived, and written by Andrew Charlton
aka Erratic Dragon, aka Erraticus <char...@ihug.co.nz>. The original
FAQ (in its final, posted version) may be found at
<http://home.kc.rr.com/hidalgo/faq/erratic.html>.
This FAQ is currently being maintained by Paul Gilham, aka Samurai
Dragon <rgcu...@daisho.demon.co.uk> and will be on a website soon.
Thanks to the previous maintainer, Edward Franks, aka Fortran Dragon,
for the hard work he put into the FAQ
NOTE: Unless otherwise stated, the use of "I" and "me" refers to
the FAQ maintainer. The exception to this is the questions which are
written by the archetypal newbie.
------------------------------------------------------------------------
* 0) Index/Legal Administrivia
* 1) About This FAQ
o 1.1) Purpose of this FAQ
o 1.2) Revision History
o 1.3) Latest Version
o 1.4) Abbreviations
* 2) The Dragons
o 2.1) What are the Dragons?
o 2.2) Why are you named the Ultima Dragons?
o 2.3) What does UDIC stand for?
o 2.4) Can I join the Dragons?
o 2.5) How do I change my roster data?
o 2.6) What does Dragon membership qualify me for?
* 3) The Newsgroups
o 3.1) History of the Newsgroups
+ 3.1.1) What about these old newsgroups?
+ 3.1.2) I can't get the new newsgroups
o 3.2) Ultima Celebrities
o 3.3) What can I discuss (The Charters)?
+ 3.3.1) rec.games.computer.ultima.dragons Charter
+ 3.3.2) rec.games.computer.ultima.online Charter
+ 3.3.3) rec.games.computer.ultima.series Charter
o 3.4) Should I post binaries?
o 3.5) Can I ask for hints?
o 3.6) How do I avoid getting flamed?
o 3.7) Why don't you all stop fighting?
* 4) Technical and Non-Gameplay Issues
o 4.1) Availability of Ultimas and Ultima Related Merchandise
o 4.2) Collections of Ultima games
+ 4.2.1) The Encore Ultima 1-6 CD
+ 4.2.1.1) Where can I find it?
+ 4.2.1.2) Problems with the Encore Ultima 1-6 CD
+ 4.2.2) The Ultima Collection
+ 4.2.2.1) Where can I find it?
+ 4.2.2.2) Problems with the Ultima Collection
o 4.3) Missing Documentation
o 4.4) Windows 95/98 Issues
o 4.5) Lack of Memory
+ 4.5.1) How do I free up more memory?
+ 4.5.2) I still can't get enough!
o 4.6) Ultimas Run Too Fast
o 4.7) Ultima Game Problems
+ 4.7.1) How do I get Ultimas to work with my AWE32/AWE64/SB32
sound card?
+ 4.7.2) Where can I find a mouse driver that doesn't take up
much DOS memory?
* 5) The Ultima Series
o 5.1) What is Ultima?
o 5.2) Where can I find hints and walkthroughs?
o 5.3) Continuity
+ 5.3.1) Can you explain any plot inconsistencies?
+ 5.3.2) How should I pronounce Ultima names?
+ 5.3.3) What order do the Ultimas come in?
o 5.4) Akalabeth
+ 5.4.1) Where can I find a copy of Akalabeth?
o 5.5) Ultima/Ultima 1
+ 5.5.1) Patches
o 5.6) Ultima 2: The Revenge of the Enchantress
+ 5.6.1) Patches
+ 5.6.2) Ultima 2 gives a Divide By Zero error! How do I fix
it?
+ 5.6.3) Ultima 2 maps are wrong! How do I fix it?
+ 5.6.4) The Ultima 2 colours are hideous. How do I fix them?
o 5.7) Ultima 3: Exodus
+ 5.7.1) The Ultima 3 colours are hideous. How do I fix them?
o 5.8) Ultima 4: The Quest of the Avatar
+ 5.8.1) Patches
o 5.9) Ultima 5: Warriors of Destiny
+ 5.9.1) Cheats
o 5.10) Ultima 6: The False Prophet
+ 5.10.1) Patches
+ 5.10.2) Cheats
+ 5.10.3) Who Killed Quenton?
o 5.11) Worlds of Ultima: Savage Empire
o 5.12) Ultima, Worlds of Adventure 2: Martian Dreams
o 5.13) Ultima Underworld 1: The Stygian Abyss
+ 5.13.1) Patches
+ 5.13.2) Utilities
o 5.14) Ultima 7: The Black Gate
+ 5.14.1) Patches
+ 5.14.2) Cheats
+ 5.14.3) How do I get past the Test of Truth in the Forge of
Virtue?
+ 5.14.4) How do I get past the Hydra on Ambrosia?
+ 5.14.5) Ultima 7 won't work with my Riva 128/Nvidia video
board.
How do I fix it?
+ 5.14.6) Weapon and Armour Ratings
o 5.15) Ultima Underworld 2: Labyrinth of Worlds
+ 5.15.1) Patches
+ 5.15.2) Cheats
o 5.16) Ultima 7, part 2: Serpent Isle
+ 5.16.1) Patches
+ 5.16.2) Cheats
+ 5.16.3) Weapon and Armour Ratings
+ 5.16.4) Where is the Comb of Beauty?
+ 5.16.5) Director's Cut of Serpent Isle Introduction
+ 5.16.6) How do I save Cantra?
o 5.17) Ultima 8: Pagan
+ 5.17.1) Patches
+ 5.17.2) Cheats
+ 5.17.3) Where is the Birthplace of Moriens?
+ 5.17.4) The Lost Vale
o 5.18) Console Ultimas
+ 5.18.1) Nintendo (NES) Ultimas
+ 5.18.2) Super Nintendo (SNES) Ultimas
+ 5.18.3) Nintendo Gameboy Ultimas
+ 5.18.4) Sega Master System Ultima
+ 5.18.5) Sony Playstation Ultima
o 5.19) Ultima Online
+ 5.19.1) What is Ultima Online?
+ 5.19.2) System requirements
+ 5.19.3) Where can I find out more about Ultima Online?
o 5.20) Ultima 9: Ascension
+ 5.20.1) Patches
+ 5.20.2) Why doesn't Ultima 9: Ascension work with my system?
+ 5.20.3) Where can I find out more about Ultima 9: Ascension?
o 5.21) Ultima Underworld 3
+ 5.21.1) Is an Ultima Underworld 3 planned?
o 5.22) Ultima 10
+ 5.22.1) What do you know about Ultima 10?
o 5.23) Ultima Online 2/Ultima Worlds Online: Origin
o 5.24) Works in Progress
+ 5.24.1) The Ultima 1 remake
+ 5.24.2) Exult
+ 5.24.3) The Guardian Engine
+ 5.24.4) The Blackrock Engine
+ 5.24.5) Alter U9
+ 5.24.6) The Ultima 3 Upgrade Project
* 6) Ultima, the Dragons and The World Wide Web
o 6.1) The Ring of Dragons
o 6.2) Ultima Under Emulators
o 6.3) Ultima Fan Fiction
o 6.4) How can I put Ultima runes on my web pages?
o 6.5) Is there an Ultima Windows 95/98 desktop theme?
o 6.6) Ultima Levels/Maps for Other Games
+ 6.6.1) Civilization 2
+ 6.6.2) CivNet
+ 6.6.3) Warcraft 2
+ 6.6.4) Warlords 2
+ 6.6.5) Doom 2
+ 6.6.6) Unreal
o 6.7) Ultima Maps
* 7) Real Time Interactions
o 7.1) The Weyrmount
+ 7.1.1) What is the Weyrmount?
+ 7.1.2) How do I get there?
+ 7.1.3) What do I do once I'm there?
o 7.2) IRC
+ 7.2.1) What is IRC?
+ 7.2.2) How do I get there?
+ 7.2.3) What do I do once I'm there?
+ 7.2.4) What does "re" mean?
o 7.3) ICQ
+ 7.3.1) What is ICQ?
+ 7.3.2) Where can I find an ICQ client?
+ 7.3.3) Is there a list of ICQ numbers for the Dragons?
* 8) Summary
o 8.1) Pages
o 8.2) Other Stuff
o 8.3) Why isn't my page in here?
* 9) Acknowledgements
------------------------------------------------------------------------
0) Legal Administrivia
The maintainer disclaims all responsibility for inaccurate or
misleading information in this FAQ. This article is provided as-is,
without any express or implied warranties. Neither the author nor any
of the contributors to this FAQ assumes any responsibility for errors
or omissions, or for damages resulting from the use of the information
contained herein.
------------------------------------------------------------------------
1) About This FAQ
1.1) Purpose of this FAQ
This FAQ is not intended to replace the many other sources of
Ultima
and Ultima Dragons information. Rather, it is intended to summarise,
supplement, and list them, for the purpose of regularly posting to
rec.games.computer.ultima.dragons, in order to cut down on some
unnecessary noise on the group.
Most of the questions in this FAQ are
real questions which are asked in the rec.games.computer.ultima.*
groups
(And their predecessors, rec.games.computer.ultima-dragons and
alt.games.ultima.dragons) reasonably frequently.
1.2) Revision History
Only the most recent revisions are listed here. The complete
history will be available on the web in due course, URL TBA.
[June 3, 2001]
Minor changes to reflect the change in FAQ administrator.
Further
changes are planned shortly.
[September 18, 2000]
Gildor's World of Ultima seems to have disappeared for the moment.
Until it reappears Paulon Dragon is kindly hosting the Ultima II and
III
colour patches. See Sections 5.6.4 and 5.7.1 for more details.
[September 4, 2000]
I've added The Ultima 3 Upgrade Project to the Works in Progress
section. See Section 5.24.6 for more details.
I've added the Commodore 64 cheat for Ultima 6, courtesy of
Tristan
Miller. Dracos Dragon confirmed the Amiga version uses the same cheat
codes as the IBM PC version. See Section 5.10.2 for more details.
I've added Telemachos Dragon's Ultima Underworld Viewer. See
Section 5.13.2 for more details.
1.3) Latest Version
This FAQ will be available on the web shortly. Once changeover
administration is complete, it will be posted biweekly to
rec.games.computer.ultima.dragons, rec.games.computer.ultima-dragons,
rec.games.computer.ultima.series, comp.sys.ibm.pc.games.rpg,
rec.answers, comp.answers, and news.answers.
As a result of crossposting to news.answers, a text version of the FAQ
is available at
<ftp://rtfm.mit.edu/pub/usenet/news.answers/games/ultima>
and its many mirrors (such as <http://www.faqs.org>).
As an interim measure, this FAQ is being posted to biweekly to
rec.games.computer.ultima.dragons, rec.games.computer.ultima-dragons,
rec.games.computer.ultima.series and comp.sys.ibm.pc.games.rpg only.
1.4) Abbreviations
The following abbreviations may be found in this FAQ and also in
the
newsgroup, IRC etc.
* U1 - U9: Main sequence Ultimas, Ultima 1, Ultima 2 etc.
* U:A or UA: Ultima: Ascension (Ultima 9)
* U7 or BG: Ultima 7: The Black Gate
* U7.5, U7.2, or SI: Ultima 7, part 2: Serpent Isle
* UC: Ultima Collection
* UW1 or UUW1: Ultima Underworld 1
* UW2 or UUW2: Ultima Underworld 2
* SE: Worlds of Ultima 1: Savage Empire
* MD: Ultima, Worlds of Adventure 2: Martian Dreams
* AK or U0 (zero): Akalabeth
* UO: Ultima Online
* UOL: Ultima Online Live, aka Ultima Online (NOTE: the designers
themselves prefer UO)
* UO:T2A: Ultima Online: The Second Age
* UO:R: Ultima Online: Renaissance
* UO2: Ultima Online 2
* UWO:O: Ultima Worlds Online: Origin, aka Ultima Online 2
* FoV: Forge of Virtue
* SS: Silver Seed
* RoV: Runes of Virtue
* RoV2: Runes of Virtue 2
* rgcud: rec.games.computer.ultima.dragons and/or -dragons
* rgcu.d: rec.games.computer.ultima.dragons
* rgcu-d: rec.games.computer.ultima-dragons
* rgcus: rec.games.computer.ultima.series
* rgcuo: rec.games.computer.ultima.online
* agud: alt.games.ultima.dragons
* aguo: alt.games.ultima.online
* csipgr: comp.sys.ibm.pc.games.rpg
* LB: Lord British
* RG: Richard Garriott
* CPC: California Pacific Computers, the original publisher of
Ultima
(no number)
* EA: Electronic Arts
* OSI: Origin Systems, Incorporated (NOTE: The older fans tend to
use
Origin over OSI)
NOTE: It's probably best not to use U0 (zero) for Akalabeth,
because it can look the same as UO - Ultima Online.
------------------------------------------------------------------------
2) The Dragons
2.1) What are the Dragons?
The Ultima Dragons are a group of people who simply love Ultima, a
long running series of computer role playing games (CRPGs). You can
find more information about the Dragons, and their long, and sordid
history in the Official UDIC FAQ at <http://www.udic.org/faq.html>,
maintained by Monomolecular Dragon.
The Dragons' home page and membership roster is at
<http://www.udic.org/> maintained by the UDIC greeting team.
The Dragons' FTP site is at <ftp://ftp.udic.org/pub/ud/>.
2.2) Why are you named the Ultima Dragons?
When the club was first formed on Prodigy, there was already a
club
dedicated to Ultima called the Evil Avatars -- the new club was called
"Players of Ultima for Fun" or PUFF. This lead to inevitable
references to Puff the Magic Dragon, and the club was soon renamed the
Ultima Dragons.
2.3) What does UDIC stand for?
The original club was on the Prodigy online service, but the club
later moved to the Internet in late 1994 with the creation of the
newsgroup alt.games.ultima.dragons (agud), forming the Ultima Dragons
Internet Chapter, or UDIC.
2.4) Can I join the Dragons?
You certainly can, provided you meet the entrance requirement - to
have played an Ultima. There are several ways to join:
* The easiest, and preferred way is to use your web browser and
go
to <http://www.udic.org/join.html>. It is recommended that
you at least read the UDIC FAQ before joining, see Section
2.1.
* If you do not have access to the World Wide Web, you can email
to <jo...@udic.org> include the following information in the
message:
o Your real name,
o Your email address,
o Your proposed Dragon Name, (subject to checking to see if it
has already been taken),
o Ultimas you may have played and/or completed, and
o A little about yourself, so the greeters know who they are
talking to. This information is mainly used to help you
select an alternative Dragon name in case your first
selection is taken.
Whichever method you use, one of the dedicated team of greeters
will
process your application and get back to you. This may take a while,
as
they are currently very busy.
2.5) How do I change my roster data?
If you remember the password you entered when you joined, then you
can go to <http://www.udic.org/members/> and sign on. If you don't
remember your password, or you want to change your Dragon name or
email
address, then email <jo...@udic.org> and one of the greeting team will
handle your request.
2.6) What does Dragon membership qualify me for?
Like most things in life, you will get out of the Dragons what you
put in. If you make the effort to participate, the club can be very
rewarding, but don't expect to sit back and watch the benefits accrue.
------------------------------------------------------------------------
3) The Newsgroups
3.1) History of the Newsgroups
The newsgroups rec.games.computer.ultima.dragons (rgcu.d),
rec.games.computer.ultima.online (rgcuo), and
rec.games.computer.ultima.series (rgcus) supersede the old newsgroups
alt.games.ultima.dragons (agud), alt.games.ultima-online (aguo), and
rec.games.computer.ultima-dragons (rgcu-d). The new groups were
created
on July 7, 1997 as a reorganisation of
rec.games.computer.ultima-dragons.
rec.games.computer.ultima-dragons was created on the 19th of March
1996,
five days after the vote for its creation was passed 421:130. It was
deleted on September 8th 1997.
Prior to the creation of rgcu-d, the Ultima Dragons' newsgroup was
alt.games.ultima.dragons, this was deleted 60 days after the new group
was created (May 19th 1996). alt.games.ultima-online was a
short-lived
group, the creation of which prompted the 1997 reorg. It has been
deleted in favour of the rec group. The details of the creation (and
deletion) of these newsgroups are available at
<ftp://ftp.uu.net/usenet/news.announce.newgroups/rec/rec.games.computer.ultima-dragons>
and
<ftp://ftp.uu.net/usenet/news.announce.newgroups/rec/rec.games.computer.ultima-reorg>.
NOTE: Usenet doesn't work as smoothly as the above two
paragraphs by Erratic Dragon might lead you to believe. Even though
only one person (Tale) can send out a create-group or remove-group
message, it is in the power of each newsadmin to accept or ignore the
messages sent by Tale. This is why alt.games.ultima.dragons,
alt.games.ultima-online and rec.games.computer.ultima-dragons still
continue to exist and be viable newsgroups on a number of news
servers.
Many Dragons read agud and rgcu-d (as they do with csipgr) and
will
answer questions there for those folks that can't get any of the other
newsgroups. (This is also why some Dragons, myself included,
crosspost
between rgcu.d and rgcu-d.)
3.1.1) What about these old newsgroups?
Some of the old newsgroups still exist on many servers, which can
be
confusing when people read the groups only to find they are empty, or
mostly empty. If your local news server is one of these, you can drop
a
line to your news administrator (usually newsmaster@*<yourdomain>*)
telling them about the problem, and directing them to the above URL.
As the note in Section 3.1 states, your newsadmin may choose to
ignore (and is in his rights to ignore if he wants to) the above URLs.
If this is a problem for you, see Section 3.1.2, below.
3.1.2) I can't get the new newsgroups
If your news administrator is not willing to add the new groups
you
might try searching the following websites for a public/free news
server
at (original information provided by F-15 Dragon):
*
<http://dir.yahoo.com/Computers_and_Internet/Internet/Chats_and_Forums/Usenet/Public_Access_Usenet_Sites/>
* <http://www.findolin.com/>
* <http://news.fu-berlin.de/en/register.html>
Web-based sites include:
* Google Groups, <http://groups.google.com>
* NewsReader.com, <http://www.newsreader.com/> (subscription)
If none of the above work you can email Fortran Dragon at
<xy...@kc.rr.com> and ask to be put on his digest mailing list. He
makes a daily e-mailing of all the posts made to rgcu.d since the last
digest.
3.2) Ultima Celebrities
A handful of former Origin staff have participated in the rgcud
from
time to time, including:
* Dr. Cat,
Worked on several Ultimas, including Ultima 6 and the
Runes of Virtue games. Dr. Cat has an online game in the
works called Furcadia at <http://www.bga.com/furcadia/>,
* Brian Martin,
Design co-ordinator for Ultima 9, and also working on
Ultima Online, pops in from time-to-time,
* Bill Armintrout,
Worked on Serpent Isle -- sometimes posted to fess up to
the bugs in the game :-),
* Richard Steinberg,
The former online PR guy for Origin. He goes by the name
"Mr. Smarty Pants" (or simply "mrpants") because he writes the
Mr. Smarty Pants Knows column for The Austin Chronicle.
Although he no longer works for Origin, he's bound to have an
opinion here and there,
* Mike McShaffry, aka Mr. Mike,
Director and part of the programming team for Ultima 8,
* Mike McCoy aka Boomer,
Origin's online PR person, though he specialises in Ultima
Online and the Janes product group,
* Chris McCubbin,
The writer of a number of hints books for Origin/Prima,
* Carly Staehlin-Taylor aka Lady MOI,
Origin's Answer Lady for Ultima 9: Ascension,
* Bill Jensen, aka Arbuthnot Dragon,
"After Ultima 4, Bill struck a coin for LB which had the
codex symbol on one side and the bell, book and candle on the
other. This coin was the inspiration for U5's trinket, the
codex coin. As a reward, LB put Bill and his family into the
game. You can find them in one of the lighthouses (I forget
which one exactly) - they minted a magical coin that brought
the
Avatar to Britannia.
"Several Dragons, including myself, now have copies of
this coin - they were passed out at MADCAP 96, hosted by
Monomolecular. I also have a copy of the letter which LB
originally sent to Bill back in 1986, wherein he calls the
coin
"the best Ultima-related present I have ever received" and
promises to put Bill and his family in U5."
[Source: Rainbow Dragon]
* Several people have posted to tell us they had their portrait
used in Serpent Isle.
3.3) What can I discuss? (The Charters)
The topic of a newsgroup is defined by its charter. Each of the
Ultima newsgroups has its own charter, plus the common charter which
applies to all of them.
CHARTER: all groups
Cross-posting or multiple posting among Ultima groups is not
recommended. However, it is likely that cross-posting of certain
articles may become necessary. Authors should select the most
appropriate group, whenever possible, when posting their articles.
Posting or cross-posting articles which do not consist mainly of
text easily readable by humans (i.e. binary files or encrypted text)
is
prohibited. If it is necessary to transfer binaries, posters should
include a pointer to an appropriate FTP/WWW site, or use an
appropriate
binaries newsgroup. Posting commercial solicitations or inquiries
which
are not directly related to Ultima is prohibited. Frequent posting of
the same advertisement, even Ultima-specific, is also prohibited.
END CHARTER.
3.3.1) rec.games.computer.ultima.dragons Charter
CHARTER: rec.games.computer.ultima.dragons
rec.games.computer.ultima.dragons an unmoderated forum for
discussion of issues of interest to members of the Ultima Dragons
Internet Chapter and all fans of the Ultima games. Topics will
include
discussion of current games, news and rumours, tips and advice from
members of the Ultima Dragons, talk about organisational matters of
the
UDIC, discussions about the UDIC's facilities like the Weyrmount MOO
as
well as the WWW and FTP sites, story authoring, and other club related
issues of interest to members of the Ultima Dragons Internet Chapter
and
other participants in the newsgroup.
END CHARTER.
NOTE: This group can be considered a meeting hall for members of
the
Ultima Dragons club, and all other interested parties. Ultima talk is
welcomed, but is not mandatory. The subject matter in the group has
ranged between serious topics like history, religion and cinnabons, to
plot ("in character") threads, to outright silliness. Those looking
for
a more concentrated dose of Ultima, without all the extra "chat" are
advised to read rec.games.computer.ultima.series
3.3.2) rec.games.computer.ultima.online Charter
CHARTER: rec.games.computer.ultima.online
rec.games.computer.ultima.online is an unmoderated forum for
discussion of all aspects of the online multi-player game Ultima
Online,
as well as its sequels and other multi-player versions of Ultima.
Topics
specific to the online version of the game are welcome here, including
but not limited to features, events within the game world, guilds
within
the game, and real-world issues with the game (e.g. pricing, latency,
etc.).
END CHARTER.
3.3.3) rec.games.computer.ultima.series Charter
CHARTER: rec.games.computer.ultima.series
rec.games.computer.ultima.series is an unmoderated forum for
discussion of any topic related to the Ultima series of games which
would not be more appropriate in another group. These topics include,
but are not limited to, questions and answers about the games, hints
and
tips, comparisons of the various versions of Ultima or similar games,
news and rumours, etc.
Note: this group is intended to provide a place in which people
can
easily find information about the Ultima games without having to go
through unrelated traffic. As such, if a discussion drifts away from
the
original topic, it is recommended to direct it to a more appropriate
group, although some tolerance is required.
END CHARTER.
3.4) Should I post binaries?
No.
Binaries should only be posted in binaries groups (alt.binaries.*,
plus a few others). There are a few reasons for this. Probably the
most important is so people can avoid downloading large binaries that
they may not want.
If you want to post some Ultima related binaries,
post them to an appropriate alt.binaries.* group, or put it on a web
or
FTP site, then post a note in the appropriate newsgroup telling the
readers there where they can find it.
3.5) Can I ask for hints?
Yes, it is one of the group's primary functions. We ask only that
you follow a few guidelines:
* Choose the appropriate newsgroup for your query, i.e. don't
ask
about Ultima 4 in rgcuo.
* A good, descriptive subject line, including the name of the
Ultima you are having problems with (see also, Section 1.4 for
some abbreviations; it might be nice to use square brackets
around these), and a brief description of the problem. e.g.
"[U1] How do I kill Lord British?". This allows people to
zero
in on questions they know the answer to.
* If you are asking a technical question, try to include some
info
about your system. In particular, what you are loading in your
AUTOEXEC.BAT and CONFIG.SYS. Drivespace, for example, can
take
up lots of memory, and would be significant.
3.6) How do I avoid getting flamed?
You're reading this FAQ, which is a good start. Before asking a
question, see if the answer is in here, or the other resources
mentioned
here. When you first point your newsreader at the newsgroups, there
will probably be a few days worth of messages waiting for you. Just
read through some of them to get an idea of the way the groups
operate.
For an overview of Usenet etiquette, please read the newsgroup
news.announce.newusers, which contains a number of documents with
useful
information in them.
3.7) Why don't you all stop fighting?
Most of the time, we aren't fighting at all, simply debating. We
manage to discuss some pretty touchy issues without degenerating into
a
flamewar. Occasionally, flamewars will spring up, but usually, there
are only a few participating. Please don't avoid posting for fear of
being flamed. Follow the guidelines in Section 3.6 and you will be
fine. Participating is a lot of fun.
The previous FAQ maintainer stated that, in his experience,
flamewars have to run their course. He felt calling on people to stop
doesn't work -- it just adds fuel to the fire, and spreads the
flamewar
to new threads.
The best way to deal with flamewars is to ignore them, as I
largely do. Many newsreaders have functions to ignore ("Kill") either
people or threads. If you see a flamewar spring up, you may want to
simply ignore it by putting the threads or participants in your
"Killfile". You can do the same for topics you aren't personally
interested in. Consult the documentation for your newsreader for
details.
Two recommended Windows-based newsreaders that support killfiles
are
Forte Agent (<http://www.forteinc.com/>) or Microplanet Gravity
(<http://www.microplanet.com/>). Other quality newsreaders may be
found
at the home of the Good Net-Keeping Seal of Approval
(<http://www.xs4all.nl/~js/gnksa/>).
------------------------------------------------------------------------
4) Technical and Non-Gameplay Issues
4.1) Availability of Ultimas and Ultima Related Merchandise
Underworld Dragon has written The Collectible Ultima, available at
<http://home.hiwaay.net/~rgregg/ultima/collectibles/>. This contains
information on what Ultima memorabilia exists, and where you might
find
it.
Some of the online auction sites, such as eBay
<http://www.ebay.com/>, Yahoo! Auctions <http://auctions.yahoo.com/>,
and Amazon Auctions <http://www.amazon.com/> are good places to locate
the various Ultimas. While many of the early and/or very collectible
Ultimas can go for high prices, it is still possible to get a decent
buy
on various Ultimas if you are willing to be patient.
4.2) Collections of Ultima Games
4.2.1) The Encore Ultima 1-6 CD
4.2.1.1) Where can I find it?
See Section 4.1
The Encore Ultima 1-6 CD isn't seen very much these days. The
Ultima Collection has much better availability and has decent
documentation, to boot.
4.2.1.2) Problems with the Encore Ultima 1-6 CD
There are several problems relating to the CD which are discussed
in
a FAQ by Ultra-Mind Dragon at
<http://www.ece.concordia.ca/~ac_march/Ultima1-6FAQ.html>.
4.2.2) The Ultima Collection
4.2.2.1) Where can I find it?
See Section 4.1.
A budget version of the Ultima Collection was available in
stores until recently, but most no longer stock it. Again, auction
sites are probably now the best place to look.
4.2.2.2) Problems with the Ultima Collection
See Sections 4.4, 4.5, 4.7.1, 4.7.2, and 5.6.3.
The Ultima Collection comes with the registered version of the PC
slowdown program Mo'Slo and the Ultima 2 speed fix has already been
applied.
The Ultima Collection will automatically install shortcuts for
Windows 95/98, but you must install the Ultima Collection to its
default
location (c:\uc\) in order for the shortcuts to work properly.
4.3) Missing Documentation
The Encore CD was mistakenly released with no documentation.
Origin
has made the docs available at <http://uo.com/archive/> listed under
their respective Ultima. (See also, Section 4.2)
NOTE: As of March 14, 1999, Origin has stated that the Ultima
Archive site will no longer be updated. In 2001, OSI as an entity
ceased to exist. Its owner, EA, is now directly responsible for
all Ultima products, inasmuch as OSI was before.
Since the downloadable documents are mainly technical, they don't
capture the feel of the original manuals, so Trigon Dragon is
making the original text and some pictures available in Adobe PDF
files, at <http://members.aol.com/trigonman3/intro.html>.
There may be certain versions of the Complete Ultima 7 that
came without docs. Most had them on the CD in Adobe PDF format. The
full docs are not available online, but the Trinsic questions are
available at Origin's Ultima Archive <http://uo.com/archive/>.
An Adobe Acrobat Reader (required to view Adobe PDF files) may be
freely downloaded at Adobe's website at <http://www.adobe.com/>.
There
are many versions of the Reader available for different Operating
Systems.
4.4) Windows 95/98 Issues
Ultimas 1-6 require no special considerations for Windows 95/98,
and
will run quite well in a full-screen MS-DOS prompt (that is, a Windows
95/98 DOS box). (See also Section 4.2.2 and Section 4.7 for other
problems relating to these games).
It has come to light that the IBM PC versions of Ultima 2 and
Ultima
3 will not run under Windows 95/98 on a FAT-32 drive that has been
booted directly to DOS. They will run fine in a Windows 95/98 DOS
box,
however. Ultima 2 and Ultima 3 will run just fine (other than the
speed
issued) under Windows 95 and Windows 95a if you boot to DOS.
Apparently
these two Ultimas, being the oldest IBM PC versions, get a return
value
that causes them to crash or lockup when they either access a FAT-32
drive or the files on a FAT-32 drive.
The work-around is to either run
the games in a Windows 95/98 DOS box or to copy the games to a
non-FAT-32 disk (such as a floppy - these games are old enough to fit
on
a single 3.5 inch floppy) and run them from that disk.
Another work around for Ultima 2 is to use the Windows Native
Ultima
2 written by John Alderson at <http://ultima2.voyd.net/>.
Gaseous Dragon has also provided an Ultima 7 For Beginners page at
<http://members.iinet.net.au/~rsd/ultima7.html> and an Ultima 8 For
Beginners page at <http://members.iinet.net.au/~rsd/ultima8.html>.
You can now run Ultima 7 (both parts) and Ultima 8 under
Windows9x,
thanks to patches written by Dragon Baroque. Gaseous Dragon is
hosting
these patches at his site,
<http://members.iinet.net.au/~rsd/>. You will need to
have a copy of one of the various CD-ROM versions of Ultima 7 (The
Complete Ultima 7, any of the EA Classics versions, or any of the
Ultima
Collection versions) or Ultima 8.
You may want to do a fresh install and if you want sound and
music.
Make sure your sound card is set up properly for Ultima 7 or Ultima 8
to
find it. Also, you will need to make sure you have enough
conventional
DOS memory for Ultima 7. While this patch allows you to run U7 and U8
under Windows9x, it does not make them Windows programs.
4.5) Lack of Memory
4.5.1) How do I free up more memory?
For Windows 95/98, see Section 4.4. For DOS users, you'll
probably
want to make a boot disk containing just the bare minimum device
drivers.
* First, format a floppy like so:
o FORMAT A: /s
* Then with a text editor, create the following files on the disk:
o CONFIG.SYS:
+ DEVICE=C:\WINDOWS\HIMEM.SYS
+ FILES=25
+ DOS=HIGH,UMB
(If you use Drivespace include)
+ DEVICEHIGH=C:\DOS\DRVSPACE.SYS /MOVE
o AUTOEXEC.BAT:
+ LH C:\MOUSE\MOUSE
Whenever you want to play, boot from this floppy.
NOTE: Some of your directories may be different, substitute them
as
appropriate. Even with this minimal configuration, Serpent Isle can be
tricky to get working. Drivespace takes up quite a lot of space, so
one
is to substitute your usual mouse driver for one which takes up
slightly
less space, like the current version of CTMouse (see 4.7.2 in this
FAQ).
Alternatively, use a DOS 5 boot disk, so the driver doesn't get
loaded. If you do this, you will only be able to access the
uncompressed portion of the drive -- the rest is still there, and will
return when you load with DOS 6 again. Do not include the drivespace
line if you use this method.
4.5.2) I still can't get enough!
Some device drivers will cause U7/SI to misreport the memory, and
refuse to start. If you have followed the instructions above, the
only
device driver you should have loaded is your mouse driver, try
replacing
that.
Unfortunately, among the drivers which cause this problem is the
Maxtor (OnTrack) Hard Drive Overlay (identifiable by a blue banner
when
you start up) which allows older computers to have larger hard drives.
If you press the 's' key as soon as the blue banner appears, you will
get a DOS message about turning off Dynamic Memory Protection. Answer
Yes, and this may help with the problem.
4.6) Ultimas Run Too Fast
Lost Dragon has set up the New PC Slowdown web page, which
contains
many utilities to slow down fast computers. It can be found at
<http://www.geocities.com/kulhain/>.
The various flavours of the Ultima Collection also contain a
slowdown utility, Mo'Slo, that works for many people.
4.7) Ultima Game Problems
4.7.1) How do I get Ultimas to work with my AWE32/AWE64/SB32 sound
card?
Contrapuntal Dragon has a page dealing with the common problems of
getting the AWE32 to work with various Ultima games. It can be found
at
<http://www.zip.com.au/~mfleming/ultima/ult-awe32.html>.
4.7.2) Where can I find a mouse driver that doesn't take up much DOS
memory?
Many Dragons use CuteMouse (or CTMouse), a DOS mouse driver that
uses
very little DOS memory. It can be found at
<http://www.vein.hu/~nagyd/>.
NOTE: Avoid version 1.4 of CTMouse. It has a bug that causes the
mouse driver to use lots of DOS memory, making it useless to use with
Ultima 7.
------------------------------------------------------------------------
5) The Ultima Series
5.1) What is Ultima?
Ultima is a long-running series of computer role playing games
(CRPGs). The settings have varied, but many of the games take place
in
the land of Britannia, ruled benevolently by Lord British (who is the
alter-ego of Richard Garriott, the series creator).
The hero (at least from Ultima 4 onwards) is the Avatar, champion
of
virtue, who comes originally from Earth, but tends to get transported
to
Britannia whenever trouble arises.
5.2) Where can I find hints and walkthroughs?
There is a wonderful selection of Ultima walkthroughs available at
<http://uo.com/archive/>, and also at
<http://www.cyberenet.net/~redjr/>.
Kender Dragon has written an Ultima Dragons Newbie FAQ, which
includes a number of frequently requested hints, at
<http://home.hiwaay.net/~rgregg/ultima/FAQ/udicfaq.html>.
Paulon Dragon has written an excellent Ultima Gameplay FAQ. This
FAQ
is at <http://homepages.ihug.co.nz/~paulryan/FAQ/ultimafaqs.htm>. I
would make this FAQ your first stop if you are having a problem with a
particular Ultima.
5.3) Continuity
5.3.1) Can you explain any plot inconsistencies?
There are many points of constant speculation on the newsgroups,
most of which are never agreed on, and so cannot be put into a FAQ.
There is an Ultima storyline FAQ,
<http://www.geocities.com/TimesSquare/Castle/3871/storyfaq.htm> or
<http://www.ozemail.com.au/~anarchy/Ultima/Ultima_storyline_FAQ.html>
which does attempt to explain some of these (written by Chris Billows,
not currently being maintained, I personally would be interested in
someone taking over, for more info, see the end of the storyline FAQ),
many others remain unanswered. Feel free to post your own theories,
but be prepared for some pretty heavy scrutiny.
5.3.2) How should I pronounce Ultima names?
Many of these are from Ultima 6.
* Iolo: YO-lo.
* Dupre: Dew-pray.
* Shamino: Unresolved. Either SHA-mee-no, or Sha-MEE-no.
* Jaana: Again unresolved, possibly JAH-nuh, or JAY-nuh, or
YAH-nuh.
* Sentri: SAHN-tray.
5.3.3) What order do the Ultimas come in?
Underworld Dragon has written a timeline, putting all events which
have happened in the Ultima world in perspective. It is available at
<http://www.scott.net/~rgregg/ultima/history/>.
Specifically, the Ultimas come in the order they are listed in
this
FAQ. Ultima Online occurs in several parallel worlds, so is outside
the
normal Ultima timeline.
5.4) Akalabeth
5.4.1) Where can I find a copy of Akalabeth?
Akalabeth has, as far as I know, been released as freeware, but
the
download links listed in previous versions of the FAQ appear to be
broken.
You can find the AppleSoft Basic source code at
<http://uo.com/archive/ftp/graphics/aklabeth.zip>, however.
There is a PC port at
<http://www.geocities.com/TimesSquare/Castle/4609/akalabeth/Akalabeth.htm>
started by Dung Dragon with the assistance of MinerJr. The project is
currently maintained by MinerJr.
See also Section 6.2 for details of running Akalabeth under
emulation.
The Ultima Collection contains a version of Akalabeth, too.
5.5) Ultima/Ultima 1
5.5.1) Patches
Arthur DiBianca has written a patch for Ultima 1, to fix a
problem where the graphics go black-and-white and eventually get
garbled on some video cards. Unfortunately, I do not have a current
URL for this.
5.6) Ultima 2: The Revenge of the Enchantress
5.6.1) Patches
Arthuris Dragon has a patch for Ultima 2 as well. His patch slows
the game down and adds a 'Save and Exit' and a 'Load Saved Game'
command. You can find the patch at
<http://home-1.worldonline.nl/~palenstn/>. The nice thing is that
this
patch will work with the other Ultima 2 patches and the speed patch
included with Ultima 2 in the Ultima Collection.
While strictly not a patch, John Alderson's Windows Native Ultima
2
<http://ultima2.voyd.net/> program allows you to use more pleasing
colours without any need for a slowdown program.
5.6.2) Ultima 2 gives a Divide By Zero error! How do I fix it?
This is caused by fast computers (don't ask me how). The solution
is to use a slowdown program, as detailed in Section 4.6.
5.6.3) Ultima 2 maps are wrong! How do I fix it?
"When Ultima II was first released, it was released on three floppy
sides: The Boot Disk, the Player Disk, and the Galactic Disk. The
last two of these disks held the city and world maps, as well as
monster
lists and conversation information for Earth and the other planets."
"The names used on these two disks for many of the files were
identical. When the Ultima I-VI CD was released, all of the files
were
merely dumped together into a single directory which caused some of
the files to be overwritten. Hence, cities, dungeons, and worlds
on the Galactic disk with the same name as a location on Earth are not
available and the Earth Map is used instead."
[Source: The Moonstone Dragon]
A patch to deal with this was created by The Moonstone Dragon but
I
do not have a current URL from which it can be downloaded, alas.
5.6.4) The Ultima 2 colours are hideous. How do I fix them?
"Finire Dragon has written a program that resets the colours used
by
a VGA graphics card to emulate the older CGA graphics card to
something
more pleasing.
"CGA graphics adapters only used four colours (usually cyan,
magenta, black and white), but now we can have blue water, green
vegetation and red lava."
[Source: Paulon Dragon]
You can download the patch from Paulon Dragon's website at
<http://homepages.ihug.co.nz/~paulryan/Ultima/Downloads.htm>.
5.7) Ultima 3: Exodus
5.7.1) The Ultima 3 colours are hideous. How do I fix them?
Finire Dragon has written a program that resets the colours used
by
a VGA graphics card to emulate the older CGA graphics card to
something
more pleasing.
CGA graphics adapters only used four colours (usually cyan,
magenta,
black and white), but now we can have blue water, green vegetation and
red lava. You can download the patch from Paulon Dragon's web site at
<http://homepages.ihug.co.nz/~paulryan/Ultima/Downloads.htm>.
[Source: Paulon Dragon]
5.8) Ultima 4: The Quest of the Avatar
You may freely download Ultima 4 (PC version) from:
* <http://www.zip.com.au/~mfleming/ultima/u4download.html>
* <http://home.kc.rr.com/hidalgo/u4.html>
* _Any_ member of UDIC may make the Computer Gaming World edition
of Ultima 4 available. (This means that you can't add or delete
anything from the archive.)
NOTE: This does _not_ mean the game is now freeware. EA retains
the copyrights to Ultima 4. They are just allowing the Dragons (and
only the Dragons) the chance to make the game available to anyone who
is interested in it.
5.8.1) Patches
Aradindae Dragon and Wiltshire Dragon have combined efforts
to make a patch that adds "MIDI support, new hotkeys, and 256 colour
graphics" to Ultima 4 (PC version). This replaces the older
(separate)
graphics patch and music patch. This patch can be found at
<http://www.moongates.com/u4/>.
5.9) Ultima 5: Warriors of Destiny
5.9.1) Cheats
There *is* a kind of a cheat for U5, at least on the C64. It goes
something like this: if you've got between 11 and 15 portions of some
reagents, mix a spell containing only such reagents. Mix 16 portions
of
this spell. If the spell existed, you now have 16 spells, plus 96-99
of
the reagents.
[Source: Thirith Dragon]
Here is another C64 cheat for Ultima 5.
"When anywhere other than in dungeons, press and hold the Commodore
key (looks like C=, on bottom left of the keyboard) and then press 1.
It will display an 8 digit number. The first set of 4 digits
represents
your co-ordinates in hex. The next set of 2 digits are the level.
The
number goes higher if you go up higher in towns and castles. Also in
the Underworld, you get the equivalent of a negative number in hex
(signed bit, reads FF). The final 2 digits are for the virtue points.
The closer to 99 you are, the more Avatar-worthy you are."
[Source: Enzo Dragon]
5.10) Ultima 6: The False Prophet
5.10.1) Patches
There is a patch to fix the sound in Ultima 6 for modern computers
by Jason Ely, available at
<http://www.pcgameworld.com/patches/u/UltimaVIAdLiBSBtimingproblemsfix.htm>.
5.10.2) Cheats
Here is the cheat for the IBM PC and Amiga versions.
Speak to Iolo, and type the following:
spam<Enter>
spam<Enter>
spam<Enter>
humbug<Enter>
where <Enter> is pressing the Enter or Return key. This will
bring up a cheat menu.
Here is the cheat for the Commodore 64 version.
Speak to *yourself* (yes, this is possible in the C64 version)
and
type the following:
i<Enter>
want to<Enter>
cheat<Enter>
where <Enter> is pressing the Enter or Return key.
[Source: Tristan Miller - C64, Dracos Dragon - Amiga]
5.10.3) Who Killed Quenton?
This is another red herring/plot hole. Using standard methods
(i.e.
not cheating) there is no way to find out who killed Quenton. It is
not
necessary to win the game.
There is a man with a house on the road from Britain to Skara Brae
who refuses to give his name -- this is Michael, the man who killed
Quenton. The U6 cluebook and Quenton himself in U7 verify the fact.
5.11) Worlds of Ultima: Savage Empire
There is currently no additional information about Savage Empire
in
this FAQ, but see Section 5.2 for walkthroughs et al.
5.12) Ultima, Worlds of Adventure 2: Martian Dreams
There is currently no additional information about Martian Dreams
in
this FAQ, but see Section 5.2 for walkthroughs et al.
5.13) Ultima Underworld 1: The Stygian Abyss
5.13.1) Patches
Panzer Dragon has a patch to upgrade Ultima Underworld 1 to
support
General MIDI, available on Paulon Dragon's download page at
<http://homepages.ihug.co.nz/~paulryan/Ultima/Downloads.htm>.
There was a patch available from EA to deal with floating and
duplicating items and the screen turning red in UW1, but it seems to
have been removed from EA's tech-support archives.
5.13.2) Utilities
Telemachos Dragon has created an viewer that allows you to explore
the various levels of Ultima Underworld 1. The program converts the
2D
maps into 3D maps suitable for modern 3D hardware accelerated video
cards. It also converts the 8-bit textures of the original game to
24-bit textures and creates mip-map to reduce flicker. You can also
export a level to a VRML file and then import it into the 3D drawing
package of your choice.
The viewer is available at <http://www.peroxide.dk/underworld/>.
5.14) Ultima 7: The Black Gate
5.14.1) Patches
Newton Dragon has a patch to upgrade Ultima 7 to support General
MIDI, available at <http://uo.com/archive/ftp/patches/ult7gm.zip>
If you are playing the floppy disk version of Ultima 7 and you are
having items disappearing from inventory and the screen is turning
red,
there _is_ a patch available to correct the problem, but like the one
for UW1 (see 5.13.1) it has been removed from EA's tech-support
archive.
You can now run The Black Gate under Windows9x. Gaseous Dragon is
hosting this new patch at
<http://members.iinet.net.au/~rsd/U7inWindows.html>. You will need to
have a copy of one of the various CD-ROM versions of Ultima 7 (The
Complete Ultima 7, any of the EA Classics versions, or any of the
Ultima
Collection versions).
You may want to do a fresh install and if you want sound and
music,
make sure your sound card is setup properly for The Black Gate to find
it. Also, you will need to make sure you have enough conventional DOS
memory for The Black Gate. While this patch allows you to run The
Black
Gate under Windows9x, it does not make The Black Gate a Windows
program.
5.14.2) Cheats
The cheat mode for Ultima 7 part one can be activated by typing
the
following on the command line: Ultima7 abcd[Alt 255]<Enter> where
<Enter> is pressing the Enter key. [Alt 255] is a single, invisible
character typed by pressing the Alt key, and typing 255 on the numeric
keypad, then releasing the Alt key.
There is no space between abcd, and [Alt 255].
Within the game, the F-keys now have special functions.
There is also an in-game cheat known as the "Trinsic Cheat Room".
It is possible to climb onto the roof Christopher's workshop in
Trinsic
using crates to build a staircase. Once on the roof, walk behind the
chimney, and you will be transported to a room which contains many of
the items needed to win the game, and some other goodies.
5.14.3) How do I get past the Test of Truth in the Forge of Virtue?
Very near the beginning of the test is a hood next to a wall, this
is an illusory wall, you can walk through it to a corridor, and
eventually to the TRUE amulet of truth.
5.14.4) How do I get past the Hydra on Ambrosia?
One of the walls is actually a secret door, double click on that,
and it will open.
5.14.5) Ultima 7 won't work with my Riva 128/Nvidia video board. How
do I fix it?
The Riva 128 video boards have a problem showing the earthquake
sequence at the start of Ultima 7: Black Gate with the Forge of Virtue
add-on installed or in Ultima 7, part 2: Serpent Isle whenever the
screen shakes up and down. Basically, the Riva 128 video boards don't
support all of the original VGA modes thus causing the game screen to
side off the bottom of the computer monitor.
Download qfix.zip from Dr. David's Super Crispy DOS Utilities at
<http://www.hpaa.com/moslo/utils.html> as a temporary fix until a new
(corrected) version of the boards BIOS is released.
You can install this DOS TSR (Terminate and Stay Resident) program
to convert the up and down earthquake motion to a side by side motion.
[Source: Xe Dragon]
Recently this same problem has been reported with other Nvidia
video cards.
5.14.6) Weapon and Armour Ratings
Mitch Aigner has provided a supplement to Ultima 7: Black Gate
which
provides weapon and armour ratings (among other things) at
<http://members.aol.com/UltimaFile/files/u7_sup.txt>
[Source: Xe Dragon]
5.15) Ultima Underworld 2: Labyrinth of Worlds
5.15.1) Patches
Panzer Dragon has a patch to upgrade Ultima Underworld 2 to
support
General MIDI, available at
<http://homepages.ihug.co.nz/~paulryan/Ultima/Downloads.htm>
[Source: Paulon Dragon]
As with UW1 (see Section 5.13.1), there were problems with the
original release of UW2, such as the screen turning red, palette
shifting, servant strike, melting moongate in the yellow Etheral Void,
or sleeping with moonstone as cursor. Unfortunately, the patch to
correct this has now been removed from the EA tech-support site.
5.15.2) Cheats
If you blast any kind of potion, for example when you attack it
repeatedly, it will turn into debris; but the debris, when used, has
exactly the same function as the potion -- with infinite charges.
[Source: Thirith Dragon]
5.16) Ultima 7, part 2: Serpent Isle
5.16.1) Patches
Newton Dragon has a patch available to upgrade Serpent Isle to
support General MIDI, it is available at
<http://uo.com/archive/ftp/patches/ult7p2gm.zip>
You can now run Serpent Isle under Windows9x. Gaseous Dragon is
hosting this new patch at
<http://members.iinet.net.au/~rsd/U7inWindows.html>. You will need to
have a copy of one of the various CD-ROM versions of Ultima 7 (The
Complete Ultima 7, any of the EA Classics versions, or any of the
Ultima
Collection versions).
You may want to do a fresh install and if you want sound and
music,
make sure your sound card is setup properly for Serpent Isle to find
it.
Also, you will need to make sure you have enough conventional DOS
memory
for Serpent Isle. While this patch allows you to run Serpent Isle
under
Windows9x, it does not make Serpent Isle a Windows program.
5.16.2) Cheats
The cheat mode for Serpent Isle is activated by typing the
following
on the command line: serpent pass<Enter> where <Enter> is pressing the
Enter key.
If you have installed the Silver Seed add-on type the following on
the command line: serpent manimal<Enter> where <Enter> is pressing the
Enter key.
Within the game, the F-keys now have special functions.
5.16.3) Weapon and Armour Ratings
Paulon Dragon has provided a supplement to Ultima 7, part 2:
Serpent
Isle which provides weapon and armour ratings (among other things) at
<http://homepages.ihug.co.nz/~paulryan/Downloads/SINotes.txt>
[Source: Paulon Dragon]
5.16.4) Where is the Comb of Beauty?
In the north wall of Columna's house (Moonshade) there is a secret
door which leads into the garden. The comb is in a chest partially
hidden behind some foliage. The chest can be opened with a key from
the
basement of the house.
5.16.5) Director's Cut of Serpent Isle Introduction
The original SI introduction was cut due to space limitations on
the 5.25 inch diskettes which saw the first release of Serpent Isle.
Denis Loubet made the original SI available for download, but the URL
he supplied no longer works. I have a copy of the movie, and will
post it on my website when the FAQ goes up.
5.16.6) How do I save Cantra?
The long and short of it is, you can't. The Serpent Isle
programmers forgot to enable that option in the game.
5.17) Ultima 8: Pagan
5.17.1) Patches
There was a patch released for Ultima 8 which makes some changes
to
the game. Among the changes are an improved jumping system, and some
plot holes have been fixed.
The patch is available at the following location, please use the
patch for the version of Ultima 8 that you own. I have no idea what
applying the wrong one will do, perhaps I will try it so I can include
that information.
* English Version,
<ftp://ftp.ea.com/pub/origin/patches/u8/u8patche.zip>
* German Version,
<ftp://ftp.ea.com/pub/origin/patches/u8/u8patchg.zip>
* French Version,
<ftp://ftp.ea.com/pub/origin/patches/u8/u8patchf.zip>
EA used to have a patch available to provide sound from an Adlib
card for U8, but the software has now been removed from the firm's
tech-support website.
You can now run U8 under Windows9x. Gaseous Dragon is
hosting this new patch at
<http://members.iinet.net.au/~rsd/U8inWindows.html>.
5.17.2) Cheats
The easiest way (AFAIK) is to use the following program, which
modifies your current savegame with the cheat enabled. I have not
personally tried this so if anyone has some feedback on this please
email me at <xy...@kc.rr.com>. It can be found at
<ftp://www.udic.net/pub/ultima/u8/hacks/u8cheat2.zip>.
Paulon Dragon also has some methods on how to cheat on his Ultima
8 page at
<http://homepages.ihug.co.nz/~paulryan/Ultima/Ultima_VIII.htm>.
5.17.3) Where is the Birthplace of Moriens?
Two possibilities. If you have applied the Ultima 8 patch
(See Section 5.17.1), then the birthplace is behind a door labelled
"The
Birthplace of Moriens" in the upper catacombs.
If you have not applied the patch, then the birthplace does not
exist. It is generally considered that the place to go next is a door
labelled "Towards Fate Do You Travel". This is the same door as
mentioned above, it was just renamed by the patch.
5.17.4) The Lost Vale
The Lost Vale was a proposed add-on for Ultima 8: Pagan.
Unfortunately Ultima 8 sold so poorly that Origin chose to cancel the
project in the early design stage. Origin decided to concentrate its
resources on Ultima 9 (which was to become Ultima: Ascension, and then
finally became Ultima IX: Ascension).
You can find some mocked up screen shots for The Lost Vale at
<http://www.uo.com/archive/ftp/graphics/ultima8/lostvale.zip>.
5.18) Console Ultimas
5.18.1) Nintendo (NES) Ultimas
The Ultimas known to have been released for the Nintendo
Entertainment System (NES)/Famicom are:
* Ultima: Exodus (aka. Ultima 3),
* Ultima: Quest of the Avatar (aka. Ultima 4), and
* Ultima: Warriors of Destiny (aka. Ultima 5).
Ultima: Exodus had a separately purchasable hintbook.
All of the NES Ultimas are pretty faithful conversions with only
minor differences from the Apple ][ versions.
5.18.2) Super Nintendo (SNES) Ultimas
The Ultimas known to have been released for the Super Nintendo
Entertainment System (SNES)/Super Famicom are:
* Ultima: The False Prophet (aka. Ultima 6),
* Ultima: The Black Gate (aka. Ultima 7: The Black Gate),
* Ultima: The Savage Empire, and
* Ultima: The Runes of Virtue 2.
Ultima: The False Prophet started a trend of decreasing quality of
the ports. As the Ultimas got more and more complex on the PC, the
consoles became less and less suitable platforms.
Ultima: The Black Gate is not a very good translation of the PC
version of the game. At the time U7 was being ported to the SNES,
Nintendo was going through a phase where all of their games had be
suitable for children. For example, an important murder was changed
to
a kidnapping by Nintendo. Also, I understand that there is no party
and
an excess of menus in an attempt to overcome the lack of a mouse.
The Savage Empire was only released in Japan, though an English
version was mostly completed.
The Runes of Virtue 2 is a console only game that is
supposed to be very 'Legend of Zelda'-esque. Oh, and I'm told you
are supposed to look for the 'secret' Origin headquarters under the
town of Jhelom. It is supposed to be strange.
5.18.3) Nintendo Gameboy Ultimas
The Ultimas known to have been released for the Nintendo Gameboy
are:
* Ultima: The Runes of Virtue, and
* Ultima: The Runes of Virtue 2.
Both Runes of Virtue games are console only games that are
supposed to be very 'Legend of Zelda'-esque. Aside from Ultima
Online, these are the only multiplayer Ultimas released by
Origin.
5.18.4) Sega Master System Ultima
The only Ultima known to have been released for the Sega Master
system is Ultima 4. This is considered by most to be the best port
of an Ultima to a console. The game came with both of the Ultima 4
manuals and a paper map of Britannia.
Ultima 4 will also run on a Sega GameGear with the Sega Master
System converter for the Sega GameGear.
5.18.5) Sony Playstation Ultima
The only Ultima known to have been released for the Sony
Playstation
is Ultima Underworld 1. This seems to be a pretty faithful port, but
it
was only released in Japan. There was a Quicktime movie made of the
gameplay, but it no longer seems available.
5.19) Ultima Online
5.19.1) What is Ultima Online?
Ultima Online is a virtual, graphical environment, based in the
world of Britannia (and other continents). There was a successful
(and
by all accounts extremely fun) pre-alpha test for two weeks beginning
the 1st of April, and another starting the 13th of May 1996. There
was
a beta test between June and September of 1997. The game has now been
released and enjoys continuing popularity.
5.19.2) System requirements
The minimum system requirements for Ultima Online: Renaissance are
a Pentium 200, 32MB RAM, Windows 95/98, 2MB PCI video card (DirectX
supported, set to 16-bit colour), 16-bit sound card (DirectX
supported),
383 MB hard drive space, 4x CD-ROM drive, Microsoft-compatible mouse,
100% Windows 95/98 compatible, SLIP/PPP or direct connect at 28.8K bps
or better with 32-bit TCP/IP stack.
The recommended system requirements for Ultima Online: Renaissance
are: a Pentium II 233 MHz CPU, 32 MB RAM, Windows 95/98, 4MB PCI video
card (DirectX supported, set to 16-bit colour), 16-bit sound card
(DirectX supported), 650 MB uncompressed hard drive space, 8x CD-ROM
drive, Microsoft-compatible mouse, 100% Windows 95/98 compatible,
SLIP/PPP or direct connect at 28.8K bps or better with 32-bit TCP/IP
stack.
The minimum system requirements for Ultima Online: The Second Age
are the same as Ultima Online: Renaissance, except you need only a
Pentium 166 and 16MB RAM.
The recommended system requirements for Ultima Online: The Second
Age are the same as Ultima Online: Renaissance, except you only need
589
MB uncompressed hard drive space.
The original Ultima Online minimum requirements specified a
Pentium
133, a 1MB PCI video card, and 261 MB hard drive space. The rest of
the requirements are the same as the ones for the UO:T2A minimum
system.
The original Ultima Online recommended requirements specified a
Pentium 166, a 2MB PCI video card, and 550 MB uncompressed hard drive
space. The rest of the requirements are the same as the ones for the
UO:T2A recommended system.
5.19.3) Where can I find out more about Ultima Online?
There are many Ultima Online web pages. The official EA
website is the Origin Worlds Online web site at <http://www.uo.com/>.
Origin wrote several FAQs, available at
<http://support.uo.com/faq.html>.
The FAQ for the newsgroup rec.games.computer.ultima.online is
currently maintained by Carol Ou and can be found at
<http://php.indiana.edu/~rstultz/rgcuo/FAQ.txt>. The rgcuo
FAQ is posted every Wednesday. This is an excellent place to start
when subscribing to the UO newsgroup.
5.20) Ultima 9: Ascension
5.20.1) Patches
The final official patch has been released for Ultima 9. The
patch fixes many Direct3D problems and other game-killing bugs.
The patch is available at the following location:
* Patch v1.18f, <ftp://ftp.owo.com/pub/ua/patch/u9patch118.exe>
NOTE: "The saved games created by the final version (v1.18) don't
seem to be entirely compatible with the unpatched game, unlike for
v1.07
and v1.05. Saved games _will_ load, but the game will start with an
error message (displayed using the same style of dialogue box as the
Quit option), and will crash within a few minutes of play."
[Source: Paulon Dragon]
There is an unofficial patch for U9 (referred to as 1.19, though
it
_not_ supported by EA) available at
<http://www.fansforultima.com/ultima9/downloadsu9.htm>. Other
downloads, such as the popular Dialogue/Monster/Economy patch (which
addresses what many U9 players felt were gameplay problems), are also
available from the site.
5.20.2) Why doesn't Ultima 9: Ascension work with my system?
Ultima 9: Ascension was released in a buggy state. A good place
to
look for help is DarkSharp's and WindForce Dragon's Ultima 9 Technical
FAQ at <http://www.gulbsoft.de/faq.latest.html>. (An excellent mirror
is at Bluesnews <http://www.bluesnews.com/faqs/u9faq.shtml>.)
5.20.3) Where can I find out more about Ultima 9: Ascension?
There is an Ultima 9: Ascension FAQ maintained by Terilim Dragon,
at
<http://www.powerup.com.au/~gjdanger/Terilem/> which includes all
known
screenshots released by Origin.
The official Ultima IX: Ascension website is at
<http://www.ultima9.com/>.
Origin used to maintain a web-based discussion board at
<http://boards.owo.com/>. Though the board is now closed, some of the
technical discussions are still available for reading and problem
searches.
5.21) Ultima Underworld 3
5.21.1) Is an Ultima Underworld 3 planned?
Here an excerpt from an interview with Richard Garriott:
"Interesting that you ask, these days Warren Spector, the producer
of the Underworld series, is putting a team together at Origin, which
is
intended to work on that project. Underworld III is not officially
planned, but we're collecting people."
[Source: interview with Richard Garriott in October 1996's PC Gamer]
However, subsequent to that, Warren Spector left Origin, Richard
Garriott left Origin to form his own online games firm and, as
mentioned in section 4.3 of this FAQ, OSI has ceased to exist. Add
the
fact that Looking Glass (the folks who actually created the
Underworlds) have gone out of business, and it seems very unlikely
there is any prospect of a new Underworld game.
5.22) Ultima 10
5.22.1) What do you know about Ultima 10?
Here's another excerpt from the interview with Richard Garriott
mentioned in 5.21.1:
"Ultima X [is free to start] from a completely fresh perspective
of
what I'll call pseudo-science". "Pseudo-science" as he puts it will be
drawn from the early era of Victorian science (Such as Leonardo da
Vinci's experiments). Although what exactly that will mean for the
Ultima world he's not too sure yet. However, he is sure that the
player
will no longer control the Avatar in their journeys, "But the Avatar
will likely show up as a character."
[Source: interview with Richard Garriott in October 1996's PC Gamer]
As stated in 5.21.1, however, Richard Garriott no longer works
with
EA, so this section is basically for historical purposes only. I will
add in a future update what little we know about Richard Garriott most
recent ideas about X, his successor to Ultima IX. X was to be a near
future game and nothing like what was mentioned above.
5.23) Ultima Online 2/Ultima Worlds Online: Origin
As far as I know, UO2 (renamed Ultima Worlds Online: Origin by
the
development team after Origin was folded into EA) has been axed. The
website for UO2 used to reside at <http://www.uo2.com/>.
5.24) Works in Progress
The following 5.24.x sections all describe various Ultima related
works in progress. While none of these are complete, all would
benefit
from your attention and efforts.
5.24.1) The Ultima 1 remake
The Ultima 1 remake is an effort to recreate Ultima 1 as a modern
3D game. More information and a number of screenshots can be found at
<http://www.peroxide.dk/ultima/>.
5.24.2) Exult
"Exult is a project to create an Ultima 7 game engine that runs on
modern operating systems, using the data and graphics files that come
with the game." You can download Linux and Windows executables of the
current version of the engine at <http://exult.sourceforge.net/>.
You can also download the source code at the same location. If
you
have ever had the urge to contribute to an Open Source project I would
urge you to add your skills to this one.
5.24.3) The Guardian Engine
The Guardian Engine is another attempt to build a game engine that
will run Ultima 7 in Windows. You can find more information at
<http://www.dragongames.com/u7dev/>.
5.24.4) The Blackrock Engine
The Blackrock Engine is an effort to build an engine that will
allow
Ultima 7 to be run as a multiplayer game (think Ultima 7 Online :)).
You can find a copy of the server software and the client software at
<http://www.acm.cise.ufl.edu/u7o/>.
5.24.5) Alter U9/Eriadain
Eriadain (formerly called "Alter U9") is an effort to create a
version of Ultima 9 using the plot created by Bob White and his
co-designers. The Eriadain project does not currently have a website.
5.24.6) The Ultima 3 Upgrade Project
The Ultima 3 Upgrade Project is an effort to bring Ultima 3 up to
newer standards. The first phase is to bring the graphics up to EGA
standards. The second phase is to add MIDI music to the game (similar
to the Ultima 4 upgrade mentioned in Section 5.8.1). More information
and screenshots can be found at <http://ultima3.voyd.net/>.
------------------------------------------------------------------------
6) Ultima, the Dragons and The World Wide Web
6.1) The Ring of Dragons
This FAQ can barely scratch the surface of resources available,
and
can only list one or two sources of information for each topic. The
Ring of Dragons links together many Ultima- and Ultima Dragons-related
websites and information in an easy-to-navigate manner.
6.2) Ultima Under Emulators
Some Ultimas for different platforms can still be played on a PC,
via emulators of other machines.
Emulation can be a legal grey area. In an effort to clear up some
of the confusion surrounding emulators, Fortran Dragon, the previous
FAQ maintainer, offers his own understanding of the situation:
"I have to insert the standard disclaimer here: I am
not a lawyer; these comments only apply to the US; contact an
intellectual property rights lawyers in your jurisdiction; contents
may settle during shipment; you get what you pay for; void where
prohibited; no refunds.
"Let's start with the basics. To play a game on an emulator, you
need an functional emulator and copy of the game you want to play in
a format that your emulator of choice supports.
"At first glance, this all seems blindingly obvious, but each part
has its legal pitfalls. First, is your emulator completely legal?
Many emulators aren't legal when they are fully functional because
they use the copyrighted ROMs from the computer being emulated. As
far
as the law is concerned, unless you made a copy of the ROMs yourself,
from an original machine you own, you are violating the copyright law.
It doesn't even matter if you own the original machine and download a
set of ROMs off of the Internet. In the eyes of the law that is still
copyright infringement. And without the ROMs your emulator is
useless.
"Other emulators, such as Bleem! <http://www.bleem.com/>, a Sony
Playstation emulator reverse-engineer the original machine in a
completely legal manner. (This how we have all of these IBM PC
clones.
The clone makers and support companies reverse-engineered the original
IBM PC.) Bleem! has the added advantage of having its emulator tested
in court for legality by Sony. So far Bleem! has prevailed.
"And to make the picture even more muddy, some companies, such as
Apple, on one hand are very tenacious in the defence of their
intellectual property rights, while on the other hand on their
websites
reference emulators for their older computers. In the case of Apple,
they have a link to Catakig, an Apple II emulator for the Macintosh.
In the case of Catakig, the issue gets further muddied because Catakig
doesn't provide the Apple II ROMs needed for the emulator, but does
provide a program for you to make a copy of your particular Apple II's
ROMs yourself.
"The next step, no surprise, is to make a legal copy of your
original game that is usable by your completely legal, fully
functional
emulator. (Sometimes you get lucky, in that your emulator will run
the
original media, for example, Bleem! will run the Sony Playstation
version of Ultima Underworld 1 in your PC's CD-ROM drive.) This is an
area where I can *not* give any clear guidance except in the
situations
where you can't make a copy.
"Nintendo games, for example, come with a bit of verbiage in the
license agreements that specifically prohibit you from backing any
sort
of copy of the game cartridge, even for the legally acceptable purpose
of making a single backup. Whether Nintendo's license agreement is
legally valid is unknown since no one has ever tested that part of
their
license agreement in court, vis-Ć -vis copyright law.
"And that leads into the question of "Is an emulator image I
created
from my originals the single legitimate backup copy I am allowed by
the
copyright laws?". If it is a legitimate backup, then you should be
okay
for this part. If not, then you are out of luck if you want to
legally
use an emulator.
"I hear you saying, "But what about the game collections that run
under emulators, such as _The Roberta Williams Anthology_ by Sierra?".
While the Anthology does use the AppleWin emulator, we don't know if
Sierra licensed the Apple II ROMs from Apple and this is a special
circumstance or if Apple now lets anyone use the old Apple II ROMs
since Apple no longer makes any significant money from the Apple II
line.
"So, as you can see, the closest thing you can get to a completely
legal emulator/game situation is a Bleem!/original media combination.
After that, things get very nebulous, very quickly."
[Source: Fortran Dragon]
6.3) Ultima Fan Fiction
You can find a list of Ultima fan fiction at Dragon Press,
<http://www.geocities.com/blackthorn2ie/dragonpress/index.html>.
The Lair of the Evil_Freak has additional Ultima fan fiction at
<http://www.geocities.com/TimesSquare/Dome/6423/>.
6.4) How can I put Ultima runes on my web pages?
Archon Dragon wrote a webpage on how to use a Java applet to
display Ultima Runes. It was available at
<http://stud1.tuwien.ac.at/~e9127487/runes/runes.html> but is
currently down.
6.5) Is there an Ultima Windows 95 desktop theme?
Yes, Micro Dragon constructed a theme with a large collection of
backgrounds, cursors, etc. -- but it is unfortunately no longer
available. It used to be available from
<http://www.geocities.com/TimesSquare/Alley/1769/uindx.html>, but
the site disappeared some time ago.
6.6) Ultima Levels/Maps for Other Games
6.6.1) Civilization 2
The Silly Dragon has a Civilization 2 map available if you email
him
at <hundm...@home.com>.
Ophidian Dragon also has a Civilization 2 map available if you
email
him at <zacw...@hotmail.com>.
Darkling Dragon also has a Civilization 2 map available if you
email
him at <ps...@gnofn.org>.
6.6.2) CivNet
Ophidian Dragon has a CivNet map available if you email him at
<zacw...@hotmail.com>.
6.6.3) Warcraft 2
Vulcan Dragon has a Warcraft 2 PUD available if you email him at
<mcar...@columbus.rr.com>.
Ophidian Dragon also has a Warcraft 2 PUD available if you email
him
at <zacw...@hotmail.com>.
Shodan Dragon also has a set of Warcraft 2 PUDs called the Blood
of
Britannia -- you might email him at <gn...@lehigh.edu> for more
details.
6.6.4) Warlords 2
Ophidian Dragon has a Warlords 2 level available if you email him
at
<zacw...@hotmail.com>.
6.6.5) Doom 2
Darkling Dragon also has a Doom 2 map of the Ultima 4 version of
the
city of Britain available if you email him at <ps...@gnofn.org>.
6.6.6) Unreal
Through the Looking Glass (a site dedicated to the games created
by
Looking Glass) has to maps for Unreal. The first is a map for Ultima
Underworld 1's first level. The other is a recreation of the arenas
in
Ultima Underworld 2's Pits of Carnage. You can find the levels at the
Through the Looking Glass site <http://www.ttlg.com/mirror/index.htm>.
[Source: Paulon Dragon]
6.7) Ultima Maps
Xe Dragon has created HRUMP (High-Resolution Ultima Map Project)
at
<http://www.dengler.net/xedragon/hrump/>. He has scans of the Ultima
1,
Ultima 2, Ultima 3, Ultima 4, Ultima 5, Savage Empire, Martian Dreams,
both Ultima 7s, and Ultima 8 maps.
Ynnad Dragon has very large Ultima 4 and Ultima 5 maps at
<http://www.geocities.com/TimesSquare/Cavern/5706/>. The maps are
available as Corel Draw 8 files and as Windows BMPs.
Paulon Dragon has some scans of Ultima Underworld 1 and 2, Ultima
7 and Serpent Isle at
<http://members.xoom.com/_XOOM/PaulonDragon/Maps/Maps.htm>. The maps
are available as JPEGs.
------------------------------------------------------------------------
7) Real Time Interactions
7.1) The Weyrmount
7.1.1) What is the Weyrmount?
It's a MOO, a virtual environment for Dragons to interact with
each
other.
7.1.2) How do I get there?
The 'Official' address is <telnet://moo.weyrmount.org:8000/>.
Telnet to that address.
Follow the instructions on the screen, and connect as a guest. If
you don't get any instructions, then either you are forgetting the
port
number, or your telnet client software is ignoring it. If it is the
latter, then you probably have to get a new client.
There is also a web page at <http://www.weyrmount.org/>.
7.1.3) What do I do once I'm there?
A MOO is a lot like a text adventure. To walk around, type stuff
like "Go North". Actually usually just "N" will suffice. To talk to
other players, type "say <your text here>". There is a shortcut
version, simply typing a double quote instead of say will work exactly
the same way.
The best way to get help is to page someone. You can type @who to
get a list of all the users who are currently logged on. Then type
"page <charactername> <your message i.e. Please help me, I'm new...>"
(page can be replaced by an apostrophe). The people on the MOO are
very
nice, and are almost certain to help you.
There is a lot to learn, but most of it is very easy to use after
a
short while. Typing help, or help <something> can often help.
While on the Weyrmount you can get help by saying the words
(entering the command} "KAL LOR".
The official Weyrmount FAQ is being maintained by Monomolecular
Dragon at <http://www.weyrmount.org/weyrfaq.shtml>.
[Source: WizTraveller Dragon]
7.2) IRC
7.2.1) What is IRC?
IRC stands for "Internet Relay Chat". It consists of a lot of
"Channels", each of which has its own topic. People can join channels
and talk (or rather, type).
Channels of interest to Ultima players include #UDIC on Undernet,
an Ultima Dragons channel, #UO on Undernet, and #Ultima on EFNet.
7.2.2) How do I get there?
First, you need an IRC client. A large archive of IRC clients is
available at <ftp://ftp.undernet.org/pub/irc/clients/>.
Different clients have different ways of accessing the commands.
For example some of the following commands may be automated, and you
will only need to fill in a dialog box, so please read the
documentation
of your client.
You will first need to connect to an IRC server by typing:
/server xxx.xxx.xxx
Replacing "xxx.xxx.xxx" with a server near you from the list of
Undernet servers available at <http://www.undernet.org/> (for #UDIC
and
#UO), or the list of EFNet servers at <http://www.efnet.net/> (for
#ultima).
If all goes well, you should get a message-of-the-day flashing up
on
your screen. Your client may have asked you for a nickname to use on
IRC, but if not then you can type:
/nick <your nickname>
Choose something unique (9 letters max.) - there are a lot of
people
on IRC, and only one person can use each name at a time - your Dragon
name is probably a good choice.
Now, to join a channel, type:
/join #channel
(replacing "#channel" with the name of the channel you want to join).
7.2.3) What do I do once I'm there?
Just start typing. Everything you type is sent to everyone on the
channel (when you press <return>), except for lines beginning with
"/".
Anything beginning with a "/" is interpreted as a command. One useful
command is:
/me does something.
Everyone else will see "<your nickname> does something".
7.2.4) What does "re" mean?
It essentially means "Hello again". It could come from "re-hi" or
perhaps it is just a shortening of "Regards".
7.3) ICQ
7.3.1) What is ICQ?
ICQ (I Seek You) is a instant messaging program that allows you to
chat directly and privately with your friends (unlike an IRC channel,
although you can setup a private IRC channel if you want to). You can
see when your friends are online, pass files back and forth, exchange
URLs, play games, chat, or send messages for someone to read when they
log on to the Internet.
7.3.2) Where can I find an ICQ client?
You can download the latest version of the official Windows
9x/NT/2000 client at <http://www.icq.com/download/>. This page lists
several mirror sites if the main ICQ download site is slow or
unavailable.
7.3.3) Is there a list of ICQ numbers for the Dragons?
Geomorphic Dragon used to maintain the UDICq list at
<http://www.inficad.com/~geo/udic/udicq.htm> but the site is currently
down.
------------------------------------------------------------------------
8) Summary
8.1) Pages
* Text version of the FAQ,
<ftp://rtfm.mit.edu/pub/usenet/news.answers/games/ultima>
* UDIC FAQ, <http://www.udic.org/faq.html>
* Ultima Dragons' Homepage, <http://www.udic.org/>
* Ultima Dragons Join Form, <http://www.udic.org/join.html>
* Roster Update, <http://www.udic.org/members/>
* RGCUD Creation,
<ftp://ftp.uu.net/usenet/news.announce.newgroups/rec/rec.games.computer.ultima-dragons>
* RGCU* Creation,
<ftp://ftp.uu.net/usenet/news.announce.newgroups/rec/rec.games.computer.ultima-reorg>
* Free News servers,
<http://dir.yahoo.com/Computers_and_Internet/Internet/Chats_and_Forums/Usenet/Public_Access_Usenet_Sites/>
<http://www.findolin.com/>
<http://news.fu-berlin.de/en/register.html>
* Web-based News Servers,
o Google Groups, <http://groups.google.com>
o NewsReader.com, <http://www.newsreader.com/> (subscription)
* Furcadia, <http://www.bga.com/furcadia/>
* Windows-based newsreaders,
o Forte Agent/Free Agent, <http://www.forteinc.com/>
o Microplanet Gravity, <http://www.microplanet.com/>
* Good Net-Keeping Seal of Approval,
<http://www.xs4all.nl/~js/gnksa/>
* Ultima Collectibles FAQ,
<http://home.hiwaay.net/~rgregg/ultima/collectibles/>
* eBay, <http://www.ebay.com/>
* Yahoo! Auctions, <http://auctions.yahoo.com/>
* Amazon Auctions, <http://www.amazon.com/>
* Encore U1-6 CD Problems,
<http://www.ece.concordia.ca/~ac_march/Ultima1-6FAQ.html>
* Electronic Arts Online Store, <http://www.eastore.ea.com/>
* Ultima Documentation (Origin), <http://uo.com/archive/>
* Ultima Documentation (Trigon),
<http://members.aol.com/trigonman3/intro.html>
* Adobe Acrobat Reader, <http://www.adobe.com/>
* Ultima 7 For Beginners,
<http://members.iinet.net.au/~rsd/ultima7.html>
* Ultima 7 Under Windows9x,
<http://members.iinet.net.au/~rsd/U7inWindows.html>
* Ultima 8 For Beginners,
<http://members.iinet.net.au/~rsd/ultima8.html>
* Ultima 8 Under Windows9x,
<http://members.iinet.net.au/~rsd/U8inWindows.html>
* PC Slowdown Page, <http://www.geocities.com/kulhain/>
* Ultima and the AWE32,
<http://www.zip.com.au/~mfleming/ultima/ult-awe32.html>
* Ultima Walkthroughs (Origin), <http://uo.com/archive/>,
* Ultima Walkthroughs (Excalibur),
<http://www.cyberenet.net/~redjr/>
* Ultima Dragons Newbie FAQ,
<http://home.hiwaay.net/~rgregg/ultima/FAQ/udicfaq.html>
* Ultima Gameplay FAQ,
<http://homepages.ihug.co.nz/~paulryan/FAQ/ultimafaqs.htm>
* Ultima Storyline FAQ,
<http://www.geocities.com/TimesSquare/Castle/3871/storyfaq.htm>
<http://www.ozemail.com.au/~anarchy/Ultima/Ultima_storyline_FAQ.html>
* Ultima Timeline FAQ,
<http://www.scott.net/~rgregg/ultima/history/>
* Ultima 7: Black Gate, Weapon and Armour Ratings,
<http://members.aol.com/UltimaFile/files/u7_sup.txt>
* Ultima 7, part 2: Serpent Isle, Weapon and Armour Ratings,
<http://homepages.ihug.co.nz/~paulryan/Downloads/SINotes.txt>
* Ultima 8 Cheats,
<http://homepages.ihug.co.nz/~paulryan/Ultima/Ultima_VIII.htm>
* Ultima Online Home, <http://www.uo.com/>
* Origin's Ultima Online FAQs, <http://support.uo.com/faq.html>
* Rec.games.computer.ultima.online FAQ,
<http://php.indiana.edu/~rstultz/rgcuo/FAQ.txt>
* DarkSharp's and WindForce Dragon's Ultima 9 Technical FAQ,
<http://www.gulbsoft.de/faq.latest.html>
* The Bluesnews mirror of DarkSharp's and WindForce Dragon's Ultima
9
Technical FAQ, <http://www.bluesnews.com/faqs/u9faq.shtml>
* Ultima 9: Ascension FAQ,
<http://www.powerup.com.au/~gjdanger/Terilem/>
* Origin's official Ultima 9: Ascension website,
<http://www.ultima9.com/>
* Origin's official web-based discussion board,
<http://boards.owo.com/>
* Ultima Online 2, <http://www.uo2.com/>
* The Ultima 1 remake, <http://www.peroxide.dk/ultima/>
* Exult, <http://exult.sourceforge.net/>
* The Guardian Engine, <http://www.dragongames.com/u7dev/>
* The Blackrock Engine, <http://www.acm.cise.ufl.edu/u7o/>
* The Ultima 3 Upgrade Project, http://ultima3.voyd.net/
* Ultima Fan Fiction,
<http://www.geocities.com/blackthorn2ie/dragonpress/index.html>
* Weyrmount MOO, <telnet://moo.weyrmount.org:8000/>
* Weyrmount MOO website, <http://www.weyrmount.org/>
* Weyrmount FAQ, <http://www.weyrmount.org/weyrfaq.shtml>
* The Undernet, <http://www.undernet.org/>
* EFNet, <http://www.efnet.net/>
* ICQ Windows 9x/NT/2000 Client, <http://www.icq.com/download/>
8.2) Other Stuff
* UDIC FTP Site, <ftp://ftp.udic.org/pub/ud/>
* Akalabeth AppleSoft Basic source code,
<http://uo.com/archive/ftp/graphics//aklabeth.zip>
* Another Akalabeth PC port,
<http://www.geocities.com/TimesSquare/Castle/4609/akalabeth/Akalabeth.htm>
* Windows Native Ultima 2, <http://ultima2.voyd.net/>
* Ultima 2/3 CGA Colour fix (for VGA monitors or better),
<http://homepages.ihug.co.nz/~paulryan/Ultima/Downloads.htm>
* Ultima 2 slowdown, Quit Game, and Load Game fix,
<http://home-1.worldonline.nl/~palenstn/>
* Ultima 4 (PC version),
<http://www.zip.com.au/~mfleming/ultima/u4download.html> or
<http://home.kc.rr.com/hidalgo/u4.html>
* Ultima 4 Graphics and Music Update, <http://www.moongates.com/u4/>
* Ultima 6 sound fix,
<http://www.pcgameworld.com/patches/u/UltimaVIAdLiBSBtimingproblemsfix.htm>
* Ultima Underworld 1 General MIDI fix,
<http://homepages.ihug.co.nz/~paulryan/Ultima/Downloads.htm>
* Ultima Underworld Viewer, <http://www.peroxide.dk/underworld/>
* Ultima 7 General MIDI fix,
<http://uo.com/archive/ftp/patches/ult7gm.zip>
* Ultima 7 fix for Riva 128 video boards,
<http://www.hpaa.com/moslo/utils.html>
* Serpent Isle General MIDI fix,
<http://uo.com/archive/ftp/patches/ult7p2gm.zip>
* Ultima Underworld 2 General MIDI fix,
<http://homepages.ihug.co.nz/~paulryan/Ultima/Downloads.htm>
* Ultima 8 patch, English Version,
<ftp://ftp.ea.com/pub/origin/patches/u8/u8patche.zip>
* Ultima 8 patch, German Version,
<ftp://ftp.ea.com/pub/origin/patches/u8/u8patchg.zip>
* Ultima 8 patch, French Version,
<ftp://ftp.ea.com/pub/origin/patches/u8/u8patchf.zip>
* Ultima 8: The Lost Vale screen shots,
<http://www.uo.com/archive/ftp/graphics/ultima8/lostvale.zip>
* Ultima 8 Cheat Activator,
<ftp://www.udic.net/pub/ultima/u8/hacks/u8cheat2.zip>
* Ultima 9 Patch v1.18f,
<ftp://ftp.owo.com/pub/ua/patch/u9patch118.exe>
* Ultima 9 _unofficial_ patch v1.19 and related downloads,
<http://www.fansforultima.com/ultima9/downloadsu9.htm>
* Ultima maps, HRUMP (High-Resolution Ultima Map Project),
<http://www.dengler.net/xedragon/hrump/>
* Ultima maps, Ultima 5,
<http://www.geocities.com/TimesSquare/Cavern/5706/>
* Ultima maps, Ultima Underworld 1 and 2, Ultima 7, and Serpent
Isle,
<http://members.xoom.com/_XOOM/PaulonDragon/Maps/Maps.htm>
* IRC Client Archive, <ftp://ftp.undernet.org/pub/irc/clients/>
8.3) Why isn't my page in here?
I welcome submissions, but please be aware that it is simply not
possible to list every Ultima-related resource out there.
------------------------------------------------------------------------
9) Acknowledgements
Thanks to the writers of all the other FAQs and pages, and
software
that this one references, and all the contributors of the Ultima
newsgroups who have answered some of these questions numerous times
without complaint.
Comments, and suggestions are welcome. Feel free to email me at
<rgcu...@daisho.demon.co.uk>.
------------------------------------------------------------------------
Copyright 2001 Paul Gilham. All rights reserved.
Portions copyright 1998-2000 Edward Franks. All rights reserved.
Portions copyright 1996, 1997 Andrew Charlton. All rights reserved.
------------------------------------------------------------------------
Oops. It seems I got the line-lengths wrong. <:) I'll correct that
for the next posting.
If anyone has non-formatting-related comments or queries, I'd like to
hear them. While I'm posting, I'd also be grateful for any
suggestions about alternatives to the following broken links, which
I've removed from the current version of the FAQ. TIA!
------PAGES-------
* Ultima Dragons' Homepages,
<http://www.biochem.mpg.de/~brenner/udic/homes.html> or
<http://www.inficad.com/~geo/udic/pages.htm>
* UDIC Homepage Registration,
<http://www.biochem.mpg.de/~brenner/udic/homes/homeform.html>
* Ultima Documentation (Micro),
<http://www.geocities.com/TimesSquare/Alley/1769/dindx.html>
* Mirror of Rec.games.computer.ultima.online FAQ,
<http://members.home.net/windlem/uo/faq.htm>
* The original Ultima 9 plot,
<http://rpgplanet.com/ultima9/game/orig_plot.asp>
* Alter U9, <http://alteru9.urpgrealm.com/>
* The Ring of Dragons,
<http://www.webring.org/cgi-bin/webring?ring=dragon&home>
* Ultima Emulator FAQ,
<http://stud1.tuwien.ac.at/~e9127487/ultima/FAQ.html>
* Ultima Runes Applet,
<http://stud1.tuwien.ac.at/~e9127487/runes/runes.html>
* Ultima Win95 Theme,
<http://www.geocities.com/TimesSquare/Alley/1769/uindx.html>
* Geomorphic Dragon's UDICq list,
<http://www.inficad.com/~geo/udic/udicq.htm>
------OTHER STUFF-------
* Akalabeth,
<ftp://ftp.asimov.net/pub/apple_II/images/games/rpg/aklabeth.dsk.gz>
or
<ftp://ftp.apple.asimov.net/pub/apple_II/images/games/rpg/akalabeth/Akalebeth+.dsk.gz>
* Akalabeth PC port (with QBASIC source),
<http://stud1.tuwien.ac.at/~e9127487/ultima/FAQ.html>
* Ultima 1 graphics patch,
<http://www.users.ticnet.com/mcecil/downloads/intro.html>.
* Ultima 2 divide-by zero fix,
<http://www.geocities.com/TimesSquare/Alley/1769/u2fix.zip>
* Ultima 2 missing planets fix,
<http://www.geocities.com/TimesSquare/Alley/1769/u2patch.zip> or
<http://www.biochem.mpg.de/~brenner/binary/u2fix.zip>
* Ultima Underworld 1 patch,
<http://www.ea.com/techsupp/origin/patches.htm>
* Ultima 7 Floppy Disk version patch,
<http://www.ea.com/techsupp/origin/patches.htm>.
* Ultima Underworld 2 patch,
<http://www.ea.com/techsupp/origin/patches.htm>.
* Director's Cut of Serpent Isle Introduction,
<http://www.io.com/~dloubet/serpisle.htm>
* Ultima 8 Adlib sound patch,
<http://www.ea.com/techsupp/origin/patches.htm>.
* Warcraft 2 PUD - Blood of Britannia,
<http://www.lehigh.edu/~gns2/uwar2.html>
> If anyone has non-formatting-related comments or queries, I'd like to
> hear them. While I'm posting, I'd also be grateful for any
> suggestions about alternatives to the following broken links, which
> I've removed from the current version of the FAQ. TIA!
>
For Ultima7 it might be nice to mention Exult
(http://exult.sourceforge.net) which runs BG and not yet fully SI in
various OSĀ“ with many new features.
And also the patch to run the original in Windows
(win9x and Win2k) http://members.iinet.net.au/~rsd/U7inWindows.html
For U8 the url to the patch that makes it run in
Windows(win9x/win2k) http://members.iinet.net.au/~rsd/U8inWindows.html
--
Dominus Dragon
http://Beam.To/Dominik/
Yapp's Basic Fact:
If a thing cannot be fitted
into something smaller than itself,
some dope will do it.
Wow... there are a helluvalotta broken links. I'll do what I can to help.
> ------PAGES-------
>
> * Ultima Documentation (Micro),
> <http://www.geocities.com/TimesSquare/Alley/1769/dindx.html>
>
> * Ultima Win95 Theme,
> <http://www.geocities.com/TimesSquare/Alley/1769/uindx.html>
I'd like to know where Micro Dragon disappeared to. Trigon Dragon also had
a similar documentation project but I do not know if they are the same
colored docs. If memory serves, I believe they shared some of their work,
but memory is often unreliable, so I wouldn't trust it.
http://members.aol.com/trigonman3/intro.html
> * Mirror of Rec.games.computer.ultima.online FAQ,
> <http://members.home.net/windlem/uo/faq.htm>
Not sure about the mirror, but the original is here:
http://www.btinternet.com/~altea/rgcuofaq.txt
> * The original Ultima 9 plot,
> <http://rpgplanet.com/ultima9/game/orig_plot.asp>
Wayward Avatar redesigned their site. The new page for the original plot is
now here:
http://www.rpgplanet.com/ultima9/extra_stuff/original_plot.shtml
> * Alter U9, <http://alteru9.urpgrealm.com/>
They do not have a site for the time being since ultimadungeon is down.
> * The Ring of Dragons,
> <http://www.webring.org/cgi-bin/webring?ring=dragon&home>
The webring is normally active and at the above link. I received the
following message when searching for "dragons" at webring.yahoo.com:
"We are presently performing system upgrades. During this time, some areas
of the site may be unreachable."
I assume that means the basic functionality of the webring well.
> * Ultima Emulator FAQ,
> <http://stud1.tuwien.ac.at/~e9127487/ultima/FAQ.html>
The FAQ appears to have disappeared, but there is another site dedicated to
Ultima emulation. It's unfortunately not quite as informative as the FAQ
was, but it still contains a fair amount of resources.
http://www.en.com/users/fraley/
> ------OTHER STUFF-------
>
> * Akalabeth,
> <ftp://ftp.asimov.net/pub/apple_II/images/games/rpg/aklabeth.dsk.gz>
> or
>
<ftp://ftp.apple.asimov.net/pub/apple_II/images/games/rpg/akalabeth/Akalebet
h+.dsk.gz>
The emulation site I mentioned above has the akalabeth disk images for the
Apple II.
> * Akalabeth PC port (with QBASIC source),
> <http://stud1.tuwien.ac.at/~e9127487/ultima/FAQ.html>
This site is home to an Akalabeth remake with both C and QBASIC versions.
It is not, however, the PC port that used to be at the end of that broken
link. (but was the best I could find)
http://www.geocities.com/TimesSquare/Castle/4609/akalabeth/Akalabeth.htm
> * Ultima 1 graphics patch,
> <http://www.users.ticnet.com/mcecil/downloads/intro.html>.
The patch is available on U1-6 FAQ, which also claims to be the closest
thing to an official homepage for said patch.
http://www.ece.concordia.ca/~ac_march/Ultima1-6FAQ.html
> * Ultima 2 divide-by zero fix,
> <http://www.geocities.com/TimesSquare/Alley/1769/u2fix.zip>
>
> * Ultima 2 missing planets fix,
> <http://www.geocities.com/TimesSquare/Alley/1769/u2patch.zip> or
> <http://www.biochem.mpg.de/~brenner/binary/u2fix.zip>
The Ultima 2 Upgrade at the Exodus Project (exodus.voyd.net) encorporates
both Micro Dragon's speed fix and Moonstone Dragon's planet fix into one
patch. I also plan on supporting these patches as well.
And if you'll excuse the blatant opportunity for a plug, I'd also like to
suggest adding the Ultima 3 Upgrade to the FAQ...
(he tries to be humble about it, but fails miserably)
> * Ultima Underworld 1 patch,
> <http://www.ea.com/techsupp/origin/patches.htm>
>
> * Ultima 7 Floppy Disk version patch,
> <http://www.ea.com/techsupp/origin/patches.htm>.
>
> * Ultima Underworld 2 patch,
> <http://www.ea.com/techsupp/origin/patches.htm>.
>
> * Ultima 8 Adlib sound patch,
> <http://www.ea.com/techsupp/origin/patches.htm>.
The Ultima Archive (www.uo.com/archive) has all of these patches.
UW1 patch:
http://www.uo.com/archive/uw1/demoftp.html
UW2 patch:
http://www.uo.com/archive/uw2/uw2soft.html
U7 Patch:
http://www.uo.com/archive/ftp/patches/u7patch.exe
U8 Adlib patch:
http://www.uo.com/archive/ftp/patches/u8adlib.exe
> * Director's Cut of Serpent Isle Introduction,
> <http://www.io.com/~dloubet/serpisle.htm>
Dennis Loubet re-organized his page a bit. The serpent isle stuff is now
here:
http://www.io.com/~dloubet/gallery/animate/serpisle.htm
Hope this helps!
--
- Michael C. Maggio
Voyager Dragon, -=(UDIC)=-
Homepage http://www.voyd.net/
Exodus Project http://exodus.voyd.net/
-----------------------------------------------------------------
d++ e+ N++ T- Om+ UK!1!2!3!4!5!6!A!7'!L!S'!8!9!W!M!O u++ uC+++
uF- uG++ uLB uA+ nC+ nR nH+ nP nI nPT nS+ nT- wM- o+ oA+ oE y a23
The World of Ultima: Year Two by Excalibur Dragon
http://www.cyberenet.net/~redjr/
Contains a LOT of Ultima info, cool layout, and has a quicka ccess index
for those who don't want to go through the cool layout.
Houston Dragon's Ultima Homepage by, uhh, Houston Dragon
http://www.geocities.com/TimesSquare/Dungeon/1350/ultima.html
Very cool Who's Who for U7 and SI, lots of info on the Virtues and other
virtue systems in the games, and more. Also home to the Ultima Resource
Library.
Ultima Web archive, by what used to be Origin
http://www.uo.com/archive/
And the Ultima FTP Archive, by the same
http://www.uo.com/archive/ftp/
I think both were originally done by one of the Dragons, who gave them
to OSI back before I joined the group.
The Other Codex, by Paulon Dragon
http://homepages.ihug.co.nz/~paulryan/Ultima/Codex.htm
Possibly the MOST Ultima info in one site, surpassing even Excalibur's
page. Plenty of UDIC and RGCUD stuff too.
Underworld Dragon's Notable Ultima, by Underworld Dragon
http://home.HiWAAY.net/~rgregg/ultima/
Lots of stuff here, including transcripts from U1-7's scripts and books
and scrolls up to U8. Also a timeline, and a couple UDIC/RGCUD faqs. (I
recommend the "Newbie FAQ" tehre as being far less verbose and far more
sensible than the one that started this thread.)
Ultima Thule!, by Infinitron Dragon
http://members.nbci.com/Infinitron/index.html
Contains a lot of info from the cardinal Untimas, neatly categorized and
stuff.
IT-HE Software, by Doug the Eagle Dragon
http://ithe.cjb.net/
This site needs no introduction. But I'll give it oen anyway. Ahem. THis
is the almighty site of nonvirtuous behavior in every cardinal ultima
starting with six. Most of the stuff herein can even be done without
cheating, too.
OK, OK, now that I've gotten those sites out of the way, I will indulge
in some shameless plugging.
Some Ultima Page I Never Got Around To Titling, by Lumina Dragon (not
it's official title)
http://www.geocities.com/TimesSquare/Maze/1959/ultima.html
Largely unfinished work. Highlights: SI Cheat Lists, Screenshots page,
and my fanfic, "The Path Not Taken..."; any other sections are probably
not even finished, as I am a lazy updater and lost my scratch notes
anyway.
Make use of these as you will, this has been...
-Lumina Dragon