http://mitglied.lycos.de/laracrofttombraider/Videos/aod-escape.zip
--
|\ .---. alt.games.tombraider micro-UFAQ3 (the
L .\\ </_\\\\ Ultra-Frequently Asked Questions v3)
:/>` (|'|'|)
A Y/\ \_-_/| 1) There is no nude code for any of the
\ \ ___/' \_\_ TR games, so please stop asking.
R \ \.--'' /\ /\ \ 2) Try the full FAQ for any technical
\__.--'(_ \Y/ _)\ \'-._ help. It's available on request.
A )___ | \ \-._'-. 3) Hints, tips, and walkthroughs for all
,-,-< _c `-/ / / '-.\ the games are available at:
/~/-._[_]--/ / / || http://tombraiders.net/stella
C |_|_ _,`-|~\/_/ \| http://trinity.westhost.com/tomb/
| `-/ \___\/|\` http://www.croftsgate.co.uk
R | | \ \/ 4) Savegame problem? Run it from the
| | `. \ hard drive, not the CD.
O | | \ \ 5) TRAOD: no demo as yet.
|__| \__\ 6) TRAOD: the new game is delayed and
F |= | \ =\ release pushed back to February.
|= | \ =\ 7) TRAOD: good or bad? We're undecided.
T /= | DrS. | =\__ 8) It's Lara, not Laura! (ILNL!)
|___| snark^ \_____) 9) Please don't post any binaries here.
Whizkid
Inu-Yasha
Claws of Steel!!
Many thanks to my favorite Manga authors:
Rumiko Takahashi Yuzo Takada
Masamune Shirow Naoki Yamamoto
Masakazu Katsura Johji Manabe
"Whizkid25468" <whi...@oceanfree.net> wrote in message
news:uEcE9.31052$zX3....@news.indigo.ie...
It looked pretty dark indeed, but you'll probably be able to change that
in the options if you like, at least to some extent. Anyway, for parts
of that video all the background (i.e. anything that wasn't Lara) faded
into one big blue blurry thingy, so its not really trustworthy when it
comes to what the game will look like.
Yes, it looks like the recording was made for quantity of time, rather
than quality of image.
It looks to play rather well. Although I don't know if it was the
player who was not looking around corners or the game that wouldn't let
him. Seems as though you could look if you wanted, because of the
rooftop scene. I sure *hope* so, looks like its essential!
Not sure I like the chase cam being so low to the ground. Hope that's
adjustable.
--
Pistol Whipped
Yeah, fancy making a stealth game that, rather than being like a relatively
poor selling game (Thief), apes a very well selling game (Metal Gear Solid).
THEY MUST BE MAD!!!11!!!!!1!?
--
Tony Gowland
http://www.planethalflife.com/freakyzoids/
"A flesh-flashing talent vortex."
> It looks to play rather well. Although I don't know if it was the
> player who was not looking around corners or the game that wouldn't let
> him. Seems as though you could look if you wanted, because of the
> rooftop scene. I sure *hope* so, looks like its essential!
>
> Not sure I like the chase cam being so low to the ground. Hope that's
> adjustable.
Which video did you guys see with that link? I only got some short-arse
3.3meg thing at low res showing Lara being caught by the police.
--
snark^'s pit ICQ: 1471203 snark(at)
http://homepages.paradise.net.nz/snark/index.htm paradise(dot)net(dot)nz
Well thats one way describing the video. Mine would be 'an authentic
preview of actual gameplay, with the image quality toned down so as to
focus on delivering a larger amount of content'. Look a little closer
snark^! The quality is crap, but you can pick out several little things,
the biggest being the player switching over from fixed cam to chasecam.
Unless you somehow *did* get a different clip.. <checks> ...nope, its
about 3.3MB, same one.
Whizkid
"Eep²" <e...@tnlcNOSPAM.com> wrote in message
news:3DE1EB97...@tnlcNOSPAM.com...
"Eep²" <e...@tnlcNOSPAM.com> wrote in message
news:3DE28DA1...@tnlcNOSPAM.com...
"Eep²" <e...@tnlcNOSPAM.com> wrote in message
news:3DE28DD3...@tnlcNOSPAM.com...
Hmmph - not really into stealth games myself, but I think TR would not make
a good FPS game. TR is much more focussed on movement and manoevering
through the level then aiming. The autoaim in the TR games is extremely
strong, and very wide autoaim just doesn't work well in FPS mode games (it
tends to confuse and annoy the player). Metroid Prime is trying to break
this mold, but they've got every hardcore Nintendo fan behind them on that
(they'd by Metroid Prime if it was a nose-picking simulator). Anyways, FPS
games just don't seem to do very well with jumping/climbing puzzles -
thinkgs like hang-drop and pull-up just look confusing if you can't actually
watch your player do them. The fact is that the devs have a winning
formula with TR and won't mess with the game's interface too much.
Changing it to a stealth game is really a content change, not an interface
change. Therefore, converting it to FPS isn't necessary. Thief was a good
game, yes, but it doesn't mean that any other stealth game to come out must
automagically copy Thief. Some of us _like_ variety.
Here here. Or should that be hear hear? I don't know. <Wanders off>
Or that you just haven't been paying attention. Syphon Filter is a
successful franchise and the highly anticipated Splinter Cell also
steals the MGS style of stealth play.
]-)
-- Carl
Was she armed in the clip?
~TB
That's what I'm seeing, too.
Chasecam is positioned too low, don't you think?
~TB
--
Inu-Yasha
Claws of Steel!!
Many thanks to my favorite Manga authors:
Rumiko Takahashi Yuzo Takada
Masamune Shirow Naoki Yamamoto
Masakazu Katsura Johji Manabe
"snark^" <snark...@tulgeywook.org> wrote in message
news:l7b4uu4mpcqsejuji...@4ax.com...
Mine was a 3.3 MB WMV file, 3.1 zipped (oooo, big savings!)
You have to let it play. I thought it ended at the first capture myself
and was just too slow to kill the window.
It appears it was recorded real time, 'cause the next thing that happens
is the game reloads and Lara (the player) takes a different route.
This happens several times during the clip. It was actually pretty
long, not sure how many minutes.
--
Pistol Whipped
I love both TR and Thief (TR wins out though). Whilst waiting for TRAOD I
have resorted to other games and most of them appear to be 1st person and
not a great focus on movement. I have to say that one of the great
pleasures of Lara is that she is in third person and we can see her perform
amazing acrobatics. There are different games for different pleasures. My
favourite at present is NOLF just finished 1 and started 2. A bit of
stealth, a bit of puzzle solving, some shooting, good storyline.
I also found this helps build more empathy for the character, and also shows
off the scenery to better effect. I always find first person games a little
impersonal and restrictive by comparison. First person games always seem to
get me too hyped up. Tombraider was much more restful.
--
Charles E Hardwidge
http://www.hardwidge.org.uk
> Mine was a 3.3 MB WMV file, 3.1 zipped (oooo, big savings!)
Same here.
> You have to let it play. I thought it ended at the first capture myself
> and was just too slow to kill the window.
>
> It appears it was recorded real time, 'cause the next thing that happens
> is the game reloads and Lara (the player) takes a different route.
>
> This happens several times during the clip. It was actually pretty
> long, not sure how many minutes.
Weird - just ends at the capture for me. Knocking the url back to:
http://mitglied.lycos.de/laracrofttombraider/Videos/
allows you to see a list of videos (some quite large). You did d/l it and
not stream it? Just wondering if your browsers automatically loaded the
next clip from that directory.
--
Trespassers will be prosecuted. -- Anon
Trespassers will be violated. -- Anon
Trespassers welcome, dog food is expensive. -- unknown
Trespassers will be. -- Buddhist warning sign
Interesting that there were 3 different loading points thru the movie.
Whoever was running Lara around was sure getting her arrested a lot!
[GAME OVER!], and killed one time, missed jump...splat/crunch.
It's good to see that there are all the moves and such we are used to,
plus climbing pipes and other things. Foreward dive/roll looks good
too. Anims looking good.
Except for the ponytail looking like it just sticks out at a angle
sometimes. The running looks very real.
McG.
---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.422 / Virus Database: 237 - Release Date: 11/20/2002
I like the Buddhist warning sign myself!
I dl'd all the files from that site. I hadn't seen most of these! I
see quite a number of new anims just going by the gameplay ones. This
is indicative, I hope, of the kind of gaming experience we will be
buying soon. Everyone else can talk their brains out over how this is
bad or that is ripped right out of another game and all that, but it
still looks like Tombraiding to me. Only, no tombs! Kinda like London
out of TR3 with more moves, anims, higher res textures, etc. etc.
Better. This was with the PSX2 the ingame footage was from, right?
Can't wait to see it on a MONITOR with high res!!!
"snark^" <snark...@tulgeywook.org> wrote in message
news:bsh6uuo0focbf5epu...@4ax.com...
Don't think do, thats why shes doing the walk around and avoid the cops
thing at that bit. I reckon its near the start of the game, where the
cops are still initially after her, and she's just trying to get away a
regroup. Or Something.
It looks very, very iffy. It's not pulled out in 'I'm going to go Tomb
Raiding' style, it's all the way in the 'If you don't like our fixed
cams you can have this piece of crap chasecam instead, and like it'
style. 8-\
But, again, its still just a low quality early video. Maybe you get
better views when Lara gets guns and goes a blastin'?
Now that you mention that loading thing, it brings up another worrying
point. Every time the game ends you get this stupid cloody (Lara Croft
arrested) thing. The last time I saw a game over thing like that was
'Theme Hospital'. What about watching her mushy remains for a few
seconds, and then reloading? <checks video again>.....yeah, they better
fix that in the full game, cos in this version of it, she jumps to her
death, and there is still a picture of a newspaper saying she was
arrested. Or do the French arrest corpses?
**WOW!!** Hold it! BACk it UP! DID you see THIS one:
http://mitglied.lycos.de/laracrofttombraider/Videos/aod-interview-02.zip
It's an interview (complete with bloopers!) of the new Lara...the GAME
Lara!
It's cool as hell!!! I was laughing myself silly on this one! Hey, she
sounds like
DB too! Ooohhhhh! :o()
It's 3,732kb but it's worth it!
McG.
>
> allows you to see a list of videos (some quite large). You did d/l it
and
> not stream it? Just wondering if your browsers automatically loaded
the
> next clip from that directory.
>
> --
> Trespassers will be prosecuted. -- Anon
> Trespassers will be violated. -- Anon
> Trespassers welcome, dog food is expensive. -- unknown
> Trespassers will be. -- Buddhist warning sign
> "Eep²" <e...@tnlcNOSPAM.com> wrote in message
> news:3DE1EB97...@tnlcNOSPAM.com...
> > What is Corpse thinking making TR6 a "stealth"-oriented game (at least in
> the part in this video) yet not offering any kind of lean capability or,
> more preferably, an OPTIONAL always-on 1st-person view? Sheesh, Core, learn
> how to design a stealth game correctly! Go play Thief!
> >
> Hmmph - not really into stealth games myself, but I think TR would not make
> a good FPS game. TR is much more focussed on movement and manoevering
> through the level then aiming. The autoaim in the TR games is extremely
> strong, and very wide autoaim just doesn't work well in FPS mode games (it
> tends to confuse and annoy the player). Metroid Prime is trying to break
> this mold, but they've got every hardcore Nintendo fan behind them on that
> (they'd by Metroid Prime if it was a nose-picking simulator). Anyways, FPS
> games just don't seem to do very well with jumping/climbing puzzles -
> thinkgs like hang-drop and pull-up just look confusing if you can't actually
> watch your player do them. The fact is that the devs have a winning
> formula with TR and won't mess with the game's interface too much.
Again, it would be OPTIONAL; hence, the original gameplay wouldn't change AT ALL.
> Changing it to a stealth game is really a content change, not an interface
> change. Therefore, converting it to FPS isn't necessary. Thief was a good
> game, yes, but it doesn't mean that any other stealth game to come out must
> automagically copy Thief. Some of us _like_ variety.
Uh, Thief's 1st-person jumping, climbing work fine. TR's could be no different--in fact, MORE immersive since Lara can also shimmy and just hang on ledges. The camera simply needs to be able to turn with her head (easily done using mouselook with arrow keys to shimmy left/right, drop, and pull up). <shrug>
Jeez I hope it isn't going to be some sort of stealth game, who wants to
spend time tip toeing about? I just want the bog standard chase cam so I can
run about shooting everything that moves. I never did like that London stage
in TR4, I prefered the TR1 style of seeing unpredictable stuff. I want big
underwater scenes, I want St. Francis folley, I want to spend two hours
pulling my hair out trying to negotiate those 5 pillars with the delayed
flames at three thirty in the morning. Then I want to go bed, shut my eyes,
and see nothing but endless tunnels. Or do I?
Going there now....DL'ing.....having a look...
HAHAHAHAHAHA!!
[snort]
Yer right, McG -- that was hilarious! :oD
~TB
That was completely unexpected! Lips, laughter, frowns, everything.
Cool!
She even says S**T! So that's what Laras laugh sounds like. I like
it!
Heh!
McG.
Could you please not put words in my mouth. I was comparing two games
designed from two different perspectives. Not only that there is a question
about the benefit of having both perspectives supported in a given game.
That *is* **great**!
It's really unexpected to see that kind of "natural" life put into a
game character animation. Especially that last little laugh at the end,
my g*d she looks so *real* ...
I wonder if they've been using more sophiticated (movie) techniques for
movements? Ya know ripping the skeleton from vids of real people and
reskinning them to make up her moves. With those facial expessions, it
looks like they've been doing point for point spline morphing too!
--
Pistol Whipped
It's got to be something along those lines. The expressions & gestures
are WAY too subtle for scratch programming...
~TB
Yeah, I seem to recall reading somewhere that LC will start AoD with
only her wits. May have to steal or buy guns. Something tells me that
we aren't going to find handy pickups laying around in unlikely
locations, as before.
~TB
There have been enough games (Rune, Severance, Outcast, etc) with BOTH view perspectives to PROVE it works fine if designed sufficiently enough. Any "arguments" against both perspectives are easily striken down. There's simply no excuse for NOT having both perspectives in 3D games--NONE.
Yeah. Maya. Big stuff there. It isn't *perfect*, exactly. It IS one
helluva LOT more believable than ever before. That last bit, that was
not 'upper crust' I don't think, but it was good! The last video in the
series was made by Maya I think.
Shows the Core folks using Maya to do all this neet stuff. If you can
afford it, Maya is the way to go!
An interview with in-game Lara? Where did you see that?!
The video clip I got just showed Lara doing some running
around.
-- G
I should have read ahead a little... OK, never mind about
where you saw this (previous post). :) <lame grin>
-- G
You idiots need to stop quoting sigs and get decent newsreaders that don't fuck up quoted text formatting--damn noobs.
"McGrandpa [AGQx]" wrote:
> "Pistol Whipped" <pwhippe...@tampabay.rr.com> wrote in message news:3DE4461C...@tampabay.rr.com...
> > McGrandpa [AGQx] wrote:
> > > "Tom Braider" <n...@home.net> wrote in message > > news:C5VE9.39586$mL2....@nwrddc01.gnilink.net...
> > >
> > >>McGrandpa [AGQx] wrote:
> > >>
> > >>>**WOW!!** Hold it! BACk it UP! DID you see THIS one:
> > >>>http://mitglied.lycos.de/laracrofttombraider/Videos/aod-interview-02.zip
> > >>>
> > >>>It's an interview (complete with bloopers!) of the new Lara...the GAME Lara!
> > >
> > > That was completely unexpected! Lips, laughter, frowns, everything.
> > > Cool!
> > > She even says S**T! So that's what Laras laugh sounds like. I like it!
> >
> > It's really unexpected to see that kind of "natural" life put into a
> > game character animation. Especially that last little laugh at the end,
> > my g*d she looks so *real* ...
> >
> > I wonder if they've been using more sophiticated (movie) techniques for
> > movements? Ya know ripping the skeleton from vids of real people and
> > reskinning them to make up her moves. With those facial expessions, it
> > looks like they've been doing point for point spline morphing too!
>
> Uh, Thief's 1st-person jumping, climbing work fine. TR's could be no
different--in fact, MORE immersive since Lara can also shimmy and just hang
on ledges. The camera simply needs to be able to turn with her head (easily
done using mouselook with arrow keys to shimmy left/right, drop, and pull
up). <shrug>
>
It's hard enough trying to go down ladders in 1st person games.
Has any game done ledge hanging in 1st person? You
either have a screen full of wall, or you add mouselook,
where you can draw the arms in and have the view obstructed
on both sides (but you get the illustration of hanging) or you
don't draw the arms, and it appears as if you are levitating 2 ft
below the ledge. Plus if you give mouselook capability, you'll
be adding the effect of swiveling your neck 360 degrees. Unless
you somehow give the effect of hand-swapping, body rotation
movement.
There's probably even more options that got shot down by
the dev team as well.
Tombaider and Thief, as implied by my response to the post I was replying
to. This is a lack of clarity *not* hypocrisy.
>There have been enough games (Rune, Severance,
>Outcast, etc) with BOTH view perspectives to PROVE
>it works fine if designed sufficiently enough.
I never said that wasn't the case. I differ in that I disagree it should be
supported in all games, as the experience presented by the design may be
best served by a single perspective not multiple perspectives.
> >Uh, what 2 games were you comparing, Chuck?
>
> Tombaider and Thief, as implied by my response to the post I was replying
> to. This is a lack of clarity *not* hypocrisy.
Yet you convienently "forgot" to quote the part about TR and Thief (and even NOLF towards the end). Oops...try again, hyp.
> >There have been enough games (Rune, Severance,
> >Outcast, etc) with BOTH view perspectives to PROVE
> >it works fine if designed sufficiently enough.
>
> I never said that wasn't the case. I differ in that I disagree it should be
> supported in all games, as the experience presented by the design may be
> best served by a single perspective not multiple perspectives.
Best relative to who? Best relative to ALL would BE supporting BOTH perspectives. Duh.
Eep, I clarified my position by stating that I was referring explicitly to
Tombraider and Thief. I have nothing further to add on that issue. Calling
me a hypocrite won't change the meaning behind my words.
>Best relative to who? Best relative to ALL would BE supporting BOTH
perspectives.
No, I'm sorry. I don't agree that all games would best be served by having
first and third person support. The different qualities each perspective,
and the combinations of those perspectives, has been discussed before and at
great length. I see no pressing need to add to the body of existing comment.
BTW. Despite being very civil and tolerant of your behaviour, you've just
crossed the line. I won't put up with it more. Every time you try and pull a
stunt like that you run the risk of my complaining to your ISP for your
breach of their terms and conditions. I will also encourage anyone else you
upset to do the same. Your days are numbered.
Like everyone said, you've got to be the most patient person who's ever
attempted to carry a decent conversation with Eep. What Eep says and does
sometimes make me wonder if he has some kind of death wish - it's not like
it's hard to find personal information about anyone if willing; I found
Eep's (or rather, Eep's mom's) name, home address and phone number in less
than a minute (by running WHOIS on Eep's web domain, www.tnlc.com). It's
sad. By making enemies on the usernet like that, Eep is not only risking
his ISP's continued service, he is also risking his potential future career.
> > http://mitglied.lycos.de/laracrofttombraider/Videos/
>
> **WOW!!** Hold it! BACk it UP! DID you see THIS one:
> http://mitglied.lycos.de/laracrofttombraider/Videos/aod-interview-02.zip
>
> It's an interview (complete with bloopers!) of the new Lara...the GAME
> Lara!
> It's cool as hell!!! I was laughing myself silly on this one! Hey, she
> sounds like
> DB too! Ooohhhhh! :o()
> It's 3,732kb but it's worth it!
> McG.
Out of all the TR videos I've seen, IMO this has got to be one
of the best! :) I really like this! Thanks for pointing it
out, McG!
Lara has all these expressions, she gets frustrated, swears,
etc. This was so cool and funny! :) Most of all, she seemed
so much more real here.
They're starting to do this sort of thing now in the "big
cartoons" (Shrek, Monsters Inc., Toy Story 2). I'm glad Core
decided to try it too.
Core could easily do more with this. Like the bloopers Jackie
Chan has at the end of his movies (showing it isn't easy and
he gets hurt) they could have in-game bloopers of Lara having
trouble doing certain. That would be great! :)
They could have Lara arguing with the game producers about doing
certain stunts in the game... complaining that the water is too
cold and slimy... trying to talk the producers into having a
certain weapon available earlier... On a lunch break she could
declare that spiders and bugs are ok, just as long as there are
NO SNAKES! etc. etc. etc. :)
A collection of those alone might be worth buying a game, if
they're done well. This would be a great reward for finding
all the secrets or whatever.
-- G
It's also a great reason to take a look at Maya! You can get their
"Personal Learning Edition" free, dl it from their website. I'm glad
they did that considering the full blown Maya Unlimited is hideously
expensive!
McG.
<wondering who did the voicover for Lara>
> >Yet you convienently "forgot" to quote the part about TR
> >and Thief (and even NOLF towards the end).
>
> Eep, I clarified my position by stating that I was referring explicitly to
> Tombraider and Thief.
AFTER I pointed it out to you, of course. Oh and it's "Tomb Raider" (2 words).
> I have nothing further to add on that issue. Calling
> me a hypocrite won't change the meaning behind my words.
Uh huh...
> >Best relative to who? Best relative to ALL would BE supporting BOTH perspectives.
>
> No, I'm sorry. I don't agree that all games would best be served by having
> first and third person support.
Then you don't understand the word "best". <shrug>
> The different qualities each perspective,
> and the combinations of those perspectives, has been discussed before and at
> great length. I see no pressing need to add to the body of existing comment.
Why add what you can't rebutt? Wee...
> BTW. Despite being very civil and tolerant of your behaviour, you've just
> crossed the line. I won't put up with it more. Every time you try and pull a
> stunt like that you run the risk of my complaining to your ISP for your
> breach of their terms and conditions. I will also encourage anyone else you
> upset to do the same. Your days are numbered.
<chuckle> Bring it on, tough guy. <flick>
> > BTW. Despite being very civil and tolerant of your behaviour, you've just
> > crossed the line. I won't put up with it more. Every time you try and pull a
> > stunt like that you run the risk of my complaining to your ISP for your
> > breach of their terms and conditions. I will also encourage anyone else you
> > upset to do the same. Your days are numbered.
>
> Like everyone said, you've got to be the most patient person who's ever
> attempted to carry a decent conversation with Eep. What Eep says and does
> sometimes make me wonder if he has some kind of death wish - it's not like
> it's hard to find personal information about anyone if willing; I found
> Eep's (or rather, Eep's mom's) name, home address and phone number in less
> than a minute (by running WHOIS on Eep's web domain, www.tnlc.com). It's
> sad. By making enemies on the usernet like that, Eep is not only risking
> his ISP's continued service, he is also risking his potential future career.
<chuckle> Oh puhleaze...if you think tnlc.com is my domain, you're an idiot--and if you think the owner is my mom, you're even MORE clueless than I thought. And if you think my career is influenced one stinkin' iota by Usenet, you're a hopeless fucktwat.
Suck filter in THIS newsgroup too, putz.
"Eep²" <e...@tnlcNOSPAM.com> wrote in message
news:3DE67A40...@tnlcNOSPAM.com...
Incidentally....they're making a second TR movie?!!?!?! WTF!? *shudders*
We are shown a 'Lara' as an actor. AoD is a 'play', and Lara is the
main actor in the play. One way of looking at it. There are many.
Thing is, what they are doing now, with things like that funny interview
outtakes, is completely changing the stage out you came to know. Right?
McG.
"Dragoncarer" <ha...@noflames.thanks> wrote in message
news:3DE6CA17...@noflames.thanks...
Tsk tsk. Now Catron's denying his own roots. Very sad. He must be
terrified.
<slaps forehead> I've *got* to do more poofreading... especially
after editing something. :/
-- G
I don't know if I'd call it "violated." Upset perhaps, or
insulted (depending on what exactly you're referring to).
> did in the game, you do by what 'they' do with the namesake outside of
> the game? Each of us draw from these things what we do. There is no
> 'wrong' or 'right' about it. There are simply the feelings these things
> evoke.
>
> We are shown a 'Lara' as an actor. AoD is a 'play', and Lara is the
> main actor in the play. One way of looking at it. There are many.
> Thing is, what they are doing now, with things like that funny interview
> outtakes, is completely changing the stage out you came to know. Right?
> McG.
Yeah, it can be unsettling. I understand what Dragoncarer is
on about. The first time I saw anything like this was the
"bloopers" at the end of Toy Story 2. At first it seemed very
weird and contrived.... The cartoon characters turning out to
be actors?! C'mon! It just felt wrong somehow. After all,
those characters are made specifically for the show, just like
special effects.
However, after seeing more of those, I find that my mind has
changed. If they are well done, they can be very entertaining.
In the case of TR, there's more... To me, TR is a little like
playing a movie, there's a plot, characters, etc. (You're in
the driver's seat, but there's a serious limit to how far off
the path you can go.) One thing I have trouble with is when it
gets too unbelievable.
Now, if we see TR bloopers, it does force a paradigm shift on
us, but IMO that's OK. For me this does two things: it makes
Lara seem much more like a real person, and it helps my ability
to disbelieve during those ridiculously extreme parts in the
game. But that's me...
Bottom line: there's no way Core can please *everyone*. I
think they should do more things like this. People who don't
like it don't have to watch those videos.
-- G
"McGrandpa [AGQx]" wrote:
> Nope, no bots for this ol fart. I'll do it right or not at all.
>
Right! I'm like you there, I like that stuff, if well done. In this
instance, we got to see something of the lighter side of Lara. In this
case, it appears Lara is a real person who is now acting in a movie
about her. She is both the actor and the main character. Heh, I eschew
using 'IRL' there, that's really stretching it all! Ha!
McG.
"Eep²" <e...@tnlcNOSPAM.com> wrote in message
news:3DE74923...@tnlcNOSPAM.com...
Do you mean those interview outtakes? I suppose it could have
been done by someone else. That seems *very* unlikely though.
This was the latest Lara, from TR AoD, which isn't even out yet.
What I'm wondering is whether this was a side project to an
actual interview we might be able to see. I hope so.
I'm also wondering if we'll eventually get in-game bloopers.
-- G
> Like it or not it damn sure comes with em. All of those things do.
Uh, are you perhaps referring to spyware? That isn't a bot, noob.
> Besides, why bother with them when I'm wanting to do things the
> legal way? I'd say 'right' way, but there are too many definitions
> of that!
<shrug> Maya sure as fuck ain't worth its outrageous price anyway--and learning it with the PLE is annoying what with that watermark and all.
> Did you by chance check out that 'interview'?
Nope; I have NO interest in seeing Lara's contrived "personality".
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I have no idea if Maya Unlimited is worth it's price. Must be for
developers to buy and train people to use it. id Software, Core Design
are two I know for sure that are using it. The PLE is just the kind of
thing I was looking for anyway. Smaller, watermark is no biggie since
I'm just playing with it and seeing what and how they do this fantastic
stuff.
As far as the 'contrived Lara Personality' goes: check it out anyway.
It's funny.
And NOT against the Lara persona.
Seeing it, I HOPE that Core does indeed incorporate the same kind of
neat stuff into the actual GAME Lara as we see in this little snippet.
that'd be just too cool!
McG.
"Eep²" <e...@tnlcNOSPAM.com> wrote in message
news:3DE89218...@tnlcNOSPAM.com...
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What kinda bloopers? I have a hard time imagening what
kind of stuff could do well. I mean, seeing lara miss
a jump 14 times in a row happens often enough in the
real game..
-a
--
011000010110111001100101011101000111010001100101
Look! She's back! my lovely puter :)
Maya also happens to be what they use to teach animation at the Ringling
School of Art and Design.
<remainder snipped>
--
Pistol Whipped
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Oh, glad you got your Lovely Puter back! Congrats there!
Did you see this 'interview bloopers' yet?
http://mitglied.lycos.de/laracrofttombraider/Videos/aod-interview-02.zip
It's what's sparked this discussion...
McG>
Funny bloopers. Perhaps something like the sort of things
Jackie Chan puts at the end of his movies. I agree, just
Lara missing jumps wouldn't be much fun.
How about something like Lara trying out parts of a new
level... attempting to slide down a slope and slipping
onto her butt because there's too much sand, and ends
up wearing a hole in her shorts.
Or one of the game producers could give her bright pink
hair, as a practical joke, and she doesn't notice right
away. Then Lara gets back at them by having one of the
artists put that designer's face on one of the bad guys.
Or perhaps during a very serious part of the game, Lara
has a bad case of the giggles, (like what happens to
actors sometimes).
There could be some less funny things too:
Lara arguing with the game producers about TRAoD, about
them including a scene where she might have to slog her way
through an underground sewer. She could remind them that
in TR 3 she got a really bad yeast infection and her pistols
rusted because of having to wade through the swampy mud.
And how she doesn't want to go through anything like that
again.
Or maybe she could talk to them about leaving enough room
at the top of all structures. If they don't, she gets the
bits knocked out of her whenever users try to use the
corner bug and there isn't enough room for her to stand.
If we were to sit down and put our heads together, I'm sure
we could come up with plenty of scenarios.
-- G
They could trap some of the times 'we' use the bugs or exploits...and
instead of it working, go to a scripted anim. "You want me to WHAT?!"
<shocked look>
2- user sets up for an excruciatingly accurate jump...just at the mo
when you let go the jump key, trap condition- anim- "Oh just watch THIS
one!" <over the shoulder with a smile> if you got it spot on...."Uh OH!"
if you don't. Things like that. Possibilities, right?
No, uh yes, well not really... second hand.
Future son-in-law studies there...
<musters best Hagred impression>
... Shouldn't have said *thaaat*...
... Definitely shouldn't have said that...
He explained it to me once. Very complicated, but Maya apparently uses
all the proper terminology and provides all the functions expected for
professional animators. Something about "skeleton review" and other
standard animation house procedures....
--
Pistol Whipped
You two ought to mail those suggestions in *as is*... I think they're
*great* ideas! Looks like Core *might* be developing a sense of humor
... who knows!?!
--
Pistol Whipped
> Not noob, it IS a bot, it plugs into your winsock. It very resembles a
> particularly nasty 'bot from trojan' from which they stole the concept.
> Some like comparing it to the Sub7 server 'virus'. Yes, it is spyware.
> No, it isn't tolerated.
Um, all network programs "plug into your winsock", noob. KaZaA simply has ads, which are hardly spyware. Get Hackit and you can kill the window they show in. Use Proxomitron and you can kill the ads from displaying (at least in the main window anyway).
> I have no idea if Maya Unlimited is worth it's price. Must be for
> developers to buy and train people to use it. id Software, Core Design
> are two I know for sure that are using it. The PLE is just the kind of
> thing I was looking for anyway. Smaller, watermark is no biggie since
> I'm just playing with it and seeing what and how they do this fantastic
> stuff.
LOTS of work. Maya has a high learning curve.
> As far as the 'contrived Lara Personality' goes: check it out anyway.
> It's funny.
> And NOT against the Lara persona.
> Seeing it, I HOPE that Core does indeed incorporate the same kind of
> neat stuff into the actual GAME Lara as we see in this little snippet.
> that'd be just too cool!
<yawn> I just want to play a good action-adventure game, not be hung up on Lara's antics.
Ah. Actually, I do play around with Milkshape3D a bit. Yep, it's
registered too.
Six times. Me, all my kids, and one of the kids ex beau. Six. Yep. I
liked it
a whole lot. Specially after seeing what 3DSMax and Maya run! I got
way too
much to learn about it all to even think about jumping into something as
heavy as
Maya. That's why I dl'd the PLE, to see a bit of what it's all about.
Well, I saw,
didn't understand most of it. But yup, it's a biggie! Heh!
There is a lot of painstaking repetitious work involved. I know that
much!
The results are fun. Not so sure about the getting there part.
You haven't seen what I'm looking at. You can take your own packets
apart and see your personal info leaving, there's bots involved. That's
alright though, you're happy with what you do with it, I'm happy with
what I do without it.
>
> > I have no idea if Maya Unlimited is worth it's price. Must be for
> > developers to buy and train people to use it. id Software, Core
Design
> > are two I know for sure that are using it. The PLE is just the kind
of
> > thing I was looking for anyway. Smaller, watermark is no biggie
since
> > I'm just playing with it and seeing what and how they do this
fantastic
> > stuff.
>
> LOTS of work. Maya has a high learning curve.
I believe that. Truly. I have and play around with Milkshape3D. It's
great too.
It isn't gonna replace 3DS Max or Maya, but it's good enough for me to
do
the things I like doing.
>
> > As far as the 'contrived Lara Personality' goes: check it out
anyway.
> > It's funny.
> > And NOT against the Lara persona.
> > Seeing it, I HOPE that Core does indeed incorporate the same kind of
> > neat stuff into the actual GAME Lara as we see in this little
snippet.
> > that'd be just too cool!
>
> <yawn> I just want to play a good action-adventure game, not be hung
up on Lara's antics.
Well there ya go, we'll pick this up again in February then!
McG.
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"McGrandpa [AGQx]" <mmccol...@NOThouston.rr.com> wrote in message
news:vhWE9.58009$Gc.14...@twister.austin.rr.com...
>
> "Tom Braider" <n...@home.net> wrote in message
> news:rTVE9.34294$hi6....@nwrddc02.gnilink.net...
> > McGrandpa [AGQx] wrote:
> > > "Tom Braider" <n...@home.net> wrote in message
> > > news:C5VE9.39586$mL2....@nwrddc01.gnilink.net...
> > >> McGrandpa [AGQx] wrote:
> > >>>
> > >>> **WOW!!** Hold it! BACk it UP! DID you see THIS one:
> > >>>
http://mitglied.lycos.de/laracrofttombraider/Videos/aod-interview-
> > >>> 02.zip
> > >>>
> > >>> It's an interview (complete with bloopers!) of the new
Lara...the
> > > GAME
> > >>> Lara!
> > >>> It's cool as hell!!! I was laughing myself silly on this one!
> Hey,
> > >>> she sounds like
> > >>> DB too! Ooohhhhh! :o()
> > >>> It's 3,732kb but it's worth it!
> > >>> McG.
> > >>
> > >> Going there now....DL'ing.....having a look...
> > >> HAHAHAHAHAHA!!
> > >> [snort]
> > >> Yer right, McG -- that was hilarious! :oD
> > >>
> > >> ~TB
> > >>
> > >>
> > >
> > > That was completely unexpected! Lips, laughter, frowns,
> everything.
> > > Cool!
> > > She even says S**T! So that's what Laras laugh sounds like. I
> like
> > > it!
> > > Heh!
> > > McG.
> > >
> > I hope we get to see some of this personality expression in the
game!
> > ~TB
> >
> >
> Hey yeah. And we now know why Core wouldn't let the Lara
> models...speak!
> Oh man, but they have MESSED the Divine Ponytail! Da CRUMBS!
Ugh, eep as *our* spokesperson?!?
"Squeaky wheel gets the grease" ... I *guess*...
Now, where *did* I put my grease gun!
(For the sake of the NG, don't ask where I plan to attach the nozzle!)
--
Pistol Whipped
Actually, I *was* thinking about writing them a letter. Something
along the lines that I came across their interview out-take video
and very much liked it. And they should make bloopers for the
games too. IMO, a blooper video of the game would be a fantastic
reward for getting all the secrets.
-- G
"Eep²" <e...@tnlcNOSPAM.com> wrote in message
news:3DE54C79...@tnlcNOSPAM.com...
> All easily implementable with basic common-sense design. Stop acting so
helpless please.
>
> HotSlag wrote:
>
> > "Eep²" <e...@tnlcNOSPAM.com> wrote in message
> > news:3DE3E3B6...@tnlcNOSPAM.com...
> >
> > > Uh, Thief's 1st-person jumping, climbing work fine. TR's could be no
> > different--in fact, MORE immersive since Lara can also shimmy and just
hang
> > on ledges. The camera simply needs to be able to turn with her head
(easily
> > done using mouselook with arrow keys to shimmy left/right, drop, and
pull
> > up). <shrug>
> > >
> >
> > It's hard enough trying to go down ladders in 1st person games.
> > Has any game done ledge hanging in 1st person? You
> > either have a screen full of wall, or you add mouselook,
> > where you can draw the arms in and have the view obstructed
> > on both sides (but you get the illustration of hanging) or you
> > don't draw the arms, and it appears as if you are levitating 2 ft
> > below the ledge. Plus if you give mouselook capability, you'll
> > be adding the effect of swiveling your neck 360 degrees. Unless
> > you somehow give the effect of hand-swapping, body rotation
> > movement.
> >
> > There's probably even more options that got shot down by
> > the dev team as well.
>
Now, that's an excellent idea! ^^^
~TB
Thanks, we can paint our own carefully detailed mental image here!
And we can guess...it'd be someplace the sun ain't likely been shining!
McG.
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"Eep²" <e...@tnlcNOSPAM.com> wrote in message
news:3DED2A24...@tnlcNOSPAM.com...
How can they mess up the camera angle?, why the hell would they alter
anything from the first series of games? I had no problem with the early
games. I remember when MGS came out for the first time, I played that for
about 10 minutes and decided the control method was rubbish in comparison.
> "Eep²" <e...@tnlcNOSPAM.com> wrote in message
> news:3DE44D8D...@tnlcNOSPAM.com...
> > Well, supposedly there is only a couple "stealth" levels/areas in TR6, but
> considering the amount of times I've seen the idiots playing the museum
> level have gotten caught, it's clear TR6's stealth needs a LOT of work. An
> optional 1st-person view, better camera positioning, and/or leaning would be
> a start.
> >
>
> How can they mess up the camera angle?
Quite easily, actually: by not allowing it to be 1st-person or pannable in 3rd-person (but I think it at least is but I'd still rather have an OPTIONAL always-on 1st-person view)
> why the hell would they alter anything from the first series of games?
New gameplay?
> I had no problem with the early games. I remember when MGS came out for the first time, I played that for
> about 10 minutes and decided the control method was rubbish in comparison.
I agree. I much prefer 1st-person sneaking (but, of course, an optional 3rd-person view is always nice).