Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

Tick Tanks...what use are they anyway?

290 views
Skip to first unread message

Jussi Knuuttila

unread,
Sep 1, 1999, 3:00:00 AM9/1/99
to
Hello,

I haven't managed to find out what benefits do you get from "burrowing" the
Tick Tank. All I've figured out is that it can't move!

Charles Capps

unread,
Sep 1, 1999, 3:00:00 AM9/1/99
to
Jussi Knuuttila <j.knu...@kolumbus.fi> wrote in message
news:7qjqlq$h5e$1...@news.kolumbus.fi...

Its armor increases quite a bit...
--
Charles 'Obsessive C.' Capps - UIN 16026589
"Data received indicates that you are a threat.
Prepare for sterilization." -- GDI EVA, CCTS


James Mac

unread,
Sep 1, 1999, 3:00:00 AM9/1/99
to
They become stronger, and their shot power increases.

-James
Battle Clan Britannia: UK only battle clan
http://games.westwood.com/cgi-bin/cgiclient?websquad&request=squad_info&Squa
dID=1055&SKU=4608&LANGCODE=

Nathanael J. Kraintz

unread,
Sep 1, 1999, 3:00:00 AM9/1/99
to
they have an increased range, and they are harder to kill

AFImp2002

unread,
Sep 1, 1999, 3:00:00 AM9/1/99
to
It can take more beating when it is stationary and deployed, and can release
more fire power

Dyl Sides

unread,
Sep 1, 1999, 3:00:00 AM9/1/99
to
On Wed, 1 Sep 1999 21:16:58 +0300, "Jussi Knuuttila"
<j.knu...@kolumbus.fi> wrote:

>Hello,
>
>I haven't managed to find out what benefits do you get from "burrowing" the
>Tick Tank. All I've figured out is that it can't move!

Armor. once deployed the TickTank gets the armor of concrete.
In the TS world that's as hard as it gets.

modokon

unread,
Sep 1, 1999, 3:00:00 AM9/1/99
to
Try kicking their ass when they're burrowed. Hmmmm, seems more difficult now
eh?

Jussi Knuuttila <j.knu...@kolumbus.fi> wrote in message
news:7qjqlq$h5e$1...@news.kolumbus.fi...

Dyl Sides

unread,
Sep 1, 1999, 3:00:00 AM9/1/99
to
On Wed, 1 Sep 1999 19:45:28 +0100, "James Mac"
<James...@babylon5fan.com> wrote:

>They become stronger, and their shot power increases.


Shot power only increase when the tank earns elite status.

Cidgrad

unread,
Sep 1, 1999, 3:00:00 AM9/1/99
to
their armor rating goes up, and they shoot farther.

Jussi Knuuttila <j.knu...@kolumbus.fi> wrote in message
news:7qjqlq$h5e$1...@news.kolumbus.fi...
> Hello,
>

Kit

unread,
Sep 1, 1999, 3:00:00 AM9/1/99
to
modokon wrote:
>
> Try kicking their ass when they're burrowed. Hmmmm, seems more difficult now
> eh?

Not really, they shuve right up in your face.. :)

> Jussi Knuuttila <j.knu...@kolumbus.fi> wrote in message
> news:7qjqlq$h5e$1...@news.kolumbus.fi...
> > Hello,
> >
> > I haven't managed to find out what benefits do you get from "burrowing"
> the
> > Tick Tank. All I've figured out is that it can't move!
> >
> >


-- Kit
----------------------------------------
*^ *^ <- Tribbles Praying
----------------------------------------

Phil Mossop

unread,
Sep 2, 1999, 3:00:00 AM9/2/99
to

Jussi Knuuttila <j.knu...@kolumbus.fi> wrote in message
news:7qjqlq$h5e$1...@news.kolumbus.fi...
> Hello,
>
> I haven't managed to find out what benefits do you get from "burrowing"
the
> Tick Tank. All I've figured out is that it can't move!

I was playing GDI in Skirmish mode. The NOD enemy had one tick tank burrowed
and with my MM II's rail gun took only one 'square' of damage off this tick
tank. But when it emerged, a shot from the MM II almost killed it from full
health.

PREDATOR

unread,
Sep 2, 1999, 3:00:00 AM9/2/99
to
How many ways are there to say the same thing? Its quite funny to read along
this thread and see everyone say the same thing using different words.

Cidgrad wrote:

> their armor rating goes up, and they shoot farther.
>

wang chung

unread,
Sep 2, 1999, 3:00:00 AM9/2/99
to
increased armor factor and range bonus

Paul Bowers

unread,
Sep 2, 1999, 3:00:00 AM9/2/99
to
PREDATOR wrote:

> How many ways are there to say the same thing? Its quite funny to read along
> this thread and see everyone say the same thing using different words.

Here's something new: the "deployed" status of the tick tank is based
on the real-life practice of maneuvering a tank into a hull-down
position.

Paul

ADM

unread,
Sep 2, 1999, 3:00:00 AM9/2/99
to
It doesn't look anything like the "real life" deployment however :-) Maybe
WW should have made the animation a little better - and also only increased
the armor of the things from the front and sides (still allowing easy sneak
attacks from the rear) - as deployed TTs are bastards to take out.

Paul Bowers wrote in message <37CE8148...@PipingDesign.com>...

Kit

unread,
Sep 2, 1999, 3:00:00 AM9/2/99
to
Paul Bowers wrote:
>
> PREDATOR wrote:
>
> > How many ways are there to say the same thing? Its quite funny to read along
> > this thread and see everyone say the same thing using different words.
>
> Here's something new: the "deployed" status of the tick tank is based
> on the real-life practice of maneuvering a tank into a hull-down
> position.

Wouldn't happen to be the M1 Abrams would it?

-- Kit
----------------------------------------
Error in module CLINTON.SYS, (A)bort, (R)etry, (I)mpeach
----------------------------------------


LemurLad

unread,
Sep 2, 1999, 3:00:00 AM9/2/99
to
Besides the obvious extra armor (that horse has been beaten beyond the point of
death, decay etc) it serves as a tactical advantage. Aren't movable turrets
neat? Especially against the computer where the common strategy is to slowly
move your position forward and then strike. These guys let you solidfy your
position and then move forward when the time is right. As to the "hull down"
thing, I have no idea what that is, but it sounds like in Korea. There, the
terrain was to hilly for tanks to adequately move to fight son instead, they
run em partially up hills, dig em in, and swing the turret around to point up
in the air. Then it's like mobile artillery
LemurLad
-"This is my badge of pride
Hardcore till the day I die
Just tryin' to survive
I won't back down or apologize"
Pennywise

Paul Bowers

unread,
Sep 2, 1999, 3:00:00 AM9/2/99
to
LemurLad wrote:
>
> Besides the obvious extra armor (that horse has been beaten beyond the point of
> death, decay etc) it serves as a tactical advantage. Aren't movable turrets
> neat? Especially against the computer where the common strategy is to slowly
> move your position forward and then strike. These guys let you solidfy your
> position and then move forward when the time is right. As to the "hull down"
> thing, I have no idea what that is, but it sounds like in Korea. There, the
> terrain was to hilly for tanks to adequately move to fight son instead, they
> run em partially up hills, dig em in, and swing the turret around to point up
> in the air. Then it's like mobile artillery

Kind of. As far as I know, it just means to position the tank so that
only the turret is exposed to the enemy to provide a smaller target.
One way is to dig a sloped pit and back the tank into it, then rotate
the turret 180 degrees so it faces the bad guys (main gun is above the
rear deck of the tank). That way the lower parts of the vehicle are
protected by the ground and you can tear out of there quickly and run
away if things get extrahairy during a shoot-out.

Paul

LemurLad

unread,
Sep 2, 1999, 3:00:00 AM9/2/99
to
>One way is to dig a sloped pit and back the tank into it, then rotate
>the turret 180 degrees so it faces the bad guys (main gun is above the
>rear deck of the tank)

That's exactly what I was talking about. So you say it's called "hull down?"

Wild Bill

unread,
Sep 3, 1999, 3:00:00 AM9/3/99
to
Several people have said this but there is another advatage. They
don't move. Now you may ask how is that an advantage, well in one
mission I used two of these buggers to block an entrance to my base by
water and the computer couldn't get a transport with engineers through
the narrow pass so it would run away, with my tanks burrowed they
didn't chase and therefore kept the pass blocked the whole mission.
One hell of a use I must say.

On Wed, 1 Sep 1999 19:45:28 +0100, "James Mac"
<James...@babylon5fan.com> wrote:

>They become stronger, and their shot power increases.
>

>-James
>Battle Clan Britannia: UK only battle clan
>http://games.westwood.com/cgi-bin/cgiclient?websquad&request=squad_info&Squa
>dID=1055&SKU=4608&LANGCODE=

Crazy Joe

unread,
Sep 3, 1999, 3:00:00 AM9/3/99
to
On Thu, 2 Sep 1999, ADM wrote:

> It doesn't look anything like the "real life" deployment however :-) Maybe
> WW should have made the animation a little better - and also only increased
> the armor of the things from the front and sides (still allowing easy sneak
> attacks from the rear) - as deployed TTs are bastards to take out.

Especially if they have mobile repair vehicles scrambling around them
fixing them all up.

*****************************************************************

.--. You have just received email from
." o \__ Joe Peters (Crazy Joe).
_.-" ,( `
_.-" ,;;| http://pages.ripco.com:8080/~joker/
-=" _," ,;;;;' jo...@ripco.com
.-"`_.-"``-..,,;;;;:'
`"'` `\`\ "Diamonds on the soles of my shoes.
/^\\\ Now there's one way to lose these
walking blues." - Paul Simon

*****************************************************************


MuuMiMan

unread,
Sep 3, 1999, 3:00:00 AM9/3/99
to

Jussi Knuuttila wrote in message <7qjqlq$h5e$1...@news.kolumbus.fi>...

>Hello,
>
>I haven't managed to find out what benefits do you get from "burrowing" the
>Tick Tank. All I've figured out is that it can't move!
>
They are much, much tougher... And IIRC has a slightly longer range...


MuuMiMan

unread,
Sep 3, 1999, 3:00:00 AM9/3/99
to

Phil Mossop wrote in message ...

>I was playing GDI in Skirmish mode. The NOD enemy had one tick tank
burrowed
>and with my MM II's rail gun took only one 'square' of damage off this tick
>tank. But when it emerged, a shot from the MM II almost killed it from full
>health.

Yeah... The deployed Tick tank Has "concreate" armor, and the MM2s railgun
does only 20% of it's normal damage aginst it... While aginst most buildings
it does 200%....


0 new messages