>If anyone could tell me what exactly firestorm is good for I would greatly
>appreciate it...
Well.... In a game last night, my opponent sent in 10 Banshee fighters to
destroy a MM2 in my base... As they neared my base I turned on my
Firestorm, and took out every single one as they flew straight into it... :o)
--
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Snowball <fo...@opera.iinet.net.au> skrev i
diskussionsgruppsmeddelandet:37d91687$0$18...@motown.iinet.net.au...
> I tried the firestorm walls in multiplay today, and was under the
impression
> that it stopped missiles and the like. So whenever i heard "missile launch
> detected" I propped up my walls and waited. To my dismay, missiles still
> landed in the middle of my base, decimating all my little troops and
tanks.
> In the end, my my whole base was destroyed pretty quickly, due to the fact
I
> had spent so much time and money setting up my firestorm defences, rather
> than my real defences and army.
> If anyone could tell me what exactly firestorm is good for I would greatly
> appreciate it...
> -Snowy.
>
>
Paul...
Snowball wrote
- Ole Steiness
Snowball <fo...@opera.iinet.net.au> wrote in message
news:37d91687$0$18...@motown.iinet.net.au...
> I tried the firestorm walls in multiplay today, and was under the
impression
> that it stopped missiles and the like. So whenever i heard "missile launch
> detected" I propped up my walls and waited. To my dismay, missiles still
> landed in the middle of my base, decimating all my little troops and
tanks.
> In the end, my my whole base was destroyed pretty quickly, due to the fact
I
> had spent so much time and money setting up my firestorm defences, rather
> than my real defences and army.
Paul...
Ole Steiness wrote
Jules
Judge Dredd <Judge_...@hotmail.com> wrote in message
news:7rbigj$c8g$1...@uranium.btinternet.com...
I have a suspicion it might work like this: stop both in single player, stop
neither in multiplayer, but I'm not sure exactly what happens in Skirmish.
I would assume that it stops neither, but....
IMO, the firestorm SHOULD be able to stop missiles, otherwise its a kindof
expensive waste, particularly compared to the Stealth Generator.
- Sheitan
Except when 90% of the time it DOESN'T. It's not even supposed to according
to rules.ini! When will people realise?
It's not that. It depends on where the missile is fired. If it's fired near
the wall, it gets through. If it's fired away from the wall, it doesn't.
It's also a bug.
--
'Ore stabit fortis a fine placet ore stat'
- found on a park bench
christop...@ukonline.co.uk
http://sdn.fgn.com - Savage Daily News
ICQ: 18705430
-Sub-Zero
TiberianTundra
http://www.subzero.org/tundra
TMA wrote in message ...
Ole Steiness wrote:
> It stops chemical missiles alright.. but that's just my experience from
> singleplayer game. I don't know about multiplayer.
>
> - Ole Steiness
Donp wrote in message <37DA8254...@pcpros.net>...
> you have to install TS Gold i think, that's the way it stops the
> missiles in
> my game.
Firestorm has always stopped everything under all circumstances for me.
[SNIP]
>It's not that. It depends on where the missile is fired. If it's fired near
>the wall, it gets through. If it's fired away from the wall, it doesn't.
>It's also a bug.
Ah... Now i get it, i think. You know when the missile is flying
towards it's target? Well, a bit before hitting, it's flying altitude
decreases... Could this be why the firestorm lets things through/not
through? Although it's a pretty strange logic, would be better
reversed...
--
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-We are humans, not gods.
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Remove the No-spam thing for valid E-mail adress.
> Firestorm has always stopped everything under all circumstances for me.
You're probably not playing multiplayer, then.
>It's not that. It depends on where the missile is fired. If it's fired near
>the wall, it gets through. If it's fired away from the wall, it doesn't.
>It's also a bug.
Isn't it so that the firestorm has a specific height, so when
something is targeted some distance behind the firestorm, the
projectile flies *over* the firestorm and lands on it's target. The
only thing you can do against it is:
1. Create a small base
2. Divide your base with firestorms so if one part is targeted, the
other part doesn't get hit
Jeroen
--
remove .nospam to reply
>Someone hasn't even been reading the manual:-)
>It clearly states the firewall is infinitely high vertically...
>It also flies through with me, but not every time.
>As far as I have seen though, the hunter seeker is never stopped.
Well I've read the manual....a minute ago :), and it indeed says that
the firestorm has an infinite height. But hey, do you believe
everything Westwood says? I still don't know how the firethingy works
then.
Odd, since Rade said that it won't stop superweapons over 3 months ago.
*imagines the complications with having an invulnerable wall that
stretches into infinity mixed with space-based satallites and battle
stations*
Anyhow, I am fairly confident that it depends on the altitude.
Superweapons fly at "VeryHigh", above the FireStorm - but if they start
to descend early, they, logically, have to descend into it.
Infinitely high. Cool. That means that it projects out from the wall
throughout the universe, destroying anything in the way.
The manual is talking rubbish.
Good points up to here. But why does nobody listen? ALL MISSILES AND HUNTER
SEEKERS IGNORE THE FIRESTORM SO LONG AS BUGS DON'T CROP UP! IT'S IN
RULES.INI!
Who is the stupid one?
It's an infinitely strong force field, not infinitely high :)
Unless your manual is different from the one from the platinium edition.
>> Odd, since Rade said that it won't stop superweapons over 3 months ago.
>>
>> *imagines the complications with having an invulnerable wall that
>> stretches into infinity mixed with space-based satallites and battle
>> stations*
>>
>> Anyhow, I am fairly confident that it depends on the altitude.
>> Superweapons fly at "VeryHigh", above the FireStorm - but if they start
>> to descend early, they, logically, have to descend into it.
>
>Good points up to here. But why does nobody listen? ALL MISSILES AND HUNTER
>SEEKERS IGNORE THE FIRESTORM SO LONG AS BUGS DON'T CROP UP! IT'S IN
>RULES.INI!
Go put your rules.ini somewhere disgusting... Go ask Presto, I knocked out
3 missiles in a row with the FSD in a multiplayer game, and he witnessed
them all. It's not a bug...
--
The Unknown James
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It's not infinitely strong, either. Firestorm shield takes a lot of damage,
but it can be destroyed.
--
Antti Hämäläinen
timo.hamal...@pp2.inet.fi
Remove nospam from address
ICQ: 46168834
And? So what? It's still a bug! If it says 'IgnoresFirestorm' in rules.ini,
surely that means that, so long as there are no bugs, it should always
ignore the firestorm! Yes, I have seen the firestorm knock out missiles too.
I have also seen the firestorm let missiles through.
It says infinitely high in *my* manual (non-Platinum)#
*goes and double checks*
yep, definitely infinitely high.
Christopher Hill <christop...@ukonline.co.uk> wrote in article
<7ru292$69p$1...@apple.news.easynet.net>...
Perhaps like meaning of the .ini tag changed like so much other stuff
did in the last stages of TS's development/"Testing" cycle. Perhaps the
tag means UsuallyIgnoresFirestormUnlessYourReallyRelyingOnThisMissle=Yes
--
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Quarak on the games nets
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Gareth
ICQ 33219188
Christopher Hill <christop...@ukonline.co.uk> wrote in message
news:7ru291$69p$1...@apple.news.easynet.net...
> James Webley <Unkn...@freeuk.com> wrote in message
> news:H9CLdIA3...@webley.demon.co.uk...
> > Poster: Christopher Hill
> > Subject: Firestorm walls - Functionality?
> > Newsgroup: alt.games.tiberian-sun
> > Date: Thu, 16 Sep 1999
> >
> > >> Odd, since Rade said that it won't stop superweapons over 3 months
ago.
> > >>
> > >> *imagines the complications with having an invulnerable wall that
> > >> stretches into infinity mixed with space-based satallites and battle
> > >> stations*
> > >>
> > >> Anyhow, I am fairly confident that it depends on the altitude.
> > >> Superweapons fly at "VeryHigh", above the FireStorm - but if they
start
> > >> to descend early, they, logically, have to descend into it.
> > >
> > >Good points up to here. But why does nobody listen? ALL MISSILES AND
> HUNTER
> > >SEEKERS IGNORE THE FIRESTORM SO LONG AS BUGS DON'T CROP UP! IT'S IN
> > >RULES.INI!
> >
Try "indefinitely high" then maybe?
;-)
- Sheitan
I've personally seen a Hunter-Seeker hit my FireStorm, vanish in a poof,
and drain all the power. In my first skirmish game.
In ohter words i think the figures in the rule.ini are actually a cure to a
bug not a bug.
Least I hope so.
Raj Singh
Raj....@btinternet.com
Sheitan <sheit...@hotmail.com> wrote in message
news:7rvr9s$242$1...@newsource.ihug.co.nz...
Sheitan <sheit...@hotmail.com> wrote in article
<7rc0l3$2lt$1...@newsource.ihug.co.nz>...
>
> Rammel <Ram...@Nildram.co.uk> wrote in message
> news:37d9...@glitch.nildram.co.uk...
> > In single player, it stops them. In multiplayer, where it matters,
it
> > stops nothing for me.. other people claim it stops MIRV, Chem or both.
> > Bizarre..
> >
> > Paul...
>
> I have a suspicion it might work like this: stop both in single player,
stop
> neither in multiplayer, but I'm not sure exactly what happens in
Skirmish.
> I would assume that it stops neither, but....
>
> IMO, the firestorm SHOULD be able to stop missiles, otherwise its a
kindof
> expensive waste, particularly compared to the Stealth Generator.
>
> - Sheitan