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Firestorm walls - Functionality?

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James Webley (UnknownJ)

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Sep 10, 1999, 3:00:00 AM9/10/99
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Poster: Snowball
Subject: Firestorm walls - Functionality?
Newsgroup: alt.games.tiberian-sun
Date: Sat, 11 Sep 1999

>If anyone could tell me what exactly firestorm is good for I would greatly
>appreciate it...

Well.... In a game last night, my opponent sent in 10 Banshee fighters to
destroy a MM2 in my base... As they neared my base I turned on my
Firestorm, and took out every single one as they flew straight into it... :o)
--
UnknownJ[RS]
Rising Sun Network - http://www.cnc2.com
IRC: irc.linkline.com:7000 - #ts

Newsgroup Rules and Guidelines:
1. Don't spam.
2. Binaries (all attachments... That includes VCards) are not permitted
3. HTML posts are not welcome in AGTS

Joel Sundberg

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Sep 10, 1999, 3:00:00 AM9/10/99
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Snowy,
Firestorm walls works great for me. It sops the "multi..missile" and the
"hunter seeker". You just have to make sure that the walls are in the way of
the missile. So if you put walls all around your base you're secured. I
don't know about the "tiberium-missile", but the Ion canon can't be stopped.
I do think the firestorm wall is woth the money, since you don't have your
buildings destroyed.
hth
regards
Joel Sundberg

Snowball <fo...@opera.iinet.net.au> skrev i
diskussionsgruppsmeddelandet:37d91687$0$18...@motown.iinet.net.au...
> I tried the firestorm walls in multiplay today, and was under the
impression
> that it stopped missiles and the like. So whenever i heard "missile launch
> detected" I propped up my walls and waited. To my dismay, missiles still
> landed in the middle of my base, decimating all my little troops and
tanks.
> In the end, my my whole base was destroyed pretty quickly, due to the fact
I
> had spent so much time and money setting up my firestorm defences, rather
> than my real defences and army.


> If anyone could tell me what exactly firestorm is good for I would greatly
> appreciate it...

> -Snowy.
>
>

Rammel

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Sep 10, 1999, 3:00:00 AM9/10/99
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Some people claim the FS walls stop MIRV missiles only.. some claim it
stops MIRV and chemical.. and some (like me) claim it stops none of them.
Whether this is down to some weird game quirk (perhaps), odd regional
differences (Possibly - Are all English speaking countries given the same
version?), or some amazing fluke I don't know..... all I know is it doesn't
work on my TS.

Paul...

Snowball wrote

Ole Steiness

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Sep 10, 1999, 3:00:00 AM9/10/99
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It stops chemical missiles alright.. but that's just my experience from
singleplayer game. I don't know about multiplayer.

- Ole Steiness

Judge Dredd

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Sep 10, 1999, 3:00:00 AM9/10/99
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Well it looks nice :)


Snowball <fo...@opera.iinet.net.au> wrote in message
news:37d91687$0$18...@motown.iinet.net.au...


> I tried the firestorm walls in multiplay today, and was under the
impression
> that it stopped missiles and the like. So whenever i heard "missile launch
> detected" I propped up my walls and waited. To my dismay, missiles still
> landed in the middle of my base, decimating all my little troops and
tanks.
> In the end, my my whole base was destroyed pretty quickly, due to the fact
I
> had spent so much time and money setting up my firestorm defences, rather
> than my real defences and army.

Rammel

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Sep 10, 1999, 3:00:00 AM9/10/99
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In single player, it stops them. In multiplayer, where it matters, it
stops nothing for me.. other people claim it stops MIRV, Chem or both.
Bizarre..

Paul...

Ole Steiness wrote

Jules

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Sep 10, 1999, 3:00:00 AM9/10/99
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LOL Very funny!

Jules

Judge Dredd <Judge_...@hotmail.com> wrote in message
news:7rbigj$c8g$1...@uranium.btinternet.com...

Snowball

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Sep 11, 1999, 3:00:00 AM9/11/99
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I tried the firestorm walls in multiplay today, and was under the impression

MuuMiMan

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Sep 11, 1999, 3:00:00 AM9/11/99
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Rammel wrote in message <37d9...@glitch.nildram.co.uk>...

> In single player, it stops them. In multiplayer, where it matters, it
>stops nothing for me.. other people claim it stops MIRV, Chem or both.
> Bizarre..
>
I think it varies on the map. On some maps the "IgnoreFirestorm=Yes"(default
value for HS, chem and Multi-missile), might actualy set(you can include
small parts of rules.ini in a map file, and they will then override the
default values) to (IgnoreFirestorm=No), that would explain the things...
Now, then we only need a list of the maps in which the firestorm works and
aginst what...


Sheitan

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Sep 11, 1999, 3:00:00 AM9/11/99
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Rammel <Ram...@Nildram.co.uk> wrote in message
news:37d9...@glitch.nildram.co.uk...

> In single player, it stops them. In multiplayer, where it matters, it
> stops nothing for me.. other people claim it stops MIRV, Chem or both.
> Bizarre..
>
> Paul...

I have a suspicion it might work like this: stop both in single player, stop
neither in multiplayer, but I'm not sure exactly what happens in Skirmish.
I would assume that it stops neither, but....

IMO, the firestorm SHOULD be able to stop missiles, otherwise its a kindof
expensive waste, particularly compared to the Stealth Generator.

- Sheitan

TMA

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Sep 11, 1999, 3:00:00 AM9/11/99
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Joel Sundberg <puni...@swipnet.se> wrote in message
news:puaC3.142$dH....@nntpserver.swip.net...

> Snowy,
> Firestorm walls works great for me. It sops the "multi..missile" and the
> "hunter seeker".

Except when 90% of the time it DOESN'T. It's not even supposed to according
to rules.ini! When will people realise?

Christopher Hill

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Sep 11, 1999, 3:00:00 AM9/11/99
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MuuMiMan <mu...@protossNOILLTASTINGCANNEDMEAT.zzn.com> wrote in message
news:7rbtv9$tlj$3...@learnet.freenet.hut.fi...

>
> Rammel wrote in message <37d9...@glitch.nildram.co.uk>...
> > In single player, it stops them. In multiplayer, where it matters,
it
> >stops nothing for me.. other people claim it stops MIRV, Chem or both.
> > Bizarre..
> >
> I think it varies on the map. On some maps the
"IgnoreFirestorm=Yes"(default
> value for HS, chem and Multi-missile), might actualy set(you can include
> small parts of rules.ini in a map file, and they will then override the
> default values) to (IgnoreFirestorm=No), that would explain the things...
> Now, then we only need a list of the maps in which the firestorm works and
> aginst what...

It's not that. It depends on where the missile is fired. If it's fired near
the wall, it gets through. If it's fired away from the wall, it doesn't.
It's also a bug.
--

'Ore stabit fortis a fine placet ore stat'
- found on a park bench
christop...@ukonline.co.uk
http://sdn.fgn.com - Savage Daily News
ICQ: 18705430

Sub-Zero

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Sep 11, 1999, 3:00:00 AM9/11/99
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you have to install TS Gold i think, that's the way it stops the missiles in
my game.


-Sub-Zero
TiberianTundra
http://www.subzero.org/tundra
TMA wrote in message ...

Donp

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Sep 11, 1999, 3:00:00 AM9/11/99
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Really? Strange in singleplayer all the chem missles got through it was
really annoying. In skirmish the firestorm stopped the multi and hunter,
don't know about single player for those yet.

Ole Steiness wrote:

> It stops chemical missiles alright.. but that's just my experience from
> singleplayer game. I don't know about multiplayer.
>

> - Ole Steiness


Donp

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Sep 11, 1999, 3:00:00 AM9/11/99
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Follow up. When i played a skirimsh toda the firestorm worked at first but
later did nothing but provide a fancy light show.

Ole Steiness

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Sep 12, 1999, 3:00:00 AM9/12/99
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It will be reflected only if the missile targets an area just behind the
Firestorm. However, the missile will detonate just outside the Firestorm,
and when the defence goes off, the gas clouds will start to float into your
base.


Donp wrote in message <37DA8254...@pcpros.net>...

Mark Hewitt

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Sep 12, 1999, 3:00:00 AM9/12/99
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Sub-Zero wrote:

> you have to install TS Gold i think, that's the way it stops the
> missiles in
> my game.

Firestorm has always stopped everything under all circumstances for me.


MuuMiMan

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Sep 12, 1999, 3:00:00 AM9/12/99
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On Sat, 11 Sep 1999 01:16:18 +0100, in a place known as
alt.games.tiberian-sun, "Christopher Hill"
<christop...@ukonline.co.uk> was hit by a lightning blast. While
burning, you could hear an echoing scream escape from his mouth:

[SNIP]


>It's not that. It depends on where the missile is fired. If it's fired near
>the wall, it gets through. If it's fired away from the wall, it doesn't.
>It's also a bug.

Ah... Now i get it, i think. You know when the missile is flying
towards it's target? Well, a bit before hitting, it's flying altitude
decreases... Could this be why the firestorm lets things through/not
through? Although it's a pretty strange logic, would be better
reversed...

--
Homies sumus, non dei.
-We are humans, not gods.

ICQ: 26741225
E-Mail: mu...@CANNEDMEATprotoss.zzn.com
Remove the No-spam thing for valid E-mail adress.


TMA

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Sep 12, 1999, 3:00:00 AM9/12/99
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Mark Hewitt <Ma...@worldmotorsport.com> wrote in message
news:37DB90C3...@worldmotorsport.com...

> Firestorm has always stopped everything under all circumstances for me.

You're probably not playing multiplayer, then.

Jeroen Schipper

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Sep 12, 1999, 3:00:00 AM9/12/99
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On Sun, 12 Sep 1999 15:33:11 GMT,
mu...@protossNOILLTASTINGCANNEDMEAT.zzn.com (MuuMiMan) wrote:

>It's not that. It depends on where the missile is fired. If it's fired near
>the wall, it gets through. If it's fired away from the wall, it doesn't.
>It's also a bug.

Isn't it so that the firestorm has a specific height, so when
something is targeted some distance behind the firestorm, the
projectile flies *over* the firestorm and lands on it's target. The
only thing you can do against it is:
1. Create a small base
2. Divide your base with firestorms so if one part is targeted, the
other part doesn't get hit

Jeroen
--
remove .nospam to reply

Andy

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Sep 14, 1999, 3:00:00 AM9/14/99
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Deep deep in the mists of time, Jeroen Schipper
<schi...@xs4all.nospam.nl> spake forth saying
Someone hasn't even been reading the manual:-)
It clearly states the firewall is infinitely high vertically...
It also flies through with me, but not every time.
As far as I have seen though, the hunter seeker is never stopped.
--
IcEBuRN

Jeroen Schipper

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Sep 16, 1999, 3:00:00 AM9/16/99
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On Tue, 14 Sep 1999 21:47:06 +0100, Andy <An...@radium.spamproof.co.uk>
wrote:

>Deep deep in the mists of time, Jeroen Schipper
<snip>

>>Isn't it so that the firestorm has a specific height, so when
>>something is targeted some distance behind the firestorm, the
>>projectile flies *over* the firestorm and lands on it's target. The
>>only thing you can do against it is:
>>1. Create a small base
>>2. Divide your base with firestorms so if one part is targeted, the
>>other part doesn't get hit

>Someone hasn't even been reading the manual:-)


>It clearly states the firewall is infinitely high vertically...
>It also flies through with me, but not every time.
>As far as I have seen though, the hunter seeker is never stopped.

Well I've read the manual....a minute ago :), and it indeed says that
the firestorm has an infinite height. But hey, do you believe
everything Westwood says? I still don't know how the firethingy works
then.

Zagadka

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Sep 16, 1999, 3:00:00 AM9/16/99
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Andy wrote:
>
> Deep deep in the mists of time, Jeroen Schipper
> <schi...@xs4all.nospam.nl> spake forth saying
> >On Sun, 12 Sep 1999 15:33:11 GMT,
> >mu...@protossNOILLTASTINGCANNEDMEAT.zzn.com (MuuMiMan) wrote:
> >
> >>It's not that. It depends on where the missile is fired. If it's fired near
> >>the wall, it gets through. If it's fired away from the wall, it doesn't.
> >>It's also a bug.
> >
> >Isn't it so that the firestorm has a specific height, so when
> >something is targeted some distance behind the firestorm, the
> >projectile flies *over* the firestorm and lands on it's target. The
> >only thing you can do against it is:
> >1. Create a small base
> >2. Divide your base with firestorms so if one part is targeted, the
> >other part doesn't get hit
> >
> >Jeroen

> Someone hasn't even been reading the manual:-)
> It clearly states the firewall is infinitely high vertically...

Odd, since Rade said that it won't stop superweapons over 3 months ago.

*imagines the complications with having an invulnerable wall that
stretches into infinity mixed with space-based satallites and battle
stations*

Anyhow, I am fairly confident that it depends on the altitude.
Superweapons fly at "VeryHigh", above the FireStorm - but if they start
to descend early, they, logically, have to descend into it.


Christopher Hill

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Sep 16, 1999, 3:00:00 AM9/16/99
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Andy <An...@radium.spamproof.co.uk> wrote in message
news:XvV1DAAK...@btinternet.com...

> Deep deep in the mists of time, Jeroen Schipper
> <schi...@xs4all.nospam.nl> spake forth saying
> >On Sun, 12 Sep 1999 15:33:11 GMT,
> >mu...@protossNOILLTASTINGCANNEDMEAT.zzn.com (MuuMiMan) wrote:
> >
> >>It's not that. It depends on where the missile is fired. If it's fired
near
> >>the wall, it gets through. If it's fired away from the wall, it doesn't.
> >>It's also a bug.
> >
> >Isn't it so that the firestorm has a specific height, so when
> >something is targeted some distance behind the firestorm, the
> >projectile flies *over* the firestorm and lands on it's target. The
> >only thing you can do against it is:
> >1. Create a small base
> >2. Divide your base with firestorms so if one part is targeted, the
> >other part doesn't get hit
> >
> >Jeroen
> Someone hasn't even been reading the manual:-)
> It clearly states the firewall is infinitely high vertically...
> It also flies through with me, but not every time.
> As far as I have seen though, the hunter seeker is never stopped.

Infinitely high. Cool. That means that it projects out from the wall
throughout the universe, destroying anything in the way.

The manual is talking rubbish.

Christopher Hill

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Sep 16, 1999, 3:00:00 AM9/16/99
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> Odd, since Rade said that it won't stop superweapons over 3 months ago.
>
> *imagines the complications with having an invulnerable wall that
> stretches into infinity mixed with space-based satallites and battle
> stations*
>
> Anyhow, I am fairly confident that it depends on the altitude.
> Superweapons fly at "VeryHigh", above the FireStorm - but if they start
> to descend early, they, logically, have to descend into it.

Good points up to here. But why does nobody listen? ALL MISSILES AND HUNTER
SEEKERS IGNORE THE FIRESTORM SO LONG AS BUGS DON'T CROP UP! IT'S IN
RULES.INI!

Legend Killer

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Sep 17, 1999, 3:00:00 AM9/17/99
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> > Someone hasn't even been reading the manual:-)
> > It clearly states the firewall is infinitely high vertically...

Who is the stupid one?
It's an infinitely strong force field, not infinitely high :)
Unless your manual is different from the one from the platinium edition.

James Webley

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Sep 17, 1999, 3:00:00 AM9/17/99
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Poster: Christopher Hill
Subject: Firestorm walls - Functionality?
Newsgroup: alt.games.tiberian-sun
Date: Thu, 16 Sep 1999

>> Odd, since Rade said that it won't stop superweapons over 3 months ago.
>>
>> *imagines the complications with having an invulnerable wall that
>> stretches into infinity mixed with space-based satallites and battle
>> stations*
>>
>> Anyhow, I am fairly confident that it depends on the altitude.
>> Superweapons fly at "VeryHigh", above the FireStorm - but if they start
>> to descend early, they, logically, have to descend into it.
>
>Good points up to here. But why does nobody listen? ALL MISSILES AND HUNTER
>SEEKERS IGNORE THE FIRESTORM SO LONG AS BUGS DON'T CROP UP! IT'S IN
>RULES.INI!

Go put your rules.ini somewhere disgusting... Go ask Presto, I knocked out
3 missiles in a row with the FSD in a multiplayer game, and he witnessed
them all. It's not a bug...
--
The Unknown James
Adjective Asshole and Proud of it

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Antti Hämäläinen

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Sep 17, 1999, 3:00:00 AM9/17/99
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Legend Killer <legend...@graffiti.net> wrote in message
news:7rtbiv$31l$7...@coco.singnet.com.sg...

It's not infinitely strong, either. Firestorm shield takes a lot of damage,
but it can be destroyed.
--

Antti Hämäläinen
timo.hamal...@pp2.inet.fi
Remove nospam from address
ICQ: 46168834

Christopher Hill

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Sep 17, 1999, 3:00:00 AM9/17/99
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James Webley <Unkn...@freeuk.com> wrote in message
news:H9CLdIA3...@webley.demon.co.uk...

> Poster: Christopher Hill
> Subject: Firestorm walls - Functionality?
> Newsgroup: alt.games.tiberian-sun
> Date: Thu, 16 Sep 1999
>
> >> Odd, since Rade said that it won't stop superweapons over 3 months ago.
> >>
> >> *imagines the complications with having an invulnerable wall that
> >> stretches into infinity mixed with space-based satallites and battle
> >> stations*
> >>
> >> Anyhow, I am fairly confident that it depends on the altitude.
> >> Superweapons fly at "VeryHigh", above the FireStorm - but if they start
> >> to descend early, they, logically, have to descend into it.
> >
> >Good points up to here. But why does nobody listen? ALL MISSILES AND
HUNTER
> >SEEKERS IGNORE THE FIRESTORM SO LONG AS BUGS DON'T CROP UP! IT'S IN
> >RULES.INI!
>
> Go put your rules.ini somewhere disgusting... Go ask Presto, I knocked out
> 3 missiles in a row with the FSD in a multiplayer game, and he witnessed
> them all. It's not a bug...

And? So what? It's still a bug! If it says 'IgnoresFirestorm' in rules.ini,
surely that means that, so long as there are no bugs, it should always
ignore the firestorm! Yes, I have seen the firestorm knock out missiles too.
I have also seen the firestorm let missiles through.

Christopher Hill

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Sep 17, 1999, 3:00:00 AM9/17/99
to
Legend Killer <legend...@graffiti.net> wrote in message
news:7rtbiv$31l$7...@coco.singnet.com.sg...
> > > Someone hasn't even been reading the manual:-)
> > > It clearly states the firewall is infinitely high vertically...
>
> Who is the stupid one?
> It's an infinitely strong force field, not infinitely high :)
> Unless your manual is different from the one from the platinium edition.

It says infinitely high in *my* manual (non-Platinum)#

*goes and double checks*

yep, definitely infinitely high.

TCipollina

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Sep 17, 1999, 3:00:00 AM9/17/99
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yes, high in mine too
--
Fight Win Prevail
But Never Cheat

Christopher Hill <christop...@ukonline.co.uk> wrote in article
<7ru292$69p$1...@apple.news.easynet.net>...

Leon Coles

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Sep 18, 1999, 3:00:00 AM9/18/99
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In article <7ru291$69p$1...@apple.news.easynet.net>, Christopher Hill
<christop...@ukonline.co.uk> writes

>> Go put your rules.ini somewhere disgusting... Go ask Presto, I knocked out
>> 3 missiles in a row with the FSD in a multiplayer game, and he witnessed
>> them all. It's not a bug...
>
>And? So what? It's still a bug! If it says 'IgnoresFirestorm' in rules.ini,
>surely that means that, so long as there are no bugs, it should always
>ignore the firestorm! Yes, I have seen the firestorm knock out missiles too.
>I have also seen the firestorm let missiles through.
>--
>
>'Ore stabit fortis a fine placet ore stat'
>- found on a park bench
>christop...@ukonline.co.uk
>http://sdn.fgn.com - Savage Daily News
>ICQ: 18705430
>

Perhaps like meaning of the .ini tag changed like so much other stuff
did in the last stages of TS's development/"Testing" cycle. Perhaps the
tag means UsuallyIgnoresFirestormUnlessYourReallyRelyingOnThisMissle=Yes
--
Leon Coles
Quarak on the games nets
Posting Guidelines and TS FAQ's can be found at
http://agts.cnc2.com/faq.shtml

Gareth

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Sep 18, 1999, 3:00:00 AM9/18/99
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Seconded, played a couple of games where Noddy couldn't get through with his
missile, bounced off the old FSD. Speaking of which do you think that NOD
Are descended from a 20th Century kidies character? Maybe Kane is descended
from Enid Blyton? Is there a big ears unit <ramble, ramble>

Gareth
ICQ 33219188

Christopher Hill <christop...@ukonline.co.uk> wrote in message
news:7ru291$69p$1...@apple.news.easynet.net...


> James Webley <Unkn...@freeuk.com> wrote in message
> news:H9CLdIA3...@webley.demon.co.uk...
> > Poster: Christopher Hill
> > Subject: Firestorm walls - Functionality?
> > Newsgroup: alt.games.tiberian-sun
> > Date: Thu, 16 Sep 1999
> >
> > >> Odd, since Rade said that it won't stop superweapons over 3 months
ago.
> > >>
> > >> *imagines the complications with having an invulnerable wall that
> > >> stretches into infinity mixed with space-based satallites and battle
> > >> stations*
> > >>
> > >> Anyhow, I am fairly confident that it depends on the altitude.
> > >> Superweapons fly at "VeryHigh", above the FireStorm - but if they
start
> > >> to descend early, they, logically, have to descend into it.
> > >
> > >Good points up to here. But why does nobody listen? ALL MISSILES AND
> HUNTER
> > >SEEKERS IGNORE THE FIRESTORM SO LONG AS BUGS DON'T CROP UP! IT'S IN
> > >RULES.INI!
> >

Sheitan

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Sep 18, 1999, 3:00:00 AM9/18/99
to

> Infinitely high. Cool. That means that it projects out from the wall
> throughout the universe, destroying anything in the way.
>
> The manual is talking rubbish.
> --

Try "indefinitely high" then maybe?

;-)

- Sheitan

Zagadka

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Sep 18, 1999, 3:00:00 AM9/18/99
to
Christopher Hill wrote:
>
> > Odd, since Rade said that it won't stop superweapons over 3 months ago.
> >
> > *imagines the complications with having an invulnerable wall that
> > stretches into infinity mixed with space-based satallites and battle
> > stations*
> >
> > Anyhow, I am fairly confident that it depends on the altitude.
> > Superweapons fly at "VeryHigh", above the FireStorm - but if they start
> > to descend early, they, logically, have to descend into it.
>
> Good points up to here. But why does nobody listen? ALL MISSILES AND HUNTER
> SEEKERS IGNORE THE FIRESTORM SO LONG AS BUGS DON'T CROP UP! IT'S IN
> RULES.INI!

I've personally seen a Hunter-Seeker hit my FireStorm, vanish in a poof,
and drain all the power. In my first skirmish game.


Raj Singh

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Sep 25, 1999, 3:00:00 AM9/25/99
to
i've read the rules.ini and i think that maybe there was a bug in the game
where they couldn't stop the missles by the normal method and decided to
change the figures until it worked.

In ohter words i think the figures in the rule.ini are actually a cure to a
bug not a bug.

Least I hope so.

Raj Singh
Raj....@btinternet.com
Sheitan <sheit...@hotmail.com> wrote in message
news:7rvr9s$242$1...@newsource.ihug.co.nz...

TCipollina

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Sep 27, 1999, 3:00:00 AM9/27/99
to
in skirmish i think it stops both
but then Chris said it depends on the map
but then someone said it depends on the country
but then....ahhhh enough already
(breaks down and cries)
and i am glad no one mentioned the droid
oops, ahhhhhhhhh

--
Fight Win Prevail
But Never Cheat

Sheitan <sheit...@hotmail.com> wrote in article
<7rc0l3$2lt$1...@newsource.ihug.co.nz>...
>
> Rammel <Ram...@Nildram.co.uk> wrote in message
> news:37d9...@glitch.nildram.co.uk...


> > In single player, it stops them. In multiplayer, where it matters,
it
> > stops nothing for me.. other people claim it stops MIRV, Chem or both.
> > Bizarre..
> >

> > Paul...
>
> I have a suspicion it might work like this: stop both in single player,
stop
> neither in multiplayer, but I'm not sure exactly what happens in
Skirmish.
> I would assume that it stops neither, but....
>
> IMO, the firestorm SHOULD be able to stop missiles, otherwise its a
kindof
> expensive waste, particularly compared to the Stealth Generator.
>
> - Sheitan

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