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Well, THAT screwed up a perfectly good game...

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Hank S.

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Sep 20, 2008, 6:23:24 AM9/20/08
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Apologies in advance for the following gameplay rant.

So I was replaying Pleasantville from the start. I've moved on to
Don's household, making none of the mistakes that I'd made first time
around. I'm chipping away at the objectives one by one, gradually
clawing my way to the goals that I'd set for him.

Then on night while he's stargazing to build his logic score, he gets
abducted by aliens. Very entertaining, funny even.

Except for the pregnancy. I haven't played a Sim family with a
toddler, and although I'll eventually get around to that it's not
going to be with Don as a singleton, and not in a bachelor pad.

And although I've slaughtered my fair share of Sims, I can't do it to
a baby, not even an alien baby.

While I exited without saving, there must be some kind of autosave in
existence because when I came back in Don was still pregnant. By the
way, playing a single person household where that person is pregnant
is a royal pain-where-the-aliens-probed-Don in terms of juggling their
needs. The best part is when you tell them to go to bed, and they
won't do it because they moan and complain that they're too tired. Or
you tell them to eat and they won't do it because they're too hungry.
Or you tell them to get on the computer and chat but they won't do it
because they're too lonely or lacking fun. And so on.

So basically, the whole game is screwed. Oh wait, I recall that on the
list of services there's an adoption agency, maybe I can get rid of
the kid that way. You ring it and... are instantly approved for
adoption. Apparently they only allow withdrawals, not deposits.

So now I'm going to be lumbered with TWO kids.

You have GOT to be kidding. Every time you order a naffing PIZZA you
have a dialog asking you to confirm, but you can end up with an
unwanted adopted kid by just calling the number, with no questions
asked?? Who designed THAT aspect of gameplay and what kind of
mushrooms were they eating at the time.

I again exited without saving. Or so I thought.

In the meantime I hired a nanny, who was 4 degrees worse than useless.
Yes, she fed the kid. And fed him. And fed him. And fed him. The
number of bottles that he was fed must have been about 20 times the
kid's volumetric capacity. And did she put the bottles in the bin
afterwards? No, she just left them lying on the floor. Every square cm
of floor was covered with used bottles. The floor that she peed on,
incidentally, and no, the bathroom WAS free at the time.

Ah, wait, a fiendish plan! Don had a very close NPC friend. So I had
Don invite him to move in, which he duly did, and on the very first
night I had him move out... taking the baby. YES!

The next morning... "the great day has arrived, do you want a baby,
toddler or child" from the adoption service. Somehow the "exit without
saving"... didn't and AGAIN I have a kid residing with Don.

Oh come ON!

You know, it's one thing to design "curve balls" into the gameplay,
but both the alien abduction pregnancy and the adoption service
no-confirmation bug just completely screw it up IMHO.

DeAnn

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Sep 20, 2008, 6:32:11 AM9/20/08
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Hmm, sounds to me like you have an interesting game. Just not the
little Don-story you thought you were going to have.

Engram

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Sep 20, 2008, 7:14:01 AM9/20/08
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<snipped for brevity>

Once I had finished laughing, I had this to say:

Did Don go off the lot (other than to go to work) at any time? If you sent
him to a nightclub or shopping, the game autosaves when you go to a
community lot. But the game does not autosave at any other time. If yours is
doing that, you may have a mod or hack causing a glitch, because autosaving
other than when going to a community lot is not normal.

It definitely sounds like something is fishy. In the end I kind of lost
track of what happened when, but it sounded like the adoption agency was
auto-called, which, again, should not happen.

Are you sure all your hacks and mods are up to date and for the correct
version of the game? Something is definitely screwy about your game,
especially if it auto-saves without leaving the lot and if it made Don
auto-adopt a kid. Neither of those should happen in a normal, clean,
unbuggy, uncorrupted game.

Cheers!
Engram


Hank S.

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Sep 20, 2008, 7:56:10 AM9/20/08
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On Sat, 20 Sep 2008 03:32:11 -0700 (PDT), DeAnn <DeAn...@gmail.com>
wrote:

>On Sep 20, 6:23 am, Hank S. <I...@Hate.Spam> wrote:
>> Apologies in advance for the following gameplay rant.
>

>Hmm, sounds to me like you have an interesting game. Just not the
>little Don-story you thought you were going to have.

Oh, I can deal with "not the story I thought I was going to have",
DeAnn... I've had those before.

Just not with "a waste of time because of two completely screwball
pieces of gameplay design". 8^>

I think I can shuffle the adopted kid off onto another NPC in the same
way, though it wastes an NPC that I might have otherwise hooked up
with one of the households.

I still can't get over the lack of a confirmation dialog on the
adoption service though; that's simply bad gameplay design.

Hank S.

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Sep 20, 2008, 8:02:45 AM9/20/08
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On Sat, 20 Sep 2008 21:14:01 +1000, "Engram" <engr...@yahoo.com.au>
wrote:

><snipped for brevity>
>Once I had finished laughing, I had this to say:
>
>Did Don go off the lot (other than to go to work) at any time? If you sent
>him to a nightclub or shopping, the game autosaves when you go to a
>community lot. But the game does not autosave at any other time. If yours is
>doing that, you may have a mod or hack causing a glitch, because autosaving
>other than when going to a community lot is not normal.

No, he didn't leave at all... unless the alien abduction was itself a
point at which it saves. It has me puzzled as well.

>It definitely sounds like something is fishy. In the end I kind of lost
>track of what happened when, but it sounded like the adoption agency was
>auto-called, which, again, should not happen.

No, I did intentionally call the adoption agency; the intenton was to
offer the alien child FOR adoption, but instead they just told me
"Hey, congratulations, your gameplay is now stuffed TWICE as much!"

Because it's vitally important that you double check that a Sim wants
to spend 40 Simoleans for a pizza, or 15 plus 10 per hour for a maid,
but a kid that's going to cost THOUSANDS? One phone call and it's all
yours, baby! Boy am I glad that real adoption agencies don't work that
way, or dialing one wrong number could have some unfortunate
consequences!

>Are you sure all your hacks and mods are up to date and for the correct
>version of the game? Something is definitely screwy about your game,
>especially if it auto-saves without leaving the lot and if it made Don
>auto-adopt a kid. Neither of those should happen in a normal, clean,
>unbuggy, uncorrupted game.

Yes, I should probably check to see whether there are any patches
outstanding. Thanks for that.

Madame Mim

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Sep 20, 2008, 9:01:06 AM9/20/08
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There's a site called Simlogical that has a mod called the teleporter shrub
plus, basically with this plant installed in your game and lot you can click
on it to put up for adoption any unwanted spawn. Or, use it to teleport
over, move in and then adopt the spawn in another specific household

MM

"Hank S." <I...@Hate.Spam> wrote in message
news:sgg9d4lntjqc1c9h2...@4ax.com...

maxon

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Sep 20, 2008, 9:13:52 AM9/20/08
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"Hank S." <I...@Hate.Spam> wrote in message
news:sgg9d4lntjqc1c9h2...@4ax.com...

Oh dear, oh dear. he he he. The funny thing is, those complaints are
almost a complete reproduction of the complaints we had (endlessly) when the
game was first released. The nannies - oh god, the nanny threads. We have
hacks for all that now, you know. Thank you for an amusing blast from the
past. I don't suppose you will be buying any more telescopes any time soon.

Best wishes
maxon

kat

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Sep 20, 2008, 12:07:18 PM9/20/08
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Hank S. said:
> Apologies in advance for the following gameplay rant.
>

<snigger>

I don't know how it saved when you didn't, IYSWIM, and I don't recall the
adoption dialogue, I haven't used it much. But there are hacks out there to
help with useless nannies, and tricks such as turning the fridge to the wall
to stop her getting out the bottles - and the lobster.

As for the rest, the babies and toddlers are fun really, and while it sounds
like Don had a rotten pregnancy you will get better at managing it. The
thing to remember is to never ever let needs drop more than half way, if you
have a sim like that, before you make them do what is needed. It gives you
a chance to fix one thing before the next becomes desperation - and if all
else fails, cheat them up. ;-)

Children are in fact useful rather than expensive, they make friends for the
household.


--
kat
>^..^<


bo...@yeruncle.com

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Sep 20, 2008, 7:41:54 PM9/20/08
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Thats all pretty funny!

One way to get rid of kids is to ignore them, and social services will take them
away. If you are away when the adopted baby comes, they won't leave it.

If you can't leave the house with a baby, use a cheat to grow them up and have
them move out...

lonestarlvn

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Sep 20, 2008, 8:12:26 PM9/20/08
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<bo...@yeruncle.com> wrote in message
news:bd2bd4t3fsmhiu9ru...@4ax.com...

Tell me something bobs, do you have any RL children? Lordy, I hope not! LOL

LS

Hank S.

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Sep 20, 2008, 8:31:51 PM9/20/08
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On Sat, 20 Sep 2008 20:23:24 +1000, Hank S. <I...@Hate.Spam> wrote:

>Apologies in advance for the following gameplay rant.

Thanks to all for the tips and suggestions. What I wrote about the
nanny was mostly in passing; I wasn't looking to get the nanny to be
useful, I just wanted to get rid of the kids which would make the
nanny redundant! (Which I did by laying them off onto Don's, uh,
"friends". With friends like Don, enemies are optional.) I should have
thought of the suggestion to have social services haul them off too; I
recall now having read about that before.

Clearly I'm not in the right frame of mind to be raising babies at
this time given that Don's spawn will have to go through life with the
name "Unwanted Intrusion Lothario". (Yes, I feel kinda bad about that
now, but I was annoyed at the time...)

The nannies comments made me google the past posts; I didn't know that
there was a difference in the quality of nannies (or maids, come to
that) that you can get. Kaylynn may be prepared to woohoo anything
that moves, but at least she cleans a place well.

I'm still gobsmacked by the whole adoption thing, though; they're
prepared to hand off a kid to a guy WHO DOESN'T EVEN HAVE A BEDROOM
for the kid to sleep in! I suppose that he could sleep in the hot tub,
or on the roof; thankfully it never rains in Pleasantville. My theory
is that the adoption agency is working on commission, and is therefore
about as assiduous in vetting new step-parents as sub-prime lenders
were in handing out money to the unemployed.

(Don's career was progresing nicely (up until the alien impregnation,
anyway when it ground to a halt and his paycheques along with it), but
he still wouldn't have been able to afford a 2 bedroom place without
the motherlode cheat.)

Hank S.

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Sep 20, 2008, 9:25:19 PM9/20/08
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On Sun, 21 Sep 2008 10:31:51 +1000, Hank S. <I...@Hate.Spam> wrote:

>thankfully it never rains in Pleasantville.

{Slaps head}... PleasantVIEW, PleasantVIEW!

vecki

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Sep 20, 2008, 11:44:08 PM9/20/08
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On Sep 21, 9:31 am, Hank S. <I...@Hate.Spam> wrote:

>
> Clearly I'm not in the right frame of mind to be raising babies at
> this time given that Don's spawn will have to go through life with the
> name "Unwanted Intrusion Lothario". (Yes, I feel kinda bad about that
> now, but I was annoyed at the time...)

Okay, your last post had me giggling, but this just had me rolling
around on the floor.

In my Pleasantview, Don ALWAYS gets abducted. It's my way of making
sure that the Lothario name lives on, and gives me an opportunity to
breed some alien genetics into the hood. Juan Lothario's a lovely
boy, a family sim, and he doesn't get all huffy about Don sleeping
with anything in a skirt the way he would if they were in a
traditional family.

>
> I'm still gobsmacked by the whole adoption thing, though; they're
> prepared to hand off a kid to a guy WHO DOESN'T EVEN HAVE A BEDROOM
> for the kid to sleep in! I suppose that he could sleep in the hot tub,
> or on the roof; thankfully it never rains in Pleasantville. My theory
> is that the adoption agency is working on commission, and is therefore
> about as assiduous in vetting new step-parents as sub-prime lenders
> were in handing out money to the unemployed.

I had a family once that picked up the phone, intending to dial for a
maid, but instead of the dialog box where you choose the service, I
straightaway got the 'Congratulations! I'll be round tomorrow to drop
off your kid' message. Never mind that they were already expecting
twins. Once the kid arrived the following morning, I aged him up to
teen, sent him to college, then he mysteriously passed away in a cloud
of flies.

~*~
vecki

Hank S.

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Sep 21, 2008, 3:45:48 AM9/21/08
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... but I did not starve the de-pu-tyyyy"

Don's game just keeps getting weirder.

I had him throw a party, at which a good time was had by all. There
was pizza, there were drinks, there was music, there was dancing. Most
importantly of all, there was hot tub.

Apparently it was TOO good a time, because I see a police cruiser pull
up outside the building. My first thought was "Burglar!" but no, it
was a dim witted (you'll see why in a minute) flat-foot named Dorian
telling us to turn the noise down.

Fair enough; the party was almost over anyway. But when some of the
guests left, Dorian and one of them had "path blocked" bubbles above
their heads. The guest was able to negotiate this. Dorian wasn't, and
spent the rest of the night and the following morning wandering
aimlessly around Don's patio (where his hot tub is). In the morning I
tried having Don (who had the day off) talk to Dorian (the only action
available), but they just annoyed each other and went into negative
scores no matter what the subject so I just left him be. He didn't
seem to be able to follow Don through the door back into the house.

After an entire day of this, I decided to send Don out shopping in the
hope that when he returned to the lot it would be clear of the cop.

It wasn't.

Finally Dorian finally found his way into Don's bedroom AND SLEPT IN
HIS BED, as well eventually finding his way downstairs to use the
toilet. That's as far as he got though; he still couldn't find his way
out the front door.

Starvation thought bubbles started to appear over his head, and he
started crying. I've seen that before. Not in a guy Sim (well, not the
crying part), but I've seen it so I knew what this was leading to.
Suddenly he's claiming that "you invited me to stay the night but you
won't let me sleep!"

Dimwit found his way back to Don's bedroom, but I found him collapsed
BESIDE the bed even though it was empty at the time.

Where was this guy trained, in the Police Academy movies???

Anyway, I decided to tell Don to prepare his meals (servings for one)
rather than serve them (servings for many, which I sometimes get Don
to do when he's really hungry) so that there was no spare food lying
around. (Naturally Doofus couldn't figure out how to raid the
refrigerator either.) It was cruel, but if I hadn't let the Reaper do
his business I'd have never gotten rid of the dimwit.

And, of course... I deleted his headstone as well.

maxon

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Sep 21, 2008, 6:08:42 AM9/21/08
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"Hank S." <I...@Hate.Spam> wrote in message
news:4otbd41fmrod7o23o...@4ax.com...

Well I can quite understand letting him starve himself but what had happened
there was some sort of corruption of his presence. I'd have turned
moveobjects on and deleted him. But <shrug> on way's as good as another.

> And, of course... I deleted his headstone as well.

Oh bad. That's a bad thing to do. You should have moved the gravestone to
a cemetery if you didn't want to keep it on lot.

Best wishes
maxon

maxon

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Sep 21, 2008, 6:03:16 AM9/21/08
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"lonestarlvn" <ls...@mynospam.home> wrote in message
news:96086$48d5917a$48103e03$27...@ALLTEL.NET...

>> If you can't leave the house with a baby, use a cheat to grow them up and
>> have
>> them move out...
>>
>
> Tell me something bobs, do you have any RL children? Lordy, I hope not!
> LOL

That's pretty normal for round here. I can tell you (with pictures) about
all the ways in which children can die in the game.

Best wishes
maxon

Hank S.

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Sep 21, 2008, 6:41:17 AM9/21/08
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On Sun, 21 Sep 2008 11:08:42 +0100, "maxon"
<max...@NOSPAMntlworld.com> wrote:
>"Hank S." <I...@Hate.Spam> wrote in message
>news:4otbd41fmrod7o23o...@4ax.com...
>
>Well I can quite understand letting him starve himself but what had happened
>there was some sort of corruption of his presence. I'd have turned
>moveobjects on and deleted him. But <shrug> on way's as good as another.

Ah, I haven't used moveobjects before. Must remember that one...

But then if he couldn't find his way out of an open door, he was too
stupid to live anyway.

>> And, of course... I deleted his headstone as well.
>
>Oh bad. That's a bad thing to do. You should have moved the gravestone to
>a cemetery if you didn't want to keep it on lot.

I'm still a relative newbie playing with base game only, remember; I
don't think that cemeteries / graveyards came in until.. either
Nightlife or University, I think?

It doesn't really matter, I've just gotten Don up to Chief of Staff
anyway so his bank balance is rapidly improving and he's due to move
into a larger house with a wife and room for non-Alien babies.

Whether he wants either, or not, mwu-hu-ha-ha....

maxon

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Sep 21, 2008, 7:13:32 AM9/21/08
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"Hank S." <I...@Hate.Spam> wrote in message
news:4s8cd4hpdkvl8a2h6...@4ax.com...

> It doesn't really matter, I've just gotten Don up to Chief of Staff
> anyway so his bank balance is rapidly improving and he's due to move
> into a larger house with a wife and room for non-Alien babies.
>
> Whether he wants either, or not, mwu-hu-ha-ha....

It's not the house, it's the hood. Deleting sims (and headstones which is
one method of deleting sims) causes file corruption. You're right, with the
base game there is no option to send to a graveyard so you should keep the
gravestones on lot. You can isolate them - I've forgotten how now. Is it
raising/lowering the ground around them or putting them inside a fence.
Can't remember but hopefully someone else will. Anyway: deleting
gravestones = bad, don't do it if you want to go on playing Pleasantview
long term.

Best wishes
maxon


Engram

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Sep 21, 2008, 8:13:28 AM9/21/08
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"maxon" <max...@NOSPAMntlworld.com> wrote in message
news:x%pBk.74445$RJ3....@newsfe10.ams2...

> It's not the house, it's the hood. Deleting sims (and headstones which is
> one method of deleting sims) causes file corruption. You're right, with
> the base game there is no option to send to a graveyard so you should keep
> the gravestones on lot. You can isolate them - I've forgotten how now.
> Is it raising/lowering the ground around them or putting them inside a
> fence. Can't remember but hopefully someone else will. Anyway: deleting
> gravestones = bad, don't do it if you want to go on playing Pleasantview
> long term.

Wasn't the isolation thing to build a moat around where the grave is? So
that would be lowering the ground, I suppose. I have no idea how deep the
moat has to be.

I'm kind of having doubts about whether it actually works. Isn't "ghosts
can't cross water" (or was that vampires?) some sort of medieval
superstition?


kat

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Sep 21, 2008, 8:18:42 AM9/21/08
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Hank S. said:
> ... but I did not starve the de-pu-tyyyy"
>
> Don's game just keeps getting weirder.
>
> I had him throw a party, at which a good time was had by all. There
> was pizza, there were drinks, there was music, there was dancing. Most
> importantly of all, there was hot tub.
>
> Apparently it was TOO good a time, because I see a police cruiser pull
> up outside the building. My first thought was "Burglar!" but no, it
> was a dim witted (you'll see why in a minute) flat-foot named Dorian
> telling us to turn the noise down.

I think they do that if the party goes on past a certain time at night, it
happened to me once a while back.


> Starvation thought bubbles started to appear over his head, and he
> started crying. I've seen that before. Not in a guy Sim (well, not the
> crying part), but I've seen it so I knew what this was leading to.
> Suddenly he's claiming that "you invited me to stay the night but you
> won't let me sleep!"
>

Funnily enough I saw that for the first time ever this week. In my case it
was a Uni professor who called on my students, and hung around. They had
other people there as well, who finally left, the last when I got a student
to say Goodbye to Everybody, but the prof didn't go. He carried on playing
chess, helped himself to mac and cheese, used the bathroom, got more mac and
cheese and kept falling asleep in it. I ignored him assuming he'd depart in
his own good time, and did whatever it was I planned with the students in
the house.

Then suddenly he came out with that remark and left the lot.

I hadn't invited him...

Back in the 'hood another sm had asked the girl he had his eye on to stay,
not for the night but for the 3 days we can do with later EPs. They were
friends, but the LTR wasn't all that high, so she wouldn't join him in the
nice double bed. I was just ready to send his sone to college and free up a
bed, so I did, and she still didn't go and sleep. Not until he had a home
date with her and boosted the score and got her to share his bed.

--
kat
>^..^<


kat

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Sep 21, 2008, 8:22:29 AM9/21/08
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Wait until you get Seasons. ;-)


--
kat
>^..^<


Engram

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Sep 21, 2008, 8:29:04 AM9/21/08
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"kat" <kat....@ntlworld.com> wrote in message
news:6jmsd3F...@mid.individual.net...

> Funnily enough I saw that for the first time ever this week. In my case
> it was a Uni professor who called on my students, and hung around. They
> had other people there as well, who finally left, the last when I got a
> student to say Goodbye to Everybody, but the prof didn't go. He carried
> on playing chess, helped himself to mac and cheese, used the bathroom, got
> more mac and cheese and kept falling asleep in it. I ignored him assuming
> he'd depart in his own good time, and did whatever it was I planned with
> the students in the house.
>
> Then suddenly he came out with that remark and left the lot.
>
> I hadn't invited him...
>
I had that happen this week, too! An Apartment Life bug, maybe? Although
Hank says he only has the base game... Hmmm...

I'd never had this happen before but Peter Ottomas turned up with a couple
of other playables in a welcome wagon. When the family were ready to go to
bed I had the husband say goodbye to Lazlo (daily relationship was 100 from
fishing together, lifetime was less than 20, if not less than 10; friends,
but not best friends or BFF). But Peter just would not leave. Then when the
husband had left for work the next day, Peter finally announced that he had
been asked to stay the night and wasn't provided with a bed. I was very
surprised to say the least - I had used Say GoodBye not Propose - Stay the
night!

Needless to say I let the welcome wagon leave on its own in the next family
I played! This is the first time I have ever seen this. New install, new
bug? Is it likely to be AL related? Hank's policeman seems to be a slightly
different case than your and my sims staying after being told to leave.

Cheers!
Engram


Engram

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Sep 21, 2008, 8:31:19 AM9/21/08
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"Engram" <engr...@yahoo.com.au> wrote in message
news:48d63ef7$0$10462$c3e...@news.astraweb.com...

> "kat" <kat....@ntlworld.com> wrote in message
> news:6jmsd3F...@mid.individual.net...
>> Funnily enough I saw that for the first time ever this week. In my case
>> it was a Uni professor who called on my students, and hung around. They
>> had other people there as well, who finally left, the last when I got a
>> student to say Goodbye to Everybody, but the prof didn't go. He carried
>> on playing chess, helped himself to mac and cheese, used the bathroom,
>> got more mac and cheese and kept falling asleep in it. I ignored him
>> assuming he'd depart in his own good time, and did whatever it was I
>> planned with the students in the house.
>>
>> Then suddenly he came out with that remark and left the lot.
>>
>> I hadn't invited him...
>>
> I had that happen this week, too! An Apartment Life bug, maybe? Although
> Hank says he only has the base game... Hmmm...
>
> I'd never had this happen before but Peter Ottomas turned up with a couple
> of other playables in a welcome wagon. When the family were ready to go to
> bed I had the husband say goodbye to Lazlo (daily relationship was 100
> from
^^^^^ Peter!!!

I kept calling his Lazlo for some reason. Lazlo was in that WW too but he
left normally.


maxon

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Sep 21, 2008, 8:56:35 AM9/21/08
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"Engram" <engr...@yahoo.com.au> wrote in message
news:48d63b50$0$10449$c3e...@news.astraweb.com...

> Wasn't the isolation thing to build a moat around where the grave is? So
> that would be lowering the ground, I suppose. I have no idea how deep the
> moat has to be.
>
> I'm kind of having doubts about whether it actually works. Isn't "ghosts
> can't cross water" (or was that vampires?) some sort of medieval
> superstition?

It was (for both) but I think you are right, it got transferred into the
game.

Best wishes
maxon

vecki

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Sep 21, 2008, 9:03:19 AM9/21/08
to


I had that happen once many moons (and EPs) ago. Brandi Broke was
passing by a house which was in the middle of a birthday party.
Uninvited (hell, she didn't know anyone there), she watches the
birthday cake candles being blown out, the kid growing into a teen,
has herself a piece of cake, parks herself at the chessboard and
starts playing. At the end of the party she stands up, declares 'You
invite me to stay the night and then don't have anywhere for me to
sleep? I'm going home' and storms off.

I've never seen it since. :/

~*~
vecki

kat

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Sep 21, 2008, 9:45:12 AM9/21/08
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It gets weirder and weirder! You, me, Engrm and the OP, different
situations, and apart from the stuck policeman, same result. I thought like
Engram, it was an AL thing, but it seems not.

--
kat
>^..^<


katy

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Sep 21, 2008, 11:00:58 AM9/21/08
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Hank S. wrote:
> ... but I did not starve the de-pu-tyyyy"
>
>
bwahahahahaha...too funny....

In future, you can always do one of two things..make the blocked person
selectable to move them on or dorce an error on them using
"testingcheatsenabled" and just deleting them when the option comes up
(I've found htat resetting them usually doesn't do much)....
But then, it wouldn't be nearly so funny....

Jeanie

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Sep 23, 2008, 1:48:29 AM9/23/08
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Hank S. wrote:
> On Sat, 20 Sep 2008 20:23:24 +1000, Hank S. <I...@Hate.Spam> wrote:
>
>> Apologies in advance for the following gameplay rant.
>
> Thanks to all for the tips and suggestions. What I wrote about the
> nanny was mostly in passing; I wasn't looking to get the nanny to be
> useful, I just wanted to get rid of the kids which would make the
> nanny redundant! (Which I did by laying them off onto Don's, uh,
> "friends". With friends like Don, enemies are optional.) I should have
> thought of the suggestion to have social services haul them off too; I
> recall now having read about that before.

Use the teleporter shrub from simlogical to put unwanted babies up for
adoption.


>
> Clearly I'm not in the right frame of mind to be raising babies at
> this time given that Don's spawn will have to go through life with the
> name "Unwanted Intrusion Lothario". (Yes, I feel kinda bad about that
> now, but I was annoyed at the time...)

You can change their names ingame by using the lot debugger from MATY,
the sim blender from simbology, or outside the game by using SimPE. Not
difficult at all.


>
> The nannies comments made me google the past posts; I didn't know that
> there was a difference in the quality of nannies (or maids, come to
> that) that you can get. Kaylynn may be prepared to woohoo anything
> that moves, but at least she cleans a place well.

Yes, there are varying degrees of competence for the nannies, but mostly
they are fairly worthless. When you are ready to have babies in your
game, either have one parent stay home with them till they transition to
child or create your own "nanny" and use the merge families function to
move him/her in with the family in need of a nanny. Then your nanny is
controllable. You can have Mary Poppins, Nanny McPhee, Mr. Rogers, any
child caretaker you choose, and only have them move in with a family for
that infancy stage, then have them move back out again to the sim bin
till you have need of them in another household.


>
> I'm still gobsmacked by the whole adoption thing, though; they're
> prepared to hand off a kid to a guy WHO DOESN'T EVEN HAVE A BEDROOM
> for the kid to sleep in! I suppose that he could sleep in the hot tub,
> or on the roof; thankfully it never rains in Pleasantville.

It does if you have Seasons!

My theory
> is that the adoption agency is working on commission, and is therefore
> about as assiduous in vetting new step-parents as sub-prime lenders
> were in handing out money to the unemployed.
>
> (Don's career was progresing nicely (up until the alien impregnation,
> anyway when it ground to a halt and his paycheques along with it), but
> he still wouldn't have been able to afford a 2 bedroom place without
> the motherlode cheat.)

It doesn't take much to box in the rest of the second story at Don's
house and just move everything there up to the roof. I've done it many
times.

Jeanie

Jeanie

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Sep 23, 2008, 1:58:31 AM9/23/08
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Hank S. wrote:
> On Sun, 21 Sep 2008 11:08:42 +0100, "maxon"
> <max...@NOSPAMntlworld.com> wrote:
>> "Hank S." <I...@Hate.Spam> wrote in message
>> news:4otbd41fmrod7o23o...@4ax.com...
>>
>> Well I can quite understand letting him starve himself but what had happened
>> there was some sort of corruption of his presence. I'd have turned
>> moveobjects on and deleted him. But <shrug> on way's as good as another.
>
> Ah, I haven't used moveobjects before. Must remember that one...
>
> But then if he couldn't find his way out of an open door, he was too
> stupid to live anyway.
>
>>> And, of course... I deleted his headstone as well.
>> Oh bad. That's a bad thing to do. You should have moved the gravestone to
>> a cemetery if you didn't want to keep it on lot.
>
> I'm still a relative newbie playing with base game only, remember; I
> don't think that cemeteries / graveyards came in until.. either
> Nightlife or University, I think?

It was Nightlife. Before that, we just had to put up with the ghosts.
But maxon is right -- deleting the headstone effectively rips the sim
character file, just as moving a sim to the bin and then deleting them.
It leads to neighborhood corruption. It might happen in short order,
or it might take a few game plays, but it usually happens and it's easy
to prevent. Just kill the sims you don't want and tolerate the ghosts.
Having the doofus police guy's ghost hanging around could have been
funny in the future when Don is trying to romance some gal and Barney
Fife starts floating through the bedroom, haunting the bed.

>
> It doesn't really matter, I've just gotten Don up to Chief of Staff
> anyway so his bank balance is rapidly improving and he's due to move
> into a larger house with a wife and room for non-Alien babies.
>
> Whether he wants either, or not, mwu-hu-ha-ha....

Actually, I've had Don as a father in my game in the past and he's
actually a pretty good dad when the sprouts are small. He's a much
better parent than Cassandra Goth ever was.

Jeanie

kat

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Sep 23, 2008, 4:27:23 AM9/23/08
to

Jeanie said:


>> Whether he wants either, or not, mwu-hu-ha-ha....
>
> Actually, I've had Don as a father in my game in the past and he's
> actually a pretty good dad when the sprouts are small. He's a much
> better parent than Cassandra Goth ever was.
>

In one incarnation of Pleasantview I actually got Don and Cassandra married,
and they had twins. They did a pretty good job with them, Don is a good
father and he seemed to help Cass through it. OTOH another time she married
Darren and had twins and all hell broke loose. I much prefer Don to Darren
for parenthood!


--
kat
>^..^<


Nancy Scott

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Sep 23, 2008, 8:36:31 AM9/23/08
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"kat" <kat....@ntlworld.com> wrote in message
news:6jrnjeF...@mid.individual.net...

I'm glad to know that I am not the only one who has found Don to be a good
parent (despite the fact that she is a family sim Casandra ignores her
offspring). I have noticed that Casandra tends to break up with Don and
leave him with the kids and he seems in much better spirits afterward.


Engram

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Sep 23, 2008, 8:56:27 AM9/23/08
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"Nancy Scott" <nansche...@sprintmail.com> wrote in message
news:UvednaQJN8pFf0XV...@earthlink.com...

> I'm glad to know that I am not the only one who has found Don to be a good
> parent (despite the fact that she is a family sim Casandra ignores her
> offspring). I have noticed that Casandra tends to break up with Don and
> leave him with the kids and he seems in much better spirits afterward.

I find that Family sims get the wants to have children and then totally
ignore the offspring once they arrive. In a legacy I had before my HDD
crashed the Knowledge sim spouse looked after the kids autonomously while
the Family sim founder basically ignored the kids. Romance sims are often
reported to be very good parents, too.

Cheers!
Engram


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