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New TRAOD video

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snark^

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Nov 24, 2002, 6:05:47 AM11/24/02
to
Short, and lousy quality. Same area that featured in that vid from a few
months back but with the asscam on this time. Hopefully this means that we
can break out of the static fixed camera angles at will.


http://mitglied.lycos.de/laracrofttombraider/Videos/aod-escape.zip

--
|\ .---. alt.games.tombraider micro-UFAQ3 (the
L .\\ </_\\\\ Ultra-Frequently Asked Questions v3)
:/>` (|'|'|)
A Y/\ \_-_/| 1) There is no nude code for any of the
\ \ ___/' \_\_ TR games, so please stop asking.
R \ \.--'' /\ /\ \ 2) Try the full FAQ for any technical
\__.--'(_ \Y/ _)\ \'-._ help. It's available on request.
A )___ | \ \-._'-. 3) Hints, tips, and walkthroughs for all
,-,-< _c `-/ / / '-.\ the games are available at:
/~/-._[_]--/ / / || http://tombraiders.net/stella
C |_|_ _,`-|~\/_/ \| http://trinity.westhost.com/tomb/
| `-/ \___\/|\` http://www.croftsgate.co.uk
R | | \ \/ 4) Savegame problem? Run it from the
| | `. \ hard drive, not the CD.
O | | \ \ 5) TRAOD: no demo as yet.
|__| \__\ 6) TRAOD: the new game is delayed and
F |= | \ =\ release pushed back to February.
|= | \ =\ 7) TRAOD: good or bad? We're undecided.
T /= | DrS. | =\__ 8) It's Lara, not Laura! (ILNL!)
|___| snark^ \_____) 9) Please don't post any binaries here.

Whizkid25468

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Nov 24, 2002, 5:46:41 PM11/24/02
to

"snark^" <snark...@tulgeywook.org> wrote in message
news:3rb1uug2rtl8i9tu7...@4ax.com...

> Short, and lousy quality. Same area that featured in that vid from a
few
> months back but with the asscam on this time. Hopefully this means
that we
> can break out of the static fixed camera angles at will.
>
>
> http://mitglied.lycos.de/laracrofttombraider/Videos/aod-escape.zip
>
Wasn't *that* short (speaking from a 56K modem users point of view ;).
This is best video yet. Rather than a edited bunch of crap (or an
unedited crap player), we see some real gameplay.
So, there's a chasecam (I'm sure the player changed over to that
manually at one point), good old running, swan diving, and jumping from
the third story (or so) of buildings to Lara's mushy death. There is
also a nice new move there so you don't have to do the 'turn around,
drop down, and grab on' routine to grab an edge. Plus nice graphics.
Game is starting to look at little better.

Whizkid


Inu-Yasha

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Nov 24, 2002, 6:52:58 PM11/24/02
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Looks a bit dark tho, is this the way it will look most of the time? The
graphics, sound, and movements looked very good tho.


Inu-Yasha
Claws of Steel!!

Many thanks to my favorite Manga authors:

Rumiko Takahashi Yuzo Takada
Masamune Shirow Naoki Yamamoto
Masakazu Katsura Johji Manabe
"Whizkid25468" <whi...@oceanfree.net> wrote in message
news:uEcE9.31052$zX3....@news.indigo.ie...

Whizkid25468

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Nov 24, 2002, 7:19:10 PM11/24/02
to

"Inu-Yasha" <tjar...@cfl.rr.com> wrote in message
news:uDdE9.208467$fa.45...@twister.tampabay.rr.com...

> Looks a bit dark tho, is this the way it will look most of the time?
The
> graphics, sound, and movements looked very good tho.
>

It looked pretty dark indeed, but you'll probably be able to change that
in the options if you like, at least to some extent. Anyway, for parts
of that video all the background (i.e. anything that wasn't Lara) faded
into one big blue blurry thingy, so its not really trustworthy when it
comes to what the game will look like.


Pistol Whipped

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Nov 25, 2002, 4:16:43 AM11/25/02
to

Yes, it looks like the recording was made for quantity of time, rather
than quality of image.

It looks to play rather well. Although I don't know if it was the
player who was not looking around corners or the game that wouldn't let
him. Seems as though you could look if you wanted, because of the
rooftop scene. I sure *hope* so, looks like its essential!

Not sure I like the chase cam being so low to the ground. Hope that's
adjustable.

--


Pistol Whipped

Eep²

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Nov 25, 2002, 4:24:53 AM11/25/02
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What is Corpse thinking making TR6 a "stealth"-oriented game (at least in the part in this video) yet not offering any kind of lean capability or, more preferably, an OPTIONAL always-on 1st-person view? Sheesh, Core, learn how to design a stealth game correctly! Go play Thief!

Tony Gowland

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Nov 25, 2002, 6:11:24 AM11/25/02
to
Eep² <e...@tnlcNOSPAM.com> wrote:
> What is Corpse thinking making TR6 a "stealth"-oriented game (at
> least in the part in this video) yet not offering any kind of lean
> capability or, more preferably, an OPTIONAL always-on 1st-person
> view? Sheesh, Core, learn how to design a stealth game correctly! Go
> play Thief!

Yeah, fancy making a stealth game that, rather than being like a relatively
poor selling game (Thief), apes a very well selling game (Metal Gear Solid).

THEY MUST BE MAD!!!11!!!!!1!?

--
Tony Gowland
http://www.planethalflife.com/freakyzoids/
"A flesh-flashing talent vortex."


Eep²

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Nov 25, 2002, 6:49:39 AM11/25/02
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Uh, Thief never made it to a console (but MGS was ported to the PC and sold poorly). However, Thief was and is a DAMN innovative game that certainly blows away ANY stealth a console game has EVER attempted, including MGS. I don't see many games opting to go for the MGS stealth route aside from TR6, which shows you it's the wrong move. At least on the PC, Thief's stealth style is winning out because it's simply more immersive and realistic. Fixed cameras and 3rd-person view just doesn't cut it.

snark^

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Nov 25, 2002, 9:01:45 AM11/25/02
to
=>> The runes were cast, the portents thundered and then Pistol Whipped
warbled on about "Re: New TRAOD video" in alt.games.tombraider <<=

> It looks to play rather well. Although I don't know if it was the
> player who was not looking around corners or the game that wouldn't let
> him. Seems as though you could look if you wanted, because of the
> rooftop scene. I sure *hope* so, looks like its essential!
>
> Not sure I like the chase cam being so low to the ground. Hope that's
> adjustable.

Which video did you guys see with that link? I only got some short-arse
3.3meg thing at low res showing Lara being caught by the police.


--
snark^'s pit ICQ: 1471203 snark(at)
http://homepages.paradise.net.nz/snark/index.htm paradise(dot)net(dot)nz

Whizkid25468

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Nov 25, 2002, 1:30:35 PM11/25/02
to

"snark^" <snark...@tulgeywook.org> wrote in message
news:l7b4uu4mpcqsejuji...@4ax.com...

> =>> The runes were cast, the portents thundered and then Pistol
Whipped
> warbled on about "Re: New TRAOD video" in alt.games.tombraider <<=
>
> > It looks to play rather well. Although I don't know if it was the
> > player who was not looking around corners or the game that wouldn't
let
> > him. Seems as though you could look if you wanted, because of the
> > rooftop scene. I sure *hope* so, looks like its essential!
> >
> > Not sure I like the chase cam being so low to the ground. Hope
that's
> > adjustable.
>
> Which video did you guys see with that link? I only got some
short-arse
> 3.3meg thing at low res showing Lara being caught by the police.

Well thats one way describing the video. Mine would be 'an authentic
preview of actual gameplay, with the image quality toned down so as to
focus on delivering a larger amount of content'. Look a little closer
snark^! The quality is crap, but you can pick out several little things,
the biggest being the player switching over from fixed cam to chasecam.
Unless you somehow *did* get a different clip.. <checks> ...nope, its
about 3.3MB, same one.

Whizkid


Whizkid25468

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Nov 25, 2002, 1:43:31 PM11/25/02
to
They could make one like that, and call it FPSRaider. I doubt this game
will be *too* stealthy anyway. Lara never seems to use stealth (or even
subtlety) when she has a pair of 9mms with her. ;-)

"Eep²" <e...@tnlcNOSPAM.com> wrote in message
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Eep²

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Nov 25, 2002, 3:56:14 PM11/25/02
to
I doubt the player was manually switching from fixed-cam to chase cam but instead the fixed cam was kicking in automatically as Lara moved to different locations, just as it's done since TR3 or so. Hopefully this is one of the things Corpse is fixing (removing, more preferably) in TR6's "further refinement"...

Eep²

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Nov 25, 2002, 3:57:04 PM11/25/02
to
Hence the problem of TR...it doesn't adapt and becomes stale and boring ("been there, bought the t-shirt, returned it, sued the company, made it go bankrupt"). <yawn>

Whizkid25468

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Nov 25, 2002, 5:26:42 PM11/25/02
to
Yeah, there was a lot of that, but ... <opens video> .... yeah, there's
one bit, where she makes a jump over to a walkway, near the beginning.
The player stands still for a few seconds, and during that time it
switches over to a chasecam, which then follows Lara for a minute. Looks
like it must have been done manually, though obviously there is no way
to tell. The same view is used to look around manually later, so it is a
proper chasecam.
When the player looks around, Lara just stays looking straight ahead,
have they decided to take out nice little touches instead of adding them
in?


"Eep²" <e...@tnlcNOSPAM.com> wrote in message

news:3DE28DA1...@tnlcNOSPAM.com...

Whizkid25468

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Nov 25, 2002, 5:30:39 PM11/25/02
to
Been there, bought the game. Liked it, didn't get a brain transplant at
any stage, therefore still liked it when the others came out, bought
them too. Now want more. MORE! T-Shirts are irrelevant. You will be
assimilated.


"Eep²" <e...@tnlcNOSPAM.com> wrote in message

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Martin

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Nov 25, 2002, 5:42:08 PM11/25/02
to
"Eep²" <e...@tnlcNOSPAM.com> wrote in message
news:3DE1EB97...@tnlcNOSPAM.com...
> What is Corpse thinking making TR6 a "stealth"-oriented game (at least in
the part in this video) yet not offering any kind of lean capability or,
more preferably, an OPTIONAL always-on 1st-person view? Sheesh, Core, learn
how to design a stealth game correctly! Go play Thief!

Hmmph - not really into stealth games myself, but I think TR would not make
a good FPS game. TR is much more focussed on movement and manoevering
through the level then aiming. The autoaim in the TR games is extremely
strong, and very wide autoaim just doesn't work well in FPS mode games (it
tends to confuse and annoy the player). Metroid Prime is trying to break
this mold, but they've got every hardcore Nintendo fan behind them on that
(they'd by Metroid Prime if it was a nose-picking simulator). Anyways, FPS
games just don't seem to do very well with jumping/climbing puzzles -
thinkgs like hang-drop and pull-up just look confusing if you can't actually
watch your player do them. The fact is that the devs have a winning
formula with TR and won't mess with the game's interface too much.

Changing it to a stealth game is really a content change, not an interface
change. Therefore, converting it to FPS isn't necessary. Thief was a good
game, yes, but it doesn't mean that any other stealth game to come out must
automagically copy Thief. Some of us _like_ variety.


Whizkid25468

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Nov 25, 2002, 6:49:37 PM11/25/02
to

"Martin" <Px...@hotmail.com> wrote in message
news:aru9gg$66r$1...@testinfo.cs.uoguelph.ca...

Here here. Or should that be hear hear? I don't know. <Wanders off>


Dragon Emperor

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Nov 25, 2002, 6:55:49 PM11/25/02
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"Eep²" <e...@tnlcNOSPAM.com> wrote in message
news:3DE20D85...@tnlcNOSPAM.com...

> I don't see many games opting to go for the MGS stealth route aside
from TR6, which shows you it's the wrong move.

Or that you just haven't been paying attention. Syphon Filter is a
successful franchise and the highly anticipated Splinter Cell also
steals the MGS style of stealth play.
]-)

-- Carl

Tom Braider

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Nov 25, 2002, 7:43:14 PM11/25/02
to
Whizkid25468 wrote:
> They could make one like that, and call it FPSRaider. I doubt this
> game will be *too* stealthy anyway. Lara never seems to use stealth
> (or even subtlety) when she has a pair of 9mms with her. ;-)

Was she armed in the clip?

~TB


Tom Braider

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Nov 25, 2002, 7:43:13 PM11/25/02
to
Whizkid25468 wrote:
> Yeah, there was a lot of that, but ... <opens video> .... yeah,
> there's one bit, where she makes a jump over to a walkway, near the
> beginning. The player stands still for a few seconds, and during that
> time it switches over to a chasecam, which then follows Lara for a
> minute. Looks like it must have been done manually, though obviously
> there is no way to tell. The same view is used to look around
> manually later, so it is a proper chasecam.
> When the player looks around, Lara just stays looking straight ahead,
> have they decided to take out nice little touches instead of adding
> them in?

That's what I'm seeing, too.
Chasecam is positioned too low, don't you think?

~TB


Inu-Yasha

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Nov 25, 2002, 8:16:50 PM11/25/02
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Mine was 1 minute 20 sec long, 13Mb in size.

--


Inu-Yasha
Claws of Steel!!

Many thanks to my favorite Manga authors:

Rumiko Takahashi Yuzo Takada
Masamune Shirow Naoki Yamamoto
Masakazu Katsura Johji Manabe

"snark^" <snark...@tulgeywook.org> wrote in message

news:l7b4uu4mpcqsejuji...@4ax.com...

Pistol Whipped

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Nov 26, 2002, 1:34:01 AM11/26/02
to
snark^ wrote:
> =>> The runes were cast, the portents thundered and then Pistol Whipped
> warbled on about "Re: New TRAOD video" in alt.games.tombraider <<=
>
>
>>It looks to play rather well. Although I don't know if it was the
>>player who was not looking around corners or the game that wouldn't let
>>him. Seems as though you could look if you wanted, because of the
>>rooftop scene. I sure *hope* so, looks like its essential!
>>
>>Not sure I like the chase cam being so low to the ground. Hope that's
>>adjustable.
>
>
> Which video did you guys see with that link? I only got some short-arse
> 3.3meg thing at low res showing Lara being caught by the police.
>
>

Mine was a 3.3 MB WMV file, 3.1 zipped (oooo, big savings!)

You have to let it play. I thought it ended at the first capture myself
and was just too slow to kill the window.

It appears it was recorded real time, 'cause the next thing that happens
is the game reloads and Lara (the player) takes a different route.

This happens several times during the clip. It was actually pretty
long, not sure how many minutes.

--


Pistol Whipped

mary clarke

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Nov 26, 2002, 4:23:54 AM11/26/02
to

"Whizkid25468" <whi...@oceanfree.net> wrote in message
news:AFyE9.31347$zX3....@news.indigo.ie...

I love both TR and Thief (TR wins out though). Whilst waiting for TRAOD I
have resorted to other games and most of them appear to be 1st person and
not a great focus on movement. I have to say that one of the great
pleasures of Lara is that she is in third person and we can see her perform
amazing acrobatics. There are different games for different pleasures. My
favourite at present is NOLF just finished 1 and started 2. A bit of
stealth, a bit of puzzle solving, some shooting, good storyline.


Charles E Hardwidge

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Nov 26, 2002, 4:35:40 AM11/26/02
to
>Whilst waiting for TRAOD I have resorted to other games
>and most of them appear to be 1st person and not a great
>focus on movement. I have to say that one of the great
>pleasures of Lara is that she is in third person and we can
>see her perform amazing acrobatics.

I also found this helps build more empathy for the character, and also shows
off the scenery to better effect. I always find first person games a little
impersonal and restrictive by comparison. First person games always seem to
get me too hyped up. Tombraider was much more restful.

--
Charles E Hardwidge
http://www.hardwidge.org.uk


snark^

unread,
Nov 26, 2002, 5:08:59 AM11/26/02
to
=>> The runes were cast, the portents thundered and then Pistol Whipped
warbled on about "Re: New TRAOD video" in alt.games.tombraider <<=

> Mine was a 3.3 MB WMV file, 3.1 zipped (oooo, big savings!)

Same here.



> You have to let it play. I thought it ended at the first capture myself
> and was just too slow to kill the window.
>
> It appears it was recorded real time, 'cause the next thing that happens
> is the game reloads and Lara (the player) takes a different route.
>
> This happens several times during the clip. It was actually pretty
> long, not sure how many minutes.

Weird - just ends at the capture for me. Knocking the url back to:

http://mitglied.lycos.de/laracrofttombraider/Videos/

allows you to see a list of videos (some quite large). You did d/l it and
not stream it? Just wondering if your browsers automatically loaded the
next clip from that directory.

--
Trespassers will be prosecuted. -- Anon
Trespassers will be violated. -- Anon
Trespassers welcome, dog food is expensive. -- unknown
Trespassers will be. -- Buddhist warning sign

McGrandpa [AGQx]

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Nov 26, 2002, 1:08:37 PM11/26/02
to

"Pistol Whipped" <pwhippe...@tampabay.rr.com> wrote in message
news:3DE315E5...@tampabay.rr.com...

Interesting that there were 3 different loading points thru the movie.
Whoever was running Lara around was sure getting her arrested a lot!
[GAME OVER!], and killed one time, missed jump...splat/crunch.
It's good to see that there are all the moves and such we are used to,
plus climbing pipes and other things. Foreward dive/roll looks good
too. Anims looking good.
Except for the ponytail looking like it just sticks out at a angle
sometimes. The running looks very real.
McG.

---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
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McGrandpa [AGQx]

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Nov 26, 2002, 1:29:17 PM11/26/02
to

"snark^" <snark...@tulgeywook.org> wrote in message
news:bsh6uuo0focbf5epu...@4ax.com...

I like the Buddhist warning sign myself!

I dl'd all the files from that site. I hadn't seen most of these! I
see quite a number of new anims just going by the gameplay ones. This
is indicative, I hope, of the kind of gaming experience we will be
buying soon. Everyone else can talk their brains out over how this is
bad or that is ripped right out of another game and all that, but it
still looks like Tombraiding to me. Only, no tombs! Kinda like London
out of TR3 with more moves, anims, higher res textures, etc. etc.
Better. This was with the PSX2 the ingame footage was from, right?
Can't wait to see it on a MONITOR with high res!!!

McGrandpa [AGQx]

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Nov 26, 2002, 1:32:31 PM11/26/02
to
In game footage and ponytail. While Lara is walking, I noticed the
ponytail kinda sticks out at like a 30 deg. angle and does its anims
thing when she's moving around. The just sticking out part is odd, but
the overall Lara is much more realistic looking. Seems there is a lot
more for Lara to interact with in the game too. Objects wise.
McG.

"snark^" <snark...@tulgeywook.org> wrote in message

news:bsh6uuo0focbf5epu...@4ax.com...

Whizkid25468

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Nov 26, 2002, 1:37:04 PM11/26/02
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"Tom Braider" <n...@home.net> wrote in message
news:CszE9.28634$hi6....@nwrddc02.gnilink.net...

Don't think do, thats why shes doing the walk around and avoid the cops
thing at that bit. I reckon its near the start of the game, where the
cops are still initially after her, and she's just trying to get away a
regroup. Or Something.


Whizkid25468

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Nov 26, 2002, 1:49:23 PM11/26/02
to

"Tom Braider" <n...@home.net> wrote in message
news:BszE9.28633$hi6....@nwrddc02.gnilink.net...

It looks very, very iffy. It's not pulled out in 'I'm going to go Tomb
Raiding' style, it's all the way in the 'If you don't like our fixed
cams you can have this piece of crap chasecam instead, and like it'
style. 8-\
But, again, its still just a low quality early video. Maybe you get
better views when Lara gets guns and goes a blastin'?


Whizkid25468

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Nov 26, 2002, 1:56:20 PM11/26/02
to

"Pistol Whipped" <pwhippe...@tampabay.rr.com> wrote in message
news:3DE315E5...@tampabay.rr.com...
>
> Mine was a 3.3 MB WMV file, 3.1 zipped (oooo, big savings!)
>
> You have to let it play. I thought it ended at the first capture
myself
> and was just too slow to kill the window.
>
> It appears it was recorded real time, 'cause the next thing that
happens
> is the game reloads and Lara (the player) takes a different route.
>

Now that you mention that loading thing, it brings up another worrying
point. Every time the game ends you get this stupid cloody (Lara Croft
arrested) thing. The last time I saw a game over thing like that was
'Theme Hospital'. What about watching her mushy remains for a few
seconds, and then reloading? <checks video again>.....yeah, they better
fix that in the full game, cos in this version of it, she jumps to her
death, and there is still a picture of a newspaper saying she was
arrested. Or do the French arrest corpses?

McGrandpa [AGQx]

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Nov 26, 2002, 2:20:09 PM11/26/02
to

"snark^" <snark...@tulgeywook.org> wrote in message
news:bsh6uuo0focbf5epu...@4ax.com...
> =>> The runes were cast, the portents thundered and then Pistol
Whipped
> warbled on about "Re: New TRAOD video" in alt.games.tombraider <<=
>
> > Mine was a 3.3 MB WMV file, 3.1 zipped (oooo, big savings!)
>
> Same here.
>
> > You have to let it play. I thought it ended at the first capture
myself
> > and was just too slow to kill the window.
> >
> > It appears it was recorded real time, 'cause the next thing that
happens
> > is the game reloads and Lara (the player) takes a different route.
> >
> > This happens several times during the clip. It was actually pretty
> > long, not sure how many minutes.
>
> Weird - just ends at the capture for me. Knocking the url back to:
>
> http://mitglied.lycos.de/laracrofttombraider/Videos/

**WOW!!** Hold it! BACk it UP! DID you see THIS one:
http://mitglied.lycos.de/laracrofttombraider/Videos/aod-interview-02.zip

It's an interview (complete with bloopers!) of the new Lara...the GAME
Lara!
It's cool as hell!!! I was laughing myself silly on this one! Hey, she
sounds like
DB too! Ooohhhhh! :o()
It's 3,732kb but it's worth it!
McG.

>
> allows you to see a list of videos (some quite large). You did d/l it
and
> not stream it? Just wondering if your browsers automatically loaded
the
> next clip from that directory.
>
> --
> Trespassers will be prosecuted. -- Anon
> Trespassers will be violated. -- Anon
> Trespassers welcome, dog food is expensive. -- unknown
> Trespassers will be. -- Buddhist warning sign

Eep²

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Nov 26, 2002, 4:15:48 PM11/26/02
to
Martin wrote:

> "Eep²" <e...@tnlcNOSPAM.com> wrote in message
> news:3DE1EB97...@tnlcNOSPAM.com...
> > What is Corpse thinking making TR6 a "stealth"-oriented game (at least in
> the part in this video) yet not offering any kind of lean capability or,
> more preferably, an OPTIONAL always-on 1st-person view? Sheesh, Core, learn
> how to design a stealth game correctly! Go play Thief!
> >
> Hmmph - not really into stealth games myself, but I think TR would not make
> a good FPS game. TR is much more focussed on movement and manoevering
> through the level then aiming. The autoaim in the TR games is extremely
> strong, and very wide autoaim just doesn't work well in FPS mode games (it
> tends to confuse and annoy the player). Metroid Prime is trying to break
> this mold, but they've got every hardcore Nintendo fan behind them on that
> (they'd by Metroid Prime if it was a nose-picking simulator). Anyways, FPS
> games just don't seem to do very well with jumping/climbing puzzles -
> thinkgs like hang-drop and pull-up just look confusing if you can't actually
> watch your player do them. The fact is that the devs have a winning
> formula with TR and won't mess with the game's interface too much.

Again, it would be OPTIONAL; hence, the original gameplay wouldn't change AT ALL.

> Changing it to a stealth game is really a content change, not an interface
> change. Therefore, converting it to FPS isn't necessary. Thief was a good
> game, yes, but it doesn't mean that any other stealth game to come out must
> automagically copy Thief. Some of us _like_ variety.

Uh, Thief's 1st-person jumping, climbing work fine. TR's could be no different--in fact, MORE immersive since Lara can also shimmy and just hang on ledges. The camera simply needs to be able to turn with her head (easily done using mouselook with arrow keys to shimmy left/right, drop, and pull up). <shrug>

Eep²

unread,
Nov 26, 2002, 4:17:45 PM11/26/02
to
People, please, learn to think RELATIVELY (look it up if you don't know what it means). I'm not saying to have EITHER OR view but BOTH 1st-person AND 3rd-person. Sheesh...

rod dyno

unread,
Nov 26, 2002, 5:54:50 PM11/26/02
to

"Eep²" <e...@tnlcNOSPAM.com> wrote in message
news:3DE1EB97...@tnlcNOSPAM.com...
> What is Corpse thinking making TR6 a "stealth"-oriented game (at least in
the part in this video) yet not offering any kind of lean capability or,
more preferably, an OPTIONAL always-on 1st-person view? Sheesh, Core, learn
how to design a stealth game correctly! Go play Thief!

Jeez I hope it isn't going to be some sort of stealth game, who wants to
spend time tip toeing about? I just want the bog standard chase cam so I can
run about shooting everything that moves. I never did like that London stage
in TR4, I prefered the TR1 style of seeing unpredictable stuff. I want big
underwater scenes, I want St. Francis folley, I want to spend two hours
pulling my hair out trying to negotiate those 5 pillars with the delayed
flames at three thirty in the morning. Then I want to go bed, shut my eyes,
and see nothing but endless tunnels. Or do I?


McGrandpa [AGQx]

unread,
Nov 26, 2002, 7:45:41 PM11/26/02
to

"Whizkid25468" <whi...@oceanfree.net> wrote in message
news:6mPE9.31508$zX3....@news.indigo.ie...
Actually I liked the interview, 'uncut', of the in-game AoD Lara. That
was a riot!
Heh!
McG.

Tom Braider

unread,
Nov 26, 2002, 8:20:34 PM11/26/02
to
McGrandpa [AGQx] wrote:
>
> **WOW!!** Hold it! BACk it UP! DID you see THIS one:
> http://mitglied.lycos.de/laracrofttombraider/Videos/aod-interview-
> 02.zip
>
> It's an interview (complete with bloopers!) of the new Lara...the GAME
> Lara!
> It's cool as hell!!! I was laughing myself silly on this one! Hey,
> she sounds like
> DB too! Ooohhhhh! :o()
> It's 3,732kb but it's worth it!
> McG.

Going there now....DL'ing.....having a look...
HAHAHAHAHAHA!!
[snort]
Yer right, McG -- that was hilarious! :oD

~TB


McGrandpa [AGQx]

unread,
Nov 26, 2002, 8:27:33 PM11/26/02
to

"Tom Braider" <n...@home.net> wrote in message
news:C5VE9.39586$mL2....@nwrddc01.gnilink.net...

That was completely unexpected! Lips, laughter, frowns, everything.
Cool!
She even says S**T! So that's what Laras laugh sounds like. I like
it!
Heh!
McG.

Tom Braider

unread,
Nov 26, 2002, 9:13:43 PM11/26/02
to
I hope we get to see some of this personality expression in the game!
~TB


McGrandpa [AGQx]

unread,
Nov 26, 2002, 9:41:31 PM11/26/02
to

"Tom Braider" <n...@home.net> wrote in message
news:rTVE9.34294$hi6....@nwrddc02.gnilink.net...
Hey yeah. And we now know why Core wouldn't let the Lara
models...speak!
Oh man, but they have MESSED the Divine Ponytail! Da CRUMBS!

Charles E Hardwidge

unread,
Nov 26, 2002, 9:59:21 PM11/26/02
to
>People, please, learn to think RELATIVELY (look it up if you
>don't know what it means). I'm not saying to have EITHER OR
>view but BOTH 1st-person AND 3rd-person. Sheesh...

Could you please not put words in my mouth. I was comparing two games
designed from two different perspectives. Not only that there is a question
about the benefit of having both perspectives supported in a given game.

Pistol Whipped

unread,
Nov 26, 2002, 11:12:05 PM11/26/02
to

That *is* **great**!

It's really unexpected to see that kind of "natural" life put into a
game character animation. Especially that last little laugh at the end,
my g*d she looks so *real* ...

I wonder if they've been using more sophiticated (movie) techniques for
movements? Ya know ripping the skeleton from vids of real people and
reskinning them to make up her moves. With those facial expessions, it
looks like they've been doing point for point spline morphing too!

--


Pistol Whipped

Tom Braider

unread,
Nov 26, 2002, 11:29:29 PM11/26/02
to
> That *is* **great**!
>
> It's really unexpected to see that kind of "natural" life put into a
> game character animation. Especially that last little laugh at the
> end, my g*d she looks so *real* ...
>
> I wonder if they've been using more sophiticated (movie) techniques
> for movements? Ya know ripping the skeleton from vids of real people
> and reskinning them to make up her moves. With those facial
> expessions, it looks like they've been doing point for point spline
> morphing too!
>
> Pistol Whipped

It's got to be something along those lines. The expressions & gestures
are WAY too subtle for scratch programming...
~TB


Tom Braider

unread,
Nov 26, 2002, 11:39:11 PM11/26/02
to

Yeah, I seem to recall reading somewhere that LC will start AoD with
only her wits. May have to steal or buy guns. Something tells me that
we aren't going to find handy pickups laying around in unlikely
locations, as before.
~TB


Eep²

unread,
Nov 26, 2002, 11:47:23 PM11/26/02
to
Well, supposedly there is only a couple "stealth" levels/areas in TR6, but considering the amount of times I've seen the idiots playing the museum level have gotten caught, it's clear TR6's stealth needs a LOT of work. An optional 1st-person view, better camera positioning, and/or leaning would be a start.

Eep²

unread,
Nov 26, 2002, 11:56:17 PM11/26/02
to
Uh, what 2 games were you comparing, Chuck? You never mentioned any other game in this thread so unless you've conjured up some other game in your mind that you're not sharing with us, stop being a hypocrite and stick to the discussion at hand, eh?

There have been enough games (Rune, Severance, Outcast, etc) with BOTH view perspectives to PROVE it works fine if designed sufficiently enough. Any "arguments" against both perspectives are easily striken down. There's simply no excuse for NOT having both perspectives in 3D games--NONE.

McGrandpa [AGQx]

unread,
Nov 27, 2002, 1:28:11 AM11/27/02
to

"Pistol Whipped" <pwhippe...@tampabay.rr.com> wrote in message
news:3DE4461C...@tampabay.rr.com...

Yeah. Maya. Big stuff there. It isn't *perfect*, exactly. It IS one
helluva LOT more believable than ever before. That last bit, that was
not 'upper crust' I don't think, but it was good! The last video in the
series was made by Maya I think.
Shows the Core folks using Maya to do all this neet stuff. If you can
afford it, Maya is the way to go!

Gary Mitchell

unread,
Nov 27, 2002, 4:40:29 AM11/27/02
to

An interview with in-game Lara? Where did you see that?!
The video clip I got just showed Lara doing some running
around.

-- G

Gary Mitchell

unread,
Nov 27, 2002, 4:53:52 AM11/27/02
to
"McGrandpa [AGQx]" wrote:
>
> "snark^" <snark...@tulgeywook.org> wrote in message
[snip]

> > Weird - just ends at the capture for me. Knocking the url back to:
> >
> > http://mitglied.lycos.de/laracrofttombraider/Videos/
>
> **WOW!!** Hold it! BACk it UP! DID you see THIS one:
> http://mitglied.lycos.de/laracrofttombraider/Videos/aod-interview-02.zip
>
> It's an interview (complete with bloopers!) of the new Lara...the GAME
> Lara!

I should have read ahead a little... OK, never mind about
where you saw this (previous post). :) <lame grin>

-- G

Eep²

unread,
Nov 27, 2002, 6:19:00 AM11/27/02
to
The whole game was made in Maya, as implied in the "making" video.

You idiots need to stop quoting sigs and get decent newsreaders that don't fuck up quoted text formatting--damn noobs.

"McGrandpa [AGQx]" wrote:

> "Pistol Whipped" <pwhippe...@tampabay.rr.com> wrote in message news:3DE4461C...@tampabay.rr.com...
> > McGrandpa [AGQx] wrote:
> > > "Tom Braider" <n...@home.net> wrote in message > > news:C5VE9.39586$mL2....@nwrddc01.gnilink.net...
> > >
> > >>McGrandpa [AGQx] wrote:
> > >>
> > >>>**WOW!!** Hold it! BACk it UP! DID you see THIS one:
> > >>>http://mitglied.lycos.de/laracrofttombraider/Videos/aod-interview-02.zip
> > >>>
> > >>>It's an interview (complete with bloopers!) of the new Lara...the GAME Lara!
> > >

> > > That was completely unexpected! Lips, laughter, frowns, everything.
> > > Cool!
> > > She even says S**T! So that's what Laras laugh sounds like. I like it!
> >

> > It's really unexpected to see that kind of "natural" life put into a
> > game character animation. Especially that last little laugh at the end,
> > my g*d she looks so *real* ...
> >
> > I wonder if they've been using more sophiticated (movie) techniques for
> > movements? Ya know ripping the skeleton from vids of real people and
> > reskinning them to make up her moves. With those facial expessions, it
> > looks like they've been doing point for point spline morphing too!
>

HotSlag

unread,
Nov 27, 2002, 11:12:48 AM11/27/02
to

"Eep²" <e...@tnlcNOSPAM.com> wrote in message
news:3DE3E3B6...@tnlcNOSPAM.com...

> Uh, Thief's 1st-person jumping, climbing work fine. TR's could be no
different--in fact, MORE immersive since Lara can also shimmy and just hang
on ledges. The camera simply needs to be able to turn with her head (easily
done using mouselook with arrow keys to shimmy left/right, drop, and pull
up). <shrug>
>

It's hard enough trying to go down ladders in 1st person games.
Has any game done ledge hanging in 1st person? You
either have a screen full of wall, or you add mouselook,
where you can draw the arms in and have the view obstructed
on both sides (but you get the illustration of hanging) or you
don't draw the arms, and it appears as if you are levitating 2 ft
below the ledge. Plus if you give mouselook capability, you'll
be adding the effect of swiveling your neck 360 degrees. Unless
you somehow give the effect of hand-swapping, body rotation
movement.

There's probably even more options that got shot down by
the dev team as well.


McGrandpa [AGQx]

unread,
Nov 27, 2002, 3:38:39 PM11/27/02
to

"Gary Mitchell" <wb6...@ix.nospam.netcom.com> wrote in message
news:3DE4930D...@ix.nospam.netcom.com...
it's right here Gary:
http://mitglied.lycos.de/laracrofttombraider/Videos/aod-interview-02.zip
enjoy!

Charles E Hardwidge

unread,
Nov 27, 2002, 3:52:48 PM11/27/02
to
>Uh, what 2 games were you comparing, Chuck?

Tombaider and Thief, as implied by my response to the post I was replying
to. This is a lack of clarity *not* hypocrisy.

>There have been enough games (Rune, Severance,
>Outcast, etc) with BOTH view perspectives to PROVE
>it works fine if designed sufficiently enough.

I never said that wasn't the case. I differ in that I disagree it should be
supported in all games, as the experience presented by the design may be
best served by a single perspective not multiple perspectives.

Eep²

unread,
Nov 27, 2002, 5:55:04 PM11/27/02
to
All easily implementable with basic common-sense design. Stop acting so helpless please.

Eep²

unread,
Nov 27, 2002, 6:11:49 PM11/27/02
to
Charles E Hardwidge wrote:

> >Uh, what 2 games were you comparing, Chuck?
>
> Tombaider and Thief, as implied by my response to the post I was replying
> to. This is a lack of clarity *not* hypocrisy.

Yet you convienently "forgot" to quote the part about TR and Thief (and even NOLF towards the end). Oops...try again, hyp.

> >There have been enough games (Rune, Severance,
> >Outcast, etc) with BOTH view perspectives to PROVE
> >it works fine if designed sufficiently enough.
>
> I never said that wasn't the case. I differ in that I disagree it should be
> supported in all games, as the experience presented by the design may be
> best served by a single perspective not multiple perspectives.

Best relative to who? Best relative to ALL would BE supporting BOTH perspectives. Duh.

Charles E Hardwidge

unread,
Nov 27, 2002, 6:44:18 PM11/27/02
to
>Yet you convienently "forgot" to quote the part about TR
>and Thief (and even NOLF towards the end).

Eep, I clarified my position by stating that I was referring explicitly to
Tombraider and Thief. I have nothing further to add on that issue. Calling
me a hypocrite won't change the meaning behind my words.

>Best relative to who? Best relative to ALL would BE supporting BOTH
perspectives.

No, I'm sorry. I don't agree that all games would best be served by having
first and third person support. The different qualities each perspective,
and the combinations of those perspectives, has been discussed before and at
great length. I see no pressing need to add to the body of existing comment.

BTW. Despite being very civil and tolerant of your behaviour, you've just
crossed the line. I won't put up with it more. Every time you try and pull a
stunt like that you run the risk of my complaining to your ISP for your
breach of their terms and conditions. I will also encourage anyone else you
upset to do the same. Your days are numbered.

Jnss

unread,
Nov 28, 2002, 2:02:37 AM11/28/02
to

Like everyone said, you've got to be the most patient person who's ever
attempted to carry a decent conversation with Eep. What Eep says and does
sometimes make me wonder if he has some kind of death wish - it's not like
it's hard to find personal information about anyone if willing; I found
Eep's (or rather, Eep's mom's) name, home address and phone number in less
than a minute (by running WHOIS on Eep's web domain, www.tnlc.com). It's
sad. By making enemies on the usernet like that, Eep is not only risking
his ISP's continued service, he is also risking his potential future career.


Gary Mitchell

unread,
Nov 28, 2002, 5:01:32 AM11/28/02
to
"McGrandpa [AGQx]" wrote:
>
> "snark^" <snark...@tulgeywook.org> wrote in message

> > http://mitglied.lycos.de/laracrofttombraider/Videos/


>
> **WOW!!** Hold it! BACk it UP! DID you see THIS one:
> http://mitglied.lycos.de/laracrofttombraider/Videos/aod-interview-02.zip
>
> It's an interview (complete with bloopers!) of the new Lara...the GAME
> Lara!

> It's cool as hell!!! I was laughing myself silly on this one! Hey, she
> sounds like
> DB too! Ooohhhhh! :o()
> It's 3,732kb but it's worth it!
> McG.

Out of all the TR videos I've seen, IMO this has got to be one
of the best! :) I really like this! Thanks for pointing it
out, McG!

Lara has all these expressions, she gets frustrated, swears,
etc. This was so cool and funny! :) Most of all, she seemed
so much more real here.

They're starting to do this sort of thing now in the "big
cartoons" (Shrek, Monsters Inc., Toy Story 2). I'm glad Core
decided to try it too.

Core could easily do more with this. Like the bloopers Jackie
Chan has at the end of his movies (showing it isn't easy and
he gets hurt) they could have in-game bloopers of Lara having
trouble doing certain. That would be great! :)

They could have Lara arguing with the game producers about doing
certain stunts in the game... complaining that the water is too
cold and slimy... trying to talk the producers into having a
certain weapon available earlier... On a lunch break she could
declare that spiders and bugs are ok, just as long as there are
NO SNAKES! etc. etc. etc. :)

A collection of those alone might be worth buying a game, if
they're done well. This would be a great reward for finding
all the secrets or whatever.

-- G

McGrandpa [AGQx]

unread,
Nov 28, 2002, 5:44:30 AM11/28/02
to

"Gary Mitchell" <wb6...@ix.nospam.netcom.com> wrote in message
news:3DE5E97C...@ix.nospam.netcom.com...

It's also a great reason to take a look at Maya! You can get their
"Personal Learning Edition" free, dl it from their website. I'm glad
they did that considering the full blown Maya Unlimited is hideously
expensive!

McG.
<wondering who did the voicover for Lara>

Eep²

unread,
Nov 28, 2002, 3:18:28 PM11/28/02
to
Charles E Hardwidge wrote:

> >Yet you convienently "forgot" to quote the part about TR
> >and Thief (and even NOLF towards the end).
>
> Eep, I clarified my position by stating that I was referring explicitly to
> Tombraider and Thief.

AFTER I pointed it out to you, of course. Oh and it's "Tomb Raider" (2 words).

> I have nothing further to add on that issue. Calling
> me a hypocrite won't change the meaning behind my words.

Uh huh...

> >Best relative to who? Best relative to ALL would BE supporting BOTH perspectives.
>
> No, I'm sorry. I don't agree that all games would best be served by having
> first and third person support.

Then you don't understand the word "best". <shrug>

> The different qualities each perspective,
> and the combinations of those perspectives, has been discussed before and at
> great length. I see no pressing need to add to the body of existing comment.

Why add what you can't rebutt? Wee...

> BTW. Despite being very civil and tolerant of your behaviour, you've just
> crossed the line. I won't put up with it more. Every time you try and pull a
> stunt like that you run the risk of my complaining to your ISP for your
> breach of their terms and conditions. I will also encourage anyone else you
> upset to do the same. Your days are numbered.

<chuckle> Bring it on, tough guy. <flick>

Eep²

unread,
Nov 28, 2002, 3:20:25 PM11/28/02
to
Jnss wrote:

> > BTW. Despite being very civil and tolerant of your behaviour, you've just
> > crossed the line. I won't put up with it more. Every time you try and pull a
> > stunt like that you run the risk of my complaining to your ISP for your
> > breach of their terms and conditions. I will also encourage anyone else you
> > upset to do the same. Your days are numbered.
>
> Like everyone said, you've got to be the most patient person who's ever
> attempted to carry a decent conversation with Eep. What Eep says and does
> sometimes make me wonder if he has some kind of death wish - it's not like
> it's hard to find personal information about anyone if willing; I found
> Eep's (or rather, Eep's mom's) name, home address and phone number in less
> than a minute (by running WHOIS on Eep's web domain, www.tnlc.com). It's
> sad. By making enemies on the usernet like that, Eep is not only risking
> his ISP's continued service, he is also risking his potential future career.

<chuckle> Oh puhleaze...if you think tnlc.com is my domain, you're an idiot--and if you think the owner is my mom, you're even MORE clueless than I thought. And if you think my career is influenced one stinkin' iota by Usenet, you're a hopeless fucktwat.

Suck filter in THIS newsgroup too, putz.

Eep²

unread,
Nov 28, 2002, 3:22:38 PM11/28/02
to
Yet easily attainable if you know where to look; try KaZaA.

McGrandpa [AGQx]

unread,
Nov 28, 2002, 4:27:58 PM11/28/02
to
Nope, no bots for this ol fart. I'll do it right or not at all.
McG.

"Eep²" <e...@tnlcNOSPAM.com> wrote in message

news:3DE67A40...@tnlcNOSPAM.com...

Dragoncarer

unread,
Nov 28, 2002, 8:59:51 PM11/28/02
to
What confuses me about this 'happy, new Lara' is that she's now meant to
be dark and twisted. For me, the beauty of TR is that Lara is almost
arbitrary....you control her, she follows your directions, but you are
still part of Lara. In effect, you are Lara, which means that as you
play the game, so too is Lara really working. What attracted me to the
first game ( one of many reasons ) was the in-depth background of Lara's
life: it made her a real person, whome we get to almost invoke and be a
part of. The third-person narrative indicates that Lara has no idea of
your existence; she doesn't know she's in a game: in effect, she is not
in a game. She is real. That's also why the movie pissed me
off....because they soo completely ruined Lara. As far as I'm
concerned, the TR movie wasn't even LAra or TR at all, it was something
completely different that was just cashing in on the names of Lara Croft
and Tombraider (which is what AJ admits (sort of) in one of the extra
featurettes on the DVD.
It may sound kooky...but that's how i feel.

Incidentally....they're making a second TR movie?!!?!?! WTF!? *shudders*

McGrandpa [AGQx]

unread,
Nov 28, 2002, 10:10:14 PM11/28/02
to
So, in a way similar to the way Gary felt 'violated' by something Core
did in the game, you do by what 'they' do with the namesake outside of
the game? Each of us draw from these things what we do. There is no
'wrong' or 'right' about it. There are simply the feelings these things
evoke.

We are shown a 'Lara' as an actor. AoD is a 'play', and Lara is the
main actor in the play. One way of looking at it. There are many.
Thing is, what they are doing now, with things like that funny interview
outtakes, is completely changing the stage out you came to know. Right?
McG.


"Dragoncarer" <ha...@noflames.thanks> wrote in message
news:3DE6CA17...@noflames.thanks...

Jnss

unread,
Nov 29, 2002, 1:43:20 AM11/29/02
to

Tsk tsk. Now Catron's denying his own roots. Very sad. He must be
terrified.


Gary Mitchell

unread,
Nov 29, 2002, 2:50:38 AM11/29/02
to
^ things.

<slaps forehead> I've *got* to do more poofreading... especially
after editing something. :/

-- G

Gary Mitchell

unread,
Nov 29, 2002, 3:43:41 AM11/29/02
to
"McGrandpa [AGQx]" wrote:
>
> So, in a way similar to the way Gary felt 'violated' by something Core

I don't know if I'd call it "violated." Upset perhaps, or
insulted (depending on what exactly you're referring to).

> did in the game, you do by what 'they' do with the namesake outside of
> the game? Each of us draw from these things what we do. There is no
> 'wrong' or 'right' about it. There are simply the feelings these things
> evoke.
>
> We are shown a 'Lara' as an actor. AoD is a 'play', and Lara is the
> main actor in the play. One way of looking at it. There are many.
> Thing is, what they are doing now, with things like that funny interview
> outtakes, is completely changing the stage out you came to know. Right?
> McG.

Yeah, it can be unsettling. I understand what Dragoncarer is
on about. The first time I saw anything like this was the
"bloopers" at the end of Toy Story 2. At first it seemed very
weird and contrived.... The cartoon characters turning out to
be actors?! C'mon! It just felt wrong somehow. After all,
those characters are made specifically for the show, just like
special effects.

However, after seeing more of those, I find that my mind has
changed. If they are well done, they can be very entertaining.

In the case of TR, there's more... To me, TR is a little like
playing a movie, there's a plot, characters, etc. (You're in
the driver's seat, but there's a serious limit to how far off
the path you can go.) One thing I have trouble with is when it
gets too unbelievable.

Now, if we see TR bloopers, it does force a paradigm shift on
us, but IMO that's OK. For me this does two things: it makes
Lara seem much more like a real person, and it helps my ability
to disbelieve during those ridiculously extreme parts in the
game. But that's me...

Bottom line: there's no way Core can please *everyone*. I
think they should do more things like this. People who don't
like it don't have to watch those videos.

-- G

Eep²

unread,
Nov 29, 2002, 6:05:25 AM11/29/02
to
Bots? KaZaA isn't a bot.

"McGrandpa [AGQx]" wrote:

> Nope, no bots for this ol fart. I'll do it right or not at all.
>

McGrandpa [AGQx]

unread,
Nov 29, 2002, 9:03:13 AM11/29/02
to

"Gary Mitchell" <wb6...@ix.nospam.netcom.com> wrote in message
news:3DE71C4E...@ix.nospam.netcom.com...
that was a good one Gary. Mis-editing or no! heh!
What I'm wondering right now, is if Core put that little 'bloopers'
together or did someone else? If so, where did they get the model
package and what did they use for the engine? Hmm? Mmm! Oh the
possibilities there!
McG.

McGrandpa [AGQx]

unread,
Nov 29, 2002, 9:15:07 AM11/29/02
to

"Gary Mitchell" <wb6...@ix.nospam.netcom.com> wrote in message
news:3DE728BD...@ix.nospam.netcom.com...

Right! I'm like you there, I like that stuff, if well done. In this
instance, we got to see something of the lighter side of Lara. In this
case, it appears Lara is a real person who is now acting in a movie
about her. She is both the actor and the main character. Heh, I eschew
using 'IRL' there, that's really stretching it all! Ha!
McG.

McGrandpa [AGQx]

unread,
Nov 29, 2002, 10:04:51 AM11/29/02
to
Like it or not it damn sure comes with em. All of those things do.
Besides, why bother with them when I'm wanting to do things the
legal way? I'd say 'right' way, but there are too many definitions
of that!
Did you by chance check out that 'interview'?
McG.

"Eep²" <e...@tnlcNOSPAM.com> wrote in message

news:3DE74923...@tnlcNOSPAM.com...

Gary Mitchell

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Nov 30, 2002, 4:26:15 AM11/30/02
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"McGrandpa [AGQx]" wrote:
>
[snip]

> What I'm wondering right now, is if Core put that little 'bloopers'
> together or did someone else? If so, where did they get the model
> package and what did they use for the engine? Hmm? Mmm! Oh the
> possibilities there!
> McG.

Do you mean those interview outtakes? I suppose it could have
been done by someone else. That seems *very* unlikely though.
This was the latest Lara, from TR AoD, which isn't even out yet.

What I'm wondering is whether this was a side project to an
actual interview we might be able to see. I hope so.

I'm also wondering if we'll eventually get in-game bloopers.

-- G

Eep²

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Nov 30, 2002, 5:28:58 AM11/30/02
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"McGrandpa [AGQx]" wrote:

> Like it or not it damn sure comes with em. All of those things do.

Uh, are you perhaps referring to spyware? That isn't a bot, noob.

> Besides, why bother with them when I'm wanting to do things the
> legal way? I'd say 'right' way, but there are too many definitions
> of that!

<shrug> Maya sure as fuck ain't worth its outrageous price anyway--and learning it with the PLE is annoying what with that watermark and all.

> Did you by chance check out that 'interview'?

Nope; I have NO interest in seeing Lara's contrived "personality".

McGrandpa [AGQx]

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Nov 30, 2002, 8:06:01 AM11/30/02
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"Gary Mitchell" <wb6...@ix.nospam.netcom.com> wrote in message
news:3DE88437...@ix.nospam.netcom.com...
I think that would be a lot of fun! I hope Core or someone comes up
with them.
McG.

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McGrandpa [AGQx]

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Nov 30, 2002, 8:27:46 AM11/30/02
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Not noob, it IS a bot, it plugs into your winsock. It very resembles a
particularly nasty 'bot from trojan' from which they stole the concept.
Some like comparing it to the Sub7 server 'virus'. Yes, it is spyware.
No, it isn't tolerated.

I have no idea if Maya Unlimited is worth it's price. Must be for
developers to buy and train people to use it. id Software, Core Design
are two I know for sure that are using it. The PLE is just the kind of
thing I was looking for anyway. Smaller, watermark is no biggie since
I'm just playing with it and seeing what and how they do this fantastic
stuff.
As far as the 'contrived Lara Personality' goes: check it out anyway.
It's funny.
And NOT against the Lara persona.
Seeing it, I HOPE that Core does indeed incorporate the same kind of
neat stuff into the actual GAME Lara as we see in this little snippet.
that'd be just too cool!
McG.

"Eep²" <e...@tnlcNOSPAM.com> wrote in message

news:3DE89218...@tnlcNOSPAM.com...

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anette bergo

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Nov 30, 2002, 9:08:27 PM11/30/02
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"Gary Mitchell" <wb6...@ix.nospam.netcom.com> wrote in message
news:3DE88437...@ix.nospam.netcom.com...

What kinda bloopers? I have a hard time imagening what
kind of stuff could do well. I mean, seeing lara miss
a jump 14 times in a row happens often enough in the
real game..

-a
--
011000010110111001100101011101000111010001100101
Look! She's back! my lovely puter :)


Pistol Whipped

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Nov 30, 2002, 10:50:05 PM11/30/02
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McGrandpa [AGQx] wrote:
> Not noob, it IS a bot, it plugs into your winsock. It very resembles a
> particularly nasty 'bot from trojan' from which they stole the concept.
> Some like comparing it to the Sub7 server 'virus'. Yes, it is spyware.
> No, it isn't tolerated.
>
> I have no idea if Maya Unlimited is worth it's price. Must be for
> developers to buy and train people to use it. id Software, Core Design
> are two I know for sure that are using it. The PLE is just the kind of
> thing I was looking for anyway. Smaller, watermark is no biggie since
> I'm just playing with it and seeing what and how they do this fantastic
> stuff.

Maya also happens to be what they use to teach animation at the Ringling
School of Art and Design.

<remainder snipped>


--


Pistol Whipped

McGrandpa [AGQx]

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Dec 1, 2002, 7:42:40 AM12/1/02
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"Pistol Whipped" <pwhippe...@tampabay.rr.com> wrote in message
news:3DE986F7...@tampabay.rr.com...
Mmm, this sounds like a voice of experience, PW, is it? ;o)
McG.

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McGrandpa [AGQx]

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Dec 1, 2002, 7:46:43 AM12/1/02
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"anette bergo" <anette...@startREMOVE-THIS-BIT.no> wrote in message
news:3de96f02$0$12758$afc3...@news.optusnet.com.au...

Oh, glad you got your Lovely Puter back! Congrats there!
Did you see this 'interview bloopers' yet?
http://mitglied.lycos.de/laracrofttombraider/Videos/aod-interview-02.zip
It's what's sparked this discussion...
McG>

Gary Mitchell

unread,
Dec 1, 2002, 7:58:55 AM12/1/02
to

Funny bloopers. Perhaps something like the sort of things
Jackie Chan puts at the end of his movies. I agree, just
Lara missing jumps wouldn't be much fun.

How about something like Lara trying out parts of a new
level... attempting to slide down a slope and slipping
onto her butt because there's too much sand, and ends
up wearing a hole in her shorts.

Or one of the game producers could give her bright pink
hair, as a practical joke, and she doesn't notice right
away. Then Lara gets back at them by having one of the
artists put that designer's face on one of the bad guys.

Or perhaps during a very serious part of the game, Lara
has a bad case of the giggles, (like what happens to
actors sometimes).

There could be some less funny things too:

Lara arguing with the game producers about TRAoD, about
them including a scene where she might have to slog her way
through an underground sewer. She could remind them that
in TR 3 she got a really bad yeast infection and her pistols
rusted because of having to wade through the swampy mud.
And how she doesn't want to go through anything like that
again.

Or maybe she could talk to them about leaving enough room
at the top of all structures. If they don't, she gets the
bits knocked out of her whenever users try to use the
corner bug and there isn't enough room for her to stand.

If we were to sit down and put our heads together, I'm sure
we could come up with plenty of scenarios.

-- G

McGrandpa [AGQx]

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Dec 1, 2002, 3:24:38 PM12/1/02
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"Gary Mitchell" <wb6...@ix.nospam.netcom.com> wrote in message
news:3DEA078F...@ix.nospam.netcom.com...

They could trap some of the times 'we' use the bugs or exploits...and
instead of it working, go to a scripted anim. "You want me to WHAT?!"
<shocked look>
2- user sets up for an excruciatingly accurate jump...just at the mo
when you let go the jump key, trap condition- anim- "Oh just watch THIS
one!" <over the shoulder with a smile> if you got it spot on...."Uh OH!"
if you don't. Things like that. Possibilities, right?

Pistol Whipped

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Dec 1, 2002, 7:05:58 PM12/1/02
to

No, uh yes, well not really... second hand.
Future son-in-law studies there...

<musters best Hagred impression>

... Shouldn't have said *thaaat*...
... Definitely shouldn't have said that...

He explained it to me once. Very complicated, but Maya apparently uses
all the proper terminology and provides all the functions expected for
professional animators. Something about "skeleton review" and other
standard animation house procedures....


--


Pistol Whipped

Pistol Whipped

unread,
Dec 1, 2002, 7:13:02 PM12/1/02
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You two ought to mail those suggestions in *as is*... I think they're
*great* ideas! Looks like Core *might* be developing a sense of humor
... who knows!?!


--


Pistol Whipped

Eep²

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Dec 1, 2002, 7:19:27 PM12/1/02
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"McGrandpa [AGQx]" wrote:

> Not noob, it IS a bot, it plugs into your winsock. It very resembles a
> particularly nasty 'bot from trojan' from which they stole the concept.
> Some like comparing it to the Sub7 server 'virus'. Yes, it is spyware.
> No, it isn't tolerated.

Um, all network programs "plug into your winsock", noob. KaZaA simply has ads, which are hardly spyware. Get Hackit and you can kill the window they show in. Use Proxomitron and you can kill the ads from displaying (at least in the main window anyway).

> I have no idea if Maya Unlimited is worth it's price. Must be for
> developers to buy and train people to use it. id Software, Core Design
> are two I know for sure that are using it. The PLE is just the kind of
> thing I was looking for anyway. Smaller, watermark is no biggie since
> I'm just playing with it and seeing what and how they do this fantastic
> stuff.

LOTS of work. Maya has a high learning curve.

> As far as the 'contrived Lara Personality' goes: check it out anyway.
> It's funny.
> And NOT against the Lara persona.
> Seeing it, I HOPE that Core does indeed incorporate the same kind of
> neat stuff into the actual GAME Lara as we see in this little snippet.
> that'd be just too cool!

<yawn> I just want to play a good action-adventure game, not be hung up on Lara's antics.

McGrandpa [AGQx]

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Dec 2, 2002, 12:35:38 AM12/2/02
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"Pistol Whipped" <pwhippe...@tampabay.rr.com> wrote in message
news:3DEAA3EC...@tampabay.rr.com...

Ah. Actually, I do play around with Milkshape3D a bit. Yep, it's
registered too.
Six times. Me, all my kids, and one of the kids ex beau. Six. Yep. I
liked it
a whole lot. Specially after seeing what 3DSMax and Maya run! I got
way too
much to learn about it all to even think about jumping into something as
heavy as
Maya. That's why I dl'd the PLE, to see a bit of what it's all about.
Well, I saw,
didn't understand most of it. But yup, it's a biggie! Heh!
There is a lot of painstaking repetitious work involved. I know that
much!
The results are fun. Not so sure about the getting there part.

McGrandpa [AGQx]

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Dec 2, 2002, 12:42:18 AM12/2/02
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"Eep²" <e...@tnlcNOSPAM.com> wrote in message
news:3DEAA63C...@tnlcNOSPAM.com...

> "McGrandpa [AGQx]" wrote:
>
> > Not noob, it IS a bot, it plugs into your winsock. It very
resembles a
> > particularly nasty 'bot from trojan' from which they stole the
concept.
> > Some like comparing it to the Sub7 server 'virus'. Yes, it is
spyware.
> > No, it isn't tolerated.
>
> Um, all network programs "plug into your winsock", noob. KaZaA simply
has ads, which are hardly spyware. Get Hackit and you can kill the
window they show in. Use Proxomitron and you can kill the ads from
displaying (at least in the main window anyway).

You haven't seen what I'm looking at. You can take your own packets
apart and see your personal info leaving, there's bots involved. That's
alright though, you're happy with what you do with it, I'm happy with
what I do without it.


>
> > I have no idea if Maya Unlimited is worth it's price. Must be for
> > developers to buy and train people to use it. id Software, Core
Design
> > are two I know for sure that are using it. The PLE is just the kind
of
> > thing I was looking for anyway. Smaller, watermark is no biggie
since
> > I'm just playing with it and seeing what and how they do this
fantastic
> > stuff.
>
> LOTS of work. Maya has a high learning curve.

I believe that. Truly. I have and play around with Milkshape3D. It's
great too.
It isn't gonna replace 3DS Max or Maya, but it's good enough for me to
do
the things I like doing.


>
> > As far as the 'contrived Lara Personality' goes: check it out
anyway.
> > It's funny.
> > And NOT against the Lara persona.
> > Seeing it, I HOPE that Core does indeed incorporate the same kind of
> > neat stuff into the actual GAME Lara as we see in this little
snippet.
> > that'd be just too cool!
>
> <yawn> I just want to play a good action-adventure game, not be hung
up on Lara's antics.

Well there ya go, we'll pick this up again in February then!
McG.

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McGrandpa [AGQx]

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Dec 2, 2002, 12:46:00 AM12/2/02
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"Pistol Whipped" <pwhippe...@tampabay.rr.com> wrote in message
news:3DEAA594...@tampabay.rr.com...
One would hope that there is someone at Core who DOES read these ng's.
Perhaps the camera problem so heatedly discussed, cussed and crossposted
to death is the reason the games launch was delayed till Laras
birthday??? Perhaps Core thinks more of what WE say than we realize?
OMG! I'm gonna be sick...that specifically includes......eep! ;o)

McGrandpa [AGQx]

unread,
Dec 2, 2002, 12:59:15 AM12/2/02
to
In being tired and in a hurry, I tied Dungeonbunny and her wonderful
manner of speech to the wrong Lara. I meant the actual IN GAME Lara
voice, as in the cutscenes from TR2 thru 5. Actually I think the
'interview' Lara voice sounds a lot like Nellie McAndrews.
Neither sound bad to me at all, they just don't sound alike at all!
Thank you!
--
McGrandpa [AGQx]
-

"McGrandpa [AGQx]" <mmccol...@NOThouston.rr.com> wrote in message
news:vhWE9.58009$Gc.14...@twister.austin.rr.com...
>
> "Tom Braider" <n...@home.net> wrote in message
> news:rTVE9.34294$hi6....@nwrddc02.gnilink.net...
> > McGrandpa [AGQx] wrote:
> > > "Tom Braider" <n...@home.net> wrote in message
> > > news:C5VE9.39586$mL2....@nwrddc01.gnilink.net...


> > >> McGrandpa [AGQx] wrote:
> > >>>
> > >>> **WOW!!** Hold it! BACk it UP! DID you see THIS one:
> > >>>
http://mitglied.lycos.de/laracrofttombraider/Videos/aod-interview-
> > >>> 02.zip
> > >>>
> > >>> It's an interview (complete with bloopers!) of the new
Lara...the
> > > GAME
> > >>> Lara!
> > >>> It's cool as hell!!! I was laughing myself silly on this one!
> Hey,
> > >>> she sounds like
> > >>> DB too! Ooohhhhh! :o()
> > >>> It's 3,732kb but it's worth it!
> > >>> McG.
> > >>

> > >> Going there now....DL'ing.....having a look...
> > >> HAHAHAHAHAHA!!
> > >> [snort]
> > >> Yer right, McG -- that was hilarious! :oD
> > >>
> > >> ~TB
> > >>
> > >>
> > >
> > > That was completely unexpected! Lips, laughter, frowns,
> everything.
> > > Cool!
> > > She even says S**T! So that's what Laras laugh sounds like. I
> like
> > > it!
> > > Heh!
> > > McG.
> > >
> > I hope we get to see some of this personality expression in the
game!
> > ~TB
> >
> >
> Hey yeah. And we now know why Core wouldn't let the Lara
> models...speak!
> Oh man, but they have MESSED the Divine Ponytail! Da CRUMBS!

Pistol Whipped

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Dec 2, 2002, 12:29:48 AM12/2/02
to

Ugh, eep as *our* spokesperson?!?

"Squeaky wheel gets the grease" ... I *guess*...

Now, where *did* I put my grease gun!
(For the sake of the NG, don't ask where I plan to attach the nozzle!)

--


Pistol Whipped

Gary Mitchell

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Dec 2, 2002, 5:39:28 AM12/2/02
to


Actually, I *was* thinking about writing them a letter. Something
along the lines that I came across their interview out-take video
and very much liked it. And they should make bloopers for the
games too. IMO, a blooper video of the game would be a fantastic
reward for getting all the secrets.

-- G

HotSlag

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Dec 2, 2002, 12:04:50 PM12/2/02
to
Of course all my ideas could be implemented, I just don't think they should
be.
Thanks for the valuable input.


"Eep²" <e...@tnlcNOSPAM.com> wrote in message

news:3DE54C79...@tnlcNOSPAM.com...
> All easily implementable with basic common-sense design. Stop acting so
helpless please.


>
> HotSlag wrote:
>
> > "Eep²" <e...@tnlcNOSPAM.com> wrote in message

> > news:3DE3E3B6...@tnlcNOSPAM.com...
> >
> > > Uh, Thief's 1st-person jumping, climbing work fine. TR's could be no
> > different--in fact, MORE immersive since Lara can also shimmy and just
hang
> > on ledges. The camera simply needs to be able to turn with her head
(easily
> > done using mouselook with arrow keys to shimmy left/right, drop, and
pull
> > up). <shrug>
> > >
> >
> > It's hard enough trying to go down ladders in 1st person games.
> > Has any game done ledge hanging in 1st person? You
> > either have a screen full of wall, or you add mouselook,
> > where you can draw the arms in and have the view obstructed
> > on both sides (but you get the illustration of hanging) or you
> > don't draw the arms, and it appears as if you are levitating 2 ft
> > below the ledge. Plus if you give mouselook capability, you'll
> > be adding the effect of swiveling your neck 360 degrees. Unless
> > you somehow give the effect of hand-swapping, body rotation
> > movement.
> >
> > There's probably even more options that got shot down by
> > the dev team as well.
>


Tom Braider

unread,
Dec 2, 2002, 6:54:50 PM12/2/02
to
Gary Mitchell wrote:
> Pistol Whipped wrote:
[.....]

>> You two ought to mail those suggestions in *as is*... I think they're
>> *great* ideas! Looks like Core *might* be developing a sense of
>> humor ... who knows!?!
>>
>> --
>>
>> Pistol Whipped
>
>
> Actually, I *was* thinking about writing them a letter. Something
> along the lines that I came across their interview out-take video
> and very much liked it. And they should make bloopers for the
> games too. IMO, a blooper video of the game would be a fantastic
> reward for getting all the secrets.
>
> -- G

Now, that's an excellent idea! ^^^
~TB


McGrandpa [AGQx]

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Dec 2, 2002, 7:15:16 PM12/2/02
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"Pistol Whipped" <pwhippe...@tampabay.rr.com> wrote in message
news:3DEAEFD2...@tampabay.rr.com...

Thanks, we can paint our own carefully detailed mental image here!
And we can guess...it'd be someplace the sun ain't likely been shining!
McG.

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McGrandpa [AGQx]

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Dec 2, 2002, 7:17:58 PM12/2/02
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"Gary Mitchell" <wb6...@ix.nospam.netcom.com> wrote in message
news:3DEB3860...@ix.nospam.netcom.com...
Good one! I like it! I liked that bit in all the Jackie Chan movies.
Hey, maybe a sort of interactive tease, like you try to use the controls
and Lara smarts off or something.
McG>

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Eep²

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Dec 3, 2002, 5:06:49 PM12/3/02
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Uh, these were MY ideas, not yours, champ.

HotSlag

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Dec 4, 2002, 11:12:34 AM12/4/02
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OK, I don't think YOUR ideas should be implemented either.


"Eep²" <e...@tnlcNOSPAM.com> wrote in message

news:3DED2A24...@tnlcNOSPAM.com...

Eep²

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Dec 4, 2002, 6:30:44 PM12/4/02
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Why? They're common-sense immersive ideas. <shrug>

rod dyno

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Dec 8, 2002, 6:24:52 AM12/8/02
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"Eep²" <e...@tnlcNOSPAM.com> wrote in message
news:3DE44D8D...@tnlcNOSPAM.com...
> Well, supposedly there is only a couple "stealth" levels/areas in TR6, but
considering the amount of times I've seen the idiots playing the museum
level have gotten caught, it's clear TR6's stealth needs a LOT of work. An
optional 1st-person view, better camera positioning, and/or leaning would be
a start.
>

How can they mess up the camera angle?, why the hell would they alter
anything from the first series of games? I had no problem with the early
games. I remember when MGS came out for the first time, I played that for
about 10 minutes and decided the control method was rubbish in comparison.


Eep²

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Dec 8, 2002, 8:17:13 PM12/8/02
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rod dyno wrote:

> "Eep²" <e...@tnlcNOSPAM.com> wrote in message
> news:3DE44D8D...@tnlcNOSPAM.com...
> > Well, supposedly there is only a couple "stealth" levels/areas in TR6, but
> considering the amount of times I've seen the idiots playing the museum
> level have gotten caught, it's clear TR6's stealth needs a LOT of work. An
> optional 1st-person view, better camera positioning, and/or leaning would be
> a start.
> >
>
> How can they mess up the camera angle?

Quite easily, actually: by not allowing it to be 1st-person or pannable in 3rd-person (but I think it at least is but I'd still rather have an OPTIONAL always-on 1st-person view)

> why the hell would they alter anything from the first series of games?

New gameplay?

> I had no problem with the early games. I remember when MGS came out for the first time, I played that for
> about 10 minutes and decided the control method was rubbish in comparison.

I agree. I much prefer 1st-person sneaking (but, of course, an optional 3rd-person view is always nice).

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