Hover MLRS: Can heal itself
Artillery: Can heal itself
Titan: Acquires sensors for detecting stealth and subterranean units
Wolverine: Becomes immune to Tiberium Veins
Attack Cycle: New primary weapon & becomes immune to Tiberium Veins
Attack Buggy: Able to crush infantry
Subterranean Tank: Can heal itself
Disruptor: Can explode... Not sure what that means
Tick Tank: Acquires sensors for detecting stealth and subterranean
units, and upgrades 90mm cannon to 120mm cannon.
Stealth Tank: Can explode...
Minigunner: Goes from minigun to M1 Carbine, and auto scatters
Disc Thrower: Auto scatters
Rocket Infantry: Auto scatters
Cyborg: Becomes stronger
Jump Jet Infantry: Invisible on Radar
Orca Bomber: Invisible on Radar
Banshee: Invisible on Radar
--
UnknownJ[RS]
Rising Sun Network - http://www.cnc2.com
IRC: irc.linkline.com:7000 - #ts
Xtrahairy
Yes, only half. :-(
> Those units that can detect stealth... what sort of range will they get,
do
> you think?
Most within one or two squares - they force the sealthed unit to decloak.
--
Charles 'Obsessive C.' Capps - UIN 16026589
"Data received indicates that you are a threat.
Prepare for sterilization." -- GDI EVA, CCTS
Those units that heal themself: do they heal fully? Or just up to half,
like the Harvester and Mammoth Tank did?
Those units that can detect stealth... what sort of range will they get, do
you think?
- Sheitan
UnknownJ <Unkn...@knet.nu> wrote in message
news:7LLkTCAG...@knet.nu...
>Here's a listing of all the abilities that units get when they become
>veterans...
>
>Hover MLRS: Can heal itself
>Artillery: Can heal itself
Bah... Well could be useful, for example, having a hit & run group of
6 HMLRSes which heal themself would be quite useful... Run in, hit
something, run out, heal, and repeat... Hope the heal rate just isen't
too slow...
>Titan: Acquires sensors for detecting stealth and subterranean units
Well... I really hope it's not one of those 1-square detection range
thingies like the guard towers in TD... Hopefully, their whole visual
radius...
>Wolverine: Becomes immune to Tiberium Veins
And this is suposed to be useful?
>Attack Cycle: New primary weapon & becomes immune to Tiberium Veins
What weapon? Just more powerful?
>Attack Buggy: Able to crush infantry
Yikes... If it's easy to get this thing on a veteran level, it becomes
scary.. Kind of like the light tank in RA...
>Subterranean Tank: Can heal itself
>Disruptor: Can explode... Not sure what that means
Hmm... When it dies, it explodes big time, like the hunter-seeker?
>Tick Tank: Acquires sensors for detecting stealth and subterranean
> units, and upgrades 90mm cannon to 120mm cannon.
Wahoo....
>Stealth Tank: Can explode...
>Minigunner: Goes from minigun to M1 Carbine, and auto scatters
Well, since they are so crap anyway, it kind of makes no diffrence...
Except for the scatter thingie.
>Disc Thrower: Auto scatters
>Rocket Infantry: Auto scatters
>Cyborg: Becomes stronger
Ouch...
>Jump Jet Infantry: Invisible on Radar
>Orca Bomber: Invisible on Radar
>Banshee: Invisible on Radar
Hmm... This can be fairly useful... Imagine 4 Orca bombers or Banshees
attacking your raiding party without you knowing before everything is
over....
Anyway, the MM2 and Cyb. Commando don't have any veteran abilities?
>On Tue, 24 Aug 1999 12:50:30 +0100, UnknownJ <Unkn...@knet.nu> wrote:
>>Tick Tank: Acquires sensors for detecting stealth and subterranean
>> units, and upgrades 90mm cannon to 120mm cannon.
>Wahoo....
The all new Tick Tank, now with 30% bigger shells!
-
Nova
Rising Sun Network
http://www.cnc2.com
Attack Cycle:
Primary=BikeMissile
Elite=HoverMissile
[BikeMissile]
Damage=40
ROF=60
Range=5
Projectile=HeatSeeker
Speed=30
Report=MISL1
Warhead=AP
[HoverMissile]
Damage=30
ROF=68
Range=8
Burst=2
Projectile=AAHeatSeeker2
Speed=30
Warhead=AP
Report=HOVRMIS1
MinimumRange=2
So, when it gets a new weapon, it does less damage, but fires more
rapidly, with a greater range and a proper explosion.
>MuuMiMan wrote 56 lines of nonsense to alt.games.tiberian-sun, calling it
>Listing of Elite Abilities:
>>>Attack Cycle: New primary weapon & becomes immune to Tiberium Veins
>>
>>What weapon? Just more powerful?
[SNIP Weapon stats]
>
>So, when it gets a new weapon, it does less damage, but fires more
>rapidly, with a greater range and a proper explosion.
So in other words, it gets to use the HMLRSes weapon...
Put simply... yes :o)
Charles Heffner is working on the Unit Description pages I think, and I'll
tell him to include these things...
--
Cheers,
Eol
Homepage: http://agts.cnc2.com/
E-mail: mos...@online.no
ICQ: 12177609
> Here's a listing of all the abilities that units get when they become
> veterans...
>
> Hover MLRS: Can heal itself
> Artillery: Can heal itself
> Titan: Acquires sensors for detecting stealth and subterranean units
> Wolverine: Becomes immune to Tiberium Veins
> Attack Cycle: New primary weapon & becomes immune to Tiberium Veins
> Attack Buggy: Able to crush infantry
> Subterranean Tank: Can heal itself
> Disruptor: Can explode... Not sure what that means
> Tick Tank: Acquires sensors for detecting stealth and subterranean
> units, and upgrades 90mm cannon to 120mm cannon.
> Stealth Tank: Can explode...
> Minigunner: Goes from minigun to M1 Carbine, and auto scatters
> Disc Thrower: Auto scatters
> Rocket Infantry: Auto scatters
> Cyborg: Becomes stronger
> Jump Jet Infantry: Invisible on Radar
> Orca Bomber: Invisible on Radar
> Banshee: Invisible on Radar
> --
When I was playing a mission, some units had the 2 bar thingies | | but
one had a STAR logo
on him -- what exactly does that mean? higher promotion? more abilities?
Nope... there's a line in the rules.ini that stops them from becoming
veterans.
33.34%...
33.33 (to 2 d.p.)
The 3 rounds down, not up.
;-)
- Sheitan
Is it on the page, James?
Why not?
Bah, I'll do it myself. ;-)
Yea, go do that...
Are you referring to the line
Trainable=no
Because I wasn't sure what that meant... That *does* make sense
though...